Incubus
Horn Dog
- Joined
- Jan 7, 2009
- Messages
- 2,938
- Reputation score
- 320
Either use the template below, or host it on one of the many sites out there who can. Just try to make it easily readable.
Once again characters are 32 point buy. Starting at 3rd level. Hit points are max at first level, then your roll or just above half of your hitdice, whichever is higher.
Does the forum have a diceroller? If not, any suggestions for where to roll dice? I'd like to come up with a reliable way to do it that isn't me rolling all the dice.
-----------------------------------------------------------------------------
Name: Gender: Max HP:
Player: Height: Damage:
Race: Weight: Subdual:
Align: Age: Speed:
Size: Hair: XP:
Deity: Eyes: Next Level:
Class/Level: Total Levels: ECL:
-----------------------------------------------------------------------------
ABILITIES (32 point buy) Final
Racial Level Magic Misc Ability / Modifier
Base Bonus Bonus Item Bonus Score
STR : 08 -- -- -- -- -- / --
DEX : 08 -- -- -- -- -- / --
CON : 08 -- -- -- -- -- / --
INT : 08 -- -- -- -- -- / --
WIS : 08 -- -- -- -- -- / --
CHA : 08 -- -- -- -- -- / --
Conditional Modifiers: None
-----------------------------------------------------------------------------
ARMOR CLASS BASE ATTACK BONUS
AC Total : 10 MELEE RANGED
AC when Flat-Footed -- Total: -- Total: --
AC vs Touch Attack -- Base: -- Base: --
Base: 10 STR: -- DEX: --
Armor: -- Misc: -- Misc: --
Shield: --
Dexterity + Dodge: -- INITIATIVE
Size: -- Total: --
Enchantment: -- DEX: --
Deflection: -- Feats: --
Natural: --
Misc: -- GRAPPLE MODIFIER:
Conditional Modifiers: None
-----------------------------------------------------------------------------
Fortitude : -- = 0 Base + 0 Con mod + 0 misc mod
Reflex : -- = 0 Base + 0 Dex mod + 0 misc mod
Will : -- = 0 Base + 0 Wis mod + 0 misc mod
Conditional Modifiers: none
-----------------------------------------------------------------------------
RACIAL TRAITS
-----------------------------------------------------------------------------
CLASS ABILITIES
-----------------------------------------------------------------------------
FEATS
-----------------------------------------------------------------------------
SKILLS
Mod = Rnk Abl Msc | Skills: Stat Untrained?
-- = -- -- +0 | Appraise (INT) Yes
-- = -- -- +0 | !Balance (DEX) Yes
-- = -- -- +0 | Bluff (CHA) Yes
-- = -- -- +0 | !Climb (STR) Yes
-- = -- -- +0 | Concentration (CON) Yes
-- = -- -- +0 | *Craft: (INT) Yes
-- = -- -- +0 | Craft: alchemy (INT) No
-- = -- -- +0 | Decipher Script (INT) No
-- = -- -- +0 | Diplomacy (CHA) Yes
-- = -- -- +0 | Disable Device (INT) No
-- = -- -- +0 | Disguise (CHA) Yes
-- = -- -- +0 | !Escape Artist (DEX) Yes
-- = -- -- +0 | Forgery (INT) Yes
-- = -- -- +0 | Gather Information (CHA) Yes
-- = -- -- +0 | Handle Animal (CHA) No
-- = -- -- +0 | Heal (WIS) Yes
-- = -- -- +0 | Hide (DEX) Yes
-- = -- -- +0 | Intimidate (CHA) Yes
-- = -- -- +0 | !Jump (STR) Yes
-- = -- -- +0 | *Knowledge: (INT) No
-- = -- -- +0 | Listen (WIS) Yes
-- = -- -- +0 | !Move Silently (DEX) Yes
-- = -- -- +0 | Open Locks (DEX) No
-- = -- -- +0 | *Perform: (CHA) Yes
-- = -- -- +0 | *Profession: (WIS) No
-- = -- -- +0 | Ride (DEX) Yes
-- = -- -- +0 | Search (INT) Yes
-- = -- -- +0 | Sense Motive (WIS) Yes
-- = -- -- +0 | !Sleight of Hand (DEX) No
-- = -- -- +0 | Speak Language ----- No
-- = -- -- +0 | Spellcraft (INT) No
-- = -- -- +0 | Spot (WIS) Yes
-- = -- -- +0 | Survival (WIS) Yes
-- = -- -- +0 | !!Swim (STR) Yes
-- = -- -- +0 | !Tumble (DEX) No
-- = -- -- +0 | Use Magic Device (CHA) No
-- = -- -- +0 | Use Rope (DEX) Yes
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
# = Cross-class skill
ACP (all armor):
ACP (no shield/greatcoat):
LANGUAGES: Automatic:
Bonus:
Studied:
Conditional Modifiers: None
-----------------------------------------------------------------------------
WEAPONS
NAME: NAME:
ATT : ATT :
DMG : DMG :
CRIT: CRIT:
RANGE: RANGE:
WEIGHT: WEIGHT:
COST: COST:
NOTES: NOTES:
Conditional Modifiers: None
-----------------------------------------------------------------------------
ARMOR SHIELD/OTHER
NAME: NAME:
AC BONUS: AC BONUS:
MAX DEX: MAX DEX:
ACP: ACP:
SPELL FAIL: SPELL FAIL:
MAX. SPEED: WEIGHT:
WEIGHT: DR:
COST: COST:
Conditional Modifiers: None
-----------------------------------------------------------------------------
EQUIPMENT:
Item/# (if more than 1) Value Weight Location Notes
- - - - -
Magic Items:
Item/# (if more than 1) Value Weight Slot Notes
- - - - -
Mounts/Livestock: Value Notes
- - -
CURRENCY:
(1 cp) :
(5 cp) :
(1 sp) :
(25 cp :
(5 sp) :
(1 gp) :
(2 gp) :
(1 pp) :
Total Coin Value :
Total Coin Weight:
Light/Medium/Heavy Load: 0- / - / -
Current Load:
Travel Load:
Combat Load:
-----------------------------------------------------------------------------
MAGIC & SPELLS
-----------------------------------------------------------------------------
HISTORY / BACKGROUND
-----------------------------------------------------------------------------
LEVEL PROGRESSION
Level: Class, HP, Skills/Points
1:
-----------------------------------------------------------------------------
MOTIVATIONS & GOALS
-
-
-
-----------------------------------------------------------------------------
PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
-
-
-
-----------------------------------------------------------------------------
PERSONALITY / QUIRKS / MANNERISMS
-
-
-
Once again characters are 32 point buy. Starting at 3rd level. Hit points are max at first level, then your roll or just above half of your hitdice, whichever is higher.
Does the forum have a diceroller? If not, any suggestions for where to roll dice? I'd like to come up with a reliable way to do it that isn't me rolling all the dice.
-----------------------------------------------------------------------------
Name: Gender: Max HP:
Player: Height: Damage:
Race: Weight: Subdual:
Align: Age: Speed:
Size: Hair: XP:
Deity: Eyes: Next Level:
Class/Level: Total Levels: ECL:
-----------------------------------------------------------------------------
ABILITIES (32 point buy) Final
Racial Level Magic Misc Ability / Modifier
Base Bonus Bonus Item Bonus Score
STR : 08 -- -- -- -- -- / --
DEX : 08 -- -- -- -- -- / --
CON : 08 -- -- -- -- -- / --
INT : 08 -- -- -- -- -- / --
WIS : 08 -- -- -- -- -- / --
CHA : 08 -- -- -- -- -- / --
Conditional Modifiers: None
-----------------------------------------------------------------------------
ARMOR CLASS BASE ATTACK BONUS
AC Total : 10 MELEE RANGED
AC when Flat-Footed -- Total: -- Total: --
AC vs Touch Attack -- Base: -- Base: --
Base: 10 STR: -- DEX: --
Armor: -- Misc: -- Misc: --
Shield: --
Dexterity + Dodge: -- INITIATIVE
Size: -- Total: --
Enchantment: -- DEX: --
Deflection: -- Feats: --
Natural: --
Misc: -- GRAPPLE MODIFIER:
Conditional Modifiers: None
-----------------------------------------------------------------------------
Fortitude : -- = 0 Base + 0 Con mod + 0 misc mod
Reflex : -- = 0 Base + 0 Dex mod + 0 misc mod
Will : -- = 0 Base + 0 Wis mod + 0 misc mod
Conditional Modifiers: none
-----------------------------------------------------------------------------
RACIAL TRAITS
-----------------------------------------------------------------------------
CLASS ABILITIES
-----------------------------------------------------------------------------
FEATS
-----------------------------------------------------------------------------
SKILLS
Mod = Rnk Abl Msc | Skills: Stat Untrained?
-- = -- -- +0 | Appraise (INT) Yes
-- = -- -- +0 | !Balance (DEX) Yes
-- = -- -- +0 | Bluff (CHA) Yes
-- = -- -- +0 | !Climb (STR) Yes
-- = -- -- +0 | Concentration (CON) Yes
-- = -- -- +0 | *Craft: (INT) Yes
-- = -- -- +0 | Craft: alchemy (INT) No
-- = -- -- +0 | Decipher Script (INT) No
-- = -- -- +0 | Diplomacy (CHA) Yes
-- = -- -- +0 | Disable Device (INT) No
-- = -- -- +0 | Disguise (CHA) Yes
-- = -- -- +0 | !Escape Artist (DEX) Yes
-- = -- -- +0 | Forgery (INT) Yes
-- = -- -- +0 | Gather Information (CHA) Yes
-- = -- -- +0 | Handle Animal (CHA) No
-- = -- -- +0 | Heal (WIS) Yes
-- = -- -- +0 | Hide (DEX) Yes
-- = -- -- +0 | Intimidate (CHA) Yes
-- = -- -- +0 | !Jump (STR) Yes
-- = -- -- +0 | *Knowledge: (INT) No
-- = -- -- +0 | Listen (WIS) Yes
-- = -- -- +0 | !Move Silently (DEX) Yes
-- = -- -- +0 | Open Locks (DEX) No
-- = -- -- +0 | *Perform: (CHA) Yes
-- = -- -- +0 | *Profession: (WIS) No
-- = -- -- +0 | Ride (DEX) Yes
-- = -- -- +0 | Search (INT) Yes
-- = -- -- +0 | Sense Motive (WIS) Yes
-- = -- -- +0 | !Sleight of Hand (DEX) No
-- = -- -- +0 | Speak Language ----- No
-- = -- -- +0 | Spellcraft (INT) No
-- = -- -- +0 | Spot (WIS) Yes
-- = -- -- +0 | Survival (WIS) Yes
-- = -- -- +0 | !!Swim (STR) Yes
-- = -- -- +0 | !Tumble (DEX) No
-- = -- -- +0 | Use Magic Device (CHA) No
-- = -- -- +0 | Use Rope (DEX) Yes
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
# = Cross-class skill
ACP (all armor):
ACP (no shield/greatcoat):
LANGUAGES: Automatic:
Bonus:
Studied:
Conditional Modifiers: None
-----------------------------------------------------------------------------
WEAPONS
NAME: NAME:
ATT : ATT :
DMG : DMG :
CRIT: CRIT:
RANGE: RANGE:
WEIGHT: WEIGHT:
COST: COST:
NOTES: NOTES:
Conditional Modifiers: None
-----------------------------------------------------------------------------
ARMOR SHIELD/OTHER
NAME: NAME:
AC BONUS: AC BONUS:
MAX DEX: MAX DEX:
ACP: ACP:
SPELL FAIL: SPELL FAIL:
MAX. SPEED: WEIGHT:
WEIGHT: DR:
COST: COST:
Conditional Modifiers: None
-----------------------------------------------------------------------------
EQUIPMENT:
Item/# (if more than 1) Value Weight Location Notes
- - - - -
Magic Items:
Item/# (if more than 1) Value Weight Slot Notes
- - - - -
Mounts/Livestock: Value Notes
- - -
CURRENCY:
(1 cp) :
(5 cp) :
(1 sp) :
(25 cp :
(5 sp) :
(1 gp) :
(2 gp) :
(1 pp) :
Total Coin Value :
Total Coin Weight:
Light/Medium/Heavy Load: 0- / - / -
Current Load:
Travel Load:
Combat Load:
-----------------------------------------------------------------------------
MAGIC & SPELLS
-----------------------------------------------------------------------------
HISTORY / BACKGROUND
-----------------------------------------------------------------------------
LEVEL PROGRESSION
Level: Class, HP, Skills/Points
1:
-----------------------------------------------------------------------------
MOTIVATIONS & GOALS
-
-
-
-----------------------------------------------------------------------------
PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
-
-
-
-----------------------------------------------------------------------------
PERSONALITY / QUIRKS / MANNERISMS
-
-
-