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So while I was walking home, I started derping around and thinking about AD&D, d20, and all the whining about fighters. This isn't really related to the unbalance-problem except tangentially, though.
Right now it's only bare-bones and hasn't really been thought through or anything, so feel free to point out if anything seems missing or unfair. Also, I'm well aware that it's cumbersome for actual Pen and Paper play, this is more meant for PbP style things.
Initiative
In the beginning of the combat, initiative is rolled normally on a d20 with normal bonuses. In the beginning of each round, everyone declares their intentions in the current initiative order. The current initiative order is then modified according to these intentions. Each action gives the listed penalty or bonus to the actor's initiative.
Improved Initiative: +1
Melee: 0
-Using light weapon or unarmed attack: 0
-Using one-handed weapon or natural attack: -2
-Using two-handed weapon: -4
-Using reach weapon: -1(stacks)
-Fighting with two weapons: -2
-Full attack with BAB of 6-10: -4
-Full attack with BAB of 11-15: -3
-Full attack with BAB of 16-20: -2
Ranged: -1
-More than one attack: -1 per each
-Using a composite bow: -1
-Using quick reload: -2
Supernatural abilities: -5+1 for every 5 HD
Spell-like abilities: As the spell, except the penalty is lessened by 1.
Spell casting: -5+1 for every 5 caster levels
-0-2 level spell: 0
-3-5 level spell: -2
-6-8 level spell: -4
-9th level spell: -6
-epic spells: -8
-Quicken spell: Unless the character uses quicken to cast two spells, he takes no initiative penalty from casting a quickened spell. If he does cast two spells, the quickened spell increases the total penalty by 1.
-Other metamagic: No effect.
Using magic items:
-magic weapons and other items that don't need to be activated: 0
-Command word: -1
-Drinking a potion, using wand or staff: -2
-Using scroll: -3
Delay action: You set your initiative count to another combatant's initiative count and declare your action after the combatant does. In addition, you can choose to forgo your action this round, in which case you either gain +20 to your initiative OR your initiative is set to 1 higher than the fastest other combatant has at the end of the current round, whichever is better. If multiple combatants skip a round, their order does not change, and their initiative counts will be set as described and at least 1 tick apart.
Right now it's only bare-bones and hasn't really been thought through or anything, so feel free to point out if anything seems missing or unfair. Also, I'm well aware that it's cumbersome for actual Pen and Paper play, this is more meant for PbP style things.
Initiative
In the beginning of the combat, initiative is rolled normally on a d20 with normal bonuses. In the beginning of each round, everyone declares their intentions in the current initiative order. The current initiative order is then modified according to these intentions. Each action gives the listed penalty or bonus to the actor's initiative.
Improved Initiative: +1
Melee: 0
-Using light weapon or unarmed attack: 0
-Using one-handed weapon or natural attack: -2
-Using two-handed weapon: -4
-Using reach weapon: -1(stacks)
-Fighting with two weapons: -2
-Full attack with BAB of 6-10: -4
-Full attack with BAB of 11-15: -3
-Full attack with BAB of 16-20: -2
Ranged: -1
-More than one attack: -1 per each
-Using a composite bow: -1
-Using quick reload: -2
Supernatural abilities: -5+1 for every 5 HD
Spell-like abilities: As the spell, except the penalty is lessened by 1.
Spell casting: -5+1 for every 5 caster levels
-0-2 level spell: 0
-3-5 level spell: -2
-6-8 level spell: -4
-9th level spell: -6
-epic spells: -8
-Quicken spell: Unless the character uses quicken to cast two spells, he takes no initiative penalty from casting a quickened spell. If he does cast two spells, the quickened spell increases the total penalty by 1.
-Other metamagic: No effect.
Using magic items:
-magic weapons and other items that don't need to be activated: 0
-Command word: -1
-Drinking a potion, using wand or staff: -2
-Using scroll: -3
Delay action: You set your initiative count to another combatant's initiative count and declare your action after the combatant does. In addition, you can choose to forgo your action this round, in which case you either gain +20 to your initiative OR your initiative is set to 1 higher than the fastest other combatant has at the end of the current round, whichever is better. If multiple combatants skip a round, their order does not change, and their initiative counts will be set as described and at least 1 tick apart.
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