SheepAnonymous
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10/8 Update
*Lots of broodmaster classes customized for flavor and uniqueness. Breeding with a wolf is a pretty different experience from a tentacle or larva, and they all have their advantages.
*lots of playtesting and fapping... figuring out what works, is fun, makes sense, what's balanced, and well, what's not.
*Faster paced - found myself waiting around a lot and doing too much calculation to actually fap while kicking ass. Found the deck to be a bit slow and the game came down to who had a better hand, so I've implemented balance changes to make it interesting and fun. We're not trying to win a vintage magic tournament or anything.
*Class capture cards with specific abilities
*Clarity edits, combat damage priority, phases updates, and other cosmetic touch-ups. Effort to make outlines and backbones that are easy to find and follow to help guide what to do next.
*Avatars - You become a creature of your choice from a selection in the sideboard. Build a strategy about your avatar and the girl(s) you breed him with.
*Cages, Dungeons, Journeys, and more.
*3rd version of deck currently in development, slimmed to 670 cards with 190 card singeton sideboard now. Working on migrating seed cards, nonland capture cards, avatars from the maindeck as 4-ofs into 1-ofs the side so it doesn't bog down the game too much
*Working on adding rulings to bring sideboard cards into play for specific actions. Only one copy of each card is needed since they can be duplicated with Alt-D easily.
*Braid of fire helps power out females from the sideboard in a balanced way who you can use as amazon warriors or as sex slaves. The choice is yours.
*Added more snakes, wolves, and larvae to the decklist. Mana curve lowered to keep the game more interesting and flowing at a faster pace. Cards in the maindeck are now limited to all broodmaster cards, tentacle traps, dungeons, and a little bit of search.
*Expect lots of typos and stuff that doesn't add up in places yet. As I balance and update things, there will of course be other places that need to be updated for new rulings, terminology, and game mechanics.
\\__________
//Installer info
\\__________
This is a custom set of rules for magic workstation, a free program that lets you play magic the gathering with any card ever made, either solo or online. It's 100% english.
Here's the idea:
*You play as a broodmaster that is a class of your choice with all sorts of critters and effects to capture and breed with females, and there are tons of sexy females to rape.
*You can play solo and just rape a female of your choice by playing in the bottom of one window.
*You can play top vs bottom and launch your spawns against each other as you each build your breeding harem and attack the other player, capturing their females and using them to breed while trying to defeat them.
*To play solo or top vs bottom, load the updated 1000 card broodmaster deck. It has a sideboard full of 104 singleton copies of different females throughout magic. Some are better than others, but this gives the player lots of choice with mixing and matching breeding partners.
*Go to the Game menu --> Test Deck in Solo Mode.
*Put a braid of fire into play under each player's control and use that for the female's mana. Search your sideboard for females you want to play and put up to one into play per turn with converted mana cost less than or equal to the amount of mana generated by braid of fire. The player who goes first skips putting a counter on the braid of fire on turn 1 as well as skipping the draw phase.
*Online play with the demo version of MWS is free too. It's just a matter of finding people to play with on here who know the rules, have a decklist, and are on at the same time as you.
*You can play this with two decks that are played against each other - the females try to defeat the tentacle monster before it overwhelms them, captures them, and breeds an unstoppable army from them. this is done in side by side windows with two separate decklists, but isn't very well balanced yet. you will use the sideboards when gaining control of stuff to switch it between windows. to play side by side, load one, test in solo mode, then load the other and do the same thing. shrink the windows to somewhere between half way and 3/4 of the way across the screen, and drag them to opposite sides of the screen. When playing side by side, it's best to make sure you don't shrink the windows past the far right arrow on that horizontal toolbar in the middle. otherwise, it's easy to kinda lose your library, graveyard, and sideboard listings if you go to search. by default it's way off on the right, and it'll be off the window it if you shrink too far. just expand the game window to the right if you can't find them.
decklists are a few posts down. card types are categorized in the decklists; i ran out of space in this post.
\\__________
//Terminology
\\__________
//Damage Priority
\\__________
//Phases
\\__________
//Rules
\\__________
//Early screen shots
*Lots of broodmaster classes customized for flavor and uniqueness. Breeding with a wolf is a pretty different experience from a tentacle or larva, and they all have their advantages.
*lots of playtesting and fapping... figuring out what works, is fun, makes sense, what's balanced, and well, what's not.
*Faster paced - found myself waiting around a lot and doing too much calculation to actually fap while kicking ass. Found the deck to be a bit slow and the game came down to who had a better hand, so I've implemented balance changes to make it interesting and fun. We're not trying to win a vintage magic tournament or anything.
*Class capture cards with specific abilities
*Clarity edits, combat damage priority, phases updates, and other cosmetic touch-ups. Effort to make outlines and backbones that are easy to find and follow to help guide what to do next.
*Avatars - You become a creature of your choice from a selection in the sideboard. Build a strategy about your avatar and the girl(s) you breed him with.
*Cages, Dungeons, Journeys, and more.
*3rd version of deck currently in development, slimmed to 670 cards with 190 card singeton sideboard now. Working on migrating seed cards, nonland capture cards, avatars from the maindeck as 4-ofs into 1-ofs the side so it doesn't bog down the game too much
*Working on adding rulings to bring sideboard cards into play for specific actions. Only one copy of each card is needed since they can be duplicated with Alt-D easily.
*Braid of fire helps power out females from the sideboard in a balanced way who you can use as amazon warriors or as sex slaves. The choice is yours.
*Added more snakes, wolves, and larvae to the decklist. Mana curve lowered to keep the game more interesting and flowing at a faster pace. Cards in the maindeck are now limited to all broodmaster cards, tentacle traps, dungeons, and a little bit of search.
*Expect lots of typos and stuff that doesn't add up in places yet. As I balance and update things, there will of course be other places that need to be updated for new rulings, terminology, and game mechanics.
\\__________
//Installer info
2nd Revision of decklist: Updated 1000 card Broodmaster Decklist with 104 females and stuff in the sideboard. Designed for use in demo solitaire mode for free. I'll repackage it when I'm done with pics, but for now I'll give you little updates.
(All necessary application files except pictures included in .Zip file)
1) MWS installer
2) MTG game pack and card database
3) place both decklists in MWS game folder
4) place Zendikar.txt in Program Files\Magic Workstation\Custom Sets
5) run autoupdate program inside MWS folder
6) open MWS, then in the menu bar, view --> deck edit mode
7) Zendikar spoiler update
7a) Tools Menu --> Add, Analyze, or Remove sets
7b) Add New Edition
7c) Edition Name: Zendikar
7d) Edition Key: ZEN
7e) Check box to get data from spoiler, find zendikar.txt in custom sets
7f) click through until it's imported, should be 249/249 cards.
7g) back inside MWS, click on the left hand column to select it, then go to file, save deck/library as... and overwrite Master.mwBase
7h) close MWS, then re-open it.
8) open BroodmasterDeck.mwDeck
8a) game-->test deck in solo mode
8b) click start
9) See instructions below.
Magic Workstation Install Guide
(step 2 and 3 may be useful, especially if you have vista)
You must be registered to see the links
(All necessary application files except pictures included in .Zip file)
You must be registered to see the links
1) MWS installer
2) MTG game pack and card database
3) place both decklists in MWS game folder
4) place Zendikar.txt in Program Files\Magic Workstation\Custom Sets
5) run autoupdate program inside MWS folder
6) open MWS, then in the menu bar, view --> deck edit mode
7) Zendikar spoiler update
7a) Tools Menu --> Add, Analyze, or Remove sets
7b) Add New Edition
7c) Edition Name: Zendikar
7d) Edition Key: ZEN
7e) Check box to get data from spoiler, find zendikar.txt in custom sets
7f) click through until it's imported, should be 249/249 cards.
7g) back inside MWS, click on the left hand column to select it, then go to file, save deck/library as... and overwrite Master.mwBase
7h) close MWS, then re-open it.
8) open BroodmasterDeck.mwDeck
8a) game-->test deck in solo mode
8b) click start
9) See instructions below.
Magic Workstation Install Guide
You must be registered to see the links
(step 2 and 3 may be useful, especially if you have vista)
This is a custom set of rules for magic workstation, a free program that lets you play magic the gathering with any card ever made, either solo or online. It's 100% english.
Here's the idea:
*You play as a broodmaster that is a class of your choice with all sorts of critters and effects to capture and breed with females, and there are tons of sexy females to rape.
*You can play solo and just rape a female of your choice by playing in the bottom of one window.
*You can play top vs bottom and launch your spawns against each other as you each build your breeding harem and attack the other player, capturing their females and using them to breed while trying to defeat them.
*To play solo or top vs bottom, load the updated 1000 card broodmaster deck. It has a sideboard full of 104 singleton copies of different females throughout magic. Some are better than others, but this gives the player lots of choice with mixing and matching breeding partners.
*Go to the Game menu --> Test Deck in Solo Mode.
*Put a braid of fire into play under each player's control and use that for the female's mana. Search your sideboard for females you want to play and put up to one into play per turn with converted mana cost less than or equal to the amount of mana generated by braid of fire. The player who goes first skips putting a counter on the braid of fire on turn 1 as well as skipping the draw phase.
*Online play with the demo version of MWS is free too. It's just a matter of finding people to play with on here who know the rules, have a decklist, and are on at the same time as you.
*You can play this with two decks that are played against each other - the females try to defeat the tentacle monster before it overwhelms them, captures them, and breeds an unstoppable army from them. this is done in side by side windows with two separate decklists, but isn't very well balanced yet. you will use the sideboards when gaining control of stuff to switch it between windows. to play side by side, load one, test in solo mode, then load the other and do the same thing. shrink the windows to somewhere between half way and 3/4 of the way across the screen, and drag them to opposite sides of the screen. When playing side by side, it's best to make sure you don't shrink the windows past the far right arrow on that horizontal toolbar in the middle. otherwise, it's easy to kinda lose your library, graveyard, and sideboard listings if you go to search. by default it's way off on the right, and it'll be off the window it if you shrink too far. just expand the game window to the right if you can't find them.
decklists are a few posts down. card types are categorized in the decklists; i ran out of space in this post.
\\__________
//Terminology
See below in rules for description of each one.
/Broodmaster
*Broodmaster is a broad term that refers to both the male creatures and the player controlling them, since part of the fun of the game is RPG. Therefore, each creature gets its own consciousness and decision making. An effect that refers to the broodmaster is referring to what that creature would do in that situation.
A list of broodmasters with unique ability descriptions can be found a 3 posts down.
\
/Females
*Fertile females who can be impregnated by a broodmaster.
\
/Breeding
*When a broodmaster begins the act of having sex with a female.
\
/Seed
*When a broodmaster cums inside a female he is breeding with. Seed counters gestate into spawn tokens after gestating inside the female and can have other effects in some situations too.
\
/Escape
*When a breeding female tries to escape from her broodmaster's clutch before she is seeded.
\
/Seed card effects
*Whenever an effect causes a female to receive an extra seed card effect, the broodmaster searches his library and/or sideboard for a seed card and puts it into play attached to her, then shuffles his library. If he chooses, he may duplicate a copy already in play instead.
\
/Broodmaster
*Broodmaster is a broad term that refers to both the male creatures and the player controlling them, since part of the fun of the game is RPG. Therefore, each creature gets its own consciousness and decision making. An effect that refers to the broodmaster is referring to what that creature would do in that situation.
A list of broodmasters with unique ability descriptions can be found a 3 posts down.
\
/Females
*Fertile females who can be impregnated by a broodmaster.
\
/Breeding
*When a broodmaster begins the act of having sex with a female.
\
/Seed
*When a broodmaster cums inside a female he is breeding with. Seed counters gestate into spawn tokens after gestating inside the female and can have other effects in some situations too.
\
/Escape
*When a breeding female tries to escape from her broodmaster's clutch before she is seeded.
\
/Seed card effects
*Whenever an effect causes a female to receive an extra seed card effect, the broodmaster searches his library and/or sideboard for a seed card and puts it into play attached to her, then shuffles his library. If he chooses, he may duplicate a copy already in play instead.
\
//Damage Priority
-This is the order that damage trickles down through combat.
*Non-breeding; Larvae Swarm; Broodmasters (when ever a swarm creature's toughness is reduced to zero, sacrifice it)
*Non-Breeding; Non-Larvae; Broodmasters (when his toughness is reduced to zero, sacrifice him)
*Breeding Knotted Wolf and female (when his or their combined toughness (depending on effects) is reduced to zero, see Breeding Knotted status removal under the broodmaster creature cards section and the wolf subheading)
*Non-Breeding; non-captured; Females (when her toughness is reduced to zero, capture her)
*Non-Larvae; Non-Wolf; Breeding; Broodmasters (when his toughness is reduced to zero, see releasing breeding females)
*Cages (when its toughness is reduced to zero, sacrifice it)
*Breeding Queen's Tanglesap shell (when her toughness is reduced to zero, the shell is destroyed and she is returned to her owner's control)
*Larvae Broodmaster; Breeding Queen; encased inside the tanglesap shell while breeding with a Breeding Queen
*Caged Females (when her toughness is reduced to zero, she is released or captured, depending on the intention of the attacker)
*Captured Females (when her toughness is reduced to zero, she is returned to her owner's control)
*Player (when a player's life total is reduced to zero, if his avatar is not yet a creature, he loses the game)
*Non-breeding; Larvae Swarm; Broodmasters (when ever a swarm creature's toughness is reduced to zero, sacrifice it)
*Non-Breeding; Non-Larvae; Broodmasters (when his toughness is reduced to zero, sacrifice him)
*Breeding Knotted Wolf and female (when his or their combined toughness (depending on effects) is reduced to zero, see Breeding Knotted status removal under the broodmaster creature cards section and the wolf subheading)
*Non-Breeding; non-captured; Females (when her toughness is reduced to zero, capture her)
*Non-Larvae; Non-Wolf; Breeding; Broodmasters (when his toughness is reduced to zero, see releasing breeding females)
*Cages (when its toughness is reduced to zero, sacrifice it)
*Breeding Queen's Tanglesap shell (when her toughness is reduced to zero, the shell is destroyed and she is returned to her owner's control)
*Larvae Broodmaster; Breeding Queen; encased inside the tanglesap shell while breeding with a Breeding Queen
*Caged Females (when her toughness is reduced to zero, she is released or captured, depending on the intention of the attacker)
*Captured Females (when her toughness is reduced to zero, she is returned to her owner's control)
*Player (when a player's life total is reduced to zero, if his avatar is not yet a creature, he loses the game)
//Phases
//Broodmaster Turn
***********
//Untap Phase
*Untap all lands you control.
*Untap all broodmasters and non-breeding females you control that are allowed to untap during your untap step.
\\
//Upkeep Phase
*Manage braid of fire.
*Any player may play fast effects such as attaching seed cards and tentacle capture cards at this time.
*Remove Journey Counters
*Check for Breeding Females who may be due to give birth to spawns from last turn.
*Manage any other upkeep effects
\\
//Escape Phase
(See escaping in "Rules" for how this works)
\\
//Journey Attack Phase
*Creatures may only attack during this step by fulfilling a journey requirement.
-See Dungeon Cards in "The Broodmaster's Noncreature Cards" section
\\
//Seeding Phase
1) Broodmaster may play fast effects such as attaching seed cards and tentacle capture cards at this time, but not the opponent.
For each breeding female under the broodmaster's control, repeat steps 2 and 3.
2) Calculate S=Seed quantity. This is one for the turn plus one for each seed card, plus any broodmaster class effect. Place S seed counters that female.
3) After placing seed counters on that female, check for any broodmaster class effects or attached card effects, such as seeds of strength, vine/tentacle entangle, larvae queen, and wolf knotting.
\\
/Draw Phase
*Draw a card for the turn.
\
//Main Phase
*You may play a female card from your sideboard using braid of fire mana for her converted mana cost. Only one female may be played per turn.
*You may play broodmaster cards, Seed cards, Cage cards, or Vine Capture cards from your hand by tapping lands and adding mana to your mana pool as normal to pay for its converted mana cost.
*You may attach a cage card to a female under your control by paying its X+Y mana, where X is the cage's converted mana cost and Y is her strength.
*You may attach a dungeon card to a female under your control by paying X+Y mana, where X is the female's converted mana cost and Y is her strength.
\\
//b]Attack Phase[/b]
\
//combat
*Any creature not under the effect of a cage card with a power greater than zero may attack another creature that is not under the effect of a cage card.
*Creatures that are not currently under attack may block for creatures that are under attack.
-See damage priority for how combat damage is dealt.
*A male may conquer the opponent's breeding females by killing the broodmaster that is breeding with her. Set her status to captured, and the broodmaster who dealt damage to her gains control of her. He may do whatever he wants with her from there until she is rescued.
*If a broodmaster deals lethal combat damage to a opponent's broodmaster that is breeding with a female you own, gain control of that female, and remove her captured status. If she has seed counters on her, no player may breed with her until her spawns enter play. The captured status persists through other statuses as long as she is under the control of a player who is not her owner.
*If a broodmaster deals lethal combat damage to a opponent's broodmaster that is breeding with a female he owns, gain control of that female, and set her status to captured breeding. If she has seed counters on her, no player may breed with her until her spawns enter play. The captured status persists through other statuses as long as she is under the control of a player who is not her owner.
-e.g. if she becomes breeding knotted, she instead becomes "captured breeding knotted" and so on.
*At the beginning of the broodmaster's upkeep, if a captured female has any seed counters on her, remove S seed counters from her, then put an S/S token into play that is a duplicate of that broodmaster, under the control of the broodmaster that placed the seed counters on her. Return all seed cards attached to her to their owner's hand.
\\
/Second main phase
Treated the same as normal magic
\
/End Step
Treated the same as normal magic
\
/End of turn
Treated the same as normal magic
\
***********
//Untap Phase
*Untap all lands you control.
*Untap all broodmasters and non-breeding females you control that are allowed to untap during your untap step.
\\
//Upkeep Phase
*Manage braid of fire.
*Any player may play fast effects such as attaching seed cards and tentacle capture cards at this time.
*Remove Journey Counters
*Check for Breeding Females who may be due to give birth to spawns from last turn.
*Manage any other upkeep effects
\\
//Escape Phase
(See escaping in "Rules" for how this works)
\\
//Journey Attack Phase
*Creatures may only attack during this step by fulfilling a journey requirement.
-See Dungeon Cards in "The Broodmaster's Noncreature Cards" section
\\
//Seeding Phase
1) Broodmaster may play fast effects such as attaching seed cards and tentacle capture cards at this time, but not the opponent.
For each breeding female under the broodmaster's control, repeat steps 2 and 3.
2) Calculate S=Seed quantity. This is one for the turn plus one for each seed card, plus any broodmaster class effect. Place S seed counters that female.
3) After placing seed counters on that female, check for any broodmaster class effects or attached card effects, such as seeds of strength, vine/tentacle entangle, larvae queen, and wolf knotting.
\\
/Draw Phase
*Draw a card for the turn.
\
//Main Phase
*You may play a female card from your sideboard using braid of fire mana for her converted mana cost. Only one female may be played per turn.
*You may play broodmaster cards, Seed cards, Cage cards, or Vine Capture cards from your hand by tapping lands and adding mana to your mana pool as normal to pay for its converted mana cost.
*You may attach a cage card to a female under your control by paying its X+Y mana, where X is the cage's converted mana cost and Y is her strength.
*You may attach a dungeon card to a female under your control by paying X+Y mana, where X is the female's converted mana cost and Y is her strength.
\\
//b]Attack Phase[/b]
\
//combat
*Any creature not under the effect of a cage card with a power greater than zero may attack another creature that is not under the effect of a cage card.
*Creatures that are not currently under attack may block for creatures that are under attack.
-See damage priority for how combat damage is dealt.
*A male may conquer the opponent's breeding females by killing the broodmaster that is breeding with her. Set her status to captured, and the broodmaster who dealt damage to her gains control of her. He may do whatever he wants with her from there until she is rescued.
*If a broodmaster deals lethal combat damage to a opponent's broodmaster that is breeding with a female you own, gain control of that female, and remove her captured status. If she has seed counters on her, no player may breed with her until her spawns enter play. The captured status persists through other statuses as long as she is under the control of a player who is not her owner.
*If a broodmaster deals lethal combat damage to a opponent's broodmaster that is breeding with a female he owns, gain control of that female, and set her status to captured breeding. If she has seed counters on her, no player may breed with her until her spawns enter play. The captured status persists through other statuses as long as she is under the control of a player who is not her owner.
-e.g. if she becomes breeding knotted, she instead becomes "captured breeding knotted" and so on.
*At the beginning of the broodmaster's upkeep, if a captured female has any seed counters on her, remove S seed counters from her, then put an S/S token into play that is a duplicate of that broodmaster, under the control of the broodmaster that placed the seed counters on her. Return all seed cards attached to her to their owner's hand.
\\
/Second main phase
Treated the same as normal magic
\
/End Step
Treated the same as normal magic
\
/End of turn
Treated the same as normal magic
\
//Rules
//general stuff
*All lands come into play untapped and may tap for any color of mana. The types of land are just there for diversity, flavor, and fun. For instance, just tap 5 lands for a 5 mana card, regardless of color.
*For simplicity, lands that are also other types, such as capture and seed, may be played as normal and tapped for mana, and may be attached to a target later as needed.
*All lands have cycling for 1 mana.
*If a player has 0 or 1 land in his hand, he may reveal it and take a free mulligan without reducing his next hand size by 1. This is so the only screw that happens is with broodmasters and females, not mana.
*Players have a maximum hand size of 10.
*If a player would search his sideboard for a card that is already in play, if that card is not legendary, duplicate the copy in play.
*Card text does not function as printed; Play as vanilla cards using these printed rules instead. Obey all converted mana costs. Use all creature power/toughness as printed if available.
*For 1v1 and solitaire games, before beginning the game, the each player starts with a braid of fire enchantment under his control. This has been added to the sideboard of the newest version. It functions as a normal braid of fire does, except that the mana persists until end of turn at which point it dissipates with no mana burn. This mana can only be used to play female spells from your sideboard. The player who goes first skips putting a counter on the braid of fire on turn 1 as well as skipping the draw phase.
*At the beginning of the game, starting with the player going first, each broodmaster searches his sideboard for an avatar card that hasn't been chosen by another player yet and puts it into play as a global attachment with the note "Avatar" on it. Put X quest counters on it, where X is its converted mana cost. At the beginning of your upkeep, remove a quest counter from it. When the last quest counter is removed, it becomes a creature under your control and is set as your avatar.
\\
//Avatar
-When the last quest counter is removed from your avatar, you become that creature.
*"You" now refers to the avatar broodmaster and he is now the owner of all cards you currently own. If your avater leaves play for any reason, you lose the game. Damage may not be prevented or redirected from an avatar, but creatures may block for him as normal if he is attacked and he can still attack and block as normal during combat.
*Avatars take damage in the same priority as any other creature.
\\
//broodmasters and females
*All females and avatars are legendary. If a female or avatar is in play, no player may put a card into play with the same name as that card for any reason.
*All broodmaster and female cards are creatures in addition to their normal card types.
*If there is no power or toughness value on a broodmaster or female card, its power and toughness is equal to its converted mana cost or its loyalty value.
*Male and female planeswalkers are both creatures and planeswalkers, and their power and toughness are equal to their beginning loyalty instead of their converted mana cost. They cannot use abilities as written on the card unless otherwise specified.
*All damage is dealt as though it has wither and trample.
\\
//releasing breeding females
*If a breeding female is released from breeding while there are seed counters on her, usually because the broodmaster died, return her to her owner's control unless a cage capture card is in effect on the her, or unless her strength is zero.
*If she is returned to her owner's control in this way, return any vine capture cards on her to their owner's hand. If she doesn't have any seed counters on her, clear her status. If she does have seed counters on her, keep her status as breeding.
*If she was not returned to her owner's control for any reason, leave her where she is and continue to follow the steps below.
*Seed counters, seed cards, and any other effects remain on her. If she has any seed counters on her, she cannot breed until she gives birth to the spawns she is pregnant with.
*At the beginning of the broodmaster's upkeep, if she has any seed counters on her, clear her breeding status and remove S seed counters from her, then put an S/S token into play under the control of the broodmaster that placed the seed counters on her that is a duplicate of that broodmaster. If she is no longer breeding, return all seed cards attached to her to their owner's hand.
\\
//escaping
*A female may not attempt escape if she is affected by a cage card, her strength is 0, or if her status is "breeding knotted", "breeding entangled", "breeding queen", or "breeding engulfed".
*A female may only initiate an escape during her breeding broodmaster's turn during his escape phase. She cannot attempt an escape on her owner's turn.
*The Broodmaster who is breeding with the escaping female may play tentacle capture cards her before the escape roll is made.
*Each female marked as breeding may attempt to escape during the escape phase. To do this, roll a die (control-I) with a number of sides equal to her power. Then the broodmaster she is breeding with rolls a die with a number of sides equal to his toughness.
*If female wins the roll, she successfully escapes. If there are seed counters on her, see releasing breeding females. If she has no seed counters on her, return her to her owner's control, then clear her status. Any vine capture cards are returned to their owner's hand.
*If the roll is a tie, the breeding female remains under the broodmaster's control for the seeding phase.
*If the broodmaster wins the roll, he gets +0/+1, and his breeding female remains under the broodmaster's control for the seeding phase. Place an additional seed counter on her during the next seeding phase.
\\
//breeding
*A broodmaster card with converted mana cost X can attach to a female under his control with strength less than or equal to X as an instant for no cost.
*When a broodmaster card attaches to a female, put a note that says "breeding" on that female (shift-enter is a quick way to set/change a note).
*The broodmaster may not unattach from the breeding female until she gives birth or unless he dies, or unless a class effect states otherwise.
*The broodmaster remains as a creature while he is attached to her. He cannot attach to other females while he is attached to her, but he can still attack and block.
*The breeding female may not attack or block while she is breeding.
*Tap the breeding female. She doesn't untap as normal during her controller's untap step as long as the broodmaster remains attached.
*At the beginning of the broodmaster's seed step, follow the instructions 3 posts down based on the class of the broodmaster.
*If a broodmaster is killed while breeding with a female, see releasing breeding females.
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//giving birth
*See class information 3 posts down for more information on giving birth.
*You may choose to unattach a broodmaster from the female once his spawns enter the battlefield unless another effect prevents it such as knotting or entangling. If you do so, you may attach a new broodmaster to her at this time.
*If you unattach a broodmaster that was breeding with a female and don't attach a new broodmaster to her, she returns to her owner's control unless another card or effect states otherwise, or unless her power is 0. Remove the female's breeding status and return all capture cards and all seed cards on the female to their owner's hand.
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//spawn tokens
*Spawn tokens are based on the creature type of the broodmaster that laid the seed and are explained 3 posts down. The first time you spawn a creature of a new type, duplicate the broodmaster using alt-D.
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*All lands come into play untapped and may tap for any color of mana. The types of land are just there for diversity, flavor, and fun. For instance, just tap 5 lands for a 5 mana card, regardless of color.
*For simplicity, lands that are also other types, such as capture and seed, may be played as normal and tapped for mana, and may be attached to a target later as needed.
*All lands have cycling for 1 mana.
*If a player has 0 or 1 land in his hand, he may reveal it and take a free mulligan without reducing his next hand size by 1. This is so the only screw that happens is with broodmasters and females, not mana.
*Players have a maximum hand size of 10.
*If a player would search his sideboard for a card that is already in play, if that card is not legendary, duplicate the copy in play.
*Card text does not function as printed; Play as vanilla cards using these printed rules instead. Obey all converted mana costs. Use all creature power/toughness as printed if available.
*For 1v1 and solitaire games, before beginning the game, the each player starts with a braid of fire enchantment under his control. This has been added to the sideboard of the newest version. It functions as a normal braid of fire does, except that the mana persists until end of turn at which point it dissipates with no mana burn. This mana can only be used to play female spells from your sideboard. The player who goes first skips putting a counter on the braid of fire on turn 1 as well as skipping the draw phase.
*At the beginning of the game, starting with the player going first, each broodmaster searches his sideboard for an avatar card that hasn't been chosen by another player yet and puts it into play as a global attachment with the note "Avatar" on it. Put X quest counters on it, where X is its converted mana cost. At the beginning of your upkeep, remove a quest counter from it. When the last quest counter is removed, it becomes a creature under your control and is set as your avatar.
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//Avatar
-When the last quest counter is removed from your avatar, you become that creature.
*"You" now refers to the avatar broodmaster and he is now the owner of all cards you currently own. If your avater leaves play for any reason, you lose the game. Damage may not be prevented or redirected from an avatar, but creatures may block for him as normal if he is attacked and he can still attack and block as normal during combat.
*Avatars take damage in the same priority as any other creature.
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//broodmasters and females
*All females and avatars are legendary. If a female or avatar is in play, no player may put a card into play with the same name as that card for any reason.
*All broodmaster and female cards are creatures in addition to their normal card types.
*If there is no power or toughness value on a broodmaster or female card, its power and toughness is equal to its converted mana cost or its loyalty value.
*Male and female planeswalkers are both creatures and planeswalkers, and their power and toughness are equal to their beginning loyalty instead of their converted mana cost. They cannot use abilities as written on the card unless otherwise specified.
*All damage is dealt as though it has wither and trample.
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//releasing breeding females
*If a breeding female is released from breeding while there are seed counters on her, usually because the broodmaster died, return her to her owner's control unless a cage capture card is in effect on the her, or unless her strength is zero.
*If she is returned to her owner's control in this way, return any vine capture cards on her to their owner's hand. If she doesn't have any seed counters on her, clear her status. If she does have seed counters on her, keep her status as breeding.
*If she was not returned to her owner's control for any reason, leave her where she is and continue to follow the steps below.
*Seed counters, seed cards, and any other effects remain on her. If she has any seed counters on her, she cannot breed until she gives birth to the spawns she is pregnant with.
*At the beginning of the broodmaster's upkeep, if she has any seed counters on her, clear her breeding status and remove S seed counters from her, then put an S/S token into play under the control of the broodmaster that placed the seed counters on her that is a duplicate of that broodmaster. If she is no longer breeding, return all seed cards attached to her to their owner's hand.
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//escaping
*A female may not attempt escape if she is affected by a cage card, her strength is 0, or if her status is "breeding knotted", "breeding entangled", "breeding queen", or "breeding engulfed".
*A female may only initiate an escape during her breeding broodmaster's turn during his escape phase. She cannot attempt an escape on her owner's turn.
*The Broodmaster who is breeding with the escaping female may play tentacle capture cards her before the escape roll is made.
*Each female marked as breeding may attempt to escape during the escape phase. To do this, roll a die (control-I) with a number of sides equal to her power. Then the broodmaster she is breeding with rolls a die with a number of sides equal to his toughness.
*If female wins the roll, she successfully escapes. If there are seed counters on her, see releasing breeding females. If she has no seed counters on her, return her to her owner's control, then clear her status. Any vine capture cards are returned to their owner's hand.
*If the roll is a tie, the breeding female remains under the broodmaster's control for the seeding phase.
*If the broodmaster wins the roll, he gets +0/+1, and his breeding female remains under the broodmaster's control for the seeding phase. Place an additional seed counter on her during the next seeding phase.
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//breeding
*A broodmaster card with converted mana cost X can attach to a female under his control with strength less than or equal to X as an instant for no cost.
*When a broodmaster card attaches to a female, put a note that says "breeding" on that female (shift-enter is a quick way to set/change a note).
*The broodmaster may not unattach from the breeding female until she gives birth or unless he dies, or unless a class effect states otherwise.
*The broodmaster remains as a creature while he is attached to her. He cannot attach to other females while he is attached to her, but he can still attack and block.
*The breeding female may not attack or block while she is breeding.
*Tap the breeding female. She doesn't untap as normal during her controller's untap step as long as the broodmaster remains attached.
*At the beginning of the broodmaster's seed step, follow the instructions 3 posts down based on the class of the broodmaster.
*If a broodmaster is killed while breeding with a female, see releasing breeding females.
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//giving birth
*See class information 3 posts down for more information on giving birth.
*You may choose to unattach a broodmaster from the female once his spawns enter the battlefield unless another effect prevents it such as knotting or entangling. If you do so, you may attach a new broodmaster to her at this time.
*If you unattach a broodmaster that was breeding with a female and don't attach a new broodmaster to her, she returns to her owner's control unless another card or effect states otherwise, or unless her power is 0. Remove the female's breeding status and return all capture cards and all seed cards on the female to their owner's hand.
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//spawn tokens
*Spawn tokens are based on the creature type of the broodmaster that laid the seed and are explained 3 posts down. The first time you spawn a creature of a new type, duplicate the broodmaster using alt-D.
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//Early screen shots
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