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- Nov 15, 2008
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- Thread Starter
- #61
Re: Realm of Siphoreus
=Aelounean Alliance=
Aeloun, a rather large continent in the Realm of Siphoreus, have gone unwatched and unnoticed for so long, that little to no document or knowledge of it's existance exists... until recently, Where the portals of almost all continents flared with an intense, orange-yellow gleam, granting access to the lands of Aeloun... it's deserts, it's swamps, it's forests, and it's mountains.
The First Race from Aeloun to step forward, where the Lizardfolk, in particular, of the Goldscale Tribe, the lizardfolk leaders and diplomats, and they had wares from their deserts to trade with, bringing exotic trinkets and goods made of enchanted glass, hard as steel, created by the Silverscale Tribe, the Healers and Magicians of the Lizardfolk, Of course, there are many more tribes of the Lizardfolk, and the third major tribe, are the Shadowscales, coldhearted and without mercy, they make up the basic army of the Lizardfolk, providing cunning killers and assassins... along with excellent mercenaries.
In the lands of Aeloun, there exists many races, Nagas in the swamps, Draconians in the Mountains, Sylvans, Plant Elves, in the Forests. Over the years of solitude from other continents, peace have prospered, even an alliance, yet the Naga, Sylvans and Draconians have yet to step forward to aid the Lizardfolk in their battles against hostile factions...
Faction Funds: 5000g
Faction Buildings:
1 Slayer's Den
1 Ethercrafter's Enclave
1 Mercenary Enclave
2 Cactus Farms
=LIZARDFOLK RACE & CLASSES=
=AELOUNI LIZARDFOLK(Normal Race, 490g)=
HP: 100
HP/LvL: 10
MelDMG/LvL: 3
RanDMG/LvL: 2
MagDMG/LvL: 3
Healing/LvL: 3
+10% Slashing Resistance
+10% Storm Resistance
+10% Fire Resistance
=Shadowscale Slayer(Rogue)=
Health Points: +100
HP/LvL-Up: +5
MelDMG/LvL-Up: +3
RanDMG/LvL-Up: +1
+4 Melee Avoids
+2 Ranged Avoids
Proficiencies: Small Slashing Melee, Light Piercing Ranged, Light Armor
=BUILDINGS=
=Slayer's Den(3000g)=
Health: 1000
Resistance: 75% Slashing & Piercing Resistance, and 25% Blunt Resistance
Produces: Shadow Slayer(Small Slashing Melee), Bone Bow(Light Piercing Ranged), Darkbone Leather(Light Armor)
Service: Recruit a Shadowscale Slayer
=Ethercrafter's Enclave(3000g)=
Health: 1000
Resistance: 75% Slashing & Piercing Resistance, and 25% Blunt Resistance
Services: Enhancing, Enchanting
=Cactus Farm(500g)=
Health: 400HP
Resistance: 50% Slashing & Piercing Resistance
Service: Adds +4 to Max Unit Cap
=Mercenary Enclave(2000g)=
Health: 800HP
Resistance: 50% Slashing & Piercing Resistance
Mercenary Guild: May sell units to other Factions/Players
=WEAPONRY & ARMOR=
Shadow Slayer(Small Slashing Melee): 20 Slashing Damage + 10 Acid Damage, 80g
Bone Bow(Light Piercing Ranged): 20 Piercing Damage, Ignores a Flat 20% Piercing Resistance, 240g
Darkbone Leather(Light Armor): 20% Blunt & Acid Resistance, 200g
=READY UNITS=
=Shadowscale Slayer(Costs 850g for Melee)(Costs 1010g for Ranged)=
HP: 200
HP/LvL: 15
MelDMG/LvL: 6
RanDMG/LvL: 3
MagDMG/LvL: 3
Healing/LvL: 3
-Melee Variant Weaponry-
Weapon1: Shadow Slayer: 20 Slashing + 10 Acid
Weapon2: Shadow Slayer: 20 Slashing + 10 Acid
-Ranged Variant Weaponry-
Weapon1: Bone Bow: 20 Piercing + Ignores a Flat 20% Resistance
Weapon2: Shadow Slayer: 20 Slashing + 10 Acid
Armor: Darkbone Leather
Resistances: 20% Blunt, 10% Slashing, 20% Acid, 10% Storm, 10% Fire
+4 Melee Avoids
+2 Ranged Avoids
( And if any of you asks about the "Variants" of Slayer, Simple: A Unit doesn't have fixed weaponry, it can equip whatever the player want, thus, there is room for customization even after a unit have been recruited. <.<
Oh yeah, for those that haven't figured it out: My weapons and armor are pimp because of Ethercrafter's Enclave. =D )
=Aelounean Alliance=
Aeloun, a rather large continent in the Realm of Siphoreus, have gone unwatched and unnoticed for so long, that little to no document or knowledge of it's existance exists... until recently, Where the portals of almost all continents flared with an intense, orange-yellow gleam, granting access to the lands of Aeloun... it's deserts, it's swamps, it's forests, and it's mountains.
The First Race from Aeloun to step forward, where the Lizardfolk, in particular, of the Goldscale Tribe, the lizardfolk leaders and diplomats, and they had wares from their deserts to trade with, bringing exotic trinkets and goods made of enchanted glass, hard as steel, created by the Silverscale Tribe, the Healers and Magicians of the Lizardfolk, Of course, there are many more tribes of the Lizardfolk, and the third major tribe, are the Shadowscales, coldhearted and without mercy, they make up the basic army of the Lizardfolk, providing cunning killers and assassins... along with excellent mercenaries.
In the lands of Aeloun, there exists many races, Nagas in the swamps, Draconians in the Mountains, Sylvans, Plant Elves, in the Forests. Over the years of solitude from other continents, peace have prospered, even an alliance, yet the Naga, Sylvans and Draconians have yet to step forward to aid the Lizardfolk in their battles against hostile factions...
Faction Funds: 5000g
Faction Buildings:
1 Slayer's Den
1 Ethercrafter's Enclave
1 Mercenary Enclave
2 Cactus Farms
=LIZARDFOLK RACE & CLASSES=
=AELOUNI LIZARDFOLK(Normal Race, 490g)=
HP: 100
HP/LvL: 10
MelDMG/LvL: 3
RanDMG/LvL: 2
MagDMG/LvL: 3
Healing/LvL: 3
+10% Slashing Resistance
+10% Storm Resistance
+10% Fire Resistance
=Shadowscale Slayer(Rogue)=
Health Points: +100
HP/LvL-Up: +5
MelDMG/LvL-Up: +3
RanDMG/LvL-Up: +1
+4 Melee Avoids
+2 Ranged Avoids
Proficiencies: Small Slashing Melee, Light Piercing Ranged, Light Armor
=BUILDINGS=
=Slayer's Den(3000g)=
Health: 1000
Resistance: 75% Slashing & Piercing Resistance, and 25% Blunt Resistance
Produces: Shadow Slayer(Small Slashing Melee), Bone Bow(Light Piercing Ranged), Darkbone Leather(Light Armor)
Service: Recruit a Shadowscale Slayer
=Ethercrafter's Enclave(3000g)=
Health: 1000
Resistance: 75% Slashing & Piercing Resistance, and 25% Blunt Resistance
Services: Enhancing, Enchanting
=Cactus Farm(500g)=
Health: 400HP
Resistance: 50% Slashing & Piercing Resistance
Service: Adds +4 to Max Unit Cap
=Mercenary Enclave(2000g)=
Health: 800HP
Resistance: 50% Slashing & Piercing Resistance
Mercenary Guild: May sell units to other Factions/Players
=WEAPONRY & ARMOR=
Shadow Slayer(Small Slashing Melee): 20 Slashing Damage + 10 Acid Damage, 80g
Bone Bow(Light Piercing Ranged): 20 Piercing Damage, Ignores a Flat 20% Piercing Resistance, 240g
Darkbone Leather(Light Armor): 20% Blunt & Acid Resistance, 200g
=READY UNITS=
=Shadowscale Slayer(Costs 850g for Melee)(Costs 1010g for Ranged)=
HP: 200
HP/LvL: 15
MelDMG/LvL: 6
RanDMG/LvL: 3
MagDMG/LvL: 3
Healing/LvL: 3
-Melee Variant Weaponry-
Weapon1: Shadow Slayer: 20 Slashing + 10 Acid
Weapon2: Shadow Slayer: 20 Slashing + 10 Acid
-Ranged Variant Weaponry-
Weapon1: Bone Bow: 20 Piercing + Ignores a Flat 20% Resistance
Weapon2: Shadow Slayer: 20 Slashing + 10 Acid
Armor: Darkbone Leather
Resistances: 20% Blunt, 10% Slashing, 20% Acid, 10% Storm, 10% Fire
+4 Melee Avoids
+2 Ranged Avoids
( And if any of you asks about the "Variants" of Slayer, Simple: A Unit doesn't have fixed weaponry, it can equip whatever the player want, thus, there is room for customization even after a unit have been recruited. <.<
Oh yeah, for those that haven't figured it out: My weapons and armor are pimp because of Ethercrafter's Enclave. =D )