Okay... so where do I find the key on the first map? >_>
guys, there'sYou must be registered to see the links
on this link, I just don't know if it's working version or not.. It's full, but cracked or not - I don't know korean to tell
You must be registered to see the links
Starke, I really love your uploads and I have Kings Request, so I thought to tell you, somehow the error only occurs when you don't have the game on desktop, once you put it on desktop everything becomes playable (I have no idea why it works that way, but for me it does...)
So your copy might not be really "bugged"
I wrote a simple tool while trying to make something bigger but didn't manage to get anywhere.
Anyways it's just another rgss extractor.
It provides very little functionality and you don't get much options. It was just meant for data-dumping but I figured I'd throw a GUI on top of it and see what I can do with minimal effort.
It serves as a batch dumper (drag and drop archives from explorer, batch files, command-line, etc) as well as a GUI tool for exploring the archive if you just want the CG.
You must be registered to see the links
built on .net 3.5
Anyone have any idea how to show a console while it's extracting files? Since it's not a console application it doesn't pop up by default, and I don't want to have it pop up all the time.
Or maybe I can just show a progress bar that says "working..."
Oh and maybe I can use multiple threads to speed up the exporting since having to wait a couple seconds is just too long...
Another RPG that just came out, realy small though... so dont expect to much from it...
You must be registered to see the links
Another Small RPG game:
You must be registered to see the links
oh and a 3D RPG..
You must be registered to see the links
Stfu, too humble, it looks pretty damn good. Wish I wasn't as lazy as I am.>
I was trying to make a complete database editor and all (eg: rvdata2 editor, which would also include save files) but I don't want to figure out how to rewrite the save/load functions for rvdata2 files (they are just standard ruby serialization) and so gave up and just loaded images in its place.
I'd probably need to either figure out how to import dll's written in C, or re-write internal classes from scratch (which isn't hard since it's publicly documented with the software). Or maybe find a way to use C code in my C# app so that I don't need to actually rewrite it myself.
Maybe I will do it someday when I feel like reading C.
Though this app has taught me there is no reason why people can't make cmd-line batch exporters along with a GUI.
(though if someone has written Marshal.c in some other language...)
Maybe there are some ruby bindings for C# that I could pull up!
.
.
STARKE'S MEDIAFIRE MIRRORS FOR RPG MAKER GAMES
FAQ.
1) All Mediafire links.
2) Only games where you don't have to switch the system language, use Applocale or anything at all.
3) All games are full / latest version.
4) I will NOT post the names or RJ's of the games, simply put its just because I don't want this post to be tracked down and the links taken down in a matter of days, maybe even hours and having to upload everything all over again so, rely on the images.
5) All uploads probably have a complete save game, just delete it or use it, your call.
6) The password for all the files is Starke
7) All the uploads are done by myself.
8) All the games have been played and tested from the beginning to the end, thanks to Diagasvesle for pointing this one out.
9) On mediafire, the files are named are through upload order, 001, 002, 003, 004... and so on, when you decompress it however, the name of the folder is either the RJ or the game name so you can google about it easily so no worries, it's also in a folder so you can extract it directly to desktop.
10) And last, think of this as the commandments, if any link is down OR it does NOT have the password, PM me, thanks.
![]()
You must be registered to see the links
![]()
You must be registered to see the links
![]()
You must be registered to see the links(195 MB's)
You must be registered to see the links(16 MB's)
![]()
You must be registered to see the links
![]()
You must be registered to see the links
![]()
You must be registered to see the links
![]()
You must be registered to see the links
![]()
You must be registered to see the links
![]()
You must be registered to see the links
![]()
You must be registered to see the links
![]()
You must be registered to see the links
![]()
You must be registered to see the links(120 MB's)
You must be registered to see the links(118 MB's)
![]()
You must be registered to see the links(v1.20 with full CG)
![]()
You must be registered to see the links
![]()
You must be registered to see the links(195 MB's)
You must be registered to see the links(22 MB's)
KEEPS BEING UPDATED.
The main issue I have with a lot of unpackers is the fact that they're GUI-only.
I mean, I guess people like their buttons and clickables, especially when they have to do it manually for 3000 files.
guys, there'sYou must be registered to see the links
on this link, I just don't know if it's working version or not.. It's full, but cracked or not - I don't know korean to tell
You must be registered to see the links
guys, there'sYou must be registered to see the links
on this link, I just don't know if it's working version or not.. It's full, but cracked or not - I don't know korean to tell
You must be registered to see the links