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- Nov 15, 2008
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Re: Slaryndar
Level 1:
Despite this being a warm up, the single way to be this level is not immediately apparent (Drop down a slime and then sit and rape anyone who comes close. Also, despite being the first level, It seems as though the there is no way to prevent all the slaryn (Or at least more than the minimum number needed to stop to win) from escaping. I would suggest that for the first 10 or so levels, make it to where it is possible to let far fewer than the limit of escaping slaryn through (As such, make it to where you only have to stop 4/8 of the slaryn in level one. I mean, come on, it's level on the first few levels are supposed to be easy so that the players can learn the game.)
Level 2:
I came across several things I would suggest you change because of this level. The first attempt I had at playing this had me moving around the level over to the Slaryn only to fail to jump across the first pit and thus become trapped.
The second time I tried level two, I was a few seconds slow. As a consequence, the Slaryn made a path up to the wall near the door and dug through, escaping. (This highlighted a second MAJOR problem: the slaryn can dig holes that the player can't fit through. This could easily hand the victory over to the enemy depending on the future levels.)
The third time I tried the level, I barely caught the slaryn before they dug the hole, and only then because I hastily jumped without checking to make sure I wouldn't fall which brings me to my last point for this level: the player is far too slow. While jumping is all fine and good for letting the player climb the cliff to the left of the door in level 1, the lack of horizontal movement with the jump means it isn't very useful for much else. I would suggest increasing the speed of the player (I mean really, the player should at least be able to out run the enemy.)
Level 1:
Despite this being a warm up, the single way to be this level is not immediately apparent (Drop down a slime and then sit and rape anyone who comes close. Also, despite being the first level, It seems as though the there is no way to prevent all the slaryn (Or at least more than the minimum number needed to stop to win) from escaping. I would suggest that for the first 10 or so levels, make it to where it is possible to let far fewer than the limit of escaping slaryn through (As such, make it to where you only have to stop 4/8 of the slaryn in level one. I mean, come on, it's level on the first few levels are supposed to be easy so that the players can learn the game.)
Level 2:
I came across several things I would suggest you change because of this level. The first attempt I had at playing this had me moving around the level over to the Slaryn only to fail to jump across the first pit and thus become trapped.
The second time I tried level two, I was a few seconds slow. As a consequence, the Slaryn made a path up to the wall near the door and dug through, escaping. (This highlighted a second MAJOR problem: the slaryn can dig holes that the player can't fit through. This could easily hand the victory over to the enemy depending on the future levels.)
The third time I tried the level, I barely caught the slaryn before they dug the hole, and only then because I hastily jumped without checking to make sure I wouldn't fall which brings me to my last point for this level: the player is far too slow. While jumping is all fine and good for letting the player climb the cliff to the left of the door in level 1, the lack of horizontal movement with the jump means it isn't very useful for much else. I would suggest increasing the speed of the player (I mean really, the player should at least be able to out run the enemy.)