What's new

RPG [ Chaos Gate ] サキュバスネスト / Succubus Nests (RE103523, RJ103523)


Re: Succubus Nests

the bigger file (900MB) is at version 1.0
and the smaller one (around 600MB) is at version 2.02

Do you have that backwards?? The updated version is 300 MB smaller?
 
Re: Succubus Nests

Do you have that backwards?? The updated version is 300 MB smaller?

Yup. The guy optimized a few things in 2.00 update. After that the game become much smaller.
 
Re: Succubus Nests

How to patch the game? i dont understand anything when i run the patches it says only question marks (???) :(
 
Re: Succubus Nests

How to patch the game? i dont understand anything when i run the patches it says only question marks (???) :(

download the smaller one from the link 1 page ago
and you are done, its the newest version already and you dont have to do anything ;)
 
Re: Succubus Nests

So did anyone figure out if there is anyway to change the in game font? I tried to translate the game for a while now, but none Japanese letters are huge in game and only a few of them fill the place what could display like 30 kanji.
 
Re: Succubus Nests

So did anyone figure out if there is anyway to change the in game font? I tried to translate the game for a while now, but none Japanese letters are huge in game and only a few of them fill the place what could display like 30 kanji.

Eh, I tried to translate the game via the modding system and there are bigger problems than that. There's a whole bunch of hardcoded limits on lengths which cause the program to crash if exceeded. There's also a 32 character limit on the exploration text box.

In any case, if you want to translate this game, you're going to need to reprogram it a little. Given that the source is available in the last update, this is not really a problem if you know C and can compile it. (Although I am not volunteering for this as I'm a little bit too busy with other things)
 
Re: Succubus Nests

is there a up to date download for this? o3o
 
Re: Succubus Nests

Has a new thread already been made for the new game that Chaos Gate is developing? Searching his name didnt reveal any results except this thread.
 
Re: Succubus Nests

I'm waiting for at least a playable demo to be out before making a thread about it :v since otherwise the thread dies rather quickly.

p.s. That profile pic is strangely infuriating...
 
Re: Succubus Nests

Has a new thread already been made for the new game that Chaos Gate is developing? Searching his name didnt reveal any results except this thread.

No thread and no demo the maker is still devloping .
 
Re: Succubus Nests

Would anyone be willing to upload a pre-updated version of this starting from 2.05 or later? I've just been scouring all over net to try and find it, but it seems to be non-existent. Best I could find was old 2.02 versions from years old uploads and dead as a dodo torrents.

I've found the patches, but they only go from 2.05 onwards, and I'm stuck at 2.02.


My sincere gratitude and a nice 5th ranked +rep to anyone who can spare the time to upload. This is one of my favourite old games, and it's sad to see it so extinct and unavailable around the internet.
 
Re: Succubus Nests

I can't post links yet so

#!loNgzaqK!La_lkj7QUsBEwqq_d4WGyAzjmRogF6fGIBZ1PpU4tKw on Mega

That works. Ver2.09 Awesome. Thanks a lot! ^_^

I was working on a crude file name based partial translation back on my old copy, but it felt like wasted effort going through that hassle for an outdated version of the game. Can continue that now, and experiment a bit more with modding the game data.
 
Re: Succubus Nests

Woah, this game was made in C++?

Well, that explains why it never ever seems to lag.

As for modding, can the person above explain to me what they mean? Are you just changing numbers in the /userdata folder or are you going futher? If you've successfully gone futher, mind explainning what you're doing?
 
Re: Succubus Nests

Only tinkering with the user data values I'm afraid yeah. I'm certainly no game dev or experienced modder. I just love to mess with anything that exposed and not hidden away in special file formats. : P

Regarding the user data though, have you noticed that you can make a copy of the "sample" folder provided, and the game will recognise it and add it to the list of options when starting a new save? I refered to it as modding because it seems pretty clear to me that the dev wanted people to play with the game and create their own variations on it. The data txts are full of blanks spaces titled "user data" and such, to allow custom variations on things to be added. So far I've messed around with the stats a bit, testing silly things like making the sword girls lesbian attack be active from the start, and cause instant orgasms (just for lulz).

Also, the dialogue, in battle messages, map text, and cutscene text is also all fully open to editing and is able to support English text. So the only obstacle to translating the game would be finding someone who is able to do the translation itself. After that, absolutely anyone could edit it into the game. I've already tested translating the attack types and some other things, just based on the file names which are written in English, such as "Shot" "Burst Shot" "Tentacle Caress" etc.

Overall the ability to mess with the game without properly understanding it is still pretty limited, but it's fun to try.
 
Re: Succubus Nests

Only tinkering with the user data values I'm afraid yeah. I'm certainly no game dev or experienced modder. I just love to mess with anything that exposed and not hidden away in special file formats. : P

Regarding the user data though, have you noticed that you can make a copy of the "sample" folder provided, and the game will recognise it and add it to the list of options when starting a new save? I refered to it as modding because it seems pretty clear to me that the dev wanted people to play with the game and create their own variations on it. The data txts are full of blanks spaces titled "user data" and such, to allow custom variations on things to be added. So far I've messed around with the stats a bit, testing silly things like making the sword girls lesbian attack be active from the start, and cause instant orgasms (just for lulz).

Also, the dialogue, in battle messages, map text, and cutscene text is also all fully open to editing and is able to support English text. So the only obstacle to translating the game would be finding someone who is able to do the translation itself. After that, absolutely anyone could edit it into the game. I've already tested translating the attack types and some other things, just based on the file names which are written in English, such as "Shot" "Burst Shot" "Tentacle Caress" etc.

Overall the ability to mess with the game without properly understanding it is still pretty limited, but it's fun to try.

Uh, nope, that's not the only issue. The major issue for a translation is that the game is hardcoded to have a very low character limit per line (I think it's something like 24, but not sure), and only 8 characters for creature names (possibly, anyway. I'm not sure where exactly, but the fragments of translation I did to test the waters ended up crashing the game. Badly). It will need some hacking to fix these issues.

I did try to compile the game a while ago (so I could do a translation), but I can't seem to get the build environment set up correctly (source code is distributed in the latest version).
 
Re: Succubus Nests

Was this game made easier?
I managed to beat the succubus on cycle 2 inspite of having no virgins left when I got to her.
I seem to recall it being nigh impossible before if your girls were deflowered.
 
Re: Succubus Nests

afaik, it becomes easier each time you get a game over
 
Re: Succubus Nests

So , a stupid question
How to save?
Everyone said after Game Over the girl will get stronger
But after GO , I get auto start.
And when I F12 to go to title menu and pick New Game
It start at day 1 again , how to go to round 2/New Game +?

Thanks~
 
Re: Succubus Nests

So , a stupid question
How to save?
Everyone said after Game Over the girl will get stronger
But after GO , I get auto start.
And when I F12 to go to title menu and pick New Game
It start at day 1 again , how to go to round 2/New Game +?

Thanks~

It autosaves every time you restart and overwrites the save block you selected when you first started. You'll notice "Round #" on the save block in the continue screen from the main menu, the "round" is the number of consecutive failures (and therefore power-ups).
 
Back
Top