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Re: [ScaleGarden] Rhode's Fortress

It took me awhile to figure (AFTER winning some almost impossible battles) that in a battle system you need to push "space" to use unlockable skills ~snip~

I KNEW I was missing something! Thanks for that info! :D
 
Re: [ScaleGarden] Rhode's Fortress

You could actually use the unlockable skills? I beat this entire game without using a skill?
 
Re: [ScaleGarden] Rhode's Fortress

crawl action is not used in any event.... :confused:

I noticed this too :( there are like a few cutscenes of her crawling but no actual use for her ability to crawl. Nor did I find any use for drinking? Now all I want to do is revisit sacred garden's old games haha.
 
Re: [ScaleGarden] Rhode's Fortress

I noticed this too :( there are like a few cutscenes of her crawling but no actual use for her ability to crawl. Nor did I find any use for drinking? Now all I want to do is revisit sacred garden's old games haha.

Drinking is used to regain skill points after using them....but yeah, no use for crawl. I would have even been alright with getting different dialog when crawling.

All in all though, I enjoyed the story. I liked Rhode more so than the other heroines...and that's saying something since I really liked the others. I liked that she started putting her foot down (early game) with that one dude instead of just letting him do whatever like the other heroines, even more so when she locked him in the room with the skeleton as a "prank". It was easy to tell she had every intention of letting him die.

Battle wise, I enjoyed the new system....but I myself did prefer the last game's system more.

H wise.....well, a LOT more could have been done in that department.

In all, I'm not at all regretting buying the game. The quality was ridiculous for a RPG maker game and it's a good insight of what SG is capable of producing....sadly, I would have liked more scenes and more use for the options. "Appeal" should have been a every male thing, even if it's just another dialog. "Crawl" should have been used, period. "Pee" should have had a few caught scenes or....something! Well, I just hope the Japanese players felt the same and leave feedback for SG. If he can produce a game with the quality this game has, a equal or even better story, and the number of scenes and unlockable stuff the previous games offered...he would definitely create something truly amazing, unbeatable for a long time. This, however, wasn't that game.

Still, a damn good job with the quality.
 
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Re: [ScaleGarden] Rhode's Fortress

Yeah I totally agree. This game has nearly half the cgs as seiren's harp (albeit way way way better). I can't even imagine how awesome the game would be with just more stuff. I was disappointed I couldn't "appeal" with more people :( even if it's just different dialogue. That's what makes it even better! Like the dialogue switch with the rat and cyclops after having sex once. Ah well I hope scalegarden has a new idea in store whether that's a new game altogether or more content on this one which is unlikely.
 
Re: [ScaleGarden] Rhode's Fortress

Does anyone know any tips for the skeleton boss after picking up the sabre? He deals massiveee damage x.x
 
Re: [ScaleGarden] Rhode's Fortress

What I found with the side bosses is that they deal massive damage generally only once the fight is initiated. I mean they can still kill you easily but the first turn they strike they usually do stupid amounts of damage and so use 5 pp in dodge and then use your skill points to increase the chance of dodging to at least 70%. From then on, usually you can just block normally and attack accordingly with the occasional needing to dodge.
 
Re: [ScaleGarden] Rhode's Fortress

Does anyone know any tips for the skeleton boss after picking up the sabre? He deals massiveee damage x.x
For an easiest method you need:
-an earing (equip it)
- 3rd level in concentration and all power, antihuman passive (if you have surplus of skill points you can add antiskeleton passive, then you won't need to load/save)

After getting sabre you return to the fort square and duel with the stronger soldier:
- evade his attack, answer with 1 hit KO (strong attack on 5AP, all power on 3rd level, concentrate on 1st level). You can probably try to 1 hit him even before evading by using stron attack with concentrate on 3rd level.

You get the dueling gloves. Equip them, drink some water, return to a skeleton boss and save. First turn - strong attack on 5AP, all power on 3rd level, concentrate on 3rd level. If you won't kill him with 1 hit, load.
 
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Re: [ScaleGarden] Rhode's Fortress

Does anyone know any tips for the skeleton boss after picking up the sabre? He deals massiveee damage x.x

What haladar5 said plus bosses usually have a pattern, like doing an all out attack every 3rd turn and being totally defenseless right after or jacking up their defenses every so often so that it's pointless to attack period.
 
Re: [ScaleGarden] Rhode's Fortress

Honestly this is not just a bad Scalegarden game it is both a bad rpg and most importantly bad Hentai game. Extremely short game, RPG with no freedom, and a Hentai game with hardly any hentai. Sole reason that this game made more than 1000 copies of sale was Scalegardens old games. I did not like the 3rd one that much much this is just bad. :mad:

Now that i got this out of the way. I do hope that this year we do get some game similar of even better than of virgin Island or SonabiA.
 
Re: [ScaleGarden] Rhode's Fortress

Can anyone post a brief walkthrough of what to do ? I have been running around for ages trying to look for events and I'm pretty much stuck after the go to dungeon and fight some skeletons thingy
 
Re: [ScaleGarden] Rhode's Fortress

In all, I'm not at all regretting buying the game. The quality was ridiculous for a RPG maker game and it's a good insight of what SG is capable of producing....sadly, I would have liked more scenes and more use for the options. "Appeal" should have been a every male thing, even if it's just another dialog. "Crawl" should have been used, period. "Pee" should have had a few caught scenes or....something! Well, I just hope the Japanese players felt the same and leave feedback for SG. If he can produce a game with the quality this game has, a equal or even better story, and the number of scenes and unlockable stuff the previous games offered...he would definitely create something truly amazing, unbeatable for a long time. This, however, wasn't that game.

Still, a damn good job with the quality.

From a long term perspective this could be a prototype to test new feature like swimming and other alternative clothing, we perhaps be waiting for a better game some time later (years 2).... well we all waited for this but kinda not worth it so as long as they produce we like.

Tho my point is the amount of clothing deem unnecessary seem like to me they spend more time making variation for each scene than actually creating more scenes... Which ever the problem is the two main points we never know is the crew who working on it what they lacked in manpower in either art or program to add more content to it.


Can anyone post a brief walkthrough of what to do ? I have been running around for ages trying to look for events and I'm pretty much stuck after the go to dungeon and fight some skeletons thingy

there like 2 skeleton dung/cave that in the game. the one where you trap in a prison and need to kill two skel afterwards a grope scene. or the one where you go down stairs to the bottom. (where you get saber and skull: if it this one go back to the green goblins with the shortcut there shuld be a event where you give them the skull, they in return give you a map. from there on head out to the forest there shuld be a new selection to go to some hideout).
 
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Re: [ScaleGarden] Rhode's Fortress

Need a savefile at demo end.
Have someone?
 
Re: [ScaleGarden] Rhode's Fortress

Need a savefile at demo end.
Have someone?

Use Save2. It is before Rhodes enter the commander's room at the end of the demo.

Save 5 is the recolection room. Enjoy!
 

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Re: [ScaleGarden] Rhode's Fortress

You could actually use the unlockable skills? I beat this entire game without using a skill?

I don't know what skills he's talking about. The only skills I know of are the passive ones that you can basically ignore since, well, it's passive. The other skills you use in battle by first choosing how many points you want in a certain type of attack, then in the next screen choosing the skills you've learned. Space bar doesn't make any sense considering space and enter are the same key.
 
Re: [ScaleGarden] Rhode's Fortress

Found a bug that happens after defeating the Cyclops. If you go in the water after defeating him, and then make your way back to the fort, the image of her swimming shows up in the lower right corner of the screen when she is in her fortress room and stays there. There is no need to go back in the water for any reason, after defeating the Cyclops as far as I can tell. Unless you didnt get the treasure chest the first time swimming through.
 
Re: [ScaleGarden] Rhode's Fortress

hey,

smal hint from me :)
for everyone who have problem with some special fights ......... dont forget to use the "grand protect" skill ..... this one alows you to absorb every dmg down to 1 hp ... this means if the enemie would do 200 dmg and u use this skill you will survive with 1 hp ^^

you can spend 3 points into this skill that means you can use it 3 times

hf ^^
 
Re: [ScaleGarden] Rhode's Fortress

What can you use appeal on when Wolf takes over the fort? I can't seem to find anything past the 3 things in her room.
 
Re: [ScaleGarden] Rhode's Fortress

i am having a problem with the game, there isnt anything in the dialog box when talking
 
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