Re: いせたん [RJ130644]
Looks like everyone else who did finish the game moved on to bigger and better things. I doubt anyone's going to read the following but it's up here as my online backup and for reference. Amendments and suggestions welcome.
Free-roam + Labyrinth levels 31-35
1. A lot of events have been unlocked after the siege but some of them depend on your past actions.
2. If you're on the good/true end route, you should realised by now that Zach is no longer willing to party with you and that Para has run away to Nick's house. To get them both back as companions requires a series of events.
3. For the true end, you'll need to jump a few hoops as well to get items like the water dagger from the prologue fixed. By doing so, you'll find the doctor and get him back to travelling with you on dungeon expeditions.
4. The other thing to note is the learning of new skills. Those dedicated/masochistic enough to have levelled Adventurer, Miko and Demon King classes to 99 will probably have noticed a few skill slots that weren't filled. Select companions will teach them to you if you meet the conditions.
5. First thing for those on the good/true end routes is to get the water dagger fixed. You need to go to the waterfall area close to the temple of light (it's the bit where you have to strip naked to wade in the water, there's usually a giant cockatrice who will charge you on sight in the daytime or a Sahaugin at night).
6. Defeat the attacking creature and you'll notice one of the tiles can be interacted with. Plant a bomb on the spot and go through the hole.
7. Make your way through the area. You'll need to wade across another watery section until you reach an overlook area on the waterfall.
8. You should see an event where your old friend the golem bashes a water pillar which previously blocked your own attempts at exploration. Nana then decides to save whoever it is inside the cave.
9. Backtrack. Make your way down to the map sector where there's a cave set into a mini-waterfall. Enter it and make your way across until you reach the base of the waterfall. Enter the previously inaccessible cave.
10. The previously invincible golem from the start of the game now has plenty of holes for you to exploit. It's not an easy fight but you'll definitely win if you have enough skills and can overcome the golem's regeneration.
11. The Undine will restore your broken water dagger. For the dialogue choice, picking the first option should leave your sexual history unchanged.
12. The Undine only has a thing for virgin females, since you're on the good/true end route this should be the case. The dialogue might be different if you've been screwed regularly by Tobak/Iruda possessing the capability to magically restore lost virginity.
13. After a comical scene, the Undine will run away. DO NOT sell the restored water dagger since you still need it for another task.
14. Going back to the main plot, you'll notice Zach is very blue and has no motivation to party with you. You can get him to rejoin provided both the doctor and Para survived the Church siege AND Para's ability to cast magic is unimpeded.
15. Talk to Zach from noon onwards and the shopkeepers will strike a deal with you. You will then end up at Nick's house where Para is freeloading.
16. The dialogue will be different depending on whether you activated the event where Nick gives you a key to his house. Either way you end up fighting Para with her new modified Chainsaw.
17. Since reasoning with Para didn't work, Nana decides to visit the doctor for some medication to bring Zach around. Unfortunately the teleport shop keeper deliberately screwed up the coordinates.
18. At the deserted island you end up in, move up north, strip and wade into the water. Now that you have the water dagger fixed, the pillar of wate blocking your way is removed.
19. You'll find the Undine made her escape here after escaping Nana's attentions. She then decides to pre-emptively attack you first to ensure she isn't Nana's next meal.
20. You'll need to thump her to continue with this series of events. Not difficult, she's a water sprite so she's definitely weak to one of the elements.
21. After you win, the Undine will make a break for it using the teleport circle. When Nana follows her, it appears she's now found the Doctor's sewer hideout. Here you should receive a skill scroll for one of the tag-team water skills.
22. After a long series of events, Zach regains his enthusiasm for adventuring. You can also spend the night at his house and enjoy a 20% discount on all. spell books purchased from the shop.
23. The teleport shop now has coordinates for the Doctor's hideout and the deserted island. For the latter, visit again in the evening and talk to the Undine. She will fight you again having drugged the water with an aphrodisiac. Beat her one more time and she will cough up a powerful staff which is important for players going for the true end.
24. Another event that must be cleared to see the true end involves the fairy queen. You'll need to visit her at her new location: the empty nomadic pasture which links to the bandit hideout close to Iruda's house to the fairy forest.
25. When you find her, the queen and another person will be flat on their backs. Talk to the queen and she'll ask you for your help to defeat a powerful bird monster nearby.
26. To test your worthiness, you need to beat the queen, her sylph companion and the queen immediately after that before they trust that you can survive the bird encounter.
27. Because Seria ran away from the fairy hideout during the queen's absence, she is confiscated and held hostage until Nana fulfils her end of the agreement.
28. The bird is immediately south of the queen's location, you'll need the jump item or you won't be able to fight the bird at all. When you do, you should know what to expect as the Sylph warns you to prepare specifically against two elements.
29. Sadly for Nana, no chicken meal if she beats the bird. Go back to the odd couple and Seria will be restored to your possession. You can also fight the Queen and the Sylph as much as you like for items and experience.
30. This series of events is apparently essential for seeing the true end. As a side bonus, the tag-team skill scroll the Sylph gives you is very powerful.
31. For new skills, talk to Tobak and Shirou when you reach 100 trust with them. Shirou will be at the temple of light's weapon shop (where his underlings work) from noon onwards. Tobak is at the Church from 9am as always.
31. The 3rd option in their dialogue is asking for teaching in new combat skills.
32. Not much to talk about, for Shirou it's best to work your way through the training until you receive the last two skills he has to offer. After that players are free to view the h-scene he's involved in.
33. Although you qualify for the Demon Lord class via the events in the story, the class requirements are quite strict. You need quite a few levels in the mid-range occupations as well as 30 levels minimum in Apprentice Knight and Apprentice Tool-user. To qualify for the latter, talk to McRonald in the daytime at his house. One of the options should mention something about a new job. Select it and agree to his offer. Fortunately nothing untoward will happen to you as part of the agreement, leaving McRonald with no choice but to register you as an apprentice tool-user with himself as a teacher at the local adventurer's guild. McRonald now offers a 3rd option to Nana when speaking to him regarding "compensated dating" 援助交際 which is required if you're going for the Witch class.
34. As for the labyrinth, levels 31-34 don't offer anything new from what you experienced in the graveyard dungeon and the Church siege. The only exception is the occasional appearance of the self-styled adventurer. For the time being he travels alone and is an easy source of XP and gold.
35. When you reach the room with the teleport circle from level 35, you'll find 4 huge coloured blocks barring your entry to the boss area.
36. To remove the blocks you need to head to NW,NE,SW and SE areas of level 35 and step on the switch for each area.
37. Whilst you're roaming through level 35 and its variants, the self-styled hero and other hero wannabes will be encountered rarely. Get some practice in since they'll be more frequent after beating the level 35 boss.
38. The reaper from the zombie infestation arc and the graveyard dimension arc also makes an appearance in level 35 centre. His drops are supposed to be the same as the "good stuff" the succubus in the graveyard dungeon alludes to.
39. The eyeball tyrant is a much tougher version of the boss you faced at level 30. Despite this its weaknesses are the same as the rest of its kind.
40. After you beat it, a newly minted teenager hero 少女勇者 will confront you. After a short bit of dialogue (changing depending on whether you have Iruda as a companion), you'll have to defeat the hero to proceed. She has the annoying water armour and damage protection but is very weak to dark attacks.
41. Once she's gone, the next time you'll face her she'll have other heroes as backup.
42. Also the level 35 safe area will now feature the self-styled hero usually accompanied by his hero buddies. He will rush you on sight so either use stealth or crush him every time you move from the rest area to the teleport.
43. Speaking of teleports, the circle back to the town's teleport shop will not work and remain inactive unless you bring Zach/Para with you and interact with the teleport stone.
44. Obviously to reach the inactive teleport stone (as well as its rest bed) you need to use a magic bomb for the conveniently located hole in the wall.