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Combat Information: v1.0
All attacks are made using Melee or Ranged Skill. Magic attacks that require a target will use the appropriate skills also.
All combatants move in order of their Speed, with any ties resolved by reaction checks.
All characters deal 1 point of damage if they are unarmed, 2 points if armed with a light weapons and 3 points if armed with a heavy weapon. This damage is increased by 1 point for every 20 points the attack skill check is succeeded by.
e.g. Character has a Melee skill of 53 and a heavy weapon. Rolling 24 for his attack he beats the check by 27 points, dealing one extra damage for a total of 4 points of damage. (3 for a heavy weapon and 1 for the good attack roll.)
An armoured character will have physical damage dealt to them reduced by 1 point, and a heavily armoured character will have their physical damage reduced by 2 points but will suffer a -1 penalty to their speed.
Mental damage is reduced by magic or other special items dependant on the setting.
Critical hits are scored on a natural roll of 1, these will deal damage to both Hit points and Will points regardless of the original damage type. For the sake of not one shotting PCs, NPCs will be incapable of critical hits at this time.
As it stands this system is likely to make combat fairly dangerous for all involved. I have an alternative system in mind if this one ends up being too brutal but I'd like to see how it plays out to begin with.
Basic World information:
Broken
The cold has started to creep over the ruins of the nameless city, snow and ice making the already harsh living conditions a true test of the survivors spirits. Their numbers are dwindling and tensions between small groups are running high as food stores run low. Some have succumb to their changes while others have simply walked into the wastes, hoping to find something more beyond the cities limits. The only blessing has been a reduction in the number of creatures prowling the streets at night, though they still pose a great threat to the unwary.
Nobody knows how this all came to pass, almost all memories from before the calamity seemingly wiped clean along with the world itself. There are those that seek to remember themselves, hoping it might stop them from turning into something else. Others band together, hoping their numbers will give them the strength to survive the moonless nights.
Perhaps you are a human, more or less, still trying to survive in the broken world. You may have found friends, allies, perhaps even family among the ruins. Maybe you are trying to right the world after the calamity some ten months ago, or maybe you simply want to survive. Perhaps you've succumb to the change that afflicts those who live, becoming one with the darkness of the night. Perhaps you feel all would be better if they were as you are, or maybe you seek to regain what you have lost.
Magic Storm
With advent of the war between the great nation of Tervinan and the magically adapt kingdom of Valance, the world has witnessed a clash of power that has never before been experienced. Great magic powered machines decimate fortresses while powerful chromatic sorcerers wipe clean the fields of battle. Both sides utilise the best and brightest their nations have to offer, leading only to more pronounced devastation along the boarder towns. Whoever may win the war, the cost will doubtless scar the land for generations to come.
Even while the war is being fought, there is a growing unrest on both sides far from the front lines. In Tervinan, a series of terrorist attacks have left many cities without the power they have come to rely on. In Valance, there is growing disdain for those who favor technology over the arcane, with several steam works being forced to close. On top of all this there have been rumours of the smaller neighbouring nations funding the opposing side, threatening to spill the war into other territories.
Perhaps you are a soldier in one of the armies, or a civilian safe from the front lines. Maybe you can use magic and find yourself pressed into service or worse yet troubled by the disappearance of your fellow magic users. You might find yourself tasked with resolving the the growing civil unrest, or perhaps you are part of the problem.
All attacks are made using Melee or Ranged Skill. Magic attacks that require a target will use the appropriate skills also.
All combatants move in order of their Speed, with any ties resolved by reaction checks.
All characters deal 1 point of damage if they are unarmed, 2 points if armed with a light weapons and 3 points if armed with a heavy weapon. This damage is increased by 1 point for every 20 points the attack skill check is succeeded by.
e.g. Character has a Melee skill of 53 and a heavy weapon. Rolling 24 for his attack he beats the check by 27 points, dealing one extra damage for a total of 4 points of damage. (3 for a heavy weapon and 1 for the good attack roll.)
An armoured character will have physical damage dealt to them reduced by 1 point, and a heavily armoured character will have their physical damage reduced by 2 points but will suffer a -1 penalty to their speed.
Mental damage is reduced by magic or other special items dependant on the setting.
Critical hits are scored on a natural roll of 1, these will deal damage to both Hit points and Will points regardless of the original damage type. For the sake of not one shotting PCs, NPCs will be incapable of critical hits at this time.
As it stands this system is likely to make combat fairly dangerous for all involved. I have an alternative system in mind if this one ends up being too brutal but I'd like to see how it plays out to begin with.
Basic World information:
Broken
The cold has started to creep over the ruins of the nameless city, snow and ice making the already harsh living conditions a true test of the survivors spirits. Their numbers are dwindling and tensions between small groups are running high as food stores run low. Some have succumb to their changes while others have simply walked into the wastes, hoping to find something more beyond the cities limits. The only blessing has been a reduction in the number of creatures prowling the streets at night, though they still pose a great threat to the unwary.
Nobody knows how this all came to pass, almost all memories from before the calamity seemingly wiped clean along with the world itself. There are those that seek to remember themselves, hoping it might stop them from turning into something else. Others band together, hoping their numbers will give them the strength to survive the moonless nights.
Perhaps you are a human, more or less, still trying to survive in the broken world. You may have found friends, allies, perhaps even family among the ruins. Maybe you are trying to right the world after the calamity some ten months ago, or maybe you simply want to survive. Perhaps you've succumb to the change that afflicts those who live, becoming one with the darkness of the night. Perhaps you feel all would be better if they were as you are, or maybe you seek to regain what you have lost.
Magic Storm
With advent of the war between the great nation of Tervinan and the magically adapt kingdom of Valance, the world has witnessed a clash of power that has never before been experienced. Great magic powered machines decimate fortresses while powerful chromatic sorcerers wipe clean the fields of battle. Both sides utilise the best and brightest their nations have to offer, leading only to more pronounced devastation along the boarder towns. Whoever may win the war, the cost will doubtless scar the land for generations to come.
Even while the war is being fought, there is a growing unrest on both sides far from the front lines. In Tervinan, a series of terrorist attacks have left many cities without the power they have come to rely on. In Valance, there is growing disdain for those who favor technology over the arcane, with several steam works being forced to close. On top of all this there have been rumours of the smaller neighbouring nations funding the opposing side, threatening to spill the war into other territories.
Perhaps you are a soldier in one of the armies, or a civilian safe from the front lines. Maybe you can use magic and find yourself pressed into service or worse yet troubled by the disappearance of your fellow magic users. You might find yourself tasked with resolving the the growing civil unrest, or perhaps you are part of the problem.
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