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ACT [アンホリクリエイション / Unholy Creation] UnHolY DisAsTeR (RJ202216)


Bryanis

Evard's Tentacles of Forced Intrusion
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Does anyone have a full save? Thanks for any help
You know that the same cheat code from the 1st game is still working to unlock the gallery ?

There even a txt file coming with the game telling you the cheat...
 

Harleyquin13

Tentacle God
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Gallery guide:

From left to right:

1 2 3 4 5
6 7 8 9 10
11 12 13 14 15
16 17 18 19 20

First screen:

1. Tar Man
2. Floating Eye
3. Octopus Weed
4. Trigraf (1st stage boss)
5. Trigraf game over still CG
6. Axe Orc
7. Stone Orc
8. Slime Slug
9. Minotaurus
10. Minotaurus game over still CG
11. Roper
12. Azleum
13. Gel
14. Dryad
15. Dryad game over still CG
16. Homunculus
17. Evil Blossom
18. Grimoire Rouge
19. Grimoire Nowarl
20. Meat lump A

Screen 2
1. Meat lump B
2. Grey Orc
3. Living Frame
4. Demon Servant
5. Deep One
6. Librarian Constance
7. Librarian Constance game over still CG
8. Embryo
9. Embryo game over still CG
10. Archminion
11. Archminion game over still CG
12. Archmilla

Screen 3
1. Temple game over animation
2. Highway game over animation
3. Forest of Dusk game over animation
4. Castle Entrance game over animation
5. Grimoire library game over animation
6. Underground lab game over animation
7. Painting gallery game over animation
8. Demon chapel game over animation
9. Archmilla game over animation
10. Water spirit sex animation

Most of the animations unlock automatically once the boss is defeated with a few notable exceptions. Those still missing the gaps should revisit an area and either lose to a specific enemy or run out of lives in the specified area.
 
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Harleyquin13

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Boss guide:

1. Trigraf
Only has two attacks. The slow-moving horizontal energy vortex can be avoided with hand-eye coordination and the backstep move. Players might need to take a couple of (very painful) hits to get used to the timing. The second summons the tentacle armour trap circle which is easily avoided by staying out of the way.

Enhanced version increases the speed of the vortexes slightly and has decreased cooldown on attack frequency.

2. Minotaurus
Two attacks. Jump attack and standing power wave. Stone-throwing orcs periodically spawn in pairs to annoy the player. Although the attacks are telegraphed and easy to avoid, staying just out of range to use the melee attack is quite risky. Use the water bullet where possible.

Enhanced version delivers a shockwave attack to the jump smash, increases health and introduces a close-range quick ground smash which is more or less impossible to avoid. Stay out of pounding range and whittle the boss down.

3. Dryad
She telegraphs her attacks based on what she says. Should be easy enough noticing the pattern since someone else on this forum has already given a guide on the moves.
Four attacks:

a) Summon tendrils from the ground.
b) Summon power spear which must be jumped over.
c) Spawns pods which generate ropers. The pods can be destroyed before the ropers spawn. Destroy them if possible since the roper which comes out has more HP than the pods.
d) Medium-range aphrodisiac gas expulsion. Distinct audio cue, so move away before getting hit by it.

When she's angry, the tendrils come four at a time and in quick succession. More pods are spawned and the range of the gas is increased slightly.

Enhanced version isn't much different from the regular version.

4. Librarian Constance
She's always in the air, so the spinning blades are going to be a player's main weapon.

a) Tracking bullets. Keep moving when she says the audio cue and the purple portal opens in front of her.
b) Summons multiple power vortexes similar to what the black grimoire uses. After the circles disappear, the vortexes materialise and deal damage.
c) Summons a trio of black grimoires. Kill them quickly before they get the chance to squeeze off the player's escape space with their attacks. After summoning, Constance usually follows up immediately with vortex spam.

When she's mad, she'll spend a long time summoning a HUGE spell which deals tons of damage. The summoning creates a vacuum which draws Christine to the centre of the circle. Keep moving or get killed. Vortex spam lasts longer when she's mad.

Enhanced version adds Tar Men summons when she's enraged. Not a big difference but it makes it slightly harder to escape from the death vacuum spell.

5. Embryo
Two stages to this boss. Smash the surrounding brains to uncover the tentacle-equipped brain/eye. Kill the eye to win. Brains will occasionally spew aphrodisiac gas.

There's the invincible tentacle moving left and round on the ground. When the eye is active, it will spin its tentacles in a circle and randomly extend them to damage Christine if she makes contact with them. If she stands on a platform for too long, the tentacle armour summoning spell will be cast on the platform forcing players to keep moving. The floating eye is difficult to hit with regular melee strikes so the spinning blades will see action. Use the debuff dispel every time player's are hit by the tentacles and/or hit by gas.

Enhanced version summons two constant floating eyes to make life miserable and increases the tentacles on the ground to two.

6. Archminion
I wasted a lot of time on this one before giving in and devoting points to HP. Highly recommended since melee attacks aren't going to be used often.
The stage randomly summons floating skulls which track Christine and try to ram her to deal damage. Skulls not dealt with when they're further away gain velocity making them more difficult to hit.

a) Boss randomly floats around trying to ram into Christine.
b) Boss summons nets. These cannot be destroyed and persist for a while. If players are caught in them, they need to mash the arrow keys to escape or a skull will damage them. As of the initial retail version, the nets can be exploited to gain some invincibility frames to avoid the Boss's sword plunge.
c) Boss summons a circle of flames. Avoid them or use the spinning blades and/or somersault kick to remove them before they can deal damage.
d) Boss manifests a sword, teleports away and then reappears on top of the player's location to stab downwards. Even if the stab misses, the resulting power shockwave goes in two directions and is difficult to avoid.

Enhanced version isn't much different, although more nets can be placed at any given time making the fight quite tedious without sufficient attack power. Spinning blades again are a useful tool as is the offensive backstep and somersault kick.

7. Archmilla
The possessed priestess has a battery of very painful attacks, but once players recognise the audio cues that's enough warning to react accordingly.
Archmilla always teleports and reappears before initiating an attack.

a) Summon fire bursts travelling horizontally. Four bursts to begin with, so after the second burst is formed jump-kick Archmilla to land safely on the other side.
b) Ice pillars. Run away initially to get used to the spacing between pillars. Once players read the attack, this is a good opportunity to get some damage in.
c) Spinning lightning globes. I hate this attack since I haven't found a sure-fire way of avoiding while dealing damage. For the first round, hand-eye coordination and backstep should do the trick.
d) When Archmilla is damaged enough, she'll retreat to the background to cast an instant-death spell. Players need to run to the right-hand side of the stage and hide behind the wall until the spell is cast. Failure to do so is an instant loss. To make things interesting, floating skulls appear to pester the player during this sequence. I like staying in the corner and repeatedly using the somersault kick.

Stage 2

a) Fire bursts increase in number. Only reliable way to dodge them all is to jump-kick the target and land behind where the fires are generated.
b) Ice pillars cast faster and have reduced distance.
c) Spinning lightning globes change arc (making backstep almost impossible at close range) and persist longer.
d) Fire burst aerial spam. Keep moving and don't jump into the flames without abusing invincibility frames.
e) Mesmerising stare. Look into her eyes and get hit by level 3 aphrodisiac. Turn away when the eye graphic shows and keep attacking!

Stage 3

a) Even more fire bursts
b) Slightly narrower ice pillars than stage 2.
c) Incredibly annoying lightning globe arcs and longer persistence
d) Fire burst aerial spam
e) Mesmerising stare
f) Dash and grab. If players don't break free they've more or less lost the battle. Break free and get 2-3 free hits instead.

In story mode, failure to destroy all three crystals means instant death at this battle since the boss will summon Armageddon and wipe out players. Destroy the crystals on the other floors to finish the game. Maybe it was just me, but the crystal I "missed" was the one after the Librarian.

Enhanced version occasionally chains two consecutive attacks together in stages 2 and 3. Dash and grab applies from stage 2 onwards rather than stage 3.
 
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UnexpectedTwist

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While I don't regret getting the game, as the gameplay was fun and the animations and CGs were really well done, I feel that the first game (Sanctuary) was a little bit better. A few of the enemies in this game have just a short simple loop if you're grabbed, like the flesh pit, the portrait, or the flesh tentacle. In the first game, some enemies' animations changed if you ran out of health or if you didn't break out of the grab in time. I guess you could argue that aspect makes this game a bit easier, especially since you can upgrade your abilities and you get an ability point after every game over.
I don't know. I liked this game, but I was disappointed at the same time. I guess this is what I get for playing the sneak previews.
 

Harleyquin13

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Game's not done yet. Future version to add at the very minimum a boss rush mode. No reason for the developer not to improve some of the existing animations or to add new ones while he's at it.

Without the game-over bonus, the game is punishing in its intolerance for any mistakes. A big health buffer and lots of points to damage make the game much more manageable especially in the later stages of the castle.

On another note: how many magic and arts boosts are there? I have 5 each but the game doesn't think I've found them all.
 
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wolfarren

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anyone else having issues with the cg's just being black screens and the in game menu not opening games 10x harder when you cant use the stat balls >.<
 

Harleyquin13

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anyone else having issues with the cg's just being black screens and the in game menu not opening games 10x harder when you cant use the stat balls >.<
For the illiterate, solution from developer came bundled with the game.

ポーズメニュー・ゲームオーバー画面が出ない場合の対処法

1.「UnHolY DisAsTeR.exe」を右クリックし、ショートカットの作成を選んでください。

2.生成された「UnHolY DisAsTeR.exe - ショートカット」を右クリックし、プロパティを選択してください。

3.リンク先(T):の項目の末尾に「 /DIB」と入力してください。半角スペースを忘れないように。
(例:"C:\hogehoge\UnHolY DisAsTeR\UnHolY DisAsTeR.exe" /DIB)

4.ショートカットをダブルクリックしてゲームを起動することにより、ソフトウェアアクセレーション機能をOFFにしてゲームを始められます。

=

For those who cannot open the pause menu with spacebar and don't see the game-over CGs

1. Right-click on the exe file and create a shortcut.
2. In the new shortcut, right-click on it and select properties.
3. For the directory link, add "/DIB" without the quotation marks at the end. Half-byte punctuation isn't necessary for foreigners since it's a feature for Japanese keyboards.
4. Start the game via the shortcut and untick the option for "software selection".

There might be a few graphical glitches and reduced performance using what I assume is the debug mode, but it's better than nothing for those with the problem (which I don't have).
 

angelgirlxx55

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I'm stuck after beating the Minotaur and getting/destroying the crystals in the dark woods area. it looks like I have to double jump to get across a gap back in the first stage but no idea how to double jump. Can someone help me out here i've spent like an hour messing in the settings and browsing the topic but no solution.
 

Harleyquin13

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The game does not force you to backtrack (with the possible exception of the very end of the game in my case). You only do so if you missed a power-up somewhere and need an ability learnt later to pick it up. Anyone skilled enough to play this through in one sitting without continues won't need to backtrack either.

After the minotaur stage, keep going. There'll come a point where you're told to make a choice between going up to continue along the main path or going down to get stronger (because there are abilities to learn and stat points to pick up in the bonus area). If you take the upper path, it's not possible to get lost since there's only one way out.

When in doubt, use the map function by pressing Spacebar. That's what it's there for.
 

KHTA

Tentacle God
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I'm stuck after beating the Minotaur and getting/destroying the crystals in the dark woods area. it looks like I have to double jump to get across a gap back in the first stage but no idea how to double jump. Can someone help me out here i've spent like an hour messing in the settings and browsing the topic but no solution.
I got past that gap in the first stage at the very beginning of the game by using the floating eye. I set my attack to minimal, hit or dodged him until it was inbetween the ledge I'm standing on and the ledge on the other side of the gap and then just jump-down kick to bounce off of him. Takes some set up and practice but there was no need for me to later revisit the place after getting double jump.

You get a flying knee attack from the room, actually pretty good skill early in the game for setting up combos with your regular attack.
 

cacapost

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Man I suck at metroidvanias. You guys are talking about all this crazy shit while i have been running around blind to a bunch of different "areas" in the castle.

I found one big crystal after killing a tentacle meat boss before I explored the first part of the castle. And now I'm at the library boss. Have I missed something between the flower lady and tentacle dude?

Also I disagree with the "smaller animations" argument. Unlike the first game this game has animated game over screens and a little text for everyone of them. Its not less, just balanced out.
 
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Larcx

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There is a Map on Space Bar , You can always use that to track which area You haven't explore
This is quite easy , except if there is no map option~
 

cacapost

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There is a Map on Space Bar , You can always use that to track which area You haven't explore
This is quite easy , except if there is no map option~
Is there a way to switch maps? I know you can press space but I only see the map of the area I'm in
 

Harleyquin13

Tentacle God
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Man I suck at metroidvanias. You guys are talking about all this crazy shit while i have been running around blind to a bunch of different "areas" in the castle.

I found one big crystal after killing a tentacle meat boss before I explored the first part of the castle. And now I'm at the library boss. Have I missed something between the flower lady and tentacle dude?

Also I disagree with the "smaller animations" argument. Unlike the first game this game has animated game over screens and a little text for everyone of them. Its not less, just balanced out.
The boss order in the castle should be tentacle boss, librarian and the archminion. Crystals to destroy are always located in the room immediately after where the boss was fought.

When lazy, look for the teleport markers to save time. Especially useful when backtracking.
 

snusnumrik

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Just finished the game. 2 hours 24 deaths. Took me a while the combos with magic got too confusing and i beat the final boss with 0 mana.
As the other guy for some reason I had to go back and destroy library crystal, even if i was sure I destroyed it.


And I believe i liked the first one better. Maybe for torture levesl with traps? Or cause it was my first porn metroidvania.
 

Nimrod

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I think there's a bug with the crystals. The first castle boss i killed was the librarian, and i know for certain i destroyed her crystal, but when i reached the last boss i couldn't beat it. So i went back to check and the librarian crystal had respawned. I think it did because the game expects you to destroy them in a specific order.
 

monomulti

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I think there's a bug with the crystals. The first castle boss i killed was the librarian, and i know for certain i destroyed her crystal, but when i reached the last boss i couldn't beat it. So i went back to check and the librarian crystal had respawned. I think it did because the game expects you to destroy them in a specific order.
Did you play a previous version? In my case, I broke the crystal for the tentacle boss + librarian but when I dl'd the latest demo and transferred saves, the crystals respawned.
If you didn't play a previous version, then it would suggest a certain order is needed. In my case I beat the Librarian before the tentacle ball. Other posts seem to say that the tentacle boss should be first.
 

Junk-Hobo

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If I'm correct you do need the 'Double Jump' ability in which I remember you get it within the Dungeon area in which you do need to confront the tentacle ball.
 
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