Re: [Unreal Engine 4] Meridiana’s Magical Investigations - Stealth 3D Game
I'm sorry it took so long for me to reply! Being mostly robot, I missed the part where I needed to message an admin to finish getting my account activated until this evening! I've been watching the thread in agony wanting to give some sort of response!
First, Dartred, where you ever able to get it to work? I don't know if this is part of the problem, but the build was made for 64 bit version of windows. I've my latest build and future builds will be both 64 bit and 32 bit.
As far as character customization, not a lot this time around. I may in the future add some additional costumes, and maybe hair styles, but Meridiana looks kinda how I want her to look mostly. As far as setting up character customization, in addition to morphs, look into bone scaling, as you can do a lot with that alone. Just make sure you've got the underlying geometry to support it.
Saga55555, If Metal Gear has taught us anything, its the results of box based relationships!
MayaktheUnholy, I will say up front most of the enemies will be humanoids, but it will also feature some tentacles for sure. While I have some stuff planned out that might be a little rapey, and a little bit of kinda incest stuff, I would err on the side of caution and say it may end up being a little vanilla.
RobDelobe, Thanks for noticing! It took a bit of figuring to set the rig up. Also, this build does have a few instances and situations where the animations don't line up properly, but I've fixed that in the new builds.
Thanks so much for the positive feedback!
Any other questions, let me know here on on my patreon!