Re: Ayame's Adventure - Public Demo Release
It feels as though not much effort has been taken into this game, aside from the fact it's been over 4 years in the making, I expected a little larger demo showing a lot more aspects but instead, I played a demo which had something basic that could easily be made within a few months on a RPG Maker. The fact it's taken this long I can't really see this ever being finished for quite a long time and there is the constant pushing about joining the HS patreon in all sorts of places in order to view 'Updates' but honestly no one will want to join unless the public could see a few updates every now and then and those who look towards a place to learn more about the game has to go to the forum and still cannot access that unless they are a Patreon who chooses over $50 (Which is pushing it a lot) or be referred to a person who has paid to gain access or you have to write an essay to impress which I doubt even gives you much of a chance via email, in all honesty it feels like someone just wants money without expecting to show content of their work. :/
Do you know how long it takes to produce character sprites & CG's on this level? It's insane that this level was achieved by a small group of people and a single CG artist (If I'm right).... It was only possible because they got enough money to work on the art&game full time.
Just think about circle Gyu or circle Kame!!
Those guys work 24/7 on their games and look how bugged & broken their games are at first even though they got WAY more experience!
I didn't notice ANYTHING CLOSE to that in the demo.
A demo is supposed to be short, it should showcase the basic premise & style of the game! You are not supposed to have endless fun for free. Just a little introduction to the game.
You seem to think that any guy with a little bit of free time can create a project in RPG maker.... It ain't that simple man.
I thought so too years ago but quickly gave up after trying to create a little game. It takes months to even learn the very basics and to implement custom scenarios&art&choices&scene progression into the basic RPG Maker is INSANELY difficult.
I paid the 50 bucks (or better said I will get charged in a few days) and I think it's the usual price for a good game I am really invested in.
Just take a look at star citizen and some people paying over 10000 Euro to get access to the best ships.
If you are really invested in something you like (for example the creation of English HRPG maker games ) you should be willing to support it.
Nobody forces you to pay the 50 bucks.... I'm a student and it's quite a bit of money for me too but let's be serious for a moment. You buy a game and it costs you the same amount of money.
People seem to think that something which is created by small groups is not "worth" as much as a full game created and promoted by huge companies.