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[RJ188011] (Ahriman) 鎮魔剣風伝アオイ

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    #61
    Re: [RJ188011] (Ahriman) 鎮魔剣風伝アオイ

    just u guys know, there is a scenario for opening in this game
    and its related to the 1st demo
    but i dont know why they cut the crap and released this version

    i know this bcause its in script (common event in RPGmaker) but they abandoned it and build another scenario for this game
    dunno why...
    my native language not english..
    sorry for my bad...

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      #62
      Re: [RJ188011] (Ahriman) 鎮魔剣風伝アオイ

      As seem as this game is short here's a rough guide and summary of contents if your struck or need help its my first try at this so it might suck and probably and ton of grammar errors.

      Btw If your game closes on launch or comes with audio.dll error its cause the firewall blocked it add the game folder as a exception and it should work fine.


      Contents of game

      There are 3 levels in the game, there is no game overs or scenes in the game only in-combat CG common enemies have 3 holds and 3 advanced holds which trigger when your hp is reduced to 0, the bosses have 1 hold and 1 advanced except the first which only has the advanced one also when held there is various cut-ins that show on pleasure attacks.

      Skills

      Spoiler


      Items
      Spoiler


      Walkthrough

      Spoiler


      Ending

      Spoiler

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        #63
        Re: [RJ188011] (Ahriman) 鎮魔剣風伝アオイ

        Originally posted by RogueTwlight View Post
        said it on the first page but that was with the demo so not sure if it is the same problem but if you add the game folder to your antivirus /firewalls exception list it should work it said in the readme for the game that sometimes the audio file gets blocked
        I bow to your infinite wisdom, RogueTwlight.

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          #64
          Re: [RJ188011] (Ahriman) 鎮魔剣風伝アオイ

          "In the updated version you will have satisfactory capacity."

          This is comment from the Ahriman

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            #65
            Re: [RJ188011] (Ahriman) 鎮魔剣風伝アオイ

            can someone post a complete save? my save just got corrupted. also any idea if someone will translate it or wait till the update? also even any partials?
            Stop - reping me.
            Dark fire. Pls add which rule I'm breaking instead of deleting the msg. Cause I finally had positive rep. Now I don't. Haaaaaaa T_T

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              #66
              Re: [RJ188011] (Ahriman) 鎮魔剣風伝アオイ

              Originally posted by RogueTwlight View Post
              and also the option to remove writing from your body
              I dont get it, how can i remove writing?

              Originally posted by johntrine View Post
              can someone post a complete save? my save just got corrupted
              Here you go Save02.zip
              Last edited by Mamango; 7th January 2017, 18:37.

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                #67
                Re: [RJ188011] (Ahriman) 鎮魔剣風伝アオイ

                Originally posted by Mamango View Post
                "In the updated version you will have satisfactory capacity."

                This is comment from the Ahriman
                Another one quote "Currently it will be a power up version of this game."

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                  #68
                  Re: [RJ188011] (Ahriman) 鎮魔剣風伝アオイ

                  Originally posted by mark21800 View Post
                  Another one quote "Currently it will be a power up version of this game."
                  Should be one hell of a power up, since 鎮魔剣風伝アオイ in its current form (in my own, personal opinion) neither justifies its price, nor to be called a game. It just seems like a "batte rape and bondage" functionality test. A rather promising test, mind you, but still nothing deserving of a seperate publishing. I'm half of a mind to claim that the entire thing (in its current state) should've just been posted as a free demo.

                  EDIT: Still, if it turns out that the speculation concerning Ahriman's need for "fast cash" in preparation for his other game is correct...well then, I'm half of a mind to allow him this "slight of hand". The Moral Sword of Asagi game was (and still is) unique and rather great, so if the next one is supposed to be of a similar (or greater) size and quality, then all is forgiven.
                  Last edited by buddy; 8th January 2017, 10:51.

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                    #69
                    Re: [RJ188011] (Ahriman) 鎮魔剣風伝アオイ

                    Ugh... I really hoped up until the last minute that Ahriman would lower the price. At first, he said that Aoi's volume would exceed Asagi, then a little while later he said it was less but had more variations in battle, and then eventually he even updated the DLsite description to clearly state it was short... but he didn't lower the price. Then I hoped that Japanese consumers would be less vicious in their criticisms than they're usually known to be... but some of the comments on his blog have proven otherwise. Well, they could be worse, and are mostly disappointed. While Ahriman honestly deserves criticism for this, in the end 1500 wasted yen did not ruin anyone's life, and I don't want people who vent their frustrations to cause us to lose his unique talents. IMO, it was obvious to anyone who paid attention what Ahriman intended with the price + unclear early promises + short development time, and it should also be obvious that he has some circumstances that forced him to do this, probably financial. He should know that what he did was incorrect, and that it would hurt his brand, and now he wants to minimize it as best he can in the form of more promises (hopefully not empty ones) of updates. Ahriman is clearly a dreamer and someone who wants to create ambitious works, not someone who makes shitty mini-games, and he really doesn't need people to "motivate" him to make better works. Fortunately, he seems to be handling the criticism fairly well. He's been apologizing profusely, criticizing himself for being overconfident and shortsighted, and emphasizing how he will work hard from now on.

                    Anyway, I enjoyed Aoi for what it was. I found the battle system incredibly sexy (I'm a fan of the Japanese interpretation of the DID fetish). Unfortunately, it's just battle after battle and stats don't matter which makes it feel like a tech demo (which it was, actually). The maps are simplistic, there are no puzzles, and ironically the most effective way to beat the bosses is to skip the battles that lead up to them. Still, I took my time with it and played for 2 hours. Here are some less obvious elements of the battle system I'm not sure some of the faster players noticed:

                    - With the blindfold, you can't use glare or 太刀風・颶 (because the latter is an attack at a distance). With the ballgag, you can't use the two presumably spoken spells to recover HP or TP. They can be removed outside battle in the skills menu.
                    - If you use the clothes repair item when you're wearing the bondage outfit, it will repair your outer clothes but not your inner bodystocking.
                    - The second level introduces a hoodlum enemy in the back row who uses 回り込み (Circle Around). After it's used, the next turn Aoi will be bound with 100% certainty unless she uses 太刀風・颶 (30 TP) on that enemy for an instant kill. The third level has a kidnapper enemy in the back row who uses the same move. You can tell because a bubble with an evil face appears next to them. The third boss uses 身構える for the same effect.
                    - In the third level, when Aoi's 刻淫 stat reaches 0 and she's captured and sent to the reset point as always, unlike the first and second levels, she's equipped with a face harness, not just a bondage outfit. Until she uses a restraint key (which now removes both the bondage outfit and the face harness), any blindfolds or ballgags can't be removed once they're applied. Also, she receives permanent whip marks (in the previous 2 levels, she just received body graffiti).
                    - The third level introduces an enemy in the center of the front row who puts Aoi in a pillory.
                    - As RogueTwilight mentioned, the second and third boss have two kinds of holds, IIRC a "humiliating" hold for the second and seed injection for the third.

                    Of course, I also had many issues with Aoi. Comment #100 in Ahriman's latest blog entry does the best job of summarizing the overall ways it needs to improve, but just to nitpick on top of that... There's a heart icon amid the status icons which turns more red the lower your HP is, which seems totally pointless. When Aoi is first restrained in battle she suddenly wears broken chains, which should be the chains she snaps off after her first faint/respawn, so it's obvious Ahriman didn't think to, or have time to, create separate art for her in-battle art from before she first breaks out of the chains, and on top of that, each time she faints/respawns she breaks out of her chains repeatedly; if Ahriman plans to have her keep the broken chains, it should be a one-time scene. There should be art for the harapan and spanking attacks. When failing to break out of restraints, there's no response message. And selecting New Game+ doesn't restore HP or 刻淫.

                    While I'm not sure what's up with Ahriman these days, he seems to still be seriously planning to make that collaborative work with Segami Daisuke, so I look forward to that. I'm sure he will improve Aoi with updates too, and he has made some incredible promises already, like adding an actual scenario.
                    Last edited by Sunshaded; 8th January 2017, 15:18.
                    "An adventure is only an inconvenience rightly considered. An inconvenience is only an adventure wrongly considered." G.K. Chesterton

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                      #70
                      Re: [RJ188011] (Ahriman) 鎮魔剣風伝アオイ

                      Originally posted by Sunshaded View Post
                      ...
                      No lie, a fan of this guys stuff, and he's helped me a few times in setting stuff up on my retooling for Project QB, so props off towards him! but yeah, given the rather cheap price for his other, far more 'full' games, while this one feels like a tech demo of him doing something more complex on the display end ( taking into account: Markings, Extended Markings, Whipped markings, Clothing, Ripped Clothing, Torn Clothing, Clothing with Bondage harness, Ripped clothing with bondage harness, Nude, Bondage harness, head mask, gag, and blindfold. Like holy hell the amount of checks going into displaying the 'correct' image already is insane, chances are the biggest reason why he kept it with only her ) and the payment was to cover the voice samples from all of his games thus far, and to be future, then the game itself.

                      Still, this feels like it'll be an 'investment' game if anything, but he showed off with the Sword of Asagi that he'll add pretty full content over time for sure. I'm just hoping he didn't bite off more then he can chew though, it's stuff like this that makes me handle my patreon in a VERY selective way, more less don't go about charging money for my stuff in the first place. >w>;;;
                      sigpic
                      http://lipucd.blog.fc2.com/
                      My work blog for different game projects.

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                        #71
                        Re: [RJ188011] (Ahriman) 鎮魔剣風伝アオイ

                        personally. i love this game, my opinion may not mean much but this game, while it is short, is very enjoyable.

                        the art is amazing and it embodies everything i have come to love about Ahriman. i say keep it up bro, im sure the next game we saw you planning is going to be great.
                        we are the unwanted....the unknown....and the unseen. it is best not to know who we are. you will both live longer and live happier without us. but we will always be there in the shadows. performing our own sense of justice. practicing what we believe is right. and ridding the world of the blasphemous....we are the unwanted....we are the unseen....we are the unknown.

                        Comment


                          #72
                          Re: [RJ188011] (Ahriman) 鎮魔剣風伝アオイ

                          Originally posted by Mr.Pervy View Post
                          personally. i love this game, my opinion may not mean much but this game, while it is short, is very enjoyable.

                          the art is amazing and it embodies everything i have come to love about Ahriman. i say keep it up bro, im sure the next game we saw you planning is going to be great.
                          I personally felt that the lack of follow up where capture scenes were concerned nullified anything fun about the game... seriously, i would have no complaints even if there was only a simple scene that happened between losing and trying again

                          You can find my games here (itch.io)


                          and here (dlsite)


                          My patreon

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                            #73
                            Re: [RJ188011] (Ahriman) 鎮魔剣風伝アオイ

                            The game could be good with an upgrade, maybe some story, hidden things and as azure said an event when she is defeated.

                            I loved the ideas and concept of combat, of course i loved more the style of combat in Asagi. I cant wait for the next work or future update in this game

                            Comment


                              #74
                              Re: [RJ188011] (Ahriman) 鎮魔剣風伝アオイ

                              Originally posted by azurezero View Post
                              I personally felt that the lack of follow up where capture scenes were concerned nullified anything fun about the game... seriously, i would have no complaints even if there was only a simple scene that happened between losing and trying again
                              meh i see your point. but given the time he had i wouldnt judge him too harshly. something had to suffer so that the rest would be completed.
                              we are the unwanted....the unknown....and the unseen. it is best not to know who we are. you will both live longer and live happier without us. but we will always be there in the shadows. performing our own sense of justice. practicing what we believe is right. and ridding the world of the blasphemous....we are the unwanted....we are the unseen....we are the unknown.

                              Comment


                                #75
                                Re: [RJ188011] (Ahriman) 鎮魔剣風伝アオイ

                                I've read all the comments and how you all are disappointed but someone mind dropping a link so the rest of us can check it for themselves too?

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