Re: Castle Rock [2d adult rpg]
I don't think I've been able to play any longer than 5-10 minutes. I don't have any suggestions to repeat the actions, it just seems to be triggering randomly whenever I try to rape an enemy. I haven't paid attention if it was a specific enemy or just any.
Animations are able to play fine for the majority of the time. It just crashes immediately from time to time when I try to initiate it.
Although I'm also running into crashes every couple of battles. In a 30 minute play session I ended up crashing 5 times. Each time it seemed to be crashing due to try to fuck a male character when he's knocked down since the crashes happened on the Bandito and Ekdrmo. It didn't seem to happen if they were intimidated into submission, but fighting injured ones usually led to a crash the second you tried to fuck them.
Thank you very much, I found the cause, going to put out a patch in a bit.
* Would be nice to have a filter for Humanoids. Just to be able to get to non-human enemies easier.
* I liked cheat buttons adding party members through insta-pregnancy. Seems they don't work anymore.
* Couldn't get main character to "give birth" to new party members. Only "let them go" option available.
How much more grindy will this game get? There so much pointless clicking to move, to explore again and again to get to enemies I want only to be ambushed and reset due to no HP left.
And later, after 5 minutes spent on boring-ass Heterosexual Sex in Missionary Position with some dudes I'm not even remotely into I get a single bug... aaaaaaand no birth. And then the cycle repeats and I get to very promising looking tentacles... aaaand the enemy human chick hijacks the rape sequence. And the bug doesn't even get a go, because no HP. Back to the base!
How much more grindy will this game get?
A goal of the update was starting to add some "game" elements to game period. But, I understand some of the frustration coming from poorly explained things on my part, well that were explained before in another update but not present information.
The cheat for party members was removed a while ago, and party member gaining requires a perk. Ambushes are more likely the father you are from your base. Also the area, you're exploring, determines what enemies you'll find.
Each tile has a composition of enemy types, and is named accordingly to it's enemy composition, and biome.
The name hints what you'll find by exploring there.
If you're exploring:
"Robotic ------" you're going to mostly find drones, rovers.
"Ritual ------" you're going to find a majority of either Lizard-like, Snake-Like
"Tribal -----" you'll find a majority of Ekdomoi
"Fortified -----" Banditos/ Banditas
"Overgrown ---- " Venus
"Unkept -----" All the wild mobs, bloatbugs, leyaks, snakes, and infected.
"Wartorn ------" Is a tie between two different factions.
---------------------------------------
For biomes:
"-------- Desert" Wont find robots / and plant mobs
"-------- Field" Wont find leyak/snake/ rover/ infected
"-------- ScrapYard" Wont find most monsters/humanoid monsters
You don't have to move to explore again, you can also click the tile you're already on to explore it again. -- But I think maybe a "Keep Exploring" button in the Fight/Avoid precombat screen might help a bit.