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JimmyBob100

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Re: Strive for Power - (mostly) text slave management game

Is there any way to unlock the full race list for new game character creation without starting in Sandbox mode? I'd like to start off with Story mode but the starting race list doesn't cover my preferred options.
 

Cerneu

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Re: Strive for Power - (mostly) text slave management game

Seems like I can't decline the 300 gc reward at Shaliq. The button does nothing when pressed. I instead keep getting this error message:

Code:
At: res://files/scripts/events.gd:782
SCRIPT ERROR: calivillage3: Invalid get index 'rooms' ‹on base 'Reference ‹›'›
 
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AGamerPassingBy

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Re: Strive for Power - (mostly) text slave management game

^Happens to me too.

Also, i seem to be unable to assign Manager to the Farm, are there some hidden requirements i missed?

Oh, and, can we get back the feature of giving our PC themself a nickname, please? :p
 

qinlongfei

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Re: Strive for Power - (mostly) text slave management game

Not sure if the maker of the game actually read comment, but I really enjoy this game so far. I'd say for a slave training simulation game this is as great as Whoremaster if not better when it is fully realized. I especially like the mechanic of giving each slave a custom description, since I can make a Bio for my main slaves who I keep around and make them feel kind of unique.

That being said... I do have some suggestion for the current version. For a text based game, having all slave share the same text can be immersion breaking at times. For example, the first slave one choose at first can have a sister relationship with player, but the dialogue doesn't reflect this as she calls the player master. Or a slave with a mute trait who can still obviously speak when the player talk with her. I'm not sure if this is possible to code, but giving certain slaves unique dialogue, or letting user import their own written dialogue for individual slaves like Elona's custom pet dialogue, or Galactic Civilization 3 crusader expansion's custom diplomatic text would be a great addition to the immersion factor for Role Players.

It would also be great if future version can give some choice for 'good karma' options when it comes to repeatable farming quest.

For example, instead of selling slaves to slave guild to get building upgrade point, maybe there's some quest for Mage guild. Like finding them specific reagents, or brew specific potion for upgrade point. It can be less rewarding than the slave guild quest, for example instead of easy-3, normal-6 upgrade point, quest for Mage guild can be easy-1, normal-3 so role playing as a 'good slave owner' who values all the slave the player owns would require more work.
 

DudePerson

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Re: Strive for Power - (mostly) text slave management game

Update
0.4.47b
Sedation Spell stress relief now scales with Magic Affinity
Personal Heal Spell usage now scales with Magic Affinity
Dream Spell also reduces some stress
Invigorate Stress effect now reduces with Magic Affinity
Having 5+ Magic Affinity will remove critical failure chance from Domination Spell
Fixed farm not working in sandbox mode
Fixed blowjob action sometimes returning an error
Updated some sprites
0.4.47a
Fixed old save error with parlor
Fixed couple of job related errors
0.4.47
Mansion upgrades won't transfer from versions before 0.4.46
Added new mansion upgrade: Beauty Parlor (required for Tattoo and Piercing)
Added new Tattoo system
Added new nude sprites and updated some of the old
Nude sprites will appear during sex actions
New beauty mechanics: beauty now has 2 values: base beauty and temporal boosts
Beauty potion now costs 75 gold and lasts 8 days, providing temportal boost
'Scarred' trait will reduce base beauty by 30 instead of 50 and won't reduce it below 0
Adjusted position of end-day screen so Alise won't block text
Added colors to the gold and food changes on end-day screen
Added new sex actions: Frottage, tribadism (gives additional 25% chance to adopt Bisexual trait)
Sandbox mode starts with 30 upgrade points instead of 20
Slightly buffed all player background bonuses except for Researcher
Clicking on the slave's name on the list will let you switch to their tab (retaining openned section of current slave, if any is open)
When selecting on village reward on Cali's quest, you'll be rewarded with 4 upgrade points
Stressed slaves (over 80 stress) won't agree to consensual sex and won't be able to participate in exploration
Combat log should adress player character as 'you' more often
Hunting will now use 'awareness' instead of just agility (will also take into account wit and effects boosting scouting)
Main and side quests now rewards with upgrade points
Fixed minor issues with exploration awareness and moved calculation part into class
Fixed snails not appearing at eerie woods (now they can be encountered after purchase of Hatchery upgrade)
Fixed frostford's lumberer occupation opening on Gorn's portal unlock
Fixed couple of bugs with new game creation and first slave will always have fixed beauty of 40
Fixed farm manager not appearing in the job list
Fixed portal screen not opening while at slave tab
Fixed bug allowing to earn infinite gold from main quest
Note the bolded. Given that the creator isn't letting old saves keep upgrades, that means you're probably better off just starting over, or having a full stable of obedient slaves to sell before transferring to 0.4.46
 

DudePerson

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Re: Strive for Power - (mostly) text slave management game


Update:
0.4.48b
Fixed reputation worsening from rescued strangers
Added one time option to improve slave's basic beauty in laboratory

0.4.48a
Fixed supporter tab issues
Fixed sidecharacters beauty stat
Fixed Tisha being naked in interactions where she shouldn't
Fixed some levelingup errors
Fixed main character portrait position
Fixed demon player start
Fixed some quest issues

0.4.48
Leveling System
Implemented new leveling system: for more info consult with tutorial section
Skillpoints renamed into Attribute Points
Abilities no long require attribute points to learn
Slave's levelup requirement can be rerolled with oblivion potion
Ability level requirements adjusted to new system
Every level divides received exp by its number: if you normally get 10 exp, you will get 10/2 for 2nd level, 10/3 for 3rd level etc (still require 100% exp to levelup)

Slave price adjustments:
Selling raw slave price increased to 0.6 from 0.45
Removed health cutting price in half for any slave below 50 health
Base beauty gives higher boost to price (2.5 instead of 2)
Slaves won't cost more due to physical attributes but will increase in price from their level (50 base cost for every level)
Slave's raw price won't drop due to low obedience, instead rebellious slave's price will be cut in half
Fixed tooltip showing wrong price on slave sell list

Misc
Fighting strangers will reduce your reputation even if you leave them after win
Escaped enemies now grant 2/3 of their exp
Fixed bug which made player receive different exp from slaves after combat
Elf Guard Enemy slightly buffed
Added icons for missing items
Replaced 3 old background
By default Alise will only appear after daily event on day end
Alise's text speed slightly increased
Alise can be dismissed with Escape at any moment
Redone talk function into dialogue (will also feature character sprites if those exist)
Removed surnames from unique characters who didn't really needed them
Added new minor sidequest-encounter to Amberguard area
Added new armor to Amberguard market
Dolin renamed to Chloe
Chloe's encounter does not require scouting check anymore
Chloe's quest now rewards with Domination spell on good option
Chloe can be recruited with some chance after her quest is finished in positive maner
Emily's and Tisha's naked sprites added to their early scenes
Tisha's sprite updated in scale to fit with others
Beauty potion price reduced to 50 from 75
Some corrections to the character portraits at slave tab
Made it less likely to get stuck on background change making mouse useless
Minimal chance to hit in combat is now 5% instead of 0
Minor improvements to sound settings
Fixed side panel not showing up when you start the game, making people question how to get out of mansion
Fixed obedience icon not showing low obedience correctly (should help against spontanously escaping slaves)
Fixed characters who join you voluntarily having very low obedience
Fixed window switch between prisoners and normal slaves not updating some buttons and background
Fixed Emily not losing 'no sex' tag if you chosen to keep her after branding Tisha
Fixed bug causing youthing potion to reduce tits below supposed limits
Fixed kimono item
Fixed Yris not being recruitable
Fixed learning abilities for player without having skillpoints
Fixed slaves sometime showing wrong portraits
Fixed geisha bug
 

IdontRuin

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Re: Strive for Power - (mostly) text slave management game

Patches come and go.. (currently version 0.5.0.2)
..the only problem I have with the game is still the same..
..energy of the main character..

It's a static 100 regardless of levels or other stats.
It can't be raised in any way, and has no way to regen aside from ending the day.

The only thing it does is it stops the player from interacting with the characters that he/she/it would want to. (The slaves that hes/she/it is training or keeping)

Honestly feels weird that the main character in a single day can go on a rape-train against HUNDREDS of bandits or ask saved "damsels in distress" for sex without any limit whatsoever.. while getting tired without being able to satisfy 2 or 3 of the slaves he/she/it owns. (and there is a high chance that there are more than 2-3..)

............................................

So what could be done about this without breaking most things that rely on it..

-Removing energy from the main char is one way, but that's not too interesting.

-Maybe increase the max energy as the player levels up ?

-Characters have a lot of extra stat points from level-ups now, maybe make it possible to increase the max energy of the main character by spending those extra points ? (honestly this feels like the best solution..)

-Maybe a spell that can recover stamina ? (probably with high mana-cost to make it hard or impossible to get into an infinite loop.. or making it so it has toxicity so one can't just spam it unless they want to end up with horrible mutations)

-Or an item (a potion?) that recovers energy but is hard to produce cause it eats up a lot of materials ? (or has high toxicity if it has low amount of materials)
 

AGamerPassingBy

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Re: Strive for Power - (mostly) text slave management game

Patches come and go.. (currently version 0.5.0.2)
..the only problem I have with the game is still the same..
..energy of the main character..

It's a static 100 regardless of levels or other stats.
It can't be raised in any way, and has no way to regen aside from ending the day.
Well, there is an Invigorate Spell that could regenerate energy in-game already. It has costly requirements tho so you can't spam it recklessly.
 
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DudePerson

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Re: Strive for Power - (mostly) text slave management game

Patches come and go.. (currently version 0.5.0.2)
Right...

So for the record, the reliable place I've found to get the patch notes without downloading the thing is here:


Seems the creator always updates that thread on itch.io first.

0.5.0.2
Fixed random start player beauty
Fixed couple guild related bugs
Fixed a bug with tattoo panel

0.5.0.1
Fixed xp bug

0.5.0
New reputation features:
On low reputation you will be hunted by local patrols. Chance is based on your reputation and is reduced with scout's awareness
Low reputation will cause slaver guilds slaves to cost more
New criminal Hub - Umbra
Access can be purchased from Sebastian
Can now sell untamed slaves to Sebastian and Umbra for quick upgrade points and reputation penalty
Refined Brand will prevent slaves from stealing and agitating others
Numerous GUI improvements
Numerous code improvements
New minor sidequest
Sprite for Ayda
Slave end of day health regeneration nerfed
Daily events will feature character portrait (if exists)
Redone most weight random chances including slave race and origin generation including both encounters and guilds
Research Subject occupation revamped to be less safe and belongs to Umbra now
Fucktoy occupation renamed into Exotic Whore
New Fucktoy occupation now available in Umbra - emphasis on subjugation and abuse
Reputation now can't drop below -50 and raise above 50
Minimum amount of xp received by character is set to 1
Handcuff price increased to 250 and prevents escape completely
Frail Trait reduces max strength by 2 and agility by 1 instead of 3/3
Modified attributes are now colorcoded in slave's tab
Fixed a couple of gear related bugs
Fixed slaves with locked relationship asking for them for levelups
Fixed tattoo effect disappearing if you apply same tattoo to too many bodyparts
Fixed leveling request of gear item
 

IdontRuin

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Re: Strive for Power - (mostly) text slave management game

Well, there is an Invigorate Spell that could regenerate energy in-game already. It has costly requirements tho so you can't spam it recklessly.
You can't use that on the main character.. and the slaves already have enough energy.
 

willaberhaben

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Re: Strive for Power - (mostly) text slave management game

You can't use that on the main character.. and the slaves already have enough energy.
If you use it on any slave it restores energy for the main character too.
 

IdontRuin

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Re: Strive for Power - (mostly) text slave management game

If you use it on any slave it restores energy for the main character too.
Just checked, okay totally missed the "caster's" part in it's description..
..probably why I was thinking it's fine as it is..
The spell has 0 toxicity and is pretty much "free"(5 mana is nonexistent..),
the stress effect on it is pretty much nil as well(even more so if you use it on some random bandits you caught).

Can't see the "costly requirements"..

..oh well, at least it's a way to forget about energy.
 

black990

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Re: Strive for Power - (mostly) text slave management game

Right...

So for the record, the reliable place I've found to get the patch notes without downloading the thing is here:


Seems the creator always updates that thread on itch.io first.
Thanks for updating the thread here
 

AGamerPassingBy

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Re: Strive for Power - (mostly) text slave management game

..probably why I was thinking it's fine as it is..
The spell has 0 toxicity and is pretty much "free"(5 mana is nonexistent..),
the stress effect on it is pretty much nil as well(even more so if you use it on some random bandits you caught).

Can't see the "costly requirements"..
Strange, for the life of me i'm sure it was supposed to use 20 mana instead. Welp. :p

I was using it to restore the energy of my slaves actually, so i can make them do much more battling and still do chores excellently at the end of the day, but the stress penalty is too punishing for me who do the "Kind" playthrough. Maybe that's why in my memory that spell is "costly". :D


Well then, i guess this takes care of your "Not Enough Energy" complaint surely?
 
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IdontRuin

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Re: Strive for Power - (mostly) text slave management game

Strange, for the life of me i'm sure it was supposed to use 20 mana instead...

Well, i was using it to restore the energy of my slaves actually, so i can make them do much more battling and still do chores excellently at the end of the day, but the stress penalty is too punishing for me who do the "Kind" playthrough. :D
Sedation is not much of a burden. (10 mana and it can fix most stress issues)
The stress penalty of invigorate gives the girls ~10 stress, Sedation drops stress by 50+, and also happens to have NO toxicity at all, which means as long as you have mana you can pretty much ignore invigorate's negative effect by it.
 

glacier

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Re: Strive for Power - (mostly) text slave management game

I just tried playing the latest build, but I couldn't figure out how to get out of the mansion. I didn't see any buttons for leaving to town or accessing portals. Did I miss something with this new interface?
 

JimmyBob100

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Re: Strive for Power - (mostly) text slave management game

I just tried playing the latest build, but I couldn't figure out how to get out of the mansion. I didn't see any buttons for leaving to town or accessing portals. Did I miss something with this new interface?
Mouse over the left side of the window and there should be a menu for mansion features and leaving to town.
 

glacier

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Re: Strive for Power - (mostly) text slave management game

Thanks, I must have forgotten about that!
 

AGamerPassingBy

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Re: Strive for Power - (mostly) text slave management game

Sedation is not much of a burden. (10 mana and it can fix most stress issues)
The stress penalty of invigorate gives the girls ~10 stress, Sedation drops stress by 50+, and also happens to have NO toxicity at all, which means as long as you have mana you can pretty much ignore invigorate's negative effect by it.
Are you sure that spell doesn't have any toxicity? What version are you playing? Cuz i remember that i wasn't really keen on using Sedation cuz it keeps intoxicating my slaves.

Or maybe that because i used too much any other spells and magic items and lab-mods on them previously so the toxicity builds up too much. Don't know.
 
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