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March 14, 2018Today is a tragedy To
those who were looking forward to selling Danero indeed I am sorry In the past I was
expecting sales on the last day of March
↓
dlsite ___ ___ 0 Since
I did not have items, I will mark it as the last day of December, but
I think that I can shorten clear selling day according to the degree of progress
■ Current game progress degree 66%
● Illustration 99%
* When there are missing illustrations Consideration
● Game system 70%
blacksmith
item granting effect
Sundry shop adjustment
battle system adjustment
trap, damage floor adjustment
● Scenario flag and story mode 30%
implementation and adjustment of flag management and image display
■ Reason for postponement of sales
● Game balance adjust
① blacksmith of strengthening the adjustment
② general store of recovery items purchase implementation
previously supplemented have been but to possession limit the number each time a dive in the form of paid goods
payment products are four types limit To, and others money by aiming to adjust the degree of difficulty by buying
※ paid product 4 types
Potion
disinfection bottle
nutritional
hot drinks
increase also in deep hierarchy and the number of paid
● Increase system content for proposals that do not make a sequel
Talk that the sequel is strict than before , so presenting a notion that the sequel will not do in the current situation
to avoid pressure and motivation reduction
by presenting the sequel
But at that time, because Danero
set up the system in trilogy in my opinion, we incorporated a bit of the second element into the first work of this time, so
some extensions have occurred
However, There is no mistake that it is definitely an interesting game than the first one I was
① Adjusting the number of times the boss or a specific enemy's actions
※ Originally
concerned with the battle which had considered only one attack, conversation or dramatic element might be able to
change the ② provocation specification
in order to emphasize the erotic element than ※, 100% successful in the provocation is valid enemy
0.7 times the damage from the enemy To
buff, erotic generation system at the time of the debuff
This allows the erotic animation considerable added Was ↓ changes to the other system to escape the previous enemy at the time of critical occurrence stagnation of ③ traps and damage the floor of the implementation of the trap and damage the floor than I thought ※ It takes time to implement ④ Management of scenario progress flags * Management of flags seems to be troublesome and takes longer than you expected ● BGM introduction Part 1 BGM used only in the area boss after the middle stage