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Humbid0 Games


sb02

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Re: Humbid0 Games

Excellent game Humbid, however it's barely begun and I'm already yanking out my hair since I haven't a clue what to do.

I'm not sure if its been brought up, but I had a glitch the first time I played in which it didn't repair the pallet town birdge like it should have (I only realised it was supposed to be repaired when I restarted due to missing out on items due to the not drawing people away from places far enough). Only thing I can think of that might have been the reason is that I went straight to Jenny and went down the more expensive path (showing her the Poxedex). Other than that I can't recall anything different that I did the first time around as opposed to the second.
My main issue at the moment is finding the aforementioned TM_Strength. I've got saves before challenging Brock (with Misty) and after challenging Brock (without Misty) and can't accomplish anything except for Misty getting kidnapped. Is that a seperate mission (I noticed Brock is around the campfire when the little cutscene happens) or am I missing something? I've tried going around both desert areas, in the caves night/day (with/without Misty) and battled most of the enemies there (in the non-Misty save at least) with nothing except the above kidnapping scene occuring.
 

fanta23

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Re: Humbid0 Games

talk to the jessie in pewter city for the clue to finding misty.
 

Humbird0

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Re: Humbid0 Games

...it didn't repair the pallet town birdge like it should have...
Staying at the Viridian City INN should fix the bridge as well.
I intended to make it so that it gets fixed by morning, regardless of what you do.
 

Humbird0

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Re: Humbid0 Games

By the way, I wonder if everyone missed the scene at the mill?
Just like the cartoon, it only occurs while Brock is in his gym.
You have to talk to a person near the entrance of Pewter City first.
... I think I'll move that guy next to the gym in the next update.
 
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Mistix

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Re: Humbid0 Games

By the way, I wonder if everyone missed the scene at the mill?
Just like the cartoon, it only occurs while Brock is in his gym.
You have to talk to a person near the entrance of Pewter City first.
... I think I'll move that guy next to the gym in the next update.
If you're referring to the scene with pikachu that envolves electricity, I got it :p
 

Akumanoko

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Re: Humbid0 Games

I actually missed the pikachu scene because I beat the gym before getting the rock-break tm. Maybe you should remove the rock on the pewter side of the map... Otherwise, good update. Pure Humbid0 style fun.

Oh, and in the spirit of pointing out possible exploits, I think you should add a cap so you can't buy an item if you already have 99+ of it. The reason is that the way it is now, you can just by air horns in Viridian and sell them in pewter to double your money, and you can keep doing so until you earn tens of thousands every run. With an item cap, there would at least be a limit on how much money you could earn per run.
 

Humbird0

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Re: Humbid0 Games

Hmm... adding an item cap would add some strategy to battles.
And adding the ability to increase it later would be a good reward.
But I thought it'd be cool to add the ability to make money by buying low and selling high.
In retrospect, I should make the profits small at first, and increase them later in the game.
On the other hand, the Pewter area has so much treasure in it that it kind of needs high prices.
 
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Allsop2604

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Re: Humbid0 Games

Hey, I saw a post earlier stating that you could add your own images. Was that in regards to the images that appear when you are fighting pokemorphs? Cause I'm loving the game but just wishing there was more sexy morphs to look at while fighting. :p
 

Alias

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Re: Humbid0 Games

Some constructive criticism.

First off, I like where this is going. You're making a game with some porn, rather than a porno with some game. It also seems like you've stayed fairly motivated for this project, which I'm excited to see. Overall I think as long as you keep doing more of what you've been doing, you'll end up with a fairly clean finished product in no time.

There are some things you might want to think about changing, though. First off, there's no variety. If one of your party is level three, they're completely 100% identical to every other level 3 out there aside from what moves they have (and I haven't really noticed any difference in moves either). There's really no use in using a particular monster other than what moves they have, which means spearow is the best monster in the game because of the debuff, and you should always use a party of five spearow. Onix should have a higher defense than other monsters, being made out of rock, for example. The way you have it now, there is no purpose to go out catching more monsters once you have your party full. This is boring. You should always be like OOOH must catch! when you see a new monster in this type of game. There's no motivation to do that if it has nothing unique about it. This type of flat levels across monsters also makes combat extremely boring especially if you're the same level - hit, hit, hit, until other dude is dead, and you're at 1 hp. Switch monsters or heal. Repeat. No strategy whatsoever.

Enemies leveling up. I've talked about this before and let it go, but I think you should take another look at it. You said you wanted the surprise value of an enemy leveling up as an oh shit moment. Okay, fine, but that value is only going to be there the very first time you do it. Your monsters are likely to die again in the game, and after that first time, it's just annoying. The main reason you might want to get rid of this mechanic, though, is because it makes enemies have an exponential difficulty curve as opposed to a linear one. If an enemy is particularly tough, it's likely to kill one of your monsters - thus becoming even MORE difficult than it already was, and suddenly you're just fighting an uphill battle.

Catching trainer's monsters. I like this mechanic. I really do. There's nothing more satisfying than fighting Brock with his own Onix (har har). But there's a big problem with this, and it's a complete lack of variety. Remember in the original pokemon games and Brock was super cool because he had an Onix, which was something you couldn't get until halfway through the game? And at the end of the bridge in the second town that guy had a Mankey? It made those fights unique and memorable. If you can just catch their pokemon, it means you can't make their fights unique because you have to have their party as a wild pokemon somewhere else. So no matter what trainers you're fighting, you've always, always been fighting their entire party in whatever area you're in as wild monsters. And if you make it so they do have unique pokemon that you can't get until later, you've just made it so players will be pigeonholed into saving/reloading until they catch all that particular trainer's monsters that are unique.

Something to think about. Interested to hear your response.
 

sb02

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Re: Humbid0 Games

talk to the jessie in pewter city for the clue to finding misty.
Thanks for the tip, I'll check it out.

Staying at the Viridian City INN should fix the bridge as well.
I intended to make it so that it gets fixed by morning, regardless of what you do.
Ah, that makes sense now that I think about it. My reaction the first play-through was something like "why pay 5 for that?", whereas the second time I stayed at the inn. Cheers for clarifying.

By the way, I wonder if everyone missed the scene at the mill?
Just like the cartoon, it only occurs while Brock is in his gym.
You have to talk to a person near the entrance of Pewter City first.
... I think I'll move that guy next to the gym in the next update.
That's the reason I've been looking for TM_Strength, to get to the mill ;).
 

fanta23

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Re: Humbid0 Games

Some constructive criticism. yada yad yada....
Something to think about. Interested to hear your response.
You do realize this is a porn game right not an actual Pokémon remake. It’s intended to be like "hey I have enough Pokémon to beat so and so then I can then see a funny or sexy situation involving them when they lose. Not damn I wish I could play the real Pokémon they emulators for that.

Note: I realize it some criticism but you’re making points to try and turn into an actual Pokémon game not a SPOOF.
 

Humbird0

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Re: Humbid0 Games

Hey, I saw a post earlier stating that you could add your own images. Was that in regards to the images that appear when you are fighting pokemorphs? Cause I'm loving the game but just wishing there was more sexy morphs to look at while fighting. :p
Nearly all of the graphics are loaded from external files, so it would be pretty easy to change them.
For example, the battle graphics for Pikachu are here:
swf\pokemon\pikachu\
 

Humbird0

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Re: Humbid0 Games

Some constructive criticism.
First off, I like where this is going. You're making a game with some porn, rather than a porno with some game. It also seems like you've stayed fairly motivated for this project, which I'm excited to see. Overall I think as long as you keep doing more of what you've been doing, you'll end up with a fairly clean finished product in no time.

There are some things you might want to think about changing, though. First off, there's no variety. If one of your party is level three, they're completely 100% identical to every other level 3 out there aside from what moves they have (and I haven't really noticed any difference in moves either). There's really no use in using a particular monster other than what moves they have, which means spearow is the best monster in the game because of the debuff, and you should always use a party of five spearow. Onix should have a higher defense than other monsters, being made out of rock, for example. The way you have it now, there is no purpose to go out catching more monsters once you have your party full. This is boring. You should always be like OOOH must catch! when you see a new monster in this type of game. There's no motivation to do that if it has nothing unique about it. This type of flat levels across monsters also makes combat extremely boring especially if you're the same level - hit, hit, hit, until other dude is dead, and you're at 1 hp. Switch monsters or heal. Repeat. No strategy whatsoever.

Enemies leveling up. I've talked about this before and let it go, but I think you should take another look at it. You said you wanted the surprise value of an enemy leveling up as an oh shit moment. Okay, fine, but that value is only going to be there the very first time you do it. Your monsters are likely to die again in the game, and after that first time, it's just annoying. The main reason you might want to get rid of this mechanic, though, is because it makes enemies have an exponential difficulty curve as opposed to a linear one. If an enemy is particularly tough, it's likely to kill one of your monsters - thus becoming even MORE difficult than it already was, and suddenly you're just fighting an uphill battle.

Catching trainer's monsters. I like this mechanic. I really do. There's nothing more satisfying than fighting Brock with his own Onix (har har). But there's a big problem with this, and it's a complete lack of variety. Remember in the original pokemon games and Brock was super cool because he had an Onix, which was something you couldn't get until halfway through the game? And at the end of the bridge in the second town that guy had a Mankey? It made those fights unique and memorable. If you can just catch their pokemon, it means you can't make their fights unique because you have to have their party as a wild pokemon somewhere else. So no matter what trainers you're fighting, you've always, always been fighting their entire party in whatever area you're in as wild monsters. And if you make it so they do have unique pokemon that you can't get until later, you've just made it so players will be pigeonholed into saving/reloading until they catch all that particular trainer's monsters that are unique.
Something to think about. Interested to hear your response.
Actually, the enemies won't get exponentially harder because Pokemon cannot level-up against weaker opponents.
In other words, your opponent cannot level-up a second time.
You'll never find yourself in a battle against an opponent 2 levels above you.

I deliberately simplified things for myself by removing most of the stats.
Maybe I should add some random variation in each Pokemon's attack power and HP. That way, with a large enough variation, even the same battles will play out differently... in theory. But I'd need to be careful not to negate the strategic significance of weaknesses.

You can get actually get an Onix elsewhere in Pewter.
What makes Brock's battle unique is Brock himself.
His unexpected CUT attack is strong against plant Pokemon which would otherwise be excellent in a battle against rock Pokemon.
And his "harden" ability forces you to strategize a little.

Although my game isn't perfect, I pretty sure it's better than the original Pokemon games. When I tried playing Pokemon Blue, I noticed that most of the time, I was walking back and forth, fighting the same Pokemon over and over, with the same attack. Repetition is boring.
I think I've managed to add at least some variety by starting everyone off with 2 moves, and adding a level cap to discourage staying in one place for long.
But I admit that most battles fall into a common strategy of using Pikachu's stun, followed by Spearow's sand-attack.
At least rock Pokemon discourage you from using Pikachu since she's weak against them.

I admit that meeting trainers with unique Pokemon would make them more memorable, but I've limited my game's plan to have only 16 Pokemon because I'm going to be drawing all of them.
And I want each area to have at least 2 Pokemon each.

I might sound like I'm being a little defensive, but I'm glad to get feedback like this. It's always helpful for me to re-think things once in awhile.
 
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Akumanoko

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Re: Humbid0 Games

Actually, the enemies won't get exponentially harder because Pokemon cannot level-up against weaker opponents.
In other words, your opponent cannot level-up a second time.
You'll never find yourself in a battle against an opponent 2 levels above you.

I deliberately simplified things for myself by removing most of the stats.
Maybe I should add some random variation in each Pokemon's attack power and HP. That way, with a large enough variation, even the same battles will play out differently... in theory. But I'd need to be careful not to negate the strategic significance of weaknesses.

You can get actually get an Onix elsewhere in Pewter.
What makes Brock's battle unique is Brock himself.
His unexpected CUT attack is strong against plant Pokemon which would otherwise be excellent in a battle against rock Pokemon.
And his "harden" ability forces you to strategize a little.

Although my game isn't perfect, I pretty sure it's better than the original Pokemon games. When I tried playing Pokemon Blue, I noticed that most of the time, I was walking back and forth, fighting the same Pokemon over and over, with the same attack. Repetition is boring.
I think I've managed to add at least some variety by starting everyone off with 2 moves, and adding a level cap to discourage staying in one place for long.
But I admit that most battles fall into a common strategy of using Pikachu's stun, followed by Spearow's sand-attack.
At least rock Pokemon discourage you from using Pikachu since she's weak against them.

I admit that meeting trainers with unique Pokemon would make them more memorable, but I've limited my game's plan to have only 16 Pokemon because I'm going to be drawing all of them.
And I want each area to have at least 2 Pokemon each.

I might sound like I'm being a little defensive, but I'm glad to get feedback like this. It's always helpful for me to re-think things once in awhile.
I'm not sure you can actually get any grass types before facing Brock... Can you?

Also, if you want to play a pokémon game, play pokémon ruby/sapphire/emerald, or Leaf Green/Fire Red. A lot of the balance/variety problems in the early generations where solved by third gen.
 

Humbird0

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Re: Humbid0 Games

There is one grass-type before Brock in my game. (though it's not literally a plant)
It's kind of well hidden.
A woman at the Viridian pokemon center gives you a hint.
 

slpowerhouse

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Re: Humbid0 Games

There is one grass-type before Brock in my game. (though it's not literally a plant)
It's kind of well hidden.
A woman at the Viridian pokemon center gives you a hint.
I think you should check again. I cuaght most if not all of the pokemon that are in this game already and my list so far is

Pikachu
Rattatata
Sperrow
Caterpie
Diglet
Onix

None of these are grass type.

Also is it possible for the pokemon to learn more than 2 moves and if so what levels will they be learning the new moves at?
 

versal

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Re: Humbid0 Games

I think you should check again. I cuaght most if not all of the pokemon that are in this game already and my list so far is

Pikachu
Rattatata
Sperrow
Caterpie
Diglet
Onix

None of these are grass type.

Also is it possible for the pokemon to learn more than 2 moves and if so what levels will they be learning the new moves at?
i think it's caterpie. i mean the lady did say that that is the most powerful pokemon in the game currently. it would make since that it would be if it is the only pokemon the gym leaders pokemon is weak to. plus in the pokedax it say's caterpie is a plant
 

Kusanagi

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Re: Humbid0 Games

A couple things.

Whenever I try to fight Diglett, my character is always the one that gets horny when I touch it, instead of the Diglett getting horny. Is that intentional? I also apologize if it has been asked before, but I can't find it.

Misty seems to change clothes depending on certain things. And I don't mean just for the scene, I mean, like, after the scene, if she appears again, she'll be in the clothes from that scene, rather than w/e she had previously. Like when I stayed at Ash's house, every scene from then on she was in, she was in her nightie. Or like at the Pewter brothel/saloon (are the girls there not complete, btw? If they're not, okay then, but if so, they ain't working), she'll change into her shirt and undies, and from then on she'll be in those.

Also, the framerate drops for me whenever the time of day is 'overcast'. Might just be me, idk.
 
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