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(7th Dream) Pretty Warrior May Cry (Read the *updated* First Post)

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    #91
    Re: (7th Dream) Pretty Warrior May Cry (EXPECTED RELEASE DATE 12/10)

    someone wrote something about dungeon keeper ... and i got really exited.

    then i tried the demo... and cried.
    "Censorship is telling a man he can't have a steak just because a baby can't chew it."
    - Mark Twain

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      #92
      Re: (7th Dream) Pretty Warrior May Cry (EXPECTED RELEASE DATE 12/10)

      Turns out I'm still having troubles with the saving system; it works, but it seems to erase the save files every x minutes when the game is closed, and when I reboot the computer the saves get wiped.

      Again, running on windows 7 and using full admin on the program, no restrictions, just non-functioning save files.

      EDIT: It just occured to me I should mention that I've never, ever had this problem with games that create external save files. While I've rarely had it to begin with, it's only ever been with internal saving, like this game.
      Last edited by Games Dude; 6th December 2011, 12:02.

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        #93
        Re: (7th Dream) Pretty Warrior May Cry (EXPECTED RELEASE DATE 12/10)

        Hi Guys,
        Here is the fixed demo as I talked yesterday:
        http://www.mediafire.com/?w5uhx7k53dz8d6e

        Thanx for your support again, We will keep improve it with your feedbacks.

        From my position, I don't understand why people spend money to buy a game they like, then just hurt the game dev by sharing it which bring themself no benefit.... The free copies always show up all over the internet by the same day we release the game, that kills at least 90% of sales, And no one buy the game after a few weeks later. Most independent developers have no interest to improve the game,fixed the bugs, making the free upgrade packs while 90% of user didn't pay.

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          #94
          Re: (7th Dream) Pretty Warrior May Cry (EXPECTED RELEASE DATE 12/10)

          Originally posted by Games Dude View Post
          Turns out I'm still having troubles with the saving system; it works, but it seems to erase the save files every x minutes when the game is closed, and when I reboot the computer the saves get wiped.

          Again, running on windows 7 and using full admin on the program, no restrictions, just non-functioning save files.

          EDIT: It just occured to me I should mention that I've never, ever had this problem with games that create external save files. While I've rarely had it to begin with, it's only ever been with internal saving, like this game.
          I guess it's because of your setting of flash player, try give it more "local space".

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            #95
            Re: (7th Dream) Pretty Warrior May Cry (EXPECTED RELEASE DATE 12/10)

            i like poor sakura,pretty 3d flash art,hope this will be the next damm good series
            and hope i can ffff the preg, not sell her and end game lol

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              #96
              Re: (7th Dream) Pretty Warrior May Cry (EXPECTED RELEASE DATE 12/10)

              Originally posted by 7thdream View Post
              Hi Guys,
              Here is the fixed demo as I talked yesterday:
              http://www.mediafire.com/?w5uhx7k53dz8d6e

              Thanx for your support again, We will keep improve it with your feedbacks.
              A silly question, but will the updates be included on the expected released version on 12/10 on dlsite? Or will the patch be a separate file?
              I DO NOT REGRET DEATH BY MOE
              Spoiler

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                #97
                Re: (7th Dream) Pretty Warrior May Cry (EXPECTED RELEASE DATE 12/10)

                Originally posted by 7thdream View Post
                I guess it's because of your setting of flash player, try give it more "local space".
                Huh?

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                  #98
                  Re: (7th Dream) Pretty Warrior May Cry (EXPECTED RELEASE DATE 12/10)

                  Originally posted by Games Dude View Post
                  Huh?
                  Flash player only has a given amount of space for data (like save games) by design. Right click in game, and click settings. Slide the bar over to the right quite a bit, mine shows it's using 1126k without even having a save game. I'd say 10MB or higher.

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                    #99
                    Re: (7th Dream) Pretty Warrior May Cry (EXPECTED RELEASE DATE 12/10)

                    That seems to have worked for now, thank you. (I set the storage to unlimited, so yeah)

                    I'll be sure to mention if it stops working again.

                    EDIT: It doesn't seem to be saving my settings... trying again.

                    (I go to the proper tab, drag over to max, then click close.)

                    EDIT Again: Nope, it's not keeping my settings.

                    I change it to max, it resets on close.

                    I check the "never ask me again" box and it sets the bar at 0.

                    I don't know what to do. I'm running it as admin and it still won't work.
                    Last edited by Games Dude; 6th December 2011, 22:26.

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                      Re: (7th Dream) Pretty Warrior May Cry (EXPECTED RELEASE DATE 12/10)

                      Spoiler


                      IDK, I never tried editing the settings. That might be a bug, whereas the issue with saves was that allotted storage space. Admin shouldn't make a difference as it's a flash game; they don't follow the same rules for disk access as other games.
                      Last edited by blackraven1425; 6th December 2011, 22:43.

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                        Re: (7th Dream) Pretty Warrior May Cry (EXPECTED RELEASE DATE 12/10)

                        Suggestion:
                        Uh one more "balance" type idea. Could you guys allow the option to lengthen the amount of time between different heroes entering the dungeon? I feel that by the last two chapters in the demo, I always get one big fight in only one spot (near the entrance) since the time it takes to kill or convert heroes far exceeds the rate at which they enter. This would give the effect of spreading the heroes out across the dungeon and allowing you to engage each in a different manner (different monsters). It would also let you dig more of a dungeon and enjoy the levels longer.
                        This is just my opinion based on the demo, the other chapters you've designed might well be different already.

                        Comment


                          Re: (7th Dream) Pretty Warrior May Cry (EXPECTED RELEASE DATE 12/10)

                          Originally posted by Eldanesh69 View Post
                          Suggestion:
                          Uh one more "balance" type idea. Could you guys allow the option to lengthen the amount of time between different heroes entering the dungeon? I feel that by the last two chapters in the demo, I always get one big fight in only one spot (near the entrance) since the time it takes to kill or convert heroes far exceeds the rate at which they enter. This would give the effect of spreading the heroes out across the dungeon and allowing you to engage each in a different manner (different monsters). It would also let you dig more of a dungeon and enjoy the levels longer.
                          This is just my opinion based on the demo, the other chapters you've designed might well be different already.
                          Don't make your army near the entrance, just dig down really deep, then once the first guy get around half way through the path, drop a monster near your boss, then the monster can pick up the souls and walk toward the guy, the rest of the enemy you can just throw orcs at them to stall for time (again, avoid the area near the entrance so you can actually throw more fodder orcs to prevent further enemies down the line).

                          Comment


                            Re: (7th Dream) Pretty Warrior May Cry (EXPECTED RELEASE DATE 12/10)

                            Originally posted by Eldanesh69 View Post
                            Suggestion:
                            Uh one more "balance" type idea. Could you guys allow the option to lengthen the amount of time between different heroes entering the dungeon? I feel that by the last two chapters in the demo, I always get one big fight in only one spot (near the entrance) since the time it takes to kill or convert heroes far exceeds the rate at which they enter. This would give the effect of spreading the heroes out across the dungeon and allowing you to engage each in a different manner (different monsters). It would also let you dig more of a dungeon and enjoy the levels longer.
                            This is just my opinion based on the demo, the other chapters you've designed might well be different already.
                            Yeah I agree that things can get a bit clusterfuck-ish in the beginning, but to some degree I think they were going for that. If your dungeon has enough turns and dead ends, they're bound to be separated and mercilessly raped.

                            Comment


                              Re: (7th Dream) Pretty Warrior May Cry (EXPECTED RELEASE DATE 12/10)

                              Originally posted by Games Dude View Post
                              I agree with that entirely; if the dev puts the time in, they deserve the money. Personally my problem is that I don't have a credit card unless I bum off of someone... and I'm not exactly gonna call up my bro and ask "hey man, I got a porn game I wanna buy for $20, mind if you let me use your credit card?" So I wind getting it from shares. I don't redistribute the good ones though, 'cuz that's like a slap in the face to the devs, especially if you support them.
                              Do you not have a checking account? Pretty much any bank will issue a debit card for a checking account, and pretty much any debit card can be used in place of a credit card. It's hard for me to believe that anybody who's allowed to be on this forum (read: over 18) has never had a job or even an account to put money in. Unless your bank is super backwater and old fashioned and doesn't know what a debit card is. I'm curious since I've never had a credit card and I've still been able to give my support to the devs I like for years.
                              Pet peeves: Quoting a massive, ten-page post in order to say two words in response.

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                                Re: (7th Dream) Pretty Warrior May Cry (EXPECTED RELEASE DATE 12/10)

                                Originally posted by Alias View Post
                                Do you not have a checking account? Pretty much any bank will issue a debit card for a checking account, and pretty much any debit card can be used in place of a credit card. It's hard for me to believe that anybody who's allowed to be on this forum (read: over 18) has never had a job or even an account to put money in. Unless your bank is super backwater and old fashioned and doesn't know what a debit card is. I'm curious since I've never had a credit card and I've still been able to give my support to the devs I like for years.
                                No I don't have a checking account, and the only job I've ever had, (which I lost some time ago and haven't found a new one -_-) payed me in cash. I never bothered with a bank account because I could buy everything in hardcopy.

                                This did result in fewer online purchases, unless I could convince someone else to use their credit card (see what Alias quoted, minus the porn part).

                                In the end I just wound up putting off the process of setting up an account untill I had income to store, which would obviously require another job.

                                So yeah.

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