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Mitsuko X Space Escape


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captain garlock

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Re: Anybody want updated Mitsuko X?

back to the topic at hand why dosn't Uriel_man just post what he as completed and leave it at that, on his blog he's got a line graft. He should just post what's left and then close the project.
He said he was going to upload his current work, today, so to speak. Download and then delete his blog off your "watch" list if you feel like it :)
 

Crossbow1701

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Re: Anybody want updated Mitsuko X?

He said he was going to upload his current work, today, so to speak. Download and then delete his blog off your "watch" list if you feel like it :)
I just checked the site nothing.
 

fendo11

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Re: Anybody want updated Mitsuko X?

Sadly, last version is up, scroll down to the usual download section on the right, the date will be today
 

Crossbow1701

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Re: Anybody want updated Mitsuko X?

Sadly, last version is up, scroll down to the usual download section on the right, the date will be today
shit that's the version i got when it was first posted. So no half-done slime.
 

fendo11

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Re: Anybody want updated Mitsuko X?

i cant exactly test it yet, but can someone list any changes made?
 

Crossbow1701

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Re: Anybody want updated Mitsuko X?

i cant exactly test it yet, but can someone list any changes made?
I downloaded it last night and it still got my saves from when it was first posted, which means I beat the clay-man but I can't advance to the next lvl. So pretty much nothing was changed or added.
 

Mr.Noname

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Re: Anybody want updated Mitsuko X?

i cant exactly test it yet, but can someone list any changes made?
The Things that were added:

-Intro to the ''Game'' (Good intro to see what was going on about the game....But unfinished)

-Tutorial

-Slime enemy with
2 of 5 animations since the other ones seem to not have been well programed (well, they glitch out all of a sudden)


and yep...



That's All folks! I think...
 
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Crossbow1701

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Re: Anybody want updated Mitsuko X?

The Things that were added:

-Intro to the ''Game'' (Good intro to see what was going on about the game....But unfinished)

-Tutorial

-Slime enemy with
2 of 5 animations since the other ones seem to not have been well programed (well, they glitch out all of a sudden)


and yep...



That's All folks! I think...
you got it to working? I couldn't.
 

Mr.Noname

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Re: Anybody want updated Mitsuko X?

you got it to working? I couldn't.
The only way i actually got it to work was ''Open With'' and then select firefox, it will open a tab with the 'game'

The other way is From flash player since its a .swf file, but haven't tried that yet
 

super_slicer

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Re: Anybody want updated Mitsuko X?

for me the game-screen is off-center.

Also added are the "explosion" and matsturbation techniques.
 

Vinceras

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Re: Anybody want updated Mitsuko X?

No wonder he quit...those slimes are so buggy he probably got frustrated and decided it wasn't worth it. meh
 

super_slicer

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Re: Anybody want updated Mitsuko X?

Actually it just looks like their animations are incomplete. That being said it's a wonder they work at all.
 

fatmancory

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Re: Anybody want updated Mitsuko X?

to be honest i didn't think he would post the the last version, ask and you will receive i guess.
 

ToxicShock

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Re: Anybody want updated Mitsuko X?

That's respectable.
 

herfmat

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Re: Anybody want updated Mitsuko X?

I don't suppose anyone's gonna try or really be able to pick up where he left off.
 
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mahoro.andou

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Re: Anybody want updated Mitsuko X?

TT_TT one of the best games i played :( sigh......
 

thswherizat

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Re: Anybody want updated Mitsuko X?

I'm trying to use cheat engine to edit the health files, but I can't figure it out. Can anyone help me with it?
 

Ayra

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Re: Anybody want updated Mitsuko X?

I can't say I blame the creator here... It's a case of too much ambition, and simply putting way too much H-content for each monster in a decent platformer.

In a regular platformer, making a new simple enemy requires an attack animation, a moving animation, a "being hit animation" and a standing animation. Depending on the enemy and game type, you can sometime get by with even less than that.

In this game, every monster has (I think) 6 "aggress" animations. That's more than double the animations you need to make a functional monster gameplay-wise! Not only that, all those animations requires also animating the main character and have them interact properly, which makes every single of those animation far more work. Wasn't there some "struggle" animations on top of that too?

So to add a new monster type in Mitsuko X, I'll assume that the time-spent ratio was roughly 10% make function and 90% h-content... With a ratio like that, it's pretty much impossible to build a good, long platformer with a decent enemy variety. It was a good concept (and the implementation was actually quite good, impressive for one person on his spare time), but it's pretty much impossible to pull off long term without having an extremely dedicated team with a ton of time to spend on the project.
 

Crossbow1701

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Re: Anybody want updated Mitsuko X?

I can't say I blame the creator here... It's a case of too much ambition, and simply putting way too much H-content for each monster in a decent platformer.

In a regular platformer, making a new simple enemy requires an attack animation, a moving animation, a "being hit animation" and a standing animation. Depending on the enemy and game type, you can sometime get by with even less than that.

In this game, every monster has (I think) 6 "aggress" animations. That's more than double the animations you need to make a functional monster gameplay-wise! Not only that, all those animations requires also animating the main character and have them interact properly, which makes every single of those animation far more work. Wasn't there some "struggle" animations on top of that too?

So to add a new monster type in Mitsuko X, I'll assume that the time-spent ratio was roughly 10% make function and 90% h-content... With a ratio like that, it's pretty much impossible to build a good, long platformer with a decent enemy variety. It was a good concept (and the implementation was actually quite good, impressive for one person on his spare time), but it's pretty much impossible to pull off long term without having an extremely dedicated team with a ton of time to spend on the project.
well what about Project X. I know we hasn't seen any new releases in a long time, but isn't it pretty much a couple of people doing the game? Zeta doesn't really have a team working on the game but she still gets shit done.
 
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