Evil Emperor Proteus
Demon Girl Pro
- Joined
- Sep 12, 2010
- Messages
- 133
- Reputation score
- 8
Re: Echidna Wars
Well, what's right for you might not be right for some, though you never made any hints you were trying to make any points. You simply stated a fact.
But anyway, how about we get a discussion going? What kind of enemies do you guys wanna see?
Personally I'd like to see large, durable but slow moving enemies. The next level might be in a forest, going by the map, so maybe the giant worm from fromage could reappear for that, but in catarpillar form. A Giant Snail could also fit that bill.
I'd also like to see some enemies that suck you toward them without having to be dazed/downed, and maybe an enemy or two that can fire a slow moving cloud projectile that stuns you for a brief moment if it makes contact with your character, but could be dispersed by firing at it a few times. Maybe have a pitcher plant that releases a slow moving gas cloud. Should add an exciting sense of danger.
Well, what's right for you might not be right for some, though you never made any hints you were trying to make any points. You simply stated a fact.
But anyway, how about we get a discussion going? What kind of enemies do you guys wanna see?
Personally I'd like to see large, durable but slow moving enemies. The next level might be in a forest, going by the map, so maybe the giant worm from fromage could reappear for that, but in catarpillar form. A Giant Snail could also fit that bill.
I'd also like to see some enemies that suck you toward them without having to be dazed/downed, and maybe an enemy or two that can fire a slow moving cloud projectile that stuns you for a brief moment if it makes contact with your character, but could be dispersed by firing at it a few times. Maybe have a pitcher plant that releases a slow moving gas cloud. Should add an exciting sense of danger.
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