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Sakyubasu no Tatakai: Act II

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    [Incomplete] Sakyubasu no Tatakai: Act II

    (Yes, this did previously say 'abandoned' in the title. Gorepete lives once more, and is working on this again.)

    Succubus' Battle: Act II

    Not really a game yet, according to Gorepete.
    Mostly just control scheme and combat revamping, as well as tune ups to weapons, armord, skills, enemies, etc.
    Complain in his thread on LoK forums now if there's something you didn't like about Act I.

    Act II LoK thread: http://legendofkrystal.com/forum/vie...php?f=7&t=2630

    Act I ULMF thread: http://www.ulmf.org/bbs/showthread.php?t=16641
    Act I LoK thread: http://legendofkrystal.com/forum/vie...php?f=7&t=1241

    Updates:
    Originally posted by Gorepete
    4/27
    - sex animations should now reflect the classes involved
    - changed army interface so you can't exit without having a squad of at least 3
    - temporarily disabled the "Items" tab since it was causing issues not implemented
    - fixed a bug where the last card in your hand would get deleted when the enemy summoned a monster
    - added unit movement and attack range to the overlay
    - added Squad setup in the Army menu
    -- increased starting units to 30
    -- Army -> squad will allow you to select up to 15 combat units to use
    --- your captain unit has 100% chance of being in your hand when combat begins
    --- one of your two lead units will be in your hand when combat begins (50%)
    - randomized ranks just so there would be some versatile mana values to play around with

    4/25
    - *fixed a bug where the sex intro would spaz out when multiple enemies were killed
    -- as a side effect of the fix, only death by regular attack will trigger a scene (no poison, flare, impact deaths)
    - *quick fix to a bug that wouldn't let you use Corrupting Lust after the turn it became available
    - added combat sex functionality
    - Eva's lust bar will fill over the course of 5 turns
    - Once full, you can trigger her special ability Corrupting Lust
    -- While Corrupting Lust is active (1 turn) any enemy units defeated will trigger a scene
    -- This will later be used to acquire new units and equipement once I have the Army interface complete
    - added the bones for the army interface
    - changed a few ui items

    4/24
    - added Eva and Beez to stand in as initial captains
    - fixed bug related to dying while under the effect of poison
    - cleaned up some stuff
    Thanks to Minerve for pointing this out.
    Last edited by Kusanagi; 29th April 2015, 06:19. Reason: Gorepete drank a potion or something and is back to working on this.

    Spoiler

    #2
    Re: Sakyubasu no Tatakai: Act II

    I didn't even know they finished the first game.


    List of Adult Flash Websites
    http://www.ulmf.org/bbs/showthread.php?t=27441

    List of websites providing fake downloads
    http://www.ulmf.org/bbs/showthread.php?t=26002

    The PM system is broken on this account so if you need to contact me, send it to my alt AceofWindPMOnly, I will check it every so often.

    Comment


      #3
      Re: Sakyubasu no Tatakai: Act II

      Originally posted by AceofWind View Post
      I didn't even know they finished the first game.
      Only recently if memory serves, about a month at best.

      Haven't finished it myself, constantly raging due to control issues >.<

      Comment


        #4
        Re: Sakyubasu no Tatakai: Act II

        I cannot finish the first one too 'cos it runs to fast on my computer Oo - and I am too lazy to change that.

        But yep, I liked the first one it's why I was lookin' for the second ^^

        Comment


          #5
          Re: Sakyubasu no Tatakai: Act II

          New summon mechanic. Take damage to gain rage, which you need a full bar of to activate summons.

          Spoiler

          Comment


            #6
            Re: Sakyubasu no Tatakai: Act II

            LOL 2 DAYS.

            He's testing out a turn-based battle mechanic, which would be added on with the current gameplay, I believe, rather than changing the gameplay to only turn-based.

            Spoiler

            Comment


              #7
              Re: Sakyubasu no Tatakai: Act II

              H-game in development with no H yet but turn based combat is being added in addition to the already in place side-scrolling?

              Comment


                #8
                Re: Sakyubasu no Tatakai: Act II

                Is that a good ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff or bad one?

                Comment


                  #9
                  Re: Sakyubasu no Tatakai: Act II

                  idk most people don't use that FFFFFFFFFFFFUUUUUUUUUU meme as a good thing. I don't think he likes the idea. Me personally I trust you gore I enjoyed the last one immensely.

                  Comment


                    #10
                    Re: Sakyubasu no Tatakai: Act II

                    Certainly not a good one... Maybe it's neither a good notr a bad: I was myself kinda disappointed when I saw that - actually I was disappointed when I didn't get how to win the "chess-like".

                    But I think that what he means is that there ain't H-content yet while everyone is waiting for this. I cannot agree as I don't like Hentaļ - don't ask why I'm here, it's a long story - but it's true that I would like to have more fights and content in the game.

                    Otherwise, as said Sniff: you've done a pretty nice job on the first part, we're expecting the same but doing the best needs time, so we'll give ya

                    Comment


                      #11
                      Re: Sakyubasu no Tatakai: Act II

                      It's a frustrated one, though please do take it with a grain of salt, I understand it makes far more sense to work on mechanics and code before hentai from a design standpoint.

                      Comment


                        #12
                        Re: Sakyubasu no Tatakai: Act II

                        Little bit of a necro here, but for those who might not have checked in at the LoK thread for this, Gorepete said this game's on hold for the time being. Something about working on another game that goes back to his/her roots. Not sure what that means myself, as SnT was my introduction to Gorepete's work.

                        Comment


                          #13
                          Re: Sakyubasu no Tatakai: Act II

                          And here is that game he switched to: http://www.legendofkrystal.com/forum...t=3056&cache=1

                          http://www.ulmf.org/bbs/showthread.php?t=21939

                          Spoiler

                          Comment


                            #14
                            Re: [Abandoned] Sakyubasu no Tatakai: Act II

                            Well he's given up and gone into retirement due to it being too much like work instead of being fun so now he's just helping out with making games.
                            This explains it better : http://www.legendofkrystal.com/forum...t=3131&cache=1
                            Currently Sharing Via PM ONLY: http://www.dlsite.com/maniax/work/=/.../RJ181610.html, http://www.dlsite.com/maniax/work/=/.../RJ176271.html, http://www.dlsite.com/maniax/work/=/.../RJ151500.html.
                            Versions Shared ca be not 100% up to date.
                            Don't see a game you want? PM me asking about it with reasonable information about it, eg: DLsite link, full english & japanese name, developer website, thread link. (Some games won't be shared so developers make a living still)

                            Comment


                              #15
                              Re: [Abandoned] Sakyubasu no Tatakai: Act II

                              Bumping an old-ass thread here, but Gorepete has once again begun work on this game, and he's made some decent progress in the past while.

                              Comment

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