Re: Breeding Season
I'd like to chime in here. First of all, they're not getting 30000$ per month. Even if everyone who is patron would pay, they still have a 30-40% cut from that 30k bucks. So it's more like 15k - 18k per month.
They're furthermore hiring a fifth developer soon, so we can hope an increasing speed in development.
To those who say that this game is not making progress - they have been restarting the project multiple times, last restart was early this year, and increasing the quality every time.
I can undestand that a day-one-patron might feel tricked due to the restarts, but they definitely helped raising the quality.
I honestly wouldn't pay for the 5.3 version, but the current quality is high enough for me to pledge.
You also have to keep in mind that this game will feature over 600 different animations when it's done (yes 600, and yes that sounds insane) with basic breeding animations, harvesting animations, a main story an dozen of events which can be triggered or happen at random.
Right now they are finishing the core elements like fishing or alchemy, while also implementing the first last-gen. animations. When they've done that they hopefully will start to implement the story. Until then there is indeed not much to do. I'd consider to see these alpha stages more like a techdemo than a storydemo.
As for the complains that the bestiality elements is missing in the latest designs, keep in mind that there will be a feral trait implemented, which causes the monster to look way more animal-like.
At last I want to say that, in comparison to Future Fragments, this game is way more complex. Not that I don't like FF, I'm a patron afterall, but the groundlaying work that has to be done for FF is way less than for BS.
Anyways, we will see how the development will turn out when the basics have been implemented, which I hope will happen in the next two to three months. And if you wonder why I know all that stuff; all the developers are streaming (ir-)regularly on workdays. Feel free to join and ask questions.
I'd like to chime in here. First of all, they're not getting 30000$ per month. Even if everyone who is patron would pay, they still have a 30-40% cut from that 30k bucks. So it's more like 15k - 18k per month.
They're furthermore hiring a fifth developer soon, so we can hope an increasing speed in development.
To those who say that this game is not making progress - they have been restarting the project multiple times, last restart was early this year, and increasing the quality every time.
I can undestand that a day-one-patron might feel tricked due to the restarts, but they definitely helped raising the quality.
I honestly wouldn't pay for the 5.3 version, but the current quality is high enough for me to pledge.
You also have to keep in mind that this game will feature over 600 different animations when it's done (yes 600, and yes that sounds insane) with basic breeding animations, harvesting animations, a main story an dozen of events which can be triggered or happen at random.
Right now they are finishing the core elements like fishing or alchemy, while also implementing the first last-gen. animations. When they've done that they hopefully will start to implement the story. Until then there is indeed not much to do. I'd consider to see these alpha stages more like a techdemo than a storydemo.
As for the complains that the bestiality elements is missing in the latest designs, keep in mind that there will be a feral trait implemented, which causes the monster to look way more animal-like.
At last I want to say that, in comparison to Future Fragments, this game is way more complex. Not that I don't like FF, I'm a patron afterall, but the groundlaying work that has to be done for FF is way less than for BS.
Anyways, we will see how the development will turn out when the basics have been implemented, which I hope will happen in the next two to three months. And if you wonder why I know all that stuff; all the developers are streaming (ir-)regularly on workdays. Feel free to join and ask questions.