While the Patreon changes are obnoxious, in the case of this game I don't feel it is going to cause too drastic a change to warrant this many people saying they're turned off from the product. It's annoying, yes, but game-breaking, certainly not -- the core of the game will easily stay the same. The only thing that's really being forced to change now is some theme elements, which from how I look at it, really doesn't affect the gameplay.
Right now, sure, there are forced-sex themes in the game. The enemies have a couple ways to initiate, but these are just fluff on an otherwise standard metroidvania. B.E. calls for enemies to initiate, as does you getting knocked down from being struck too many times. But these in themselves don't cause damage -- they're just additional delays. You can easily get up from being knocked down, or wait it out with B.E. If an enemy initiates a forced animation, you don't take damage either -- unless you try to skip the animation. You're free to let the animation finish, and then get up on your own without any loss (in the current game, anyway). The common "left and right spam = escape" functionality actually hurts you in this game, where-as others often require it as a means to get through the animation without greater harm.
Changing the theme element of this of course is unfortunate -- some of us really like the forced sex component (well, I'm sure a good bit of us get into this peculiar genre with things like Demon Girl and the like). For some games, forced sex is the entire theme, even if it's just a theme wrapper... And gameplay wise, often initiated badly. I'd say take a look at any of the Demon Girl spin-off games. If you're in any way competent with dodging, these games hardly pose any challenge if you consider the meta of it:
* You can lose 2 layers of clothing before sex animations take over.
* You have a fire blast that can be used 3 times to clear the screen (or auto-escape in some cases).
* You can escape 3-4 enemies with the escape button spam. This takes longer each time, but is not a challenge or even a fun gameplay mechanic.
* You can endure ~2-3 more attacks beyond that by watching the animation and taking damage, depending.
That sort of game depends on the sex animation as the punishment for being caught too many times, and you lose HP while it happens -- but those animations are just themed elements. It could easily just be a bird fighting with cats or something. Crisis Point does not even suffer from this issue -- consenting through any of the incidental animations is more rewarding than attempting to skip them. It's just a theme flavor added to a traditional game style for those who want a sexy feel -- and while changing the flavor of that theme slightly is unfortunate, it is still the same game, really.
I've considered the role of sex in games a lot. I've often found, like mentioned above, that it's often just a theme added to it to spice it up. It may actually be a VERY basic game -- walk left and right and hit space bar to punch, maybe. But you focus on the theme, then the gameplay is secondary and people don't mind so much.
You can usually tell which a game focused on, because the second element is unnecessary. Demon Girl and all its spinoffs really don't even need the gameplay -- they're an interactive animation gallery. Crisis Point very much feels like gameplay was the first in line, and that's good -- there's an actual game here, and the sex animations themselves aren't actually necessary (but they're good, please leave them k thx).
If all you're here for is the sex animations or game-over CGs, those exist already in current versions of the game, and really, if that's all you cared about, be honest... you just want a sprite animation gallery, not a full, developed, quality game to spend the hours playing. lol
I do see the Patreon change as destructive, though, surely. I've strongly considered making a game, myself, through the years (as I have some background in doing so). Honestly, Anon42's patreon, after a year of hiatus, was still making more than I do developing software actively for companies where I live (often not having work for 2-3 months between gigs, too). It was an eye opener that maybe I'm focusing my talents in the wrong direction, and could be doing something I enjoy a lot more, instead. This basically derails me entirely if I were to start developing now and hope to survive off of it if my work looked good.
I mean, heck. I'd wanted to make a game where sex was a critical element, integrated with the gameplay and plot (eg, you'd spend half the time trying to figure out how to stop an enemy from the unwanted sex they're having with you through dialog and educated guesses, while humor and awkwardness abound). I don't really want to get too into it here (not the time or place), but something like that can't just "go consensual". The game is too invested in it, and the basis of "do not want" drives the plot, every encounter, and every character choice you make. I'm sure there's plenty of other games out there that I've never heard of, already in development, that are up a creek without a platform to operate on. That's really depressing to think about.