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(Nutaku) Milenium War Aigis (English Version)


gamerdamer

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Re: (Nutaku) Milenium War Aigis (English Version)

just out of curiosity will i be able to play this on the ps vita if i were to get one?
and i am really enjoying this game so far... even though i am farming gold and units at the moment. but i have a strong feeling after all this farming its gonna be worth it. cant w8 to hear and every1 tips and tricks later on
 

Yaggaya

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Re: (Nutaku) Milenium War Aigis (English Version)

Hi,

any chance to speed up more than x2 or increase speed at all? Because farming one map takes like 5-7 minutes and after 10 times gets really boring.

Greets,

Yagga
 

fallendrgmaster

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Re: (Nutaku) Milenium War Aigis (English Version)

Hi,

any chance to speed up more than x2 or increase speed at all? Because farming one map takes like 5-7 minutes and after 10 times gets really boring.

Greets,

Yagga
Someone mentioned earlier that you can if you slide the mouse off the screen it will keep the button clicked. But we don't have the faster speeds of the Japanese version yet.


I'm enjoying this game a lot, but it definitely takes up more time that LoV.
 

NutakuDev

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Re: (Nutaku) Milenium War Aigis (English Version)

I wonder why Nutaku as a site always has a hard time taking my money when I try to get gold, hrm.
That's the sort of news I hate to hear. We recent expanded the number of our payment processes in an attempt to reduce this problem, but it still comes up from time to time unfortunately. When PayPal gets implemented it should be a lot easier for everyone.
 

krisslanza

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Re: (Nutaku) Milenium War Aigis (English Version)

That's the sort of news I hate to hear. We recent expanded the number of our payment processes in an attempt to reduce this problem, but it still comes up from time to time unfortunately. When PayPal gets implemented it should be a lot easier for everyone.
Hopefully. I know I got it to work fine at least once, but every other time...
Actually, I dunno if PayPal will be an option since PayPal hates adult content and never lets people process payments through it for that.
 

Gromelon

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Re: (Nutaku) Milenium War Aigis (English Version)

You guys have it easy if you think Aegis is too grindy. After spending several months in PeroPero with its nightmarish (and constant) events, I see such pace as a vacation.
 

NutakuDev

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Re: (Nutaku) Milenium War Aigis (English Version)

You guys have it easy if you think Aegis is too grindy. After spending several months in PeroPero with its nightmarish (and constant) events, I see such pace as a vacation.
Coincidentally, PeroPero is our next title.
 

dartred

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Re: (Nutaku) Milenium War Aigis (English Version)

just started this game late last night. any one got links on gelbooru to the girls that are gonna be edited, but unedited? i like loli ofcourse and it makes me sad that our games must be censored in ways to make it allowed.

edit: while im at it in asking questions. how is taimanin asagi looking?

and what's the schedule look like for peropero?
 

Wankyudo

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Re: (Nutaku) Milenium War Aigis (English Version)

It's actually in their user agreement that sexually explicit materials are a no-go. If they find out that a merchant is using them to process payments for adult content, they freeze the merchants account with all the funds inside it, so if you're going to use paypal Nutaku, know that it's very risky with no real protection for you if they find out :x
 

NutakuDev

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Re: (Nutaku) Milenium War Aigis (English Version)

how is taimanin asagi looking?

and what's the schedule look like for peropero?
There is an announcement about upcoming games scheduled for next week.

Wankyudo said:
It's actually in their user agreement that sexually explicit materials are a no-go. If they find out that a merchant is using them to process payments for adult content, they freeze the merchants account with all the funds inside it, so if you're going to use paypal Nutaku, know that it's very risky with no real protection for you if they find out :x
I'd heard they were quite uptight about that sort of thing, but according to billing there is some flexibility. We'll find out more soon enough.
 

dartred

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Re: (Nutaku) Milenium War Aigis (English Version)

is the announcement on the official site or will it be summarized here?
 

broken_wings

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Re: (Nutaku) Milenium War Aigis (English Version)

There is an announcement about upcoming games scheduled for next week.
will you be taking on the biggest of them all and be doing kantai collection at one point?
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

Advanced: These are units that have more mechanics then those listed as basic, and in some cases are Hybrids of those in the Basic listing.

Dragon Officer/Dragon Warrior
Damage Type: Physical
Blocks: 2
Role: Duelist, Tank
Description: Units of this class are like soldier without being able to serve as a ramp unit. They have higher stats then a soldier allowing them to become effective tanks, but that comes at a much higher cost.

Pegasus Rider/Pegasus Knight/Pegasus Lord
Damage Type: Physical
Blocks: 1(0)
Role: Anti-Rush, Duelist, Ramp
Description: Units of this class are similar to that of the Valkyrie class. However they do not have the stats to deal with bosses or give you units point when they land the killing blow on a unit. However they do return 70/80/100% of their unit cost when withdrawn like Valkyries. What they have over Valkyrie is a skill all units of this class have in some form. When active their skills allow them to 'fly' on their Pegasus for the duration; allowing all enemy units to pass under them. While in the air they deal area of effect damage to all units within their range. This is useful for when swarms get too large to handle one by one; or when they are about to die. You can just activate their skill instead, and let the enemy through instead of withdrawing them.

Dark Fighter/Dark Knight/Paladin
(Unreleased)​
Damage Type: Physical
Blocks: 2
Role: Duelist, Tank
Description: Units of this class are designed to be able to tank magic damage dealers like a Heavy Armor would tank physical; while also keeping their ability to tank physical damage dealers. This comes at the cost of being able to tank 1-2 less units than the traditional tank. In addition all Dark Fighters have skill that lower all enemy attacks to varying ways.

Avenger/Death Avenger
Damage Type: Physical
Blocks: 1
Role: Duelist, Ganker
Description: Units of this class are arguably the best units to deal with low damage, high health or high damage(slow attack), low health enemy units. This class has the inherent ability to increase their attack power as they take more damage. When they are lowered to 50% of their max health their attack is doubled; When they are lowered to 30% of their max health their attack is tripled; and finally when they are lowered to 10% of their max health their attack is quadrupled. This allows their attacks to become devastating. In addition to this each member of this class has either a self heal, ability to cheat death, or become an immovable wall.

Monk/Master Monk/KenKiyoshi
Damage Type: Physical
Blocks: 2
Role: Anti-Rush, Ganker
Description: Units of this class have high attack, and have the inherent ability to avoid attacks like rogues. However, due to low defense in combination with being able to block two units; they cannot really serve as a duelist. They can serve as a ganker, but you have to be extremely careful when using them to gank due to same reason that makes them bad duelist.

Advance Guard/Advance Strategist/Warrior Strategist
Damage Type: Physical
Blocks: 2
Role: Duelist, Ramp, Support
Description: Units of this class are like Soldiers, but with a higher cost and better stats. However where they shine is in their ability to provide boost to your other units through their skills and abilities. They have the inherent ability to reduce the deployment cost of your other units by 1; or 2 if awakened. After awakening they gain the ability to attack all units they block akin to Samurais.

Magic Swordsmen/Rune Fencer/Rune Lord
Damage Type: Physical(Magical)
Blocks: 1
Role: Duelist, Assist
Description: Unit of this class are similar to Ninja in that they provide additional ranged support from a non-ranged slot. Unlike ninja however their ranged attack deals only 50/60/70% damage. However if they are blocking an enemy and attack that enemy from melee range, then they deal full damage. During skill activation their attack become magic based ignoring physical defense.

Angel/Archangel/Dominion
Damage Type: Physical
Blocks: 0(2/3/3)
Role: Anti-Rush, Duelist
Description: Units of this class have noticeably higher stats than others of the same rarity. Do to this in most cases they can be considered the strongest units stat-wise in their rarity class. However, the drawback to this is that they can only block and attack while their skill is activated. If their skill is not activated they will do nothing, and let all enemies through. Once class changed they can attack two enemies at once instead of one while having their skill activated. They can act as 'lightning rod' units, are good at fighting strong enemies, and stopping enemy rushes for a short period of time.

Puppet User/Armored Puppet User/'Ultra Electric Kabuto-shi'
Damage Type: Physical
Blocks: 1(0)
Role: Duelist, Assist
Description: This unit cannot be healed by other units, but gradually recovers health points(4/6/8 per .5 seconds) while not attacking. During skill activation, they stops blocking units letting all enemies pass through while switching to deal ranged damage.

Sailor/Sailor Chief/Sailor Elite
Damage Type: Physical
Blocks: 1(0)
Role: Anti-Rush(AW), Duelist, Assist
Description: Units of this class are simply duelist like Valkyries, but without their ramping capabilities. However, during skill activation, they will let all enemies pass by them without blocking them. In addition to this they become ranged attackers capable of providing additional range support from a non-ranged slot. You can use this to your advantage by activating the skill when they about to die to allow them to remain on the field dealing damage without dying. Once awakened, they can serve as Anti-Rush units during the duration of their skill as they deal area of effect physical damage.

Yoko/Tenkitsune
(Unreleased)​
Damage Type: Physical
Blocks: 2
Role: Anti-Rush
Description: Units of this class are a Hybrid of the Rogue and Samurai classes. They can block two units, attack both, and avoid their attacks while doing so. The class itself has a skill unique to them that doubles their attack, defense, and health for its duration.

Priest Warrior/Priest Warrior Chief/Divine Armor
(Unreleased)​
Damage Type: Physical
Blocks: 3
Role: Tank, Support
Description: Units of this class are used to provide additional healing from a non-ranged slot. Useful when your ranged slots are all occupied by other units, and you need the additional healing. They can block multiple enemies like a soldier, but they will stop healing and attack the enemies they are blocking. During skill activation they will focus on healing, regardless of if they are blocking any enemy or not.

Mage Armor/Battle Mage/Mage Armor General
(Unreleased)​
Damage Type: Physical(Magical)
Blocks: 3/3/4
Role: Tank, Assist
Description: Units of this class are similar to Heavy Armor units, but with lower defense, slower attack speed, and higher attack. During skill activation, they will deal ranged AoE magic damage similar to Mages. They can be considered one of the highest damage per second units in game during their skill activation. This is due to them having a higher attack speed than a Mage, and their skills giving them attack boost during the skill's duration.

Dragon Rider/Dragon Knight/Dragon Lord
(Unreleased)​
Damage Type: Physical(Magical)
Blocks: 1
Role: Duelist, Ramp, Assist
Description: Units of this class are single target duelist with ramp capabilities. They have a very high cost, but also very high attack and defense. Normally they act like Valkyries and other single target duelist, but during skill activation, they will switch to a single target ranged magic attack. When withdrawn they will return 70/80/100% of their unit cost.

Bowrider/Bowrider Chief/Bowrider Elite
(Unreleased)​
Damage Type: Physical
Blocks: 1
Role: Anti-Rush, Ramp, Assist
Description: Units of this class are a Hybrid of an Archer and Valkyrie. When withdrawn they return 70/80100% of their unit cost. They attack from range in a non-ranged slot. However, when they are blocking a unit their attack is halved.

Maid
(Unreleased)​
Damage Type: Physical
Blocks: 1(2)
Role: Anti-Rush, Support
Description: These unit is specifically designed to be used in tandem with other units buffing them. She boosts the Princess' stats and reduces her cost just by being in your team roster. Other then this she is like a soldier that can block one unit. However, while her skill is activated she blocks and attacks two units like a Samurai, but she has low health and defense so you must be careful when doing this.

Sword Master
(Unreleased)​
Damage Type: Physical damage
Blocks: 1
Role: Duelist, Anti-Rush
Description: Units of this class are duelist by nature. However, due to the skill of the sole unit of this class(Unsure if they will be a class wide skill style); They can serve as godly Anti-rush units. Killing pretty much everything that are in a cross(North, South, East, or West) direction of them for quite a bit of range.

Dragon Shaman/Dragon Shaman Lord
Damage Type: Magical
Blocks: -
Role: Rear, Support
Description: Units of this class acts as a healer, but has shorter range than a Priestess. In general they have slower heals then a Healer. However, through their skills they can also attack the enemy like a mage.

Vampire Hunter/Vampire Killer/Undead Killer
Damage Type: Physical
Blocks: -
Role: Rear
Description: Units of this class have a shorter attack range when compared to the Archer class. However, their damage per second is much higher when comparing the same rarity units. This is due to the class firing multiple arrows at once(2 before CC, and 3 after CC). In situation when you do not need the additional range from Archers; A Vampire Hunter will generally be preferred, but know that they are fairly ineffective when dealing with heavily armored units. After awakening, they deal additional damage when attacking undead enemy units. They work very well with buffers like the Dancers.

Shaman/High Shaman/Shaman Lord
Damage Type: Magical
Blocks: -
Role: Rear, Support
Description: Units of this class are a hybrid class of the witch and healer unit classes. They are witches when their skill is not activate, and are healers when it is active.

Bishop/High Bishop/Elder Bishop
Damage Type: Magical
Blocks: -
Role: Rear, Support
Description: Units of this class are a hybrid class of the Mage and Healer unit classes. They are Mages when their skill is not activate, and are Healers when it is active.

Rear Guard/Rear Strategist/Staff Strategist
Damage Type: Physical
Blocks: -
Role: Rear, Support
Description: Units of this class are the Ranged counterparts to the Avant-Garde Tactician class. Their attack speed is similar to an Archers, but they fire two rapid fire shots. In addition they reduce skill cooldown by 10/20/30%.

Summoner/Master Summoner
Damage Type: Magical
Blocks: -
Role: Rear
Description: Units of this class are similar to that of the Angel class. They will stand around and do nothing unless their skill is activated. However, once activated they will attack everyone within a large area of their primary target. They can be considered one the highest damage per second classes while their skill is activated.

Feng Shui User/Feng Shui Master/Feng Shui Devout
(Unreleased)​
Damage Type: -
Blocks: -
Role: Support
Description: Units of the class heal for less than those of the Healer class, but can heal multiple targets at once. In addition they reduce the effects of maps such as poison damage over time.

Cannoneer/Heavy Cannoneer/Master Cannoneer
(Unreleased)​
Damage Type: Physical
Blocks: -
Role: Rear
Description: Units of this class are the physical counterpart to the Mage class meaning they have AoE damage. They deal more damage than Pirates and Archers, but this comes at a slower attacking speed. They have a longer range than Archers, but a shorter one then Pirates.

Dancer/Top Dancer/Super Dancer
Damage Type: -
Blocks: -
Role: Support
Description: Units of this class are buffers. They pass on 10% of their attack and defense to every allied unit in range of them. However, while their skill is active they will pass on 100% + 10-50%(depending on unit and skill level) of their attack and defense to those unit while it is active.

Necromancer/Hell Necromancer
(Unreleased)​
Damage Type: Magical
Blocks: -
Role: Rear
Description: Units of this class are magic based ranged attacker, but with a special ability. They can summon skeletons onto a non-ranged slot at the cost of unit points. This skeleton can block one enemy unit, and when they die, they don't count towards your 'unit deaths' for calculating map rating(how many stars you get). You can continuously use the skeletons to stall/tank strong enemy units as long as you have enough unit points.

Druid
(Unreleased)​
Damage Type: Magical
Blocks: -
Role: Rear, Support
Description: Units of this class attack a single unit within their range slowing movement and attack speed. In addition they can summon a unit like the Necromancer. However, this unit is not a unit meant to fight or block. They are called 'Tree of Healing' and as the name would suggest they heal her or her allies. They are placed in a 'ranged' slot.

Alchemist/High Alchemist/Master Alchemist
(Unreleased)​
Damage Type: Physical
Blocks: -
Role: Rear
Description: Units of this class have a shorter range cannoneers. They have the inherent ability to cut the defense of enemy units damaged by them in half.

Ranger/High Ranger/Master Ranger
(Unreleased)​
Damage Type: Physical damage
Blocks: -
Role: Rear
Description: This unit class is the same as Archers. However, once deployed they can deploy traps on non-ranged slots at the cost of unit points. Once triggered(by an enemy walking on it) it will lock the enemy in place for a brief period.

Thief/Master Thief/Treasure Hunter
(Unreleased)​
Damage Type: Physical
Blocks: 0
Role: Rear, Support
Description: Units of this class are fairly mediocre for any sort of battle purpose. Their true use is increase the drop rate of non-unit drops(Demon Crystals, Jewels(needed for awakening), Affection items, and Trust items) by 3%(5% if awakened). However, this comes are the price of increasing the attack power and HP of the enemies on the map by 20%(30% if awakened).

Curse User/Curse Master
(Unreleased)​
Damage Type: Magical
Blocks: 0
Role: Rear, Support
Description: Units of this class reduce the attack of any enemy within range for them by 10%. If the enemy drops to or below 5% of their maximum health they are killed instantly(does not apply to all enemy unit types). The class shares a skill that double the effect of the class itself(60-100% increase depending on skill level). This at it max puts the reduction to 20% and the instant kill effect to 10% or below.
 
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clavat_k

clavat_k

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Re: (Nutaku) Milenium War Aigis (English Version)

Am I to assuming the codes for the japanese version don't work here?
nope. but if you want codes the best thing you can do is to show the game to more and more people :D im pretty sure that well get the gold rush events too
 

crow_mw

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Re: (Nutaku) Milenium War Aigis (English Version)

I did the 'urgent mission' for Nenya, but got Calliope instead. Looks like the cat witch also didn't make it.
 

Altrius

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Re: (Nutaku) Milenium War Aigis (English Version)

I did the 'urgent mission' for Nenya, but got Calliope instead. Looks like the cat witch also didn't make it.
Well already mention before that most char havent made it, and the the most loli looking 1 seem to be removed =P
The 1 u should worried the most is male healer christoper was replaced by Alissa :D . Due to some character still not out as well.
U know what that mean right ? we don't have male healer for men only map !!!

Edit: To those unlucky gacha roller don't worry u will get platinum in lvl 30 anyway, and it prize still work in EN ver
 

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Sierra Lee

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Re: (Nutaku) Milenium War Aigis (English Version)

Hmm, I thought I was done with Nutaku games but I will have to give this one a try when I get some time.
 

Bertinan

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Re: (Nutaku) Milenium War Aigis (English Version)

So they for sure removed loli?

Cause I guess I'll just drop it altogether before I get involved.
 
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clavat_k

clavat_k

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Re: (Nutaku) Milenium War Aigis (English Version)

So they for sure removed loli?

Cause I guess I'll just drop it altogether before I get involved.
yes and no. due to laws the loli content is being modified and boobs are being buffed.

however it does seems that certain loli characters were removed and replaced with totally new ones (and from what i heard the japanesse player base is actually pissed off at this (or maybe i read wrong who knows))
 

Altrius

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Re: (Nutaku) Milenium War Aigis (English Version)

All i ask is please dont remove black iris or at least give her replacement :(
She like my no 1 lifeline in aigis depend on her soo much, but again i doubt i had the chance to get here again :eek:

Hint: make sure your witch / mage /princess / asasin? ready for monday daily as for me i intend to get at least 4-6 platinum armor :D
 
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