squark
Tentacle God
- Joined
- Aug 23, 2012
- Messages
- 833
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In short, I have a fair quantity of smaller files to do as well as one big mucker and ~2000 lines of Scripts left. And CommonEvents, if anything in there really matters.
To keep this short, I do plan to finish this out and do it justice so it may take a while longer yet. Again, thanks for your continuing patience.
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I think it should work out fine this time.
What's included:
Core
Maps 001-151
The Entire Mission Table
What's not included:
Everything else
Image Cards given at the start of every mission < Though my photoshopping sucks, I think I could do this. Not while I'm translating the core dialogue, though.
Lärmthal Waterfront Map Marker for whatever reason *Working On This < I think I have this one fixed now and it'll be in the next posted patch version.
Possible Minor Issues:
The HP and MP bars may stretch out in a silly manner. That fixes itself with ANY change in the value of ANY stat.
For example: Bar stretching, saying you have 400+HP when you have <200. Use an item that changes a value or fight something. Fixes itself.
EDIT:
I just noticed a question. To avoid further iterations of "It no worky", be advised you need
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.EDIT II:
The title of this thread may change upon the next build patch. This is due to a suggestion made that the title may have been translated backwards.
Quick edits were needed because of derpage. It should be okay now.
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