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DG3 Character Sheets


GargantuaBlarg

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Re: DG3 Character Sheets

Gasp, a new page! Time to derp it up.

Soulstealer Kitsune
Name: Amaris
Class: Succubi
Those who, for reasons known by few, have such damage to their souls that they need to feed on the souls of others in order to survive. Some have the blood of the Fey, or demons, or daemons somewhere in their heritage, while others are simply born the way they are without any explanation. Whatever the reason for their condition, most succubi begin exhibiting symptoms of it around puberty, but the full effects of it, including their unnatural hunger, generally don’t appear until the person has reached full sexual maturity. Succubi feed through sex, the intimacy of such contact allowing them to drain the energies of their partner.

Unlike the other three classes, Succubi have no dedicated primary stat. The amount of pleasure dealt, a very important thing for any succubus, is normally based on the Body stat. At character creation, one of the three primary stats is chosen as the stat that determines the character’s Resistance and Perception, as well as how much pleasure succubi deal with sexual attacks, as if they had the Knowledgeable or Spunky Talent. This choice cannot be changed later no matter how the character’s stats change.

Every Succubus gets the “Soul Eater” Special Mutation, as well as the “Lustful” Flaw. In addition, Succubi increase in power slightly faster than other classes. Buying Talents take only ¾ as much experience as it does for any other class. At character creation, succubi must choose up to 3 Succubus Powers, which they get for free.


Race: Kitsune
Of all the magical creatures who inhabit the world, few are so poorly understood and rarely glimpsed as the kitsune. Possessing of magical power rivaling those of the angels and without any of their moral restrictions, those few mortal who truly know anything of the kitsune often wonder why they haven't overtaken the whole of the world yet. Truthfully, the reason for their relative obscurity have less to do with powers working against them and more to do with the solitary nature that most of this enigmatic race possess. Another factor, however, is the method by which a kitsune rises in power, which often leads them into direct conflict with beings that not only rival their power but outnumber them severely.
All kitsune are born with only a single tail, always the same color as their natural hair. Unlike many other supernatural races, kitsune do not develop at an accelerated rate, first taking the full nine months before being born, though they do grow at an accelerated rate like other supernatural beings. Kitsune appear completely human when they're born save for the ears and tail, but like demons and the fey can naturally shapeshift to hide their unnatural features. All kitsune are able to feed on the souls of others, and this is how they rise in power and gain additional tails: When a kitsune completely absorbs the soul of another (doing so leaves their partner's body as naught but an empty shell) they grow an additional tail of a color relating to the race and disposition of the individual absorbed, and in doing so they gain all of the memories of their victim. A person absorbed in this way can have their soul released by the kitsune, and even restored to their body if it's still alive. Thankfully, only a handful of kitsune ever discover this ability, and those that do so only rarely make use of it. In fact, despite the nature of their empowerment, kitsune are generally nonviolent whenever such a policy is an option. Unlike most beings that feed on the souls of others, however, kitsune still naturally regenerate their essence on their own.
A child born to or fathered by a kitsune, no matter the race of the other parent, will always be another kitsune.
Stat Adjustments: +12 Mind, +12 Spirit
Racial Flaws: Fertile/Infertile, Sensitive, Tainted Bloodline
Racial Mutations: Naturally Warped, Shapeshifting, Kitsune Heritage, Funny Ears, Tail. Must be foxlike.
Cannot be used as part of a half-breed. Cannot take the Battery or Tail mutations, or any mutations that require Tail even though they have it as a racial mutation.


Sex: Female

Body: 30
Mind: 32
Spirit: 12

Hit Points (HP): 52
Pleasure to Orgasm (PP): 73
Spirit Energy (EP): 43
Speed: 17
Dodge: 37
Armor: 1 [0]
Resistance: (Mind) 34
Perception: 18
Stealth: 17
Grapple: 15

[[[[[[]]]]]]
Foreplay = 2d8+8 (2d8 + body/4)
Penetration = 2d8+10 (2d8 + body/3)

Deals +24 during Foreplay!
- +28 during titty fucks!
Deals +22 during Oral!
Deals +22 during Penetration!

Takes +4 PP when taking pleasure damage
Takes +8 PP when draining/absorbing
Takes +2 PP when her boobs are involved
Bleeds 2d4 HP whenever damaged
[[[[[[]]]]]]

Experience: 0
Corruption: Supernatural!


Talents:
x3 Succubus Magic
The character chooses nine succubus special abilities. They gain access to those abilities.

Suck you Dry
The character deals an additional +12 pleasure whenever they perform any type of foreplay.

Fuck Me
The character deals an additional +12 pleasure whenever they are engaged in penetrative sex.

x2 Resistant
Increase the character's Resistance stat by 16.

Just a Little Longer
Grants the character an additional 20 max pleasure. +20 PP, in other words.


WISHLIST
*Natural Mage (Focus in [Light])
The character chooses an Element. This Talent allows the character to cast up to 5th level spells in that Element, and in addition, they gain a total of +10 to all Casting checks for spells of that Element, all spells of that Element that deal damage deal an additional +2 damage per spell level, Buffs increase the chosen stat by an additional +1 per spell level, and creatures summoned by spells of that Element gain a +2 bonus to their Body stat and a +1 bonus to AV per spell level. This Talent can be chosen multiple times, but each time a different Element must be chosen.


Flaws:
[CLASS] *Lustful (RP)
The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.

[RACE] *Fertile
The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.

[RACE] Sensitive
The character takes an additional 4 PP damage whenever anything would cause them to take any.

[RACE] *Tainted Bloodline
The character gains corruption 1.5 times as fast as normal. Note: Characters of a race that have Supernatural or Naturally Supernatural as a Racial Mutation cannot take this Flaw.

Fetish (Absorbing/draining)
The character has a particular kink or preference that sets them off in bed. Whenever treated to their favored fetish, they take +8 PP damage. Examples include particular types of creatures, such as demons, faeries, plants or beasts, particular acts or positions such anal, creampies or double penetration, or anything else you might be able to think of. If you’re not sure if something would be appropriate for this, just ask your GM.
This Flaw can be taken as many times as you like, but only two instances of it can be used to grant the character additional Talents.

*Selfish (RP)
The character, no matter the circumstances, thinks and acts only toward their own interests. They cannot aid another unless the benefit of such an action is obvious to them, and will not shy away from abandoning or betraying their allies if it would benefit them enough.

*Hemophiliac
Whenever the character takes damage, they begin to bleed. For every round following and until the end of the encounter or until they are healed, the character takes 2d4 points of damage.

x4 Mutated
The character gains 12 mutations of your choice. Shit man. This Flaw can only be taken up to 4 times.


Mutations:
[RACE] Foxy Ears
The character has odd ears for their race.

[RACE] Fox Tail
The character grows a tail. It can be of any kind that you like. This mutation can be taken as many times as the character likes.

Lactation
The character begins to lactate, and any pleasure they take due to their breasts being touched is increased by 2. Can only be taken by female characters.

Massive Breasts
The characters breasts increase in size. How much is up to the player, but it has to be a significant change. The character deals +4 PP damage whenever they would tittyfuck anything. (BurningGold) This mutation can only be taken by female characters.

Night Eyes (Glowy)
Your character can see very well in the dark. They no longer take penalties to Perception for being in darkened areas.

Multi-Orgasmic
The character is able to orgasm more rapidly. Whenever they orgasm, their PP rests to ½ of its maximum value rather than full.

Pheromones
The character takes a -2 penalty to Stealth checks and friendly characters are more interested in sex with them. (xivvix)

Whip-Tongue
Your character causes +2 PP damage during oral foreplay. This mutation can be taken up to 3 times.

3x Soft-Skin
Your character causes +6 PP during non-oral foreplay. This mutation can be taken up to 3 times.

Tight
The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times. (thetwo)

Fangs
The character has a pair of fangs.
--- Venomous Attack [Sexy]
The character can choose to inject venom with one of their unarmed attacks. If so, that attack deals -10 damage, but the creature affected must make a Resistance check against the character or gain one status effect from the following list: Paralyzed, Aroused/Horny, or Weakened. The effect is chosen at the same time as this mutation and can only be changed when the character gains another mutation.



~~~SPECIAL MUTATIONS~~~
[CLASS]Soul Eater
The character must feed off of the souls of others in order to survive. They cannot regenerate EP beyond 1, and whenever they are at 1 EP they must actively seek to feed regardless of any possible consequences. Whenever they deal pleasure to a creature, they drain 1/2 as much EP from that creature as they cause PP damage. This draining is doubled if the drained creature orgasms. So long as the character is not at 1 EP they can willingly suppress this effect.

[CLASS] Selective Fertility
The character can choose whether or not they have children. Whenever they could potentially become pregnant or impregnate another, they may apply either the Fertile or Infertile Flaw if they so desire.

[RACE] Naturally Supernatural
The character was born supernatural, but don’t cause as much corruption as a demon or similar creatures would. They are immune to corruption as the Supernatural mutation, but only corrupt others as if they had the Warped mutation.

[RACE] Shapeshifter
The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the normal mutations. If they do not have the Supernatural or Naturally Supernatural Special Mutation, they cannot exceed the number of normal mutations that they already have using shapeshifting. This shapeshifting is limited to the base mutations, they cannot get any of the mutations that have requirements unless they have the base mutations without shifting into them, and only one instance of each mutation can be shifted into. This mutation cannot be used to get or hide other special mutations.

[RACE] Kistune Heritage
Whenever the character would deal PP damage, they can drain EP as if they had the Soul Eater special mutation. A kitsune who drains a creature down to 0 may continue to drain it for 5 more rounds, and every round thereafter the creature being drained must win a Resistance check against the kitsune or be absorbed by them. If a creature wins all 5 checks or the draining is interrupted, the kitsune's ability backlashes, not only returning all of their stolen energy but also granting them all of the kitsune's, effectively dropping the kitsune to 0 EP and knocking them unconscious.
An absorbed creature effectively dies as their soul is removed from their body, and the kitsune gains an additional Tail mutation with color dependent on the nature of the individual. Tails containing humans are brown, high elves are gold, night elves are violet, orcs are green, demons are red, vampires and other undead are black, gemini are grey, su-ku-ta are orange, naga are teal, arachne are violet with a black web pattern, dragons are the color of their scales mixed with red in a flame-like pattern, fey are blue and angels are white. Daemons, half daemons and particularly heroic souls are colored depending on their personality, half breeds are a mix of their parent's colors, and other kitsune grant tails of a color equivalent to the absorbed kitsune's tail mixed with the colors of any tails they had when they were absorbed. A kitsune can only have up to 9 tails at any one time, and may release a soul at will.
When they absorb an individual, they gain a permanent bonus to their Mind and Spirit stats equal to the stats of their victims divided by 10 and rounded up to the nearest even number. IE: absorbing someone with 40 Mind and 20 Spirit would grant a +4 bonus to Mind and a +2 bonus to Spirit.
Finally, any time a creature would impregnate or be impregnated by a kitsune, the resulting child is always another kitsune unless the other creature is any egg layer, or is not humanoid. IE: Things like tentacle monsters and corrupted beasts don't make more kitsune.



Skills:


Base Casting:
Favored Elements:
Magic Feats:


Spirit Ceiling:
Powers:


Succubus Powers:
x3 Aphrodisiac Fluids (Passive)
Creatures who swallow the character's sexual fluids have their Resistance stat decreased by 6d6 temporarily. Creatures reduced to 0 Resistance by this ability gain the Aroused status and have their resistance reset, and if their Resistance drops to 0 again they gain the Horny status. This Succubus Power can be taken up to 3 times.

Dazzling Beauty (Passive)
The character is perpetually the center of attention, and will always be looked upon with lust. All creatures able to see the character take a -10 penalty to their Perception stat when trying to perceive creatures other than the character, and whenever they deal Pleasure damage to a creature it is increased by +6.

Apparent Innocence (Passive)
The character is less likely to be attacked by hostile creatures. If in a group, the character will always be the last one to be attacked. If alone, creatures will not (usually) attempt to kill the character, and will instead attempt either to knock the character out, or rape them.

Self-Control
The character can attempt to resist their orgasm. The character can only use this power when not resisting whatever pleasure they are receiving. They take pleasure as normal, and must win a Resistance check against a DC equal to the amount of pleasure exceeding their PP. Their PP is set to 0 at the end of the round if they win the check, and any pleasure they deal for that round is increased by 10. If they lose that check, they orgasm, and receive all of the penalties thereof.

Sexual Healing
When draining the energies of another, the character can choose not to regain their EP, and instead regain an amount of HP equal to the amount of EP they would regain.

Deny Release
The character can deny their partner orgasm by winning a Resistance check against them. For every round that the subject of this power would take pleasure damage that would reduce their PP to 0 or less, they are drained as if they did orgasm, but are denied their actual climax effectively leaving their PP at 0. For every turn in which they maintain this effect, they can drain an additional 4 EP from their partner. This effect is cumulative but is not multiplied by orgasm unless the character ceases using this power.

Siren Song
The character can, at any time, cause all creatures able to hear them to focus solely on them. All affected creatures may make a Resistance check against the character to ignore this effect if they want to, and otherwise take a -10 penalty to Perception if they’re attempting to make a check against creatures using this ability. Using this ability takes up the character's turn.

*Charm
The character pays 6 EP and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character or gain the Charmed status.

Energetic Foreplay
While causing pleasure to a creature in a way that does not result in the character taking pleasure themselves, the character may pay X EP in order to deal an additional 2X Pleasure. The maximum value of X is 10.

Selective Fertility
The character gains the Selective Fertility Special Mutation.

Inventory:
50 doshnarii

Clothes: AV = 1, EV = 0, TP = 25, DU = 2.

Unarmed
Base Damage: 2d4 + Body/4
Improved Damage: 1d8 + 2 + Body/2
Note: Unarmed can be used as the secondary attack for the purposes of two weapon fighting. It does not, however, count as the primary weapon, nor does it qualify for Dueling.

Knife (One Handed Swords)
Examples: Longswords, daggers, machetes, scimitars, wakizashi.
2d6 + Body/2

Whip (Shortened Polearms (One Handed))
Examples: Hand axes, short spears.
4d5 - 4 + Body/2


Siege Dildo (Two Handed Blunt Weapons)
Examples: Staffs, greatclubs, heavy maces, flails.
2d8 + 20 (2d8 + 5 + Body/2) [22-29-36;29]
Doubles as a battering ram.







Yon Backstory:
Amaris is a kitsune born to an Anudorian tribe, her mother having stayed only to have her before leaving. Something something man I really have to finish this sometime. Or not, I don't expect to play her anyway~

Description:
She is curvy and a little on the short side, with tanned skin and looong white hair that reaches just past her butt. Her eyes are big and bright-pink, and give off a low shine. Though a little on the plump side - just enough to have a little squeezable padding - she has a remarkably narrow waist, which flare out into wide, child-bearing hips. Though quite blessed with her appearance overall, she has a noticeably well-endowed chest - heavy, prominent orbs that have managed to keep perky despite their size. Her skin feels like pure silk, and her flesh is soft and yielding universally. Also, fangs! Though tiny, they're really, really sharp.

Herp derp, something like this.

But with bigger tits and squishier and all that.

Rather more NSFW,


The OOC section:
Tribute?! You steal men's souls, and make them your slaves!

Gota fuck errthing into submission, loot all the souls, exceed the tail limit, become a tail elemental.

Also sex elemental. Can't fuck errthing into submission without being a sex elemental!

Double entendressss.
 
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A

aguy

Guest
Re: DG3 Character Sheets

Hello all! I have been lurking on and around Dark Gate for awhile and was wondering if it would be at all possible for me to join in? I figured I would ask before going all out and making a character sheet.

If it helps, I know I don't have a lot of history on this site to inspire confidence in my abilities (I mostly lurk), but I am fairly literate and familiar with the RP and D&D scenes, this is just my first go at this particular style.

I would love to join you guys in this, but I understand if there's no more room.

EDIT: Here's my Amazonian Warrior, let me know if I have horribly butchered it and I will fix it asap!
EDIT 2: Sorry, will be more conscious of which thread I post in next time. Added Starting location underneath the bio.
Changelog:
7/11/12: Finally added xp, added mutation and corruption, removed potions used.
Name: Azira Yeerai
Class: Warrior
Race: Human Amazon
Sex: Female

Body: 30
Mind: 10+6(exceptional talent)=16
Spirit: 10+10(exceptional)=20

Hit Points (HP): 30+8+10= 48
Pleasure to Orgasm (PP): 15+16+10= 41
Spirit Energy (EP): 15+8+20+20(greater energy pool)= 63
Speed: 17-1(EV)= 16
Dodge: 33+10(duelist)= 43
Armor: 5
Resistance: 15
Perception: 17
Stealth: 30 (28 in armor)
Grapple: 30


Experience: 12
Corruption: 50



Cheats:
additional 4 PP damage when taking any (Sensitive)
+8 PP from slimes (fetish)
2 or higher equals pregnancy (Fertile)
Gain corruption at 1.5 times normal rate (tainted bloodline)




Talents: (+1 Flaw for human allowing +1 talent for 4 extra talents) 4 talents(flaws)+5=9
1. Duelist: A character with this Talent gets +10 to Dodge and +2 to all damage rolls so long as they are using a single weapon in one hand and nothing in the other.

2. Stealthy: The character gets a +5 bonus to their Stealth stat. In addition, whenever the character attacks a creature that is unaware of them, they automatically hit and deal double damage (before armor) on all attacks. If the attack is an attempt to start a grapple rather than an attack that deals damage, the attacker instead gets a free grapple check against their target, and if they win this check the target is automatically placed into a Submission Hold.
3. Skill with One Handed Swords: The character gets +12 to attack rolls with one handed
4. Lucky: Grants the character a +3 bonus to all non-damage rolls.
5. Sneaky: The character gets a +8 bonus to their Stealth stat.
6. Natural Spirit Wielder (Talent Chosen): Grants the character one Talent that they can only take from the Spirit Talents list. Cannot be chosen by Spirit User, and can only be taken once.
7. Greater Energy Pool: Grants the character an additional 20 max energy. +20 EP, in other words.
8 & 9. Exceptional: The character gets an additional 8 points to spend among stats. X 2 = 16
(Spirit Warrior: The character chooses 2 + Sprit/20 Powers from the Spirit Warrior list. They can now use those Powers. (Natural Spirit Warrior Talent) Spirit=20 Powers =2+ (20/2)= 3)




Flaws:
1.Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.
2. Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.
3. Tainted Bloodline: The character gains corruption 1.5 times as fast as normal.
4. Fetish: Slimes


Mutations:
Night eyes


Skills:
1. Sneak (Activated) – The character forsakes all other actions for the round. Instead, they may make a Stealth check against all nearby opponents who are aware of them at a -10 penalty. If they win this check, they are no longer detected by the enemy that they won against.
2. Defensive Stance (Activated) – The character forsakes all attacks for the round, but gains a +10 bonus to Dodge. The character gets a free attack on any creature that attacks them in melee and misses.
3. Paralyzing Strike (Activated) - The character may trade their bonus damage from making a sneak attack in order to force the creature they’re attacking to make a Resistance check against them. If the creature loses this check, they gain the Paralyzed status until combat ends. Requires Stealthy.
4. Strike the Weak Spot (Passive) – Whenever the character would make a sneak attack, they may ignore any armor worn by their target. Natural resistances to damage still apply. Requires Stealthy

Base Casting: NA
Favored Elements: NA
Magic Feats: NA


Spirit Ceiling: 13 (12 in armor)
Powers:
1. Spirit Blade: The character conjures a sword formed of pure energy attached to their arm.
-The character pays 1 + X EP. In addition, they must pay 1 EP upkeep every round.
-The blade can be of any color or shape that the character desires, and can range from 1-3 feet in length. Attacks with the blade deal ((2d4 + 1) * X) + Spirit/4 damage that ignores armor.
2. Explosion: The character spends their energy to cause a violent explosion extending out from their own body.
-The character pays X EP.
-All creatures within 5X feet of the character take 5X damage.
3. Instant Transmission: The character can teleport themselves and anyone they are in contact with to any location that they have been previously, or can see from where they are.
-If out of combat, the character pays 6 EP, and teleports to any location that they have previously been to or can see from their current position.
-If in combat, the character pays X EP and teleports to any location up to 15X feet away from where they currently are. The space they enter must be empty and visible to them.


Succubus Powers: NA



4. Inventory: Denari: 30
1. Wakizashi: 2d6+15 dmg
2. Leather Armor: AV = 5, EV = 1, TP = 30, DU = 3
3. Hand Crossbow: 4d6 + 3. 40 foot range, 1 shot, 1 round reload
4. 2 X Healing Potion (restore 50 HP)
5. 0 X Energy Potion (restore 50 EP)
6. Scimitar: 2d6+15 dmg


Bio/Description:
Azera Yeerai is a 20 year old Amazonian Warrior. She has fairly pale white skin, with aqua blue hair that comes midway down her back with two tassels of hair hanging in front, and blue eyes. She is fairly content with her C-cup breasts, neither self-conscious, nor envious of those more endowed than herself. She is roughly five feet seven inches tall and weighs around 125 pounds. Her body is lean, with toned muscle from her life in an Amazonian village. She is accustomed to life in the jungle, and rather inexperienced when it comes to life outside of it.

Azira remembers the arrival of the alien invaders in all of its painfulness and all of its horror. She on the day the aliens arrived, she had been in the jungle hunting, this spared her the fate of many of her people. Returning from the hunt, she saw her once great city destroyed, the inhabitants raped, killed, or abducted. She fled, to her shame now, with the rest of the hunting party. Her parents and family were in the city when it was destroyed. She knows that there is no chance they survived.

Though she was too young to fight then, she has spent the two years since the invasion training and meditating. Now she is not only a budding warrior, but she possesses elementary spirit warrior techniques as well. She feels she has learned all she can from training. On this day she sets out to help rid the world of the alien threat, avenge her family and people, and perhaps to help restore the Amazonian people to their former glory.
Starting Location: Glassmore region of the Amazon, then perhaps moving on into the Pfitherean Jungle. Yay jungle campaignes!






The OOC section:

Don’t really know what goes here, couldn’t find the intro post. But I’ve lurked enough to know basically what’s up. Uhmmm… Well I have a lot of faith in the GM’s so I am sure this will be fun regardless! I suppose for what I want out of it, I guess I would like some good plot orientation, as referenced from the bio, Azira does have her motivations. Though some good old fashioned horniness and debauchery never hurt anyone (see flaws haha). In that area I guess I have always been a fan of female/female, tentacles, slime/slimegirls, and heck why not throw some of your own monsters in! I don’t want to do all the work haha! Seriously though feel free to be creative and what not, those were just some general things I would like to see somewhere along the line, it’s as much the GM’s story as anyones!




Attack:
1. Wakizashi or Scimitars: d20+30+12(skill one-handed)+3(lucky)
2. Hand Crossbow: d20+30+3(lucky)
3. Spirit Blade 1+ EP (+1 EP for upkeep) d20+20+12(skill one-handed)+3(lucky)
4. Explosion: Range 5 * EP d20+20+3(lucky)
5. Unarmed: d20+30
Damage:
1. Wakizashi or Scimitars: 2d6+15+2(duelist)
2. Hand Crossbow: 4d6 + 3+2(duelist)
3. Spirit Blade: ((2d4 + 1) * EP) + 5 ignores armor+2(duelist if it works with 1 handed spirit weapons too)
4. Explosion: 5 * EP
5. Unarmed: 1d6+8
 

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Takimaru

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Re: DG3 Character Sheets

Elysia, Skilled Seamstress
Description, Information, & Biography:
Name: Elysia
Class: Spirit Wielder (Spellweaver)
Race: Human
Sex: Female

Description:


Natural
Racial
From Flaws
From Talents
From Mutations
From Class

Body: 10 + 4 = 14
Mind: 10
Spirit: 40 + 20 = 60

Hit Points (HP): 49
Pleasure to Orgasm (PP): 47
Spirit Energy (EP): 72 + 50 = 122
Speed: sqrt (140) = 11.83 = 12
Dodge: 84 / 2 = 42
Armor: 2
Resistance: 60 / 2 = 30
Perception: sqrt (600) = 24.49 + 3 = 27.49 = 27
Stealth: sqrt (140) = 11.83 = 12
Grapple: 14

Experience: 6
Corruption: 0

Talents:
1.) *Necromancer: Animate, Puppeteer, Life Leech, Aspect of Spirit, Devour Magic
2.) *Psion: Mind Cutter, Telekinesis, Pyrokinesis, Telepathy, Psychic Shield
3.) *Massive Energy Pool: The character gets +30 max EP.
4.) Greater Energy Pool: The character gets +20 max EP.
5.) Skilled Wielder: The character gains a Wielder Aptitude and increases their Spirit Ceiling by 2.
6.) Exceptional - +4 spirit, +4 body
7.) Exceptional - +8 spirit
8.) Exceptional - +8 spirit
9.) Natural Warrior (Skilled - Terrify, Quick Draw, Ranger)
10.) Soul Sense: The character gets +12 to attack rolls for Powers.

Wielder Aptitudes:
1.) Harmful Spirit: For any Spirit Powers that deal damage, the damage rolls for those powers have their minimum value set to 1/2 the max roll of the dice.
2.) Overlord: Creatures summoned by the character through Spirit Powers gain a +10 bonus to Body and a +4 bonus to AV. The cost to activate summon Powers is reduced by 2 (statically regardless of input.) The character may spend 4 EP and deal 2d6 + Spirit/4 damage to either overcharge (in the case of spirits, automatons, and other such summons) or "motivate" (in the case of succubi, angels, yetis, and the like) their summons, granting them +12 attack and x2 damage for the round.
3.) Multifocused: The character uses their Spirit stat in place of Body and Mind when making attacks with Spells, unarmed attacks, or weapons. They also gain a static +4 bonus to attack rolls in general.
4.) Deathspeaker: Animate may be used to animate multiple corpses in a single round for 2 additional EP per corpse, but bodies animated this way don't gain the +10 body bonus unless another 2 EP is payed per corpse. Aspect of Spirit may now be used on a target and maintained in order to debuff that target using any of the options as per normal, but at half value (i.e. 4X becomes 2X as a debuff), and a character using it on themselves may pay an additional 4 EP at activation and increase the upkeep by 1 to add an additional primary effect (the ones you get two of) or 3 EP and 1 upkeep for an additional secondary effect. Call Spirit may now be used to summon daemons as per the Summon Daemon power, but the minimal EP cost is 5 and daemon summoning costs will generally be higher. The character may now forsake the healing from Life Leech and instead choose to gain 1/2 the X value in EP for every killing blow it makes. The character may pay an additional 3 EP when using Puppeteer in order to halve all damage done to Puppeteer HP.

Flaws:
1.) *Excitable: Whenever the character’s PP falls below ½ of its maximum value, the character gains the Aroused status or the Horny status if they're already Aroused.
2.) *Easily Aroused: Whenever the character would gain the Aroused status, they instead gain the Horny status.
3.) Fetish {Bondage}
4.) Fetish {Creampies}
5.) Mutated (Sadist, Soft Skin, Tight)
6.) Sexual Weakness: Orgasming causes an instance of Weakness until the victim has had a chance to rest.
7.) Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.

~~~~~

Mutations:
Sadist: The character takes 1d4+1 PP damage each time she inflicts health damage to something. This PP damage is not affected by Resistance.
Soft Skin: Your character causes +2 PP during non-oral foreplay. This mutation can be taken up to 3 times.
Tight: The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times.
~~~~~

[WARRIORS ONLY]
Skills, from Natural Warrior:
Terrify
Terrify (Passive) - Whenever the character kills an enemy, all other enemies within 30 feet that have line of sight must make a Resistance check vs a set DC or be unable to attack the character that round. Failing two of these checks in a single combat causes a creature to either retreat or surrender. The DC for this check is equal to the damage dealt on the killing blow divided by 8, and then multiplied by the tier of the monster. (Damage/8) * Tier in other words. Characters with the Foul Aura mutation get a +4 bonus to this check, and characters with the Nightmarish Image power active gains the bonus to Resistance provided by that power to this check as well.
Quick Draw
Quick Draw (Passive) - The character can draw their weapons without spending a turn.
Ranger
Ranger (Passive) - The character gets a +3 bonus to Perception, and can track creatures so long as they have stayed on the ground.

[SPIRIT USERS ONLY]
Spirit Ceiling: 24.4 + 2 = 26
Powers:
Animate
The character forces energy into a nearby inanimate object, be it a corpse, a chunk of rock, a door, a large section of sand, a weapon, or whatever else you can think of.
-There are a number of different things that this power can do, and each of them has different costs associated with it.
-If animating a corpse, the character pays 6 EP. That corpse retains its previous Body stat, Talents, Mutations and Skills, but its Mind and Spirit both drop to 0, and it loses all spells, powers and special abilities that it had in life. Animated creatures get a +20 bonus to Body, and have their Resistance and Perception become dependent on Body.
-If animating an object that has never moved on its own, one of three things can be done:
1) The object can be animated to bind a target temporarily. If used in this way, the character pays X EP. Unless the targeted creature wins a Grapple check against a DC equal to 6X (this DC does get a d20 roll,) they gain the Bound status. Multiple creatures can be targeted by increasing X by 1 without affecting the DC for each creature beyond the first. Creatures bound in this way can continue to make checks every round, and once the creature beats one of these checks they are free to go. The material is animated with only enough power to grab and then hold them, not enough to grab for them again if they get free.
2) The object can be animated into a creature that will fight by the characters side. If so, this power functions exactly like the power Call Spirit, only with the following differences: the creature gains 8 AV and none of the special additions can be used on this creature. The costs for this power are the same as those for Call Spirit.
3) The object can be reshaped to a size more useful to the character. If used as such, this ability functions exactly like the Reshape power from the Alchemist power list, but costs 3X EP instead of 2X.
Puppeteer
The character forces tendrils of power into another living creature, forcibly controlling their actions.
-The character pays 3 + X EP. In addition, they must pay X-1 EP upkeep every round.
-One target creature within 30 feet of the character must win a Resistance check against a DC equal to 5X or be controlled by the character. Any action taken by the controlled creature costs them X HP.
-The creature effectively becomes a summoned creature with a +6X bonus to Body, and gains a new “Puppet” HP stat equal to this upgraded Body stat. Any damage against the creature goes against both their normal HP and their Puppet HP. If their normal HP drops to 0, they fall unconscious but continue to fight so long as the character animating them is still conscious. When their puppet HP drops to 0, the effect ends.
-In addition, the character can use this power on themselves, in which case they need to make no Resistance check, but they must still spend at least 2 EP. A character using this power on themselves pays 2 less EP to upkeep this power.
-This power can be used while the character is Bound or in a Submission Hold, but only on themselves.
-While this power is active, the caster can take no other actions save to control their "puppet," and if used on oneself, the character cannot use any other Powers, spells, etc.
Life Leech
The character steals the life essence of all creatures nearby, using it to regain some of their own strength.
-The character pays X EP.
-All creatures within 20 feet of the character take (1d8 + 1) * X damage. The character also regains 2X HP for every creature hit by this power.
Aspect of Spirit
The character conjures a spirit, but then temporarily bonds with it rather than causing it to manifest, increasing their physical strength.
-The character pays 1 + X EP. In addition, they must pay X - 3 EP upkeep every round.
-The character gains any 2 of the following: a +4X bonus to attack rolls, a +4X bonus to Dodge, a +3X bonus to melee damage, a +4X bonus to Resistance, or a +4X bonus to Grapple. In addition, they may choose any one of the following: a +2X bonus to Armor, a +3X bonus to Perception, Flight at their Speed, or a +2X bonus to Speed.
Devour Magic
The character selects a single target, and as they attempt to make a working using their energy, the character steals that energy.
-The character pays 4 + X EP.
-The next time the targeted creature attempts to cast a spell or use a power, one of the following happens.
1) If the targeted creature attempts to cast a spell, that creature must win a Resistance check against the character or the spell fails, that creature takes damage equal to 2 * the spell level, and the character regains an amount of EP equal to the amount paid for the spell. The character gets a +X bonus on this check.
2) If the targeted creature attempts to use a power, it must win a Resistance check against the character or that power has no effect, and the character regains however much EP that creature paid for that power. The character gets a +X bonus on this check.
-Alternatively, the targeted creature has one currently active effect on it deactivated, suffering no further harm. The character can choose the effect to disable.
Mind Cutter
The character severs matter at a molecular level with their mind, causing cuts that no mortal or even supernatural blade could hope to replicate.
-The character pays X EP.
-One target creature within 50 feet of the character takes (2d8 + 1) * X damage that only counts ½ of the target’s AV.
Telekinesis
The character moves objects using their mind. This power can be used in a variety of ways, depending on the circumstances.
-The character can use this power to do any of the following:
1) The character pays X EP, and selects an object within 100 feet of them. That object moves up to 10X feet and any creatures that it strikes take 2d4 * X Force damage, but it has to move in a straight line.
2) The character pays 1 + X EP and selects a single creature within 50 feet of them. That creature must win a Resistance check vs 5X or gain the Bound status. In addition, the bound creature takes 5X damage per round. The character can pay X EP to upkeep this effect every turn, but they lose all other actions.
Pyrokinesis
The character controls fire with their mind.
-The character can do any one of the following. Note that all costs increase by 2 if the character has to conjure fire of their own, rather than manipulate flame that is already present.
1) Pay X EP. The character then can choose to target either all creatures within a 10 foot radius explosion that starts anywhere within the character's line of sight, or all creatures within a 30 foot long, 90 degree cone originating from the character. Those creatures take Xd6 + 6 points of Heat/Fire damage.
2) Use it to conjure a fire elemental. This summon behaves exactly like the Spell Summon Fire Elemental, including its EP cost and the stats of the summoned creature. For the purpose of this power, assume that the character has the Focus in Fire Talent.
Telepathy
The character can reach out to contact other beings with their mind. This can be as simple as communication, or as invasive as attempting to dominate their will entirely.
-If used for communication, the character pays 2 EP and thinks of on creature whom they are familiar with, or who is within line of sight. The character opens up a telepathic link with that creature across which the two can communicate. Additional creatures can be added to the communication by paying another 1 EP. This connection can be refused.
-If used offensively, the character pays 8 EP and must win a Resistance check against the targeted creature. If the character wins, the targeted creature gains the Dominated status, allowing the character to control their actions as if they were a summoned minion. Forcing the creature to make actions contrary to what it would normally do or that would harm them can cause it to make another Resistance check against the character, and if they win they throw off the effect.
Psychic Shield
The character forms a barrier around their body using their will.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character gets +3X bonus to Dodge, Resistance and Grapple, as well as a +X bonus to Armor.
-The character can place this effect on any creature within 30 feet, but they must remain within that range and the character’s line of sight or the effect will be lost.

Inventory:
30 Denarii
Spellwoven Dress (Clothes): AV = 1+1, EV = 0, TP = 25, DU = 2. Has a +1 AV enchant (worth 20 Denarii).
Spellwork Needles (Throwing Knives) x 3 = 15 needles total. 2d12 + Body/4, 20 foot range, come in packs of 5, deals +2d6 damage if used in a sneak attack.

Fluff Items:
Seamstress Kit: Everything one might need for emergency alterations and torn clothes. Includes several spools of thread, scissors, regular needles, buttons, scraps of fabric, pins, thimble and measuring tape.


Biography:
The daughter of a renowned seamstress, Elysia spent her childhood learning her mother's craft, and was discovered to have a natural talent for sewing. The oracle of her village--which was home to a rural church known as a cult--predicted that she would be destined for greatness, reading into her abilities as a sign that she would serve as a mother for the reborn human form of Michael, the Eternal Craftsman.

She quickly discovered a secondary passion in spellwork, having learned some of the darker crafts in secret through meetings with a man named Sorien, an enigmatic wanderer and traveling shop owner whom few in the town trusted, and whose appearances were sporadic at best. While being encouraged by her overbearing mother to sew by day, and honing her skills in magic by night, Elysia managed to successfully combine the two, developing a form of magic that 'weaves' her spiritual essence and spellwork into intricate tapestries. Soon pushing her limits, she found various combinations of threads and patterns that could sustain her enchantments.

Her mother, a strict traditionalist of sorts and subscriber to the village's beliefs that Elysia would serve as a vessel for their deity's rebirth, eventually discovered her daughter's secret hobby. Instead of showering her with praise for her originality, she was quick to scold the girl for not devoting herself wholeheartedly to being a seamstress in the interest of the prophecy, as well as practicing forms of magic that were considered blasphemous. Utterly distressed over the conflict between her own passion and the expectations of her community, Elysia packed her things during the night and left the only home she had ever known, hoping to defy her so-called fate--and also to escape the members of the fanatical sect that sought to keep her there. Disillusioned by the trappings of her hometown's religion, she set off on a journey to escape the fate her village intended to impose upon her.

Personality:
Elysia is more of a realist than an idealist, having had some bad experiences with the visionaries of her former village. She tends to react negatively to any reference regarding the gods. However, that being said, she still maintains the ability to stay positive, placing faith in her own abilities as well as in those who are devoted to some sort of craft. If she had it her way, she would look to convince others to take their destinies into their own hands. Despite the pressures of her youth, Elysia still manages to enjoy sewing, crediting her love for it to her own work as opposed to that of the long-gone Michael or any other deity. Though she is often aloof, at least in appearance, someone who speaks to her about sewing or technical spellwork can find themselves with a very enthusiastic and expressive woman on their hands.

The OOC section:
Quest to be Greatest Seamstress.
 
Last edited:

NorthernCross

Evard's Tentacles of Forced Intrusion
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Re: DG3 Character Sheets

Greetings... Do you mind if I toss my hat in the ring here?

Name: Robin Neudaiz
Class: Warrior
Race: Human (Crolian)
Sex: Female (Dresses and appears as Male)

Description:
Robin stand at 5'8” and has blond hair that she keeps at a medium hair that she keeps in a loose pony tail in the fashion of the nobility from her former home. She has icy blue eyes and a face that betrays a hint of femininity. She wears trousers, with a linen shirt and heavy jacket all modified the hide her figure and finished with a pair of fine leather boots. In order to aid the illusion she binds her c-cup breasts.

Body: 30 +0 +8 = 38
Mind: 10 +0 +6 = 16
Spirit: 10 +0 +2 = 12

Hit Points (HP): 52 + 30 = 82
Pleasure to Orgasm (PP): 41
Spirit Energy (EP): 39
Speed: sqrt (380) = 19.493588689617926 = 19 + 8 – 0 = 27
Dodge: 33 + 10 = 43
Armor: 1
Resistance:19
Perception: sqrt (380) = 19.493588689617926 = 19 + 8 = 27
Stealth: sqrt (380) = 19.493588689617926 = 19 – 8 – 0 = 11
Grapple: 38
Spirit Ceiling: 7.8 = 8


Experience: 0
Corruption: 0


Talents:
1.)*Duelist: A character with this Talent gets +10 to Dodge and +2 to all damage rolls so long as they are using a single weapon in one hand and nothing in the other.
2.)Skill with One Handed Swords: The character gets +12 to attack rolls with the chosen weapon.
3.)Exceptional: The character gets an additional 8 points to spend among stats. +8 Body
4.)Exceptional: The character gets an additional 8 points to spend among stats. +6 Mind +2 Spirit
5.)Hard to Hit: Increase the character's Dodge stat by 10.
6.)Perceptive: The character gets a +8 bonus to their Perception stat.
7.)Quick: Increase the character's Speed stat by 8.
8.)*Lucky: Grants the character a +3 bonus to all non-damage rolls.
9.)*Resilient: Grants the character an additional 30 max hit points. +30 HP, in other words.

Flaws:
1.) Honorable (RP) The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.
2.)Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.
3.)Obvious: The character takes a -8 penalty to their Stealth stat.
4.)Fetish {Exhibitionism) The character has a particular kink or preference that sets them off in bed. Whenever treated to their favored fetish, they take +8 PP damage.

Mutations: None.


Skills:

[Warriors Only]
1.)Disarm (Activated) – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding unless they win a Resistance check against the character, and must take a turn to retrieve it if they want to continue using it. Requires Duelist or Unarmed Fighter.
2.)Defensive Stance (Activated) – The character forsakes all attacks for the round, but gains a +10 bonus to Dodge. The character gets a free attack on any creature that attacks them in melee and misses. Requires Duelist OR Shield Fighter.

[Specific Weapon Skills]
3.)Death from the Draw – The character can draw their weapon and swing with it in the same turn. When doing so, they get a +6 bonus to attack and damage rolls. Requires Skill with One Handed Swords, Two Handed Swords or Bastard Swords (Talents) and the Quick Draw skill.

[General Skills]
4.)Quick Draw (Passive) – The character can draw their weapons without spending a turn.

Inventory:

Court Sword (One Handed Sword) 2d6 + Body/2
Dagger (One Handed Sword) 2d6 + Body/2

Male Nobles Clothing(Modified to hide body shape): AV = 1, EV = 0, TP = 25, DU =2

Traveling supplies.
45 denarii

Biography:

Robin Neudaiz was born into a wealthy family of merchants with ties all across the land and who prided themselves as being above the common rabble. Her father once boasted to several of his Noble clients that in ten generations the first born child of his family was blessed by the Gods to be male and that surely his son would be a worthy successor to his family. He boasted so long and hard that when his wife presented him with his daughter his pride wouldn't allow him to acknowledge it.

He at once declared his wife to be mistaken and began celebrating the birth of his son while quietly silencing anyone who knew otherwise. He raised Robin with a careful eye for preserving the secret of Robin's gender while still attempting to sire a son without much success.

As Robin grew older and began to show more obvious signs of her gender he drilled it into her head the importance of continuing the charade and of the humiliation they would both receive if the secret got out.

While Robin continued to dress to hide her growing femininity her rivals began noticing 'his' soft features and began taunting 'him' about it. Robin often found herself defending her 'manhood' with violence. While her father approved of her defending the family name he couldn't stand to watch her brawl with the others; in no small part to the risk it posed. He had tutors come in to teach her the art of dueling so she could meet her detractors on the field of honor instead.

Everything changed when Robin's mother died and her father remarried. Within a year Robin had a bouncing baby brother. Robin felt unsure of what this meant despite her fathers assurances that this only changed things for the better.

This second charade lasted until Robin had been sent to meet one of her fathers clients. The first thing she noticed was that her escort had been changed from the usual familiar faces to unknown ones. She could feel a chill on her spine as she realized that the path laid out before her lead straight through a relatively obscure forest.

It was only by her luck and her own prowess with the blade that she survived the ambush by her own guards.

When she returned home to demand answers, she found the street already buzzing with the news of her murder at the hands of 'bandits.' When she met her father he declared her an impostor and tried to have her arrested by his guards. She quickly withdrew and instead surrendered to a local nobleman known to have a grudge against her father personally. She informed him of the truth and suggested the blackmail opportunity was too much for him to pass up.

She went with him at her side and plainly stated that the only thing they needed to do to ruin her fathers good name was reveal that his 'son' was really his daughter. Her father grudgingly agreed to do anything they said on the condition that she leave the city and allow him to claim that his first born son had died in order to legally pass his inheritance to his second born.

And so, in the dark of night, Robin slipped out of the city and set her sights on a new beginning in Therion.

Personality:

Robin Neudaiz is a proud young 'man' raised to be honorable in his dealings. She has been trained to avoid shaming her good name whenever possible and will avoid any dealings that will potentially harm it. While she no longer has any true need to hide her true gender she continues to do it because it's the only thing she's ever known. From her training as a merchant-heir she learned when to grease palms and when to put the screws on someone. From her training as a duelist, she learned the value of both aggression, defensiveness and when to use them. Although this training also induced in her a small fantasy of being a rescuing knight that had once laid buried from her childhood.

The OOC section:

Yeah, it's a reverse trap. Robin will be looking for a new life to live but while she's experienced in some things she'll be fairly innocent in others.

A Evil Character Made for the Lulz
Name: Emetia
Class: Warrior
Race: Part Demon
Sex: Female

Body: 42 +4 +8
Mind: 4 +6
Spirit: 4 +6

Hit Points (HP): 64
Pleasure to Orgasm (PP): 42
Spirit Energy (EP): 42
Speed: 23
Dodge: 37 +10 (if unarmed)
Armor: 1
Resistance: 27
Perception: 23 +3 (Can track as long as target is on ground) (No Dark Penalty)
Stealth: 23 +5
Grapple: 54 +12 +12(Unarmed)
Spirit Ceiling: 8


Experience: 0
Corruption: 0


Talents:

1. *Stealthy: The character gets a +5 bonus to their Stealth stat. In addition, whenever the character attacks a creature that is unaware of them, they automatically hit and deal double damage (before armor) on all attacks. If the attack is an attempt to start a grapple rather than an attack that deals damage, the attacker instead gets a free grapple check against their target, and if they win this check the target is automatically placed into a Submission Hold.

2. *Unarmed Fighter: The character deals Improved Unarmed damage when attacking without a weapon. In addition, the character gets a +10 bonus to Dodge so long as they aren't holding any weapons.

3. Grapple Expert: The character gets a +12 bonus to their Grapple stat.

4. Skill with [Unarmed]: The character gets +12 to attack rolls with the chosen weapon.

5. Heavy Hitter: The character deals +8 damage on all melee attacks.

6. *Natural Succubus (Succubus Magic) : Grants the character one Talent that they can only take from the Succubus Talents list. Cannot be chosen by succubi, and can only be take once.

a. Succubus Magic: The character chooses three succubus special abilities. They gain access to those abilities.

7. *Natural Spirit Wielder (Necromancer) : Grants the character one Talent that they can only take from the Spirit Talents list. Cannot be chosen by Spirit User, and can only be taken once.

a. *Necromancer: The character chooses 2 + Sprit/20 Powers from the Necromancer list. They can now use those Powers.

8. Exceptional: The character gets an additional 8 points to spend among stats. (+8 to Body)

Flaws:

1. Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.

2. Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.

3. Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.

(Racial)

Tainted Bloodline: The character gains corruption 1.5 times as fast as normal.

Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.

Mutations:

1. Futanari: If selected by a female character, they grow a penis. If selected by a male character, they grow a vagina and boobs. Generally futa's will be more feminine than masculine regardless of their original sex.

2. Night Eyes – Your character can see very well in the dark. They no longer take penalties to Perception for being in darkened areas.

3. Massive Breasts: The characters breasts increase in size. How much is up to the player, but it has to be a significant change. The character deals +4 PP damage whenever they would tittyfuck anything.

4. Tight/Large: The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times.

5. Vestigial Wings: The character has grown vestigial wings, which aren’t very useful but can look however the character likes. (Bat-like Wings)

6. Wings: The character's wings grow slightly, allowing them to glide. The character no longer takes fall damage. Requires that the character already have Vestigial Wings.

7. Greater Wings: The character's wings have grown enough that they can actually fly with them. The character can fly at their Speed. Requires that the character already have Wings.

8. Tail: The character grows a tail. It can be of any kind that you like. This mutation can be taken as many times as the character likes. (Demon Tail)

9. Tail Cock: The character's tail also functions as a penis. Requires that the character have the Tail mutation, and also the Futanari mutation if they are female.

10. Dangerous Tail: The character's tail can be used to deal unarmed attacks. If so, it deals an additional +4 damage but takes a -2 penalty to the attack roll. Using your character’s tail to attack is optional. Requires that the character have the Tail Mutation.

11. Venomous Attack: The character can choose to inject venom with one of their unarmed attacks. If so, that attack deals -10 damage, but the creature affected must make a Resistance check against the character or gain the status effect: Aroused/Horny

12. Horn: The character gets a horn or horns, usually but not always located somewhere on their head. (A pair of horns on her head.)

(Racial)

Demon: The character is a demon. They gain resistance to Fire and Force, ignoring the first 5 points of damage from sources of either type.

Naturally Warped: The character was born with some degree of magic in their blood, but this doesn’t cause them to corrupt others. The character doesn't deal corruption to others unless they also have other mutations that would cause them to deal corruption, but they don’t take corruption from Warped creatures.

(Succubus Powers)

Selective Fertility: The character can choose whether or not they have children. Whenever they could potentially become pregnant or impregnate another, they may apply either the Fertile or Infertile Flaw if they so desire.

(Special Mutations)

Warped: The character has started becoming something other than completely human. Characters with this mutation cause any creatures that do not have this mutation to take an amount of corruption equal to 1/2 the pleasure that they deal. Racial Mutations and other Special Mutations do not count toward getting this.

Supernatural: The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.

Skills:

1. Bladesinger: Your character can use their Body stat to determine their attack rolls instead of their Spirit stat when attacking with powers. Requires: Any Spirit Talent that gives powers.

2. Terrify (Passive) - Whenever the character kills an enemy, all other enemies within 30 feet that have line of sight must make a Resistance check vs a set DC or be unable to attack the character that round. Failing two of these checks in a single combat causes a creature to either retreat or surrender. The DC for this check is equal to the damage dealt on the killing blow divided by 8, and then multiplied by the tier of the monster. (Damage/8) * Tier in other words. Characters with the Foul Aura mutation get a +4 bonus to this check, and characters with the Nightmarish Image power active gains the bonus to Resistance provided by that power to this check as well.

3. Ranger (Passive) – The character gets a +3 bonus to Perception, and can track creatures so long as they have stayed on the ground.

(Unarmed)

4. Disarm (Activated) – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding unless they win a Resistance check against the character, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.

(Grappling)

5. Stranglehold (Activated) - The character chokes a bitch. When the character has something in a submission hold, they may forsake all other actions for that round in order to make a Resistance check vs the target. If the character wins, they deal the difference between the check in damage to the target's Resistance. When the target’s Resistance hits 0, they are knocked unconscious. Requires Grapple Expert.

6. Powerful Embrace (Passive) - The character is well versed in the art of the bear-hug. The character automatically deals 2d10 damage that ignores armor per round when in grapples when they're the dominant grappler (i.e. they've won the grapple check that round). Requires Grapple Expert.

Powers:

(Necromancer)

1. Nightmarish Image
The character conjures an illusion of pure horror around them, making all others hesitant to get near them.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character gets a 3X bonus to Dodge, melee damage and Resistance.
-In addition, any creature attempting to attack the character must win a Resistance check against a DC equal to 4X or have their action automatically fail. This DC does not get a d20 roll. Creatures that lose this roll by 20 or more will attempt to flee rather than fight the character further. This effect does not work on mindless creatures.

2. Puppeteer
The character forces tendrils of power into another living creature, forcibly controlling their actions.
-The character pays 3 + X EP. In addition, they must pay X-1 EP upkeep every round.
-One target creature within 30 feet of the character must win a Resistance check against a DC equal to 5X or be controlled by the character. Any action taken by the controlled creature costs them X HP.
-The creature effectively becomes a summoned creature with a +6X bonus to Body, and gains a new “Puppet” HP stat equal to this upgraded Body stat. Any damage against the creature goes against both their normal HP and their Puppet HP. If their normal HP drops to 0, they fall unconscious but continue to fight so long as the character animating them is still conscious. When their puppet HP drops to 0, the effect ends.
-In addition, the character can use this power on themselves, in which case they need to make no Resistance check, but they must still spend at least 2 EP. A character using this power on themselves pays 2 less EP to upkeep this power.
-This power can be used while the character is Bound or in a Submission Hold, but only on themselves.
-While this power is active, the caster can take no other actions save to control their "puppet," and if used on oneself, the character cannot use any other Powers, spells, ect.

Succubus Powers:

(Talents)

Drain through Pain (Passive) : The character can drain a creature's EP through dealing HP damage. Any time that the character deals melee damage to a creature, they also deal 2d6 + modifiers EP damage, and regain that much EP. Modifiers basically include anything that affects EP damage, like Open Soul or Greater Draining. This cannot drain more EP than the attack causing it to activate deals in HP damage.

Sexual Healing: When draining the energies of another, the character can choose not to regain their EP, and instead regain an amount of HP equal to the amount of EP they would regain.

Selective Fertility: The character gains the Selective Fertility Special Mutation.

Inventory:

50 denarii
Revealing Dress AV = 1, EV = 0, TP = 25, DU = 2
Throwing Knives 2d12 + Body/4, 20 foot range, come in packs of 5, deals +2d6 damage if used in sneak attack

Bio/Description:

Miranda was one of the many who's lives were destroyed by the fall of the Empire of Badaria. In the chaos she was captured by bandits. Within the bandits camp, she was forced to live as both a sex slave and as a pit fighter for the enjoyment of her captors. Upon discovering her inhuman nature, the bandits used this as an excuse to force her to copulate with what few supernatural creatures they had managed to capture or buy. Quickly the constant exposure brought even more inhuman characteristics to her form and she found herself being pitted not only in fights she couldn't win, but fights she couldn't lose as well. In the bandits eyes, she was no longer a human slave but another creature to be used for their enjoyment. Under these conditions, she learned that the powerful should always bend the weaker to their will and she took full enjoyment out of breaking her weaker opponents. This lasted until the bandit camp came under attack and she took this opportunity to break free of her bonds and escape into the country side. There she would do as she had been taught: Become strong and subjugate those weaker than herself.




The OOC section:

Improved Unarmed Damage: +12 to attack, damage 1d8 + 2 + Body(54)/2 +12
Tail Attack: +12 -2 to attack, damage 1d8 + 2 + Body(54)/2 +12 +4
Tail Venom Attack: +12 -2 to attack, damage 1d8 + 2 + Body(54)/2 +12 +4 -10, Resist check (Aroused/Horny)
Throwing Knives 2d12 + Body(54)/4
Throwing Knives (Sneak Attack) 2d12 + Body(54)/4 +2d6 (Stealthy: Any attack on an unaware creature automatically hits and deals double damage before armor.)
 
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LeinD

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Re: DG3 Character Sheets

Name: Leyla
Class: Nymph
Race: Mage
Sex: female

Body: 16
Mind: 32
Spirit: 18

Hit Points (HP): 41
Pleasure to Orgasm (PP): 79
Spirit Energy (EP): 42
Base Casting: 16
Speed: 13
Dodge: 43
Armor: 7
Resistance: 16
Perception: 18
Stealth: 21
Grapple: 16
Spirit Ceiling: 8


Experience: o
Corruption: 0

Talents:
Focus in [Body/Nature]
*Healer
*Experienced Caster
*Natural Succubus
(Just Getting Started) (+30 PP)
*Hard to Hit (Dodge + 10)
*Sneaky (steahlt + 8)
*Knowledgeable
(Instead of using Body as their base stat for determining the amount of pleasure damage they deal, the character uses Mind.)

Flaws:
Racial Flaws:
*Fertile,
*Lustful
*Honorable
*Cowardly

Mutations:
Racial Special Mutations:
Ironbane,
Naturally Warped,
Faerie



Base Casting:
Body
Favored Elements:
Nature

Magic Feats:
Empower Spell
Martial Magician


Powers:


Succubus Powers:
Racial Succubus Powers:
Charm,
Siren Song

Inventory:

Throwing Knives
2d12 + Body/4, 20 foot range, come in packs of 5, deals +2d6 damage if used in a sneak attack
Battlemage's Robes
AV = 7, EV = 0, TP = 25, DU = 1


2x Energy Potion
2x Healing Potion

Bio/Description:
Leyla was educated in the Pfithirian Jungle by an wise Sidhe. She felt secretly in love to her Master but one day, the Orcs catch them and she have to witnessed how they crushed him brutally.
She managed to escape and since this day, she try to heal the wounds in her soul by healing and helping those, who are in need.
 
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Hafnium

Despair Fetishist
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Re: DG3 Character Sheets

The (sort-of) eldest sister.

Not really intended for play until after Tamonten's adventures end. As long as I don't have another lapse in sanity and join another group thread or something, anyway. >.>
Name: Aadhya
Class: Succubus (Mind)
Race: Kitsune
Sex: Female

Body: 10 = 10
Mind: 50 = 38 + 12
Spirit: 14 = 2 + 12

Hit Points (HP): 42
Pleasure to Orgasm (PP): 92
Spirit Energy (EP): 44
Speed: 10
Dodge: 37
Armor: 7
Resistance: 25
Perception: 22
Stealth: 10
Grapple: 10
Spirit Ceiling: 9


Experience:
Corruption:


Talents:

[General] Natural Mage (Focus in Arcane): When using arcane spells: +10 Casting, +2 damage per spell level, +1 buff per spell level, +2 body on summons per spell level and +1 av.
[General] Natural Spirit Wielder (Additional Powers): +2 spirit powers.

[Succubus] Superior Mage (Focus in Entropy): When using entropy spells: +10 Casting, +2 damage per spell level, +1 buff per spell level, +2 body on summons per spell level and +1 av.
[Succubus] Erotic Wizard (Experienced Caster): Access to level 3 spells of all types, +4 Base Casting.
[Succubus] Erotic Magus: +2 feats.
[Succubus] Just Getting Started: +30 max PP.
[Succubus] Enthrall: Creatures who orgasm as a result of the character's actions must win a resistance check or become charmed. +4 cumulative bonus for additional orgasms.
[Succubus] Sexual Tyrannosaurus: Whenever the character causes another creature to orgasm or actives the Deny Release Succubus Power, they gain a +4 bonus to Resistance and a +6 bonus to PP damage dealt until the end of the encounter. Up to 5 instances of this bonus can be stacked at any given time.


Flaws:

[Race] Fertile: Pregnant on a roll of 2 or more.
[Race] Sensitive: +4 PP damage taken.
[Race] Tainted Bloodline: x1.5 corruption taken.

[Class] Lustful (RP)

[Talent] Fragile: Falling below 1/2 HP causes the character to gain an instance of the weakened status.
[Talent] Fetish (Tricking People): Whether it's just plain having sex under false pretenses, using her shapeshifting to fool someone else's lover, or just plain playing a prank on someone, Aadhya gets a sexual thrill out of it. +8 PP damage.
[Talent] *Hemophiliac: Whenever the character takes damage, they begin to bleed. For every round following and until the end of the encounter or until they are healed, the character takes 2d4 points of damage.

[Extra] Weakness (Chocolate): In the odd event that chocolate comes up in a battle, Aadhya totally wants some of it, so the GM rolls 1d4 and on a roll of 1 she loses their turn.
[Extra] Mutated: +3 Mutations.


Mutations:

[Race] Naturally Warped: Doesn't gain corruption from warped creatures.
[Race] Shapeshifting: Can shapeshift and trade one mutation for another.
[Race] Funny Ears: Dem fox ears.
[Race] Tail: Dat fox tail.
[Race] Kitsune Heritage: Loooads-a-text about eating souls and making them into fluffy tails.

[Class] Soul Eater: The character must feed off of the souls of others in order to survive. They cannot regenerate EP beyond 1, and whenever they are at 1 EP they must actively seek to feed regardless of any possible consequences. Whenever they deal pleasure to a creature, they drain 1/2 as much EP from that creature as they cause PP damage. This draining is doubled if the drained creature orgasms. So long as the character is not at 1 EP they can willingly suppress this effect.

Soft Skin: +2 PP damage from non-oral foreplay.
Breeder: When the character is pregnant or has impregnated someone else, the gestation period of their offspring is shortened by half.
Fangs: The character has a pair of fangs.

Base Casting: 29 (39 w/ favored)
Favored Elements: Entropy, Arcane
Magic Feats:
Blood Magic – Whenever the character would cast a spell of 2nd level or higher, they may pay half of that spell’s cost in HP and half in EP. If they do, that spell is treated as if it were one level higher for the purpose of determining its effects. Healing spells cannot be improved with this feat.
Empower Spell – The character may pay 8 EP in order to cause any spell to have its effects treated as if it were 3 levels higher.


Powers:

Wild Shape
The character adopts aspects of a natural creature, chosen when this power is activated.
-The character pays X EP, gains the Natural Attack mutation, and may no longer use manufactured weapons. They then choose one of the following totem animals, and gain the selected animal's bonuses so long as they continue to pay X - 2 EP Upkeep.
1) Wolf: +3X attack, Speed, and Dodge. May track.
2) Bear: +3X melee damage, AV, and Resistance. Cannot be sneak attacked.
3) Cat: +3X Speed, melee damage, Stealth, and Perception. May see in the dark.
4) Fish: +3X attack, melee damage, Dodge, and Speed while underwater. Take no penalties when fighting underwater. May breath underwater.
5) Reptile: +3X AV, attack, and Stealth. Take no penalties while fighting underwater. Take double damage from attacks that deal Cold damage.
6) Bird: +3X Speed, Dodge, and attack. May fly at three times the character's Speed.

Empathy
The character forms a link with another target creature, causing any pain (or pleasure) that either suffers to be reflected upon the other.
-The character selects a single target creature within 50 feet, and does one of the following.
1) The character pays 4 EP. The targeted creature makes a Resistance check against the character (which they may choose to lose) or the creature takes any damage to HP or PP that the character takes. The character also takes any damage to HP or PP that the targeted creature takes. Neither gains any of their own bonuses to armor or damage reduction, instead using whatever resistances to armor that the other gets. Status effects do not transfer over this bond.
2) The character pays 8 EP. The targeted creature makes a Resistance check against the character (which they may choose to lose) or the creature takes any damage to HP or PP that the character takes. The character does not take any damage to HP or PP that the targeted creature takes. Neither gains any of their own bonuses to armor or damage reduction, instead using whatever resistances to armor that the other gets. Status effects do not transfer over this bond.
3) The character pays 6 EP. The character targets two creatures instead of one. Both targeted creatures make a Resistance check against the character (which they may choose to lose) or the creatures take any damage to HP or PP that the other creature takes. Neither gains any of their own bonuses to armor or damage reduction, instead using whatever resistances to armor that the other gets. Status effects do not transfer over this bond. The damage or pleasure taken due to this bond does not transfer back over.


Succubus Powers:

*Charm: The character pays 6 EP and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character or gain the Charmed status.

Selective Fertility: The character gains the Selective Fertility Special Mutation. A character must be Warped or above, or have the Demon or Faerie special mutations already in order to select this succubus power.

Rhythm: While penetrated (or penetrating) in a hole other than the mouth, the character may take an additional 2X Pleasure each round. Any creatures penetrating them take an additional 3X Pleasure per round, so long as they would take pleasure from the penetration in the first place. The maximum value of X is 5.


Inventory:
Battlemage's Robes: AV = 7, EV = 0, TP = 25, DU = 1.
50 Denarii


Bio/Description:


The OOC section:
 
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Ranger Princess

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Re: DG3 Character Sheets

Lavender da Mermaid
Name: Lavender, daughter of Ulric and Rania
Class: Siren Shaman (Spirit Wielder)
Race: Merfolk
Sex: Female

Body: 26 (14+4+8)
Mind: 10 (8+2)
Spirit: 38 (28+2 +8)

Hit Points (HP): 50
Pleasure to Orgasm (PP): 42
Spirit Energy (EP): 86 (56+30)
Speed: 16 (24 in water) (8 on land)
Dodge: 37 (47 in water) (27 on land)
Armor: Jellyfish Silk Dress (1 AV)
Resistance: 19 (31 against attempts to alter actions, strong willed)
Perception: 27 (+8) (39 to locate treasure!)
Stealth: 16
Grapple: 26 (14 on land)
Spirit Ceiling: 17

Experience: 0
Corruption: 0

Talents:
(Racial 1) Psion – Telepathy, Telekinesis, Empathy, Mind Worm
(Racial 2) Quick (in water only) - Increase the character's Speed stat by 8.
(Racial 3) Hard to Hit (in water only) - Increase the character's Dodge stat by 10.
(Class 1) Holy Magic – Holy Fire, Lay on Hands, Fey Servant, Holy Wall
(Class 2) Spirit Warrior – Energy Blade, Flight, Battle Aura, Energy Blast
(Class 3) Massive Energy Pool - +30 Max. EP
(Class 4) Soul Sense - The character gets +12 to attack rolls for Powers.
(General 1) Exceptional Spirit (+8)
(General 2) Exceptional Body (+8)
(General 3) Natural Succubus – Succubus Magic – Apparent Innocence, Desperate Avoidance, Stunning Gaze
(General 4) Natural Warrior – Skilled – Nose for Treasure, Strong Willed, Weapon Focus (Polearm)
(General 5) Perceptive - The character gets a +8 bonus to their Perception stat.


Flaws:
1. (Racial) Open Soul
The character takes an additional 4 EP damage whenever anything would cause them to take any.
2. (Racial) Sluggish (on land only)
The character takes a -8 penalty to their Speed stat.
3. (Racial) Poor Grappler (on land only)
The character takes a -12 penalty to their Grapple stat.
4. (Racial) Easy to Hit (on land only)
The character takes a -10 penalty to their Dodge stat.
5. Infertile
The character cannot, for any reason, become pregnant. Nor can they cause anything to become pregnant.
6. Idealistic (RP)
The character is unfailingly kind no matter the circumstances. They will always try to help others to the best of their ability, even to their own detriment, and even if that help is not asked for or met with hostility. This does not mean, however, mean that they will let things attack them without responding. They’re idealists, not pacifists.
7. Mutated
The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.


Mutations:
1. (Racial) Funny Ears (fins)
2. (Racial) Whip Tongue
Your character causes +2 PP damage during oral foreplay.
3. (Racial) Warped
The character has started becoming something other than completely human. Characters with this mutation cause any creatures that do not have this mutation to take an amount of corruption equal to 1/2 the pleasure that they deal. Racial Mutations and other Special Mutations do not count toward getting this.
4. (Racial) Mermaid’s Kiss
The character has the supernatural ability to grant a person the ability to breathe underwater by kissing them. This ability lasts until they break the surface of the water again, and can only be given by a willing merfolk.
5. (Racial) Aquatic
The character possesses a lower body resembling the tail of a fish (or other aquatic creature.) This allows them to swim as a creature of the sea would and breath underwater. Unlike most Special Mutations, this mutation can be hidden by the Shapeshifter Special Mutation, but cannot be taken unless the character already had this mutation.
6. (Racial) Shapeshifter
The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the normal mutations. If they do not have the Supernatural or Naturally Supernatural Special Mutation, they cannot exceed the number of normal mutations that they already have using shapeshifting. This shapeshifting is limited to the base mutations, they cannot get any of the mutations that have requirements unless they have the base mutations without shifting into them, and only one instance of each mutation can be shifted into. This mutation cannot be used to get or hide other special mutations.
7. Night Eyes
Your character can see very well in the dark. They no longer take penalties to Perception for being in darkened areas.
8. Soft Skin (2)
Your character causes +4 (2+2) PP during non-oral foreplay.


Skills:
1. Nose for Treasure
Your character is proficient at finding treasure, gaining a +12 bonus to all Perception checks made to locate treasure.
2. Strong Willed (Passive)
The character gets a +12 bonus to any Resistance checks made against attempts to control or alter their actions. These include the Dominated, Charmed and Horny statuses. They also gain a +2 bonus to resisting EP damage.
3. Weapon Focus (Polearm) (Passive)
The character gets a +6 bonus on all attack rolls with a single weapon type.

Aptitudes:
1.
2.

Powers:
1. (Racial) Telepathy
The character can reach out to contact other beings with their mind. This can be as simple as communication, or as invasive as attempting to dominate their will entirely.
*-If used for communication, the character pays 2 EP and thinks of on creature whom they are familiar with, or who is within line of sight. The character opens up a telepathic link with that creature across which the two can communicate. Additional creatures can be added to the communication by paying another 1 EP. This connection can be refused.
*-If used offensively, the character pays 8 EP and must win a Resistance check against the targeted creature. If the character wins, the targeted creature gains the Dominated status, allowing the character to control their actions as if they were a summoned minion. Forcing the creature to make actions contrary to what it would normally do or that would harm them can cause it to make another Resistance check against the character, and if they win they throw off the effect.
2. (Racial) Telekinesis
The character moves objects using their mind. This power can be used in a variety of ways, depending on the circumstances.
*-The character can use this power to do any of the following:
*A) The character pays X EP, and selects an object within 100 feet of them. That object moves up to 10X feet and any creatures that it strikes take 2d4 * X Force damage, but it has to move in a straight line.
*B) The character pays 1 + X EP and selects a single creature within 50 feet of them. That creature must win a Resistance check vs 5X or gain the Bound status. In addition, the bound creature takes 5X damage per round. The character can pay X EP to upkeep this effect every turn, but they lose all other actions.
3. Empathy
The character forms a link with another target creature, causing any pain (or pleasure) that either suffers to be reflected upon the other.
*-The character selects a single target creature within 50 feet, and does one of the following.
A) The character pays 4 EP. The targeted creature makes a Resistance check against the character (which they may choose to lose) or the creature takes any damage to HP or PP that the character takes. The character also takes any damage to HP or PP that the targeted creature takes. Neither gains any of their own bonuses to armor or damage reduction, instead using whatever resistances to armor that the other gets. Status effects do not transfer over this bond.
B) The character pays 8 EP. The targeted creature makes a Resistance check against the character (which they may choose to lose) or the creature takes any damage to HP or PP that the character takes. The character does not take any damage to HP or PP that the targeted creature takes. Neither gains any of their own bonuses to armor or damage reduction, instead using whatever resistances to armor that the other gets. Status effects do not transfer over this bond.
C) The character pays 6 EP. The character targets two creatures instead of one. Both targeted creatures make a Resistance check against the character (which they may choose to lose) or the creatures take any damage to HP or PP that the other creature takes. Neither gains any of their own bonuses to armor or damage reduction, instead using whatever resistances to armor that the other gets. Status effects do not transfer over this bond. The damage or pleasure taken due to this bond does not transfer back over.
4. Mind Worm
The character invades another creature's mind. This can be used in any number of ways, either to gather information, transfer information without speaking, erase part of the target's memory, or completely wipe a creature's mind out and reduce them to a vegetable.
*-The character chooses one of the following:
*A) The character pays 4 + X EP. One target creature within 50 feet of the character must win a Resistance check against DC 5X or be killed instantly. This effect erases their mind completely, turning them into a lifeless vegetable that cannot even feed itself. This damage cannot be repaired in any way, even by the character who used this power.
*B) The character pays 8 EP. One target creature within 50 feet can make a Resistance check against the character. If they lose this check or choose not to resist, the character gains information possessed by the creature in the form of memories (this is decided by the GM, but you can suggest what sort of information you're looking for.) If the creature resists they take 20 damage that ignores armor, but if they win the Resistance check the damage is halved and the character doesn't get the information that they want. The character can choose to leave the creature's mind intact or erase the memories that they searched for.
*C) The character pays 3 EP. The targeted creature gains information from the character's mind of the character's choosing. This information must all be of the same subject: it cannot be used to grant someone else the entirety of the character's memories.
5. Holy Fire
White fire springs forth from the character's hands, and streaks out toward their foes. This flame cannot harm those allied with the one using it.
-The character pays X EP.
-Then, the character chooses one of the following:
A) A bolt of white fire strikes one creature within line of sight, which takes 3d4 * X Heat/Fire damage.
B) All creatures within a 10 foot radius of any spot within 100 feet of the character take (2d4 + 1) * X Heat/Fire damage.
-Demons and Undead takes an additional +X damage from this power, and it ignores any natural resistances to Heat/Fire that they possess.
6. Lay On Hands
The character heals the wounds of themselves or their allies with a touch.
-The character pays X EP.
-Then, they choose one of the following effects:
A) One touched creature regains 6X HP.
B) One touched creature gains 4X Temporary HP until the end of the encounter. Using this function twice on the same target in a single encounter discards the lesser temporary HP pool.
C) Negative effects can be removed from a targeted creature for 3X Each.
7. Fey Servant (Modified for Unique Merfolk Powers)
The character summons a faerie to aid them in combat. Only one creature can be summoned at a time, and in addition to the EP cost for using this power, each creature that can be summoned requires an additional cost of some sort.
-The character pays 3 * X * T EP, where X = the number of creatures that you would like to summon, and T = the tier of the creature, which is indicated for each.
A) Dolphins and Really Big Fish (Satyr/Gruff = Dolphin, Kobold = Really big fish)
Tier 1 monsters focused in melee combat. Requirements to be determined!
B) Sorceress or Siren
Tier 2 monsters capable of using magic. Sorcerers can be male or female while Sirens are always female. They require that the character have sex with them once their task is complete.
C) Knight
Tier 3 creature with powerful melee capabilities. Only one can be summoned at a time, but their only price is that the actions they take under the service of the character coincide with those of the fey in some way. Can be male or female.
D) Orca, Shark, and Magical Dolphin (Troll = Orca, Elder Mage = Magical Dolphin, Warhound = Shark)
Tier 3 monsters, one a powerful mage, one a heavy bruiser in combat, and the last an agile fighter. Requirements to be determined!
E) Lord or Angel
Extremely powerful tier 4 creatures. Both require that the character fulfill some task of the summoned creature's choosing, and generally the task asked by an angel will be far more strenuous than the one asked by a Lord.
F) Giant Squid or Giant Turtle (Sphinx)
A powerful but dangerous tier 4 creature. One of the two is randomly summoned when the character uses this skill. The character must correctly answer a riddle when they are summoned, or the sphinx will attack them instead of fulfilling the desired task.
8. Holy Wall
The character forms a wall of white light at any location within 50 feet. This wall can be of any reasonable size and shape, and the character that created it can pass through it at will or designate any creature and allow them to do the same.
-The character pays 4 EP. In addition, they must pay 1 EP upkeep every round.
-The wall appears, and any creature not allowed to pass through it must win a Resistance check against the character in order to do so. Creatures attempting to pass through it take 2d6 points of damage that ignores Armor regardless of whether or not they succeed at the check. Passing through the wall takes up the creature’s turn. Demons and Undead attempting to pass through this wall take a -4 penalty to their Resistance check and have the damage against them doubled.
-The character may pay an additional 4 EP when creating this power to give the wall a +20 bonus to the Resistance check required to pass it. If the character does so, the upkeep cost is increased by 3. This can be done multiple times.
9. Energy Blade
The character conjures a sword formed of pure energy attached to their arm.
*-The character pays 1 + X EP. In addition, they must pay 1 EP upkeep every round.
*-The blade can be of any color or shape that the character desires, and can range from 1-3 feet in length. Attacks with the blade deal ((2d4 + 1) * X) + Spirit/4 damage that ignores armor.
*-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one (or both if they conjure two) of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's unarmed attack. The weapon conjured by this power counts as a sword (any of the three kinds depending on how the player describes it,) and gets the attack bonus if the character has the Skill with X Talent.
10. Flight
The character uses their energy to allow them to fly.
*-The character pays 3 EP. In addition, they must pay 1 EP upkeep every round.
*-The character gains the ability to fly at twice their Speed so long as this power is active.
11. Battle Aura
The character begins to glow as power surges through their body, granting them heightened strength and speed temporarily.
*-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
*-The character gets a bonus to attack rolls, melee damage, Speed and Dodge equal to 3X, as well as a +X bonus to Resistance.
*-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.
12. Energy Blast
The character uses their energy directly to attack an enemy. These blasts can look however the character likes.
*-The character pays X EP.
*-One target creature within line of sight of the character takes (3d4 + 1) * X damage.


Succubus Powers:
1. (Racial) Charm
The character pays 6 EP and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character or gain the Charmed status.
2. (Racial) Siren Song
The character can, at any time, cause all creatures able to hear them to focus solely on them. All affected creatures may make a Resistance check against the character to ignore this effect if they want to, and otherwise take a -10 penalty to Perception if they’re attempting to make a check against creatures using this ability. Using this ability takes up the character's turn.
3. Apparent Innocence (Passive)
The character is less likely to be attacked by hostile creatures. If in a group, the character will always be the last one to be attacked. If alone, creatures will not (usually) attempt to kill the character, and will instead attempt either to knock the character out, or rape them.
4. Desperate Avoidance
The character can pay X EP at the start of their turn in order to increase their Dodge by 2X until their next turn.
5. Stunning Gaze
The character pays 2 + 4X EP, and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character, who gets a +X bonus to their check, or become stunned for X + 1 rounds.


Inventory: Trident, Coral Jewelry, Jellyfish Silk Dress, Coin Purse (kept in her dress), Comb
1. Clothes – Jellyfish Silk Dress: AV = 1, EV = 0, TP = 25, DU = 2.
2. Polearm – Trident: 2d10 + 3 + Body/2 (+6 to attack rolls)
3. Spirit Powers - 38 spirit + attack roll + 12 (soul sense)


Physical Description: Prose
Lavender has long flowing hair of the same color as her name. Her upper body is soft and lightly pale like vanilla cream. Two small ear fins extend from the side of her head where traditional human ears would be, the same color as her tail. Like all merfolk, her lower fish form is much stronger and thicker, but it maintains the same hourglass shape as the rest of her body. Lavender's tail is a vibrant shade of violet with symmetrical patterns of scales. Her tail ends with a flourishing fin of iridescent violet, the shape of an anchor. The iridescent tail shimmers with the faint colors of a prism when hit by the rays of the sun. The iridescent tail fin is quite rare and sought after amongst the merfolk, as they like to show off spectacularly interesting tails that can only be acquired through genetics.

The sweet mermaid wears a jellyfish silk dress spun from the membranes of badarian sea jellyfish captured by merfolk hunters. The jellyfish silk, a staple of merfolk society, is translucent but cloudly, obscuring Lavender's naked upper form. It flows about her body, loosely attached as she swims about in the water. Lavender likes to accessorize, especially on her upper form, which she thinks is far less pretty than her magnificent tail. Coral jewelry is her favorite, wearing necklaces and bracelets of the color of guava. Sometimes when she gets close enough to the shore, she even picks a pretty flower to place in her hair just above her ear fin.

Physical Description: Artistic Image (without some fluff in prose)

Back Story:
Unlike many of the more suspicious among the merfolk, Lavender is sweet, playful, and curious even with foreigners. She's never met any REAL ones, of course, other than the few granted permission to enter the great Mer city, Adamantia by a mermaid's (or man's) kiss. Even though Adamantia's guests aren't always treated with great kindness, Lavender is always nice to them. Daughter of Ulric, a merchant that frequently traveled to the faraway lands, Lavender grew up hearing stories of humans, elves, faeries, and su-ku-ta. Ulric wasn't a great lover of the landlubbers, but he was a lot more accepting than most of the insular, xenophobic merfolk. Her mother, Rania, was also a philanthropist and volunteer in Lavender's local community, helping to teach Lavender to have a generous and kind heart. Lavender idealized Ulric's stories, dreaming of going to meet all of the wonderful races one day and looked up to Rania's charitable example. She couldn't believe that the stories from her bishops and teachers could be true. She wouldn't believe it.

With restrictions on who could leave Adamantia to protect its secrecy, usually only hunters, merchants, and others with permission were allowed to leave the Mer city. Even with the constraints, Lavender was able to make friends with one of the gate guards with her natural sweetness and charm. She managed to convince him to let her go exploring on a few different occasions as long as she didn't go far and came back soon. But on one fateful day that would change Lavender's life forever, she went out to explore, but instead of coming back to Adamantia to the safety of her warm, fluffy oyster shell bed, she kept on going until she couldn't even see Adamantia anymore! It was exhilarating, frightful, and exciting all at once. There was a whole sea out there to explore. Even more than that, there was land beyond the sea. Her childhood stories were finally going to come to life, she thought to herself. She was really going to see a real human, or maybe even an elf or a su-ku-ta! They couldn't be that bad could they?

The OOC section:

If possible, I'd like to meet lots of interesting races like su-ku-ta, elves, harpies, naga, faeries, etc. Magical Adventure!! ADVENTURE!
 
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Host

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Re: DG3 Character Sheets

I thiiink this should be right but I haven't had the chance to look it over properly. (For Phlegm's game.)

Melissa
Class: Warrior
Race: Part-Daemon
Stats: +6 Body, +4 Mind, +6 Spirit
Talents: Any one succubus Talent
Flaws: Lustful, Sensitive, Easily Aroused
Mutations: Pheromones, Soft Skin, Tight, Naturally Warped
Sex: Female

Body: 44(30 + 6 + 8 Exceptional)
Mind: 16 (12 + 4)
Spirit: 14(8 + 6)

Hit Points (HP): 59
Pleasure to Orgasm (PP): 65 (45 + 20 Just a little longer)
Spirit Energy (EP): 44
Speed: 19 (20 - 1EV)
Dodge: 37
Armor: 5
Resistance: 22
Perception: 23 (20 + 3 Ranger)
Stealth: 24 (20 + 5 stealthy + 3 theif – 1EV*2 - 2 pheremones)
Grapple: 56 (44 + 12 grapple expert)
Spirit Ceiling: 7 (8 - 1EV)


Experience:
Corruption:


Talents:
Succubus Magic (Racial)
Natural Succubus (Fuck Me)
Stealthy
Grapple expert
Just a little longer
Heavy Weapons Specialist
Skill with polearms
Exceptional (+8 Body)


Flaws:
Lustful, Sensitive, Easily Aroused (R)
Open Soul
Bloodthirsty


Mutations:
Pheromones, Soft Skin, Tight, Naturally Warped


Skills:
Thief (W)
Quickdraw (W)
Supreme Might (W)
Sweep (W)
Ranger (W)

Succubus Powers:
Rhythm: While penetrated (or penetrating) in a hole other than the mouth, the character may take an additional 2X Pleasure each round. Any creatures penetrating them take an additional 3X Pleasure per round, so long as they would take pleasure from the penetration in the first place. The maximum value of X is 5.
Deny Release: The character can deny their partner orgasm by winning a Resistance check against them. For every round that the subject of this power would take pleasure damage that would reduce their PP to 0 or less, they are drained as if they did orgasm, but are denied their actual climax effectively leaving their PP at 0. For every turn in which they maintain this effect, they can drain an additional 4 EP from their partner. This effect is cumulative but is not multiplied by orgasm unless the character ceases using this power.
*Stunning Gaze: The character pays 2 + 4X EP, and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character, who gets a +X bonus to their check, or become stunned for X + 1 rounds.

Inventory:
Unarmed : [to-hit: 1d20 + 44]2d4 + 11 (Body/4)
Halberd (polearm) [to-hit: 1d20 + 56] 2d10 + 13 + 22(Body/2)
Heavy Crossbow (paralyze DC 20 enchantment): [to-hit: 1d20 + 44] 3d8 + 9, 80 foot range, 1 shot, 2 round reload, ignores 4 AV
Leather Armor: AV = 5, EV = 1, TP = 30, DU = 3
Denarii: 30

Bio/Description:
Melissa has a straightforward and boisterous personality. She enjoys a good fuck almost as much as she enjoys a good fight, and quite frequently takes advantage of the spoils of conquest - or ends up as (a willing) one. She kills without remorse, though usually not creatures she's had sex with. She has almost no cares in the world, and nothing really manages to catch her off guard. She has a roguish streak and likes pranks; she can't really be called good, but she's not really evil either. She typically hangs around other strong fighters, liking the option of tussling with them - both in combat and in the bedroom (or basically anywhere else) whenever she wants to.

Melissa has reddish-brown and lightly wavy hair, typically worn up in a ponytail. She has soft features and fair skin, as if she had been away from light for some time. Her eyes are dark-green and she's fairly lean, her physically active nature affording her a taut build.

The OOC section:
SECRETSSSS


EDIT: And her sisters, too~!

Rosella
Class: Spirit Wielder
Race: Daemon-Born
Stats: +6 Body, +4 Mind, +6 Spirit
Talents: Any one succubus Talent
Flaws: Lustful, Sensitive, Easily Aroused
Mutations: Pheromones, Soft Skin, Tight, Naturally Warped
Sex: Female

Body: 18 (12 + 6 Race)
Mind: 12 (8 + 4 Race)
Spirit: 36 (30 + 6 Race)

Hit Points (HP): 42
Pleasure to Orgasm (PP): 69 (39 + 30 Just Getting Started)
Spirit Energy (EP): 101 (51 + 30 Massive Energy Pool + 20 Greater Energy Pool)
Speed: 9 (13 + 8 – 12armour+shield)
Dodge: 45 (33 + 12shield)
Armor: 20(armour)
Resistance: 18
Perception: 18
Stealth: -13 (13 – 24 2*armour+2*shield – 2 Pheromones)
Grapple: 6 (18 – 12 Poor Grappler)
Spirit Ceiling: 13 (20 – 7 0.5*armour+shield + 2 Skilled Wielder)


Experience: 0
Corruption: 0


Talents:
(R)Succubus Magic: Apparent Innocence, *Charm, Unnatural Resilience

(Spirit Wielder)Holy Mage: Holy Fire, Lay On Hands, Blessing

Natural Succubus: *Just Getting Started

*Psyker: Whenever you'd spend more EP than your spirit ceiling, the added cost of EP and HP isn't spent, and you instead roll on the random psychic phenomena table. The amount of points the character(you) would spend past your spirit ceiling is the magnitude of the phenomena, denoted M.

Powers: Call Spirit, Soul Rip

*Spunky: The character uses Spirit instead of Body to determine how much PP they deal.

Massive Energy Pool: The character gets +30 max EP.

Greater Energy Pool: Grants the character an additional 20 max energy. +20 EP, in other words.

Side Skill: Untethered Mind and Soul

Quick: Increase the character's Speed stat by 8.

Flaws:
(R) *Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.

(R) Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.

(R) *Easily Aroused: Whenever the character would gain the Aroused status, they instead gain the Horny status.

Fetish (fetishes/deviancies): The character has a particular kink or preference that sets them off in bed. Whenever treated to their favoured fetish, they take +8 PP damage.

Open Soul: The character takes an additional 4 EP damage whenever anything would cause them to take any.

Poor Grappler: The character takes a -12 penalty to their Grapple stat.

Mutations:
(R) Pheromones: The character takes a -2 penalty to Stealth checks and friendly characters are more interested in sex with them.

(R) Soft-Skin: Your character causes +2 PP during non-oral foreplay. This mutation can be taken up to 3 times.

(R) Tight: The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times.

(R) Naturally Warped: The character was born with some degree of magic in their blood, but this doesn’t cause them to corrupt others. The character doesn't deal corruption to others unless they also have other mutations that would cause them to deal corruption, but they don’t take corruption from Warped creatures.

Skills:
(Side Skill)Untethered Mind and Soul- The EV of the character’s armour applies only ½ of its penalty to their Base Casting and Spirit Ceiling.

Wielder Aptitudes:
(Spirit Wielder)Soul's Strength: The character's buff powers are more potent. Whenever the character's Powers would increase a Secondary Stat by X multiplied by some amount, increase the value of that amount by 1. For example: X becomes 2X, 3X becomes 4X, etc. If a power would increase a Primary Stat, it instead increases the multiplier by 2.

(Spirit Wielder)Efficient Wielder: Spirit Power buffs activated by the character cost 3 less EP (minimum 0) to upkeep, OR provide one additional bonus from the following list: +X Resistance, +X Dodge, +X bonus to attack rolls, +X bonus to melee damage rolls, +X Perception, +X Stealth.

Powers:
(Holy Mage)Holy Fire:
White fire springs forth from the character's hands, and streaks out toward their foes. This flame cannot harm those allied with the one using it.
-The character pays X EP.
-Then, the character chooses one of the following:
1) A bolt of white fire strikes one creature within line of sight, which takes 3d4 * X Heat/Fire damage.
2) All creatures within a 10 foot radius of any spot within 100 feet of the character take (2d4 + 1) * X Heat/Fire damage.
-Demons and Undead takes an additional +X damage from this power, and it ignores any natural resistances to Heat/Fire that they possess.

(Holy Mage)Lay On Hands:
The character heals the wounds of themselves or their allies with a touch.
-The character pays X EP.
-Then, they choose one of the following effects:
1) One touched creature regains 6X HP.
2) One touched creature gains 4X Temporary HP until the end of the encounter. Using this function twice on the same target in a single encounter discards the lesser temporary HP pool.
3) Negative effects can be removed from a targeted creature for 3X each.

(Holy Mage)Blessing:
The character grants increased strength to themselves and their allies.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character and all allies within 30 feet gain a +3X bonus to attack rolls and Dodge, as well as a 2X bonus to Resistance and Perception.

(Powers)Call Spirit:
The character offers a portion of their soul to a spirit for aid. The more power that they offer to the spirit in question, the more powerful the spirit is liable to be.
-The character pays 2 + X EP.
-In any space that is not yet occupied within 50 feet of the character, a creature with a Body stat equal to 10X appears. This creature automatically has the Natural Attack Special mutation. In addition, the character may pay additional EP in order to add any of the following abilities to this creature:
1) For an additional 1 EP, the creature gains the ability to fly at its Speed.
2) For an additional 2 EP, the creature either gains a +50 bonus to Body and the Juggernaut Special Mutation OR the Unarmed Fighter Talent. Only one of these can be added to any one creature.
3) For an additional 1 EP, the creature gains a ranged attack that deals an amount of damage equal to 3d6 + Body/3 and has a range of 50 feet. They may also pay an additional 1 EP to do any of the following: Remove the range limit against direct targets, make the attack ignore the AV of affected creatures, or automatically hit all targets. In addition, they may pay an additional 2 EP to cause the creature's ranged attack to affect any one of the following areas: a 100 foot long, 5 foot wide line; a 10 foot radius area within 100 feet; or a 120 degree 30 foot long cone.
-Creatures summoned with this power cannot have a Dodge stat greater than 50 or a Resistance stat greater than 40.

(Powers) Soul Rip:
This painful touch attack tears a portion of the target's soul off, allowing the character to consume it.
-The character pays X EP.
-The touched creature takes (2d8 + 2) * X damage, and must win a Resistance check against the character or they also lose 2X EP, which the character then regains.

Pleasure Damage:
*Spunky: The character uses Spirit instead of Body to determine how much PP they deal.

(R) Soft-Skin: Your character causes +2 PP during non-oral foreplay. This mutation can be taken up to 3 times.

(R) Tight: The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times.

Open Soul: The character takes an additional 4 EP damage whenever anything would cause them to take any.

(R) *Easily Aroused: Whenever the character would gain the Aroused status, they instead gain the Horny status.

(R) Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.

Fetish (fetishes/deviancies): The character has a particular kink or preference that sets them off in bed. Whenever treated to their favoured fetish, they take +8 PP damage.

(R) Naturally Warped: The character was born with some degree of magic in their blood, but this doesn’t cause them to corrupt others. The character doesn't deal corruption to others unless they also have other mutations that would cause them to deal corruption, but they don’t take corruption from Warped creatures.

(R) Pheromones: The character takes a -2 penalty to Stealth checks and friendly characters are more interested in sex with them.

(R) *Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.

Apparent Innocence (Passive) : The character is less likely to be attacked by hostile creatures. If in a group, the character will always be the last one to be attacked. If alone, creatures will not (usually) attempt to kill the character, and will instead attempt either to knock the character out, or rape them.

*Charm: The character pays 6 EP and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character or gain the Charmed status.

Unnatural Resilience (Passive) : The character only takes 1d4 damage when resisting pleasure, and gains a +10 bonus to Resistance when determining how much PP damage is negated.

Penetration = 2d8 + 12 (Spirit/3)
Foreplay = 2d4 + 9 (Spirit/4)

Succubus Powers:
Apparent Innocence (Passive) : The character is less likely to be attacked by hostile creatures. If in a group, the character will always be the last one to be attacked. If alone, creatures will not (usually) attempt to kill the character, and will instead attempt either to knock the character out, or rape them.

*Charm: The character pays 6 EP and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character or gain the Charmed status.

Unnatural Resilience (Passive) : The character only takes 1d4 damage when resisting pleasure, and gains a +10 bonus to Resistance when determining how much PP damage is negated.

Inventory:
Shortsword: 2d6 + 9(Body/2)
A Sling: 3d8 + 6(Body/3), 20 foot range
Shield Bash: 3d6 + 6(Body/3)
Unarmed: 2d4 + 4(Body/4)

Kite Shield: DB = 12. EV = 2
Plate Armour: AV = 20, EV = 10, TP = 60, DU = 5.

Bio/Description:
Rosella is an interesting creature; her personality varies quite wildly due to a fairly serious issue with her mental state - she has almost no ability to tell her own imaginings from actual reality. Coupled with this inability is a cursably powerful imagination, and an odd desire towards almost anything deviant; the more twisted, the better. Despite that, Rosella can still be said to have a base personality of a rather caring and helpful individual, with a (usually) meek and merciful outlook on the world. As such, it is rare that she indulges in sadistic fantasies rather than masochistic ones.

Rosella has reddish-brown and unadorned, lightly wavy hair. She has soft features and fair skin, as if she had been away from light for some time. Her eyes are dark-green and her body is fairly slim and soft, though she possesses a little more weight than Melissa - a decent amount of it found in her hips. She is not quite as physically weak as she can appear, however. Speaking sexually, her most prominent trait is her rear-end, though the rest of her physical traits still hit on the higher end of average.


The OOC section:
May show up around Clara, or perhaps later in the Great Plan. Potentially others, though the above are the ones I have calculated would develop the most vested connection with the character.


Laurana
Class: Mage
Race: Daemon-born
Stats: +6 Body, +4 Mind, +6 Spirit
Talents: Any one succubus Talent
Flaws: Lustful, Sensitive, Easily Aroused
Mutations: Pheromones, Soft Skin, Tight, Naturally Warped
Sex: Female

Body: 14 (8 + 6 Race)
Mind: 34 (30 + 4 Race)
Spirit: 18 (12 + 6 Race)

Hit Points (HP): 40
Pleasure to Orgasm (PP): 50
Spirit Energy (EP): 62 (42 + 20 Greater Energy Pool)
Speed: 11
Dodge: 23 (33 – 10 Easy To Hit)
Armor: 1
Resistance: 17
Perception: 18
Stealth: 9 (11 – 2 Pheromones)
Grapple: 14
Spirit Ceiling: 8


Experience:
Corruption:


Talents:
(R) *Kama-Sutra: You are a very skilled sexual partner when you choose to be. Change the calculation for pleasure damage from foreplay to 3d6 + Body/3 and penetrative sex to 3d10 + Body/2.

*Knowledgeable: The character uses Mind instead of Body to determine how much PP they deal.

Superior Succubus: Can pick a Succubus Talent that isn't Superior X/Cross-Class Talents. Can't be taken by Succubi. (Succubus Talent: Just Getting Started)

Inherent Succubus: The character gains +6 PP Damage Dealt and a Succubus Power. They cannot regenerate past 1/2 their maximum EP naturally without having sex, regaining EP as a creature with Battery would. Requires Superior Succubus, and can't be taken by Succubi. (Succubus Power: Dazzling Beauty)

Concentration: The character gets +8 to their Casting stat.

Greater Energy Pool: Grants the character an additional 20 max energy. +20 EP, in other words.

3*Focus in [Fire, Lightning, Arcane]: The character chooses an Element. This Talent allows the character to cast up to 5th level spells in that Element, and in addition, they gain a +10 bonus to all Casting checks for spells of that Element, all spells of that Element that deal damage deal an additional +2 damage per spell level, Buffs increase the chosen stat by an additional +1 per spell level, and creatures summoned by spells of that Element gain a +2 bonus to their Body stat and a +1 bonus to AV per spell level. This Talent can be chosen multiple times, but each time a different Element must be chosen.

Flaws:
(R) *Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.

(R) Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.

(R) *Easily Aroused: Whenever the character would gain the Aroused status, they instead gain the Horny status.

*Idealistic (RP) : The character is unfailingly kind no matter the circumstances. They will always try to help others to the best of their ability, even to their own detriment, and even if that help is not asked for or met with hostility. This does not mean, however, mean that they will let things attack them without responding. They’re idealists, not pacifists.

Open Soul: The character takes an additional 4 EP damage whenever anything would cause them to take any.

Easy to Hit: The character takes a -10 penalty to their Dodge stat.


Mutations:
(R) Pheromones: The character takes a -2 penalty to Stealth checks and friendly characters are more interested in sex with them.

(R) Soft-Skin: Your character causes +2 PP during non-oral foreplay. This mutation can be taken up to 3 times.

(R) Tight: The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times.

(R) Naturally Warped: The character was born with some degree of magic in their blood, but this doesn’t cause them to corrupt others. The character doesn't deal corruption to others unless they also have other mutations that would cause them to deal corruption, but they don’t take corruption from Warped creatures.


Base Casting: 25 (17 + 8 Concentration)
Favoured Elements: Fire, Lightning, Arcane
Magic Feats:
Intensify Spell – The character may pay an additional 3 EP in order to double the number of damage dice (including modifiers specifically for the dice) for any spell that deals damage. In other words, a spell that would deal 2d4 now deals 4d4, a spell that would deal 1d6 + 1 now deals 2d6 + 2.

Maximize Spell – The character may pay 2 EP in order to cause the damage dice for any spell to be treated as if they’d rolled the maximum possible result.


Pleasure Damage:
*Kama-Sutra: You are a very skilled sexual partner when you choose to be. Change the calculation for pleasure damage from foreplay to 3d6 + Body/3 and penetrative sex to 3d10 + Body/2.

*Knowledgeable: The character uses Mind instead of Body to determine how much PP they deal.

Inherent Succubus: The character gains +6 PP Damage Dealt and a Succubus Power. They cannot regenerate past 1/2 their maximum EP naturally without having sex, regaining EP as a creature with Battery would.

(R) Soft-Skin: Your character causes +2 PP during non-oral foreplay. This mutation can be taken up to 3 times.

(R) Tight: The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times.

Open Soul: The character takes an additional 4 EP damage whenever anything would cause them to take any.

(R) *Easily Aroused: Whenever the character would gain the Aroused status, they instead gain the Horny status.

(R) Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.

(R) Pheromones: The character takes a -2 penalty to Stealth checks and friendly characters are more interested in sex with them.

(R) *Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.

Penetration = 3d10 + 17(Mind/2) +14(Inherent Succubus + Dazzling Beauty + Tight)
Foreplay = 3d6 + 11(Mind/3) +12(Inherent Succubus + Dazzling Beauty)

Succubus Powers:
*Kama-Sutra: You are a very skilled sexual partner when you choose to be. Change the calculation for pleasure damage from foreplay to 3d6 + Body/3 and penetrative sex to 3d10 + Body/2.
Dazzling Beauty (Passive) : The character is perpetually the centre of attention, and will always be looked upon with lust. All creatures able to see the character take a -10 penalty to their Perception stat when trying to perceive creatures other than the character, and whenever they deal Pleasure damage to a creature it is increased by +6.

Inventory:
Short-Spear (One Handed): 4d5 - 4 + 7(Body/2)
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
50 denarii

Bio/Description:
Laurana, though she is not a succubus, has many of the traits of one. Not their magic, or their cruelty, but certainly in their appetite, skill, and bearing. She has a great love of other people, both their bodies and in a more genreal sense, and can only very rarely be found killing sentient beings. She is kind, much like her sister Rosella, but generally has a good deal more confidence... and isn't, well, out of her mind.

Laurana has reddish-brown and lightly wavy hair, more often than not worn in a bun. She has soft features and fair skin, as if she had been away from light for some time. Her eyes are dark-green and her body is fairly slim and soft, though she possesses a little more weight than Melissa, and even a smidge above Ros - a decent amount of the triplet's excess being located in her breasts. She is the most physically unintimidating of the sisters - at least in combat. Speaking sexually, on the other hand, she is perhaps the most intimidating of the trio. Her most prominent physical trait is her breasts, though the rest of her body still hits on the higher end of average.


The OOC section:
May pop in around Ashley or Nala, primarily, or alternately show up somewhere down the line in the Great Plan. Potentially other characters as well, though those listed are the ones I would calculate to develop the most vested connection with Laurana.
 
Last edited:

Ubberific

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Re: DG3 Character Sheets

Well now. I'm perfectly fine to be a forever lurker. BUT THIS right here definedly has caught my interest and attention. Looks like great fun and noticed you lot got great writers. SO shall we? :D
Name: Rikke
Class: Warrior (Rogue)
Race: Human (Crolian)
Sex: Female

Body: 48 (40+8(exceptional))
Mind: 14 (10+4(exceptional))
Spirit: 14 (10+4(exceptional))

Hit points(HP): 92 (48+7+7+30)
Pleasure Limit(PP): 45 (24+14+7)
Spirit Energy(EP): 45 (24+7+14)
Speed: 29 (22 +8(quick)-1(EV))
Dodge: 48(58) (+2) (38+10(hard to hit)) (+10 duelist) (+4 Fencer)
Armor: 5
Resistance: 24
Perception: 29(41) (22 +8(Perceptive)) (+12 if treasure)
Stealth: 36(42 if in armor) (22 + 5(stealthy)-2(EV)+3(thief)) + 8 (Sneaky)
Grapple: 48
Spirit Cieling: 7

Experience: 0 [total accumulated ~a lot]
Current corruption: 33 [total mutations from corruption: 5]

Talents:
1) Lucky: Grants the character a +3 bonus to all non-damage rolls
2) Quick: Increase the character's Speed stat by 8
3) Hard to Hit: Increase the character's Dodge stat by 10.
4) Duelist: +10 to Dodge and +2 to all damage rolls if using a single weapon in one hand and nothing in the other
5) Skill with One Handed Sword: +12 to attack rolls with One Handed Sword
6) Perceptive: The character gets a +8 bonus to their Perception stat
7) Stealthy: +5 bonus to their Stealth stat. They automatically hit and deal double damage, whenever the character attacks a creature that is unaware of them (before armor) on all attacks. If the attack is an attempt to start a grapple rather than an attack that deals damage, the attacker instead gets a free grapple check against their target, and if they win this check the target is automatically placed into a Submission Hold.
8) Exceptional: The character gets an additional 8 points to spend among stats
9) Heavy Hitter: The character deals +8 damage on all melee attacks
10) Superior Succubus (Succubus Magic)
11) Skilled: The character can choose an additional 3 Skills.
12) Exceptional: The character gets an additional 8 points to spend among stats
13) Sneaky: The character gets a +8 bonus to their Stealth stat.
14) Inherent Succubus: The character gains +6 PP Damage Dealt and a Succubus Power. They cannot regenerate past 1/2 their maximum EP naturally without having sex, regaining EP as a creature with Battery would. Requires Superior Succubus
15) Guardian Companion
16) Resilience: +30 HP

Flaws:
1) Infertile: The character cannot, for any reason, become pregnant.
2) Idealistic (RP) : The character is unfailingly kind no matter the circumstances. They will always try to help others to the best of their ability, even to their own detriment, and even if that help is not asked for or met with hostility. This does not mean, however, mean that they will let things attack them without responding.
3) Fetish (Creampie) : +8 PP when cummed inside her pussy or ass
4) Fetish (Gangbang) : +8 PP when raped/having sex with more than 2 creatures.
5) Fetish (Bukkake) : +8 PP when cummed on her face or torso.
6) Fetish (Demons): +8 PP when having sex with a demon

Warrior Skills (1 +3):
1) Defensive Stance (Activated) – The character forsakes all attacks for the round, but gains a +10 bonus to Dodge. The character gets a free attack on any creature that attacks them in melee and misses.
2) Thief (Passive) – The character gets a +3 bonus to Stealth, and can pick locks and disarm traps.
3) Quick Draw (Passive) - The character can draw their weapons without spending a turn.
4) Nose for Treasure - +12 bonus to all Perception checks made to locate treasure.
5) Lightning Strikes (Activated) The character attacks three times instead of only once, but each attack takes a -12 penalty to its attack roll and a -6 penalty to damage. These attacks need not be against the same creature. Requires Duelist.
6) Sudden Strike (Activated) - The character can take a -10 penalty to Dodge until their next turn. If they do, they may make a Stealth check at a -5 penalty against any creatures that they attack, and if they win those attacks count as sneak attacks. Requires Stealthy.
7) Fencer (Passive) -You are more adept at facing an enemy that wields a weapon, as such you have a better chance at parrying and dodging their attacks as well as delivering your own. When fighting against an enemy wielding a weapon of any kind you gain +4 bonus to Dodge against their attacks, gain a +4 bonus to attack, and deal an additional +4 damage per attack. Requires Duelist.
8) Battle Dance – The character gains a +12 bonus to Dodge and attack rolls, but must attack every round and takes 4 damage per round that ignores their AV.
9) Sneak – -10 sneak check. If they win this check, they are no longer detected by any enemy that they beat in the check.
10) Strike the Weak Spot (Passive) - Stealth attacks ignore armor

Succubus Powers:
1) Charm: The character pays 6 EP and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character or gain the Charmed status.
2) Dazzling Beauty (Passive) : The character is perpetually the center of attention, and will always be looked upon with lust. All creatures able to see the character take a -10 penalty to their Perception stat when trying to perceive creatures other than the character, and whenever they deal
Pleasure damage to a creature it is increased by +6.
3) Apparent Innocence (Passive) : The character is less likely to be attacked by hostile creatures. If in a group, the character will always be the last one to be attacked. If alone, creatures will not (usually) attempt to kill the character, and will instead attempt either to knock the character out, or rape them.
4) Desperate Avoidance: The character can pay X EP at the start of their turn in order to increase their Dodge by 2X until their next turn.

Mutations: (WARPED)
1) Tight x3: The character deals +2 PP to your opponent during penetrative sex.
2) Soft-Skin x3: The character causes +2 PP during non-oral foreplay
3) Night Eyes: The character can see very well in the dark. They no longer take penalties to Perception for being in darkened areas.

Inventory:
50 denarii
Risque Leather Armor: AV = 4, EV = 1, TP = 25, DU = 3; [+6 stealth]
Poison Thrown knives: 2d12 + Body/4, 10 foot range, come in packs of 5, deals +2d6 damage if used in a sneak attack. +DC 28 for paralyzing poison.
One Handed Sword: Hidden dagger 2d6 + 34(38) [2d6 + 24(Body/2) +2(duelist) +8 (Heavy hitter)] +4 (Fencer)
One Handed Sword: Improved Silver Shortsword 2d6 + 36(40) {+2d10 electric damage} [ 2d6 + 24(Body/2) +2(duelist) +8(heavy hitter)] +4 (Fencer) +2 (Enhanced)
Badarian Revolver: 2d8 + 4, 50 foot range, 5 shots, 2 round reload, ignores 4 AV
Fire-resistance Necklace
Healing potions x5
EP potion x1
LP9 x1


The Story so far::
Born and raised in Crolia. Rikke is about 5‘3” high with a firm slender body, coupled with her squeezable, round ass and fantastic full D-cup tits. She is Damn fine looker. Finishing up the package is her mid-length auburn hair(usually combed over one of her eye, except during theft or adventure) , light blue eyes and Crolian standart light pale skin.
Because of the state in the country, Rikke has been taught excellent swordsmanship focusing on defense and counterstriking before flat offense. Thus her combat revolves more around defensive dodges and parries followed by plain strikes. Rarely aimed to be fatal due to her merciful nature.
She had an exceptionally rough growing up age, especially during her teens and early adulthood as her luscious body attracted attention from folk a girl would rather never encounter. A simple life was never for her, thus the girl decided to travel the world in a free and wild way.
Rikke had been a travelling thief for quite some time, usually avoiding stealing larger or more important treasures as to avoid too much attention, but occasionally she does take risks. Like a certain manor in Crolia.
There the girl met a succubus named Jessica, who served as a housemaid of the abandoned place. After certain rather intimate encounters with her Rikke found herself feeling kindred with the succubi as her newfound friendly helped the girl unleash the Natural Succubus in the heroine.
After a fierce fight, the evils of the manor had subsided and Rikke developed a strong bond with the housemaid and the original residence. Even going as far as staying with them for an extended period of time. Though, she wouldn't stay there for long as she continued her adventures on, but now with a new ally, Jessica.
Eventually the two girls would arrive in the ruined city of Endur, where a fight for control of the ruins raged on.

Her welcome to the city would be all, but pleasant - powerty, thugs and ganglords seemed to rule the ruins, their whole entirety overlooked by the Endus Council: A sly man by the name of DeGravil, the brothel queen Sasha, A grand-priestess of Venus, an Old businessman and a mage of old stature. Almost each would play a role in the events to come, as the rogue and her companion were hired to retrieve a Badge of power. On this quest the rogue met a rag-tag bunch of mercenaries, The Black Wargs, who were under the iron grip of their queen Rhea -a wolf-like Kitsune of immense power. Over time Rikke learned of the city and after a encouter with the black capes, would lose Jessica to their leader and swear to get her back. Even when it meant joining the Black Wargs.
While succesful in killing the Black Cloaks leader, Reginald, Rikke was unsuccessful in finding Jessica. Though the girl had recovered the badge, Rhea's husband Saul would inform the rogue of a great conspiracy and corruption within the Council all single-handely controlled by DeGravil, who also had allied himself to the black cloaks. Soon after the battle Rikke was proclaimed the Hero of The Black War, the last confrotation of the Black Wargs and Black Capes.
Looking for Jessica, Rikke would learn her lover was kept in the brothel by Sasha. Choosing to go undercover the heroine impersonated one of the slave girls who were employed by the brothel mistress, under this guise the rogue would gain new allies in the "Venus girls". All heroines in their own right, but forced to work in the brothel. With their help Rikke freed Jessica and severely humiliated and injured Sashas daughter. The two lovers were reunited once more.

Unfortunately it would not last, as one clumsy mistake had Rikke caught by demons prying for control over the city and a certain demon prying for control of the heroines body. Though lured, the girl would not break to the demonic influences and would later be saved, by her companions. Though at a cost, the shard of Venus. A powerful gift bestowed upon her by the fallen goddess was taken, by a succubus corrupting Rikke since her teens. Forging an unlikely alliance with her own succubus self, Rikke would launch an offensive against the demons and succeed in retaking the ruins for the Black Wargs and their rightly ruler.

Now the Master had returned, thanks to Jessicas 6 sisters and had took Jessica back under his dread wings. With a heart of steel and her spirit burning bright, the rogue would face the demon once more and reclaim Jessica once and for all.

Picture:
Normal Rikke:

Personality:
As friendly and charming as she is deadly and agile. Rikke usually tends to help others unless it‘s prone to get her in danger.The girl usually shuns away from conflict, but if cornered - fights rather fiercely. Her past experiences with gangs and raiders has created quite a number of fetishes, some coming from her overcompensation at her infertility, others from her succubi side.
In short - a freespirited adventuring thief, usually thinking positively and meaning well, slightly corrupted by her innate succubi desires.

OOC Section:
Let‘s get this out of the way first: NO gore(on the heroine), scat or vore.
It‘s just a hells no for me, Don't want my girl mutilated and the other two well lets just say not my cup of tea at all.
Righto that‘s out of the way. So... yeah I tend to keep my characters lighthearted and very grounded to the lore. Thought if the character is lighthearted doesn‘t mean the stories around them are too.
Think it makes a nice little contrast, yes even murder is okay [not the heroine pref]...so long as someone doesn‘t start humping the decapited... *cough*.
You can put Rikke in pretty much any story content – simple travelling adventure, ruins, theft job, city conspiracies, gang wars, caught by someone. You name it. Usually there‘s a reason why she‘d be there, so freedom to ya. ;]

CHANGE LOG:

[XX-XX] Rikke gains Throwing knives
[XX-XX] Rikke exhcanges 2x venom sacs for enchantment on throwing knives
[11-03] Rikke gains a grand total of 11 xp [0+11= 11 total xp]
[11-03] Rikke exchanges 10xp for 10 body [1 total xp left]
[11-10] Rikke gains 5xp
[11-21] Rikke gains Fetish: Demons
[01-01] Rikke gains 500 denarii/ Rikke gains 2 xp
[01-17] Natural Succubus changed to Superior Succubus
[01-17] Rikke gains Inherent Succubus
[01-17] Rikke gains Sneaky
[01-17] Rikke gains Guardian Companion [puppy Willow]
[01-26] Rikke enchanted her blade and armor
[02-21] Rikke gains Tight x1 and Soft skin x2
[04-26] Rikke gains 5 Healing potions; 1 EP potion; 1 Lust Potion 9.
[07-07] Rikke gains Resilience
Righto, think I wrote this up right. Though I won't have any problem if something needs to be corrected or changed. Keep in touch ;)
 
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Loli Defense Force

Lili
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Re: DG3 Character Sheets

Race Human
Class: Warrior

Body 34
Mind 12
Spirit 12

Talents:
Skilled with Rifles: +12 to hit with rifles

Sniper: +8 damage with ranged attacks

*Stealthy: The character gets a +5 bonus to their Stealth stat. In addition, whenever the character attacks a creature that is unaware of them, they automatically hit and deal double damage (before armor) on all attacks. If the attack is an attempt to start a grapple rather than an attack that deals damage, the attacker instead gets a free grapple check against their target, and if they win this check the target is automatically placed into a Submission Hold.

Quick: +8 speed

Sneaky: +8 stealth

Hard to Hit: +10 dodge

Skilled: 3 more skills

Exceptional: The character gets an additional 8 points to spend among stats.

*Lucky: Grants the character a +3 bonus to all non-damage rolls.

Flaws:
Selfish RP, character thinks of their interests first
Sensitive, +4 pp damage taken
Hatred (Demons), may not ever willingly work with demons unless the benefits outweigh the act
Open Soul +4 ep damage taken

Skills:
Quick Reload (Passive) – Decrease the reload time of any weapon wielded by the character by 1 round. Requires Skill with (any ranged weapon.)

Sudden Shot (Activated) – The character forsakes their normal attacks for the round. Instead, they automatically attack the first creature to attempt to attack them. They may make a Stealth check against that creature, and if they win the attack counts as a sneak attack. Requires Stealthy AND Skill with (any ranged weapon.)

Thief (Passive) – The character gets a +3 bonus to Stealth, and can pick locks and disarm traps.

Weapon Focus [Rifle] (Passive) – The character gets a +6 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.

Specialized [Rifle] (Passive) – The character deals an additional +4 damage with the selected weapon type. This skill has the same stipulation for taking it multiple times as Weapon Focus. Requires: Weapon Focus with the selected weapon type.

Strong Willed (Passive) – The character gets a +10 bonus to any Resistance checks made against attempts to control or alter their actions. These include the Dominated, Charmed and Horny statuses.

Quick Draw (Passive) - The character can draw their weapons without spending a turn.

HP 46
PP 34
EP 34
Speed 18 + 8
Dodge: 29 + 10 + (6 with buckler)
Armor: 1
Resistance: 17
Perception: 18
Stealth: 18 + 5 + 8 + 3
Grapple 30
Spirit Ceiling 6

(Bonus to-hit with rifle: +19, Bonus damage with rifle: +12)

Yuna had happily lived her life amongst the other humans as neither really a soldier nor anyone particularly productive to society, preferring to spend her days hiding in secret locations, mostly to either pull pranks on the other people around her and of course, to shirk any responsibility she had. Also this was useful in letting her pilfer food whenever she got hungry, meaning that she never had to actually even do much work!

Her time of freeloading off others, however, came to an abrupt end with the arrival of the demons, caught trying to sneak away into the safety of the forest, she was 'voluntarily' enlisted into the army and in the short time that was allotted to her, learned how to shoot a rifle accurately without hurting herself, and without hitting a friendly target by accident... most of the time anyway.

Finally after several months or so of training, she and the others shipped off to try to fight off the invading army although there were minor victories at first, and Yuna originally wanting to run away, she realized after awhile that even if she did somehow get out of the military, she would be by herself, and from the stories that had been traded throughout training, she had learned that very few, if any, had made it completely out of the current crisis without either getting caught, or willingly joining the demons.

As the fighting got drawn out, and the demons were able to reorganize against the surprise attacks, Yuna would see several of her fellow soldiers fall to the demons, many by combat, but there were a few that betrayed their units in exchange for a better position amongst the demons, in fact, that was how her unit was taken, the location and movement of her squad was leaked, and she watched her fellow soldiers get taken out almost in the blink of an eye. Fortunately, or perhaps not, she somehow managed to elude the ambush, and make it back to HQ, there she and the few others that had made it back began to plan, Yuna now certain that she wanted to fight, well, at least until she found the soldier that had betrayed her unit...

Equipment:

Badarian Revolver
2d8 + 4, 50 foot range, 5 shots, 2 round reload, ignores 4 AV

Badarian Lever Action Rifle
2d12 + 5, 50 foot range, 6 shots, 3 round reload, ignores 8 AV

Clothes: AV = 1, EV = 0, TP = 25, DU = 2.

Buckler: DB = 6. EV = 0.

50 monies
PICTURE:

Name: Gwen
Class: Warrior
Race: Human
Sex: Female

Body: 50
Mind: 10
Spirit: 10

Hit Points (HP): 60
Pleasure to Orgasm (PP): 40
Spirit Energy (EP): 40
Speed: 29 (22 + 8 - 1)
Dodge: 55 (35 + 10 + 10)
Armor: 7
Resistance: 39 (25 + 8 + 6)
Perception: 28 (22 + 8 - 2)
Stealth: 27 (22 - 2 + 2 + 5) (51 with cloak)
Grapple: 62 (50 + 12)
Spirit Ceiling: 8

Melee to-hit: (74) 50 + 12 + 6 + 3 + 3 (lucky already added)
Melee Damage 2d10 + 2 + 25 + 8 + 3 + 4 + 5 (1d8 + 47)

Experience: 20 (20 used)
Corruption: 0


Talents:
Heavy Hitter +8 to melee damage
Unarmed Fighter +10 to dodge if not using weapons
Lucky +3 to all rolls that are not damage
Grapple Expert +12 to grapple
Hard to Hit +10 to dodge
Skilled with Unarmed +12 to hit with unarmed
Quick +8 to speed
Perceptive +8 to perception
Resistant +8 to resistance
Stealthy

Flaws:
Bloodthirsty(RP)
Selfish (RP)
Tainted Bloodline: Gain corruption at 1.5x speed
Hatred(Males)

Mutations:
Claws
Funny Ears
Greater Claws
Shadowy
Natural Attack
Night Eyes
Warped


Skills:
Berserker (+3 to-hit/damage for melee attacks)
Weapon Focus (Unarmed) (+6 to hit)
Specialized Unarmed (+4 damage)
Pummel (If dominant grappler, give up all other actions to deal 3 hits with unarmed using attack to-hit, treated as the player is not grappling (no penalty) but the enemy is (-10 to dodge)
Flurry of Blows (The character can strike repeatedly against the same target. They may take up to 4 additional attacks, but for each attack beyond the first the character takes a -8 penalty to attack rolls and a -5 penalty to damage for all attacks that round. The same penalties apply to each attack. Requires Unarmed Fighter)
Powerful Embrace (If dominant grappler, automatically deal 2d10 damage that ignores armor)

Inventory:
Leather Armor (upgraded with +1 AV/+4 TP)
AV 7 (6+1)
EV 1
TP 34 (30+4)
DU 3

2x HP potion
1x Corruption Removal Potion
1x Morning After Potion
1x +6 resistance necklace
1x +24 stealth cloak

40 money

Bio/Description:

Gwen is the leader of a group of bandits that preyed on unwary travellers even before the events of the invasion, although not exactly a charming woman, Gwen was more than happy to rush into combat and beat the crap out of whatever was between her and a good haul, whether it be man or beast. Despite her valiant tactics, she would always have a lot of trouble trying to recruit new bandits to her cause (possibly due to the high mortality rate) and eventually decided to move onto the tactic of occasionally attacking other bandits already in the process of raiding someone, half the time trying to make off with the loot, and the other times trying to persuade the bandits to join her (resulting in high mortality rates). Fustrating the other local bandit leaders, eventually they convinced her there were better pickings to be had in the north. Happy to believe them and hoping that being somewhere with less competition would result in increases in her fortunes and the size of her band (neither of which would happen), she packed up what was left of her band, all two of them, and moved to the North. After several weeks of travel, beating up animals that she came across, and asking for directions several times (followed by more beatings), she eventually found her way to the northern parts, which, to her disappointment, had far less living people than she thought. Angry at being tricked, she marched her band, consisting of her and one other follower who was either too loyal or scared to run away, she made her way back to where she had started on her long wild goose chase, eager to track down, and beat the crap out of, all the people that tricked her, her hatred of them growing ever stronger as she got closer, ignorant to the events of what had happened.

The OOC section:

Name: Lydia
Class: Warrior
Race: High Elf
Sex: Female

Body: 50
Mind: 6 + 4
Spirit: 6 + 4

Hit Points (HP): 60
Pleasure to Orgasm (PP): 40
Spirit Energy (EP): 40
Speed: 22
Dodge: 35 + 10 + 2
Armor: 8 + 2
Resistance: 25
Perception: 22 + 8
Stealth: 22 + 16 - 2
Grapple: 50


Experience:
Corruption:


Talents:
Stealthy: +5 stealth, allows sneak attacks
Skill with [One Handed Swords]: +12 to hit
Heavy Hitter: +8 melee damage
Duelist: A character with this Talent gets +10 to Dodge and +2 to all damage rolls so long as they are using a single weapon in one hand and nothing in the other.
Quick: Speed +8
Hard to Hit: Dodge +10
Sneaky: Stealth +8
Perceptive: Perception +8



Flaws:
Open Soul
Infertile
Honorable
Sensitive

Mutations:
Soft-Skin
Night Eyes
Shadowy
Vestigial Wings
Wings
Greater Wings
Warped

Skills:
Theif (+3 stealth, can pick locks/traps)
Weapon Focus One Handed Swords (+6 to hit)
Quick Draw (can draw weapon without action)
Weapon Specialization One Handed Swords (+4 damage)
Knight (+2 AV/Dodge/Damage/To Hit)
Strike the Weak Spot (Ignore armor)

Inventory:
Wakizashi
Throwing Knives x2
Elven Bramble Armor: Weak against Slashing. Strong against Piercing.
AV = 8, EV = 1, TP = 30, DU = 2
50 Denarii

Bio/Description:
Lydia is a high elf that initially started her training as a duelist, aspiring to reach the highest tournaments and to be presented as the best amongst the best. Since her youth, she had longed to fulfill this dream, doing as she was told each day, eating what was right for herself, and of course, flirting occasionally with those that caught her fancy. This all came to an end with the invasions. No longer were tournments being held, nor was there really any honor in doing these fights. There was far too much focus on the war, a war that Lydia herself did not join, opting instead of leave as she was truly afraid of dying in the war. She started to sell her services as an assassin. In one on one combat, she did excel quite a bit, and she was fairly handy with the dagger. Currently, she has just began to make a name for herself, although not the most well assassin, she was slowly making her way up there...



The OOC section:

Cheat Sheet
Rolls:
To-Hit 50+6+12+3 + 2 = 71
Damage: 2d6+25+8+2+4 + 2 = 2d6 + 39

Extra Damage Taken
Takes +4 EP/PP damage

Skills and Shit
*Stealthy: The character gets a +5 bonus to their Stealth stat. In addition, whenever the character attacks a creature that is unaware of them, they automatically hit and deal double damage (before armor) on all attacks. If the attack is an attempt to start a grapple rather than an attack that deals damage, the attacker instead gets a free grapple check against their target, and if they win this check the target is automatically placed into a Submission Hold.

Has quick draw (Can draw weapon without action)

Can pick locks/disable traps when present

Ignore enemy armor on sneak attack


Armor Stuff
DU 2
AV 8
AV 4 if Slashing weapons
AV 16 if Piercing Weapons
TP 30

Armor(Without Armor)
Armor 10(2)
Stealth 33 (35)
Speed 18 (19)

Other Stuff
Dodge: (47) 35 + 10 + 2
Dodge with One Handed Weapon (55) 2 + 35 + 10 + 10
Perception: (30) 22 + 8
Grapple: 50

Name: Alina
Class: Spirit Wielder
Race: Human, Badarian
Sex: Female

Body: 10
Mind: 10
Spirit: 30

Hit Points (HP): 30
Pleasure to Orgasm (PP): 30
Spirit Energy (EP): 70
Speed: 10 + 8 (18)
Dodge: 25 + 10 (35)
Armor: 7
Resistance: 15 + 8 (23)
Perception: 12 + 8 (20)
Stealth: 10
Grapple: 10
Spirit Ceiling: 14


Experience: 0
Corruption: 0


Talents:
Holy Mage
Soul Sense
Lucky
Quick
Perceptive
Hard to Hit
Massive Energy Pool
Resistant
Starseeker
Resistant Soul

Flaws:
Idealistic
Tainted Bloodline
Phobia (Acrophobia)
Sexual Weakness
Infertile

Mutations:
None

Wielder Aptitudes:
Efficient Wielder (Buff powers cost 3 less to upkeep)
Burning Spirit (Any creature attempting to drain EP takes damage equal to the amount of EP lost)

Powers:
Meteor
The character calls down a meteor from the sky to crush their foes.
-The character pays X + 5 EP and targets a spot within line of sight.
-One round after the character uses this power, a meteor falls onto an area with a twenty foot radius, dealing (2d10 + 8) * (X + 2) damage to all creatures in that area, also causing massive property damage and quite possibly crushing them. The full implications of this power are to be decided by your GM.

Starbeam
The character fires a ray of solar energy!
-The character pays X EP.
-Then, the character chooses one of the following:
1) They deal (1d10+3) * X damage to one target creature.
2) They deal (1d8+2) * X damage to all creatures within a 150 foot line.

Astral Wings
The character conjures a set of brilliant magical wings that grant them unusual powers.
-The character pays X EP. In addition, they must pay X - 3 EP upkeep every round.
-The character gains the ability to fly at twice their Speed, +3X Dodge, +2X Resistance, and +2X AV.

Blessing
The character grants increased strength to themselves and their allies.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character and all allies within 30 feet gain a +3X bonus to attack rolls and Dodge, as well as a 2X bonus to Resistance and Perception.

Binding
The character conjures astral chains to bind a creature, holding them in place and preventing them from moving or fighting.
-The character pays X EP. In addition, they must pay 1 EP upkeep every round.
-One target creature within line of sight must win a Resistance check equal to 6X or gain the Bound Status. Powers and Spells that could normally be used even with the bound status cannot be used while the creature is bound with this power. All active Powers and Spells on a creature that fails this check are deactivated. The creature bound in this way can attempt a new Resistance check every round in order to escape at the same DC so long as the character pays the upkeep cost.

Lay on Hands
The character heals the wounds of themselves or their allies with a touch.
-The character pays X EP.
-Then, they choose one of the following effects:
1) One touched creature regains 6X HP.
2) One touched creature gains 4X Temporary HP until the end of the encounter. Using this function twice on the same target in a single encounter discards the lesser temporary HP pool.
3) Negative effects can be removed from a targeted creature for 3X each.

Inventory:
Badarian Lever Action Rifle
2d12 + 8, 30 foot range, 6 shots, 3 round reload, ignores 8 AV

Battlemage's Robes: AV = 7, EV = 0, TP = 25, DU = 1.
Cloth

50 denarii

Bio/Description:

Alina is a healer from a small village within the Badarian lands. She specialized originally in helping others when she first discovered that she could manipulate her soul in a way that was beneficial to others and have a real impact on the world. Growing up in the village, she hasn't really been exposed to the outside world as much, only finally leaving the village when one day she got a summon from a nearby noble who was interested in hiring her as one of the full time healers within the noble's lands. Although hesitant initially to leave her home, she decided after much discussion and debate that it would probably be beneficial for herself to leave. Packing up her things, and an old gun that had been left to her, she was left with her own thoughts as she traveled, wondering what she could learn from the outside world, and of course, being a little curious about her past.

Her past was, for the most part, shrouded in mystery. She had grown up in the village, calling the person whom she thought was her mother just that, mother. However, on her mother's deathbed, she discoevered that she was actually found near the edge of the forest near the village, who she was or where she had come from was never quite clear, and all she knew was that she had pretty much been dumped there to be raised by the villagers. Thankfully one of them took pity on her and accepted her as her own child. Who her parents really were, and why she was abandoned, continues to haunt the young girl to this day, as she heads towards' the noble's land, wondering what exactly was going on.


Cheat Sheet:



Perception

+23
Stealth
+13
Resistance
+26
Attacking with a Spirit Power
+45
Speed
+18
Armor
+7
Dodge
+38
Grapple
+13
Shoot With Gun/Melee/Any non-spirit Attack
+13
Foreplay
2d4+2 PP Damage
Penetrative
2d8+3 PP Damage
Resisting Sex
Subtract 11 from pleasure taken, then take 1d6+2 damage

Other Stuff
-Takes 5 less damage from EP drain
-When EP drained, deal damage = to EP drained to enemy without applying any reduction
-Cannot become pregnant
-Gains corruption 1.5x faster
Due to armor have an encumbrance of 0, these numbers do not change whether she is wearing armor or not.
 
Last edited:

Mamono Assault Force

Coon Tamer
RP Moderator
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Messages
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Reputation score
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Re: DG3 Character Sheets

Dark Gate Orochi Characters

Tachiyuna
Name: Tachiyuna
Level: 1
Class: Spirit Wielder
Race: Mystic (High Elf template)
Sex: Female

Body: 10
Mind: 10
Spirit: 38

Hit Points (HP): 64
Pleasure to Orgasm (PP): 34
Spirit Energy (EP): 78
Speed: 16
Dodge: 35
Armor: 24
Resistance: 27
Perception: 19
Stealth: -10
Grapple: 10
Spirit Ceiling: 11

Corruption:


Talents:
1: Spirit Warrior: The character chooses 2 + Sprit/20 Powers from the Spirit Warrior list. They can now use those Powers.
2: *Natural Warrior (Resilient +30HP) : Grants the character one Talent that they can only take from the Warrior Talents list. Cannot be chosen by Warriors, and can only be take once.
3: *Massive Energy Pool: The character gets +30 max EP.
4: Side Skill (Disciplined Weilder): The character chooses one skill that they meet the requirements for. They can use that skill.
5: Soul Sense: The character gets +12 to attack rolls for Powers.
6: Pain Resistant: The character has some sort of natural resistance to pain, be it deadened nerves, scars, scales, thick skin or what have you. Increase the character's AV by 4.
7: Resistant: Increase the character's Resistance stat by 8.
8: Quick: Increase the character's Speed stat by 8.
9: Quick: Increase the character's Speed stat by 8.


Flaws:
Racial: Open Soul: The character takes an additional 4 EP damage whenever anything would cause them to take any.
1: *Idealistic (RP) : The character is unfailingly kind no matter the circumstances. They will always try to help others to the best of their ability, even to their own detriment, and even if that help is not asked for or met with hostility. This does not mean, however, mean that they will let things attack them without responding. They’re idealists, not pacifists.
2: *Honorable (RP) : The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.
3: *Infertile: The character cannot, for any reason, become pregnant. Nor can they cause anything to become pregnant.


Mutations:


Skills:

1: Disciplined Wielder (Passive) ? The EV of the character’s armor applies only ? of its penalty to their Spirit Ceiling.


Powers:

Battle Aura
The character begins to glow as power surges through their body, granting them heightened strength and speed temporarily.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character gets a bonus to attack rolls, melee damage, Speed and Dodge equal to 3X, as well as a +X bonus to Resistance.
-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.

Energy Blade
The character conjures a sword formed of pure energy attached to their arm.
-The character pays 1 + X EP. In addition, they must pay 1 EP upkeep every round.
-The blade can be of any color or shape that the character desires, and can range from 1-3 feet in length. Attacks with the blade deal ((2d4 + 1) * X) + Spirit/4 damage that ignores armor.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one (or both if they conjure two) of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's unarmed attack. The weapon conjured by this power counts as a sword (any of the three kinds depending on how the player describes it,) and gets the attack bonus if the character has the Skill with X Talent.

Flight
The character uses their energy to allow them to fly.
-The character pays 3 EP. In addition, they must pay 1 EP upkeep every round.
-The character gains the ability to fly at twice their Speed so long as this power is active.

Instant Transmission
The character can teleport themselves and anyone they are in contact with to any location that they have been previously, or can see from where they are.
-If out of combat, the character pays 6 EP, and teleports to any location that they have previously been to or can see from their current position.
-If in combat, the character pays X EP and teleports to any location up to 15X feet away from where they currently are. The space they enter must be empty and visible to them.


Inventory:

Plate Armor: AV = 20, EV = 10, TP = 60, DU = 5

Buckler: DB = 6. EV = 0


Bio/Description: http://www.ulmf.org/bbs/picture.php?albumid=722&pictureid=9780

Tachiyuna was first seen during the beginning of the demon invasion. She hails from a plain of existance called the Mystic Realm that consists of godlike figures that overlook the various worlds in the universe who often enjoy interfering in the lives of mortals, for good or ill. As one of the mystics who did not agree with the demons breaching the boundries of the dimensions, she appeared in the world that was acting as the demon's latest victim; however, despite her assistance, it was all she could do to thwart the efforts of the mystics who joined with the demons, and as a result of the demon's supirior power, could do nothing to stop the people of the world from becoming absorbed into the demon's spreading influence.

Tachiyuna appears meek and shy socially, but is brave when it comes to her actions. She is known to appear outside of the mystic realm in situations where a weaker faction is being bullied by stronger forces, and is always unfailingly kind. Near the end of the war with the demons, she prepared herself to fight to the end, even if it meant the demons claiming a mystic as their slave.

Momiji
Name: Momiji
Level: 1
Class: Warrior
Race: White Wolf Tengu (Quick, Mutated, Fertile, +4 Body, +4 Spirit)
Sex: Female

Body: 46
Mind: 10
Spirit: 10

Hit Points (HP): 56
Pleasure to Orgasm (PP): 38
Spirit Energy (EP): 38
Speed: 29
Dodge: 45
Armor: 3
Resistance: 23
Perception: 29
Stealth: 34
Grapple: 58

Corruption:


Talents:

Racial: Quick: Increase the character's Speed stat by 8.
1: *Heavy Weapons Specialist: A character with this Talent deals an additional +10 damage on every attack so long as they are using a two handed weapon.
2: Grapple Expert: The character gets a +12 bonus to their Grapple stat.
3: Skill with [Bastard Swords]: The character gets +12 to attack rolls with the chosen weapon.
4: Exceptional: +8 Body
5: Hard to Hit: Increase the character's Dodge stat by 10.
6: Perceptive: The character gets a +8 bonus to their Perception stat.
7: Sneaky: The character gets a +8 bonus to their Stealth stat.
8: *Stealthy: The character gets a +5 bonus to their Stealth stat. In addition, whenever the character attacks a creature that is unaware of them, they automatically hit and deal double damage (before armor) on all attacks. If the attack is an attempt to start a grapple rather than an attack that deals damage, the attacker instead gets a free grapple check against their target, and if they win this check the target is automatically placed into a Submission Hold.


Flaws:

Racial: Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.
Racial: *Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.
1: *Easily Aroused: Whenever the character would gain the Aroused status, they instead gain the Horny status.
2: *Honorable (RP) : The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.
3: Hatred (Demons) [RP]: You are possessed of an overriding hatred of some group(e.g Males), nationality (Badarians, Crolians), or race (Demons, Alraune). You may not aid a member of a group you hate without there being a compelling reason to do so (e.g. by saving a Demon you also save a colony of Alraune, whom you don't hate). Also, since pretty much all PC's should hate the Aliens, they are not a suitable target for Hatred.


Mutations:

Racial: Odd Hair (White): The character's hair changes color or adopts an odd texture.
Racial: Tail (Fluffy): The character grows a tail. It can be of any kind that you like. This mutation can be taken as many times as the character likes.
Racial: Funny Ears: The character has odd ears for their race.
1: Fangs: The character has a pair of fangs.
2: Fearsome Maw: The character has a mouth filled with Razor Sharp teeth. They deal -4 PP damage whenever they use their mouth during sex, but whenever they deal unarmed damage to creature that they are in a grapple with, they can choose to bite them. If they do, they deal an additional +6 damage.
3: Tight: The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times.



Skills:

1: Sudden Strike (Activated) ? The character can take a -10 penalty to Dodge until their next turn. If they do, they may make a Stealth check at a -5 penalty against any creatures that they attack, and if they win those attacks count as sneak attacks. Requires Stealthy.
2: Head Over Heels (Activated) ? When the character makes a sneak attack with a melee weapon, they can choose not to do damage and instead knock the creature that they’re attacking to be knocked Prone. Requires Stealthy.
3: Strike the Weak Spot (Passive) ? Whenever the character would make a sneak attack, they may ignore any armor worn by their target. Natural resistances to damage still apply. Requires Stealthy.
4: Knight (Passive) ? The character gets a +2 bonus to AV, Dodge, all attacks rolls, and damage rolls for all melee attacks. Requires: Honorable.
5: Cleave (Passive) ? Whenever the character kills an opponent, they automatically take an attack on another nearby enemy, but this attack is at a -10 penalty to attack and damage rolls. Requires Heavy Weapon Specialist.


Inventory:

Bastard Sword: She always holds it two-handed
Damage: (1d12 + 42)
To-hit: (1d20 + 60)

Clothes: AV = 1, EV = 0, TP = 25, DU = 2.


Bio/Description: http://www.ulmf.org/bbs/picture.php?albumid=722&pictureid=9781

Momiji was forced into conflict when the land of Gensokyo was torn through the dimensions during the demon invasion. Previously the guard of a great mountain (known as Youkai Mountain), she left her station when it was overtaken by the invading demons. She, Aya, and Hatate had foreseen the coming demons with their combined abilities to see great distances and gather information effectively, and as a result, were able to flee safely before the demons could claim any victims. Any demons that did stand in their way were defeated by Momiji herself, as she was previously the guard of Youkai Mountain, and was plenty able to defend against demons along the way before they encountered the Resistance and joined forces with them.

Momiji's skill in combat is often unexpected, as during her time stationed as a guard, her station almost never fell under attack, mind one occasion. She has a very cooperative personality and executes her duties faithfully. This is normally unusual for youkai such as herself, but not uncommon in tengu society. And because of the lack of threat of intruders, she often had a lot of free time, which she spent playing with the kappa near the waterfall which she and her forces were hidden behind.



Aya
Name: Aya
Class: Warrior
Level: 1
Sex: Female
Race: Crow Tengu
Stat Adjustments: +8 Spirit
Racial Talents: Perceptive, Hard to Hit, Quick
Racial Flaws: Mutated, Fragile, Poor Grappler, Honorable
Racial Mutations: Greater Wings, Naturally Supernatural, Egglayer, Tail, Clawed Feet, Natural Attack.

Body: 38
Mind: 10
Spirit: 10

Hit Points (HP): 48
Pleasure to Orgasm (PP): 34
Spirit Energy (EP): 34
Speed: 35
Dodge: 49(59 When duel wielding)
Armor: 1
Resistance: 19
Perception: 35
Stealth: 32
Grapple: 26

Corruption: 0


Talents:
Racial: Perceptive (+8 Perception)
Racial: Hard to Hit (+10 Dodge)
Racial: Quick (+8 Speed)
1: Duelist (+10 Dodge and +2 damage when equipped with only a one-handed weapon)
2: Stealthy (+5 Stealth, Critical sneak attacks)
3: Heavy Hitter (+8 melee damage)
4: Skill with One-handed swords (+12 attack)
5: Sneaky (+8 Sneak)
6: Perceptive (+8 Perception)
7: Quick (+8 Speed)
8: Hard to Hit (+10 Dodge)


Flaws:
Racial: Mutated (+3 Mutations)
Racial: Fragile (Weakened when below half health)
Racial: Poor Grappler (-12 to grapple)
Racial: Honorable
1: Sensitive (+4 PP damage recieved from stimulation)
2: Fertile
3: Unlucky (-3 to non-damage rolls)


Mutations: Greater Wings, Naturally Supernatural, Egglayer, Tail, Clawed Feet, Natural Attack.


Skills:

Weapon Focus [One-H Swords] - +6 Attack
Specialized [One-H Swords] - +4 Damage
Smite (Activated) – The character can pay EP in order to increase the amount of damage that their melee attacks deal. For every point of EP spent, they deal an additional point of damage on every attack that hits for that round. More than 10 EP cannot be spent with this ability per round.
Lightning Strikes (Activated) – The character attacks three times instead of only once, but each attack takes a -12 penalty to its attack roll and a -6 penalty to damage. These attacks need not be against the same creature. Requires Duelist.


Inventory:

Tengu Assassin Blade:
Damage: 2d6 + 33
To-hit: +53

Tengu Uniform: AV = 1, EV = 0, TP = 25, DU = 2


Bio/Description: http://www.ulmf.org/bbs/picture.php?albumid=722&pictureid=9941
 
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GargantuaBlarg

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Re: DG3 Character Sheets

Derp It Up 2: Electric Boogaloo
2014 Rebuild edition

THE NUMBERS MASON
Attacks!
When throwing his axes, to-hit is 1d20 + 51; throwing elsewise is 1d20 + 50
Throwing axe damage: 3d10 + 11[Body/4]

RAPID SHOT: -4 attack, -1 damage to all attack and damage rolls when I'm throwan more than one thing a turn.

When hitting things:
To-hit is 1d20+41.
- Damage when punchan is 2d4 + 13
- Damage when axan is 4d5 + 18

When grabban, to-hit is 1d20 + 50.
- Furthermore, whe initiating, it's 1d20 + 53 due to Berserker. I think. Hafnom said so?
- Furtherfurthermore, when on top in a grapple, does 2d10 damage that ignores armor. See succubutting below.

When slutting:
- Foreplay: 2d4 + 28 [10body + 12Succudry + 6Dazzling Brody]
- Dickings/receiving dickings: 2d8 + 37 [13body + 6Dazzling Booty + 6Tightlarge + 12Fuckme]

SUCCUBUTTING:
- I drain when I inflict HP damage, but only in melee. 2d6 + 6 EP damage, capped at how much damage I did.
- Otherwise I drain EP as half PP dealt + 6.

SHIT TO REMEMBER
- If inflicted with Aroused, upgrade it to Horny immediately.
- If takes HP damage, start bleedan, until healed. Starting next round, take 2d4 damage erry turn.
- 2 and up on a pregoroll is a yes. There's a further bonus to this erry 4 hours since the last time I splooged, up to +3.
- Bitches around me take -10 to their perception checks, presuming that I am being PRETTY AND FABULOUS.

I THINK THAT'S IT MAYBE.


An orc trap. Hurrrr.
Name: Ulalamulg Pir Akhakdru

Class: Succubi
3/4 Talent cost, 3 free succupowers, Lustful, Soul Eater
Race: Orcs
Stat Adjustments: +8 Body
Racial Talents: Skill with Weapon (of the player’s choice)
Racial Flaws: Fertile/Infertile, Bloodthirsty

Sex: Male

Body: 38
Mind: 8
Spirit: 12

Hit Points (HP): 48
Pleasure to Orgasm (PP): 63
Spirit Energy (EP): 35
Speed: 15 armor (19 natural)
Dodge: 29 (29)
Armor: 12 (0)
Resistance: 27 (27)
Perception: 19 (19.49)
Stealth: 11 (19)
Grapple: 50

Base Casting: 3 (oh god how did I get here I am not good at spell)
Spirit Ceiling: 3


Experience: 0/0
Corruption: L6; 0/700


Talents:
[RACE]Skill with Weapon (Throwing Weapons)
The character gets +12 to attack rolls with the chosen weapon.

*Natural Warrior (Grapple Expert)
The character gets a +12 bonus to their Grapple stat.

*Superior Warrior (Skilled)
The character can choose an additional 3 Skills.

*Just Getting Started
Grants the character an additional 30 max pleasure. +30 PP, in other words.

Suck you Dry
The character deals an additional +12 pleasure whenever they perform any type of foreplay.

Fuck Me
The character deals an additional +12 pleasure whenever they are engaged in penetrative sex.

Succubus Magic
The character chooses three succubus special abilities. They gain access to those abilities.

Greater Draining
Whenever the character drains another character or creatures energy through pleasure, they drain an additional +6 per round.

Resistant
Increase the character's Resistance stat by 8.


Flaws:
[RACE] *Fertile
The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.

[RACE] *Bloodthirsty (RP)
The character cannot, under any circumstances, back down from a fight. Even if defeat seems certain, and/or engaging in battle endangers their allies, they must fight until they themselves fall, or every enemy has been defeated.

[CLASS]*Lustful (RP)
The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.

*Hemophiliac
Whenever the character takes damage, they begin to bleed. For every round following and until the end of the encounter or until they are healed, the character takes 2d4 points of damage.

*Easily Aroused
Whenever the character would gain the Aroused status, they instead gain the Horny status.

x2 Mutated
The character gains 6 mutations of your choice. This Flaw can only be taken up to 4 times.

Hatred: Small Penis Humiliation



Mutations:
[MUTA] Warped

[CLAS] Soul Eater

[SUCC] Shapeshifter

x3 Tight/Large
The character deals +6 PP to your opponent during penetrative sex. Can be taken up to 3 times. (thetwo)

Pheromones
The character takes a -2 penalty to Stealth checks and friendly characters are more interested in sex with them. (xivvix)

*Potent: The character's orgasms are very messy--time to change the sheets. In addition, the character gets a +1 to impregnation rolls.
1) *Overproductive: Every four hours the character goes without orgasm gives them a cumulative +1 to their next roll to impregnate/be impregnated, this bonus resets upon orgasm (don't ask how this works for female characters, it's all a wizard's doing) and cannot exceed a +3 bonus.


Skills:
Powerful Embrace (Passive) - Automatically deals 2d10 damage that ignores armor per round when in grapples when they're the dominant grappler (i.e. they've won the grapple check that round). Requires Grapple Expert.
(We Xenia Onatopp now)

Rapid Shot (Activated) - Can take -4 attack, -1 damage for all attacks that round to make an additional attack against a target of their choosing who is within range. Max: five shots, or run outta ammo. The penalties are cumulative and the same penalties apply to each attack. Requires Skill with (any ranged weapon.)

Berserker (Passive) – The character gets a +3 bonus to all attack rolls, and damage for all melee attacks. Requires the Bloodthirsty Flaw.


Succubus Powers:
Deny Release
The character can deny their partner orgasm by winning a Resistance check against them. For every round that the subject of this power would take pleasure damage that would reduce their PP to 0 or less, they are drained as if they did orgasm, but are denied their actual climax effectively leaving their PP at 0. For every turn in which they maintain this effect, they can drain an additional 4 EP from their partner. This effect is cumulative but is not multiplied by orgasm unless the character ceases using this power.

Self-Control
The character can attempt to resist their orgasm. The character can only use this power when not resisting whatever pleasure they are receiving. They take pleasure as normal, and must win a Resistance check against a DC equal to the amount of pleasure exceeding their PP. Their PP is set to 0 at the end of the round if they win the check, and any pleasure they deal for that round is increased by 10. If they lose that check, they orgasm, and receive all of the penalties thereof.

Sexual Healing
When draining the energies of another, the character can choose not to regain their EP, and instead regain an amount of HP equal to the amount of EP they would regain.

Drain through Pain (Passive)
The character can drain a creature's EP through dealing HP damage. Any time that the character deals melee damage to a creature, they also deal 2d6 + modifiers EP damage, and regain that much EP. Modifiers basically include anything that affects EP damage, like Open Soul or Greater Draining. This cannot drain more EP than the attack causing it to activate deals in HP damage.

Shapeshifting
The character gains the Shapeshifter Special mutation. This power also allows characters with Shapeshifter to gain Doublecock, Snug/Stretching, Healing Milk, and Greater Vaginal Tongue even if they wouldn't meet the requirements for doing so normally (though they would still need to shift previous steps in cases of mutations which have prerequisites) for 2 EP per mutation per hour. The character must have be Naturally Warped or higher to take this power.

Dazzling Beauty (Passive)
The character is perpetually the center of attention, and will always be looked upon with lust. All creatures able to see the character take a -10 penalty to their Perception stat when trying to perceive creatures other than the character, and whenever they deal Pleasure damage to a creature it is increased by +6.




Inventory:
50 doshnarii

Breastplate: AV = 12+1, EV = 4, TP = 50, DU = 4.
Orcish Pattern Steel: +1 AV
Of the female "titty plate" variety. The 'cleavage' groove is extra-reinforced.

Unarmed
Base Damage: 2d4 + Body/4
Improved Damage: 1d8 + 2 + Body/2
Note: Unarmed can be used as the secondary attack for the purposes of two weapon fighting. It does not, however, count as the primary weapon, nor does it qualify for Dueling.

Backup Francisca
(Shortened Polearms (One Handed))
4d5 - 4 + Body/2
Orcish Pattern Steel: +1 Attack/Damage.
Slightly bigger than the rest of his axes, the handle is reinforced with metal and fairly chewed up due to blocking with it. Also held at the waist, not on his back.

Throwin' Franciscas
x2 Throwing Axes
Orcish Pattern Steel: +1 Attack/Damage.
3d10 + Body/4, 30 foot range, come in packs of 3
Held in vaguely wing-shaped sheathes on his back.



Bio/Description:
Despised son of the orc tribe [XYZ-or-whatever]. Born slight and feminine, more so than even mostnatural orc women, he was teased, mocked, bullied, etc. Even his dick was small and 'adorable', a fact of which he was especially sensitive about. He grew resentful, until he at last stole a buncha shit - food, axes (his preferred weapon, especially throwing ones. As part of his normatively-encouraged weapon training, he learned how to do lots of fancy tricks with them, like juggling and twirling them, though as battle techniques they're sorta useless) - he even kidnapped his favorite slave. ...Who he released not a few days later, because shit, taking care of a second person that didn't even want to be there? Shit was fucking annoying. As far as he knows, she buggered right back off home.

Among the swag he stole was some book taken from a mage, which he couldn't read, due to being in some form of weird Magicianese. He made his way down to Crolia, hiding in ditches, hunting, conning men with his looks, and swiping shit when people weren't looking, until he found himself a Mage, whom he showed the book to. It contained summoning rituals, and he traded the book to him in order to get himself a succubus summoned and bound, thinking to get her to reveal her sekrits, to better use his looks to his advantage, learning mad manipulative skilz and whatnot.

Sadly, those lessons didn't stick too well, as his personality wasn't especially suited to it, but he did learn that he already had the Powah to be a legit succubus - that is, it was in his blood - he just needed . Which, wahey, she was all-too pleased to tutor him in! In exchange for a little somethin'-somethin', of course. (spoilers: the 'somethin'' was souls.)

Her tutelage, no surprise, caused him to mutate a bunch, also. Said mutations involved his cock and balls growing disproportionately massive - just over a foot long, while his balls are an overflowing handful's worth. He enjoys that little sidebonus a lot.

Has since wandered ever further south, distancing himself from his home, making scraps on juggling his axes, though often that's not enough, at which point he reverts to his old ways of swiping, conning, etc. Now also goes around seducing pretty women, which is often followed by evading angry husbands and/or fathers.


He's 5' 3", but has a very well-toned body. Dark green skin, blue eyes. His hair is naturally red, but he uses his Shapeshifting to make it white.
http://www.ulmf.org/bbs/picture.php?albumid=708&pictureid=10433 , but with less tits and more green and muscle definition.

Female titty breastplate and a steel codpiece help him keep up the illusion of being a woman, and his axes are arrayed at his shoulders like wings. A skirt - like, a regular, decorated cloth one - falls from his waist, hiding the codpiece.

Old n' shit BG
Spoiled son of the chieftain of [tribe XYZ-or-whatever]. Used to get teased about how slight and feminine he was - compounded by a ye olde "cute" dick traps often have - until he grew into his succubus powers, at which point there was a lot of consorting with demons and mutating going on or something.

Is smaller than even most of the orc women of the camp, at just 5' 4", but has a very well-toned body that is quite capable of feats of strength, as is characteristic of an orc, and his cock is ridiculously oversized - just over a foot long. Has dark green skin, blue eyes, and shoulder-length, snow-white hair.

Compensating for his "unpopular" phase, abusing his succubus-granted looks, pheromones, and cock to get all sorts of dickings on. Vain, spoiled.

Can axe-juggle!


Possibly left tribe to fuck the Imean see the world, which involves lots of running away from angry spouses and/or fathers.


http://www.ulmf.org/bbs/album.php?albumid=708&pictureid=9897
Body kinda like that, but with less tits and more green.


Kinda related.

The OOC section:



**EDIT**
http://www.ulmf.org/bbs/showpost.php?p=368563&postcount=10
 
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A

aguy

Guest
Re: DG3 Character Sheets

Luna, the living slime. Be afraid, be very afraid.

Changelog:
Fixed dodge
Name: Luna
Class: Succubus (Primary stat is body)
Race: Living Slime
Sex: Female

Body:20 +12(racial) +8 (exceptional) = 40
Mind:10
Spirit:20 racial +4 = 24

Hit Points (HP): 57-57(malleable form, HP converted to EP)
Pleasure to Orgasm (PP): 42
Spirit Energy (EP): 54 +57 (malleable form adds would-be HP to EP)= 111
Speed: 20
Dodge: 37
Armor:
Resistance: 20 -8(weakness) +8(resistant)=20 (if it’s a roll add 3 for lucky) so 23
Perception: 20 +3(lucky)= 23
Stealth: 20 +3(lucky)= 23
Grapple: 40 +12(grapple expert) +3(lucky)= 55
Spirit Ceiling: 22


Experience: 0
Corruption: 0


Talents:
Exceptional: +8 stat points
Fuck Me: The character deals an additional +12 pleasure whenever they are engaged in penetrative sex.
Greater Draining: Whenever the character drains another character or creatures energy through pleasure, they drain an additional +6 per round.
Enthrall: A creature made to orgasm by the character must win a Resistance check against them or gain the Charmed status, except that the status lasts for 24 hours. Every orgasm beyond the 1st within the same 24 hours gives the character a +4 bonus to this check and resets the duration as if they had used Charm on their partner.
Lucky: Grants the character a +3 bonus to all non-damage rolls.
Side skill: Powerful Embrace
Resistant: Increase resistance by 8
Natural Spirit Wielder: Shadowmancer: The character chooses 2 + Sprit/20 Powers from the Shadowmancer list. They can now use those Powers (3 powers)

Racial:
Grapple Expert: +12 to grapple

Flaws:
Lustful RP(Succubus): The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.
Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.
Fetish (Angel): takes +8 PP damage when taking any from an Angel
Honorable RP: The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.

Racial:
Weak: -8 to resistance
Open soul: Takes an additional 4 EP damage whenever character would take any.
Tainted Bloodline: take 1.5X corruption


Mutations:
Racial:
Malleable Form:
The character's body is made of a liquid instead of a solid. They can change their shape at will, but generally have some sort of normal form that they usually keep. This form is almost always feminine in nature. The character cannot become pregnant, and can only impregnate others through magical means. Instead, they reproduce by splitting once they have absorbed enough energy.
Unlike other races, Slimes do not have an HP stat, nor do they have a maximum EP. Instead, they add whatever their HP would be to their starting EP. This is considered their normal EP, but it can be exceeded by draining. Any damage that the character takes goes to their EP. Any HP they would regain or EP that they would drain causes their EP to increase even if it would exceed their normal maximum EP, but healing HP cannot cause them to go over their normal EP. Once a character with this mutation reaches 3 x their normal EP, they lose exactly 1/2 of it, gain 8 experience and split in half, producing another living slime with their memories, personality and skill and power set. The two generally diverge from there as they naturally don’t want to stay near each other.
A character with this mutation that is reduced to 0 EP is permanently destroyed. Characters with this mutation do not take damage from resisting pleasure, and are never stunned by orgasm.
Naturally Supernatural:
The character was born supernatural, but don’t cause as much corruption as a demon or similar creatures would. They are immune to corruption as the Supernatural mutation, but only corrupt others as if they had the Warped mutation.
Soul Eater:
The character must feed off of the souls of others in order to survive. They cannot regenerate EP beyond 1, and whenever they are at 1 EP they must actively seek to feed regardless of any possible consequences. Whenever they deal pleasure to a creature, they drain 1/2 as much EP from that creature as they cause PP damage. This draining is doubled if the drained creature orgasms. So long as the character is not at 1 EP they can willingly suppress this effect.
Tentacles:
The character has a number of tentacles that they can use for a variety of purposes. If used for penetration, the character deals and takes pleasure as if they were penetrating their opponent, and can impregnate as if they had a penis. In addition, group grappling rules no longer apply against the character unless the creatures that they are grappling with also have this Special Mutation. The character can, while in a grapple, attempt to grapple another creature so long as they win their grapple check for that round, but if they do, they also need to succeed on an attack roll against the targeted creature.
Damage Reduction ½
Physical Damage Reduction ½
Can’t: Wear armor, take infertile, fertile, or mutated flaws.


Skills:
Powerful Embrace (Passive) - The character is well versed in the art of the bear-hug. The character automatically deals 2d10 damage that ignores armor per round when in grapples when they're the dominant grappler (i.e. they've won the grapple check that round). Requires Grapple Expert.

Base Casting: NA
Favored Elements: NA
Magic Feats: NA


Powers:
Patch of Darkness:
The character chooses a location, and after exerting a small amount of energy and will, a patch of inky darkness appears there. No creatures other than the character and those that they designateusing this power can see within or through it, even with supernatural senses, which can allow the character to escape or attack without being detected. It does not block sound, smell or touch, however.
-The character pays 5 EP.
-The character then chooses an area within 100 feet. This area can be up to a 30x30x30 foot cube, or the area can spread out as the character desires. That area is instantly blacked out, causing any creatures within it to have the Blinded status until they leave its area.
Shadow Stalker:
The character dematerializes, and moves from shadow to shadow in utter silence.
-The character pays 5 EP.
-The character takes their turn to move from their current position to any other position that is within 100 feet. This movement must begin and end within spots that are not under direct light, and is completely silent, not allowing Perception checks to detect it unless the character appears in plain view of another creature.
Shadows Made Manifest:
Summons a creature made out of pure shadow to serve the character.
-The character pays 2 + X EP.
-The character summons a creature, choosing the size and shape of it however they can imagine that has the Unarmed Fighter Talent and a Body stat equal to 10X. In addition, the character may pay additional EP to grant the shadow creature any of the following mutations for 1 EP each: Razor Fingers, Tentacled, Spider, Dangerous Tail + Venomous Attack (Paralysis) or Greater Wings.
-Creatures summoned with this power cannot have a Dodge stat greater than 50 or a Resistance stat greater than 40.



Succubus Powers:
Rhythm: While penetrated (or penetrating) in a hole other than the mouth, the character may take an additional 2X Pleasure each round. Any creatures penetrating them take an additional 3X Pleasure per round, so long as they would take pleasure from the penetration in the first place. The maximum value of X is 5.
Drain through Pain (Passive): The character can drain a creature's EP through dealing HP damage. Any time that the character deals melee damage to a creature, they also deal 2d6 + modifiers EP damage, and regain that much EP. Modifiers basically include anything that affects EP damage, like Open Soul or Greater Draining. This cannot drain more EP than the attack causing it to activate deals in HP damage.
Aphrodisiac Fluids (Passive): Creatures who swallow the character's sexual fluids have their Resistance stat decreased by 2d6 temporarily. Creatures reduced to 0 Resistance by this ability gain the Aroused status and have their resistance reset, and if their Resistance drops to 0 again they gain the Horny status. This Succubus Power can be taken up to 3 times.



Inventory:
Cash money(Denarii):20
Weapons: None
Items: 3 Energy potions (+50 EP each)


Bio/Description:
Luna is approximately ten months old, having split from a slime with an impressively long lineage. Since slimes form exact replicas when they split, down to the last memory, Luna had all access to all of the memories, experiences, and powers of the slimes that came before her. With this level of experience and awareness, Luna managed to do something that few slimes had the potential or desire to do. She made contact. It wasn’t something she had planned, she had been living in the wilderness around a temple, feeding off of the occasional unwary traveler and the various inhabitants of the local wilderness more or less minding her own business. However as fate would have it, an angel happened upon her while scouting the area for signs of the aliens that had been making their presence felt throughout the nations.
The female angel thought to kill the slime, just another pest to rid the temple of. Clearly no match for an angel, Luna cried out for the angel to spare her as she was just living the only way she knew how. Luna went on to explain how she did not kill those she fed off of, rather she took only enough energy to survive. Intrigued by the apparent sentience and reasoning displayed by the living slime, the angel captured Luna instead of killing her and brought her back to a sanctuary of angels for further study.
After a fair deal of study, interrogation, and more studying the angels decided that there was this slime was not the same mindless beast that was more commonly encountered in the wild. For starters, Luna had a name and exercised the choice to not completely drain her victims. She exhibited a rudimentary moral conscience that left her honor-bound to her promises.
It was decided that there would be an active study of the slime, the living slime. A female angel was assigned to go forth with Luna and see if she could actually assimilate into the world in a manner similar to the more ‘civilized’ species, to see if she could contribute to the world, to bring order to the chaos brought about by the aliens. For another military ally would be good to have, especially one so unconventional as a living slime.


The OOC section:
Well, I am looking for a bit of a challenge, which is why I went with a succubus slime. Of course I am down for combat, sexual encounters and the like (yes I am still a fan of yuri), but I am also looking to really develop a story for this character. To this end, I was looking for the gm to play the angel and to have the story develop around their interactions with each other.

PM me and we can work out details.
 

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dorl

Demon Girl Master
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Re: DG3 Character Sheets

*Looks on the character creation thread*
*Drools* Awesome.

This looks very, very interesting. If there is any willing GM, I would be uber-happy to participate in this PBP. I'm kinda new to this, so for a start I'd prefer a singleplayer, but after I get the hang of things I'm open to everything (I...think? o_O). Just send me a Private Message if you can hook me up with some nice RP XD

I love to create new characters, but spending over 12 hours on one is a bit overkill. Nevertheless I'm happy. Pick meeeeh XD

I find there's not enough evil characters here~!

Character Sheet (Status: GM'ed by GargantuaBlarg):

Name: Dervhael Vorhis of House Painscream
Class: Spirit wielder
Race: Vampire
Sex: Male

Primary Stats:
Body: 30 = 20 + 10 [RACIAL]
Mind: 10 = 6 + 4 [RACIAL]
Spirit: 50 = 24 + 2 [RACIAL] + 24 [TALENTS]

Secondary Stats:
Hit Points (HP): 80 = 30+(10/2)+(50/2)+20 [RACIAL TALENT]
Pleasure to Orgasm (PP): 50 = (30/2)+10+(50/2)
Spirit Energy (EP): 120 = (30/2)+(10/2)+50+50 [TALENTS]
Speed: 17 = Sqrt 300
Dodge: 45 = (30+10+50)/2
Armor: 7 [Vampire Vestments]
Resistance: 25 = 50/2
Perception: 22 = Sqrt 500
Stealth: 36 = 17 + 13 [TALENTS] + 6 [MUTATIONS] // Sqrt 300 = 17
Grapple: 30
Spirit Ceiling: 24

Experience: 0
Corruption (Supernatural being): 0


Talents:

  • [RACIAL] Healthy (+20HP)
  • [RACIAL] Spirit power: Shadowmancer (Shadowstalker, Dark Armor, Rupturing Shadows, Shadows Made Manifest, Piercer)
  • [CLASS] Spirit power: Necromancer (Life Leech, Aspect of Spirit, Devour Magic, Puppeteer, Nightmarish Image)
  • [TALENT I] Natural Warrior (Stealthy) (+5 Stealth, allows sneak attack for double damage (before armor) and automatical hit on all attacks or a free grapple test and if it suceeded the target is placed into a Sumbission Hold)
  • [TALENT II] Sideskill: Sudden Strike (The character can take a -10 penalty to Dodge until their next turn. If they do, they may make a Stealth check at a -5 penalty against any creatures that they attack, and if they win those attacks count as sneak attacks)
  • [TALENT III] Sneaky (+8 Stealth)
  • [TALENT IV] Greater energy pool (+20 EP)
  • [TALENT V] Massive Energy Pool (+30 EP)
  • [FLAW] Exceptional (+8 Spirit)
  • [FLAW] Exceptional (+8 Spirit)
  • [FLAW] Exceptional (+8 Spirit)

Flaws:

  • [RACIAL] Selfish [RP] - The character thinks and acts only toward their own interests.
  • [RACIAL] Open soul - The character takes an additional 4 EP damage.
  • [RACIAL] Fetish (Feeding) - +8 PP when bloodsucking is involved.
  • [ADDITIONAL] Fetish (Anal sex) - +8 PP when the character penetretes someone anally.
  • [ADDITIONAL] Lustful [RP] - Carnal hedonist; more likely to seek sex and give in when raped.
  • [ADDITIONAL] Hatred [RP] (Priests) - May not aid a member of a group you hate without there being a compelling reason to do so.
  • [ADDITIONAL] Mutated (4) - 12 additional mutations

Mutations

  • [RACIAL] Vampire - The character is a member of the undead, and must feed off of the life essences of others in order to survive, but is also supernaturally resistant to damage. The character can attempt to bite creatures that they are in a grapple with, which deals 3d10 damage that ignores Armor if successful. Any damage done by this attack is recovered as HP by the character. In addition, if they have the Venomous Attack mutation they can also inject venom while feeding, and may choose the Charmed effect for what their venom does. This can either be extremely painful or extraordinarily pleasurable to the one being bitten at the player’s choice, and if the player chooses pleasurable the bite deals an amount of PP damage (that ignores Resistance) equal to the amount of HP drained to the creature being bitten. When the character rests, they cannot heal up to greater than 1/2 of their maximum HP.
  • [RACIAL] Supernatural - The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption
  • [RACIAL] Daylight Weakness - The character cannot stay in direct sunlight, doing so causes them to take 10 damage per round that ignores all armor and damage resistances. Clothing or an umbrella are insufficient to protect them. The character cannot take any action except movement while taking damage in this way, but Powers and Spells that move them more quickly are still usable. If a character would be reduced to 0 or less HP by this damage, they are killed permanently.
  • [RACIAL] Night Eyes - The character can see very well in the dark. Penalties to Perception in the dark no longer apply.
  • [RACIAL] Damage reduction ½ - Whenever the character would take damage, the amount of damage subtracted from their HP is multiplied by 1/2. Armor and resistances are subtracted before this multiplication, and attacks that ignore armor also ignore this resistance.
  • [ADDITIONAL][MUTATED] Large (3) - A massive, thick, unnatural organ. The character deals +6 PP to your opponent during penetrative sex.
  • [ADDITIONAL][MUTATED] Odd Skin - The character skin is of an unnatural deathly pale tint
  • [ADDITIONAL][MUTATED] Chameleon skin (3) - The character’s skin can change color at will allowing them to blend in with their surroundings. +6 Stealth
  • [ADDITIONAL][MUTATED] Claws -> Greater Claws - The character's claws grow even larger and more dangerous. Unarmed damage bonus +5,the penalty to attack rolls with Weapons -5.
  • [ADDITIONAL][MUTATED] Fangs - Vampire fangs
  • [ADDITIONAL][MUTATED] Venomous Attack (Horny) - The character can choose to inject venom with one of their unarmed attacks. If so, that attack deals -10 damage, but the creature affected must make a Resistance check against the character or gain one status effect from the following list: Paralyzed, Aroused/Horny, or Weakened. The effect is chosen at the same time as this mutation and can only be changed when the character gains another mutation.
  • [ADDITIONAL][MUTATED] Natural attack (Claws) - Unarmed attacks deal 2d12 + Body/3 damage


Powers

Spirit Ceiling: 24

Shadowmancy:

Dark Armor
Armor formed of living, moving shadow coats the character, not weighing them down in the slightest but protecting them from harm.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The characters gets a bonus to their Armor, melee damage and Grapple equal to 3X. The character also gains a +X bonus to Stealth.
-The character may pay an additional 3 EP to grow wings formed of shadow. If they do, they can fly at their Speed. This increases the upkeep of this power by 1.
-This power can be used while the character is Bound or held in a Submission Hold. This power cannot be Countered or Dispelled.

Piercer
The character hurls shards of shadow at their enemies.
-The character pays X EP. In addition, they can pay 1 EP to target one additional creature with this power. This additional cost can be paid as many times as the character likes, but each creature can only be targeted once.
-One target creature within 80 feet of the character takes (1d12 + 2) * X damage.

Rupturing Shadows
The character makes the shadows within a targeted creature's body solidify and attempt to tear their way free of that creature’s body, causing massive internal trauma.
-The character pays 3 + X EP.
-One target creature within 30 feet takes 8X damage that ignores Armor.

Shadows Made Manifest
Summons a creature made out of pure shadow to serve the character.
-The character pays 2 + X EP.
-The character summons a creature, choosing the size and shape of it however they can imagine that has the Unarmed Fighter Talent and a Body stat equal to 10X. In addition, the character may pay additional EP to grant the shadow creature any of the following mutations for 1 EP each: Razor Fingers, Tentacled, Spider, Dangerous Tail + Venomous Attack (Paralysis) or Greater Wings.
-Creatures summoned with this power cannot have a Dodge stat greater than 50 or a Resistance stat greater than 40.

Shadowstalker
The character dematerializes, and moves from shadow to shadow in utter silence.
-The character pays 5 EP.
-The character takes their turn to move from their current position to any other position that is within 100 feet. This movement must begin and end within spots that are not under direct light, and is completely silent, not allowing Perception checks to detect it unless the character appears in plain view of another creature.


Necromancy:

Aspect of Spirit
The character conjures a spirit, but then temporarily bonds with it rather than causing it to manifest, increasing their physical strength.
-The character pays 1 + X EP. In addition, they must pay X - 3 EP upkeep every round.
-The character gains any 2 of the following: a +4X bonus to attack rolls, a +4X bonus to Dodge, a +3X bonus to melee damage, a +4X bonus to Resistance, or a +4X bonus to Grapple. In addition, they may choose any one of the following: a +2X bonus to Armor, a +3X bonus to Perception, Flight at their Speed, or a +2X bonus to Speed.

Devour Magic
The character selects a single target, and as they attempt to make a working using their energy, the character steals that energy.
-The character pays 4 + X EP.
-The next time the targeted creature attempts to cast a spell or use a power, one of the following happens.
1) If the targeted creature attempts to cast a spell, that creature must win a Resistance check against the character or the spell fails, that creature takes damage equal to 2 * the spell level, and the character regains an amount of EP equal to the amount paid for the spell. The character gets a +X bonus on this check.
2) If the targeted creature attempts to use a power, it must win a Resistance check against the character or that power has no effect, and the character regains however much EP that creature paid for that power. The character gets a +X bonus on this check.
-Alternatively, the targeted creature has one currently active effect on it deactivated, suffering no further harm. The character can choose the effect to disable.

Life Leech
The character steals the life essence of all creatures nearby, using it to regain some of their own strength.
-The character pays X EP.
-All creatures within 20 feet of the character take (1d8 + 1) * X damage. The character also regains 2X HP for every creature hit by this power.

Nightmarish Image
The character conjures an illusion of pure horror around them, making all others hesitant to get near them.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character gets a 3X bonus to Dodge, melee damage and Resistance.
-In addition, any creature attempting to attack the character must win a Resistance check against a DC equal to 4X or have their action automatically fail. This DC does not get a d20 roll. Creatures that lose this roll by 20 or more will attempt to flee rather than fight the character further. This effect does not work on mindless creatures.

Puppeteer
The character forces tendrils of power into another living creature, forcibly controlling their actions.
-The character pays 3 + X EP. In addition, they must pay X-1 EP upkeep every round.
-One target creature within 30 feet of the character must win a Resistance check against a DC equal to 5X or be controlled by the character. Any action taken by the controlled creature costs them X HP.
-The creature effectively becomes a summoned creature with a +6X bonus to Body, and gains a new “Puppet” HP stat equal to this upgraded Body stat. Any damage against the creature goes against both their normal HP and their Puppet HP. If their normal HP drops to 0, they fall unconscious but continue to fight so long as the character animating them is still conscious. When their puppet HP drops to 0, the effect ends.
-In addition, the character can use this power on themselves, in which case they need to make no Resistance check, but they must still spend at least 2 EP. A character using this power on themselves pays 2 less EP to upkeep this power.
-This power can be used while the character is Bound or in a Submission Hold, but only on themselves.
-While this power is active, the caster can take no other actions save to control their "puppet," and if used on oneself, the character cannot use any other Powers, spells, ect.


Mechanics and rolls

Power attack: d20+50
Foreplay sex: 2d8+8
Penetrative sex: 2d8+10
Deals +6 PP during penetration
Takes +8 PP when penetrating anally
Takes +8 PP when bloodsucking
Unarmed attack: d20+30
Unarmed damage (Greater Claws): 2d12+15

Premade summons:

Shadow Guardian
An almost seven foot tall humanoid being with extended, slender arms ended in sharp, long razor-like nails. It slices its summoner enemies with merciless gaze and utter silence.

[Shadows Made Manifest power with Razor fingers] 2+12+1= 15 EP
Body: 120 Mind: ?? Spirit: ??
HP: 120+
Attack [Razor fingers]: D20+120
Damage [Razor Fingers]: d8+72
Dodge [Max 50]: 50
Resistance [Max 40]: 40

Picture

Is being drawn~

Void Horror

Beast straight from one’s nightmares, it’s an unholy chimera of darkness, blind fury and wrath. From its oval torso, dozens of thick tentacles emerge that are covered with small fleshy barbs. The tentacles relentlessly flail the air around the monster, seeking any hostile. The tentacles can spray a sticky substance capable of slowing down the Horror’s victims. It would seem that every now and then an eye randomly pops on the beast’s body, only to vanish in the surrounding shadow. The monster has a long, scorpion-like tail and two great wings on the back to add poison and air assault to its deadly arsenal. To look even worse, the Void Horror moves its bloated flesh on eight spider legs that are constantly seeping darkness.

[Shadows Made Manifest power with Tentacles, Greater Wings, Spider, Dangerous Tail + Venomous Attack (Paralysis)] 2+20+5 = 27 EP
HP: 200-10+
Armor: 8
PP: ??
Attack [Smash]: D20+200
Damage [Smash]: d8+102
Dodge [Max 50]: 50
Resistance [Max 40]: 40

Inventory

Denari: 50

Ancient vampire vestments (Battlemage’s Robes) AV= 7; EV = 0; TP = 25; DU = 1.

Minor items:
Ornate amulet of House Painscream

Biography and description

Prose and a bit of history (fluff)

“Darkness. And the sweet stink of of dead. These were the first impressions after it opened its eyes. A single beam of moonlight seeped through the crack in the ruined chamber’s ceiling. A small rodent, startled by the sudden grinding sound, quickly escaped into darkness. The large cover of a sarcophagus fell to the ground with a loud “thump”. Centuries old lifeless husk of a body has slowly risen from its marble grave. Lifeless? No… There was life. A perverse, twisted kind of life, but life nonetheless. As the unnatural blood slowly began to course through its ancient veins, it started to remember. And in that very moment, it knew something went wrong.

Very, very wrong.

It…no, “he” knew what he was. A few memories lingered in his immortal brain but beside that… it was blank.”


Dervhael is a vampire that lost most of his memory. Maybe he waked up too soon or too late; but for whatever reason he can only remember glimpses from his previous life. He knows his name, but doesn’t know who he was in the past. He knows he’s a vampire and a spirit wielder and knows how to use his powers. He has very basic knowledge of the surrounding world, not that it matter to him…

“The undead monster was confused only a moment. A sly smile stretched his cracked lips. Did it actually matter? The vampire stood up and a small silver amulet jingled on his neck. It piqued his interest. He knew the ornate sigil was of House Painscream, but that was about it. He was about to throw the trinket away - whatever House Painscream was, it’s probably long dead and forgotten – but eventually decided to keep it. Memories, he snorted. He knew what he was capable of; he could feel the strength slowly running through his muscles. Nevertheless, a small hint, a distant memory covered in blood and violence told him that right now, he’s but a fledgeling, a weakling. It was a minor inconvenience at best. If the world hasn’t changed much there is always power to grab and fools to kill. He carefully left the sarcophagus and stretched his arms. He caught a glimpse of his shape in a polished ornamental shield and came closer to inspect his physique. Right now he looked horrible, his skin all dried and stretched over his skull, but he could look past that. He saw a tall, six foot and five inches in height, muscular man between his 20’s and 30’s. His facial features were sharp, yet he could be taken as handsome if not for a cruel grin that wandered on his lips.
The vampire walked away from the shield, there will be time for vanity later. Right now, the hunger was all he could think about. He looked through the cracked ceiling to the night sky. A whole new world out there that’s ripe for the taking.
The vampire laughed maniacally and disappeared into the shadows.

Some things you just don’t forget.”



Dervhael is a cruel, evil being and his main concern is power and pleasure. Oh, and he’s a bit insane and bloodthirsty (no pun intended).

Picture:
(It's a work in progress, will update later or a new one will be drawn).


Additional notes/OOC

Starting location: Wherever my GM wants (but preferably not in the middle of a desert. A vampire, remember?). If I had to choose then it would be somewhere chilly – Crolia perhaps? Therion* or The Pass of Ghosts if I have to be more specific.

*Though I don't know what Therion is, it just sounds nice XD

Other stuff:

The characters memory loss is an easy way to reflect my personal lack of knowledge about the DG universum. What happened in Dervhael’s past, who he was etc. is up to GM – whatever is better, I can either write and send it to him (someday…) or leave it altogether (in GM’s hands or forget about it completely).

Gameplay style:
ADVENTURE! POWER! Blood and rape! XD
So, obviously when playing an evil character in a sex-oriented world, there’s going to be a “bit” of forced intrusions.
Even though my character is out there to rape, pillage and kill (and he’ll probably try to do this every occasion he gets) *I* actually don’t expect that every post is an orgy. I like every part of RP’s: the combat, the mystery, the scenario etc. I’m open to everything my GM wants me to do/play. (although occasionally throwing a bone towards Dervahaels goals would be nice :D)

Fetishes:
Obviously it’s anal, but beside that? Rough play, forced sex (kinda comes with the territory playing an evil, insane vampire, don’t you think? ^^’), massive penetration.
As for the no-no’s, that would be vore, guro (blood here and there is fine, as long as there is no mutilation) and yaoi (I doubt someone would try to M/M but since I’m playing a male BETTER SAFE THAN SORRY XD). It’s off the top of my head, there might be a few icky things left, but meh, I’m on the internet, I’ll deal with it XD Also easy with the slime girls, lately they’re everywhere and it’s becoming a bit boring.


Changelog


2012-06-25 Submitted
2012-06-27 Additional formatting, some spelling etc.
2012-07-03 Updated the character status
2012-07-19 +2 experience


 
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Green_Jay

Mystic Girl
Joined
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Re: DG3 Character Sheets

Here's my character sheet. I hope everything's in order. Let me know if I need to change something.

Name: Dorinara
Class: Mage
Race: High Elf
Sex: Female

Points Allocated
Racial Bonuses/Flaws
Points from Talents

Body: 16
Mind: 38 (26 + 4 + 8)
Spirit: 12 (8 + 4)

Hit Points (HP): 41
Pleasure to Orgasm (PP): 52
Spirit Energy (EP): 59 (39 from stats, 20 from Greater Energy Pool talent)
Speed: 13
Dodge: 33
Armor: 7 [Battlemage's Robes]
Resistance: 19
Perception: 19
Stealth: 13
Grapple: 16


Experience: 0
Corruption: 0


Talents:

Focus in Nature (Enables casting up to Lv. 5 spells, +10 to caster checks, +2 damage per spell level, Buffs +1 per spell level, summons +2 body, +1 AV per spell level)
Focus in Water
Focus in Lightning
Experienced Caster (cast all schools up to Lv. 3)
Greater Energy Pool (EP +20)
Exceptional (+8 stat points)
Magical Accuracy (+12 Attack Bonus with Spells)
Natural Succubus (took Succubus Magic- powers described in Succubus Powers section)

Flaws:

Open Soul (Racial- when this character takes EP damage, she loses +4 EP)
Fetish: Plants
Fetish: Oviposition
Hatred: Badarians

Mutations:

None

Skills:

None

Base Casting: 19
Favored Elements: Nature, Water, Lightning

Magical Feats:

Maximize Spell (Pay an extra 2 EP on any spell to automatically get the maximum result possible)
Martial Magician (Use Mind instead of Body for calculating attack rolls with weapons and unarmed strikes chances)

Spirit Ceiling: 12

Powers:

None

Succubus Powers:

Deny Release (win a resistance check to deny a character's climax)
Apparent Innocence (character is usually attacked last in a group, if alone, monsters are usually interested in K.O.ing or raping the character)
Energetic Foreplay (Pay X EP to inflict 2X PP when not taking personal pleasure from foreplay)

Inventory:

Weapons -

Staff (does 2d8 + 13 damage on a successful hit)
Throwing Knives (Pack of 5, each do 2d12 + 4 per successful hit)
Dagger (does 2d6 + 8 damage on a successful hit)

Armor: Battlemage Robes (AV 7, EV 0, TP 25, DU 1)

50 denarii

Bio/Description:

Dorinara, for the longest time, was the stereotypical high elf- she'd joined friends and family in battling back the Badarians in their quest to invade their lands, and had made a name for herself with her magical studies- progressing far into the elements that made their home what it was- the unlimited potential of growth in nature, the dancing yet dangerous beauty of the thunderbolt, and the icy crunch of the mountains above. She'd been encouraged to develop her powers as far as they could go, her teachers helping to sharpen her analytical mind towards becoming a wanton force for their kind in the woods... and yet saw their hopes dashed when her hair shifted from a deep blonde to a pale silver one night after what was supposed to be a normal three-day patrol out in the woods. It took her a day to regain herself, but the stories she told shocked those treating her in more ways than one.

She'd come across another elven woman in the the grasp of a shorn weed, looking like she was about to be the plant's next victim, with an alakune on the sidelines, eagerly rubbing her hands and waiting for her turn. She'd readied her magical power, ready to unleash a firebolt at the shorn weed, when something had struck her- even though she was entwined in the weed's vines, the elf's clothes were still in perfect shape. It was only when she'd drawn the attention of all three by coming forward that she stepped in it- literally. The ground disappeared under her feet, and she fell into a small pitfall. By the time she'd gotten herself out of the pit, the spider-woman was right there, hauling her out of the pit by her hands and tossing her to the ground, where the elf pinned her to the ground.

"A tasty little meal... hmmm... you're like me, you know? You may not be able to tell, but there's something about you... and I know just the way to bring it out of you." The elf girl smiled, and then pressed her lips to Dorinara's, and from that point on, she could only recall snatches of things that happened- she could recall the shorn weed holding her in midair, robes pushed back and underwear shifted aside, squirming and gasping as the succubus's tongue danced in and out of her folds, drawing out the warmth... herself being pushed to the ground by the spider-woman, feeling her penetrate her with a long tube, and then feeling her quiver as she was done from behind, the succubus at first playing with her ears and whispering things in her ears between working said ears over with her tongue and encouraging the spider-woman to fill Dorinara with her eggs, and then cooing excitedly at the sight of the eggs squirming down the fleshy tube and into her, running her hand up and down the tube, trying to encourage the alakune to fill her with more... then hanging from a web and feeling each orb pop out of her, along with some of her juices... then it was the shorn weed's turn, binding her in its vines while it pounded her as hard as it could, the succubus working her clitoris with her tongue while the alakune squeezed her breasts from behind... then feeling the plant pulse with life as it spat seeds into her... and at that point, a solid day of nothing but pleasure, something awoke deep inside of her and she began giving as good as she had gotten. In the end, all four of them had ended up a wet, cummy mess, slumped together and royally exhausted. They'd abandoned her while she slept, but something stayed with her...

She'd gotten lost on the way home and had ended up capturing a young Badarian soldier that had thought he'd found a way to get in good with his sergeant, and get his wick dipped at the same time. She'd proven how wrong he was with a few simple spells- summoning a mass of vines to bind him, and then kneeling in front of him, dagger drawn. She asked him if he would kindly point the way back to Leaf-haven. He refused, and that's when she got the feeling again. Her knife made short work of the soldier's trousers, and she'd found that he was already hard- most likely from the fact that she'd managed to bathe, but was still mostly naked where the clothing scraps alowed things to poke through. She grabbed hold with a soft hand and began to work him, listening to him groan and moan as her hand worked him. Then she aded her tongue to it, and listened to him until he moaned that he was close- and focused her power in a new way- denying him his release. Then she asked him if he was ready to tell her the way back to her people.

Once he told her, she did it again- and when she finally left the soldier, he had ben pased out on the forest floor, in his underclothes- having been talked into giving up everything he possessed if she allowed him to cum, and she had- all over himself.

After much discussion, she was given an assignment- wander the world for as long as it took, but find out what effects the alien invasion had taken upon the world- and to make sure that Badaria was the only nation hit hard by the aliens.

Picture: gelbooru.com/index.php?page=post&s=view&id=940507

The OOC section: Let's see... I'd like a good mix of opponents- pretty much whatever you want to throw at me- if you want to challenge me, go a little above my level- or a lot. I'm looking over the spell lists for every single one I can possibly use, so try to tax my brain on how I'm going to get out of a situation or how I'm going to defeat a group of monsters at once. The only things I don't want to see as far as smex is guro (not a fan of bloody explosions or stuff like that), hard vore, or scat/watersports. Pretty much I'll give anything a try once- but keep vanilla humans to a minimum- I like variety. And yes- I will be using my focuses and Experienced Caster to the fullest. :)
 
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Hafnium

Despair Fetishist
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310
Re: DG3 Character Sheets

Oormi. The youngest sister. Apparently potentially to be involved in great plans and fluffy-tailed shenanigans.
Name: Oormi
Class: Warrior (Wave Wielder)
Race: Kitsune
Sex: Female

Body: 54 = 34 + 20 [Exceptional]
Mind: 38 = 14 + 12 [Racial] + 12[Exceptional]
Spirit: 14 = 2 + 12 [Racial]

Easy Status C&P
Oormi: HP = 80, PP = 72, EP = 58/60, Status = +12 Perception
(She always casts Lesser Strength [Level 2 Body +Perception Buff] on herself shortly after waking up, unless something interrupts her, and maintains it throughout the day when possible.)

Hit Points (HP): 80
Pleasure to Orgasm (PP): 72
Spirit Energy (EP): 60
Speed: 23
Dodge: 45 (55 with a single one-handed weapon equipped)
Armor: 0 (7 w/ TP = 25, DU = 1 armor)
Resistance: 27
Perception: 3
Stealth: 15
Grapple: 54

Cheat Sheet
When being attacked by powers or spells, Oormi gains +10 dodge and has +10 resistance against their effects.

Oormi takes +5 PP and EP damage.
She takes *1.5 corruption from anything that would cause her to gain corruption.
Despite having kitsune heritage, Oormi does not drain EP or absorb people unless specifically noted as she doesn't yet realize she can.

She has fertile and becomes pregnant on a roll of 2 or higher.

Experience: 6 unspent, 16 spent.
Corruption: 100/300

Talents:
[Warrior] Duelist: +2 Damage, +10 Dodge while wielding a single weapon in one hand and nothing in the other.
[Warrior] Skill with Weapon (One-handed Swords): +12 attack rolls with a one-handed sword.
[Warrior] Skilled x2: +6 Skills

[General] Natural Mage (Experienced Caster): Grants access to all level 1-3 spells.
[General] Exceptional x4: +20 Body, +12 Mind
[General] Natural Spirit Wielder (Celestial): +3 Celestial powers.

Flaws:
[Racial] Tainted Bloodline: x1.5 corruption gain.
[Racial] Sensitive: +5 PP damage taken.
[Racial] Fertile: Becomes pregnant on a roll of 2 or more.

[Talent] Open Soul: +5 EP damage taken.
[Talent] Oblivious: -8 Perception.
[Talent] Obvious: -8 Stealth.

[Extra] Permanently Blinded: Constantly affected by the blinded status. -10 dodge, -16 to attack rolls, -12 perception. Immune to the blind status as a result.

Mutations: 1/12
[Racial] Naturally Warped: The character was born with some degree of magic in their blood, but this doesn’t cause them to corrupt others. The character doesn't deal corruption to others unless they also have other mutations that would cause them to deal corruption, but they don’t take corruption from Warped creatures.
[Racial] Tail: See description
[Racial] Funny Ears: See description
[Racial] Shapeshifter: Can shapeshift and stuff.
[Racial] Kistune Heritage
*Potent: The character's orgasms are very messy--time to change the sheets. In addition, the character gets a +1 to impregnation rolls.

Kitsune Heritage full text
Whenever the character would deal PP damage, they can drain EP as if they had the Soul Eater special mutation. A kitsune who drains a creature down to 0 may continue to drain it for 5 more rounds, and every round thereafter the creature being drained must win a Resistance check against the kitsune or be absorbed by them. If a creature wins all 5 checks or the draining is interrupted, the kitsune's ability backlashes, not only returning all of their stolen energy but also granting them all of the kitsune's, effectively dropping the kitsune to 0 EP and knocking them unconscious.
An absorbed creature effectively dies as their soul is removed from their body, and the kitsune gains an additional Tail mutation with color dependent on the nature of the individual. Tails containing humans are brown, high elves are gold, night elves are violet, orcs are green, demons are red, vampires and other undead are black, gemini are grey, su-ku-ta are orange, naga are teal, arachne are violet with a black web pattern, dragons are the color of their scales mixed with red in a flame-like pattern, fey are blue and angels are white. Daemons, half daemons and particularly heroic souls are colored depending on their personality, half breeds are a mix of their parent's colors, and other kitsune grant tails of a color equivalent to the absorbed kitsune's tail mixed with the colors of any tails they had when they were absorbed. A kitsune can only have up to 9 tails at any one time, and may release a soul at will.
When they absorb an individual, they gain a permanent bonus to their Mind and Spirit stats equal to the stats of their victims divided by 10 and rounded up to the nearest even number. IE: absorbing someone with 40 Mind and 20 Spirit would grant a +4 bonus to Mind and a +2 bonus to Spirit.
Finally, any time a creature would impregnate or be impregnated by a kitsune, the resulting child is always another kitsune unless the other creature is any egg layer, or is not humanoid. IE: Things like tentacle monsters and corrupted beasts don't make more kitsune.

Skills:
[Duelist] Defensive Stance
[Duelist] Lightning Strikes
[Duelist] Battle Dance
[Duelist] Power Attack
[Duelist] Weakening Strikes

[General] Focused One-handed Swords - +6 attack with one-handed swords.
[General] Specialized One-handed Swords - +4 damage with one-handed swords.
[General] Quick Draw
[General] Spirited Warrior

[Mage Hunting] Banishing Strikes
[Mage Hunting] Spirit Oppressor
[Mage Hunting] Mage Hunter

Base Casting: 19
Favored Elements: None.

Spirit Ceiling: 12
Powers: Astrologer's Boon, Scry, Void Touch.

Inventory:
Scimitar [One-handed Sword] (+56) 2d6 + 33 damage.
Scabbard [Buckler] (+38) 3d6 + 18 damage, DB = 6, EV = 0
Bow (+38) 2d8 + 24 damage, 100 foot range
Battlemage's Robes: AV = 7, EV = 0, TP = 25, DU = 1.
Signet Ring: +2 Dodge.
2x Clothes (Cheongsam and Skirt, Shirt, Thighhigh, Long Jacket combo.)
1x Fancy Blindfold (Fluff)
2x Energy Potions

Description/Personality
Oormi stands at 5' 2" and weighs 115 lbs. She has a fox tail and fox ears, a symbol of her "father's" heritage. Her hair is white with red tips and her tail and ears match that color. She tends to wear her hair in ornate styles. Oormi has soft features, her face is unremarkable, not rating as particularly ugly or particularly beautiful by most standards. She has a lean build with exception in her noticeable chest and ample rear, having taken more after her 'father' in those areas. Despite her blindness, the foxgirl particularly enjoys dressing up. She prefers to wear fanciful bows, ties, ribbons, and any other sort of brightly colored decoration over her already peculiar clothing. This combination means that getting dressed can take several hours for the foxgirl to accomplish. She has red eyes, though they are usually kept closed as there is little that she can see with them and are currently kept wrapped in a black blindfold. Her weapons are gifts from the faeries and she wears them with pride, she wears a shortened scimitar at her left hip, in a hardened wood, leather-wrapped scabbard that, itself, can be used as a weapon, and her longbow is usually slung over her shoulder with her quiver at her back. Her current clothing is a black, sleeveless, silky cheongsam with a skirt that reaches her ankles with a slit from the bottom all the way up to a point just short of her waist, granting a tiny glimpse of the boy shorts she wears underneath. On her thumb, she wears the final gift she received from the faeries, which is a silver signet ring with a set, engraved agate; the engraving on which is in the shape of an oak with longsword and staff crossed diagonally over it.

Although she takes liberties and indulges in frivolities when it comes to her outward appearance, Oormi is a very serious and studious person. She believes in honor, justice, and the standard array of virtues that go along with them. When it comes to matters of love and sex, she is both shy and virginal, literally in the latter's case. It's her belief that she should save herself to one day settle down with the person she loves, similar to her parents (she's also quite naive).

Biography
Born and raised among the faeries, the latter task sometimes performed by the faeries, Oormi had something of a unique upbringing for her kind. She was the second child born of her parents, a mortal and a kitsune, both of whom had accomplished a fair amount by the time she was born. Still, the second kitsune was loved just as much as the first child, also a kitsune. Both children had access not only to the teachings of their parents but also that of the faeries, a sizeable amount of knowledge offered to them in matters of martial, magical, spirtual, and non.

Oormi took up the sword, much like her mother had. Despite her kitsune heritage, she showed very little command of natural powers. Similarly, the growing foxgirl had no prowess to speak of with organized magic. But she enjoyed both sparring and play-fighting and had the benefit of being among the impressive warriors of the fey to learn from. The kitsune managed to grow quite good at dueling over the months, faced with vastly superior sparring opponents and talented teachers.

As a being born of supernatural parentage, it didn't take more than months for the kitsune to reach maturity. With her growth, however, came an unusual illness. She suffered from a degenerative disease which could not be cured. No matter what the faerie healers tried, her vision only became worse as time passed. They would heal her eyes only for them to become worse on the next day. Soon, the healing didn't even offer temporary relief to her blindness, and before long she was totally and completely without sight. Her parents did what they could for Oormi. They spent extra time with her, they tried to help her adjust to her new ailment. The two never stopped loving the kitsune girl, but she could always sense that added bit of pity that they had developed for her and she hated it.

As expected, her ability with a sword didn't improve with her ailment. The faeries who she had trained so hard with took pity on her, too, for her blindness. Even when she did manage some small success against her sparring partners, which was often as simple as not falling down before being tapped, it was because they had held back. She sunk into a deep depression, refusing to talk to anybody but her parents and sister. But her parents could not stay with her forever. They were called away to duty and were forced to leave her with the faeries. Her despair only grew worse in the days after their departure. Oormi's sister, despite bearing little care beyond familial love for her sister, attempted to help the blinded foxgirl overcome her emotional low by trying to teach her some basic magic.

These lessons did not go particularly well. Eventually, Oormi's continued failings and miserable mood caused her to fight with her sister. The fight became physical and her sister won handily, knocking her to the ground where she struck her head on a rock. But it was when she woke up from that knockout blow to feel her worried sibling sitting over her that something clicked in Oormi. After her head injury she could see colors again. It was a technicolor mash-up amalgam unrelated to any shape or form that was visible every time she opened her eyes. For several days after the altercation, the foxgirl focused on those colors. She soon determined that, if she focused hard enough, she could send lines of the colors out through the open air, where they would be halted by solid objects. In a way, she could see again. The blinded kitsune was so excited by this turn of events that she immediately challenged one of her former sparring partners to a duel. And she almost won. So, she challenged another and another and another, until they began not to hold back. She only lost three-quarters of her battles against the gruffs and satyrs of the sanctuary that day.

The girl discovered that it was mentally and physically draining to manipulate the lines in such a way, but she was so energized by the prospect of training in swordsmanship that she didn't care. On the side, she continued to receive training from her sister, who recognized Oormi's use of power. Between her jump back into training and her sister's tutelage, the kitsune overcame her depression. Over time, she learned how to manipulate the world around her using the lines, or 'waves' as she had begun to call them. With much practice she became a formidable opponent on the training grounds, with her mixture of the waves she wielded and her sparring sword.

With her triumphant return to her favored activities, the kitsune was happy again. As happy as she had ever been. But she wanted more. Oormi still remembered the pity that had been ladled upon her when she had first become blind. She never wanted to be pitied again. With a new-found confidence in herself and her abilities, she set off from the sanctuary. She would accomplish every bit as much as her parents had and overcome her lot in life. Armed with her own skills and the gifts of magically reinforced robes, a signet ring, a sword, and a bow from the faeries, she set off for adventure, her destination unknown even to herself.

Then something terribly derp probably happened.

The OOC section: She's looking for an adventure to prove that, despite her disability, she can be every bit the adventurer her parents were. This will probably be accomplished by following he of the great plan.

As far as smut goes, it's pretty hard to offend me. I'd prefer to keep away from any fetish that will require a team of surgeons to put Oormi back together again, though. >.>

Younger sister of Aadhya and stuff, by several days, theoretically.

Changelog
Gained 6 EXP from knight fighting.
Gained 8 exp from the fight against the prancing paingivers.
Gained 2 exp from thievery stopping.

Shopping List
Next Rest: 16
Natural Spirit (Celestial): Astrologer's Boon, Astral Wings, Scry.
Skilled: Weakening Strikes, Banishing Strike, Spirited Warrior,

Later: 24
Feats Talent for Channel Spell and Enchant Weapon
Skilled: Battlemage, Fencer, Spell Resistance

Much Later: 16
Skilled with Primitive Ranged
Skilled: Rangedstuff.

Denarii needed: 334
Dragonglass Espada Ropera. Lanyard, perfect balance, and a piercing tip.
Estoc 2d6 + Spirit/4, damages EP instead of HP.
Anudorian Copper Scabbard
Faeriegold Elven Warplate
Cheongsam (Clothes)
Duelist's Garb (Clothes)
+2 base casting on her ring.

And probably also a morning after potion and some therapy.
 
Last edited:

NorthernCross

Evard's Tentacles of Forced Intrusion
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Re: DG3 Character Sheets

Just something I'm posting due to Courage Wolf prodding.

Name: Micheal Moddian
Class: Rifleman (Warrior)
Race: Human (Badarian)
Sex: Male

Body: 30 +8
Mind: 10
Spirit: 10

Hit Points (HP): 48
Pleasure to Orgasm (PP): 34
Spirit Energy (EP): 34
Speed: 19
Dodge: 29
Armor: 1
Resistance: 19
Perception:
Stealth: 19
Grapple: 28 +12
Spirit Ceiling: 7


Experience: 0
Corruption: 0


Talents:

1. *Stealthy: The character gets a +5 bonus to their Stealth stat. In addition, whenever the character attacks a creature that is unaware of them, they automatically hit and deal double damage (before armor) on all attacks. If the attack is an attempt to start a grapple rather than an attack that deals damage, the attacker instead gets a free grapple check against their target, and if they win this check the target is automatically placed into a Submission Hold.

2. Skill with [Rifles]: The character gets +12 to attack rolls with the chosen weapon.

3. *Duelist: A character with this Talent gets +10 to Dodge and +2 to all damage rolls so long as they are using a single weapon in one hand and nothing in the other.

4. Skill with [Pistols]: The character gets +12 to attack rolls with the chosen weapon.

5. *Unarmed Fighter: The character deals Improved Unarmed damage when attacking without a weapon. In addition, the character gets a +10 bonus to Dodge so long as they aren't holding any weapons.

6. Grapple Expert: The character gets a +12 bonus to their Grapple stat.

7. Sniper: The character deals +8 damage on all ranged attacks.

8. Skilled: The character can choose an additional 3 Skills.

9. Exceptional: The character gets an additional 8 points to spend among stats. (Body)

Flaws:

1. *Selfish (RP) : The character, no matter the circumstances, thinks and acts only toward their own interests. They cannot aid another unless the benefit of such an action is obvious to them, and will not shy away from abandoning or betraying their allies if it would benefit them enough.

2. Fetish: (Non-Badarians) The character has a particular kink or preference that sets them off in bed. Whenever treated to their favored fetish, they take +8 PP damage.

3. *Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.

4. *Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.

Mutations:


Skills:

1. Sudden Shot (Activated) – The character forsakes their normal attacks for the round. Instead, they automatically attack the first creature to attempt to attack them. They may make a Stealth check against that creature, and if they win the attack counts as a sneak attack. Requires Stealthy AND Skill with (any ranged weapon.)

2. Called Shot (Activated) – The character acts last in the current turn and takes a -10 penalty to their Dodge until their next turn, but their attacks deal double damage. This doubling stacks with the doubled damage from a sneak attack if the attack is a sneak attack. Requires Skill with (any ranged weapon.)

3. Quick Reload (Passive) – Decrease the reload time of any weapon wielded by the character by 1 round. Requires Skill with (any ranged weapon.)

4. Bayonet (Passive) - The character can use their ranged weapon as a melee weapon in a pinch. The Bow is treated as a Two Handed Club, Pistols are treated as One Handed Clubs, and Rifles and Crossbows are treated as Shortened Polearms. Attacks made with these weapons are made at a -4 penalty to attack rolls. Requires Skill with (any ranged weapon.)

5. Deadly Aim (Activated) – The character takes careful aim, forsaking all movement for the round. In exchange, they may trade up to 10 points of Dodge for the round in order to take a +1 bonus to attack and damage rolls for each point traded. Requires Skill with (any ranged weapon.)

6. Far Shot (Passive) - The character can fire at extreme range with a rifle, crossbow or bow and still hit. They can attack something at up to twice the weapon’s maximum range at a -4 penalty to the attack roll. Requires Skill with Rifles, Crossbows, or Primitive Ranged Weapons.

7. Quick Draw (Passive) - The character can draw their weapons without spending a turn.

8. Stranglehold (Activated) - The character chokes a bitch. When the character has something in a submission hold, they may forsake all other actions for that round in order to make a Resistance check vs the target. If the character wins, they deal the difference between the check in damage to the target's Resistance. When the target’s Resistance hits 0, they are knocked unconscious. Requires Grapple Expert.

Inventory:

50 Denarii

Badarian Lever Action Rifle
2d12 + 5, 50 foot range, 6 shots, 3 round reload, ignores 8 AV

Badarian Revolver
2d8 + 4, 50 foot range, 5 shots, 2 round reload, ignores 4 AV

Dagger
2d6 + Body/2

Old Militia Uniform: AV = 1, EV = 0, TP = 25, DU = 2.

Bio/Description:



“It's been what, three years now? I was eighteen back then... young, patriotic... stupid. I sat in before my state approved teachers and I just ate all the shit they rammed down my throat. Our brave, heroic soldiers were ever vigilant against the ever present 'outsider' who wanted nothing more then to see our beautiful Badarian Empire ground under their heels. If we kept ourselves fit and loyal maybe we too could join those glorious ranks. Those of us who weren't joining the army were expected to keep ourselves ready to join the militia in case of an emergency. And no one questioned it. Not one word of dissent. Until they came. The Xenos Outsiders.

We didn't know what was going on at first. Refugees fled into out town with panicked stories of impossible happenings. The Mayor and the Captain of the Guard kept everything hushed up and quarantined the 'confused' people. And then they came. Not the Xenos but a Company of Badarian Infantry Men. The Captain of these men quickly took charge of the Town Defenses and released the Militia Order forcing all able bodies citizens to take up arms. Everyone lined up like little ducklings and obediently grabbed their out dated muskets and dusty militia uniforms. Many didn't even have the complete uniform just the coat.

We dug in to our predesignated positions and waited. The Captain told us due to their already dwindled numbers, what was left of their company would be at the rear so they could reinforce any part of the line that looked like it was having trouble. He told us that his men were there to help us and that all we needed to do to get out of this alive was to follow his orders.

Then the Xenos arrived. We stood at our defensive position and awaited our orders. And waited even as the Xenos grew closer. Then I looked back to see what was going on and what I saw will haunt me to this day. The retreating backs of those 'brave, heroic' soldiers with that smug son of a bitch Captain no where to be seen. We were never expected to survive this battle, we were the scape goats thrown to the crocodiles to allow them to escape.

I'm not sure what happened next, I suspect something blind sided me. But when I came to, it was already done. The bodies littered the group, a few Xenos but mostly our own. The entire town was emptied and I found myself wandering through the Chaos of the Fall of the Badarian Empire. I only kept three things from that day: my uniform, a bullet and a desire. My uniform so that bastard Captain will know exactly who I am, a bullet that I had reforged to fit my new weapon and a desire to put it through his head.

The Chaos saw me change sides so many times it was kind of funny. One week I'd be hired by some random noble to protect a village from bandits. The next week, I'd be drinking with them as they planned their next attack. And then I'd be hired by that same noble to 'collect' taxes from the village I'd just protected. Then attack another village for not bowing to him with those very same bandits who just put on different shirts.

The Chaos abated, if only a little bit, with the Rise of Acheron. I hadn't believed it at first. Outsiders, helping to restore order? But there it was, Outsider and Badarian living together. It wasn't perfect but it was a far sight better than what was happening outside the walls. That was when the final nail was put into the coffin. Before then, I was trying to hide from the truth by trying to believe that things like the Captain's desertion and the self-proclaimed 'visionaries of the future' among the nobility were isolated incidents. But I knew then, I'd been lied to the entire time.

Once I got over that, Acheron was a great place. What money I had gained in the Chaos quickly translated into better weapons and a patched up uniform. They even recast my bullet for my new gun for a pittance. Even as I began settling in doing odd merc' work I still found myself scanning the crowd for that mans face. That day would come... but until then, I intend to have a grand old time. There are so many things I was denied before...”

The OOC section:

Rifle Attack: +12 to Attack (Skilled with Rifles), 2d12 + 5 +8 (Sniper), 50 foot range, 6 shots, 3 round reload, ignores 8 AV
Pistol Attack: +12 to Attack (Skilled with Pistols) 2d8 + 4 +8 (Sniper) +2 (Duelist), 50 foot range, 5 shots, 2 round reload, ignores 4 AV
Improved Unarmed Attack Improved Damage: 1d8 + 2 + Body/2
Dagger Attack: 2d6 + Body/2 +2 (Duelist)
 

leetmonkey33

Jungle Girl
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Re: DG3 Character Sheets

Caim Zeverleh, The Steel Prince

Name: Caim Zeverleh "The Steel Prince"
Class: Warblade (Warrior)
Race: Human (Crolian)
Sex: Male

Body: 30 (30 points)
Mind: 14 (10+0+4 points)
Spirit: 14 (10+0+4 points)

Hit Points (HP): 74 (30+7+7+30)
Pleasure to Orgasm (PP): 56 (15+14+7+20)
Spirit Energy (EP): 36 (15+7+14)
Speed: 12 (17-5)
Dodge: 39 ([30+14+14]/2) + 10 (Hard to Hit)
Armor: 13
Resistance: 15
Perception: 17
Stealth: -1 (17-8-10)
Grapple: 42 (30+12)
Spirit Ceiling: 3 (7-5) *3 due to minimum base spirit ceiling*


Experience: 0
Corruption: 0


Talents

Fighter Talents

Heavy Weapon Specialist: +10 damage while using a two handed weapon
Skill with Bastard Swords: +12 attack rolls with Bastard Swords
Resilient: +30 HP
Grapple Expert: +12 Grapple
Heavy Hitter: +8 Damage on Melee

General Talents

Efficiency: Whenever the character rolls the minimum number on any die (or dice,) it is treated as the minimum plus 1.
Hard to Hit: +10 to Dodge
Exceptional: +8 stat points
Just a Little Longer: +20 PP




Flaws
Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.
Obvious: -8 to Stealth
Lustful
Fetish: Lace/frills (Takes +8 PP damage when in effect)


Mutations


Skills

General Skills

Weapon Focus Bastard Swords: +6 attack with Bastard Swords

Heavy Weapons Specialist Skills

Charge (Activated): Move up to three times speed this round in a straight line and end with attacking a creature. +4 attack AND damage, -10 Dodge until next turn.

Guillotine (Passive) - When the character makes an attack against a target with less than 30 HP remaining, makes an attack that brings the target below 30 HP remaining, or deals more than half their target's max HP in damage with an attack, they make a Resistance check against that target. On success, the target dies (or falls unconscious depending on fluff) instantly. Requires Heavy Weapon Specialist.

Grappling Skills

Stranglehold (Activated): When target is in submission hold, may forsake all other actions in round to make Resistance check VS target. With success, deal difference between check in damage to target's resistance. If target resistance falls to 0, they are knocked unconscious.


Inventory
Broadsword
Bow
Scimitar
Scale Mail
1 Denarii
Healing Potion X2
Morning After Potion

Attacks

Broadsword = Hit: 1d20 + 30 + 12 + 6 - 3 (1d20 + 45), DMG: 1d12 + 1 + 15 + 10 + 8 (1d12 + 34) *+6 if used in two hands.
Bow = Hit: 1d20 + 30, DMG: 2d8 + 6 + 10 (2d8 + 16), Range Inc: 50 ft.
Scimitar = Hit: 1d20 + 30, DMG: 2d6 + 15 + 8 (2d6 + 23)

Armor

Scale Mail = AV: 13, EV: 5, TP: 40, DU: 5


Bio/Description: Caim Zeveleh, born in Lockacre after members of his family had fled the alien threat of Crolia was born to a family of Crolians who felt lucky enough that they had been able to stay within the usually Xenophobic region of Badaria, even with the Alien menace still about. Caim grew up within the town, a young lad whose parents were blacksmiths and had not much aspiration to be anything but. Even his older brother Leonard was quickly becoming a great smith under the teachings of their mother and father while his two sisters Angelus and Allysa were brought up to help around the house and eventually act as wives for other men. Unlike the rest of his family though, Caim had less of an interest in making weapons and a far greater interest in using them, esepcially since his grandfather used to be a guard, defending Lockacre from bandits, encroachments of creatures coming from the Necropolis, and only gods knew what else. While his grandfather never saw too much action, due to his age it was as riveting as the tales of the greatest heros to Caim. As time went on and the little boy grew to be a young man, almost ten years old, he and his parents had many disagreements...Caim had constantly tried to practice with weapons he could barely lift, went around town picking fights with those he thought needed a good clobbering, and trying to "clean the streets of riff raff" by chasing away bullies. Sometimes it went well...other times he came home not looking so great.

As much as his parents loved him, this rift continued the grow...but Caim always wanted something more from life than just banging on metal all day. The tales of glory and fame of old heroes continued to circle through his mind...until one day, a small band of ruffians had been carousing about the town, pistols waving in the air with general disregard for about...well, anything really! Caim was thinking about attempting to teach the men who was boss so that he could finally be recognized by the town as something other than just some kid running around with a mouth! At least, he would have done something, if that other man with the large blade in hand didn't show up. The man openly challenged the group despite only having a sword compared to their firearms. What was even more amazing was how the man defeated the gunman with relative ease, telling them that he spared their lives once and he wouldn't do it again. Little Zeverleh knew right then that he HAD to have this man teach him what he knew. He would follow the warrior around, an Amazon man calling himself Verlude, asking him question about weapons, asking him about how he learned to fight, nothing but questions questions questions! Verlude found himself intrigued with the young lad, and what turned out to be a just quick pass through to Archeron turned into a three year stay...it wasn't as if the retiring man had anywhere to be!

Time went by and thanks to Velude, more tales of glory, fame, and women reached Caim's ears as he grew and the rift between him and his family continued to grow...he didn't hate them, merely wished for a different life. When he was thirteen though and his parents heard that he had been seen swinging around a hand axe that Velude let him hold, they tried to forbid him from talking to the Amazonian ever again...Caim Zeverleh did NOT take well to that and ran instantly and in a fit of anger, his father locked him out of the house, securing Caim's title as the black sheep of the Zeverleh family. Luckily for Caim though, Velude did not turn him away...hearing of the situation and knowing of Caim's ever growing thirst for adventure he offered to take the boy back with him to Acheron and teach him all he knew...perhaps Velude was just that charmed by Caim, or he wished to pass his skills down to somebody now that he was retired...perhaps even wanted a figure to call a son since he never had one of his own. Regardless, Caim jumped at the chance to be like his personal hero of the past few years and before the week was out...they were off!

Years passed after Caim traveled to Acheron with Velude and they settled in a small village less than a days walk from Acheron, the idea being that while they were close enough to the city to gather all Caim needed for his training, they were far enough away to keep Caim's mind on the lessons...and was his mind ever focused, even with the onset of puberty and his quickly growing interest in the opposite sex! What started as a hobby with his new mentor became an obsession, the training and tale of Velude's travels fueling Caim's ever growing need for glory, gold, and women...and being so close to the Demon City of Vice only helped encourage his ambitions. Thanks to the occasional letter he would send home for his brother, sisters, and mother Caim found out that his father missed him...and while he did not go home, he at least knew that he wasn't banished despite being the black sheep. Years passed and Caims training slowly became more intense, even going out on the occasional foray with his teacher to hunt the occasional trouble making critters for the village. Caim quickly learned the basics of almost every weapon...in fact, someone in the village had actually called him the Steel Prince in jest, and Caim took a liking to it.

Not much longer after that though, Velude had started to grow a little too old to teach Caim much else and had almost exhausted all that he could teach the young man. He told Caim that the only way that he could appreciate what life truly was now was at the blades edge and that he could not learn anything more without standing upon that edge....and with a thank you, Caim quickly started to prepare to go on his own adventures, the towns warrior in the making having the ego, the lust, the skills...and potentially the luck to become the Steel Prince that he claimed himself to be. With Velude giving him the very same Boardsword that he used to use in his travels and his family having sent a courier with hand made scale armor once they had received the letter, Caim said good bye to Velude and headed towards Acheron to see if he could make some money for traveling....but where would his adventures take him? "Well...why not go back to the family homeland and see what glory I can earn there?" He mentioned to himself as he moved towards the City of Vice...after all, what brought more fame to a warrior than doing something amazing...perhaps freeing Gods-Reach or some other great task no one else had completed yet?

Caim was a man of large stature, the Crolian blood clearing flowing through his veins in his 6 foot and 3 inch height with short, ebony hair clinging around his head. His eyes were a deep emerald green, showing mirth and more than a bit of cocky attitude to anyone who approached him. His toned body was clearly that of a man who relished melee combat, toned without being overly bulky so that he could move and counter attack in an instant if he had to...and while he was clearly arrogant, he was more than willing to prove that the arrogance was not without reason. While essentially a mercenary, his hunger for fame and a slight leaning towards good due to his upbringing made him see the benefits in the long run with fighting for more acceptable causes instead of just fighting for the highest bidder...but those who tend to get close enough to call him friend are able to peel back the more selfish motivations and see a man who would draw his blade in defense of his allies in an instant....but until that time came, he wouldn't mind finding a nice, virginal princess to make writhe below him or a hopeless battle to turn the tide in!


The OOC section: Caim, and as such, the player, is looking for gold, women...and most of all...GLORY! Physical perfection and deeds that would make the goddesses of the world want to bear his children is the name of the game, and bedding as many women and downing as many ales as possible to spend the time in between! Caim doesn't mind playing around a bit, though he likes to keep as straight as the blade he wields and won't do anything too weird...like scat, gore, and the like...especially vore. He just doesn't get why someone would WANT to be eaten! Luckily, he's too busy looking for the next battlefield to fight on or the next woman to bed to bash other people for their preferences!

Starting Location: Acheron
Multiplayer or Single Player status: I'm a drop in/drop out kinda guy, I'm happy to play alone, join someone, or let others join me!
 
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firebane

Demon Girl
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Re: DG3 Character Sheets

Name: Alisia
Class: Mage
Race: Harpy
Sex: Female

Body: 12+8=20
Mind: 32+8=40
Spirit: 18

Hit Points (HP): 49 = 20+20+9
Pleasure to Orgasm (PP): 59 = 10+40+9
Spirit Energy (EP): 48 = 10+20+18
Speed: 13 = (square root of 200) -1
Dodge: 39 = (20+40+18)/2
Armor: 0
Resistance: 20 = (40/2)
Perception: 28 = (square root of 400) +8
Stealth: 14 = square root of 200
Grapple: 8 = 20-12
Spirit Ceiling: 9 = 48/5

Experience: 0
Corruption: 0


Talents:
Racial, Focus in {Wind}:This Talent allows the character to cast up to 5th level spells in Wind, and in addition, they gain a total of +10 to all Casting checks for spells of Wind, all spells of Wind that deal damage deal an additional +2 damage per spell level, Buffs increase the chosen stat by an additional +1 per spell level, and creatures summoned by spells of that Element gain a +2 bonus to their Body stat and a +1 bonus to AV per spell level.
Evoker: Whenever the character casts a spell that deals damage, increase the effective spell level of that spell by 1 for the purpose of determining how much damage the spell does. This has no effect if the character casts a spell that can either heal or do damage and the character chooses to heal.
Magical Accuracy: The character gets a +12 bonus to all attack rolls made with Spells.
Perceptive: The character gets a +8 bonus to their Perception stat.

Flaws:
Racial, Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.
Racial, Fragile: Whenever the character’s HP falls below ½ of its maximum value, the character gains an instance of the Weakened status.
Racial:,Poor Grappler: The character takes a -12 penalty to their Grapple stat.
Fertile: The Character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.
Fetish (double penetration): Whenever treated to their favored fetish, they take +8 PP damage.
Bloodthirsty (RP) : The character cannot, under any circumstances, back down from a fight. Even if defeat seems certain, and/or engaging in battle endangers their allies, they must fight until they themselves fall, or every enemy has been defeated.
Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.

Mutations:
Racial, Greater Wings: The character's wings have grown enough that they can actually fly with them. The character can fly at their Speed. Requires that the character already have Wings.
Racial, Clawed Feet: The character has claws on their feet. They cannot wear shoes. They get a +2 bonus to Resistance checks made to resist being knocked Prone, but also take a -1 penalty to Speed.
Racial, Natural attack: The unarmed attacks deal 2d12 + Body/3 damage.
Racial, Naturally Supernatural:The character was born supernatural, but don’t cause as much corruption as a demon or similar creatures would. They are immune to corruption as the Supernatural mutation, but only corrupt others as if they had the Warped mutation.
Racial, Egg Layer: The character has an ovipositor that they can use to lay eggs in other beings, allowing them to impregnate others without making a pregnancy roll.
Skyclad: Your character feels uncomfortable when wearing any sort of clothing or armor and take a -2 penalty to all non-damage rolls when not nude (save for belts or other gear)
Fertile Mouth: If a character swallows a creature’s cum, they get a pregnancy roll (even if that monster normally wouldn't need one.) This mutation can only be taken by female characters that don’t have the Infertile Flaw.
Night Eyes: Your character can see very well in the dark. They no longer take penalties to Perception for being in darkened areas.
Tight/Large: The character deals +2 PP to your opponent during penetrative sex.

Base Casting: 34/2 = 17
Favored Elements: Wind
Magic Feats:
Level 1
Gliding Winds (Utility) [The caster does not take falling damage so long as this spell is active.]
Buffeting Winds (Utility) [Creatures attempting to attack the caster or their allies while this spell is active take a -8 penalty to their attack rolls. Costs 1 EP upkeep.]

Level 2
{F} Lesser Gust (Line) [This spell deals damage as a spell one level lower, but creatures affected by it must win a Resistance check against the caster or be knocked Prone.]
Harsh Winds (Utility) [Any hostile creatures within 50 feet of the caster receive a -10 penalty to their Speed and attack rolls.]

Level 3
{F} Gust (Line) [This spell deals damage as a spell one level lower, but creatures affected by it must win a Resistance check against the caster or be knocked Prone.]
Aspect of the Wind (Buff) [Can increase Speed, Dodge or Mind.]
Wind Armor (Utility) [Creatures attempting to attack the caster must win a Resistance check against them or have their attacks automatically miss.]

Level 4
{F} Greater Gust (Line) [This spell deals damage as a spell one level lower, but creatures affected by it must win a Resistance check against the caster or be knocked Prone. The caster gets a +4 bonus on this check.]
Call Wind Elemental (Summon) [This creature gets 2x the Hard to Hit and the Pain Resistant Talents, the Damage Reduction ½ Special Mutation and can fly at its Speed.]
{F} Cyclone (Emanation) [Creatures affected by this spell must win a Resistance check against the caster or be knocked Prone. The caster gets a +4 bonus to this check.]
Air Drown (Ball) [Can be maintained in the area where it last effected by paying 3 EP upkeep and making a caster check equal to the DC needed to cast this spell. Maintaining this spell does not take up the caster’s turn. Creatures cannot leave the area of effect of this spell so long as it is active unless they win a Resistance check against the caster.]

Level 5
Call Storm Elemental (Summon) [This creature gets 3x the Hard to Hit and the Pain Resistant Talents, the Damage Reduction ½ Special Mutation and can fly at its Speed.]
{F} Storm Hammer (Line) [This spell deals damage as a spell one level lower, but creatures affected by it must win a Resistance check against the caster or be knocked Prone. The caster gets a +8 bonus to this check.]
{F} Tornado (Ball) [Creatures affected by this spell must win a Resistance check against the caster or be knocked Prone. The caster gets a +8 bonus to this check.]

Wind Caller (Wind): Spells of the Wind element of the Line shape deal damage as if they were one spell level higher, and summon spells of this element gain a +10 bonus to Body.
Martial Magician: Attack rolls for weapons and unarmed strikes are modified by Mind instead of Body.

Inventory:
The Bow
2d8 + 6 + Body/3, 100 foot range

Bio/Description: Having been alone for almost all her life Alisia didn't notice much from the invasion. The only thing she notices about it was sometimes seeing some aliens while flying over. She had an easy life not having to do anything for anyone else and occasionally attacking either a humanoid to get rid of one of her eggs or an animal for food. But This started to become boring for her. She wanted to explore out of her usual territory, maybe even try how things are in one of the city's. So she decided to go exploring a little but after a while she didn't even know where she was anymore. Not able to go back now she has no other choice then to go explore the area.

I hope I filled this in correctly XD
 
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Mamono Assault Force

Coon Tamer
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Re: DG3 Character Sheets

Isabell Van Keitz

Basic Stats
Name: Isabell Van Keitz
Class: Succubus (Body)
Race: Demon
Sex: Female(Futanari)

(Stat + Race + Mods + Exp)
Body: 62 = (46 + 8 + 8 + 0)
Mind: 10 = (2 + 8 + 0 + 0)
Spirit: 10 = (2 + 8 + 0 + 0)

Corruption: 0
Experience: 10

Hit Points (HP): 102
Pleasure to Orgasm (PP): 46
Spirit Energy (EP): 46
Speed: 25(13 While wearing armor and shield)
Dodge: 63
Armor: 4(24 While wearing armor)
Resistance: 39
Perception: 25
Stealth: -7
Grapple: 62

Talents, Flaws, and Abilities
Talents:
(Race)Succubus Magic: +3 Succubus powers
(1)Exceptional: +8 to Body
(2)Resistant: +8 Resistance
(3)Pain Resistant: +4 AV
(4)Natural Warrior - Shield Fighter: Allows the character to attack using both their weapon and their shield in the same round. These attacks can be against different targets.
(5)Supirior Warrior - Resilient: +30 HP
(6)Erotic Fighter: The character gains 2 skills and a +6 bonus to attack rolls.
(7)Hard to Hit: Dodge +10.
(8)Greater Draining: Whenever the character drains another character or creatures energy through pleasure, they drain an additional +6 per round.


Flaws:
(Class)Lustful: The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.

(Racial)Fetish (Liezelotte): Whenever Isabell is giving pleasure or receiving pleasure from Liezelotte, her master, any PP damage Isabell receives is increased by 8.

(Racial)Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.

(Racial)Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.

(Racial)Honorable (RP): The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.

(1)Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.

(2)Obvious: The character takes a -8 penalty to their Stealth stat.

(3)Hatred (Angels) [RP]: Isabell cannot stand angels due to her past experience with them, and views them as her sworn enemy.

(Extra)Weakness (Anael): Isabell is terrified of Anael due to being tsundere for the angel. She copes by thinking Anael is the ultimate evil and seeks Isabell's total destruction of mind, body and soul.


Mutations:
(Class)Soul Eater: Cannot regain EP beyond 1. Whenever they deal pleasure to a creature, they drain 1/2 as much EP from that creature as they cause PP damage. This draining is doubled if the drained creature orgasms.

(Race)Supernatural: Can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption.

(Race)Demon: Gains resistance to Fire and Force, ignoring the first 5 points of damage from sources of either type.

(Race)Shapeshifter: The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the normal mutations. If they do not have the Supernatural or Naturally Supernatural Special Mutation, they cannot exceed the number of normal mutations that they already have using shapeshifting. This shapeshifting is limited to the base mutations, they cannot get any of the mutations that have requirements unless they have the base mutations without shifting into them, and only one instance of each mutation can be shifted into.

(Race)Corruptive: The character is able to corrupt even Supernatural creatures if they so choose. A character with this is immune to corruption even from other creatures with Corruptive.

(Race)Selective Fertility: The character can choose whether or not they have children. Whenever they could potentially become pregnant or impregnate another, they may apply either the Fertile or Infertile Flaw if they so desire.

(1)Horn: Isabella sports a pair of black horns on top of her head

(2)Futanari: Isabella is a natural futanari

(3)Tight/Large: Isabella deals +2 PP to her opponent during penetrative sex.


[SKILLS]
Shield Cover (Activated) – The character cannot move or make any attacks, but they and all creatures standing behind them do not take damage from any attacks unless they are coming from directly behind the character using this skill. Requires Shield Fighter.

Sturdy (Passive) – The character gets a +10 bonus to any Resistance checks made against attempts to move them, or to give them the Stunned or Prone statuses.



[SUCCUBUS POWERS]
Pull Out: The character can prevent themselves from receiving pregnancy rolls from creatures that orgasm while penetrating them, if they so desire.

Dazzling Beauty (Passive): The character is perpetually the center of attention, and will always be looked upon with lust. All creatures able to see the character take a -10 penalty to their Perception stat when trying to perceive creatures other than the character, and whenever they deal Pleasure damage to a creature it is increased by +6.

Siren Song: The character can, at any time, cause all creatures able to hear them to focus solely on them. All affected creatures may make a Resistance check against the character to ignore this effect if they want to, and otherwise take a -10 penalty to Perception if they’re attempting to make a check against creatures using this ability. Using this ability takes up the character's turn.

Aphrodisiac Fluids (Passive): Creatures who swallow the character's sexual fluids have their Resistance stat decreased by 2d6 temporarily. Creatures reduced to 0 Resistance by this ability gain the Aroused status and have their resistance reset, and if their Resistance drops to 0 again they gain the Horny status. This Succubus Power can be taken up to 3 times.

Desperate Avoidance: The character can pay X EP at the start of their turn in order to increase their Dodge by 2X until their next turn.

Drain through Pain (Passive): The character can drain a creature's EP through dealing HP damage. Any time that the character deals melee damage to a creature, they also deal 2d6 + modifiers EP damage, and regain that much EP. Modifiers basically include anything that affects EP damage, like Open Soul or Greater Draining. This cannot drain more EP than the attack causing it to activate deals in HP damage.

Inventory & Bio
Inventory:

Ancient Longsword:
Total Damage: 2d6 + 31 = (Base Damage + Body)
To-hit: (+68) +62, +6 (Body + Skill with + Ero-Fighter)

Ancient Kite Shield:
Ancient Kite Shield: (+68) [3d6 + 21]
DB = 12. EV = 2

Ancient Plate Armor:
AV = 20, EV = 10, TP = 60, DU = 5

50 denarii
1x Chameleon's Skin
5x Grayheart
2x Slime Amber

Bio/Description:

Isabell was a royal guard for her demonic master even before his daughter, Liezelotte, was born. She was employed by Liezelotte's father after an incident in a demon inhabited town, which some demons had founded after the invasion, seeking a new home. Isabell and her fellow kin all mostly had the same interests in building the town, and that was to escape the hellish environment that was Hell itself, and live in the more lush and prospering human lands. However, when it became suspect that they were abducting humans for use as slaves, the angels were soon to seek to save the humans that were their charge. When it was discovered that someone in the village had indeed kidnapped a human girl for use as food, the angels viewed the town as a threat, or rather, a particular angel viewed the town as a threat.

She knew not of his name, but he held an utter hatred towards demons. Despite the fact that many in the town had committed no crime worthy of such punishment, the angels treated them the same as the other invaders, and killed nearly all of the demons within the village, except for Isabell herself, who managed to escape the angel's fury. Losing her companions and even family, Isabell viewed the angels as anything but perfect. She hated them for what they did, and most importantly, she hated the man who so casually claimed the lives of her kin. If there was an angel who would kill demons no matter how innocent they may be, then Isabell would not show any angel mercy nor pity.

Lost and angry, Isabell was eventually adopted into Liezelotte's father's service. Serving him as part of his army, and assisting his takeover of a human settlement, Isabell delighted in the treatment of the humans there, a part of her hoping that their treatment would draw out the angels once more, so that she could exact her revenge on them. Obviously angry, and only getting worse as time went on, Liezelotte's father entrusted Isabell with the task of looking over his daughter. Indebted to him, Isabell agreed, and took a fancy to the growing demon. Rather than just revenge alone, Isabell saw Liezelotte as another potential victim of the vindictive angels. And, while watching Liezelotte grow, found herself charmed by the child's dark beauty. As the girl of royal descent grew, Isabell found her loyalty to the girl mixed with her own emotions. Not only loyal, Isabell was also completely infatuated with her to such a degree that pleasing her was ultimately fulfilling as her life's goal.

"I will do anything for you, Lady Liezelotte."
 
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