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DG3 Character Sheets


Chibichibi

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Re: DG3 Character Sheets

Wolfie will GM me a non-ero thread! <3

Fluff added, whooo
Name: Denoriel Silverhair
Class: Spirit Wielder
Race: Sidhe
Sex: Male

Body: 20
Mind: 10
Spirit: 60

Hit Points (HP): 75
Pleasure to Orgasm (PP): 50
Spirit Energy (EP): 105
Speed: 14
Dodge: 55
Armor: 0
Resistance: 30
Perception: 24
Stealth: 14 (+6)
Grapple: 20
Spirit Ceiling: 23


Experience: 0
Corruption: 0


Talents: Druid, Alchemist, Skilled wielder, Massive Energy Pool, Exceptionalx2, Hard to hit, Healthy


Flaws: Sensitive(r) and Open Soul(r), Idealistic, Hatred(demons), Weakness(redheads), Mutatedx2


Mutations: Shapeshifter(r), Ironbane(r), Naturally Supernatural(r), Faerie(r), Selective Fertility(r), Greater Wings, Chameleon Skin



Wielder Aptitudes: Power gather, Harmful Spirit, Efficient Wielder

Powers: All but Transformation and Mine from the Alchemist tree
All but Summon nature's ally and Natural order from the Druid Tree


Inventory:
Battlemage's Robes: AV = 7, EV = 0, TP = 25, DU = 1.
Healing potion x2
Energy Potion x2

Bio/Description:
Tall, very tall with bright green slit-pupilled eyes, pointed ears and shoulder length blonde hair so light it's obvious how he obtained his surname. His face is oval, handsome, with sharp and high cheekbones and a slightly upturned pert nose. He also has large blue/black feathery wings, usually mantled over his shoulders.

Reference Image here: because THIS is the character I snitched. This book. Right here. >.>

Background: (Approved by Wolfie)
Denoriel's life was as normal as possible for one growing up among the Bright Court. His mother, father, and twin sister have all lived happy and productive lives. He joined his father as part of The Wild Hunt when he came of age and this was the first time that he laid eyes on the Queen of his realm.

Lady Titania.

He was consumed. He had heard the stories of her taking lovers and casting them aside, but he would be different! He swore to it. He spent most of his waking moments wooing her; sending her flowers, chocolates, poems. When she finally called for him he was ecstatic and the few short months he spent in her arms were nothing short of bliss. But she soon asked him to leave, like she had all her other lovers. She grew tired, she told him, and returned to the warm arms of her husband, the King Oberon.

Depressed and determined he journeyed from his homeland after a tearful goodbye to his family, and set out in the World Above to win back his lady's favor.



The OOC section: This is stuff for me to reference while I play :)

RACIAL MUTATIONS
Shapeshifter: The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the normal mutations. If they do not have the Supernatural or Naturally Supernatural Special Mutation, they cannot exceed the number of normal mutations that they already have using shapeshifting. This shapeshifting is limited to the base mutations, they cannot get any of the mutations that have requirements unless they have the base mutations without shifting into them, and only one instance of each mutation can be shifted into. This mutation cannot be used to get or hide other special mutations.
Tight/Large: The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times.
1) Snug/Stretching: The character is incredibly tight or well endowed, resulting in a +6 bonus(or -6 penalty) against ending penetration.

Whip-Tongue: Your character causes +2 PP damage during oral foreplay. This mutation can be taken up to 3 times.

Soft-Skin: Your character causes +2 PP during non-oral foreplay. This mutation can be taken up to 3 times.

*Foul Aura: The character has an aura about them that causes others to know to distrust them. Non-hostile NPCs are less willing to work with the character due to them being seemingly corrupted.

*Masochist: Whenever a character takes health damage, they also take 1d4+1 PP damage. This PP damage is not affected by Resistance or damage due to resisting pleasure.

*Sadist: The character takes 1d4+1 PP damage each time she inflicts health damage to something. This PP damage is not affected by Resistance.

Lactation: The character begins to lactate, and any pleasure they take due to their breasts being touched is increased by 2. Can only be taken by female characters.
1) *Healing Milk: Creatures/people that ingest the characters milk heals 1d6+4HP per turn drinking.

Massive Breasts: The characters breasts increase in size. How much is up to the player, but it has to be a significant change. The character deals +4 PP damage whenever they would tittyfuck anything. This mutation can only be taken by female characters.

*Skyclad – Your character feels uncomfortable when wearing any sort of clothing or armor and take a -2 penalty to all non-damage rolls when not nude (save for belts or other gear).

Night Eyes – Your character can see very well in the dark. They no longer take penalties to Perception for being in darkened areas.

Glowing Skin - Your character shines slightly in the dark, making them more visible but granting them light to see by. The character gets a +2 bonus to Perception, but takes a -2 penalty to Stealth.

Shadowy - Your character is naturally one to stay in the dark, making them less visible but also limiting their own vision. The character takes a -2 penalty to Perception, but gets a +2 bonus to Stealth.

*Giving Soul: The character involuntarily leaks spirit energy, bestowing it upon their partner (if any) whenever they would take PP damage. The character takes 4 EP damage and their partner regains 4 EP.

*Multy-Orgasmic: The character is able to orgasm more rapidly. Whenever they orgasm, their PP rests to ½ of its maximum value rather than full.

Odd Hair: The character's hair changes color or adopts an odd texture.

Appendage: The character gains a small tentacle growing from their body. These are usually not very nice to look at, but are also fairly harmless. If this mutation is chosen 4 times the character gains the Tentacles Special Mutation as well, and can no longer take this mutation.

*Battery: The character ceases to naturally regenerate EP, but whenever they would take PP damage they regain an amount of EP equal to ½ the PP damage taken. This mutation cannot be taken by characters with the Soul Eater special mutation and cannot be gained via the Transformation Spirit Power.

*Fertile Mouth: If a character swallows a creature’s cum, they get a pregnancy roll (even if that monster normally wouldn't need one.) This mutation can only be taken by female characters that don’t have the Infertile Flaw.

*Connection: Same as "Fertile Mouth" except for the characters ass. This mutation can only be taken by female characters that don’t have the Infertile Flaw.

Pheromones: The character takes a -2 penalty to Stealth checks and friendly characters are more interested in sex with them.

Vestigial Wings: The character has grown vestigial wings, which aren’t very useful but can look however the character likes.
1) Wings: The character's wings grow slightly, allowing them to glide. The character no longer takes fall damage.
2) Greater Wings: The character's wings have grown enough that they can actually fly with them. The character can fly at twice their Speed.

Horn: The character gets a horn or horns, usually but not always located somewhere on their head.
1) Venomous Attack: See below.

Tail: The character grows a tail. It can be of any kind that you like. This mutation can be taken as many times as the character likes.
1) Tail Cock: The character's tail also functions as a penis. Requires that the character have the the Futanari mutation if they're female.
1) Dangerous Tail: The character's tail can be used to deal unarmed attacks. If so, it deals an additional +4 damage but takes a -2 penalty to the attack roll. Using your character’s tail to attack is optional.
2) Venomous Attack: See below.

Reverse Jointed Legs: The character's legs are reverse jointed rather than forward jointed.

Funny Ears: The character has odd ears.

Futanari: If selected by a female character, they grow a penis. If selected by a male character, they grow a vagina and boobs. Futa's will generally be more feminine than masculine regardless of their original sex.
1) Doublecock: The character grows a second penis. This can also be selected by male characters even if they don't have the Futanari mutation, but requires the Futanari mutation for female characters.

Odd Skin: The character has unusual skin in some way, such as a particularly unusual skin color or by having fur or scales.
1) Armored Hide: The character's skin has become strong enough to resist attacks. Whether this is through a tough hide, thick scales or skin becoming as hard as steel, the effect is the same. The character takes a -1 penalty to Speed, but they also get a +2 bonus to Armor. This mutation can be taken up to 3 times.
1) Chameleon Skin: The character’s skin can change color at will (or reflexively,) allowing them to blend in with their surroundings. The character gains a +2 bonus to Stealth, but the effect is very disconcerting to those that aren’t used to it. This mutation may be taken up to 3 times.

Claws: Claws sprout from the character's fingers, causing them to deal +2 damage with unarmed attacks but to take a -2 penalty on attack rolls with weapons.
1) Greater Claws: The character's claws grow even larger and more dangerous. Increase the unarmed damage bonus to +5, but the penalty to attack rolls with Weapons increases to -5.
2) Razor Fingers: The character’s fingers have become long and bladelike, making it so that they can no longer use weapons at all. The bonus to unarmed damage increases to +10.

Strange Face: The character has a very unusual face, somehow. The specifics of that are up to you to come up with.

Fangs: The character has a pair of fangs.
1) Fearsome Maw: The character has a mouth filled with Razor Sharp teeth. They deal -4 PP damage whenever they use their mouth during sex, but whenever they deal unarmed damage to creature that they are in a grapple with, they can choose to bite them. If they do, they deal an additional +6 damage.
1) Venomous Attack: The character can choose to inject venom with one of their unarmed attacks. If so, that attack deals -10 damage, but the creature affected must make a Resistance check against the character or gain one status effect from the following list: Paralyzed, Aroused/Horny, or Weakened. The effect is chosen at the same time as this mutation and can only be changed when the character gains another mutation.

Clawed Feet: The character has claws on their feet. They cannot wear shoes, which doesn't really matter all that much mechanically. They get a +2 bonus to Resistance checks made to resist being knocked Prone, but also take a -1 penalty to Speed.
1) Talons: The claws on the character’s feet have become long and sharp enough to use in combat. The character can choose to make a melee attack with the claws on their feet that gains a +6 bonus to damage, but they cannot move in the same turn that they make such an attack.

*Natural Attack: The character has some sort of natural attack that allows them to deal a greater amount of unarmed damage than usual. Their unarmed attacks deal 2d12 + Body/3 damage. Characters that possess this mutation and the Unarmed Fighter Talent deal 2d12 + Body/2 damage instead.

*Glowy Fluids: Some or all the characters bodily fluids glows, and incur a -2 Stealth penalty when exposed(IE when aroused, bleeding). Fluids such as saliva, milk, semen, vaginal juices, blood.
1) *Grossly Incandescent Fluids: The glow from the characters fluids are so strong that it is equal to a small torch, and incur an additional -6 penalty to Stealth when exposed.

*Vaginal Tongue: The character has a second tongue inside their vaginal that they can manipulate as if it were a normal tongue. The character deals +2 PP damage during penetrative sex. Can only be taken by characters with a vagina.
1) *Greater Vaginal Tongue: The character has an exceptionally long vaginal tongue that they can manipulate as if it were a tentacle. If used for penetration, the character deals and takes pleasure as if they were penetrating their opponent but cannot impregnate them. The character deals +4 PP damage during penetrative sex. If grappling and penetrated, gives the character a +4 bonus against any escape attempts.

Potent: The character's orgasms are very messy--time to change the sheets. In addition, the character gets a +1 to impregnation rolls if they're the one cumming or being creampied.

Breeder: When the character is pregnant or has impregnated someone else, the gestation period of their offspring is shortened by half.

Faerie: The character is one of the fey. They gain resistance to Cold and Electricity, ignoring the first 5 points of damage from sources of either type.

Naturally Supernatural: The character was born supernatural, but don’t cause as much corruption as a demon or similar creatures would. They are immune to corruption as the Supernatural mutation, but only corrupt others as if they had the Warped mutation.

Ironbane: The character cannot wield weapons that are made out of iron or steel, but this only actually restricts them from using guns. In addition, they take +8 damage from any weapons made from iron or steel.

Selective Fertility: The character can choose whether or not they have children. Whenever they could potentially become pregnant or impregnate another, they may apply either the Fertile or Infertile Flaw if they so desire.



APTITUDES
Power Gather: The character may, as the primary action of their turn (they may still move) gather ambient energy from the air. They may use this energy only to pay the activation cost of a Power, and excess energy is wasted. They may gather an amount of energy (EP) equal to their Spirit Ceiling divided by 2 every round. This ability may be used for up to 3 consecutive rounds, and gathered energy doesn't affect Spirit Ceiling. Areas with higher or lower natural ambient energy changes the amount of EP that can be gathered from the air by 2 points per spell level (down for low energy and up for high energy), to a minimum of 1 EP per round.

Master Blaster: The character is a master of the destructive aspects of their abilities. Spirit Powers that deal damage are treated as if they had put an additional 3 points of EP into their activation. This bonus may be traded in order to force any creatures struck to make a Resistance check against a DC equal to 4 times the EP input (usually X in the Power's description) or gain one of the followings statuses: Blinded, Paralyzed, Stunned, or Weakened. The player chooses which status effect to inflict when they make the attack.

Harmful Spirit: For any Spirit Powers that deal damage, the damage rolls for those powers have their minimum value set to 1/2 the max roll of the dice.

Efficient Wielder: Spirit Power buffs activated by the character cost 3 less EP (minimum 0) to upkeep, OR provide one additional bonus from the following list: +X Resistance, +X Dodge, +X bonus to attack rolls, +X bonus to melee damage rolls, +X Perception, +X Stealth.

POWERS
Chemical Splash
The character hurls corrosive or toxic chemicals at their foes. Fairly simple, and also fairly damaging, but one can only throw a liquid so far, so this power has a very short range.
-The character pays X EP. They then choose one of the following effects:
1) One creature within 40 feet of the character takes (1d10 + 2 * X) damage.
2) All creatures within a 120 degree, 15 foot cone originating from the character take 1d10 * X damage.
-By paying an additional 3 EP, the character can force creatures hit by this power to make a Resistance check against a DC equal to 5X or gain one of the following statuses: Blinded, Paralyzed, or Weakened.

Grenade
The character hurls an object carrying a small portion of their soul’s energy, which explodes a few seconds after leaving their hand.
-The character pays 2 + X EP.
-The character throws the grenade to any one spot within 50 feet of them. It then explodes, dealing (2d4 + 2) * X damage to all creatures within a 10 foot radius of it.


Reshape
The character alters the shape of any one contiguous solid object that they can touch. They cannot change the actual physical properties of it, nor can they change the type of substance that they're touching. This Power cannot be used offensively in combat, but can be used to bind (or execute) helpless creatures.
-The character pays 2X EP. What the character can reshape is dependent on how much they pay and on how large the object they’re trying to reshape is. For an object about the size of an adult human or less, X = 1. For an object three times the size of a human or less, X = 2. For an object up to nine times the size of a human or less, X = 3. If the character is attempting to bind a helpless creature, the DC to escape the binding is equal to 15X + 10.

Seal
The character places a Seal on a single creature that it touches. This Seal effectively traps the target's soul within its body, firstly deactivating any magical or spiritual effects that it has active and secondly preventing it from using any ability that would require that it expend EP.
-The character pays X EP.
-One target creature which must be within touching range has all active effects upon them dispelled and takes X damage. If that creature attempts to activate a Power, cast a Spell, or use any ability that requires EP, no matter what it is, they must win a Resistance check against 3X, or the attempt fails. If the creature that is the target of this power was helpless (has the Bound or Submission Hold status, is unconscious, ect,) when this Power was used on them then the check becomes 4X. This power ends only when the seal is removed by someone other than the targeted creature.

Assemble Contraption
The character creates an animate minion from their surroundings or possessions, or possibly some mix of the two. Small primitive clockwork robots, walking scarecrows, and bundles of living rags are just a few examples of what kind of minion this power can create. These creatures are soulless, mindless, sexless, and utterly devoted to their creator.
-The character pays 2 + X EP.
-The creature created by this power always appears directly next to the character that summoned it and has the following stats: Body = 8X, Mind = 2X, a Melee Attack that deals 2d6 + Body/2, and a Ranged Attack with a 60 foot range that deals 3d4 + Mind damage and uses Mind or Body to attack, whichever is higher.
-In additional, the character can pay an additional 1 EP for any of these effects as many times as they like.
1) +6 Mind.
2) The contraption can fly at its Speed.
3) Double the range of the creature's ranged attack.
-Creatures summoned with this power cannot have a Dodge stat greater than 50 or a Resistance stat greater than 40.


Commune with Nature
The character learns to communicate briefly with the plants and animals of the wilds.
-Paying 2 EP, the character can communicate with a plant or a beast for up to 1 minute. Animals and plants are far more simple minded than intelligent creatures, however, and your results may vary.

Entangling
The character calls upon the forces of nature to inhibit their foes.
-The character pays X EP and selects an area equal to X five-by-five squares. Creatures that the character doesn't designate as friendly within that area take a -2X penalty to Speed, Dodge, attack rolls, and Grapple.
-The character may instead choose to target only a single creature, in which case that creature gains the Bound status with a DC equal to 8X.

Leaf Walk
The character moves through the plants, potentially traveling vast distances in only a short time.
-If used out of combat, the character pays X EP and may travel up to 10X miles in any direction, so long as they have plants to travel through. They may not bring any allies, however.
-If used in combat, the character pays X EP, and may travel through plants silently and swiftly up to a distance of 10X feet.


Wild Shape
The character adopts aspects of a natural creature, chosen when this power is activated.
-The character pays X EP, gains the Natural Attack mutation, and may no longer use manufactured weapons. They then choose one of the following totem animals, and gain the selected animal's bonuses so long as they continue to pay X - 2 EP Upkeep.
1) Wolf: +3X attack, Speed, and Dodge. May track.
2) Bear: +3X melee damage, AV, and Resistance. Cannot be sneak attacked.
3) Cat: +3X Speed, melee damage, Stealth, and Perception. May see in the dark.
4) Fish: +3X attack, melee damage, Dodge, and Speed while underwater. Take no penalties when fighting underwater. May breath underwater.
5) Reptile: +3X AV, attack, and Stealth. Take no penalties while fighting underwater. Take double damage from attacks that deal Cold damage.
6) Bird: +3X Speed, Dodge, and attack. May fly at three times the character's Speed.

Wrath of the Elements
The character calls upon icy winds, grinding stones, blinding gales, burning flames, and lightning to lay low their opponents.
-The character pays X and chooses one of the following:
1) Hurl a magical stone at a single creature, dealing (1d8 + 4) * X damage to that creature and forcing it to make a Resistance check against the character or be Stunned.
2) Call forth a wave of icy cold, dealing 2d4 * X Cold damage to all creatures within a 30 foot long, 90 degree cone and forcing affected creatures to make a Resistance check against the character or be Weakened.
3) Blast all creatures within a 50 foot long, 10 foot wide line with a powerful wind, dealing (1d6 + 1) * X Force damage and forcing the affected creatures to make a Resistance check against the character or be knocked Prone and pushed back 10 feet.
4) Strike all creatures within a 5 foot wide, 120 foot long line with a bolt of lightning, dealing (1d6 + 4) * X Electricity damage.
5) Send forth an orb of flame that explodes when it strikes a designated spot within 90 feet of the character, dealing 2d6 * X Heat/Fire damage to all affected creatures.


FLAWS
Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.

Open Soul: The character takes an additional 4 EP damage whenever anything would cause them to take any.

*Idealistic (RP) : The character is unfailingly kind no matter the circumstances. They will always try to help others to the best of their ability, even to their own detriment, and even if that help is not asked for or met with hostility. This does not mean, however, mean that they will let things attack them without responding. They’re idealists, not pacifists.

Hatred (Target) [RP]: You are possessed of an overriding hatred of some group(e.g Males), nationality (Badarians, Crolians), or race (Demons, Alraune). You may not aid a member of a group you hate without there being a compelling reason to do so (e.g. by saving a Demon you also save a colony of Alraune, whom you don't hate). Also, since pretty much all PC's should hate the Aliens, they are not a suitable target for Hatred.

Weakness (thing) : Whenever the character encounters the thing that they are weak against (tentacles, giant boobs, fluffy tails, futas, ect) in combat, the GM rolls 1d4, and on a roll of 1 the character loses their turn.
 
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Unknown Squid

Aurani's Wife
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Re: DG3 Character Sheets

The three lost civilians thread

~ Henrietta Brown ~
Name: Henrietta Brown (Aka: Hettie or Ettie for short)
Class: Flower Seller (Civilian)
Race: Human (Badarian)

Body: 16
Mind: 12
Spirit: 22

Hit Points: 33 [16+6+11]
Pleasure to Orgasm: 51 [8+12+11] (+20 JaLL)
Spirit Energy: 66 [8+6+22] (+30 MEP)
Speed: 13
Dodge: 35 (+10 Hard to Hit)
Armour: 1
Resistance: 19 (+8 Resistant) {+12 against checks made to control her actions - Strong Willed}
Perception: 23 (+8 Perceptive)
Stealth: 13
Grapple: 16

Experience: Noob incarnate (0 xp)
C͙̗̾̄ͫ̈́̑̐ǒ̧͇̭͙̣͈̖̼̐͒̈̃ͤ̑r̮̼̙̝͉̫͒̔r̵͍̪̫̥̜ͯ̓̏͗ṳ̻̘̳̬̩ͤ̔̄ͅp͐͗ͣ̀t̨̺͕̹͓̠̦̳̓̓̋ĭ̝͊̌̏o̭̺̥͈̲ͮͭ̀ͫ͊ͣͅͅn͔̙̰̓͊̈́̽̿: Pure (0 cp)

Talents:
(Ⓡ = Racial, Ⓕ = Gained via flaw)

① Perceptive: The character gets a +8 bonus to their Perception stat.
② Resistant: Increase the character's Resistance stat by 8.
③ Natural Spirit Wielder (Massive Energy Pool): The character gets +30 max EP.
④ Side Skill: The character chooses one skill that they meet the requirements for. They can use that skill.
⑤ Spunky: The character uses Spirit instead of Body to determine how much PP they deal.

Ⓕ Lucky: Grants the character a +3 bonus to all non-damage rolls.
Ⓕ Resistant Soul: The character is more resistant to attempts to steal their spiritual energies. Damage dealt to the characters EP is decreased by 4.
Ⓕ Just a Little Longer: Grants the character an additional 20 max pleasure. +20 PP, in other words.
Ⓕ Hard to Hit: Increase the character's Dodge stat by 10.

Flaws:
Idealistic (RP) : The character is unfailingly kind no matter the circumstances. They will always try to help others to the best of their ability, even to their own detriment, and even if that help is not asked for or met with hostility. This does not mean, however, mean that they will let things attack them without responding. They’re idealists, not pacifists.
Honorable (RP) : The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.
Tainted Bloodline: The character gains corruption 1.5 times as fast as normal.

Phobia (Bees and Wasps) [RP]: There is something you are irrationally afraid of. You'd rather not be presented with the thing you're afraid of, and there must be good reason for you to approach or remain near it. Note that something that makes sense for you to fear can't be a phobia.

Skills:
Strong Willed (Passive) – The character gets a +12 bonus to any Resistance checks made against attempts to control or alter their actions. These include the Dominated, Charmed and Horny statuses. They also gain a +2 bonus to resisting EP damage.

Mutations:

None

Inventory:
One birthday suit
Nice white and red commoners dress
Flower basket and some bundles of flowers
Flower arrangers snips
25 Denari

Notes:
Unarmed attack (+16+3= +19) [2d4 + 4] {None}
Resistance of 28 against checks made to control her actions (Strong Willed)
{+3 to all rolls}

Bio/Description:

Background:

Born to a single Badarian mother, Henrietta was left abandoned at the door of a children's workhouse as a baby. With no more than a poorly scrawled first name on some scrap paper, and a cheep old blanket. Like any workhouse orphan, her childhood was an uncomfortable time of poor meals, cramped meagre living conditions, and grimy work with dangerous machines. She was given a generic common surname by the workhouse for official means, since her real surname and family was unknown. She received the highly minimal state education that the workhouse was required to give, and reluctantly provided. She took to reading quite well, and managed to scavenge together a tiny collection of miscellaneous discarded prints and books, picking up extra scraps of knowledge and education where ever she found it. The time eventually came where she was expected to leave the children's workhouse and either find employment, or a new workhouse. Having no desire to return to that harsh and soulless life what-so-ever, she sought other avenues.

Finding anything other than just more factory work however, did not prove easy. She approached shop owners, Inn keepers and businessmen seeking work, but was turned away repeatedly. She looked into going into service as a maid with the middle and upper class families, but trying to find a household willing to trust their estate to an unproven workhouse orphan wearing old rags and with no family or professional backing, didn't go so well. The other alternative professions that life in streets offered her positively terrified her, and she began to dread that at the rate things were going she was destined to get stuck in another filthy and dusty factory or workhouse. Just as things were beginning to look hopeless, and with no one to turn to, chance delivered Henrietta a stroke of strange good fortune and a new friend.

A girl named Ellen Rosendale that she met at the market. They got along instantly, talked a good while, and confided in each other as strangers. Ellen found that her own troubles that had been plaguing her lately, suddenly felt either small or petty in comparison. As they said their farewells, Ellen wished Henrietta good luck, and absent-mindedly stepped out in front of a heavy carriage. Before Henrietta knew what was happening, she had tackled Ellen out of harms way, and was being invited over for dinner with Ellen and her father, who owned the local florists business.

Ellen, unable to accept simply sending her back out to the streets in her current predicament, insisted on finding a way to help her new friend. Ellen's father had in fact already dismissed Henrietta once, the first time she approached him for employment, and the simple reason of the store not really needing any more staff did still stand. But with much discussion, and unable to ignore the debt of having his daughter's life saved, he eventually agreed on taking on Henrietta on as a part time assistant at the shop. In the rest of her time, she would sell flowers from a basket out on the market and high streets, directing potential customers to the store. He could not spare her a real wage, or anything close to enough to cover a rent, food, and basic essentials, but did settle on allowing her to take temporary lodging in the ground floor store room of the store itself in exchange for her service, along with a pittance of spending money. It was essentially not so different circumstances than those which Ellen received as his daughter, with the obvious exception of a proper bedroom.

Henrietta was overjoyed with her new situation, working hard and with a smile. Virtually becoming part of the family in many ways, she treated Mr Rosendale with great respect and as much as possible, like the father that she never had, and Ellen like the sister she never had. The florists business was not doing half as well in the post invasion years as the smithing businesses were, but managed surprisingly soundly nonetheless. Mr Rosendale came to be especially pleased with Henrietta's service and dedication, whilst Ellen refused to see her as anything other than an equal and actual family. Everything was going better than she had ever dreamed it could.

Description & Personality:

(See reference pic)
Warm-brown coloured middle back length hair, typically worn in two loose braids that are allowed to hang over the front of her shoulders. Gentle hazel eyes. Of average feminine stature and figure. Carries a generally calm and serene air about her in her daily business, and prefers to wear a smile when at all possible. She wears her white and red working dress with pride and gratitude, with it being a gift from Ellen's personal savings. A translucent ribbon bow hair ornament sits in her hair on the side of her head.

She survived workhouse life and poverty well, developing a strong will and an ability to weather hardship well. Henrietta is uncharacteristically well natured for someone of her background, being highly honest and honourable, perhaps to a fault. She is selfless and humble when dealing with others, but has enough sense and knows just well enough to be wary of bad company, or becoming overly vulnerable to those who would take advantage of her nature. Whilst she strongly shys away from violence, she maintains a certain sort of bravery, and will refuse to stand for blatant injustices if there is anything she can do about it. She has a relatively bright spirit for one without training, and although having no awareness of this or an ability to use it, is resistant to ill influences and is not easily dissuaded or downhearted. Regarding her world view, she mixes an equal share of youthful naivety along with a decently down to earth way of looking at new things.

She likes iced buns, song birds, bright breezy days, and flowers. She dislikes being caught in cold rain, rats, greedy, cruel and/or contemptful people, and has a terrible fear of bees, wasps and similar stinging insects.

Ref images:
~~~~ is the one in red on the left. The girl in blue would be her best friend who helped her off the streets.


Random picture of some flowers! :V
The OOC Section:
Has been discussed with GM elsewhere.

"Civilian Class" char gen rules/guidelines.

Character is some kind of mundane common folk.
No class. Talents may only be taken from the General talents. Natural X talents are fair game.
50 stat points as normal, but the exceptional talent cannot be chosen.
The primary stat to be used for resistance and the like can be chosen at creation as a succubus class would.
Minmaxing for combat is beside the point of the game.
No starting armour other than clothes, no starting weapons other than improvised weapons, 25 Denari only.
A player may choose to buy into a class (excluding succubus) by spending 12xp once the game is under way. This will unlock the chosen classes starting bonuses, and allow the purchase of relevant class talents at a regular rate from then on.
 
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sturm

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Re: DG3 Character Sheets

Character Sheet: Amber Relthena
Change log:
2/12/13: Gained and spent 6 XP, added XP log
5/30/13: Gained 4 XP
6/16/2013: Gained Health Potion, replacement armor for destroyed set, 30 denarii, added experience to relevant spot
12/27/2013: Used 1 Health Potion
12/28/2013: Gained 6 XP for Volcano Island, added 1 Strange Book and 1 Red Gem
2/11/2014: Spent 10 XP
3/25/2015: Added the book, the map, and the indigo and red gems to inventory, subtracted 3 denarii for beer
5/19/2015: Added poor people clothes from page 1 or 2

Name: Amber Relthena
Class: Mage
Race: Merfolk
Sex: Female

Stats:
Body: 10+4(R)+8(T)=22
Mind: 30+2(R)+8(T)+6=46
Spirit: 10+2(R)+2=14

Hit Points (HP): 52
Pleasure to Orgasm (PP): 64
Spirit Energy (EP): 68
Speed: 15 (8 on land)
Dodge: 41 (31 on land)
Armor: 7
Resistance: 23
Perception: 21
Stealth: 15
Grapple: 22 (10 on land)
Spirit Ceiling: 13
Experience: 0
Experience Log:
2/11/13: Gained 6 for advancing story line and killing 3 Fomori (spent on 4 mind, 2 spirit)
5/30/13: Gained 4 for Acquiring gem/advancing story line
12/28/13: Gained 6 XP for completing Volcano Island, getting red gem
2/11/2014: Spent 2 XP on Mind, 8 on Focus in Lighting

Corruption: 0


Talents:
(R)Psion
(R)Quick (Water Only)
(R)Hard to Hit (Water Only)
Exceptional X2: +16 Main stat points
Focus in Water: +10 to casting check, cast to lv 5 spells, +2 dmg/spell level, buffs gain +1 to stat/ level, summons get +2 Body +1 AV/level
Focus in Light: +10 to casting check, cast to lv 5 spells, +2 dmg/spell level, buffs gain +1 to stat/ level, summons get +2 Body +1 AV/level
Focus in Arcane: +10 to casting check, cast to lv 5 spells, +2 dmg/spell level, buffs gain +1 to stat/ level, summons get +2 Body +1 AV/level
Focus in Lightning: +10 to casting check, cast to lv 5 spells, +2 dmg/spell level, buffs gain +1 to stat/ level, summons get +2 Body +1 AV/level
Magical Accuracy: +12 to spell attack
Potent Magic: +12 when casting spell requiring resistance check
Greater Energy Pool: +20 EP

Flaws:
(R)Open Soul: +4 to any EP damage taken
(R)Poor Grappler (Land Only): -12 to grapple
(R)Sluggish (Land Only): -8 to speed
(R)Easy to Hit (Land Only): -10 to dodge

Tainted Bloodline: Take corruption 1.5 times as fast as normal
Sensitive: +4 to any PP damage
Honorable
Mutations 0/12 to Supernatural:
(R)Funny Ears(Fins)
(R)Whip Tongue: +2 PP during oral foreplay
(R)Warped: Deal corruption of ½ pleasure dealt
(R)Mermaid’s Kiss
(R)Aquatic
(R)Shapeshifter
Skills:

Magic:
Base Casting: 23 (33 for Water, Light, Arcane, and Lightning)
Favored Elements: Water, Light, Arcane
Magic Feats:
Active:
-Quicken Spell: Pay 4 EP, -10 Casting penalty, cast an additional spell per round
Passive:
-Finely Tuned: Spirit attacks based on mind, casting penalty from EP damage halved
-Martial Magician: Physical attacks based on mind, casting penalty from HP damage halved
Spirit:
Wielder Aptitudes:
Powers:
Telepathy:-If used for communication, the character pays 2 EP and thinks of on creature whom they are familiar with, or who is within line of sight. The character opens up a telepathic link with that creature across which the two can communicate. Additional creatures can be added to the communication by paying another 1 EP. This connection can be refused.
-If used offensively, the character pays 8 EP and must win a Resistance check against the targeted creature. If the character wins, the targeted creature gains the Dominated status, allowing the character to control their actions as if they were a summoned minion. Forcing the creature to make actions contrary to what it would normally do or that would harm them can cause it to make another Resistance check against the character, and if they win they throw off the effect.

Telekinesis: 1) The character pays X EP, and selects an object within 100 feet of them. That object moves up to 10X feet and any creatures that it strikes take 2d4 * X Force damage, but it has to move in a straight line.
2) The character pays 1 + X EP and selects a single creature within 50 feet of them. That creature must win a Resistance check vs 5X or gain the Bound status. In addition, the bound creature takes 5X damage per round. The character can pay X EP to upkeep this effect every turn, but they lose all other actions.
3) Move an object of a given size. The size limits and costs are equivalent to those in the Reshape Power under Alchemist.

Pleasure Damage:
Penetration =
Foreplay =
Succubus Powers:
(R)Charm: The character pays 6 EP and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character or gain the Charmed status.
(R)Siren Song: The character can, at any time, cause all creatures able to hear them focus solely on them. All affected creatures may make a Resistance check against the character to ignore this effect if they want to, and otherwise take a -10 penalty to Perception if they’re attempting to make a check against creatures using Stealth while the character uses this ability. Using this ability takes up the character's turn.

Inventory:
Denarii: 27
Merfolk equivalent of battlemage’s robes (seashell bra and some sort of sexy algae or underwater clothing thing I would imagine): AV = 7, EV = 0, TP = 25, DU = 1
Cheap Clothing x1
Energy Potion X4
Health Potion X1
Pike: 2d10+14
Red and Indigo magic lock gems
Light communication gem
Strange book of arcane secrets
Rough map of Anudor coastal waters

Bio/Description:
Pic (She has blue fin-ears, roughly palm sized, they go back along her head):
Bio:
At 28, Amber, a mermaid of average upbringing, has spent the majority of her life under the ocean’s surface, with only the briefest of forays onto land in order to acquaint her with the most general ways of life on the surface. She comes from a loving family, her father and mother both serving the city, her mother an enchantress, and her father a guard. Her only sibling, her younger brother Daniel, is away from the city fighting the Fomori. Despite her brother’s deployment she isn't overly worried, knowing he is a capable fighter and can take care of himself.

Living under the constant threat of attack by the Fomori and the unstoppable leviathans, she has spent the majority of her time underwater with her brethren, practicing her combat skills. Proficient with pole arms, several schools of magic, and psionic power, Amber is a jack of all trades, but a master of none. She has a difficult time casting the highest level spells of her disciplines, she knows well how to use her spirit powers though she possesses scant few, and her close range fighting skills, while respectable in the ocean, are extremely poor on land.

Regardless, she is still a strong woman, raised and conditioned by difficult times to be the fighter and defender her people need her to be. Strongly bound by duty and honor, she wants nothing more than to help her people in their darkest hour. Her loyalty and dedication to her people are unquestionable, and she has no doubt in her mind that she will do whatever it takes to find Elric and bring him back to Atlantis. Failure is quite simply inconceivable.

Unsurprisingly, her dedication to her people has left her with an unfortunately underdeveloped social and romantic life. She has a small handful of friends, considered few by her people’s standards, and only enough sexual experience to identify herself as a lesbian. Still, as matters stand now, she does not regret neglecting her own pleasure for her duty. She knows the stakes, and she feels nothing but proud to have been called to serve her people. Though she knows little of the land above the waves, she will go forth without hesitation, because she knows there can be no other way for her or her people.

The OOC section:
 
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GargantuaBlarg

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Re: DG3 Character Sheets


Name: Nexaph Hilfrison
Class: Nun (Spirit Wielder)
Those rare individuals that can harness the power inherent within their own soul, and use it to affect the world around them are referred to as Spirit Wielders. There aren't many set rules on how a Spirit Wielder uses their powers specifically, but generally all of the actual powers that have been observed can be classified among a number of different groups of Powers.

The most important primary stat for all Spirit Wielders is Spirit. Their Resistance stat is dependent on it, and a high Spirit will give them the ability to put more EP into their Powers. In addition, Spirit Powers use Spirit to determine whether they hit.

Characters of the Spirit Wielder Class get an additional Talent at character creation. This Talent must be spent on a Talent that grants the character access to Spirit Powers. In addition, Spirit Wielders get a number of Wielder Aptitudes equal to 1 + Spirit/30, rounded down. Wielder's who's Spirit stat increases to a point that they would acquire an additional Aptitude may choose one then.

Race: Full Blood Demon
The immortal, immoral denizens of Hell itself. Like their closest counterpart in the mortal world, the fey, they are possessed of incredible power, and their appearances vary greatly from one individual to the next. All demons possess the ability to change their form drastically at will, and all full demons excel at whatever area they focus in.
Stat Adjustments: +8 Body, +8 Mind, + 8 Spirit
Racial Flaws: Sensitive, Mutated, Fetish (of the player’s choice,) Any one RP Flaw
Racial Mutations: Supernatural, Demon, Shapeshifter, Corruptive, Selective Fertility. All demons may optionally take Soul Eater.
Racial Talents: Full Blood Demons gain an additional racial Talent depending on their class. Warriors get Pain Resistant, Mages get Efficiency, Spirit Wielders get Greater Energy Pool and Succubi get Succubus Magic.
Cannot be used as part of a half-breed. Taking the Mutated Flaw with a character of this race does not allow the character to take an additional Talent.

Sex: Futa


Body: 26
Mind: 16
Spirit: 40

Hit Points (HP): 54
Pleasure to Orgasm (PP): 49
Spirit Energy (EP): 81
Speed: 16
Dodge: 41 [41]
Armor: 1 [0]
Resistance: 28 [28]
Perception: [20]
Stealth: 16 [16]
Grapple: 26 [26]
Base Casting: -
Spirit Ceiling: 18 [18]

Experience:
Corruption:


Talents:
[RACE] Greater Energy Pool
+20 EP

[CLASS]*Demonologist
The character gains 2 + Spirit/20 Powers from the Necromancer power list.

Exceptional
+8 to stats!

*Spunky
The character uses Spirit instead of Body to determine how much PP they deal.

*Natural Succubus (*Sexual Tyrannosaurus)
Whenever the character causes another creature to orgasm or actives the Deny Release Succubus Power, they gain a +4 bonus to Resistance and a +6 bonus to PP damage dealt until the end of the encounter. Up to 5 instances of this bonus can be stacked at any given time.

Superior Succubus (Succubus Magic):
x3 Dickmancery powers!

Inherent Succubus
The character gains +6 PP Damage Dealt and a Succubus Power. They cannot regenerate past 1/2 their maximum EP naturally without having sex, regaining EP as a creature with Battery would. Requires Superior Succubus, and can't be taken by Succubi.

*Shadowmancer:
The character chooses 2 + Spirit/20 Powers from the Psion list.

Skilled Wielder:
The character gains a Wielder Aptitude and increases their Spirit Ceiling by 2.

Resistant:
Increase the character's Resistance stat by 8.








Flaws:
[RACE] Sensitive
+4 PP taken

[RACE] Mutated

[RACE] Fetish (Mindbreak)
+8 PP taken when causing terrible H-manga dialogue

[RACE] Idealistic/Lustful - Switches between good-girl mode and dominant-sex-obsessed-demon mode when Horny!

Sensitive!
+4 PP Damage taken.

Fetish (Tons o' Cum)
+8 PP taken when questioned as to whether or not she is a portal to the elemental plane of jism

*Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.


Fetish (Streeeetchin'. Also inflatin'!)
Fetish (Cumming Inside) Soupcan soupcan
Fetish (Triple+ penetration). Man, if she can fit more things inside someone, fuck yeeeah.

x3 Mutated



Mutations:
[RACE] Supernatural
Supernatural: The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.

[RACE] Demon
The character is a demon. They gain resistance to Fire and Force, ignoring the first 5 points of damage from sources of either type.

[RACE] Shapeshifter
The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the normal mutations. If they do not have the Supernatural or Naturally Supernatural Special Mutation, they cannot exceed the number of normal mutations that they already have using shapeshifting. This shapeshifting is limited to the base mutations, they cannot get any of the mutations that have requirements unless they have the base mutations without shifting into them, and only one instance of each mutation can be shifted into. This mutation cannot be used to get or hide other special mutations.

[RACE] Corruptive
The character is able to corrupt even Supernatural creatures if they so choose. A character with this is immune to corruption even from other creatures with Corruptive.

[RACE] Selective Fertility
The character can choose whether or not they have children. Whenever they could potentially become pregnant or impregnate another, they may apply either the Fertile or Infertile Flaw if they so desire.


Futanari: If selected by a female character, they grow a penis. If selected by a male character, they grow a vagina and boobs. Futa's will generally be more feminine than masculine regardless of their original sex.
1) Doublecock: The character grows a second penis. This can also be selected by male characters even if they don't have the Futanari mutation, but requires the Futanari mutation for female characters. (shapeshift!)

x4 Appendage: The character gains a small tentacle growing from their body. These are usually not very nice to look at, but are also fairly harmless. If this mutation is chosen 4 times the character gains the Tentacles Special Mutation as well, and can no longer take this mutation.

Pheromones: The character takes a -2 penalty to Stealth checks and friendly characters are more interested in sex with them.

Potent: The character's orgasms are very messy--time to change the sheets. In addition, the character gets a +1 to impregnation rolls if they're the one cumming or being creampied.

Breeder: When the character is pregnant or has impregnated someone else, the gestation period of their offspring is shortened by half.

Tail: The character grows a tail. It can be of any kind that you like. This mutation can be taken as many times as the character likes.
1) Tail Cock: The character's tail also functions as a penis. Requires that the character have the the Futanari mutation if they're female.
2) Venomous Attack: Pleasurable; Weakening.

Fangs: The character has a pair of fangs.
1) Venomous Attack: The character can choose to inject venom with one of their unarmed attacks. If so, that attack deals -10 damage, but the creature affected must make a Resistance check against the character or gain one status effect from the following list: Paralyzed, Aroused/Horny, or Weakened. The effect is chosen at the same time as this mutation and can only be changed when the character gains another mutation. (Shapeshift!)
(Pleasurable; Sexy)

*Foul Aura: The character has an aura about them that causes others to know to distrust them. Non-hostile NPCs are less willing to work with the character due to them being seemingly corrupted. (Shapeshift!)

Tight/Large: The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times. (+1 more instance because Shapeshift!)
1) Snug/Stretching: The character is incredibly tight or well endowed, resulting in a +6 bonus(or -6 penalty) against ending penetration. (Shapeshift!)

Horns. Yep.


Skills:


Base Casting: -
Favored Elements: -
Magic Feats: -


Spirit Ceiling:
Aptitudes:
Efficient Wielder: Spirit Power buffs activated by the character cost 3 less EP (minimum 0) to upkeep, OR provide one additional bonus from the following list: +X Resistance, +X Dodge, +X bonus to attack rolls, +X bonus to melee damage rolls, +X Perception, +X Stealth.

Power Gather: The character may, as the primary action of their turn (they may still move) gather ambient energy from the air. They may use this energy only to pay the activation cost of a Power, and excess energy is wasted. They may gather an amount of energy (EP) equal to their Spirit Ceiling divided by 2 every round. This ability may be used for up to 3 consecutive rounds, and gathered energy doesn't affect Spirit Ceiling. Areas with higher or lower natural ambient energy changes the amount of EP that can be gathered from the air by 2 points per spell level (down for low energy and up for high energy), to a minimum of 1 EP per round.


Powers:
DEMONOLOGIST
Fell Might
The character's body becomes charged with powerful but destructive energies, granting them increased strength but also causing them pain due to the stress placed upon their body.
-The character pays X EP and 1 HP. They must also pay X-2 EP and X - 4 HP upkeep every turn.
-The character gets a +3X bonus to Dodge, attack rolls, melee damage, and Grapple so long as this power is active. They also gain a +X bonus to Resistance.

Form of the Swarm
The character's body dissolves into a legion of tiny creatures of the casters choosing. Be it bees, locusts, rats, ants, bats, spiders, butterflies, or what-have you, the character becomes a swarm of them.
-The character pays 5 EP.
-The character can move at their Speed, but can fly and can generally get around obstacles very easily.
-Killing individual members of the swarm has no effect on the whole. As such, directed attacks against the character have no effect. Area of effect attacks deal ½ of their normal damage. If knocked out while in a swarm, the character regains their original form and falls to the nearest available location.
-This power can be used while Bound or in a Submission Hold.
-Reforming takes a turn during which the character can take no other action.
-The swarm doesn't have to stay completely together. While in this form, the character cannot attack, cast Spells, use Powers other than this one, use any special abilities, or communicate verbally with other creatures.

Hellfire Blast
Sometimes, regular fire just isn't enough. The character that calls on this ability summons fire that is either dark red, or pitch black. Almost the complete opposite of Holy Fire, this flame destroys all that it touches indiscriminately.
-The character pays X EP. In addition, using this power also causes the character to take 2 points of damage no matter how much EP they pump into it.
-Then, they choose one of the following effects:
1) A directed attack against any one creature within line of sight of the character that deals (1d6 + 4) * X damage.
2) An explosion that deals (1d6 + 3) * X to all creatures within a 10 foot radius of any spot within line of sight of the character, or a 90 degree 30 foot cone that deals the same amount of damage.
3) A touch attack against a creature adjacent to the character that deals (1d6 + 5) * X damage.
-This power always deals Heat/Fire damage.

Vampiric Futanari
The character grows a penis temporarily, if female. If they already have one, they can use this to alter the shape and size of what they already have, or to temporarily grow a 2nd one. A character with this active orgasms and impregnates as normal.
-Costs 2 EP to activate and lasts until deactivated or until the character rests.
-The character also gains the Soul Eater Special Mutation while this is active if they don't already possess it.
-This power can be used at any time, even when the character is Horny, in a Submission Hold, or Bound.
-This power can instead be used on another creature rather than the character, which may make a Resistance check against the character to resist it if they aren't helpless. If used as such, the character may choose to grant Soul Eater to the creature or to themselves, but if they choose themselves they may only drain energy from the creature targeted with this power.


Dark Armor
Armor formed of living, moving shadow coats the character, not weighing them down in the slightest but protecting them from harm.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The characters gets a bonus to their Armor, melee damage and Grapple equal to 3X. The character also gains a +X bonus to Stealth.
-The character may pay an additional 3 EP to grow wings formed of shadow. If they do, they can fly at twice their Speed. This increases the upkeep of this power by 1.
-This power can be used while the character is Bound or held in a Submission Hold. This power cannot be Countered or Dispelled.

Patch of Darkness
The character chooses a location, and after exerting a small amount of energy and will, a patch of inky darkness appears there. No creatures other than the character and those that they designateusing this power can see within or through it, even with supernatural senses, which can allow the character to escape or attack without being detected. It does not block sound, smell or touch, however.
-The character pays 5 EP.
-The character then chooses an area within 100 feet. This area can be up to a 30x30x30 foot cube, or the area can spread out as the character desires. That area is instantly blacked out, causing any creatures within it to have the Blinded status until they leave its area.

Shadows Made Manifest
Summons a creature made out of pure shadow to serve the character.
-The character pays 2 + X EP.
-The character summons a creature, choosing the size and shape of it however they can imagine that has the Unarmed Fighter Talent and a Body stat equal to 10X. In addition, the character may pay additional EP to grant the shadow creature any of the following mutations for 1 EP each: Razor Fingers, Tentacled, Spider, Dangerous Tail + Venomous Attack (Paralysis) or Greater Wings.
-Creatures summoned with this power cannot have a Dodge stat greater than 50 or a Resistance stat greater than 40.

Shadowstalker
The character dematerializes, and moves from shadow to shadow in utter silence.
-The character pays 5 EP.
-The character takes their turn to move from their current position to any other position that is within 100 feet. This movement must begin and end within spots that are not under direct light, and is completely silent, not allowing Perception checks to detect it unless the character appears in plain view of another creature.


Succubus Powers:
Aphrodisiac Fluids (Passive) : Creatures who swallow the character's sexual fluids have their Resistance stat decreased by 2d6 temporarily. Creatures reduced to 0 Resistance by this ability gain the Aroused status and have their resistance reset, and if their Resistance drops to 0 again they gain the Horny status. This Succubus Power can be taken up to 3 times.

Apparent Innocence (Passive) : The character is less likely to be attacked by hostile creatures. If in a group, the character will always be the last one to be attacked. If alone, creatures will not (usually) attempt to kill the character, and will instead attempt either to knock the character out, or rape them.

Self-Control: The character can attempt to resist their orgasm. The character can only use this power when not resisting whatever pleasure they are receiving. They take pleasure as normal, and must win a Resistance check against a DC equal to the amount of pleasure exceeding their PP. Their PP is set to 0 at the end of the round if they win the check, and any pleasure they deal for that round is increased by 10. If they lose that check, they orgasm, and receive all of the penalties thereof.

Dazzling Beauty (Passive) : The character is perpetually the center of attention, and will always be looked upon with lust. All creatures able to see the character take a -10 penalty to their Perception stat when trying to perceive creatures other than the character, and whenever they deal Pleasure damage to a creature it is increased by +6.

Inventory:
50 Doshnarii

Clothes

Nun-jutsu

Walking Staff
(Two Handed Blunt Weapons)
Examples: Staffs, greatclubs, heavy maces, flails.
2d8 + 5 + Body/2

x2 Whips
These weapons have a range of 10 feet, and may be used to initiate a Grapple attempt against an enemy.
One Handed: Deal 1d8 + 1 + Body/2 damage.
These totally make sense in-character, I just haven't figured out how yet.


Bio/Description:
A demoness who begged - for a fucking long time, at that - to join a convent. For some reason, the ladies of the convent didn't want to let the hot-demongirl-shaped ball-of-dicks into the abbey! Can you believe that? - to be admitted into [generic super-abstinent ascetic nunnery here], struggling to overcum - wait, fuck - overcome her hilariously over-the-top deviant sexual behavior, to better fit in in mortal society, after being horrified when she raped someone almost to death. She's from Hell! No doesn't mean no there!

Anyway, since her discovery that those poor humies are sadly waaaay less stretchy, accomodating, and practiced than the fellow demons she'd gotten used to, along with also being unable to just man up and walk off the rupturing of internal organs after a rigorous session o' fuckin', she has denounced - or at least, is trying to denounce - her previously almost-century-long-indulged love of brutally dicking people in the everything. Cold turkey. She doesn't even fap anymore! She's basically in withdrawal all the time and it sucks. And, since her spiritual reservoirs are damaged and unable to rejuvenate to more than half without her 'feeding', she's been constantly half-starved for like... a year now. Uhh, which is how long she's been sober- err, in the convent.

Fujoshi H-Doujin artist, to go with xfs;lfskl;'s author chara.
Name:
Class: Mage (1+Mind/20 Wizzerd Feats, 1st/2nd level)
Heard that you become a wizard if you stay a virgin until 30. She's already a wizard... but what if she was a DOUBLE WIZARD?

Race: High Elves
The pale elves of the North, who live among the woods and mountains in small villages and great fortresses alike. They have been battling against the Badarian invasions of the North for centuries, but their numbers have begun to dwindle, and their culture, which was once peaceful and principled, has become increasingly warlike and insular.
Stat Adjustments: +4 Mind, +4 Spirit
Racial Flaws: Open Soul

Sex: Female

Body: 8
Mind: 42
Spirit: 24

Hit Points (HP): 51
Pleasure to Orgasm (PP): 88
Spirit Energy (EP): 63
Speed: 9 [9]
Dodge: 32
Armor: 1 [0]
Resistance: 20 [20] (+10 to illusions; +8 to blinding)
Perception: 28 [28]
Stealth: 9 [9]
Grapple: 8 [8]
Base Casting: 21 [21]
Spirit Ceiling: 13

Experience: 0
Corruption: 0/0


Talents:
x2 Exceptional

Focus in [Light]: The character chooses an Element. This Talent allows the character to cast up to 5th level spells in that Element, and in addition, they gain a +10 bonus to all Casting checks for spells of that Element, all spells of that Element that deal damage deal an additional +2 damage per spell level, Buffs increase the chosen stat by an additional +1 per spell level, and creatures summoned by spells of that Element gain a +2 bonus to their Body stat and a +1 bonus to AV per spell level. This Talent can be chosen multiple times, but each time a different Element must be chosen.

*Knowledgeable: The character uses Mind instead of Body to determine how much PP they deal.

Perceptive: The character gets a +8 bonus to their Perception stat.

Natural Succubus (Suck you Dry): The character deals an additional +12 pleasure whenever they perform any type of foreplay.

Mental Fortitude: The character gains +10 HP, PP, and EP.

Just a Little Longer: Grants the character an additional 20 max pleasure. +20 PP, in other words.


Flaws:
[RACE] Open Soul

Fetish: Masturbation

Fetish: Yaoi

Fetish: Tentacles

Fetish: Finger sucking

*Cowardly (RP) : The character shies away from confrontation, particularly violent confrontation. They are likely to go along with the plans of others if it means avoiding conflict within a group, and are more likely to surrender or attempt to flee if pressed in combat.


Mutations:


Skills:


Base Casting: 21
Favored Elements: Light
Magic Feats:
Mana Sculpter (Light) – Illusion utility spells are granted a small amount of substance, and therefore gain a +10 bonus on the Resistance check to recognize them as illusions. Light spells that cause the Blinded status also gain a +8 bonus to their Resistance checks. Requires Focus in Light.

Split Mind - The character can maintain an additional active effect, such as a Spell or Spirit Power. This Feat may be taken up to 3 times.

Spell Control - The character gains greater control over area of effect spells. Whenever the character would cast an area of effect spell, they may pay an additional X EP where X is the level of the spell in order to double the area of effect of that spell. The character also gains the ability Sto cause their Area of Effect spells to deal damage only to targets that they choose (sparing their allies from any harm) by taking a -6 penalty to casting for the round and causing the spell to deal damage as a spell one level lower.

Spirit Ceiling:
Aptitudes:
Powers:



Succubus Powers:

Inventory:
50 Doshnarii

Clothes

Fistan




Bio/Description:


FUCKING LOVES PORN. DRAWS A LOT OF IT. MEDIEVAL PORN.

A Crolian Mage who just barely managed to not flunk out of the Academy. Spent most of her time in her dorm room schlicking off. Probably pissed off her roomie a lot that the place smelled of poon all the goddamn time, but it could've been worse right?

Virgin.

Has a BA in Cryptozoology (i.e. monster lore), wherein she learned a lot about tentacle monsters.

Draws illustrated comics of people having crazy sex and also saying wacky things. She's a fujoshi doujin artist.

Name: Teodora Eizenn
Class: Warrior
Race: Badarian
Sex: Female

Body: 50
Mind: 8
Spirit: 16

Hit Points (HP): 62
Pleasure to Orgasm (PP): 41
Spirit Energy (EP): 45
Speed: 12 [22]
Dodge: 37 [37]
Armor: 20 [0]
Resistance: 25 [25] Body
Perception: 22 [22]
Stealth: 2 [22]
Grapple: 50
Base Casting: -
Spirit Ceiling: 9

Experience: 0
Corruption: 0/0


Talents:
x3 Exceptional

*Heavy Weapons Specialist
*Two Weapon Fighter
Skill with [Polearms]
Skill with [2H Blunt Weapons]
x2 Skilled

Flaws:
*Honorable (RP)
*Antagonizing (RP)
Sensitive
*Infertile
Fetish: Raping Aust's character


Skills:
DUAL-WIELD
Whirlwind
Whirling Death
Flurry
Scissor Defense

FATWEAPON
[Whirlwind]
Charge
Cleave (Passive)
Crushing Blow

SPECIFIC
Ground Slam

GENERAL
Knight (Passive)
Giant Strength - The character can wield a normally two-handed weapon in one hand, but takes a -8 attack, -6 damage, and -6 Dodge penalty while doing so. If the character chooses to wield a two-handed weapon in their offhand as well, and the penalty becomes -10 attack, -8 damage, and -8 Dodge. During this time the weapon is considered a one-handed weapon and penalties/restrictions for skill use, use in grapples, and the like are applied as normal for a one-handed weapon (i.e. no using heavy weapons specialist skills via a two-handed weapon held in one hand).
Weapon Focus: 2H Blunt (Greatmaul) (Passive)
Quickdraw - Switch weapons like a boss


Inventory:
50 Doshnarii

Plate Armor: AV = 20, EV = 10, TP = 60, DU = 5.
(50 denarii)


Greatmaul
(Two Handed Blunt Weapons)
2d8 + 5 + Body/2
25 5 2-9-16
32-39-46;

Greataxe
(Polearms)
2d10 + 3 + Body/2
30-38-48

Greatsword
(Two Handed Swords)
2d12 + 1 + Body/2

Greatfist
(Unarmed)
Base Damage: 2d4 + Body/4

Bio/Description:

OOC NOTES:
 
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xgkf

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Re: DG3 Character Sheets

=== Character Sheet ===
Name: Naomi
Class: Erotic Novel Author (Succubus)
Race: Amazonian
Sex: Female

Body: 20 (20)
Mind: 20 (20)
Spirit: 10 (10)

Hit Points (HP): 35 (20+10+5)
Pleasure to Orgasm (PP): 65 (10+20+5+30)
Spirit Energy (EP): 60 (10+10+10+30)
Speed: 14 (√200)
Dodge: 25 (50/2) +10 when unarmed
Armor: 0 (0)
Resistance: 10 (20/2)
Perception: 14 (√200)
Stealth: 10 ((√200)-4)
Grapple: 20 (20)

Spirit Ceiling: 12 (60/5)

Base Casting: 14 ((20/2)+4)
Favored Elements: Nature

=== Talents ===
General:
- Natural Warrior [Unarmed Fighter] (The character deals Improved Unarmed damage when attacking without a weapon; +10 Dodge while unarmed)
- Natural Mage [Focus in {Nature}]
- Natural Spirit Wielder [Massive Energy Pool] (+30 EP)

Succubus:
- Succubus Magic (Rhythm; Sexual Healing; Energetic Foreplay)
- Just Getting Started (+30 PP)
- Multitalented (+1 Mage Feat {Druidic Secrets}; +4 Base Casting)
- Superior Spirit Wielder [Demonologist {Vampiric Futanari; Form of the Swarm; Summon Demon}]

=== Flaws ===
General:
- Lustful {RP}
- Mutated (Soft-Skin; Soft-Skin; Soft-Skin)
- Mutated (Tight; Tight; Tight)
- Mutated (Pheromones; Glowy Fluids; Masochist)
- Mutated (Horns; Tail; Night Eyes)
- Infertile (The character cannot become pregnant, or impregnate another character)

=== Mutations ===
Normal:
- Soft-Skin (+2 Pleasure dealt during non-oral foreplay)
- Soft-Skin (+2 Pleasure dealt during non-oral foreplay)
- Soft-Skin (+2 Pleasure dealt during non-oral foreplay)
- Tight (+2 Pleasure dealt during penetrative sex)
- Tight (+2 Pleasure dealt during penetrative sex)
- Tight (+2 Pleasure dealt during penetrative sex)
- Pheromones (-2 Stealth; Friendly characters more interested in sex)
- Glowy Fluids (-2 Stealth; The characters sexual fluids give off a faint, light-blue glow)
- Masochist (The character takes 1d4+1 PP damage whenever they take HP damage)
- Horns (The character has a pair of horns coming out of either side of her head)
- Tail (The character has a slender black tail with a small spade at its tip)
- Night Eyes (The character can see very well in the dark)

Special:
- Soul Eater
- Supernatural

=== Feats/Powers ===
Mage Feats:
- Druidic Secrets

Succubus Powers:
- Rhythm
- Sexual Healing
- Charm
- Dazzling Beauty
- Energetic Foreplay
- Apparent Innocence

Demonologist:
- Vampiric Futanari
- Form of the Swarm
- Summon Demon

=== Inventory ===
Melee Weapons:
- Unarmed [Unarmed]: (To-hit = d20+20; Damage = 1d8 + 2 + Body/2)

Armor:
- Clothing [Clothes]: (AV = 1; EV = 0; TP = 25; DU = 2)

Items:
- 50 denarii
- Journal
- Basic writing supplies

=== Bio/Description ===
Ref: http://www.ulmf.org/bbs/album.php?albumid=581&pictureid=11387

Naomi entered womanhood in the Amazonian Jungles much like many of the other women in her tribe, by impaling herself on a Shorn Weed after unwittingly taking a face full of its pollen while out picking herbs and flowers used in various medicinal remedies. Unlike many of those other women, however, she didn’t come away from that first sexual experience feeling at all traumatized...or even particularly violated. On the contrary, she had enjoyed the experience immensely, so much so that she often had trouble getting the images of what if would feel like to do it with the other people in her village or other creatures in the jungles out of her head at nights.

As a result, Naomi eventually began to act on her lustful thoughts, and would secretly proposition some of the men in her tribe to join her beyond the outskirts at night for some fun, or would occasionally sneak off into the jungle in search of any creature that would satisfy her carnal desires, be it a Shorn Weed, a pack of wolves, jungle cats, or any other manner of beast that she could use to slake her lusts. It wasn’t long afterward that rumors began to spread amongst the tribe of her...deeds, eventually leaving her shunned and outcast by the village, with the women shunning her for her lustful behavior around their husbands and boyfriends, and the men appalled by the fact that she would lay with beasts.

With little more than the clothes on her back and enough food to last her about a week, she was cast out on her own to ‘be with the beasts that she so loved’, as one of the villagers had put it. As time went on, and after stumbling along from village to village and city to city, adventuring to a degree as she explored the world outside of her small tribal village, Naomi eventually made her way to a city in Bardaria where she quickly found that working in a brothel would be right up her alley. As an aside, she found that she rather enjoyed telling stories of her adventures before coming to Bardaria to the other girls and to the patrons of the brothel, and enjoyed hearing about their own stories as well. As a result, she soon began writing about them in her downtime at the brothel, combining several different elements from her own life as well as parts of stories she’d heard from her own adventurer customers into fantastic stories filled with adventure and sex, doing so mostly as just a fun way to pass the time.

After the brothel mistress read one of her stories one evening, Naomi agreed to let the mistress used a few ‘favors’ to get it published by one of the local printers. From then on, Naomi became famous in the surrounding area for more than just her own actual talents between the sheets, as her first writing quickly became the top-selling piece of erotic fiction Bardaria...that is until her next work was released, and then her next work, and then the next one, each of them outselling the last and making her quite possibly the wealthiest whore in all of Bardaria.

After the alien invasion, the city in which she lived and worked had unfortunately been left in ruins. Naomi and several of her friends from the brothel and the printer, including the mistress and the printing owner, had been fortunate enough to escape, however, and had settled down in a small town with some of the other surviving refugees, where they lived briefly before moving to Acheron upon hearing of it’s rise from Artmirst’s ashes, where they slowly began reestablishing what was lost. Almost immediately, Naomi and the brothel mistress were back in the pleasurable business of pleasure, and the printer was soon to follow thereafter, printing new copies of Naomi’s and other writer’s old works for the new residence of Acheron to buy.

A several months later, Naomi informed her partners that she would be taking some time off to conduct ‘research’ for her next series of works, which she plans to entitle “The Erotic Misadventures of a Female Adventurer”. After receiving their support, and after learning a few tricks to help get herself out of some sticky situations, Naomi set out from Acheron to explore the world once again, looking for new adventures to experience and for new and exotic creatures to fuck her, all with the intention of writing her most fun and erotic series of of stories ever.
=== OOC Information ===
An NPC character intended for cameo use in other player’s threads, per the GM’s discretion.
:3
 
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Re: DG3 Character Sheets

Wasn't sure how long this would be, so figured it best to put in its own post.

[Insert Name Here]

Name: TBD
Class: Mage
Race: High Elf
Sex: Male

Body: 20 = 20
Mind: 52 = 24 + 4 + 24
Spirit: 10 = 6 + 4

Hit Points (HP): 51 = 20 + 26 + 5
Pleasure to Orgasm (PP): 67 = 10 + 52 + 5
Spirit Energy (EP): 46 = 10 + 26 + 10

Speed: 14 = sqrt(20 * 10)
Dodge: 41 = (20 + 52 + 10)/2
Armor: 7 = 0 + 7
Resistance: 26 = 52/2
Perception: 23 = sqrt(52 * 10)
Stealth: 33 = sqrt(20 * 10) + 5 + 8 + 6
Grapple: 20 = 20
Spirit Ceiling: 9 = 46 / 5


Experience:
Corruption:


Talents:
[General] Exceptional - +8 stats
[General] Exceptional - +8 stats
[General] Exceptional - +8 stats
[General] Natural Warrior (Stealthy)
[General] Side Skill (Shadow Striker [Passive])
[General] Sneaky - + 8 Stealth
[General] Wealthy - + 100 denarii
[Mage] Focus in (Force) - This Talent allows the character to cast up to 5th level spells in that Element, and in addition, they gain a +10 bonus to all Casting checks for spells of that Element, all spells of that Element that deal damage deal an additional +2 damage per spell level, Buffs increase the chosen stat by an additional +1 per spell level, and creatures summoned by spells of that Element gain a +2 bonus to their Body stat and a +1 bonus to AV per spell level.

Flaws:
[Racial] Open Soul - + 4 EP Damage Taken
[Taken] Open Soul - + 4 EP Damage Taken
[Taken] Bloodthirsty [RP] - The character cannot, under any circumstances, back down from a fight. Even if defeat seems certain, and/or engaging in battle endangers their allies, they must fight until they themselves fall, or every enemy has been defeated.
[Taken] Hatred (Orcs) [RP] - The character is possessed of an overriding hatred of some group(e.g Males), nationality (Badarians, Crolians), or race (Demons, Alraune). They may not aid a member of a group they hate without there being a compelling reason to do so (e.g. by saving a Demon they also save a colony of Alraune, whom they don't hate). Also, since pretty much all PC's should hate the Aliens, they are not a suitable target for Hatred.


Mutations: 0/12


Skills:
Stealthy - The character gets a +5 bonus to their Stealth stat. In addition, whenever the character attacks a creature that is unaware of them, they automatically hit and deal double damage (before armor) on all attacks. If the attack is an attempt to start a grapple rather than an attack that deals damage, the attacker instead gets a free grapple check against their target, and if they win this check the target is automatically placed into a Submission Hold.
Shadow Striker (Passive) - Whenever the character replaces their sneak attack doubling of damage, they deal an extra +8 damage on their attack and gain a +8 bonus to the Resistance check. In addition, the character gains a +6 bonus to any applicable resistance check when sneak attacking with a non-stealth skill or a spell that requires one.

Base Casting: 26
Favored Elements: Force
Magic Feats: 3
Metaphysical Hammer (Force) – Force spells that would move a target push them an additional 5 feet. All Force spells gain a +8 bonus to their Resistance checks.
Martial Magician – Attack rolls for weapons and unarmed strikes are modified by Mind instead of Body. The penalty to base casting from taking HP damage is halved.
Silent Magic – The character may sneak attack (gaining the automatic hit and double damage) with spells and cast spells without revealing themselves.

Pleasure Damage:
Penetration = 2d8 + 7
Foreplay = 2d4 + 5

Inventory:
Battlemage's Robes - AV = 7, EV = 0, TP = 25, DU = 2, Stealth + 6
-DU + 1 for 100 denarii
-Stealth + 6 for 45 denarii
The Bow - 2d8 + 13, 50 foot range
Rapier - 2d6 + 10
Main Gauche - 2d6 + 10
Unarmed - 2d4 + 5

Bio/Description:
*****INCOMPLETE*****
Placeholder version: Born into a noble Elven family based near Gods-Reach; as nobles, family is expected to ensure safety of peasants around the family's holdings; Mother and third child died in that child's birth, leaving [TBD], younger brother, and their father (cliche? That some sort of pastry?); father and brother killed while on patrol by orcs, leaving brother's widow; widow and [TBD] comfort each other, eventually marry and have two daughters; some time later (how long do DG elves live, anyway?) alien shit goes down, [TBD] heads for the Academy to aid in repelling invaders there, wife and daughters stay to aid in defense of Gods-Reach and family's land; invaders repelled, motherfucking ORCS start *their* shit, capture Gods-Reach, almost certainly wife and daughters, and probably family's land, too, for good measure; story begins here (probably).

The OOC section:
Elven Noble for collaborative effort with Aust Nailo (and, incidentally, anyone else who wants to kill orcs and retake Gods-Reach. In that order). More to follow later. As usual, let me know if I mucked up any of the math, but also if I could have made the character better. Going for a stealthy mage/archer hybrid, but I *could* drop the stealth aspect if it would help (I don't think it would).
 

Smokefish

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Re: DG3 Character Sheets

~Veldoran, Psychic Knight~​
Name: Veldoran
Class: Psychic Knight
Race: High Elf
Sex: Male

Body: 10
Mind: 10 (6+4)
Spirit: 54 (34+4+16)

Hit Points (HP): 42 (10+5+27)
Pleasure to Orgasm (PP): 42 (5+10+27)
Spirit Energy (EP): 94 (5+5+54+30)
Speed: 6 (10-4)
Dodge: 37
Armor: 0
Resistance: 27 (19+8)
Perception: 25 (23+2)
Stealth: 0 (10-2-8)
Grapple: 10
Spirit Ceiling: 14 (18-4)

Experience:
Corruption:

=Talents=

Exceptional*2
Massive Energy Pool
Psyker

(C)Psionic(+Mind Dickery)
Celestial(+Star Dickery)
Powers(+2 Cherrypicks)
Nat.Warrior(Duelist)
Nat.Mage(Metafeats)

=Flaws=

(R)Open Soul
Mutated(+3 Mutations)
Tainted Bloodline: The character gains corruption 1.5 times as fast as normal.
Honorable(RP): The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.

=Mutations=

Night Eyes(No longer suffer Low-Light Penalties to Perception)
Glowing Skin(+2 Perception, -2 Stealth)
Odd Skin(Glowing Body Tatoos)

=Skills=


=Wizardry=
Base Casting: N/A, No Spells
Favored Elements: N/A
Magic Feats:
Split Mind*2(+2 Active Buffs Limit)

=Powers=
Spirit Ceiling: 14 (18-4)

Efficient Wielder: Spirit Power buffs activated by the character cost 3 less EP (minimum 0) to upkeep, OR provide one additional bonus from the following list: +X Resistance, +X Dodge, +X bonus to attack rolls, +X bonus to melee damage rolls, +X Perception, +X Stealth.

Master Blaster: The character is a master of the destructive aspects of their abilities. Spirit Powers that deal damage are treated as if they had put an additional 3 points of EP into their activation. This bonus may be traded in order to force any creatures struck to make a Resistance check against a DC equal to 4 times the EP input (usually X in the Power's description) or gain one of the followings statuses: Blinded, Paralyzed, Stunned, or Weakened. The player chooses which status effect to inflict when they make the attack.

-Powers-

Astrologer's Boon
Meteor
Scrying
Starbeam
Void Touch

Mind Cutter
Psychic Shield
Telekinesis
Telepathy

Energy Blade
Aspect of Spirits

=Succubus Powers=


=Inventory=
Unarmed: 2d4+3
Foreplay: 2d4+3
Penetrative: 2d8+3

Breastplate: AV = 12, EV = 4, TP = 50, DU = 4.

=Bio/Description=

Veldoran was born into a family known for their scholars, arcanists and spiritualists, a family where knowledge was power and he was raised to follow such logic. When the orcs came, his family was slain. When the aliens came, his sanity was strained. Now he is little more then a sellsword thirsting for revenge, to wreak havoc and rain destruction upon the Orcs and the Aliens.

Somewhere along the line he found some flea-ridden demonspawn and some racist ghost, and together they fight evil. Or something like that.

=The OOC section=
Totally not an Eldar Warlock/Manseer. Also adventures with Oni's fleabag(Wulfric) and Whats-His-Face-Cappy's-Ghost-Knight-Something.

Fyriss, Ember Bedburner:

Ferian, Su-Ku-Ta Mage:
 
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Atmo

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Re: DG3 Character Sheets

Thera, Female Human Warrior
Image.

Statistics.
Name: Thera
Class: Warrior
Race: Human (Crolian)
Sex: Female

Body: 44
Mind: 20
Spirit: 10

Hit Points (HP): 59
Pleasure to Orgasm (PP): 67 = 45 + 20
Spirit Energy (EP): 42
Speed: 21
Dodge: 37
Armor: AV = 20 (12+8), EV = 4, TP = 50, DU = 4
Resistance: 22
Perception: 21
Stealth: 13 = 21 - 8
Grapple: 44
Spirit Ceiling: 8

Experience: 0
Corruption: 0

Talents, Flaws, Mutations and Skills.
Talents:
Heavy Hitter: The character deals +8 damage on all melee attacks.
Lucky: Grants the character a +3 bonus to all non-damage rolls.
Just a Little Longer: Grants the character an additional 20 max pleasure. +20 PP, in other words.
Skill with [Polearm]: The character gets +12 to attack rolls with the chosen weapon.
Heavy Weapons Specialist: A character with this Talent deals an additional +10 damage on every attack so long as they are using a two handed melee weapon.
Exceptional: The character gets an additional 8 points to spend among stats.
Exceptional: The character gets an additional 8 points to spend among stats.
Exceptional: The character gets an additional 8 points to spend among stats.
Battle Hardened: The character has suffered through numerous battles, developing scarring and mental resistance to pain. The character gains +8 AV.

Flaws:
Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.
Obvious: The character takes a -8 penalty to their Stealth stat.
Fetish: Huge insertions.
Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.

Mutations:
Masochist: Whenever a character takes health damage, they also take 1d4+1 PP damage. This PP damage is not affected by Resistance or damage due to resisting pleasure.
Breeder: When the character is pregnant or has impregnated someone else, the gestation period of their offspring is shortened by half.
Whip-Tongue: Your character causes +2 PP damage during oral foreplay. This mutation can be taken up to 3 times.

Skills:
Charge – The character can move up to three times their Speed this round so long as that movement is in a straight line and ends with them attacking a creature. This attack gets a +4 bonus to attack rolls and damage. The character also takes a -10 penalty to Dodge until their next turn.
Guillotine (Passive) - When the character makes an attack against a target with less than 30 HP remaining, makes an attack that brings the target below 30 HP remaining, or deals more than half their target's max HP in damage with an attack, they make a Resistance check against that target. On success, the target dies (or falls unconscious depending on fluff) instantly. Requires Heavy Weapon Specialist.
Crushing Blow - The character may choose to have their attacks deal -20 damage for the round. If they do, any creature struck by them must win a Resistance check against the character or become Stunned and Weakened. Requires Heavy Weapons Specialist.
Weapon Focus (Halberd) – The character gets a +6 bonus on all attack rolls with a single weapon type.
Quick Draw (Passive) - The character can draw their weapons without spending an action.

Sex and Inventory.
Pleasure Damage:
Penetration = 2d8+14
Foreplay = 2d4+11
Oral Foreplay = 2d4+13

Inventory:
Halberd - To-Hit: +62, Damage: 2d10+43
Breastplate: AV = 12, EV = 4, TP = 50, DU = 4

Bio and OOC.
Bio/Description:
A dirty and ambitious girls with little to lose. She doesn't likes to fight, and tries to get eggs herself when finds some suitable creatures ("they're an endangered species!") to sell them latter; there sme people who want eggs for cooking or macabre rituals. Thera is a freelancer mercenary who takes any job who can get her a cute egg; she likes money too, but eggs "are a must". Traveling from one town to another, Thera doesn't ties herself to any nation or ruler, looking only for jobs, excitement and new adventures.

Is 22 years old and has a younger brother somewhere out there. She doesn't talks about from where she cames.

If nothing else works, she will work for money or as an assistant of merchants.

The OOC section:
Prefer to fights against tentacles, insects and ovipositors. Her main objective is to get pleasure and riches at the same time.

Changelog
22/03/2013 ; Character made
29/03/2013 ; 30 denarii spent on 2 Healing Potions and 1 Energy Potion; still have 18 denarii
19/07/2013 ; +38 denarii, total 56 denarii
 
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Hafnium

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Re: DG3 Character Sheets

Mathilde, a character concept for that bodyguarding orc-hunting group. Maybe.

Name: Mathilde
Class: Warrior (Acolyte of the Red God)
Race: Half-Elf (High-Elf/Crolian)
Sex: Female

Body: 42 = 34 + 8
Mind: 10 = 8 + 2
Spirit: 10 = 8 + 2

Hit Points (HP): 82
Pleasure to Orgasm (PP): 36
Spirit Energy (EP): 56
Speed: 20 (16 w/ armor)
Dodge: 21
Armor: 8 (20 w/ armor)
Resistance: 21
Perception: 20
Stealth: 20 (14 w/ armor)
Grapple: 42
Spirit Ceiling: 11 (8 w/ armor)


Experience:
Corruption:


Talents:
[General] Exceptional: +8 PTD.
[General] Natural Spirit Wielder (Powers): +2 Spirit Powers.
[General] Greater Energy Pool: +20 EP.

[Warrior] Heavy Weapons Specialist: +10 damage with 2H.
[Warrior] Skill with Polearms: +12 attack with polearms.
[Warrior] Resilient: +30 HP.
[Warrior] Battle Hardened: +8 AV.
[Warrior] Skilled x2: +6 Skills.


Flaws:
[Race] Open Soul: +4 EP damage taken.

[Talent] Easy to Hit: -10 Dodge.
[Talent] Bloodthirsty
[Talent] Honorable
[Talent] Easily Tired: Gain an instance of weakened at 1/2 EP or lower.

[Extra] Mutated: +3 Mutations.


Mutations:

Foul Aura: NPCs trust the character less.
Breeder: Halved gestation period.
Tight/Large: +2 PP damage from penetration.


Skills:

Berserker
Rage
Bloodbath
Spirited Warrior
Deadly Reach
Charge
Whirlwind
Slay
Supreme Might
Heavy Metal
Guillotine


Powers:

Aspect of Spirit
Lay on Hands


Pleasure Damage:
Penetration = 2d8 + 14
Foreplay = 2d4 + 11
Succubus Powers:


Inventory:
Guandao (+57) 2d10 + 37
Serrated One-handed Sword (+45) 2d6 + 24
Throwing Knives (+45) 2d12 + 11
Elven Warplate: AV = 12, EV = 3, TP = 30, DU = 4. Weak against Bludgeoning. Strong against Piercing.
Slime Amber
5 Denarii
(Fluff) Acolyte's Collar


Description: http://ulmf.org/bbs/picture.php?albumid=617&pictureid=11447 Maybe. Not entirely sure yet.

Bio: The fifth child of a human con artist and his particularly gullible elf lover. Though her mother had been an adventurer in her youth and a talented spirit wielder, that ended when she was wooed and knocked up by Mathilde's father. Her father was a human thief, con artist, and, unbeknownst to her mother, an incubus. He was nowhere to be found during the birth of his first, second, third, fourth, or even fifth child, nor through the pregnancies, though he would always find his elvish lover again when he was down on his luck and somehow manage to woo her out of her coin and clothing all over again. Unfortunately for the elf, she didn't survive her sixth child by him, and the thief never came back, so Mathilde and her brothers and sisters were orphaned.

Most of Mathilde's siblings were able to care for themselves, but she, along with one of her sisters and the brother that her mother had died birthing, was too young and was taken in by an orphanage. Her sister and brother were adopted quickly, but Mathilde herself never found a home and the orphanage ended up burning to the ground during the alien invasion. After the chaos had cleared, rather than simply allowing her to fend for herself, she was sent to a monastic group known as the Order of the Red God. After passing their initiation and training, she moved onto the second test required to become a full-fledged nun of her order: the pilgrimage.

Presumably this is how she's ended up in a group of orc slayers.

The OOC section: A potential group member for the elf orc-murder brigade (or some other group, Iunno). Backstory is intentionally short, draft-ish, and vague 'cos it'll be edited when I figure out where she's going to end up.

Also Order of the Red God fluff (also a rough draft)
The Order of the Red God
Location: Crolia, Amazonia
A group of warrior-monks devoted to the worship of Alronok, going so far as to view killing as a form of prayer to him. They have no views at all on indulgence or anything not related to bloodletting. Given their preferred form of prayer, they often offer their services as mercenaries and shock troops, although this has become less common over recent years. Though several monasteries have been built for his worship across the continent, only three haven't been abandoned. Due to the violent nature of their worship, the fatality rate of their initiations, their willingness to serve as a mercenary on any side that will allow them to properly worship Alronok, and the inactivity of their god, there are less than fifty full-fledged members alive as of the second year after the alien invasion. In addition to their low numbers, the kingdoms they operate within have demanded that several of their original tenets be revised if they were to continue to exist within civilized borders.

The alien and orcish invasions have helped to bolster the numbers of the monasteries, with the berserker-monks proving a huge boon against the invading forces where their monasteries existed. To that end, they are more tolerated by the populace and the governments of the places they exist, and have even attracted more initiates from the tales told of small groups of monks cutting a bloody swathe through would-be invaders. Though not official, it is even suggested that some officials have begun offering them orphans and other children to initiate into their order in the hopes of turning their bloody worship into a useful defense against any further attacks on their lands.

Their initiation is such that it's extremely unlikely that the monks will ever see a membership in the hundreds. From the day a hopeful (or someone without any other choice) is brought into the order they have but three months of training before they're pitted against one another in live steel matches, which, while not to the death, tend to leave many dead due to inexperience. From there, the losers are cast out and the winners are given an additional year of training, along with a collar (through which the full-fledged monks are capable of scrying on and otherwise locating them in order to prevent their escape) to signify their acolyte status. Once that year is up, they are equipped with weapons and armor and sent out into the world for a grueling year long pilgrimage during which they are expected to collect as many impressive trophies of conquest as they can, which often leads them to situations where they are slain or captured themselves. Should they return, their trophies are judged and if found acceptable or otherwise impressive are sacrificed to Alronok, if the monks are unimpressed then the acolyte must repeat the pilgrimage again and again until they either succeed or die. Upon succeeding their pilgrimage they are forced to go through one final free-for-all live steel battle, the rules of which vary depending on how many acolytes finished their pilgrimage that year (but generally last until only a fraction of the monks remain alive). Should they survive their final test then their collar is removed and they are finally monks or nuns of the Order of the Red God, ready to worship alongside their brothers and sisters upon the battlefield.

Dame Aislinn, the patchwork knight.
Name: Aislinn
Class: Warrior
Race: Crolian
Sex: Female

Body: 50 = 30 + 20
Mind: 10
Spirit: 14 = 10 + 4

Hit Points (HP): 62
Pleasure to Orgasm (PP): 42
Spirit Energy (EP): 74
Speed: 22 (18 w/ armor)
Dodge: 39
Armor: 2 (14 w/ armor)
Resistance: 25
Perception: 22
Stealth: 22 (14 w/ armor)
Grapple: 38
Spirit Ceiling: 15 (11 w/ armor)


Experience:
Corruption:


Talents:

Exceptional x3: +24 PTD.
Natural Spirit Wielder (Massive Energy Pool)

Skill with Primitive Ranged Weapons: +12 attack with primitive ranged weapons.
Sniper x2: +8 Ranged damage.
Skilled x2: +6 skills.


Flaws:

Honorable: Can't break word.
Idealistic: Is generally a goody two shoes.
Easily Tired: Gains an instance of weakness whenever she's below 1/2 EP.
Poor Grappler: -12 to grapples.


Mutations:


Skills:

Knight: +2 dodge/av/attack/melee damage.
Spirited Warrior: Can trade EP for buffs.
Double Strike: May attack twice at -16 attack and -8 damage.
Weapon Focus (Primitive Ranged Weapons): +6 attack with primitive ranged.
Specialized (Primitive Ranged Weapons): +4 damage with primitive ranged.
Grandmaster: +2 to attack and damage. Ignores 1/2 non-natural AV with primitive ranged.
Far Shot: May shoot farther (who'da thought).
Quick Draw: May draw and attack in the same round.
Rapid Shot: Can attack additional times for a scaling penalty.
Deadly Aim: May forsake move and trade dodge for attack and damage.
Called Shot: May trade dodge in order to double attack damage.
Banishing Strike: Makes resistance checks in order to dispel stuff.


Inventory:

Greatbow (+72) 2d8 + 45, 50 foot range, ignores 1/2 non-natural AV as per grandmaster.
Kriegsmesser (+54) 2d12 + 30
Breastplate: AV = 12, EV = 4, TP = 50, DU = 4.
Masterwork Arrows x40: +4 bonus to attack and damage rolls
Flaming Arrows x20: 2d6 heat damage but -2 accuracy penalty.
Barbed Arrows: 1d10 bleed damage per round until the character receives healing or bandages themselves.
Healing Potion: 50 HP when drunk.


Bio: Aislinn was born to a poor family in Crolia. Living in poverty as the daughter of a tavern maid, she often accompanied her mother to work. She was illiterate but took great joy in listening to the songs of the bards and listening to the stories those who visited the place would tell. She particularly enjoyed the tales of knights in shining armor, and always hoped hers would come for her. He never did, though she was eventually taken into the academy when it was discovered that she had some spiritual power.

She would spend so much time catching up on the basic education required to study the academy's materials that she never really advanced much as a spirit wielder. Moreover, she used most of her education for recreational purposes, often looking strictly for what bardic tales and adventures she could scrounge from the library. She continued to hope for her knight in shining armor through all of her days in the academy despite how fortunate she was, but he still never came. In the end, her taste for fairy tales ended when she stole some forbidden books and was caught reading them.

Though being kicked out of the academy was devastating, the book that had gotten her expelled inspired her to stop waiting for her knight in shining armor and to become one on her own. Over the next few years, she struggled desperately to be allowed to squire for a proper knight. When she finally was, he was fat and well past his glory days, and she spent more time cooking and cleaning and fending off his advances than she did learning proper knighthood. A hunter among his retinue would end up teaching Aislinn more about combat than the knight ever did, which left her ability in melee and horse combat sorely lacking.

Several years later, when the aliens invaded, the knight she had squired under died of a heart attack in his sitting chambers as soon as new of enemies coming to attack his countryside estate entered his ears. The knight's hunter took command of the defense when he died. Aislinn herself used a bow and her archer training to great effect, combining them with what little she had learned in the academy to kill no less than two grabbers and three alien lizards during the invasion, and scoring a shot through the eye of the second lizard. The knight's second son and heir apparent, as his first had died in the invasion, threw Aislinn out of the estate after the battle at his mother's demand, as the woman believed that her husband's squire had also been his mistress. Still, as an act of pity, he unofficially knighted her. Aislinn took no offense at her exile, as all she had ever wanted from the family was to become a knight because it had been part of a prophecy that she had read in the book that had gotten her kicked from the academy.

She left the estate with her head held high, wearing nothing but gear she had scavenged from the battlefield as she was too poor to afford her own, and made for Badaria, intent on fulfilling the second part of the prophecy that had led her on her journey in the first place.

The OOC section: Probably not actually going to use this for anything. Wubwubwub.

At Smokefish's request: a lavarapedragon.
Name: Kindle
Class: Warrior (Vanguard)
Race: Ember Draconian
Sex: Futanari.

Body: 50 = 38 + 12
Mind: 14 = 8 + 6
Spirit: 10 = 4 + 6

Status C&P
Kindle: HP = 92, PP = 44, EP = 72, Status = Fine.

Hit Points (HP): 92
Pleasure to Orgasm (PP): 44
Spirit Energy (EP): 72
Speed: 18 (13 w/ armor)
Dodge: 29
Armor: 20 (33 w/ armor)
Resistance: 25 (27 against prone)
Perception: 24
Stealth: 10 (2 when bodily fluids are exposed/0 with armor/-8 with armor and fluids exposed)
Grapple: 50
Spirit Ceiling: 15 (10 w/ armor)

Cheat Sheet
Dealing HP Damage: When dealing damage and wielding a two-handed weapon, she may make a resistance check against any enemy she strikes that has less than 30 HP remaining, that she reduces to less than 30 HP with an attack, or that she deals more than half their maximum HP value to. If her target fails the resistance check then they die or are knocked unconscious immediately, depending on how the attack is fluffed.
Receiving HP Damage in General: She gains 13 non-natural armor from TP = 40, DU = 5 scale armor. Her 20 natural armor is strong against slashing, causing it to be doubled against slashing attacks, and weak against piercing, causing it to be halved. When wounded she takes -8 to stealth due to GLOWY BLOOD.
Receiving Magic-Based HP Damage: When receiving HP damage, she reduces force damage taken by 5. She is immune to fire damage (though still takes resistance damage equal to that, becoming aroused when reduced to 0 resistance or horny if already aroused). When taking cold damage she takes x1.5 damage and a 1d4 is rolled, causing her to become stunned on a roll of 1.

Receiving PP Damage: When at half or lower PP, she becomes aroused (or horny if already aroused). She takes an additional +8 PP damage with heat or warmth is involved (which, given that she's a lava dragon I imagine that has to be some pretty warm warmth). Her stealth is reduced by 8 if her sexual fluids are exposed due to GLOWY FLUIDS.
Pregnancy: She impregnates automatically when cumming inside any fertile orifice, and is automatically impregnated when something cums inside her vagina. She is an egg layer, and can totally oviposit bitches too when she chooses to. Also, she has breeder and as such pregnancy times are halved for those she impregnates or when she herself is impregnated.

Receiving EP Damage: When reduced to 1/2 EP or lower, she gains an instance of weakened.

Experience:
Corruption:


Talents:
[Racial] Dragonfire Adept

[General] Natural Mage (Focus in Fire)
[General] Natural Spirit Wielder (Massive Energy Pool): +30 EP.

[Warrior] Resilient: +30 HP.
[Warrior] Heavy Weapons Specialist: +10 damage with 2-handed weapons.
[Warrior] Skill with Polearms: +12 attack with polearms.
[Warrior] Battle Hardened: +8 AV.
[Warrior] Skilled x2: +6 Skills.


Flaws:
[Racial] Obvious: -8 Stealth.
[Racial] Mutated: +3 Mutations.
[Racial] Weakness (Cold)
[Racial] Fetish (Warmth/Heat)

[Talent] Easy to Hit: -10 Dodge.
[Talent] Easily Tired: At 1/2 EP or below gain an instance of weakened.
[Talent] Excitable: At 1/2 PP or below, gain an instance of aroused or horny if already aroused.

[Extra] Honorable
[Extra] Bloodthirsty
[Extra] Fertile: Preggers on 2+.
[Extra] Mutated x3: +9 cheesiness (mutations)


Mutations: A BILLION/12 (Er, 12/12 non-racial though)
(Racial) Supernatural
(Racial) Corruptive
(Racial) Demon: -5 fire and force damage.
(Racial) Ember Blooded: Fire damage reduces resistance, and at 0 the character becomes aroused or horny if already aroused. Cold damage deals 1.5x damage.
(Racial) Immunity (Fire): Doesn't take fire damage.
(Racial) Natural Attack: Improved unarmed damage.
(Racial) Tail
(Racial) Glowing Skin: -2 stealth, +2 perception.
(Racial) Egg Layer: Lays eggs and stuff.
(Racial) Night Eyes: No night penalty for perception.
(Racial) Odd Skin
(Racial) Armored Hide: +2 av, -1 speed.
(Racial) Horns
(Racial) Claws: +2 unarmed damage with fists, -2 attack.
(Racial) Glowy Fluids: 2 stealth when fluids exposed
(Racial) Wings

Armored Hide x2: +4 av, -2 speed.
Natural Armor: +4 AV, strong against slashing, weak against piercing.
Greater Wings: Can FLY at 2x speed.
Potent: Preggers on 3+
Breeder: Halved pregnancy times.
Futanari: DRAGON PENIS.
Grossly Incandescent Fluids: If only I could be so grossly incandescent (-8 total stealth when JUICES are showing).
Unhinged Jaw
Dangerous Tail: +4 damage for -2 attack when attacking with tail.
Clawed Feet: +2 versus being knocked prone, -1 speed.
Talons: Can sacrifice move for an unarmed attack in order to deal +6 damage.


Skills:
Slay
Charge
Supreme Might
Whirlwind
Heavy Metal
Guillotine
Berserker
Rage
Bloodbath
Deadly Reach
Spirited Warrior
Knight


Base Casting: 7 (17 with fire)
Favored Elements: Fire


Powers: Draconic Transformation, Roar, Dragon's Breath


Pleasure Damage: THIRD DEGREE BURNS.
Penetration = 2d8 + 17
Foreplay = 2d4 + 13


Inventory:
Dragonglass Lugged Spear: (65) 2d10 + 43, Ignores Natural AV but Non-natural AV is doubled against it.
One-handed Sword (53) 2d6 + 30
Unarmed (53) 2d12 + 24
Scale Mail: AV = 13, EV = 5, TP = 40, DU = 5.

Picture: http://ulmf.org/bbs/picture.php?albumid=617&pictureid=11936

Bio/Personality: Born mere years before the alien invasion that so thoroughly devastated her race, Kindle has known little outside of war and struggle. She never truly knew her race during the height of its power, only during the dark days that followed the quick and efficient ravaging of its numbers at the hands of the aliens and its slow decay in the aftermath as the mothers of her race vanished and many of her kin left home to pursue their own goals. This has led to her becoming a very serious and dour woman, obsessed with the idea of restoring her race to the idealized glory days that she never experienced firsthand. She considers her duty to the ember draconian before most anything else, even her choice to breed more of her race is followed first for duty and only second for the pleasure in it. To this end, she's set out with a few other draconians with the intent of establishing and securing a new lair in eastern Badaria, where they might prey upon the disorganization of the countryside and a much less hostile climate than the Pfthirian jungle, all in order to begin the arduous task of rebuilding her race to its former heights.

Her lifetime of struggle hasn't been all for naught in preparing her for her goals and aspirations. She has become a proficient spear wielder, and adopted a set of favorite tactics for dealing with threats. In battle, she wields a lugged spear with an obsidian edge around its steel head, the weapon reforged and the dragonglass added after being confiscated from an Amazonian warrior, and scale armor that she salvaged from a captured adventurer. And she's becoming especially fond of charging into the midst of combat with her spear lit with magical fire, skewering and burning opponents, unless her targets are suitable for breeding in which case she switches to nonlethal attacks.

The OOC section: This may or may not be finished, I'm not entirely sure.

Also, the goal for me is SORT OF KINGDOM BUILDING complete with CAPTURING A LAIR and FINDING BREEDING BITCHES and MAKING THEM AHEGAO DOUBLE V-SIGN and generally doing things to BOLSTER EMBER DRACONIAN NUMBERS. Presumably the end goal here is a lair strong enough to antagonize any poor chump who wanders nearby and will eventually serve as a side quest for some hapless PC to kill 5 LAVARAPEDRAGONS near.

Oh, alsoalso, I promise not to violently impale things with her spear that I also intend on nonviolently impaling with her dick.
 
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Aust_Nailo

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Re: DG3 Character Sheets


Sena Hillguard: Tribal Wanderer

Name: Sena Hillguard
Class: Warrior
Race: Human (Crolian)
Sex: Female

Body: 30+10+8=48
Mind: 10+4=14
Spirit: 10+2=12

Hit Points (HP): 61+30=83
Pleasure to Orgasm (PP): 44
Spirit Energy (EP): 43
Speed: 22
Dodge: 37+10+2=49
Armor:8+2+2+1+5=18
Resistance:24
Perception:22-8=14
Stealth:22
Grapple: 48
Spirit Ceiling:8


Experience:
Corruption: 2800

Penetration = 2d8 + 48/3= 2d8+16+4(Tightx2)
Foreplay = 2d4 + 48/4=2d4+12+2(Non Oral-Soft-skin)


Talents:
-Exceptional
-Exceptional
-Skilled with Bastard Swords (+12 to attack Rolls)
-Heavy Weapons Specialist (+10 damage when using two handed melee weapons)
-Shield Fighter (Allows the character to attack using both their weapon and their shield in the same round. These attacks can be against different targets. Defensive Fight penalties do not apply to shield bash attacks, though they still apply to any regular attacks. )
-Resilient (+30 HP)
-Battle Hardened: (+8AV)
-Hard to Hit (Dodge +10)
-Skilled (3 more Skills)
-Gene Assimilation:
-Boar: Pain Resistant(+5 AV)
-Orc(Clanless): Heavy Hitter (+8 damage on melee attacks)
Flaws:
Honorable
Oblivious (Due to eye Injury)
Fertile
Excitable: Whenever the character’s PP falls below ½ of its maximum value, the character gains the Aroused status or the Horny status if they're already Aroused.

Mutations:
Keen Ears
Nighteyes
Skyclad
Soft-skin
Tight (x2)
Giving Soul : Takes +4 EP damage while Partner regains +4 EP
Warped


Skills:
Shield Slam: The character makes only a Shield Bash attack for the round, but that attack deals +10 damage, and the creature hit by it must win a Resistance check against the character or be knocked Prone.

Specialized in [Bastard Swords] (Passive) – The character deals an additional +4 damage with the selected weapon type.

Charge – The character can move up to three times their Speed this round so long as that movement is in a straight line and ends with them attacking a creature. This attack gets a +4 bonus to attack rolls and damage. The character also takes a -10 penalty to Dodge until their next turn.

Weapon Focus (Passive) (Bastard Swords) – The character gets a +6 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon.

Quick Draw:The character can draw their weapons without spending an action.

Defensive Stance – The character forsakes all attacks for the round, but gains a +10 bonus to Dodge. The character gets a free attack on any creature that attacks them in melee and misses. Requires Duelist OR Shield Fighter.

Sturdy (Passive) – The character gets a +12 bonus to any Resistance checks made against attempts to move them, or to give them the Stunned or Prone statuses. They also gain a +2 bonus to AV.

Knight (Passive) – The character gets a +2 bonus to AV, Dodge, all attacks rolls, and damage rolls for all melee attacks. Requires: Honorable.

Inventory:
Bastard Sword:
1d12 + 1 + Body/2, deals +6 damage if used in two hands. Takes a -3 penalty to attack rolls.

Round Heavy Shield:
DB = 10. EV = 2. Deals +4 damage when used to Shield bash.

Breastplate: AV = 12, EV = 4, TP = 50, DU = 4.

Combat Stats-
1d12 + 1 + 24 +10(Heavy Weapon Specialist)+8 (Heavy Hitter)+6(Weapon Focus)+4(Specialized in Bastard Swords)-Bastard Sword Damage

3d6 + 16+10(With Shield Slam)-Shield Damage


Bio/Description:

Pic:Sena

Bio: Eldest daughter to the chief of a small Crolian tribe wandering north of Gods-Reach , Sena made it a goal to protect each and every one of her siblings, having 6 in total. Being the chiefs eldest, Sena was also expected to inherit the leadership of the tribe from her father. To do this, she needed to beat her father in single combat before she was deemed worthy. If she wasn't able to do so, and one of her siblings did, they would inherit the tribe over her. Save for that hanging over her head, Sena lived a rather comfortable life. When she came of age, she joined the tribes small collection of warriors, distinguishing herself in combat against their rivals. But those years were not without losses, losing 3 of her siblings (All brothers) and an eye to these engagements. However, the time was fast approaching where she would need to take leadership from her father. In order to gain the strength she needed to overtake her father, she left the tribe in order to seek any sort of work as a warrior. However, her eagerness to grow stronger got her in over her head and she was captured by a group of Crolian slavers. This life was not for her however and she yearned to punish the slavers that put her in this situation and prevent others from suffering her fate.




Alicia Alcott: Amazonian Knight

Name:Alicia Alcott
Class: Warrior
Race: Amazonian
Sex:Female

Body: 30+16=46
Mind: 10
Spirit: 10+8=18

Hit Points (HP):60
Pleasure to Orgasm (PP):42
Spirit Energy (EP):46
Speed:21
Dodge:37+2+10(Shield)=39
Armor:12+2(Knight)+8(Battle Hardened)+2 (Sturdy)=24
Resistance:23
Perception:21
Stealth:21
Grapple:46
Spirit Ceiling:9


Experience:
Corruption:

Talents, Skills, Flaws, Powers, Mutations:
Talents (9)
-Exceptional(x3) = 24 extra points to spend.
-Natural Spirit Wielder (Powers)
-Skill with One Handed Swords: (+12 To attack rolls with one handed swords)
-Shield Fighter: Allows the character to attack using both their weapon and their shield in the same round. These attacks can be against different targets. Defensive Fight penalties apply at 1/2 the usual rate to shield bash attacks, though they still apply normally to any regular attacks.
-Battle Hardened: +8 AV
-Skilled: 3 Additional skills
-Heavy Hitter: (+8 Damage with all weapons)


Flaws:
Honorable (RP): Can't break word once given
Excitable: Whenever the character’s PP falls below ½ of its maximum value, the character gains the Aroused status or the Horny status if they're already Aroused.
Tainted Bloodline: The character gains corruption 1.5 times as fast as normal.
Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.

Mutations:

Skills (8):
-Shield Slam: The character makes only a Shield Bash attack for the round, but that attack deals +10 damage, and the creature hit by it must win a Resistance check against the character or be knocked Prone. Requires Shield Fighter.

-Shield Specialization (Passive) – Any shield used by the character gets a +4 bonus to its DB. Shield bash attacks get a +10 bonus to attack rolls and a +2 bonus to damage rolls. Requires Shield Fighter.

-Defensive Stance - The character forsakes all attacks for the round, but gains a +10 bonus to Dodge. The character gets a free attack on any creature that attacks them and misses. Requires Duelist OR Shield Fighter.

-Triple Strike - The character becomes unable to fight defensively and takes a -6 penalty to attack rolls and Dodge for the round, but gets a second attack with their shield. All attacks with their shield gain a +4 bonus to damage. Requires Shield Fighter.

-Untethered Mind and Soul- The EV of the character’s armor applies only ½ of its penalty to their Base Casting and Spirit Ceiling.

-Sturdy (Passive) – The character gets a +12 bonus to any Resistance checks made against attempts to move them, or to give them the Stunned or Prone statuses. They also gain a +2 bonus to AV.

-Knight (Passive) – The character gets a +2 bonus to AV, Dodge, all attacks rolls, and damage rolls for all melee attacks. Requires: Honorable.

-Spirited Warrior - The character can pay X EP in order to increase their Dodge and AV by X, Resistance by 2X, OR increase their damage on each attack by 2X, OR increase their attack rolls by 2X. This skill can be used even when the character is Sealed or wearing a Sealing Collar, and does not affect the maximum amount of EP useable per turn due to Spirit Ceiling. X may not be greater than 10 on any given round, but the EP may be spread across multiple bonuses.

Powers:
Holy Fire
Battle Aura

Inventory and Bio

Inventory:
Longsword (2d6+Body/2)
Breastplate: AV = 12, EV = 4, TP = 50, DU = 4.
Round Heavy Shield: DB = 10. EV = 2. Deals +4 damage when used to Shield bash.

Bio/Description:

Bio: Born in the Amazon, Alicia was a member of a tribe who lived in the mountains bordering the frozen reaches of Crolia. However, her family were traditionalists and while most of the tribe embraced mixed regional practices, her family stuck firmly in the Amazonian traditions. Alicia however was more open to the Crolian cultures and practices. As a result, she began embracing many aspects of Crolian culture, but earning the scorn of her family, particularly her brother, one of the tribes strongest individuals, even at a young age. As children, the two fought constantly and despite her best efforts, Alicia always lost. The rivalry continued into the teen years.

When the time came for the siblings to take up arms, both took very different paths. While her brother stuck to more traditional fighting styles of his homeland (lighter armor, faster fighting style in general), Alicia took to a more Crolian style of fighting, adapting heavier armor and a more defensive fighting style. She even learned to tap into her innate spirit powers and learned to mix them in with her natural combat abilities. Her tribe often had tests of strength to determine which warriors would lead the others into battle. Her fathers influence in the tribe allowed him to manipulate the match ups one year and he got his children to face off. He wanted to prove a point. For one, he wanted to shame Alicia for (In his eyes) turning against her home and to show the, "heretics" the error of their ways in embracing another culture in place of another. However, her brother, when their match began, added an additional condition to the fight: Should she win, he would admit that there was nothing wrong with her style of fighting. Should he win though, she would be exiled and forced to bear marks of shame. Feeling confident, the would-be knight accepted the conditions, despite her brothers strength and age difference (He was 26 while she was only 21)

Despite her best efforts, the hopeful knight was soundly defeated by her brother in one of the most lopsided fights ever. So quick was her defeat that her family didn't even consider Alicia a part of the family. No one bearing the Alcott name would be that bad of a warrior. With her defeat final, Alicia was forced to submit to her punishment. The would-be knight was branded on her stomach and ass, and exiled from her tribe, forced to wander.She spend a year on the road and she eventually made her way into Badaria, but was caught in the chaos of the invasion. She saw this as an opportunity to prove her skills.

Picture/Description:http://www.ulmf.org/bbs/picture.php?albumid=551&pictureid=11444

Bears the proud distinction of her Amazonian blood: moderatly muscular (Thanks in no small part to her training), tall (Sitting at around 5 feet 10 inches), dark auburn hair, deep blue eyes and pale skin.
 
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thetwo

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Re: DG3 Character Sheets

Founding Knight, for HS's proposed thread.

Name: Terra Watson
Class: Warrior
Race: Badarian
Sex: Female

Body: 50 26 + 24 (exceptional)
Mind: 22 14 + 8 (exceptional)
Spirit: 10

Hit Points (HP): 66
Pleasure to Orgasm (PP): 52
Spirit Energy (EP): 46

Speed: 18 13 - 4(Armor)
Dodge: 43 41 + 2(Knight)
Armor: 22 2(Knight) + 8(Battle Hardened) + 12(Armor)
Resistance: 25
Perception: 22
Stealth: 6 22 - 8(Obvious) - 8(Armor)
Grapple: 50

Experience: 0 (0 Spent)
Corruption: 0 (0 Spent)


Talents:
Exceptional x4 (24 points to body, 8 points to mind)
Natural Mage: Focus in [Earth] (Can cast Earth spells. +10 to casting, +2/level damage, +1/level buffs, better summons.)
Skill with [Two-handed Swords] (Gain +12 to-hit with two-handed swords.)
Heavy Weapon Specialist (+10 damage with two-handed weapons.)
Skilled (gain 3 skills)
Battle Hardened (+8 Armor)

Flaws:
Obvious (-8 to stealth)
Sensitive (+5 to all PP damage taken)
Fetish[futa](+8 to all PP damage from girls with cocks)
Honorable ([RP] - Can't break word once given)

Mutations:


Magic:
Base Casting: 9 11 - 2(Armor)
Favored Elements: Earth
Feats: 0
(3) Stoneform: +15 to Body, AV, or Resistance
(3) Shape Earth: As "Animate" power with X = 5 to grapple a creature, otherwise as "Reshape" power.
(2) Mud Pit: Trap. 10x10 pit of mud. DC50 to escape. Can attack/cast, but -10 dodge.
(2) Tremorsense: Detect creatures touching the ground without rolls. Can't move or take other actions while using this ability.
(2) Break/Mend: Break or fix a small object.
(1) Geode: Make any sufficiently iron-containing object magnetic.

Spirit:
Spirit Ceiling: 7 9 - 2(Armor)

Body:
Skills: 9 6 + 3(Skilled)
Quick Draw (Draw weapon without spending a turn)
Focused [Two handed swords] (Gain +6 to-hit with two-handed swords.)
Specialized [Two handed swords] (Gain +4 damage with two-handed swords.)
Grandmaster [Two handed swords] (Gain +2 damage and to-hit with two handed swords. Ignore half of target's non-natural AV with two-handed swords.)
Spirited Warrior (Pay X. Pick one of: +X dodge, +X AV, and +2X Resistance OR +2X damage OR +2X attack. Can split up to X=10 between the choices.)
Knight (+2 AV, Dodge, to-hit and damage for melee attacks)
Strong Willed (+12 resistance against checks to control or alter your actions)
Unteathered Mind and Soul (1/2 EV effect on Base Casting and Spirit Armor)
Double Strike (take -16 to attack and -8 to damage, but attack twice. Can't combine with other skills granting additional attacks.)


Inventory:
50d
Breastplate (12 AV; 4 EV; 50/50 TP; 4 DU)
Two-handed Sword [+72](2d12 + 44 slashing damage. Pierces half of non-natural AV.)

Description/Bio/OOC:
Description: Medium length blonde hair, bright green eyes. Generally serious look on her face. A little intimidating even out of her armor. Generally wears dark green and polished steel. Modest figure, stronger then she looks.


Bio (WIP):
Worked as a mercenary before the Invasion. Fled Necropolis and broke her contract when she saw what the invaders were doing to women. She arrives in the present with more scars then she had then, and a determination not to make the same mistakes again, to right some of the many wrongs she has seen, and be part of something greater.

Has an affinity with Earth. Not enough to use as combat magic, but enough to channel strength or manipulate stone and earth, and she uses it instinctively.

An only child, modestly wealthy but non-noble parents, who are missing-presumed-dead since the invasion. A little formal training in fighting, though most of her skill came from practice while working as a mercenary.


The OOC section:
Yar, I'm up for just about everything, the more the better. :p

DG3 Character Sheet: This

DG3 Timeline Thread:

XP log/changes:
2013/03/07 - Created Character
2013/12/19 - fixed buff calculation following rule change.
2014/06/02 - Added to Bio.
 
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GargantuaBlarg

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Re: DG3 Character Sheets

Oh god I ran out of room I am sorry.

Name: Nefere
Class: Mage - All 1-2nd level spells; 1 + Mind/20 feats
Race: Half-Elf Ghoast - 4 Flaws; +2 Mind/Spirit; Open Soul (THE HUMAN HALF IS ANUDORIAN)
Spectral Daemon
Lesser daemons, those that have died but risen in power to the point that they can manifest in the real world in spectral form.
Base Race Requirements: None.
Stat Adjustments: None.
Mutations: Spirit Form, Supernatural, Soul Eater, Fettered.

Sex: Female

Body: 4
Mind: 42
Spirit: 32

Hit Points (HP): - (41)
Pleasure to Orgasm (PP): 60
Spirit Energy (EP): 96
Speed: Hahaha
Dodge: 39
Armor: 0 [0]
Resistance: 21
Perception: 20-something I guess
Stealth: - Something
Grapple: Probably not
Base Casting: 29
Spirit Ceiling: 19

Experience: 0
Corruption: -


Talents:
Exceptional x3

Natural Spirit (Necromancer)

Focus in [Aether]:
The character chooses an Element. This Talent allows the character to cast up to 5th level spells in that Element, and in addition, they gain a +10 bonus to all Casting checks for spells of that Element, all spells of that Element that deal damage deal an additional +2 damage per spell level, Buffs increase the chosen stat by an additional +1 per spell level, and creatures summoned by spells of that Element gain a +2 bonus to their Body stat and a +1 bonus to AV per spell level. This Talent can be chosen multiple times, but each time a different Element must be chosen.

Concentration:
The character gets +8 to their Casting stat.

Magic Feats:
Choose two magic feats and add them to the caster’s list.

x2 Wealthy: +200 Denariis.



Flaws:
[RACE] Open Soul: Also, take +5 EP damage.

x2 Mutated: The character gains 6 mutations of your choice. This Flaw can only be taken up to 4 times.

Sluggish: The character takes a -8 penalty to their Speed stat.

Fetish (Oral): +8 when GHOST BLOWJOB WOO WOO WOO WOO WOO

Phobia (Claustrophobia/Enclosed spaces) [RP]: There is something you are irrationally afraid of. You'd rather not be presented with the thing you're afraid of, and there must be good reason for you to approach or remain near it. Note that something that makes sense for you to fear can't be a phobia.

Hatred (The Guy That Put Her In The Box) (RP): HOLY FUCK THAT GUY. THAT FUCKING GUY MAN. MAN, THAT FUCKING GUY

Screamer (Obvious): -8 stealth when stealthery requires being quiet (i.e. pretty much all the time, save maybe a battlefield)


Mutations:
[GHOAST] Spirit Form:
The character's body is made of semi-corporeal spirit energies rather than flesh and blood. The character cannot become pregnant or impregnate except through magical or supernatural means. Spirit beings do not have a HP stat, instead they add their HP to their EP. Any HP damage recieved is dealt to EP instead. A character with this mutation that is reduced to 0 EP is permanently destroyed unless there is a potential host nearby that they can recuperate within, essentially drawing upon that person's spiritual energies to regain their own form.

[GHAOST] Supernatural:
The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.

[GHEST] Soul Eater:
The character must feed off of the souls of others in order to survive. They cannot regenerate EP beyond 1, and whenever they are at 1 EP they must actively seek to feed regardless of any possible consequences. Whenever they deal pleasure to a creature, they drain 1/2 as much EP from that creature as they cause PP damage. This draining is doubled if the drained creature orgasms. So long as the character is not at 1 EP they can willingly suppress this effect.

[GHUTS] Fettered:
The character is bound to another being or an object. Having that object destroyed or that being killed results in the character's immediate and permanent death, and they cannot stray far from their fetter.

x3 Whip-tongue:
+6 Oral foreplay

Futanari:
If selected by a female character, they grow a penis. If selected by a male character, they grow a vagina and boobs. Futa's will generally be more feminine than masculine regardless of their original sex.

*Glowy Fluids:
Some or all the characters ECTOPLASM glows, and incur a -2 Stealth penalty when exposed(IE when aroused, bleeding). Bodily fluids such as MOUTH ECTOPLASM, TITTY ECTOPLASM, PHALLIC ECTOPLASM ERUPTIONS, ECTOPLASM CUNT LUBRICANT, ECTOBLOOD.
1) *Grossly Incandescent Fluids:
The glow from the characters fluids are so strong that it is equal to a small torch, and incur an additional -6 penalty to Stealth when exposed.

*Potent:
The character's ECTOPLASM ERUPTIONS are very messy--time to change the sheets. In addition, the character gets a +1 to impregnation rolls if they're the one cumming or being creampied.

Skills:
Ghostly Screaming

Base Casting: 29
Favored Elements: Aether
Magic Feats:
Reanimator (Aether) - Animated corpses and summoned spirits from the Aether Element can be finally controlled by the character, allowing them to pass for living creatures if need be, and gain a +4 per spell level bonus to Body. The character may now use the Greater Undeath spell in order to raise up to three corpses as if they were animated by the Lesser Undeath spell by making the Greater Undeath casting check and paying the Greater undeath EP cost +2 per additional corpse raised.

Finely Tuned – Attack rolls for Spirit Powers are modified by Mind instead of Spirit. The penalty to base casting from taking EP damage is halved.

Channel Spell - The character may channel Spells with the Touch shape through melee attacks, adding their damage to whatever would be dealt by the attack. This feat costs 2 EP to activate in addition to the casting cost of the spell, and if a character gets multiple attacks per round they must make separate casting rolls (at a cumulative -5 penalty to casting for the whole round for each attack beyond the first) and pay separate casting costs for each attack, though they may choose how many times they use this. IE: A character may attack multiple times, but only add a spell to a selected number of attacks. Other Feats may not be used to alter the spells cast by the use of this Feat. In order to activate this Feat, the character must first make a DC 20 casting check at the start of the round, failure indicating that all of the attempted spells fail but costing no EP.

Blood Magic – Whenever the character would cast a spell of 2nd level or higher, they may pay half of that spell’s cost in HP and half in EP. If they do, that spell is treated as if it were one level higher for the purpose of determining its effects. Healing spells cannot be improved with this feat.

Exsanguis Magia - Exsanguis Magia - You are now more capable in the Arts of Blood Magic, and may now substitute the HP Cost of Blood Magic with damage dealt to an enemy, at a rate of 5 HP Damage to 1 of your own HP. This does not deal the damage; the target must be wounded normally. The damage must be dealt such that the target bleeds (i.e. a cutting or piercing weapon, probably not Fire/Electrical damage), and the target must actually have blood (fancy that). Alternatively, a person taking damage from the Hemophiliac flaw may be substituted, in which case the rate is 2 damage to 1 HP. Being magically healed does NOT invalidate Exsanguis Magia, as the blood is probably still on the floor or something, and not magically vacuumed up and crammed back in the hole where it came out of.

The blood must be fresh; you may use Exsanguis Magia in the same turn as the wound is inflicted (probably via ally or Hasteabuse) without penalty. You may also use it the turn following inflicting the damage, in which case increases the Base Casting difficulty by a further +6 (total +16 BC).

Requires Blood Magic.


[I WANTED SPLIT MIND BUT I GUESS I'LL GET THAT LATER]

Spirit Ceiling:
Aptitudes:
Powers:
NECROMANCY
Animate
The character forces energy into a nearby inanimate object, be it a corpse, a chunk of rock, a door, a large section of sand, a weapon, or whatever else you can think of.
-There are a number of different things that this power can do, and each of them has different costs associated with it.
-If animating a corpse, the character pays 6 EP. That corpse retains its previous Body stat, Talents, Mutations and Skills, but its Mind and Spirit both drop to 0, and it loses all spells, powers and special abilities that it had in life. Animated creatures get a +20 bonus to Body, and have their Resistance and Perception become dependent on Body.
-If animating an object that has never moved on its own, one of three things can be done:
1) The object can be animated to bind a target temporarily. If used in this way, the character pays X EP. Unless the targeted creature wins a Grapple check against a DC equal to 6X (this DC does get a d20 roll,) they gain the Bound status. Multiple creatures can be targeted by increasing X by 1 without affecting the DC for each creature beyond the first. Creatures bound in this way can continue to make checks every round, and once the creature beats one of these checks they are free to go. The material is animated with only enough power to grab and then hold them, not enough to grab for them again if they get free.
2) The object can be animated into a creature that will fight by the characters side. If so, this power functions exactly like the power Call Spirit, only with the following differences: the creature gains 8 AV and none of the special additions can be used on this creature. The costs for this power are the same as those for Call Spirit.
3) The object can be reshaped to a size more useful to the character. If used as such, this ability functions exactly like the Reshape power from the Alchemist power list, but costs 3X EP instead of 2X.

Call Spirit
The character offers a portion of their soul to a spirit for aid. The more power that they offer to the spirit in question, the more powerful the spirit is liable to be.
-The character pays 2 + X EP.
-In any space that is not yet occupied within 50 feet of the character, a creature with a Body stat equal to 10X appears. This creature automatically has the Natural Attack Special mutation. In addition, the character may pay additional EP in order to add any of the following abilities to this creature:
1) For an additional 1 EP, the creature gains the ability to fly at its Speed.
2) For an additional 2 EP, the creature either gains a +50 bonus to Body and the Juggernaut Special Mutation OR the Unarmed Fighter Talent. Only one of these can be added to any one creature.
3) For an additional 1 EP, the creature gains a ranged attack that deals an amount of damage equal to 3d6 + Body/3 and has a range of 50 feet. They may also pay an additional 1 EP to do any of the following: Remove the range limit against direct targets, make the attack ignore the AV of affected creatures, or automatically hit all targets. In addition, they may pay an additional 2 EP to cause the creature's ranged attack to affect any one of the following areas: a 100 foot long, 5 foot wide line; a 10 foot radius area within 100 feet; or a 120 degree 30 foot long cone.
-Creatures summoned with this power cannot have a Dodge stat greater than 50 or a Resistance stat greater than 40.

Life Leech
The character steals the life essence of all creatures nearby, using it to regain some of their own strength.
-The character pays X EP.
-All creatures within 20 feet of the character take (1d8 + 1) * X damage. The character also regains 2X HP for every creature hit by this power.

Nightmarish Image
The character conjures an illusion of pure horror around them, making all others hesitant to get near them.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character gets a 3X bonus to Dodge, melee damage and Resistance.
-In addition, any creature attempting to attack the character must win a Resistance check against a DC equal to 4X or have their action automatically fail. This DC does not get a d20 roll. Creatures that lose this roll by 20 or more will attempt to flee rather than fight the character further. This effect does not work on mindless creatures.


Succubus Powers:
Ghost blowjobs

Inventory:
10 Doshnarii (ancient-ass shekel things)

Ghost-fu
Base Damage: 2d4 + Body/4
Improved Damage: 1d8 + 2 + Body/2
Note: Unarmed can be used as the secondary attack for the purposes of two weapon fighting. It does not, however, count as the primary weapon, nor does it qualify for Dueling.

Sacrificial Knife (Fetter)
(One Handed Sword)
+3 To-hit
2d6 + Body/2; +2d10 +1d8 Cold
Resistance vs 24 or Weakened
x2 Faerie's Blood enchantment (+3 Attack, 2d10 Cold damage)
Energy damage enchantment (1d8 Cold)
Status Effect enchantment (DC 24, Weaken)

An ancient and ornate knife, used by a Necromancer and Blood Mage as both a weapon and a sacrificial tool. The blade is curved and single-bladed, with ancient inscriptions on both flats, and is made of brass. The handle is preserved white bone, and the pommel is a shrunken skull, dunked into molten brass and left to cool, such that it has a dripping look about it. Small sapphires are set in the eyesockets. The metal feels perpetually cold, though unusually if you lick it your tongue won't stick or anything like that. The handle feels not-as-cold-but-still-chilly. IT'S PRETTY FUCKIN' CREEPY.



Bio/Description:


A once-powerful necromancer from ancient DGWorldland, centuries before even the Lich King. She, too, sought power by becoming eternal - however instead of acquiring an undead body, she bound her soul to her knife, which was both her primary sacrificial tool and a dangerous enchanted weapon.

And that was great, until someone put that in a box, and then the box got forgotten in some ruin.

She's spent - she doesn't even know how many centuries squashed into that box (which is specifically of the sort that might hold jewelry) and has consequently lost most of both her power and mind, and is almost entirely delusional.

She doesn't remember much of the past (a necessity against losing her shit completely; forgetting what it was to walk around and be alive and do things, so as not to spend several hundreds of years comparing it to being scrunched into a box approximately the size of her foot) - however she DOES know intimately the face of the person who put her in the box. She hates him more than anything in the world. He's probably long dead by now, but holy fuck, she wants to resurrect him and murder him, over and over and over and over. And then bind him to something and put him in a teensy tiny little itty bitty box, and then put that box where no one will ever find it. Is also pretty fucking mad if she figures out whoever is a descendant of his, though not as all consumingly anally aggravated as she would be if it were aforementioned guy himself. I HAVEN'T REALLY PONDERED THAT GUY'S RELATIONSHIP TO HER (pissed-off apprentice, servant, rival, random asshole, whatever) OR HIS NAME OR ANYTHING LIKE THAT AND IF THE GM MADE UP A VAGUE DESCRIPTION OF HIM (OR HER IF THEY WANT) I COULD BE VAGUELY SPITEFUL AT PEOPLE THAT RESEMBLED HIM AND SHIT.

KNOWS NOTHING BUT THE BOX AND WILL BE FUCKING TERRIFIED OF SMALL SPACES ONCE SHE IS RELEASED FROM THE BOX AND DISCOVERS NOT-BEING-COMPRESSED AGAIN

Tended to scream for no reason in the box, on the off-chance someone would hear and release her, though after centuries of doing it it's a hard fucking habit to break. ALSO OCCASIONALLY TALKS IN SCREAMS I -HAVE- A MOUTH AND I MUST SCREAM.


Totally wasn't that bad of a person. Wanted to initiate MASSIVE KINGDOM-WIDE ZOMBIE LABOR and also public schoolan, especially to teach and propigate practical, NOT FUCKIN' EVIL AS SHIT applications of necromancy.

The like thousands of people she sacrificed were totally banditos or convicts or otherwise assholes! Though it was still pretty creepy and evil.

I totes didn't make her a half-elf to be a minmaxing cunt.


Also, totally an Anudorian/Elf. Alsototally wanted the DG-equivalent of Egypt to CONQUER THE WORLD, but then got boxed. If DGypt didn't exist, then she fucked off to like... Ancient Amazonland, I guess.

OOC:
 
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Ubberific

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Re: DG3 Character Sheets

Not every heroine has such a title handed to her :rolleyes:
Name: Seras Vinecki
Class: Warior
Race: Crolian
Sex: Female

Body: 40
Mind: 10
Spirit: 10

Hit Points (HP): 50
Pleasure to Orgasm (PP): 35
Spirit Energy (EP): 35
Speed: 20
Dodge: 40 [50] (30 +10 [+10])
Armor: 1
Resistance: 20 (32 vs Horny, Charmed or Dominated)
Perception: 31 (20 +8) [+3]
Stealth: 44 (20 +19 +5)
Grapple: 40
Spirit Ceiling: 6


Experience: -
Corruption: 126 [2 mutations gained]


Talents:
Duelist
Stealthy
Lucky
Perceptive
Sneaky x2
Skilled
Skill with 1-h blades
Hard to Hit
Ranger


Flaws:
Special Fertility (cannot get prego by most humanoids)
Sensitive
Weakness (Direct sexual/rape threats)
Idealistic (RP)
Phobia (Oversized bugs)
Hatred (Unjust rulers)

Mutations[1]:
Soft Skin
Big Tittays~ (DD's)

Skills:
Defensive Stance
Lightning Strikes
Power Strike
Thief
Sneak
Quick Draw
Strong Willed


Pleasure Damage
Penetration: 2d8 + 13
Titty-fuck: 2d4 +16
Foreplay: 2d4 + 12

Inventory:
Trusty Short sword: 2d6 + 20
Basic Clothes: AV = 1, EV = 0, TP = 25, DU = 2
0 Denarii in pocket
2 Healing potions

Bio/Description:
Seras is a simple, but beautiful country girl. She has long wavy black hair and light brown eyes. Her body is highly feminine, boosting perky C’s and a cute round ass. Usually seen in a simple white blouse and a mid-length blue skirt.
The girl grew up in a plain province near the Crolian and Badarian border, her father went to war against the Invaders two years back and never returned, but before he left he taught Seras the basic of sword combat. The girls mother would linger a year after her husband died only to leave their household, not to be seen ever since.
While her life is simple, Seras is exceptionally resourceful and street smart, not lightly threatened nor outwitted the girl proved on numerous occasional of her ability to take care of herself. She now spends her days alone in a small hovel, paying off her rent from whatever she can scrounge up form her job as a receptionist in the local inn.

Appearance:

Change Log:
[04-18] Spent 30 denarii for RP nick-nacks (supplies)
[04-22] Gained muation from fucking with Mason [Soft Skin]
[04-29] Bought 2 healing potions for 20denarii; Leopold is now armored
[05-18] Gained 374 corruption...
[05-18] Gained Massive Tittays~ [D+]
[05-18] Standing corruption at 126/300
[09-24] Seras gains Ranger; +10 Body

Cheat Sheet link
 
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Rule 34

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Re: DG3 Character Sheets

Quara Huggh, the Outworlder with a dark soul (>.>)
Name: Quara Huggh
Class: Outworlder (Spirit User)
Race: Human – Anudorian (?)
Sex: Female/Casual Hermaphrodite

Body: 20
Mind: 10
Spirit: 30

Hit Points (HP): 40
Pleasure to Orgasm (PP): 55 (31 + 20 just a little longer)
Spirit Energy (EP): 45
Speed: 13 (14-1)
Dodge: 30
Armor: 5
Resistance: 15
Perception: 17 (29 when it comes to treasure)
Stealth: 12 (14-2)
Grapple: 32 (20 + 12 grapple expert)
Spirit Ceiling: 11 (9 + 2 Skilled Wielder)


Experience:
Corruption:

SEXY compilation for SEX:
Pleasure Damage:
Penetration = 2d8 + 9 (7 + 2 Tight/Large)
Penetration (X Enemy Orgasm) = 2d8 + (9 + 6X Sexual Tyrannosaurus)
Foreplay = 2d4 + 5
Foreplay (X Enemy Orgasm) = 2d4 + (5 + 6X Sexual Tyrannosaurus)

Talents:
Sexual Tyrannosaurus: Whenever she causes another creature to orgasm, she gains a +4 bonus to Resistance and a +6 bonus to PP damage dealt until the end of the encounter. Up to 5 instances of this bonus can be stacked at any given time.

Flaws:
Fertile: More likely to become pregnant, or to impregnate her partner. Rolls of 2 or more now indicate success.

Mutations:
Tight/Large: +2 PP dealt during penetrative sex.
Snug/Stretching: +6 bonus(or -6 penalty) against ending penetration.
Multi-Orgasmic: PP resets to ½ instead of full after orgasm.
Potent: Messy orgasms, Quara gets a +1 to impregnation rolls if she's the one cumming or being creampied.
Warped: Half PP dealt as corruption to unwarped enemies.

Wielder Aptitudes
Burning Spirit: Any creatures that drain Quara's EP against her will take an amount of damage equal to the EP drained. Damage caused by this aptitude ignores all AV, and causes doubled damage to creatures that don't have an HP stat. In addition, damage dealing powers cause an additional 1 point of damage per point of EP input.
Abilities:
Talents:

Exceptional: + 8 points to spend among stats.

*Natural Warrior (Grapple Expert)
=> Grapple Expert: The character gets a +12 bonus to their Grapple stat.

Side Skill:
=> Brawler (Passive)

Side Skill:
=> Nose for Treasure (Passive).

*Natural Succubus (Sexual Tyrannosaurus)
=> *Sexual Tyrannosaurus: Whenever Quara causes another creature to orgasm, they gain a +4 bonus to Resistance and a +6 bonus to PP damage dealt until the end of the encounter. Up to 5 instances of this bonus can be stacked at any given time.*

(Flaw) *Demonologist: 2 + Spirit/20 Powers from the Demonologist power list.

(Flaw) *Starseeker: 2 + Spirit/20 Powers from the Celestial power list.*

(Flaw) Just a Little Longer: +20 PP.

(Clas) Powers: 2 Powers from any power list.*

(8EXP) Skilled Wielder: The character gains a Wielder Aptitude and increases their Spirit Ceiling by 2.
=> Multifocused

Flaws:

Mutated x 2

Fertile: More likely to become pregnant, or to impregnate her partner. Rolls of 2 or more now indicate success.

(Fluff) Hatred (Clergy) [RP]: You are possessed of an overriding hatred of deities and their servants. You may not aid a member of the clergy without there being a compelling reason to do so.

Mutations: 7/12

Special Mutation: Warped: Half of PP dealt as corruption against unwarped enemies.

Tail: Self-explanatory.

*Multi-Orgasmic: PP rests to ½ of its maximum value rather than full after orgasm.

Strange Face: Quara's eyes constantly change colour – however, only when nobody is currently looking at her.

*Potent: Messy orgasms, +1 to impregnation rolls if they're the one cumming or being creampied.

Night Eyes: Quara no longer takes penalties to Perception for being in darkened areas.

Tight/Large: +2 PP dealt during penetrative sex.
1) Snug/Stretching: +6 bonus(or -6 penalty) against ending penetration.

Skills:
Brawler (Passive) - The character may make a grapple attempt against prone or stunned enemies as a free action. The character no longer takes a penalty to Dodge when grappling, and can dodge AoE attacks as if they weren't in a grapple so long as they aren't Bound or in a Submission Hold.

Nose for Treasure (Passive) - +12 bonus to all Perception checks made to locate treasure.

Wielder Aptitudes:
Demon Summoner: Devil's Lightning and Hellfire Blast ignore resistances to their damage type, deal damage to creatures immune to Elecricity or Fire damage as if they only had energy resistance 20. May pay an extra 4 EP when using Gorgon's Gaze to gain a +10 bonus to their Resistance and attack roll. The activation cost of Form of the Swarm and Vampiric Futanari decreased by 2 each. May pay an additional 2 EP when summoning demons of tiers 1 or 2 using the Summon Demon power to ignore secondary prices, may summon demons from different tiers at the same time.

Burning Spirit: The character's soul is dangerous to those attempting to take it. Any creatures that drain the character's EP against their will take an amount of damage equal to the EP drained. Damage caused by this aptitude ignores all AV, and causes doubled damage to creatures that don't have an HP stat. In addition, damage dealing powers cause an additional 1 point of damage per point of EP input.

Multifocused: The character uses their Spirit stat in place of Body and Mind when making attacks with Spells, unarmed attacks, or weapons. They also gain a static +4 bonus to attack rolls in general.
Powers:
Demonologist:

Vampiric Futanari
The character grows a penis temporarily, if female.

Form of the Swarm
The character's body dissolves into a legion of tiny creatures of the casters choosing (in Quara's case, snakes).

Devil’s Lightning
Black lightning crackles forth.

Fell Might
The character's body becomes charged with powerful but destructive energies, granting them increased strength but also causing them pain due to the stress placed upon their body.
---
Celestial:

Starblade
The character calls forth a blade formed of pure star light.

Void Touch
The character exposes a creature to an aspect of the void, with the power to drive a person mad, or to kill them outright.

Starbeam
The character fires a ray of solar energy!

Scrying
The character gains the ability to see the future.
---
Powers talent:

Shadowstalker (Shadowmancer)
The character dematerializes, and moves from shadow to shadow in utter silence.

Mind Worm (Psion)
The character invades another creature's mind.
Inventory:
One-handed whip (1d8+11)

Short spear (4d5 - 4 + 10) Ignores 2 AV
- Armor-piercing tip: 15 denarii

Leather Armor: AV = 5, EV = 1, TP = 30, DU = 3.

Buckler: DB = 6. EV = 0

Estus Flask – Healing potion that refills at bonfires.

2 Darkhearts

1 Grayheart

Denarii: 35
Bio/Description:
Who is Quara? What is she? Who put her in the middle of the desert, and how can she get away from there? How does she know what a desert is, but not what animals those hides she is wrapped in come from?
Questions surround Quara like a cloak. She knows nothing of her past, but has an inherent knowledge of her skills and abilities. The secrets in her mind are one of the reasons she is so interested in mysteries of all kinds. She has a natural interest in secrets of all kinds, and if those secrets are shiny trinkets – well, all the better then.

Quara stands averagely tall for a human. Her skin is of a luxurious bronze tone without a single blemish or superfluous wrinkle. Though her body is slightly toned and a hint of her muscles are showing, Quara's body is still soft and feminine. Her ass especially profits from that, as it is thick and luscious without sagging in the least. Her breasts, while not as spectacular, are still nice handfuls and sit firmly on her chest. A luxurious black mane of hair falls down her back in an elegant wave. Attractive, full lips and a short, straight nose accentuate her features and serve as a frame for her amber eyes. Or are they dark brown? Blue? Hazel? More questions still. Her body is wrapped – scantily so – into the hides of animals, her feet bare. From her waist, a slender tail descends, clad in blackish-green skin.

For reasons not even known to herself, Quara harbors an immense grudge against any and all deities and their servants alike. Even mentioning their name to Quara or wearing an amulet of a particular deity is enough to draw her ire, and she usually acts on that ire by ramming her supernatural she-cock into the offending person. Alternatives include, but are not limited to, driving people to utter insanity and fucking with their mind so much that they start worshiping her as a goddess instead.

The OOC section:
What Quara likes:
Shapely, adult women that need a bit of coercion to find the right path.
Tentacled and/or outlandish monstrosities.
Massive penetrations.

What Quara dislikes:
Normal men.
Having to kill women.

What Quara wants:
First, she wants to get someplace safe. Then, she wants a fucking harem. Then, she wants the HEAD OF YOUR GODS ON A SILVER PLATTER!
Change log:
Earned 8 EXP, bought Skilled Wielder Talent. Gained Multifocused Wielder Aptitude.
Added 2 Darkhearts, 1 Grayheart from Crystal Lizard.
Added Estus Flask.
Added 7th mutation – Tail.
Added Special Mutation “Warped” due to her having more than 6 mutations.
Earned 2 XP, spent on body, updated math.

Chichira, the orc rebel
Name: Chichira Gharak
Class: Rebel (Warrior)
Race: Orc
Sex: Hermaphrodite

Body: 40 (26 + 8 Race + 6 exceptional)
Mind: 10
Spirit: 16 (14 + 2 Exceptional)

Hit Points (HP): 83 (53 + 30 Resilient)
Pleasure to Orgasm (PP): 68 (38 + 30 Just getting started)
Spirit Energy (EP): 41
Speed: 20
Dodge: 33
Armor: 3 (1 Cloth + 2 Smith)
Resistance: 20
Perception: 20
Stealth: 12 (20 - 8 Obvious)
Grapple: 52 (40 +12 Grapple Expert)
Spirit Ceiling: 8


Experience:
Corruption:

SEXY compilation for SEX:
Pleasure Damage:
Penetration = 2d8 + 15 (13 + 2 Tight/Large)
Penetration (X Enemy Orgasm) = 2d8 + (15 + 6X Sexual Tyrannosaurus)
Foreplay = 2d4 + 10
Foreplay (X Enemy Orgasm) = 2d4 + (10 + 6X Sexual Tyrannosaurus)

Talents:
Sexual Tyrannosaurus: Whenever she causes another creature to orgasm, she gains a +4 bonus to Resistance and a +6 bonus to PP damage dealt until the end of the encounter. Up to 5 instances of this bonus can be stacked at any given time.

Flaws:
Fertile: More likely to become pregnant, or to impregnate her partner. Rolls of 2 or more now indicate success.
(Fluff) Fetish: Human women: Chi takes +8 PP from human women.
(Fluff) Fetish: Large dicks: Chi takes +8 PP from above-average penises.
(Fluff) Fetish: Hermaphrodites: Chi takes +8 PP from others like herself.

Mutations:
Futanari: Chichira was born with a penis.
Tight/Large: +2 PP dealt during penetrative sex.
Snug/Stretching: +6 bonus(or -6 penalty) against ending penetration.
Talents, flaws and mutations:
Talents:
(Race) Skill with Polearms: +12 to attack rolls with polearms.
*Heavy Weapons Specialist: +10 damage with two handed melee weapons.
Grapple Expert: +12 bonus to Grapple stat.
*Resilient: +30 HP.
Exceptional: +8 talent points
Skilled: +3 Skills.
(Flaw) *Natural Spirit Wielder (Alchemist)
==> *Alchemist: The character gains 2 + Spirit/20 Powers from the Alchemist power list.*
(Flaw) *Natural Succubus (Sexual Tyrannosaurus)
==> *Sexual Tyrannosaurus: Whenever the character causes another creature to orgasm, they gain a +4 bonus to Resistance and a +6 bonus to PP damage dealt until the end of the encounter. Up to 5 instances of this bonus can be stacked at any given time.
(Flaw) Superior Succubus (Just Getting Started)
==> *Just Getting Started: +30 PP.

Flaws:
(Race) Fertile: More likely to become pregnant, or to impregnate her partner. Rolls of 2 or more now indicate success.
(Race) Bloodthirsty [RP]: Cannot, under any circumstances, back down from a fight.
Hatred (Human Nobility) [RP]: You are possessed of an overriding hatred of bluebloods. You may not aid a member of nobility without there being a compelling reason to do so.
Mutated +3 mutations.
Obvious: -8 Stealth.
(Fluff) Fetish: Human women: Chi takes +8 PP from human women.
(Fluff) Fetish: Large dicks: Chi takes +8 PP from above-average penises.
(Fluff) Fetish: Hermaphrodites: Chi takes +8 PP from others like herself.

Mutations: 3/12
Futanari: Chichira was born with a penis.
Tight/Large: +2 PP damage during penetrative sex.*
Snug/Stretching: +6 bonus(or -6 penalty) against ending penetration.
Skills:
Sweep - The character may take a -10 penalty to Dodge for the round and cause their attack to deal -10 damage, but if the attack hits the creature struck must win a Resistance check against the character in or be knocked Prone. Requires Skill with Polearms.

Deadly Reach - A character with this skill can choose to forsake movement and their normal attack in order to make an extra (free and automatic) attack vs any target who moves within range of their attack or attempts to grapple them. This attack resolves before the enemy's action. Requires Skill with Polearms.

Whirlwind - The character attacks all enemies within range of them, but take a -10 penalty to attack rolls, damage, and Dodge until their next turn. They attack with both weapons, if they have two. Requires Two Weapon Fighter OR Heavy Weapon Specialist.

Brawler (Passive) - The character may make a grapple attempt against prone or stunned enemies as a free action. The character no longer takes a penalty to Dodge when grappling, and can dodge AoE attacks as if they weren't in a grapple so long as they aren't Bound or in a Submission Hold. Requires Grapple Expert.

Fling - The character throws a grappled opponent, or a willing ally, a short distance at another target. Deals 3d6 + 13 damage to both targets. Both the creature being thrown and the one being hit must win a Resistance check against the character or be knocked Prone. If the flung target was in a submission hold they automatically fail this check. This skill has a 15 foot range. Requires Grapple Expert.

(Skilled) Smith (Passive) - The character gets a +2 bonus to AV, and a character may smith their own items, either adding upgrades or creating them from materials at half the listed cost in the shop.

(Skilled) Bladesinger (Passive) - Your character uses their Body stat to determine their attack rolls when attacking with powers. Requires: Any Spirit Talent that gives powers.

(Skilled) Favored Enemy: Human Nobility (Passive) - Against bluebloods, you gain +6 attack, +6 damage, +6 Perception and +6 Stealth, but -6 Dodge. Requires Hatred with the same target.
Powers:
All powers uses the Body stat to determine their attack rolls.

Assemble Contraption
The character creates an animate minion from their surroundings or possessions, or possibly some mix of the two.

Grenade
The character hurls an object carrying a small portion of their soul’s energy, which explodes a few seconds after leaving their hand.*

Mine
The character assembles and lays a land mine of some sort, preparing a trap.
Inventory:
Pickaxe (Polearm) 2d10 + 33
+ 12 attack from skill with polearms

Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Cloth

Denarii: 50
Bio/Description:
As the orcs expanded into the Northern Kingdom, Chichira was one of many Orc clanswomen fighting at the front. The weakened Crolian forces fell before the blade of her great axe like wheat before the reaper, and her triumphant cries filled many a battlefield. More than one clansman thought she may rise to the rank of Honored very soon. All too bitter then was the fact that Chichira wasn't captured during battle. Not even during an ambush on their camp. No, Chichira was resting at a river one day, her armor discarded on the rocky shore as she bathed, washing off a week of stench and blood. One moment of carelessness was enough for a group of Crolian mercenaries to sneak up on her and knock her out.
The next thing she knew, Chi – as her slavers called her – found herself chained up with other slaves (humans, mostly) in a mine, somewhere under Crolia. Falling to the rank of a slave was hard for Chi. But seeing the way the humans treated their slaves, to hear how the noblemen lived in luxury without ever having done a thing to deserve it while good, honest and hard-working men starved in the streets made her orcish blood boil. She was going to get free, somehow. And, by all she held holy, she would bathe the city above in blood as she cleansed it from its parasites.
---
Chichira's hair used to be short and groomed, but now it cascades down her body in waves and strands as black as midnight. While some muscles show underneath her skin, giving her body a subtle definition, Chi was by no means a hulking behemoth bulging with muscles like some of her clansmen that had to rely on brute strength instead of skill with their weapon. Likewise, her face is attractive, with prominent cheekbones and full lips, her tusks small and elegant. Her large bust and meaty ass speak of her femininity. In stark contrast to that is the big difference between her legs. Stemming from a culture that held men and women as equal, having a penis was never too big of an issue for her (as a matter of fact, some orc ladies liked her big issues). But she quickly found out that human women feared her dick for its raw virility and massive size. For an orc, every child is a gift of nature. And Chi intends to hand out a lot of gifts as she convinces the humans of the advantages her dick has.
The OOC section:
What Chi likes:
Combat. Bloody, glorious combat.
Freedom!
To put noblewomen in their place, that place being around her dick.

What Chi dislikes:
Enslavement

What Chi wants:
To crush her enemies, see them driven before her, and to hear the lamentations of their women (slowly turning into lusty moans).

Starting Point:
An ore mine full of slaves somewhere underneath a city in human-controlled Crolia.
 
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Aust_Nailo

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Re: DG3 Character Sheets

Ember Offspring:
Stats and Info:
Name:Selraani
Class: Spirit User
Race: Ember Draconian
Sex: Female

Body: 10(+12+8)=30
Mind: 6+(6)=12
Spirit: 34+(6)=40

Hit Points (HP): 56+10=66
Pleasure to Orgasm (PP): 41+10=51
Spirit Energy (EP): 61+30+10=101
Speed: 17
Dodge: 41
Armor:
Resistance:20
Perception:20
Stealth:17-8=9
Grapple: 30
Spirit Ceiling:12+2=14

Experience and Corruption:
Experience:
Corruption:

Talents and flaws
Talents:
® Dragonfire Adept: The character gains 2 + Spirit/20 Powers from the Dragonfire Adept power list.

© Powers: The character gains 2 Powers from any power list.

Natural Succubus (Succubus Magic ) :The character chooses three succubus special abilities. They gain access to those abilities.

Superior Succubus: Pick a Talent that isn't superiorx/cross-class talent: (Fuck Me: Kama-Sutra: You are a very skilled sexual partner when you choose to be. Change the calculation for pleasure damage from foreplay to 3d6 + Body/3 and penetrative sex to 3d10 + Body/2.) ***

Inherent Succubus: The character gains +6 PP Damage Dealt and a Succubus Power. They cannot regenerate past 1/2 their maximum EP naturally without having sex,regaining EP as a creature with Battery would. Requires Superior Succubus, and can't be taken by Succubi. ***

Massive Energy Pool: The character gets +30 max EP. ***

Exceptional (+8 Stat points)

Natural Mage (Mental Fortitude:The character gains +10 HP, PP, and EP. )
Skilled Wielder
Holy Mage
*** **** ****
Flaws:
® Obvious:-8 Stealth
® Mutated
® Weakness (Cold Damage)
® Fetish (Warmth/Heat)

Fertile
Lustful (RP)
Fetish (Draconic Traits)
Honorable (RP)
Easily Aroused: Whenever the character would gain the Aroused status, they instead gain the Horny status.


Mutations:
Supernatural

Corruptive
***
Demon
***
Ember Blooded
***
Immunity (Fire)
***
Natural Attack (R)
***
Tail (R)
***
Glowing Fluids (R)
***
Egg Layer ®
***
Night Eyes ®
***
Wings ®
***
Armored Hide ®
***
Breeder
*** ***
Skyclad
***
Pheromones

Spirit Stuff:
**
Wielder Aptitudes: ***
Energy Shaper: The character can reshape the ranges of their AoE powers by spending more EP. By spending an additional 2 EP, the character may increase the radius of an AoE burst (whether centered on the caster or elsewhere) by 5 feet repeatably, increase the number of degrees of a cone by 60 once or its outermost range by 20 feet repeatably, or increase the range of line powers by an additional 40 feet repeatably or its width by 5 *** feet once. In addition, powers that could normally only be of one shape can be used as any of the other above shapes not normally offered by spending 2 additional EP, or may exclude certain creatures from the AoE by paying 1 EP per creature. The character gains a +10 bonus to attacks with AoE powers.
***
Efficient Wielder: Spirit Power buffs activated by the character cost 3 less EP (minimum 0) to upkeep, OR provide one additional bonus from the following list: +X Resistance, +X Dodge, +X bonus to attack rolls, +X bonus to melee damage rolls, +X Perception, +X Stealth.

Harmful Spirit: For any Spirit Powers that deal damage, the damage rolls for those powers have their minimum value set to 1/2 the max roll of the dice.*
**
Powers:
Dragonfire Adept:
Dragon's Breath
The *devastating fiery breath of a dragon!
-The character pays 1 + X EP.
-Choose one of the following ranges. All creatures caught within that range take (2d6) * X Heat/Fire damage.
1) A 10 foot radius explosion, anywhere within the character's line of sight.
2) A 100 foot long line, originating from the character.
3) A 30 foot long, 90 degree cone originating from the character.
***
Roar
The character emits a deafening roar, a sound both painful and frightening to those who are nearby to hear it.
-The character pays X EP.
-All creatures within 5X feet take 2d4 * X damage. In addition, all *** creatures that take damage from this power take a -X penalty to all *** non-damage rolls until the end of the encounter. Multiple Roars do not stack, the highest penalty is taken and the lesser ones are lost. ***
***
Dragon's Pride
Dragons are proud creatures. It only follows suit that those who venerate them begin to manifest much the same sort of invigorating arrogance *** when confronted by lesser creatures.
-The character pays X EP. They must also pay X - 3 EP every turn in order to upkeep this power.
-The character gets a +4X bonus to Dodge and Resistance, as well as a +2X bonus to Perception and grapple rolls to escape a grapple, binding, or submission hold.
-This power cannot be countered or dispelled, and is not deactivated by sealing effects. ***
***
Draconic Transformation
This power transforms the character into an imitation of a dragon, *** granting the character claws, wings, scales, and all those other wonderful dragon-esque physical features. The actual specifics of how this transformation changes the character’s appearance are up to the player.
-The character spends X EP. They must also pay X -2 EP every turn in order to upkeep this power.
-The character *gets a +3X bonus to melee damage, attack rolls, and Grapple. In addition, they get a +X bonus to Armor and flight at twice their Speed.


Holy Mage:
- Binding
The character conjures astral chains to bind a creature, holding them in place and preventing them from moving or fighting.

- Blessing
The character grants increased strength to themselves and their allies.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character and all allies within 30 feet gain a +3X bonus to attack rolls and Dodge, as well as a 2X bonus to Resistance and Perception.

- Cudgel of the Blessed
The character forms a weapon created from pure energy in their hands.
-The character pays X EP. In addition, they must pay 1 EP upkeep every round.
-A blunt weapon appears in the characters hands. This weapon deals (2d8 * X) + Spirit/4 damage. In addition, this power grants the character the ability to use the Ground Slam skill so long as it is active, even if they do not have that skill normally.

-
Lay on Hands
The character heals the wounds of themselves or their allies with a touch.
-The character pays X EP.
-Then, they choose one of the following effects:
1) One touched creature regains 6X HP.
2) One touched creature gains 4X Temporary HP until the end of the encounter. Using this function twice on the same target in a single encounter discards the lesser temporary HP pool.
3) Negative effects can be removed from a targeted creature for 3X each.

Extra Powers:
Vampiric Futanari
The character grows a penis temporarily, if female. If they already have *** one, they can use this to alter the shape and size of what they already have, or to temporarily grow a 2nd one. A character with this active orgasms and impregnates as normal.
-Costs 2 EP to activate and lasts until deactivated or until the character rests.
***
Devour Magic
The character selects a single target, and as they attempt to make a *** working using their energy, the character steals that energy.
-The *** character pays 4 + X EP.
-The next time the targeted creature attempts to cast a spell or use a power, one of the following happens.
1) If the targeted creature attempts to cast a spell, that creature must win a Resistance check against the character or the spell fails, that creature takes damage equal to 2 * the spell level, and the character regains an amount of EP equal to the amount paid for the spell. The character gets a +X bonus on this check.

2) *If the targeted creature attempts to use a power, it must win a *** Resistance check against the character or that power has no effect, and the character regains however much EP that creature paid for that power. The character gets a +X bonus on this check. ***
-Alternatively, the targeted creature has one currently active effect on it deactivated, suffering no further harm. The character can choose the effect to disable.

Succubus Stuff
Pleasure Damage:
Penetration = 3d10+15+6
Foreplay = 3d6+10+6
Succubus Powers:
Aphrodisiac Fluids (Passive) :Creatures who swallow the character's sexual fluids have their Resistance stat decreased by 2d6 temporarily. Creatures reduced to 0 Resistance by this ability gain the Aroused status and have their resistance reset, and if their Resistance drops to 0 again they gain the Horny status. This Succubus Power can be taken up to 3 times.
***
Stunning Gaze: The character pays 2 + 4X EP, and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character, who gets a +X bonus to their check, or become stunned for X + 1 rounds. ***
***
Sexual Healing: When draining the energies of another, the character can choose not to regain their EP, and instead regain an amount of HP equal to the amount of EP they would regain. ***
***
Self-Control: The character can attempt to resist their orgasm. The character can only use this power when not resisting whatever pleasure they are receiving. They take pleasure as normal, and must win a Resistance check against a DC equal to the amount of pleasure exceeding their PP. Their PP is set to 0 at the end of the round if they win the check, and any *** pleasure they deal for that round is increased by 10. If they lose that check, they orgasm, and receive all of the penalties thereof. ***

Character Info
Inventory:
Bio/Description:Selraani
Like image but with the following changes: Light red skin, shorter tail, feet are clawed instead of boots (Legs also scaled to just under the knee), and the gauntlet are scaled arms as well. Hands remain the same. Stands at just under 6 feet tall (Around 5 foot 10 inches)
 
Last edited:

GargantuaBlarg

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Re: DG3 Character Sheets

<_>;

So editing this thing made it too long for my last poast.

NOW WITH HOTM ACTION. Apparently she is directly babbied from Ashraani and roundabout the same age/generation as Selraani.

Lava rapesnake
Penetrative sex deals 2d8 + Body/3 PP damage.
Foreplay: 2d4+11 [2d4 + Body/4] Armor DU reduces unless shifted or whatever.
+ 2 if Oral (whiptongue)
Dickings: 2d8+26 2d8 + Body/3 + 12]
Name: Ambalika

Class: Succubus - Broodmother/Shaper

Race: Ember Draconian
Fuck me, all these words.

Sex: Female

Body: 42
Mind: 20
Spirit: 12

Hit Points (HP): 58
Pleasure to Orgasm (PP): 47
Spirit Energy (EP): 43
Speed: 11 [20-8-1]
Dodge: 37 [37]
Armor: 2 [2]
Resistance: 20 (20) Body
Perception: 20 [20]
Stealth: 12 [20-8]
Grapple: 56 [42+12]
Base Casting: 14
Spirit Ceiling: 9

Experience: 0/4
Corruption: -/12


Talents:
[RACE] Grapple Expert
+12 Grabbyhands

[RACE] Focus (Fire)
5th level castable
+10 to casting Fire
+2 dmg per spell level
+1 to buffs
+2 Body & +1 AV per level to summons

Fuck Me:
+12 when penetrative dickings

*Sexual Tyrannosaurus:
Per encounter, whenever you cause an orgasm or use Deny Release, +4 Res & +6 PP Dam dealt, stacks 5 times.

Natural Warrior (Skilled)

Natural Mage (*Specialized Mage) (+Fire/-Water)
x2 bonuses for Fire spells, additional +4 BC
Cast L1 spells while Bound/Submission Hold'd.
Can never cast over L1 in Water.

Superior Mage (Magic Feats)

*Erotic Wizard:
+1 Mage Feat
Can cast all L1 & L2 spells
+4 BC

*Erotic Magus:
+Magic Feats = Mind/20 Rnd dn
No casting penalties from PP dam, orgasms, or penetration.

Succumagic



Flaws:
[RACE] Sluggish*
-8 Speed

[RACE] Obvious
-8 Stealth

[RACE] Mutated

[RACE] Weakness(Cold Damage)
1d4, on a 1, lose turn

[RACE] Fetish(Warmth/Heat)
+8 PP Damage when having sex on fire

[CLASS] Lustful

All the Mutateds!

*Fertile:
2 and over when rolling for prego is babbies yes.

Sensitive:
Flat +5 PP Dmg taken

*Hemophiliac:
Whenever HP damage is taken, you start to bleed for 2d4 damage each turn.




Mutations:
[RACE] Supernatural
All pleasure is also done as corruption, yadda.

[RACE] Corruptive
Can corrupt supernaturals, immune to corruption.

[RACE] Demon
Deemin. Force/Fire resistance 5.

[RACE] Ember Blooded
Fire damage reduces Resistance by equal amt. Res=0 = Aroused then Horny. Cold dmg does 1.5 dmg.

[RACE] Immunity(Fire)
Fire damage is nope.

[RACE] Natural Attack
2d12 + Body/3 dmg. If Unarmed Fighter, 2d12 + Body/2 damage instead.

[RACE] Egg Layer
Ovipositor! Autoprego.

[RACE] Serpentine Body*
Ssssnnaaaakkkeeee llleeeggggsssssssss
No leg mutations, no wearing Plate or Orc Fight Armor.


[RACE] Tail
Not fluffy.

[RACE] Glowing Skin
+2 Perception, -2 Stealth. You're a shiny motherfucker.

[RACE] Night Eyes
No perception penalty in darkness.

[RACE] Whip Tongue
+2 Oral PP dmg.

[RACE] Odd Skin
Weird shit mang
--- [RACE] Armored Hide
-1 Spd, +2 Armor. Scalessss.

[RACE] Horns
Pointy. One big one, unicorn style!

[RACE] Glowy Fluids
---- *Grossly Incandescent Fluids: -8 Stealth when bleedan/spoogan/whatever

Futa
---- 2Futa

Big Ol' Titties:
+4 PP Damage dealt when paizuri.
- Lactation:
- Taking PP damage via tits +2.
---- Healing Malk:
---- Heals 1d6+4 dmg per turn

*Potent:
All that spooge hngh. +1 impregnation.
*Breeder:
Gestation halved - both when pregoing others and getting prego'd.

Pheromones:
-2 Stealth, y'all sexy.

x4 Appendage:
Delicious tentacles


Dammit, that's 13 ;_;


Skills:
Battlemage (Passive) - Your character uses their Body stat to determine their attack rolls when attacking with spells. Requires: Any Focus in {Element} Talent OR Experienced Caster.

Powerful Embrace (Passive) - The character is well versed in the art of the bear-hug. The character automatically deals 2d10 damage that ignores armor per round when in grapples when they're the dominant grappler (i.e. they've won the grapple check that round). Requires Grapple Expert.

Brawler (Passive) - The character may make a grapple attempt against prone or stunned enemies as a free action. The character no longer takes a penalty to Dodge when grappling, and can dodge AoE attacks as if they weren't in a grapple so long as they aren't Bound or in a Submission Hold. Requires Grapple Expert.





Base Casting:
Favored Elements: Fire
Magic Feats:
Enchanter
Holder of the Secret Fire
Spell Control
Blood Magic


Spirit Ceiling:
Aptitudes:
Powers:
Deny Release: The character can deny their partner orgasm by winning a Resistance check against them. For every round that the subject of this power would take pleasure damage that would reduce their PP to 0 or less, they are drained as if they did orgasm, but are denied their actual climax effectively leaving their PP at 0. For every turn in which they maintain this effect, they can drain an additional 4 EP from their partner. This effect is cumulative but is not multiplied by orgasm unless the character ceases using this power.

Self-Control: The character can attempt to resist their orgasm. The character can only use this power when not resisting whatever pleasure they are receiving. They take pleasure as normal, and must win a Resistance check against a DC equal to the amount of pleasure exceeding their PP. Their PP is set to 0 at the end of the round if they win the check, and any pleasure they deal for that round is increased by 10. If they lose that check, they orgasm, and receive all of the penalties thereof. If a character would take multiple sources of pleasure, calculate them all at the end to determine the DC of the Resistance check.

Shapeshifting: The character gains the Shapeshifter Special mutation. The character must have be Naturally Warped or higher to take this power.

Dazzling Beauty (Passive) : The character is perpetually the center of attention, and will always be looked upon with lust. All creatures able to see the character take a -10 penalty to their Perception stat when trying to perceive creatures other than the character, and whenever they deal Pleasure damage to a creature it is increased by +6.

*Charm: The character pays 6 EP and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character or gain the Charmed status.

Drain through Pain (Passive) : The character can drain a creature's EP through dealing HP damage. Any time that the character deals melee damage to a creature, they also deal 2d6 + modifiers EP damage, and regain that much EP. Modifiers basically include anything that affects EP damage, like Open Soul or Greater Draining. This cannot drain more EP than the attack causing it to activate deals in HP damage.



Succubus Powers:

Inventory:
50 Doshnarii

Kung-fu

Blacksmith hammer
[1 handed blunt]

A buckler

Fisting irons


Bio/Description:
An especially fertile Ember Draconian! Has red scales and shit. Is totally psyched as fuck to be setting out to birth another lavadargon lair.

Has an affinity for makin' stuff besides babies as well - is so far primarily proficient in enchanting items, but has studied in the arts of smithing and even fleshcrafting magics. She's not good enough to reliably turn out anything, but will totally be, eventually. i.e. when I the exp to buy those things


She is a snake-tailed Ember Broodling - her serpentine tail is a primarily made up of bright, alternating red and orange. Her belly scales are a black, gaining in coloration until they reach midway up the 'human' half's torso, by which point their are a very dark brown, that would not look entirely out of place on a human. The scales shrink as they near her human half, until they become miniscule, smaller than the links in chainmail; they offer some small protection from harm, though are still relatively similar to human skin, barring perhaps a smoother texture. Her skin is much warmer to the touch than a human's would be, and radiates light faintly.

Her human half is plush and curvy, with wide hips and full, ripe breasts that would struggle to be contained by one mere hand - despite her soft and motherly core, though, her arms bulge powerfully - an overlayer of softness smoothing the strong lines of the muscle beneath it. Her 'skin' still scaled, with no clear boundary between halves, like a naga might have. Her face is exotically chiseled, with high cheekbones, and a rather flat nose. Her eyes are slit and give off a faint blue glow like a hot flame's tongue. Her own tongue, purple in color, flicks out to taste the air every now any then - long and split, like a serpent's.

A jagged shard of obsidian juts from her forehead; around it falls bright, orange hair, glowing noticeably brighter than the rest of her, like lava flowing from her crown. Her womanhood rests in a slit just below her hips, much like a human woman, while further down rests another slit, that houses twin manhoods - each blue and protruding some 7 inches when she wills them to. From her rear, instead of the end of her digestive tract, she sports several somewhat-raised protrusions - each of which hold a long, blue, slimy tentacle - very much like her phalli proper, but both thicker, and more flexible.

Her SNAKE ASSHOLE is further down her SNAKE BUTT you sodomite.
 
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SirOni

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Re: DG3 Character Sheets

. To be GM'd by RJ.
 

BlueSlime

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Re: DG3 Character Sheets

Torin, the Star Gazer
Name: Torin
Class: Spirit Wielder
Race: Su-Ku-Ta
Sex: Male

Body: 8+12 = 20
Mind: 2+14 = 16
Spirit: 0+24+16 = 40

Hit Points (HP): 48/48
Pleasure to Orgasm (PP): 46/46
Spirit Energy (EP): 58/58
Speed: 14
Dodge: 38
Armor: 1 (clothes)
Resistance: 28
Perception: 20
Stealth: 14
Grapple: 20
Spirit Ceiling: 10 = (8+2(skilled wielder))


Experience: 0
Corruption: 0


Talents:
Exceptional x2
Natural Warrior --> Skilled
Resistant (+8 to Resistance)
Star-Seeker
Alchemist
Skilled Wielder

Flaws:
Mutated
Fetish (Beast)
Fetish: Being dominated.


Mutations:
Natural Attack
Funny Ears
Tail
Night Eyes


Skills:
Mage Hunter (+10 to dodge and resist Mage spells)
Spirit Oppressor (+10 to dodge and resist Spirit Powers)
Spell Resistance (Ignore first 10 damage from spell or power. May dodge undodgeable spells at -10 penalty.)


Wielder Aptitudes:
--Far Seer (Improved versions of Celestial Powers)
--Engineer (Improved versions of Alchemist Powers)
--Efficient Wielder (Spirit Power buffs activated by the character cost 3 less EP (minimum 0) to upkeep, OR provide one additional bonus from the following list: +X Resistance, +X Dodge, +X bonus to attack rolls, +X bonus to melee damage rolls, +X Perception, +X Stealth.)
Powers:
Alchemist
--Chemical Splash
--Reshape
--Seal
--Assemble Contraption
Celestial
--Scrying
--Astrologer's Boon
--Starblade
--Astral Wings


Pleasure Damage:
Penetration = 2d8+ 8
Foreplay = 2d4+5
Succubus Powers: None


Inventory: Nomad's Robes, knife, satchel, wide-brimmed hat to ward off the shade, books on astronomy and tales of the star god and its worshipers.


Bio/Description: The details of Torin's birth are unknown to him. All he knows about his parents are that they were paired up deliberately based upon the alignment of the stars. The guardians who raised him were nomadic stargazers in Anudor, whose outlook on life and strict adherence to living in accordance with the stars as dictated by the ancient texts of the Star God, has led to them to a long tradition in breeding a suitable vessel for their god to bless with power. The patriarchal nature of the Star God's followers served them well in Anudor, where they could easily claim a suitable female slave to pair up with the male line of star children. They believe fervently that by preserving a bloodline that has been born and conceived under the most auspicious star alignments will herald in an era of glory by their holy (and aloof) god.

Torin himself has an inquisitive and questioning mind. He has been frustrated by a life of wandering with only the star priests to tell him how the world works. As a child he was dutiful and obedient and thought naturally that the priests knew all about the world. But after some time and seeing incidents whereby the priests mistreated some Anudor slave girls as well as foreigners caught within the desert, he began to quietly resent and doubt his guardians. They never left him alone or out of sight, and their whole plan for him seemed to be to wait for him to be of a breeding age and then bed a poor hapless slave girl who had been born on some specific night. The lack of control over his own destiny began to infuriate him.

This was not to say that Torin did not believe in the power of the Star God, nor that he was not special because of his lineage. He was by all rights a gifted Star Gazer, and his gift with potions and mechanics was applauded by the priests as well. Certainly, he was not useless. But in realizing this, it only made him want to break away from the priests more, believe that he could make a difference if only given the chance.

Eventually the decision was made for him. The Alien greys arrived in Anudor, destroying the capital and wiping that civilization from the world. It was not long before their caravan was attacked and many of the priests scattered. Torin survived and went into hiding with a handful of survivors.

Two years later, he has joined with a small resistance force, trying to make himself useful. It has been odd, not living with star priests, or even people who know the first thing about the Star God. If Turin is honest with himself, he actually enjoys this.

Physical Description: Torin has black hair on the top of his head and at the tip of his tail, the rest of his body is covered in short, sandy blond fur. He has a lean body not entirely devoid of muscle, but not bound in it either. Like most Su-Ku-Ta, his hands are halfway to being feline claws, but not so much so as to affect his fine motor skills. He has two triangular patches of short black fur on his face, coming in from below his ears. His eyes are blue, as have been all those in his direct ancestral line.


The OOC section:
 
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Tsuki

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Re: DG3 Character Sheets

Cosi
Name: Cosi
Class: Spirit Wielder
Race: Half-breed (Merfolk x Sidhe)
Sex: Female

Body: 16 = 10 + 6
Mind: 10 = 4 + 6
Spirit: 42 = 36 + 6

Hit Points (HP): 62 = 16 + 5 + 21 + 20
Pleasure to Orgasm (PP): 39 = 8 + 10 + 21
Spirit Energy (EP): 85 = 8 + 5 + 42 + 30
Speed: 21 (13 on land, 29 in water) = sqrt(160) + 8 +- 8
Dodge: 54 (44 on land, 64 in water) (+10 if no held weapon) = (16+10+42)/2 + 20 (+- 10) (+10)
Armor: 7
Resistance: 21 = 42/2
Perception: 20 = sqrt(420)
Stealth: 17 = sqrt(160) + 4
Grapple: 16 (4 on land) = 16 (-12)
Spirit Ceiling: 21 = 85/5 + 4


Experience: 0
Corruption: 0


Talents:
Racial - Psion
Racial - Quick (in water only)
Racial - Hard to Hit (in water only)

Druid
Skilled Wielder (2x)
Massive Energy Pool

Natural Warrior - Unarmed Fighter

Hard to Hit (2x)
Healthy
Quick

Flaws:
Racial - Open Soul (2x)
Racial - Sluggish (on land only)
Racial - Poor Grappler (on land only)
Racial - Easy to Hit (on land only)

Racial - Sensitive

Mutated (2x)
Sexual Weakness
Excitable
Sensitive


Mutations:
Racial - Funny Ears (fins)
Racial - Whip Tongue
Racial - Mermaid's Kiss
Racial - Aquatic -
Racial - Shapeshifter

Racial - Ironbane -
Racial - Naturally Supernatural -
Racial - Faerie -
Racial - Selective Fertility -

Claws
Greater Claws
Odd Skin
Chameleon Skin (2x)
Multi-Orgasmic

Skills:


Wielder Aptitudes:
Efficient Wielder
Soul's Strength
Multifocused
Nature's Ally


Powers:

Psion
Telepathy
Telekinesis
Psychic Shield
Mind Worm

Druid
Wild Shape
Wrath of the Elements
Commune with Nature
Leaf Walk


Pleasure Damage:
Penetration = 2d8 + 5
Foreplay = 2d4 + 4 (+2 if oral)

Succubus Powers:
Racial - Charm
Racial - Siren Song


Inventory:
Weapon - Improved Unarmed
Base Attack: 1d20 + 42 + 4
Base Damage: 1d8 + 2 + 8 + 5 (2d12 + 8 + 5 in Wild Shape)

Armor - Sea silk robes (Battlemage's Robes)


Bio/Description:


Cosi was conceived from the union of a Sidhe and merfolk. Her mother, of the latter species, had gone to the surface, in disguise naturally, for trade. Of course, such an adventure only lead to a drunken one night stand with a sidhe merchant and, before long, Cosi was born.

From a young age, Cosi had a special affinity with the wildlife. The same idea that one should be wary of predators that lurked outside of towns, in forests and such abovewater held true for under the surface as well. Instead of a bear mauling an unsuspecting villager, it may be a hungry orca. For Cosi, this was not the case. As a child, she had wondered off, as children do, and seemingly disappeared. Naturally, her family worried and a search began only to find her playing with sharks amongst other fishy friends. As Cosi grew, she spent more and more time away from civilization and more time in the aquatic wilderness amongst coral reefs and kelp forests.

Accepting Cosi's gift, her family supported her decision to join a druidic order that venerated the beasts of the deep, both mundane and magical. Under their training, her spiritual abilities expanded and grew. She learned to draw strength from the creatures she loved and to call upon natures aid. Her physical prowess was cultivated as well, should the need ever arise when they must protect that which they held dear. However, isolated training and lessons would not be considered enough especially for an order that worships the world and its oceans. To be completely accepeted, Cosi was tasked with a pilgrimage. What her quest would be was up to her, but it would had to be a journey of discovery and knowledge. The elders, obviously, being the ones to decide whether an initiate had grown enough on their chosen path. They did, however, advise that at least some of this trip be to the surface world; only by seeing that which is so different can they truly appreciate what the seas have gifted them. For Cosi, her destination, her goal was a fabled temple of their order. One lost to history and to the surface. Whether it even existed, Cosi had no idea, but it was the journey that mattered and, if there was something at the end, then all the better.

The OOC section:
 
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Takimaru

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Re: DG3 Character Sheets

Elowen, Boreal Druid
Name: Elowen
Class: Spirit Wielder - Boreal Druid
Race: Nymph
Sex: Female

Body: 10 + (8 Racial) = 18
Mind: 10 + (4 Racial) = 14
Spirit: 30 + (16 Exceptional) + (4 Racial) = 50

Hit Points (HP): 50
Pleasure to Orgasm (PP): 48
Spirit Energy (EP): 66 + (30 Massive Energy Pool) = 96
Speed: 13
Dodge: 41
Armor: 1
Resistance: 25
Perception: 22 + (3 Ranger) = 25
Stealth: 13 - (2 Pheromones) = 11
Grapple: 18
Spirit Ceiling: 19 + (2 Skilled Wielder) = 21

Experience:
Corruption:

Talents:
1.) *Massive Energy Pool
2.) *Rimewielder
3.) *Druid
4.) *Natural Warrior (Skilled)
5.) *Natural Succubus (Succubus Magic)
6.) Skilled Wielder
7.) Exceptional
8.) Exceptional
9.) Guardian Companion: "Snow", Male White Dok-Cat
Body: 24
Mind: 6
Spirit: 10

Hit Points (HP): 32
Pleasure to Orgasm (PP): 23
Spirit Energy (EP): 25
Speed: 15
Dodge: 30
Armor: 0
Resistance: 12
Perception: 15
Stealth: 15
Grapple: 24
Spirit Ceiling: 5

Talents:
*Unarmed Fighter: The character deals Improved Unarmed damage when attacking without a weapon. In addition, the character gets a +10 bonus to Dodge so long as they aren't holding any weapons.

Mutations:
*Natural Attack: Unarmed attacks deal 2d12 + Body/2 damage.

Skills: (1+(Body/10), rounded down)
1.) Disarm
2.) Iron Body (Passive): May use defensive fighting in order to exchange attack for AV. In addition, using Full Defense also grants the character Damage Reduction 1/2 for that round.
3.) Defensive Grappler

Flaws:
(Racial) *Fertile
(Racial) *Lustful (RP)
1.) *Idealistic (RP)
2.) *Excitable
3.) Mutated
4.) Fetish [Beasts]

Mutations:
(Racial) Ironbane
(Racial) Naturally Warped
(Racial) Faerie
(From Talent) Shapeshifter
(From Talent) Selective Fertility
1.) Soft-Skin
2.) Tight
3.) Pheromones

Skills:
1.) Ranger (Passive)
2.) Teamwork (Passive)
3.) Spirited Warrior

Base Casting: N/A
Favored Elements: N/A
Magic Feats: N/A

Wielder Aptitudes:
1.) Ice Wizard
2.) Nature's Ally
3.) Overlord

Powers:
Boreal:
1.) Blood Freeze
2.) Frost Armor
3.) Ice Lance
4.) Aurora
5.) Yeti Calling

Druidic:
1.) Commune with Nature
2.) Entangling
3.) Natural Order
4.) Wild Shape
5.) Summon Nature's Ally

Pleasure Damage:
Penetration = Deals 2d8 + 14 PP damage.
Foreplay = Deals 2d4 + 13 PP damage.
Receives +8 PP damage from beasts.

Succubus Powers:
(Racial) *Charm
(Racial) Siren Song
1.) Shapeshifting
2.) Selective Fertility
3.) Dazzling Beauty (Passive)

Inventory:
Druidic Robes (Clothes): AV = 1, EV = 0, TP = 25, DU = 2.
Century Sapling Staff (Polearm): 2d10 + 3 + Body/2

Bio/Description:
Having grown up as a Spring Court nymph in an Anudorian oasis, Elowen had always been cared and attended to by the fae in her small community, and never wanted for anything. As a charming and sociable child, even amongst other nymphs, it was very easy for her to get others to bring her gifts or do various tasks for her, and she used this to her full advantage. With much of the environment's native wildlife often gathering about the oasis, she also developed an appreciation for animals of various shapes and sizes. One in particular was a rare, white male Dok-Cat that she nicknamed 'Snow', who paid visits to the area at least once a week thanks to her attentions. Several years of an enjoyable childhood and a relatively carefree lifestyle continued with this routine.

It only began to change when more human travelers came to the oasis. They were welcomed by the generally inclusive and peaceful faerie community, and while Elowen herself had few direct issues with the newcomers, often exchanging stories and gifts with them, she did notice a troubling change in the environment. As the nomadic humans' society shifted from that of foraging to more of an agricultural one using the bounty provided by the land, the need for wild animals lessened as domesticated ones took their place. While not a hostile takeover, it wasn't the same land that she knew and loved from the beginning. Some of the more docile Dok-Cats were taken in and used as mounts, but not the wilder, tougher Snow, who would not be tamed so easily, and as a result his visits became less and less frequent. It got to the point where, out of personal concern, she would step out of her comfort zone and wander about the area looking for signs of him.

She did find the big cat's recognizable tracks towards the northern border between Anudor and Crolia, which she followed, seemingly always just a step behind in terms of catching up to her childhood 'friend'. A few days on the trail caused Elowen to realize just how difficult it was to survive on one's own without help, and fatigue set in. It gave some members of an unconventional sect of the Star God the opportunity to capture her, as the nymph would no doubt sell for a good price if sold to the right Su-Ku-Ta noble. And yet as she sat in captivity, all she could think about was her favorite Dok-Cat and how to find him. She needed to get out of there for that purpose, and so she pleaded with a young member of the religious group, one named Torin, to let her go. Eventually, she persuaded him to set her free by way of a few well-chosen words and tales of what lay beyond the young Su-Ku-Ta's perception of the world around him. As she left in a hurry, she was given little chance to properly thank him outside of a hug and her name, but that was it. Elowen was on her way once more.

By that point, she was close enough to the northern border, delirious from fatigue and hunger over the course of several days, perhaps weeks--she couldn't even tell by then. In her exhaustion, Elowen was prone to hallucination, swearing that she could have seen Snow making his way up into the mountains. So she followed, figuring that there would at least be something to eat or drink up there unlike the barren desert she had been traveling upon for far too long. As she continued to walk, eventually making it into the tundra of Crolia, the poorly prepared nymph paid once again for her impulsive decision, soon discovering that life on one's own, even in a place with trees and snow, wasn't that easy. She was cold, she wanted to go home, and had inadvertently ended up in a foreign place because of her own foolishness. The will to continue faded as she trudged through the snow, and she felt her extremities getting numb, eventually having her legs give out from beneath her. Not long after she had collapsed outside a cave while looking for shelter, something pulled her inside.

She woke up in the company of a yeti shaman, one who proved kind enough to take her in and teach her the ways of living in the tundra. Under his tutelage, she learned how to harness her spirit's inner power, as well as various druidic rituals that allowed her to work with the environment, communicate with wildlife, and even command the normally unforgiving ice itself. It was hard for her to remember the exact period of time she lived like this, as time itself seemed to pass differently in the tundra than the way it did in the desert. By the time she finished her training, she emerged as a very different nymph, one more in tune with nature like her predecessors of old. Elowen was no longer that spoiled child from the comfortable oases of Anudor; she had found her adulthood in the wilds of Crolia. She had become a full-fledged druid.

With her newfound abilities, she successfully tracked Snow between the mountains and the desert. After finding the Dok-Cat injured by poachers, she saved him from his pursuers and reunited with him, forming a much stronger relationship now that she better understood the beast and his way of life. The two then returned to the oasis to visit old friends and family, only to find that the fae had left. In her absence, the small town had been turned into a fortress for humans, and no longer a place for Elowen nor her feline companion. Seeing this, they headed off towards the other parts of the desert to find what became of the nymph's original community.

Personality:
While never having been a high ranking member of the Spring Court thanks to her lineage, as well as her sometimes irresponsible and flighty nature, she does value its tenets as much as any fae, with a high appreciation for beauty, tranquility, and peace. An optimist by nature, she keeps herself free of excessively heavy burdens or thoughts, and focuses on the bright side of every situation, knowing that she is alive, and that in itself is often more than enough. Her personal creed is to live life for the sake of living, to cherish and embrace every moment, and experience as much as possible. Her awareness of mortality, including her own, drives her to seek what she deems as a 'fulfilling' life. Spunky and cheerful, Elowen loves parties and occasionally seeking thrills of various kinds, and can be short-sighted as well as impulsive. She is often helpful just for the sake of being helpful, not caring to think about what the long-term ramifications of assisting others does. Her thirst for life drives her to be extremely outgoing, with a cheerfulness that some describe as infectious.

Physical Description:


The OOC section:
KOBOLD PARTIES
 
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