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    DG3.5 Character Creation Thread

    Character Sheet:

    Name: Your character's name.
    Class: Spirit wielder, warrior, mage, or succubus. Some variation of those titles are allowed, of course.
    Race: Your character's race, chosen from the race list.
    Sex: Is your character male, or female?

    Primary Stats:
    Body: ##
    Mind: ##
    Spirit: ##

    When displaying any of these, please follow some variation of the following format so that I don't have to constantly check different portions of the character creation thread to make sure you have every correct.
    Stat Name: # of points put in + # of points from racial bonuses + # of points from Talents, if any.


    Secondary Stats:
    Hit Points (HP): Body + Mind/2 + Spirit/2
    Pleasure to Orgasm (PP): Body/2 + Mind + Spirit/2
    Spirit Energy (EP): Body/2 + Mind/2 + Spirit
    Speed: Square root of (Body * 10)
    Dodge: Sum of Body, Mind, and Spirit divided by 2
    Armor: Whatever you get from armor and talents.
    Resistance: Your character's primary stat as determined by their class divided by 2. If your character is a succubus, you can choose which stat determines their resistance, but the stat can never be re-chosen.
    Perception: The square root of your character's primary stat (as decided by their class) stat multiplied by 10, plus any appropriate modifiers. Square Root (10 * Stat)
    Stealth: The square root of your character's Body stat multiplied by 10, plus any appropriate modifiers, and minus twice the EV value of the character's equipment. Square Root (10 * Body)
    Grapple: Your character's Body stat, plus any appropriate modifiers.
    Spirit Ceiling: EP/5, the maximum amount of energy that a character can use per round without harming themselves. If, at any time, a character pays an amount of EP in a single turn (including upkeeps and instances of powers or spells, but NOT energy drained) greater than this stat, he or she loses additional EP and an amount of HP equal to the difference between the amount of energy spent and the character's Spirit Ceiling.


    Things you probably don't have to worry about at character creation, but need on your sheet anyway:

    Experience: Starts at 0
    Corruption: Also starts at 0


    Talents:
    A list of your character's Talents, preferably with the descriptions included so that I don't have to look them up. You can shorten them if you like, so long as I can understand them. Also, please have any Talents gained from race or class indicated in some way. For example:
    Talent 1
    Talent 2
    *Racial Talent 1
    *Class Talent 1


    Flaws:
    The opposite of Talents, but should be listed using the same guidelines. No Flaw can be taken more than 4 times.


    Mutations: Current/12
    A list of the mutations that the character has acquired. This section may be empty at the start of the game for most characters. List racial mutations with an asterisk, like with Talents and Flaws. The Current/12 is a counter, with the Current value equal to the number of mutations that the character has gained through corruption or the Mutated Flaw.


    [WARRIORS ONLY]
    Skills: List your chosen skills below, including their full descriptions so that I don't have to look them up.


    [MAGES ONLY]
    Base Casting: Mind/2, the stat used to determine how effect a character is at casting their spells.
    Favored Elements: List, taken from what Talents you pick.
    Magic Feats: Another list, but with what each feat does.


    [SPIRIT USERS ONLY]
    Wielder Aptitudes: A list, and maybe a description of what each does.
    Powers: A list of powers taken from what Talents you pick. The full descriptions aren't necessary, as I refer to the character creation thread for these anyway.


    [SUCCUBI ONLY]
    Pleasure Damage:
    Penetration = 2d8 + Body/3
    Foreplay = 2d4 + Body/4
    Succubus Powers: A list of the character's succubus powers.


    Inventory:
    The weapons and armor you have, along with any other minor items you gain in your travels. Their stats should more or less be copied from wherever you took them from, with all of the math added in as well. It would be nice if all characters also included their unarmed damage as well.


    Bio/Description:
    Fluff. Write whatever you like, and I'll try to work it into the game mythos I have crammed into my head. And don't be afraid to ask if you have any questions at all during any stage of character creation.


    The OOC section:
    Put what you want out of the RP here. In the intro post, there is a section saying what will and what will not be in the RP. Read that over, and if you didn't see something that you want, or saw something that you didn't want, or anything of the sort, put it here.

    Have a general request of something that you want in your thread? Put it here. Have a story idea that you definitely want explored, a side character that you want to meet, or anything like that? Put it here.


    Here's a character sheet without all of the information, for easy copy/pasting.
    Spoiler


    The Dark Gate 3 Character Creation guide!

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    The different bonuses for each of the classes.
    Spoiler


    The Story

    DG3 starts 2 years after DG2 concludes, in early autumn. The entries below include what has changed about the world since then and show possible starting locations for characters. Other possible start locations are quite possible, you just have to tell me what you want.

    Badaria

    When the invasion came, the empire was caught completely unawares. Every major city was almost completely devoid of life within 48 hours, save for a handful of survivors at each of them that spread out to tell the tale. Even though the aliens had achieved almost total victory there, however, they generally left only small groups of their servants behind, departing with more than half of the country's population as suddenly as they had arrived. Some of the cities have been retaken and partially repopulated since then, while others remain abandoned and empty save for a few monsters and scavengers. The only exception to this is the necropolis, where a thriving colony of the invading forces yet remains, pushing back any attempts to wipe it out by the fractured groups around it.

    With their undead overlord missing and assumed taken with many of his subjects, the remaining nobility of Badaria who hadn't been taken by the invaders quickly fractured and slowly fell to infighting until only a handful of dominant houses remained. These houses precariously control small subsections of the countryside, but none have been able to claim total dominance as yet, nor have they been able to eradicate the remaining forces of the invaders, much less continue the invasions that their former king had attempted against their nearest neighbors. These are not the only threats to the long embattled people of Badaria, however.

    In the Southern corner of the empire, in what was once the village of Artmirst, the city of Acheron has risen. Controlled and populated by demons who had repaired and re-purposed the factories there, the demons have created a surprisingly peaceful and welcoming community. Any may stay in Acheron... For the proper price. A city of rampant debauchery of all kinds imaginable, the demons there trade not only in coin and weapons, but in souls, and many have flocked there to join them despite their reputations, for the demon's have created the one thing that no other group has: Order. Despite its inhabitants, Acheron is the only place that the invaders do not attack, even going so far as to outright avoid it lest they come to fact the wrath of Acheron's Queen.

    Between the constant skirmishes between the ruling houses, the rise of bandit groups formed from groups of former imperial soldiers, the rise of Acheron and the ever-present threat of the cultists that serve the invaders, the fallen empire has never been a more dangerous place.


    Crolia

    Of all the nations in the world, Crolia handled the invasion the best. Though many of its cities were emptied by the sudden attack, the Academy, the greatest center of magical learning in the known world, managed to destroy the invaders completely with minimal casualties. The flying fortress that had been sent to Therion was destroyed following the intervention of the thunder god Doraleous, and one above the elven city of Gods-Reach was destroyed by a flight of angels summoned by a mysterious stranger that had arrived a day before the aliens arrived.

    Still, the city states of Crolia were devastated, and even though all of the invaders fled the frozen Northlands following their numerous defeats, there was a new threat brewing. A warlord had risen amongst the orc tribes, who had been almost completely unbothered by the invaders. While the countryside was still reeling from the attacks by the invaders, the tribes unified and swept across the country, taking more than half of the remaining cities. Gods-Reach was one of the last to fall before the combined forces of Therion, the Academy and the Badarian city state of Lockacre halted the orc horde's advance. The beastmen have enslaved all they have conquered, and have since solidified their holdings and begun to replenish their numbers. All attempts to discern the identity of this warlord have failed, and he has held an iron grip upon his budding empire ever since the short period of peace began.

    Skirmishes between the orcs and the now unified remains of the humans of Crolia have been a constant threat, even spilling into the Pass of Ghosts and adding to the corpses already piled high there. Though many attempts have been made, no negotiations have been successful between the two sides, and the already few in number high elves of Gods-Reach have remained enslaved to their captors.


    The Amazon

    The ancient magical cities and temples of the amazon, long held against the incredibly hostile native environment, were no match for the power of the invaders. The once mighty empire of the people of the Amazon has fallen to nothing, the cities emptied of life and many of the temples desecrated and destroyed. Their defenses annihilated, many of the smaller communities within the jungle were destroyed, either by lack of resources due to so many refugees fleeing the cities, attacks by the invading monsters, or by the lack of protection against the dangers native to the Amazon.

    Their culture falling apart as large parts of it simply ceased to exist, many of the peoples of the Amazon have reverted to tribalistic state even as those few left who truly understood their old ways attempt to reassert order. With the emergence of even more monsters into the jungle as the arachne make themselves known and the shadow demons begin to spread, and the continued threat from colonies of invaders, the eradication of the Amazonian civilization seems certain unless someone can do something to stop it.


    The Anudor Desert

    The largely clustered and xenophobic Su-Ku-Ta were swiftly overwhelmed by the invaders, their cities taken over almost without a fight despite the technology and magical prowess possessed by the cat-folk. Unlike most other places, however, the invaders remained in the cities that they conquered. The Su-Ku-Ta culture was almost completely wiped out and replaced in under a week, the aliens setting up permanent settlements that quickly began to spread across the barren desert, slowly creeping toward the former Badarian empire.

    A guerrilla resistance by the few remaining unturned Su-Ku-Tu and the Anudorian tribes has slowed, but not stopped their advance. Fighting desperately with no aid save what little support that the people in Western Badaria could offer, the people of the desert were fighting a losing battle against an enemy with nearly unlimited numbers and power rivaled only by the highest lords of the fey or the demons. Those that fall join their foes, only swelling their numbers and power as their very souls were torn from them.


    Potential Starting Locations
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    Last edited by Tassadar; 26th August 2014, 22:34.
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    #2
    Re: DG3.5 Character Creation Thread

    The irc channel that I use for discussions.

    A blog containing the rules for easy reference. Special thanks to Aurani and Hentaispider for putting so much work into it.

    The Map!
    Spoiler

    Drawn by Ryu Doppler.

    Also, the template for making monsters that I'm using:
    Spoiler

    Feel free to fuck around with it to your hearts content!


    The Rules
    Part 1


    Combat, Grappling, AoE, and you!
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    Sex!
    Spoiler
    Last edited by Tassadar; 2nd October 2013, 07:23.
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      #3
      Re: DG3.5 Character Creation Thread

      The Rules
      Part 2

      Perception Checks, Resistance Checks, and Stealth Checks, oh my!
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      Corruption and Mutations!
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      Experience
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      Powers, Spells, and Skills
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      Summoned Creatures
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      Initiative
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      Random Encounters
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      Items: Using an item, such as an enchanted item with a power or spell on it or a potion, takes up an amount of item equivalent to the character's move action.

      Falling Damage: A character who falls more than 10 feet takes an amount of damage that ignores AV (but not DR) equal to (Height/10) ^ 2 with a cap of 300 feet worth of damage.

      Rounding: Unless it explicitly states otherwise, always round naturally.

      Elemental Damage: Certain attacks deal certain types of damage. These are either marked as below or listed specifically if they aren't fairly obvious, and each has special bonuses as listed below.
      {EL} - Electricity/Lightning. Ignores the Dodge bonus from shields.
      {HF} - Heat/Fire. Creatures take a -1 penalty to all non-damage rolls for all actions during their turn for every 10 points of damage of this type that they've taken that turn.
      {F} - Force. Treated as if it were bludgeoning damage if such would provide an advantage against AV, and is generally nonlethal unless fluffed otherwise.
      {C} - Cold. Ignores 1/2 of non-natural AV.

      The short version for quick reference:
      Attacks are d20 + Main stat + Modifiers, if any, vs Dodge.

      The main stat for physical attacks is Body. The main stat for spells is Mind. the main stat for Powers is Spirit.

      Grapple actions are opposed grapple checks, and grapple checks are d20 + Grapple vs d20 + Grapple.

      Perception Checks made to detect a creature trying to sneak up on you are:
      d20 + Perception (character) vs D20 + Stealth (creature). Stealth checks are the same, but in reverse order.

      Foreplay deals 2d4 + Body/4 PP damage.
      Penetrative sex deals 2d8 + Body/3 PP damage.
      Resistance/2 can be subtracted from PP taken, but doing so also causes the character to take 1d6 + 2 HP damage that ignores AV.


      Status Effects
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      Attached Files
      Last edited by Tassadar; 4th July 2013, 04:30.
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        #4
        Re: DG3.5 Character Creation Thread

        Races
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        Last edited by Tassadar; 2nd October 2013, 08:34.
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          #5
          Re: DG3.5 Character Creation Thread

          Talents

          Warrior
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          Mage
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          Spirit Wielder
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          Succubus
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          General
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          Flaws
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          Things marked with an * can only be taken once.
          Last edited by Tassadar; 17th June 2015, 21:00.
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            #6
            Re: DG3.5 Character Creation Thread

            Skills

            Duelist Skills
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            Shield Skills
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            Two Weapon Fighter Skills
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            Heavy Weapons Specialist Skills
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            Ranged Skills
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            Stealth Skills
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            Note: Skills requiring a specific Talent can only be used when the bonus from that Talent would apply.
            Note 2: Any skill that doesn't have (Passive) before the - is an activated skill. Characters may choose to use activated skills whenever they're appropriate.
            Last edited by Tassadar; 1st September 2013, 08:03.
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              #7
              Re: DG3.5 Character Creation Thread

              Unarmed Skills
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              Grappling Skills
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              General Skills
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              Specific Weapon Skills
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              Witch Hunter
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              Note: Skills requiring a specific Talent can only be used when the bonus from that Talent would apply.
              Note 2: Any skill that doesn't have (Passive) before the - is an activated skill. Characters may choose to use activated skills whenever they're appropriate.
              Last edited by Tassadar; 1st September 2013, 08:02.
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                #8
                Re: DG3.5 Character Creation Thread

                Magic, a Beginners Guide

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                Mage Feats
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                  #9
                  Re: DG3.5 Character Creation Thread

                  Elements, part 1

                  Aether
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                  Arcane
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                  Body
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                  Earth
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                  Last edited by Tassadar; 29th May 2013, 22:37.
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                    #10
                    Re: DG3.5 Character Creation Thread

                    Elements, part 2

                    Entropy
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                    Fire
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                    Force
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                    Light
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                      #11
                      Re: DG3.5 Character Creation Thread

                      Elements, part 3

                      Lightning
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                      Nature
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                      Water
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                      Wind
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                      Last edited by Tassadar; 13th November 2014, 07:51.
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                        #12
                        Re: DG3.5 Character Creation Thread

                        Wielder Aptitudes

                        Spoiler

                        Note: Each Wielder Aptitude may be taken only once.
                        Note 2: If a character has both Soul's Strength and an ability to add additional effects to a buff such as through Efficient Wielder, each of the bonuses are treated separately even if the buff already has a bonus to that stat for the purpose of determining how much Soul's Strength increases the effects of that buff.
                        Last edited by Tassadar; 22nd October 2013, 23:41.
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                          #13
                          Re: DG3.5 Character Creation Thread

                          Spirit Powers Part 1

                          Alchemist
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                          Boreal
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                          Celestial
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                          Last edited by Tassadar; 21st October 2014, 03:22.
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                            #14
                            Re: DG3.5 Character Creation Thread

                            Spirit Powers Part 2

                            Daemon
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                            Demonologist
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                            Dragonfire Adept
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                              #15
                              Re: DG3.5 Character Creation Thread

                              Spirit Powers Part 3

                              Druid
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                              Holy Magic
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                              Necromancer
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                              Last edited by Tassadar; 25th October 2014, 01:03.
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