What's new

Beta Sign Up Thread


Pheonix Alugere

New member
Former Moderator
Joined
Nov 15, 2008
Messages
7,746
Reputation score
81
Re: Beta Sign Up Thread

I'd say the d3 low range would work best for now (I don't think character pp levels will increase very quickly), we might switch over to the high range if it is decided it is needed though.

Inquisitive Query: Do orgasms stun meatbags, master?
 

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: Beta Sign Up Thread

I'd say the d3 low range would work best for now (I don't think character pp levels will increase very quickly), we might switch over to the high range if it is decided it is needed though.

Inquisitive Query: Do orgasms stun meatbags, master?
As far as fairness goes, I do think that an orgasm should stun the recipient of said stimulus, if in fact, orgasms take time to perform.

Also, given that monsters used to be set at five turns to orgasm... would it be possible to set their pleasure points at 25? While using the d10 as mentioned before to determine how much pleasure is gained?
 
OP
Tassadar

Tassadar

Panda King
RP Moderator
Joined
Nov 10, 2008
Messages
16,468
Reputation score
430
Re: Beta Sign Up Thread

I'd say the d3 low range would work best for now (I don't think character pp levels will increase very quickly), we might switch over to the high range if it is decided it is needed though.

Inquisitive Query: Do orgasms stun meatbags, master?
Very well, ML x d3 it is then!

Negatory Reply: I'm afraid not, even though it would be more realistic, as such could create orgasm strings that would result in a character being helpless once penetrated. However, a -10 penalty to all rolls does occur from the spasms and loss of concentration.

RJ: As is, monsters have their own pleasure scores that, when exceeded by the d10 rolls, knocks a point off of their orgasm counter. This means the lower level monsters will cum much faster than the higher level ones. I like your idea better though, as it removes a non-static element from the game.
One way to amalgamate the two, is to lower the pleasure die, maybe to a d4, and keep the monsters own pleasure score.
What do you think?
 

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: Beta Sign Up Thread

RJ: As is, monsters have their own pleasure scores that, when exceeded by the d10 rolls, knocks a point off of their orgasm counter. This means the lower level monsters will cum much faster than the higher level ones. I like your idea better though, as it removes a non-static element from the game.
One way to amalgamate the two, is to lower the pleasure die, maybe to a d4, and keep the monsters own pleasure score.
What do you think?
For the females of the group, pleasure seems like a defensive stat, so one could just not donate any points to a monster's stats that ups it's pleasure points to make it cum that much faster, thus not putting points into a particular stat would be an advantage for the monster.

Also, rather than the set 25, and level based cum factors, why not have a monster's orgasm rate be based on it's type? Where a dog type would cum quickly, and a humanoid type would take a longer time?

For instance, say a Devil Dog, it's lower body that of tentacles to hold it's victim, only has the orgasm rate of 10, making it very likely that a couple rounds of sex will result in it's orgasm, should you use the d10 system.

And, let's call it a Blob, a seemingly large ball of flesh on four legs, it's middle body filled with semen, prefers to fuck it's target for longer periods of time, before it fills her completely, having the orgasm rate of 30-50, making it take many turns before it will fill it's target with loads of cum, once again, if based on the d10 system.

I think having the cum rate a completely different stat entirely would help with deciding how fast it should cum.
 
OP
Tassadar

Tassadar

Panda King
RP Moderator
Joined
Nov 10, 2008
Messages
16,468
Reputation score
430
Re: Beta Sign Up Thread

A good suggestion, but one that requires a lot of work, as it would include putting another subtype to each monster or just giving them another stat. If that's what the group wants though, I shall make it so!

(Need a general consensus.)
 

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: Beta Sign Up Thread

Grappling wont include grapple points?

I dun thought you liked the idea...

*Sad face*
 
OP
Tassadar

Tassadar

Panda King
RP Moderator
Joined
Nov 10, 2008
Messages
16,468
Reputation score
430
Re: Beta Sign Up Thread

Oops..... Forgot. Fixing.
 

darent

Lurker
Joined
Jun 8, 2009
Messages
152
Reputation score
16
Re: Beta Sign Up Thread

I think that you complicate your life a lot... have you read the Book of erotic fantasy? Its hard porn for dungeons and dragons... hehe, and you may find usefull things in there... I think that in order to the system to work, it should be simple and efective... anyway, its only my opinion...
 

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: Beta Sign Up Thread

I think that you complicate your life a lot... have you read the Book of erotic fantasy? Its hard porn for dungeons and dragons... hehe, and you may find usefull things in there... I think that in order to the system to work, it should be simple and efective... anyway, its only my opinion...
Too much consensual sex in the book of erotic fantasy, not enough tentacle rape.
 

darent

Lurker
Joined
Jun 8, 2009
Messages
152
Reputation score
16
Re: Beta Sign Up Thread

LOL

I said that there are SOME IDEAS... you can easily morph the system...
 

Pheonix Alugere

New member
Former Moderator
Joined
Nov 15, 2008
Messages
7,746
Reputation score
81
Re: Beta Sign Up Thread

Seeing the latest rule update makes me have to ask: does the contents of that mean that we'll be starting soon?

Edit: as in sometime within the next few days?
 
OP
Tassadar

Tassadar

Panda King
RP Moderator
Joined
Nov 10, 2008
Messages
16,468
Reputation score
430
Re: Beta Sign Up Thread

Seeing the latest rule update makes me have to ask: does the contents of that mean that we'll be starting soon?

Edit: as in sometime within the next few days?
Hopefully. I mailed the map and monster sheets to Burrito earlier this afternoon, so once a consensus is reached on the monster pleasure system, everything will be done.
 

Pheonix Alugere

New member
Former Moderator
Joined
Nov 15, 2008
Messages
7,746
Reputation score
81
Re: Beta Sign Up Thread

Hopefully. I mailed the map and monster sheets to Burrito earlier this afternoon, so once a consensus is reached on the monster pleasure system, everything will be done.
I really hope you mean e-mailed...

Also, as my bit of opinion on the monster pleasure system: don't make it to where tougher, higher-level monsters always have higher pleasure levels. By doing so you will basically make it to where characters don't have to worry about high-level monsters impregnating them. Keep pleasure levels consistent across the board for monster levels.
 
OP
Tassadar

Tassadar

Panda King
RP Moderator
Joined
Nov 10, 2008
Messages
16,468
Reputation score
430
Re: Beta Sign Up Thread

I really hope you mean e-mailed...

Also, as my bit of opinion on the monster pleasure system: don't make it to where tougher, higher-level monsters always have higher pleasure levels. By doing so you will basically make it to where characters don't have to worry about high-level monsters impregnating them. Keep pleasure levels consistent across the board for monster levels.
Lol, nope we're waiting a week or so for the letter to reach him.
Of course I emailed them!

Those were my thoughts, the universal PP (for monsters) at 25 and roll a d10 each round is what I think we'll go with.
 

Pheonix Alugere

New member
Former Moderator
Joined
Nov 15, 2008
Messages
7,746
Reputation score
81
Re: Beta Sign Up Thread

Are you basically getting rid of the mind and aptitude orange stats?

Also, what are the current stat caps (And do racial bonuses count towards them?)?
 
OP
Tassadar

Tassadar

Panda King
RP Moderator
Joined
Nov 10, 2008
Messages
16,468
Reputation score
430
Re: Beta Sign Up Thread

Those are explained in the leveling up part. I couldn't get rid of them without replacing them with something.

Stat caps at level 1 are 30, not including racial mods.
 

Pheonix Alugere

New member
Former Moderator
Joined
Nov 15, 2008
Messages
7,746
Reputation score
81
Re: Beta Sign Up Thread

Aptitude – This is the amount of ‘skill points’ you get per round you’ve used a weapon. Every time you hit a marker (Level 1, 100 points, level 3, 300 points, etc.), you reach a new level and may even gain an ability. Aptitude is how many points you gain per turn to use the weapon. Intelligence and Stat(Strength, Dexterity) ((I+St)/4)

Mind – Mind is like your Aptitude Score – every round a spell is used, you gain that many Mind points, which lets you level up in that element faster. Will Power and Intelligence ((WP+INT)/4)
Orange Stats
Charisma:
Aptitude:
Mind:

Presence:
Mentality:
Command:


Ascension: 0/200

Experience til next level: (10*Level)
Spendable Experience Points:
Aptitude: (Style)(Level)(AXP(100*Next Level)
Mind: (Element)(Level)(MXP(100*Next Level)

Technology Points: 0/300
I mean the orange stats. The way you have described leveling up styles and magic completely removes the orange stats from the equation.


Mind and aptitude work a bit differently. Essentially, you improve your skills and spells by using them. When you deal damage with a weapon, you get that many aptitude points for it. The same goes for spells and mind points. Spells that don't do damage give their level x 5 mind points.
Should we just remove mind and aptitude orange stats from our sheets? (The orange stats, not the ones that track your magic and weapon style levels.)
 
OP
Tassadar

Tassadar

Panda King
RP Moderator
Joined
Nov 10, 2008
Messages
16,468
Reputation score
430
Re: Beta Sign Up Thread

I mean the orange stats. The way you have described leveling up styles and magic completely removes the orange stats from the equation.




Should we just remove mind and aptitude orange stats from our sheets? (The orange stats, not the ones that track your magic and weapon style levels.)
Fixed.
 

TheWeirdOne

KICK ME
Joined
May 10, 2009
Messages
2,151
Reputation score
48
Re: Beta Sign Up Thread

... I think I just did a bunch of my math wrong... I used the excel sheet and some stuff is coming out differently... checking...


EDIT: Never mind... Although now I'm wondering...


Aptitude – This is the amount of ‘skill points’ you get per round you’ve used a weapon. Every time you hit a marker (Level 1, 100 points, level 3, 300 points, etc.), you reach a new level and may even gain an ability. Aptitude is how many points you gain per turn to use the weapon. Intelligence and Stat(Strength, Dexterity) ((I+St)/4)
This means you can choose dex or strength right... This is what threw the sheet off because it only had it marked down for strength <.<
 
Last edited:

Pheonix Alugere

New member
Former Moderator
Joined
Nov 15, 2008
Messages
7,746
Reputation score
81
Re: Beta Sign Up Thread

I think it's strength for melee and dex for ranged.
 
Top