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    #16
    Re: Character Sheets.

    Name: Tira
    Class: Fighter
    Race: Human
    Alignment: Chaotic Evil

    Appearance:

    Fatigue Points:28
    Action Points:21
    Pleasure Points:15
    Armor Count:18
    Magic Points:32
    Corruption/Broke Points:

    Red Stats http://invisiblecastle.com/roller/view/2003780/
    Strength:25
    Dexterity:6
    Stamina:10
    Green Stats http://invisiblecastle.com/roller/view/2003789/
    Speed:10
    Finesse:25
    Senses:6
    Blue Stats http://invisiblecastle.com/roller/view/2003764/
    Will Power:20
    Intelligence:8
    Depth:10

    Orange Stats
    Charisma:8
    Aptitude:8
    Mind:7
    Presence:4
    Mentality:9
    Command:10

    Ascension: 0/200

    Experience til next level: (10*Level)
    Spendable Experience Points:
    Aptitude: (Style)(Level)(AXP(100*Next Level)
    Mind: (Element)(Level)(MXP(100*Next Level)
    Technology Points: 0/300

    ABILITIES:
    Level 1: Seductress: Adds +20 to any Charisma rolls that involve sex, or at getting someone to NOT rape you.
    Level 2: Better Hand Job: If you can convince someone to just receive a hand job instead of raping you, this skill is mandatory. +10 to all pleasure rolls on hand jobs.
    Level 3: Giving Head: +15 to all pleasure rolls on blowjobs.
    Level 4: Ride ‘Em Hard: +20 to all pleasure rolls on sex where you’re on top; Negated if you’re somehow being raped.
    Level 5: Great Job: Enemies now take half of whatever pleasure damage they give you.
    Level 6: Hard to Contain: When orgasming, enemies who have penetrated you receive 50 points of pleasure damage.

    Long Swords: The perfect combination of speed, death, power, and just a little sugar and spice.
    Level 1: Strike: A simple attack, meant to maim opponents. 50% of strength, 10 AP.
    Level 5: Whirlwind: An Area attack, the Heroine spins and slashes, hitting anything within five feet. D20 damage, 10 AP.
    Level 9: Dual wield: The Heroine can swing two swords at once. Hot. Strength required for Medium sized Longswords: 30, Large: 60
    Level 13: Multi Strike: The Heroine goes into a fury, hacking at opponents wildly! D20 damage, d3 strikes; every strike does half damage of the one before; 6 AP per strike.
    Level 15: Cleave: So you’re charisma has failed? Cut your enemy in half! D80 damage, minimum 20, 50 AP.

    SPELLS:
    Element: DEATH
    Spell1: Level 1: Vampire’s Kiss: A seemingly pleasant kiss, the Heroine drains some life away from an enemy… Drains d15 FP, 10 MP.
    Level 1: Damage Corruption: The Heroine can damage corruption of someone on her team (or a captured enemy), turning them closer to a personal slave. Deals d30 CP damage, costs 3 MP per corruption point.

    Spell3…
    AoE1
    AoE2…

    ADVANTAGES:
    Active: The Heroine gains +2 Strength points when first taken, gaining +1 for every level.

    Disadvantages:
    Small Frame: When you’re in a hold, you’re screwed… literally! -5 to all rolls involving a grapple break. May be taken up to 5 times.


    ITEMS:
    Worn down Sword: d4 damage, -4 to-hit. Special: 1% chance sword does no damage; Heavy Hitter: 15% chance an extra d6 damage is dealt.
    Tira's Clothes: +6 AC, 35 AHP
    Last edited by Simca; 27th June 2009, 00:46.

    Comment


      #17
      Re: Character Sheets.

      Name: Shiva
      Class: Fighter
      Race: Half-Demon
      Alignment: Good
      Level: 4

      Appearance: http://www.ulmf.org/bbs/picture.php?...pictureid=1428

      Description: Sporting long, white hair, with an attitude to match the color, Shiva is known for being very cold, and distant, and has never been much for conversation. Although Shiva fights for what she believes is right, she has been known to do great evil in order to accomplish, "the greater good," claiming that sacrifices must be made in order to achieve what normally cannot be achieved.

      Due to her appearance, people may sometimes mistake her as an evil being, and while documentaries claim that she is, due to her genes being half that of a demon's themselves, Shiva's human side constantly battles with the corrupted, demonic side. Her own force of will stopping her from becoming a malicious, evil, sex addicted demon...

      Shiva's main goal, through helping Gaia's generals, is to find her true parents, in hopes to find the answer to her strange birth...

      Fatigue Points: 46
      Action Points: 36
      Pleasure Points: 18
      Armor Class: 23 + 6 = 29
      Magic Points: 88
      Broke Points: 0/100

      Trained in:
      Long Swords: Level 1, 102/200 Aptitude


      Total Red Points: 46
      Strength: 21
      Dexterity: 5
      Stamina: 20



      Total Green Points: 57
      Speed: 26
      Finesse: 20
      Senses: 11



      Total Blue Points: 48
      Will Power: 16
      Intelligence: 28
      Depth: 28


      Orange Points
      Charisma: 6
      Aptitude (Long Swords): 10
      Mind: 10
      Presence: 4
      Mentality: 15
      Command: 8


      EXP until Next Level: 13/40
      Spendable EXP: 0
      Ascension Points: 0
      Technology Points: 0/300

      Abilities:
      Long Swords

      Level 1: Strike: A simple attack, meant to maim opponents. 50% of strength, 10 AP.

      Elements: Ice
      World Only Spells:
      Flash Freeze: A spell that makes it snow all over the world, making it harder for all Nagas and opposing Elements to operate. -5 to all stats in the next battle for Nagas + opposing Elements, costs 200 MP.
      Direct Spells
      Level 1: Ice Blast: Summoning her energy, the Heroine forms a chunk of ice and sends it flying at an opponent. D12 damage, 8 MP.
      Area of Effect Spells
      Level 1: Slick: An Ice patch that sends enemies falling onto their backs. 85% chance knockdown; d8 damage, 10 MP. Slick stays for d10 rounds; spreads out 10 feet from affected area.

      Advantages:
      Hard Hitter!: +5 to damage
      Easy Target: +5 to-hit
      Pure: This Feat MUST be activated before combat begins. All corruption points are lowered by half. Cannot be used for 20 rounds.

      Disadvantages:
      Soft Will: Magic deals +5 damage
      Gang Bang: -5 when outnumbered
      Fertile: Whether it be hormones or just bad luck, the Heroine seems more fertile than others… +2 to pregnancy rolls. Can be taken 3 times.

      Items:

      11 Gold pieces

      Kevlar Laced Clothing: +6 AC, 35 AHP

      Worn down Sword: d4 damage, -4 to-hit. Special: 1% chance sword does no damage; Heavy Hitter: 15% chance an extra d6 damage is dealt.

      Net: Finesse vs. Finesse Grapple check; causes 40 grapple points.

      Club: d4 damage, non-lethal weapon.

      Small Knife: d3 damage, lethal weapon.



      Traits:
      Racial:
      -5 to Charisma
      +5 to Strength
      +5 to Depth

      It's all in their head: The Half-demon is part demon, and as such, must battle with it's corruption each night in it's dreams. Each night the player has his/her character go to sleep, they engage in a one-on-one (PM) battle with a demon type monster of a relatively same level, although it may be a little stronger, or weaker, depending on the GM's, or die's rule. And, all corruption gained within the dream, stays with the character.

      Terrifying eyes: The Helf-Demon's gaze can actually be frightening to certain beings, and as such, they have a better chance at scaring enemies away by threatening them.
      Grants a +5 bonus to intimidation tests
      Last edited by Mamono Assault Force; 24th November 2009, 06:12. Reason: Forgot to add racial traits
      Spoiler

      Comment


        #18
        Re: Character Sheets.

        Name: Siehydra
        Race: Elf
        Class: Ninja Lv. 2
        Alignment: Neutral
        Appearance: http://www.ulmf.org/bbs/picture.php?...pictureid=1426
        Personality: Siehydra is a very calm and laid back elf. She always tries to find a middle ground for a conflict but if someone is clearly in the wrong she would is willing to point it out very bluntly. She tries to avoid fights and doesn't really like killing people but that still dosen't stop her if she has to. She will mow down anyone that refuses to back down when warned. She won't shed a tear as she does it either letting her opponent know fully what she was capable of.

        http://invisiblecastle.com/roller/view/2102677/

        Fatigue Points: 40
        Action Points: 33
        Pleasure Points: 15
        Magic Points: 60
        Armor Count: 22 + 2 = 24
        Corruption/Broke points: 0

        Red Stats=17
        Strength:5+5+5=15
        Dexterity:8+5+10+2=25
        Stamina:4+5+6=15


        Green Stats=30
        Speed: 12+5+5=22
        Finesse: 12+5+5=22
        Senses: 6+5+1=12


        Blue Stats=23
        Will Power:10+5=15
        Intelligence:10+5=15
        Depth:3+5=8


        Orange Stats
        Charisma: 10
        Aptitude: 10
        Mind: 8
        Presence: 5
        Mentality: 12
        Command: 8



        Advantages
        Calm: The Heroine gains +2 Dexterity points when first taken, gaining +1 for every level.
        +10 to dexterity
        +5 to finesse
        Fast: 2 Attacks allowed per round and half AP spent
        Cute Face: Instead of feeling some warm, sticky goo inside of her, the Heroine gets to feel it on her face. How nice. Works only once per battle.
        Resist: Activating this feat lowers the Stimulation a character receives by half. Feat cannot be activated for another ten rounds (Battle and Movement).
        Determined: Once per battle, if the Heroine’s FP points hit 0, she gets up with 1/4 FP, rounded up.

        Disadvantages
        +5 to opponent's orgasm
        +2 to pregnancy rolls
        Small Frame: When you’re in a hold, you’re screwed… literally! -5 to all rolls involving a grapple break. May be taken up to 5 times.
        Easy Prey: When grappled, all break rolls suffer a penalty of -10.
        Secret Fetish: The Heroine chooses a very specific fetish, hoping no one finds out… +30 to all PP damage if fetish is discovered, even by accident. Adds +7 EXP. (( Tell me if I should put it here or PM you ))
        Fertile: Whether it be horomones or just bad luck, the Heroine seems more fertile than others… +2 to pregnancy rolls. Can be taken 3 times.

        Experience till next level: (6)
        Spend able Experience Points:
        Aptitude: (Thrown Weapon)(Level 2)(AXP = 199)
        Mind: (Love)(Level 1)(MXP = 100)
        Technology Points: 0/300
        Ascension: 0/200

        Thrown Weapon: Small knives, balanced metal pins, and even throwing stars. This style focuses on quite literally bleeding an opponent to death.
        Level 1: Puncture: The Heroine throws her weapon hard enough to puncture a lung. D10 damage, +1 AP (enemy) til the end of battle, 8 AP.

        Spell: Aphrodisiacs: Every other team begins the next round with the ‘heat’ status, even if they’re humans! Costs 150 MP

        Direct
        Level 1: Sweet Words: By imbuing her words with magic, the Heroine is able to change the intentions of those around her. 50% chance enemies who are trying to harm the Caster become allies for d10 rounds, costs 30 MP.

        Area of Effect
        Level 1: Lovely Aura: An aura surrounds the heroine, which lets her Ally’s pleasure turn into health. For every 5 PP dealt to other heroines, the caster gains 1 FP. Costs 10 MP per round.

        Items:
        Needles: d2 damage, -2 to-hit. Start with 50.
        Light Armor: Baggy Clothing: +2 AC, 15 A(rmour)HP. Ninjas, Alchemists, Martial Artists.


        (( I'll add more stuff later this took me a long time to do... and I feel stupid because of how long it took. ))
        Last edited by TheWeirdOne; 31st July 2009, 03:14. Reason: ... Rawr
        Beautifully Insane.

        Comment


          #19
          mew char!

          Name: miezebieze von kRatZenkatZ
          Class: Alchemist
          Race: Antro Tiger
          Alignment: Lawful Good

          Fatigue Points: 21 =9*2+((5+5)/4)
          Action Points: 20=12+5+(10/4)
          Pleasure Points: 9=(9+9)/2
          Corruption/Broke Points: 2
          Armor Count: 11(+6) =(12+10)/2
          Magic Points: 40 =4*10

          Red Stats: 19
          Strength: 5
          Dexterity: 5
          Stamina: 9
          Green Stats: 28
          Speed: 12 =12+5-5
          Finesse: 10
          Senses: 6
          Blue Stats: 22
          Will Power: 9 =7+2
          Intelligence: 12 =10+2
          Depth: 5

          Orange Stats
          Charisma: 6 =(10+12)/4
          Aptitude: =(Int+St)/4
          Mind: 6 =(9+12)/4
          Presence: 13 =(6+5)/4+10
          Mentality: 8 =(6+9)/2
          Command: 4 =(5+10+6)/6

          Experience til next level: 0/10
          Spendable Experience Points: 0
          Aptitude: Potions 0/100 «» Puzzlebox 0/100
          Mind: Life 0/100 «» Lightning 0/100
          Ascension: 0/200
          Technology Points: 0/300

          ABILITIES:

          Puzzlebox: A special contraption, the puzzle contains a variety of spells that only an Alchemist understands.
          Level 1: A quick zap to set an enemy straight. D6 damage, 2 AP.

          SPELLS:

          Life A gentle Element, Life is the ability to heal people.
          Special: Serendipity’s Blessing - A spell that regenerates 10 FP every round for one battle only. Costs 200 MP.
          Direct Spells
          Level 1: Gentle Touch: A calm touch filled with magic never hurt anyone. Restores d20 FP + User’s level, 10 MP.
          World-Only Spells
          Level 1: Heal Corruption: The Heroine uses her magic to try and turn either herself or an ally away from becoming a slave to lust. Heals d30 CP, costs 3 MP per Corruption point healed. Heroine starts the next battle with that much MP missing.

          Lightning: A fast acting Element, the users are considered rash and daring.
          Special: Lightning Storm: Lightning strikes randomly all over the world, only allowing the Heroine and her team safe passage. Costs 100 MP.
          Direct Spells
          Level 1: Zap: A quick zap. D14 damage, 10 MP.
          Cascading Spells
          Special: Each of these spells require the Level 1 spell, Static.
          Level 1: Static: The basic spell of this grouping, used to collect energy from others around her. Deals an extra d5 damage during Melee attacks, costs 2 MP to activate.

          Abilities:
          Advantages:
          by Class + Race
          +5 to Speed
          +10 to Presence
          Easy Prey: -5 to rolls when captured by Slavers.
          Fast Metabolism: Gain 5 MP back for every turn.
          Gifted: Start with 2 Elementals.
          A small itch: Gain +2 corruption points.

          Picks:
          Witty: The Heroine gains +2 Intelligence points when first taken, gaining +1 for every level
          Thoughtful: The Heroine gains +2 Will Power points when first taken, gaining +1 for every level
          Willpower: Mentality goes up by half for a battle; Cannot be cast during combat, and must take 10 rounds to recharge.

          Disadvantages:
          by Class + Race
          Heat: Every 6 movement rounds, the character goes into heat; in the next battle, they try their best to become pregnant, or until they suffer two orgasms. All rolls are halved until this condition is met.
          Arrogant: Receives -10 to all Charisma checks.

          Picks:
          Weak Willed: It’s hard to not go without sex for a few days, amiright? -10 to all rolls after five battles have passed with no sexual contact. can be taken 3 times.
          Unfit: A permanent -5 to your Speed score.
          Fertile: Whether it be horomones or just bad luck, the Heroine seems more fertile than others… +2 to pregnancy rolls. Can be taken 3 times.

          ITEMS:
          A long robe with some thin mail underneath. +6 to armor, 65 or higher to tear (WORN)
          ????? Basic Puzzlebox d6 Damage, -4 to-hit (WIELDED)
          Last edited by miezebieze; 8th June 2009, 10:01.

          Comment


            #20
            Character sheet

            Name: Kenya Shadowfell
            Class: Erotic Artist
            Race: Elve
            Alignment: Evil

            Fatigue Points: 39
            Action Points: 24
            Pleasure Points: 15
            Corruption/Broke Points:
            Armor Class: 17
            Magic Points: 32

            Red Stats
            Strength: 15
            Dexterity: 18
            Stamina: 15


            Green Stats
            Speed: 14
            Finesse: 19
            Senses: 10


            Blue Stats
            Will Power: 15
            Intelligence: 8
            Depth: 5


            Orange Stats
            Charisma: 7
            Aptitude: 6
            Mind: 6
            Presence: 4
            Mentality: 11
            Command: 7


            Ascension: 0/200

            Experience til next level: 10
            Spendable Experience Points:
            Aptitude: (Style)(Level)(AXP(100*Next Level)
            Mind: (Element)(Level)(MXP(100*Next Level)
            Technology Points: 0/300

            ABILITIES:
            Pounce!: A sexy, silly move when done in a consensual situation… but oh man, does it catch enemies by surprise when they aren’t expecting it. +20 to grapple check, 10 AP, opponent may be five feet away.


            Race Traits:
            +5 to opponent’s orgasm.
            +2 to pregnancy rolls.
            +10 to Dexterity
            +5 to Finesse



            SPELLS:
            Element: Love

            Direct
            Level 1: Sweet Words: By imbuing her words with magic, the Heroine is able to change the intentions of those around her. 50% chance enemies who are trying to harm the Caster become allies for d10 rounds, costs 30 MP.

            Area of Effect Spells
            Aphrodisiacs: Every other team begins the next round with the ‘heat’ status, even if they’re human! Costs 150 MP.
            Level 1: Lovely Aura: An aura surrounds the Heroine, which lets her turn her Ally’s pleasure into health. For every 5 PP dealt to other Heroines, the caster gains 1 FP. Costs 10 MP per round.


            ADVANTAGES:
            Fast: 2 Attacks allowed per round and half AP spent
            +10 to damage

            Cute Face: Instead of feeling some warm, sticky goo inside of her, the Heroine gets to feel it on her face. How nice. Works only once per battle.


            Disadvantages:
            Easy Prey: When grappled, all break rolls suffer a penalty of -10.
            -5 to Magic attacks; no clothes may be worn.

            Lazy: A permanent -5 to your Strength score.

            ITEMS:
            Pink swimsuit only
            Last edited by darent; 28th June 2009, 03:31.

            Comment


              #21
              Re: Character Sheets.

              Rolls: 30, 30, 21

              http://invisiblecastle.com/roller/view/2161966/

              Name: Aegis
              Class: Archer (Long bow)
              Race: Elf
              Alignment: Good

              Level: 3
              Fatigue Points: 30 + 16.25 = 46.25 = 46
              Action Points: 24 + 5 = 29
              Pleasure Points: 15
              Armor Count: 39/2 = 19.5 = 20
              Corruption/Broke Points: 0
              Magic Points: 60


              Red Stats: 30
              Strength: 8 + 5 = 13 + 6 = 19
              Dexterity: 15 + 10 + 2 + 5 = 32 + 5 = 37 + 9 = 46
              Stamina: 7 + 5 = 12 + 3 = 15

              Green Stats: 30
              Speed: 10 +5 = 15 + 4 = 19
              Finesse: 10 + 5 + 5 = 20
              Senses: 10 + 5 = 15 +5 = 20

              Blue Stats: 21
              Will Power: 7 +5 = 12 + 3 = 15
              Intelligence: 7 +5 =12 + 3 = 15
              Depth: 7 + 5 = 12 + 3 = 15

              Orange Stats
              Charisma: 35/4 = 8.75 = 9
              Aptitude:61/4 = 15.25 = 15
              Mind: 30/4 = 7.5 = 8
              Presence:35/4 = 8.75 = 9
              Mentality: 23/2 = 11.5 = 12
              Command: 48/6 = 8

              Ascension: 0/200

              Experience til next level: 13
              Spendable Experience Points: 0
              Aptitude: Longbow (Level 1)(84/100)
              Mind: Life (Level 1)(0/200)
              Technology Points: 0/300

              ABILITIES:

              Elves: Elves are known for their incredible long range skills. While not too many exist in all the Dimensions, some have been known to become Marines. Because of their dainty frame, they make their opponent orgasm faster.
              +10 to Dexterity
              +5 to Finesse
              +5 to opponent’s orgasm.
              +2 to pregnancy rolls.

              Short Bows Short Bows specialize in the Heroine taking cover behind anything – including a Willing Tank!
              Level 1: DUCK!: The Heroine immediately takes cover. Adds +5 to cover, 6 AP.
              Level 3: Power Strike: Pulling the string to the breaking point,t he Heroine fires into her opponent. D20 damage, 25% knockdown, 10 AP.
              Level 5: Better Duck!: Adds +10 to your cover score.
              Level 7: Glance: The Heroine gets +3 to all attack rolls.
              Level 9: Quick Shots: Adds another 10 to the Cover skill.
              Level 11: Photographic Memory: Adds +5 to all attack rolls; overrides Glance.
              Level13: Ricochet: The Heroine bounces an arrow off an object, overriding another Enemy’s cover. Ignores cover, 30 AP.
              Level 15: Overhead Shot: Adds another 10 to the cover skill.

              Long Bows Heroines who use Long Bows are perfect for taking the enemy out from afar.
              Level 1: Eage Eye: Allows the Heroine to spot any enemy at least d40(minimum 20) feet away. 50% chance the Heroine(s) are seen also.
              Level 3: Careful Shot: The Heroine forfeits a turn, gaining +20 to-hit, +10 damage. 10 AP.
              Level 5: Light Touch: The Heroine barely needs to touch the bowstring to let an arrow fly. Regular attacks cost half AP.
              Level 7: Volley: If the Heroine has not been spotted yet, she can fire an arrow at each enemy. 6 AP per enemy, -5 to-hit for every bad guy.
              Level 9: Warning Shot: If a Heroine has been noticed, she can put an arrow at the foot of her opponent, making them run off. 45% chance of success on Humanoids, 35% chance of success on animals, 15% chance on PCs.
              Level 11: Maim: The Heroine aims for a leg, hoping to slow down an opponent. D10 damage, 20 AP. 2 turns to move 5 feet; cannot chase after heroine.
              Level 13: Calm Demeanor: So calm, nothing bothers her. +10 to-hit.
              Level 15: One-Hit-Kill: BOOM! HEADSHOT! d(enemy HP)+10, 40 AP, 5% one-hit kill.

              SPELLS:
              Element: Life
              Direct Level 1: Gentle Touch: A calm touch filled with magic never hurt anyone. Restores d20 FP + User’s level, 10 MP.

              World Only Level 1: Heal Corruption: The Heroine uses her magic to try and turn either herself or an ally away from becoming a slave to lust. Heals d30 CP, costs 3 MP per Corruption point healed. Heroine starts the next battle with that much MP missing.


              ADVANTAGES:

              Calm: The Heroine gains +2 Dexterity points when first taken, gaining +1 for every level.

              Disadvantages:


              Small Frame: When you’re in a hold, you’re screwed… literally! -5 to all rolls involving a grapple break.

              ITEMS:

              Stick and String (Longbow): d8 damage, -4 to hit. Special: Pointy: Bow can be used to stab at enemies close enough (strength roll). Starts with 50 Ammo of your choice
              Medium Armor: Kevlar Laced Clothing: *Creator’s Note: Because I’m too lazy to come up with something cooler… +6 AC, 35 AHP. Fighter, Archer, Mage.
              Last edited by Keylo; 13th November 2009, 06:15. Reason: Fixed.....Once again...

              Comment


                #22
                Re: Character Sheets.

                Character Sheet


                Name : Maskala Ke'Ka'Somen
                Class : Mage
                Race : Dragonkin
                Alignment : Evil

                http://docs.google.com/View?id=dhrztsrt_19dkb3g5dn << Bio and Desc

                http://invisiblecastle.com/roller/view/2184705/

                FP = 47
                AP = 23
                AC = 14+6 = 20
                MP = 108
                PP = 20

                Corruption Points = 0

                Red Stats = 21 + 10 = 31

                Strength: 12+5 = 14
                Dexterity: 7+5 = 12
                Stamina: 15+5 = 14

                Green Stats = 27

                Speed: 9+5 = 14
                Finesse: 9+5 = 14
                Senses: 9+5 = 14

                Blue Stats = 28

                Will Power:15+5=20
                Intelligence:10+5+10+2 = 27
                Depth: 3+5 = 8

                Orange Stats

                Charisma: 10
                Aptitude: 10
                Mind: 12
                Presence: 6
                Mentality: 16
                Command: 7

                Experience til next level: (10*Level)
                Spendable Experience Points: 2
                Aptitude: (Style)(Level)(AXP(100*Next Level)
                Mind: (Element)(Level)(MXP(100*Next Level)
                Technology Points: 0/300.
                Ascension: 0/200

                Racial Bonuses:
                +10 Red Stats
                +10 INT
                1d5 Children
                Heat
                +50% Corruption


                Advantages:
                Gifted: Two Elements.
                Witty: The Heroine gains +2 Intelligence points when first taken, gaining +1 for every level.
                Skilled : The Heroine can take up to two more styles.

                Disadvantages:
                Secret Fetish: The Heroine chooses a very specific fetish, hoping no one finds out… +30 to all PP damage if fetish is discovered, even by accident. Adds +7 EXP.
                A Small Itch : +2 Corruption
                Devoured : +7 Corruption

                Abilities:

                Styles

                Staves: These aren’t the strange little substitute for wands that most Mages use; these are the real deal.
                Level 1: Sweep: The Heroine swings her staff in a circle, knocking opponents off their feet. D12 damage, 75% knock down, 6 AP.
                Level 3: Solid Strike: The Heroine charges up her swing, hitting her opponent so hard, she sends them back a few feet. D15 damage, knockback 5 feet, 8 AP.
                Level 5: Jab: A quick, straight jab with the end of her staff, which can sometimes stun an opponent. D6 damage, 55% stun for 2 rounds, 12 AP.
                Level 7: Upwards Swing: Spinning her staff, the Heroine attempts to knock an opponent into the air. D12 damage + 4 (for hitting the ground), 35% knock down. 20 AP.
                Level 9: Mighty Swing: The Heroine lines up a swing, hoping to take out three or more opponents! D20 damage, 60% knockback, Heroine hits the enemies that are to her top left, in front of her, and top right; 20 AP.
                Special: If there are opponents behind the three she strikes, they take half damage from their allies falling back.
                Level 11: Multi Strike: When surrounded, the best thing to do is just keep swingin’. The heroine can strike any opponent within range once; every opponent costs 10AP.
                Level 13: Heavy Swings: Every attack the Heroine makes is empowered with heavy strikes. +10 to all damage, except special abilities (Multi Strike is the only exception).
                Level 15: Shattering Blow: The Heroine swings her staff as hard as possible at an arm, hoping to break her opponent – literally! 85% chance to break an opponent’s arm, which means no weapon usage; If a PC, the heroine must be healed before she can pick up a weapon again, or wait 3 movement turns. 30AP.


                Potions: The best way to beat your enemy is to make them your friend… Then stab them in the back!
                Level 1: Smash: Clubbing someone over the head with one of these always works. D12 damage, 6 AP. Can be used in grapples.
                Level 3: Confusion Cloud: A 65% chance to confuse any enemies within a 10 foot radius. Enemies stay confused for d10 rounds (minimum five); 20 AP.
                Level 5: Posion Cloud: Deals d6 damage for five rounds in a 5 foot radius, 12 AP.
                Level 7: Hormone Cloud: A 50% chance to make your opponents horny in a five foot radius. 30 AP.
                Special: If all opponents are affected, the Heroine(s) can run from the battle and receive full EXP.
                Levl 9: Mix and Match: A random potion is chosen, with a 25% chance for a ‘dud’ batch. Costs only 2 AP.
                Level 11: Futa Potion: Who needs the Love Element with this?! 1 Movement turn to make, casts the futa spell when drank. Lasts on battle/encounter.
                Level 13: Acid: A corrosive material that can melt through armor. D(AHP), 30 AP.
                Level 15: Deep Sleep: The Heroine drinks this potion and falls asleep, taking only 25% of corruption for the battle, or she can /try/ to pour it down an enemy’s gullet. She must be grappling/grappled to do this, however. The Heroine wakes up with 1 AP, 1 FP, and 1 MP.


                Shortsword A small sword perfect for parrying and dodging. +5 to parry.
                Level 1: Stab: A quick, powerful stab that pierces through armor. D20 damage, 20 AP.
                Level 5: Parry: At every level of aptitude after 5, the Heroine gets another _5 to parry. Parry leaves her opponent(s) with a -20 to Initiative.
                Level 9: Dualwield: The Heroine gets the ability to go insane with two swords. Strength required: Small: 10, Medium: 20, Large: 35.
                Level 13: Retaliate: The Heroine chooses an action to be taken after a parry, immediately harming her opponents (AP willing).
                Level 15: Finish: After a successful parry, the Heroine attempts to one-hit her opponents. D(Enemy’s HP), 20 AP.


                Elements

                Element : Fire

                Spell: Burn It Down: As the Heroine steps into a new tile, she can light it on Fire. All enemies – including PCs – start at Half FP, AP and MP for the battle. For the rest of the Dimension, all characters (Fire Element exception) lose AP at double the rate. 120 MP.


                Direct

                Level 1: You’ve seen enough descriptions to know what Fireball is. D12 Damage, 6 MP.
                Level 2: Flamethrower: A continuous stream of fire to light an opponent up. D10 damage over d7 rounds, 10 MP.
                Level 3: Torch: The Heroine’s hands burst into flames. Adds d6 damage to Unarmed attacks, 6 MP.
                Level 4: Ring of Fire: One enemy is held in place for d3 rounds, suffering all the way! D8 damage, 12 MP.
                Level 5: Fire Breath: A quick breath of fire never hurt no one, right? D10 damage, d5 over 5 rounds; 20 MP. Special: Adds +20 to escape grapples.


                Area of Effect:

                Level 1: Rain of Fire: An attack that puts a 10 foot square in fiery rain! D12 damage, 20 MP, 5 rounds.
                Level 2: Fire Blast: Fire radiates out around the Heroine, hurting everything around her. D20 damage, 25 MP.
                Level 3: Ignite: The Heroine tries to get her opponents to light up like matches. 45% chance for d40 damage over 10 rounds, 60 MP per target. Special: A water Element can easily put out an Ally.
                Level 4: Multiple Rings: Using this spell, the Heroine can get multiple Rings of Fire. D8 Damage, 12 MP.
                Rules: The ring jumps from one opponent to the next opponent, who must be within 15 feet. If the spell misses, the fire stops jumping, or if the Heroine runs out of MP.
                Level 5: Fire Storm: A combination of Fire Blast, Rain, and Fireball, this spell is as deadly as it looks. D60 damage, d10 rounds, 50 MP per round. The Heroine cannot move or attack while using this spell.



                Element : Ice

                Spell: Flash Freeze: A spell that makes it snow all over the world, making it harder for all Nagas and opposing Elements to operate. -5 to all stats in the next battle for Nagas + opposing Elements, costs 200 MP.

                Direct

                Level 1: Ice Blast: Summoning her energy, the Heroine forms a chunk of ice and sends it flying at an opponent. D12 damage, 8 MP.
                Level 2: Freezing Breath: A very minor attack that is more for a distraction than anything else. D4 damage, 10 MP; +30 to next escape grapple attempt.
                Level 3: Cold Body: With how cold the Heroine’s body is, it’s nearly impossible to derive pleasure from having sex with her. -6 to PP damage when active; 20 MP per round.
                Level 4: Icicle: Because I started to run out of spells. Deals d20 piercing damage, 25 MP.
                Level 5: Shard: Shards of Ice rip into opponents, doing massive damage and bleeding the enemies. D40 damage, d15 damage over 3 rounds, 40 MP


                Area of Effect

                Level 1: Slick: An Ice patch that sends enemies falling onto their backs. 85% chance knockdown; d8 damage, 10 MP. Slick stays for d10 rounds; spreads out 10 feet from affected area.
                Level 2: Spikes: Small spikes appear on the ice, damaging the opponents even if they don’t fall.
                D8 damage (walking), d20 damage (if falling); 16 MP instead of 10.
                Level 3: Futa Ice: Sure, it looks funny, but falling on it is actually kinda fun… Deals d20 PP only if opponent falls on the ice ‘penis’.
                Level 4: Hail: Hail comes flying down from the sky, sometimes the size of softballs, sometimes the size of peas – but they still hurt like hell. D30 damage in a 10 foot area, d6 rounds, 50 MP; increases Slick’s chance of Knockdown by 10%.
                Level 5: Increased Slick: All spells that involve Slick do double damage, but cost double MP. Slick now has a 95% chance for knockdown.


                Equipment

                Weapon : My First Bo Staff: d4 damage, -2 to-hit, 15% chance for 1 round stun.
                Armour: Medium Armor: Kevlar Laced Clothing: *Creator’s Note: Because I’m too lazy to come up with something cooler… +6 AC, 35 AHP. Fighter, Archer, Mage.
                Last edited by Pale; 15th August 2009, 01:16.
                Spoiler

                Comment


                  #23
                  Re: Character Sheets.

                  *Placeholder character sheet*

                  私と契約して, ロリになってよ!

                  Comment


                    #24
                    Re: Character Sheets.

                    ( Still editing profile. )

                    Name: Navi.
                    Class: Fighter.
                    Race: Human.
                    Alignment: Good.

                    Fatigue Points: 65.
                    Action Points: 22
                    Pleasure Points: 12
                    Armor Class: 13
                    Magic Points: 40
                    Corruption/Broke Points: 0

                    Red Stats

                    Total points: 29
                    Strength:13
                    Dexterity:11
                    Stamina: 15


                    Green Stats

                    Total points: 27
                    Speed: 14
                    Finesse:13
                    Senses:10


                    Blue Stats

                    Will Power: 9
                    Intelligence: 10
                    Depth:6


                    Orange Stats

                    Charisma: 6
                    Aptitude: ( short swords) 8
                    Mind: 5
                    Presence: 4
                    Mentality: 10
                    Command: 6

                    Ascension: 0/200

                    Experience til next level: (10*Level)
                    Spendable Experience Points:
                    Aptitude: (Style)(Level)(AXP(100*Next Level)
                    Mind: (Element)(Level)(MXP(100*Next Level)
                    Technology Points: 0/300

                    ABILITIES: Short Swords.

                    Level 1: Stab: A quick, powerful stab that pierces through armor. D20 damage, 20 AP.

                    SPELLS:
                    Element: Psychic: This Element is really both Telekinesis and Psychic Abilities, but is only called ‘Psychic’ – you know, to keep it simple. Spell: Mass Hypnosis: All other teams fall asleep for one world turn. Costs 120 MP.
                    Spell2
                    Spell3…
                    AoE1
                    AoE2…

                    ADVANTAGES:
                    Hard Hitter!: +5 to damage
                    Easy Target: +5 to-hit
                    Active: +2 Strength points when first taken, gaining +1 for every level.

                    Disadvantages:
                    Soft Will: Magic deals +5 damage
                    Gang Bang: -5 when outnumbered
                    Fertile: Whether it be hormones or just bad luck, the Heroine seems more fertile than others… +2 to pregnancy rolls. Can be taken 3 times.

                    ITEMS:
                    Used Short Sword: d4 damage, -8 to-hit.(Equipped)
                    [u]Medium Armor: Kevlar Laced Clothing: +6 AC, 35 AHP. Fighter, Archer, Mage.
                    Last edited by BurningGold; 30th August 2009, 12:34.

                    Comment


                      #25
                      Re: Character Sheets.

                      http ://invisiblecastle/roller/view/2285216
                      Http://www.eventhubs.com/artwork/mak...eet-fighter-3/
                      Name:Makoto
                      Class:Martial Artist
                      Race:Human
                      Alignment:Neutral
                      Fatigue Points:10(2)+(33)/4=20+8=28 (rounded down )
                      Action Points:13+5(22/4)=18+6=24 (rounded up )
                      Pleasure Points:10+ 10/2=10
                      Corruption/Broke Points:0
                      AC =13+22/2 35/2=18 (rounded up ) BASE AC +2 =20 (baggy clothing)
                      Mana = 9*4=36
                      Red Stats(24)
                      Strength:5-15-2=22
                      Dexterity:5-6 =11
                      Stamina:3-5=8+2=10
                      Green Stats(26)
                      Speed:5-6=11+2=13
                      Finesse:5-15-2=22
                      Senses:5-5=10
                      Blue Stats(19)
                      Will Power:5-5=10
                      Intelligence:4-5=9
                      Depth:5-10=15
                      OrangeStats
                      Charisma:8
                      Aptitude:8+22/4=8xp Unarmed style
                      Mind:10+9/4=5
                      Presence:10+15/4=6
                      Mentality:5+10/2 = 8 (rounded up)
                      Command:22+22+8/6= 52/6=9

                      Advantage: +10 to Unarmed damage. 2 attacks per round and half AP spent
                      Disadvantage: Actions require full AP, -20 to rolls when penetrated, one action per round. When grappled, all break rolls suffer a penalty of -10

                      Psychic:This Element is really both Telekinesis and Psychic Abilities, but is only called ?Psychic? ? you know, to keep it simple. Spell: Mass Hypnosis: All other teams fall asleep for one world turn. Costs 120 MP.
                      Level 1: Lift: The most basic spell in Telekinesis, the Heroine forces energy from her body and lifts up an object normally too heavy to lift. Causes knockdown on opponentslu (100% chance), costs 20 MP.
                      PsychicLevel 1: Probe: At most, you can cause a headache in an opponent. Deals d10 damage, costs 5 MP.
                      Level 2: Sense Motive: Unsure of an ally or even a new acquaintance?s real motive? Costs 20 MP.

                      Level 1: Flying Round-House: A spinning kick, aimed directly at the head. D12 damage, 25% for one round, 6 AP.
                      Level 1: Arm Twist: Simple, and somewhat effective. D4 damage per round, 4 AP to activate.


                      Items= Light Armor:Baggy Clothing: +2 AC, 15 A(rmour)HP. Ninjas, Alchemists, Martial Artists.


                      Advantages
                      Every Advantage can give you a hand in battle, or even make it harder for enemies to defeat you. Each Advantage costs 5 EXP unless otherwise stated.
                      Active: The Heroine gains +2 Strength points when first taken, gaining +1 for every level.
                      Smooth: The Heroine gains +2 Finesse points when first taken, gaining +1 for every level.
                      Fit: gains +2 speed,gaining +1 for every level
                      Endure gains +2 stamina,gaining +1 for every level
                      Disadvantage
                      Every Heroine has a weak point (or twenty) ? and some monsters know how to identify them and exploit them. Disadvantages give you +3 EXP to spend on anything you wish.
                      Sensitive: As soon as sex starts, you find yourself fighting to not give in. +5 to all opposing pleasure rolls.
                      Secret Fetish(2): The Heroine chooses a very specific fetish, hoping no one finds out? +30 to all PP damage if fetish is discovered, even by accident. Adds +7 EXP.
                      Fertile=+2 to pregnancy

                      Comment


                        #26
                        Re: Character Sheets.

                        Name: Kurohasu
                        Class: Ninja
                        Race:Human
                        Alignment:Neutral

                        Fatigue Points: 20+5=25
                        Action Points: 18+2=20
                        Pleasure Points: 8
                        Corruption/Broke Points:

                        Armor Count: 12
                        MP: 48

                        Red Stats
                        Strength: 3+5=8
                        Dexterity: 6+5=11
                        Stamina: 5+5=10
                        Green Stats
                        Speed: 8+5=13
                        Finesse: 6+5=11
                        Senses: 8+5=13
                        Blue Stats
                        Will Power: 2+5=7
                        Intelligence: 7+5=12
                        Depth: 1+5=6

                        Orange Stats
                        Charisma: 5
                        Aptitude: 5
                        Mind: 4
                        Presence: 4
                        Mentality: 7
                        Command: 6

                        Ascension: 0/200

                        Experience til next level: (10*Level)
                        Spendable Experience Points:
                        Aptitude: (Thrown,Scrolls)(1)(AXP(100*Next Level)
                        Mind: (Death)(1)(MXP(100*Next Level)
                        Technology Points: 0/300

                        ABILITIES:
                        Level 1 Puncture
                        Deathly Cold 200MP
                        SPELLS:
                        Element: Death
                        Vampires Kiss: 10 MP
                        ADVANTAGES:
                        Fit
                        Disadvantages:
                        Gangbanging and creampies/Bukake

                        ITEMS:
                        Needles: d2 damage, -2 to-hit. Start with 50.
                        Thick Pins: d8 damage, -12 to-hit. 25 to start with.

                        Spoiler
                        Last edited by TentanariX; 24th January 2010, 01:11.
                        Spoiler


                        Perfection is humanly impossible. The more you reach for it the farther away it grows. Failure is inherited to our species as a whole. But punishing ourselves and beating ourselves up for it helps nothing. The best any decent person can do is try, and try, and try again. And try to get better little by little day by day.

                        Comment


                          #27
                          Re: Character Sheets.

                          Name: Shizuka
                          Class: Martial Artist
                          Race: Dragonkin
                          Alignment: Good

                          Fatigue Points: 33
                          Action Points: 24
                          Pleasure Points: 13
                          Corruption/Broke Points:

                          Red Stats
                          Strength: 6+5=11
                          Dexterity: 6+5=11
                          Stamina: 9+5=14
                          Green Stats
                          Speed: 10+5=15
                          Finesse: 9+5+2=16
                          Senses: 5+5=10
                          Blue Stats
                          Will Power: 8+5=13
                          Intelligence: 6+10+5=21
                          Depth: 1+5=6

                          Orange Stats
                          Charisma: 9
                          Aptitude: 8
                          Mind: 8
                          Presence: 4
                          Mentality: 11
                          Command: 6

                          Ascension: 0/200

                          Experience til next level: (10*Level)
                          Spendable Experience Points:
                          Aptitude: (Martial Sword)(1)(AXP(100*Next Level)
                          Mind: (Lightning)(1)(MXP(100*Next Level)
                          Technology Points: 0/300

                          ABILITIES:
                          Level 1: Flying Round-House: A spinning kick, aimed directly at the head. D12 damage, 25% for one round, 6 AP.
                          Level 1: Arm Twist: Simple, and somewhat effective. D4 damage per round, 4 AP to activate.
                          Level 1: Slash(u): Besides a forum member, is also the first attack. D10 damage, 6 AP.
                          Level 1: Block: Adds a +10 to all dodging rolls. 1 AP per attack.

                          SPELLS:
                          Lightning
                          Lightning Storm: Lightning strikes randomly all over the world, only allowing the Heroine and her team safe passage. Costs 100 MP.
                          Level 1: Zap: A quick zap. D14 damage, 10 MP.
                          ADVANTAGES:
                          Smooth: The Heroine gains +2 Finesse points when first taken, gaining +1 for every level.
                          Disadvantages:
                          Weak Willed: It’s hard to not go without sex for a few days, amiright? -10 to all rolls after five battles have passed with no sexual contact; can be taken 3 times.

                          ITEMS:
                          Rusty Blade d4 -4 to hit
                          Spoiler
                          Spoiler


                          Perfection is humanly impossible. The more you reach for it the farther away it grows. Failure is inherited to our species as a whole. But punishing ourselves and beating ourselves up for it helps nothing. The best any decent person can do is try, and try, and try again. And try to get better little by little day by day.

                          Comment

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