- Joined
- Sep 4, 2009
- Messages
- 8,566
- Reputation score
- 2,448
Share your weird & wonderful created monsters here. Putting 64's core creatures here for reference first
And now for the ones I've used
Will update when I introduce new critters
<Name> | <Hit Points> | <Base Offensive Power> | <Base Defensive Power>
Effects & Description
----------
Slimes | d6 HP | +0 | +0
Slimes look like somewhat translucent blobs of a semi-liquid state. It is well know that slimes are breathable, which tends to be little comfort to their victims, when being deeply throat fucked. The standard types are a blue-green in color, other colors exist, and they tend to be more powerful.
Slimes tend to be very rough on their victims, though some are gentle
When a slime hits, the target is engulfed. An engulfed target has a 30% chance of becoming more aroused each turn. They also take penalties as defined below. It takes a single successful attack, or escape roll to escape.
----------
Rope Demons | d6 HP | +1 | +0
Rope Demons look somewhat humanoid in shape, though more deformed, and made of rope coils. They have long whip like arms, which are used to capture and entangle a victim, they tend to have large amounts of rope coils spread in their dens.
Rope demons tend to be gentle with victims.
A Rope Demon attacks using its whip like arms. When a rope demon hits its target, the target becomes entangled. An entangled target takes penalties as below.
Any time a character rolls a 1 in combat with a rope demon, they become entangled by a nearby coil of ropes, suffering the below effects.
----------
Tentacles | d8 HP | +0 | +1
Tentacles are very common enemies, tough and hard to hit, they waver and attempt to grab their victims. They come in many colors.
Tentacles emit a slick slime that dissolves clothes and arouses when in contact with the skin. Any tentacle who hits its target grapples the target, a grappled target takes a -2 penalty to attacks, but they can try and escape at no penalty. They also have a 50% chance of being aroused every turn while held.
----------
Lust Lily | 0 HP | N/A | N/A
A lust lily isn't so much a monster as a pest. Releasing aphoristic like spores, this flowers tend to make any female nearby filled with lust and arousal. They also tend to be hard to spot, there's only a 25% that a character will spot one each round. They increase AP by 1 each round that a character is in a nearby vicinity.
----------
Shadow Possession Box | d12 HP or Victim (see text) | +0 | +1
This isn't so much a monster per say, but more of a hijacking of another person. Although it only possesses males. When a victim is taken, it uses either the victims HP or the roll of a d12, whichever is higher. It also uses it's victim traits for attack and defense.
It tends to be no more rough than the person it possesses, though it has different ways to claim it's victim.
----------
Wrap Demons | d10 HP | +1 | +1
Wrap demons are much like rope demons, though are still quite different in many ways. They tend to be effectively large amounts of bandages held together by a spirit, generally a perverted one. It tries to encase itself around it's victim. Generally when they take too much damage, they either try to escape or dissipate.
They grab hold of a victim when they hit in combat, refer to the following table.
----------
Effects & Description
----------
Slimes | d6 HP | +0 | +0
Slimes look like somewhat translucent blobs of a semi-liquid state. It is well know that slimes are breathable, which tends to be little comfort to their victims, when being deeply throat fucked. The standard types are a blue-green in color, other colors exist, and they tend to be more powerful.
Slimes tend to be very rough on their victims, though some are gentle
When a slime hits, the target is engulfed. An engulfed target has a 30% chance of becoming more aroused each turn. They also take penalties as defined below. It takes a single successful attack, or escape roll to escape.
Code:
Rounds Engulfed | Penalties
1 -1 to Attacks
2 -2 to Attacks
3 Can't Attack, -3 to escapes, Slime has +2 to hit
4 Can't Attack, -4 to escapes, Slime has +2 to hit
5 Can't Attack, -5 to escapes, Slime Auto-Hits.
Rope Demons | d6 HP | +1 | +0
Rope Demons look somewhat humanoid in shape, though more deformed, and made of rope coils. They have long whip like arms, which are used to capture and entangle a victim, they tend to have large amounts of rope coils spread in their dens.
Rope demons tend to be gentle with victims.
A Rope Demon attacks using its whip like arms. When a rope demon hits its target, the target becomes entangled. An entangled target takes penalties as below.
Any time a character rolls a 1 in combat with a rope demon, they become entangled by a nearby coil of ropes, suffering the below effects.
Code:
Rounds Entangled | Effects
1 -1 to Attacks, 10% Chance of Arousal
2 -2 to Attacks, 15% Chance of Arousal
3 Can't Attack, -3 to escapes, Demon has +2 to hit, 30% Chance of Arousal
4 Can't Attack, -4 to escapes, Demon has +2 to hit, 40% Chance of Arousal
5 Target is Bound and unable to fight.
Tentacles | d8 HP | +0 | +1
Tentacles are very common enemies, tough and hard to hit, they waver and attempt to grab their victims. They come in many colors.
Tentacles emit a slick slime that dissolves clothes and arouses when in contact with the skin. Any tentacle who hits its target grapples the target, a grappled target takes a -2 penalty to attacks, but they can try and escape at no penalty. They also have a 50% chance of being aroused every turn while held.
----------
Lust Lily | 0 HP | N/A | N/A
A lust lily isn't so much a monster as a pest. Releasing aphoristic like spores, this flowers tend to make any female nearby filled with lust and arousal. They also tend to be hard to spot, there's only a 25% that a character will spot one each round. They increase AP by 1 each round that a character is in a nearby vicinity.
----------
Shadow Possession Box | d12 HP or Victim (see text) | +0 | +1
This isn't so much a monster per say, but more of a hijacking of another person. Although it only possesses males. When a victim is taken, it uses either the victims HP or the roll of a d12, whichever is higher. It also uses it's victim traits for attack and defense.
It tends to be no more rough than the person it possesses, though it has different ways to claim it's victim.
----------
Wrap Demons | d10 HP | +1 | +1
Wrap demons are much like rope demons, though are still quite different in many ways. They tend to be effectively large amounts of bandages held together by a spirit, generally a perverted one. It tries to encase itself around it's victim. Generally when they take too much damage, they either try to escape or dissipate.
They grab hold of a victim when they hit in combat, refer to the following table.
Code:
Rounds Held | Penalties
1 -1 to Attacks
2 -2 to Attacks
3 Can't Attack, -3 to escapes
4 Victim Mummified, unable to participate in combat
And now for the ones I've used
Body Sphere | d8+3 HP | +1 | +1
A body sphere is a ball-shaped mass of at least 20 male bodies fused to single form. When a group of men die and have a particularly strong will and sexual frustration, their bodies sometimes form into a body sphere. The sphere's material bodies seek release from their frustration and attack any woman they see with a storm of grappling hands and a powerful aphrodisiac they produce. Even though they can spew this liquid some 15 feet, it isn't as potent when sprayed on someone. Most spheres prefer to feed it mouth-to-mouth to the unfortunate victim. Spheres have no interest in men, usually running them over with their mass or tearing them to pieces with their considerable strenght. When they've secured a woman, the sphere proceeds to satisfying its desires. After satisfying it's needs, the sphere melts away into a fleshy pink puddle and the bodies can rest in peace
Spheres most commonly form in old tombs, where groups of servants might've been buried along with their masters. But any site where men die in mass can produce a sphere. Most of these creatures are about 6 to 9 feet in diameter, but rumors abound of a gargantuan specimen formed from a small army of men
Spheres have the special aphrodisiac attack, causing 1 point of AP when sprayed onto a victim, and 2 points from direct feeding. They also gain a +2 bonus on grapples due to their many, many arms
-----------------------------------------------------------------
Fishman | d6+2 HP | +0 | +0
Think Creature from the Black Lagoon with more fish-like looks and a spiny crest on its back and you've got a fishman. Male fishmen are agressive hunters, seeking food and female humanoids to plant their seed into. Fishmen attack with their claws, tearing clothing off girls in a savage fury before trying to subdue them. Fishmen prefer to impregnate their victims in the water, keeping the captured girl tightly in their embrace as they pound away
Fishmen can be found in practically any sweetwater areas
-----------------------------------------------------------------
Spinal Parasite | d4 | +0 | +2
A thoroughly evil creature, a parasite resembles a spider about the size of a small dog. Its legs resemble fingers, and a long tail emerges from its rear end. The most disturbing thing about these creatures however, is their ability to control other creatures. By attaching itself to another being and injecting its controlling tendrils into a creature's spine, it can take over their body. They use men to wreak as much havoc as possible before the body dies, while females are used as hosts for breeding offspring.
Parasites take control over other beings by doing 2 succesfull grapples in succession. Once in control, any magical damage dealt to a parasite is also transferred to the host
A body sphere is a ball-shaped mass of at least 20 male bodies fused to single form. When a group of men die and have a particularly strong will and sexual frustration, their bodies sometimes form into a body sphere. The sphere's material bodies seek release from their frustration and attack any woman they see with a storm of grappling hands and a powerful aphrodisiac they produce. Even though they can spew this liquid some 15 feet, it isn't as potent when sprayed on someone. Most spheres prefer to feed it mouth-to-mouth to the unfortunate victim. Spheres have no interest in men, usually running them over with their mass or tearing them to pieces with their considerable strenght. When they've secured a woman, the sphere proceeds to satisfying its desires. After satisfying it's needs, the sphere melts away into a fleshy pink puddle and the bodies can rest in peace
Spheres most commonly form in old tombs, where groups of servants might've been buried along with their masters. But any site where men die in mass can produce a sphere. Most of these creatures are about 6 to 9 feet in diameter, but rumors abound of a gargantuan specimen formed from a small army of men
Spheres have the special aphrodisiac attack, causing 1 point of AP when sprayed onto a victim, and 2 points from direct feeding. They also gain a +2 bonus on grapples due to their many, many arms
-----------------------------------------------------------------
Fishman | d6+2 HP | +0 | +0
Think Creature from the Black Lagoon with more fish-like looks and a spiny crest on its back and you've got a fishman. Male fishmen are agressive hunters, seeking food and female humanoids to plant their seed into. Fishmen attack with their claws, tearing clothing off girls in a savage fury before trying to subdue them. Fishmen prefer to impregnate their victims in the water, keeping the captured girl tightly in their embrace as they pound away
Fishmen can be found in practically any sweetwater areas
-----------------------------------------------------------------
Spinal Parasite | d4 | +0 | +2
A thoroughly evil creature, a parasite resembles a spider about the size of a small dog. Its legs resemble fingers, and a long tail emerges from its rear end. The most disturbing thing about these creatures however, is their ability to control other creatures. By attaching itself to another being and injecting its controlling tendrils into a creature's spine, it can take over their body. They use men to wreak as much havoc as possible before the body dies, while females are used as hosts for breeding offspring.
Parasites take control over other beings by doing 2 succesfull grapples in succession. Once in control, any magical damage dealt to a parasite is also transferred to the host
Will update when I introduce new critters