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Outerlands Character Thread


SilentSilth

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Follow the steps in the character creation guide, found here.

If it helps, you can download the Character Generator, which uses the Open Office Calculator to determine your character stats.

Bombard me with your questions if there are any. I'll do my best to reply in a timely manner!
 

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TentanariX

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Re: Outerlands Character Thread

Half-elf
Name: Falisha de Carisio
Gender: Female
Racial trait: Ingenuity (double XP rate)
Description/Image:

Body Points: 13(+10) 23
Pleasure Points: 14(+20) 34
Magic Points: 40
Submission: 4/100

Strength: 9
Stamina: 8
Dexterity: 9
Agility: 9
Intelligence: 10
Will: 10

Carnal Addiction: 5/100

Skills:
Hand-to-Hand: 1
Swords: 3
-Parry
-Riposte
Axes: 0
Polearms: 0
Ranged Weapons: 1
Magic: 1

Harvesting: 1
Lumbering: 1
Survival: 1

Element: Dark/Water
Spells:
Shroud
Hydrosphere

Feats:
Dual Heritage
Trained Fighter
Sleeps Around

Weaknesses:
Beautiful
Break-in
Tantric Restoration

Medium Armor- 10 XP
Dull stone sword (rapier)

XP spendature:
100 Base
+2 Will -10
+1 Stamina -5
Dual Heritage -20
Trained Fighter -20
Sleeps Around -20
Parry -15
Dull Stone Sword -10

-100

+20 Tantric Restoration
+20 Break in
+15 Beautiful

+55

+4 Magic -20
Medium Padded Armor -10
Shroud -10
Hydrosphere -10
 
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Hafnium

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Re: Outerlands Character Thread

Punchies.
Name: Erryn
Race: Human
Racial Traits: Ingenuity (Humans, and their half-kin, have always been a bit above the curve when it comes to their smarts; when they acquire XP, they acquire it twice as fast as other races)
Gender: Female
Description/Image:

Body Points: 40
Pleasure Points: 16
Magic Points: 32

Strength: 30
Stamina: 15
Dexterity: 10
Agility: 10
Intelligence: 8
Will: 8

Skills:
Hand-to-Hand: 3
Swords: 0
Axes: 0
Polearms: 0
Ranged Weapons: 1
Magic: 1

Carnal Addiction: 0/100

Harvesting: 1
Lumbering: 1
Survival: 1

Element: Earth
Spells: Boulder Hurl

Feats: Adept (+3 Strength), Trained Fighter (+10 BP, +2 Hand to Hand), Strong (+5 Strength)

Weaknesses: Tantric Restoration (No MP regen outside of orgasms. +5 MP self, +20 MP inflicted by another.), Addictive (Venus Trap Chemicals): Double positive status effects, increases addictiveness by 2, Lactation (+2 pleasure damage when groped; when being milked, they take +6 pleasure damage.)

Inventory: Tribal Wear

EXP Check
+100 [Base]
+20 [Lactation]
+20 [Tantric Restoration]
+20 [Addictive (Venus Trap Chemicals)]
-10 [Boulder Hurl]
-10 [Adept]
FREE feat [Trained Fighter]
-15 [Strong]
-125 [+14 Strength, +7 Stamina, +2 Dexterity, +2 Agility]

Personality/Bio Blurb
A boisterous bruiser of a woman, any calmness in her appearance is almost always dispelled as soon as she opens her mouth. She is a firm believer that, as a descendant of Medini, she should embody the unyielding power of the earth. As a result, she's put herself through extreme strength and endurance training, even using substances to fuel her training binges.

Her efforts in becoming a more fitting earth descendant, by her own measurement, also took her into fighting, both recreational and non. As a fighter, she prefers crushing, straightforward attacks over flourishes and flashy movements, considering the latter unbecoming of her birthright. She refuses to use heavy armor, a weapon, or a shield for much the same reason. As she was taught largely by herself, experience, and her own rigid views, she is very lacking in technique and speed.

Beyond that, she is a cheerful woman. She rarely takes things personally or begrudges anybody, even those who fight her. The chances she gets to venture forth from the village and further her path to meet her own expectations of what an earth descendant should be are high points for her. The earth can only show its true strength when the conditions are the harshest, she figures.

FETISHES
Humans: 10
MalexFemale: 10
FemalexFemale: 9
MalexMale: 9
Pregnancy: 10
Birthing: 9
Eggplay: 10
Non Consent Sex / Rape: 10
BDSM: 10
Monsters: 10
Roughness: 10 (In cases where it makes sense.)
Tentacles: 10
Mindbreak: 9
Futanari: 8
Transformation: 7
Bestiality: 10
NTR / Cuckoldry: 8
Group / Gangbang: 10
Cumming inside: 10
Facials: 10
Femdom: 10
Maledom: 10
Furry / Anthro: 9
Double Penetration: 10
Double in one hole (double vaginal, anal, etc): 9
Emotional or public humiliation: 9999
Dehumanization (human furniture, ponygirls / pet play, etc): 9
Consent-inducing drugs or alcohol: 10
Mind Control: 10
Scarfing or Breath Control: 9
Lactation: 9
Size Difference: 10
Spanking: 10
Messy Orgasms: 10
Cumflation: 10
Coercion/Blackmail: 10
Blowjobs/Anal: Why does this even need to be specified?
 
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GargantuaBlarg

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Re: Outerlands Character Thread

Name: Emelie Urd-Heart
Gender: Female
Race: Half-Elf

Body Points: 13
Pleasure Points: 20
Magic Points: 56
Fatigue Points: 20

Strength: 7
Stamina: 10
Dexterity: 9
Agility: 10
Intelligence: 14
Will: 15

Carnal Addiction: 0/100

Skills:
Hand-to-Hand: 1
Swords: 0
Axes: 0
Polearms: 0
Ranged Weapons: 1
Magic: 1

Harvesting: ?
Lumbering: ?
Survival: ?

Element: Earth, Lightning
Spells:
Boulder Hurl: Levitating a compressed chunk of earth, the Descendant flings it at their opponent, dealing d12 damage.
EXP Cost: 10; MP Cost: 15; Magic Level: 1. Range: 10 Meters.

Abilities:
HtH
Stunning Fist: The Descendant strikes an opponent hard in the chest, attempting to stun them for 1d4 rounds, with a 50% chance. Enemies in Heavy Armor can't be stunned.
Skill Level 1:
Cost: 25 EXP.



Racial Traits:
Ingenuity: Humans, and their half-kin, have always been a bit above the curve when it comes to their smarts; when they acquire XP, they acquire it twice as fast as other races.

Feats:
Friendly: There are just some Descendants who come off as people that others just need to know. Because of this, all random encounters for this Descendant start off as Neutral or higher – unless it’s an actively hostile faction. May only be taken once.
Cost: 20 EXP.

Dual Heritage (Earth/Lightning): Descendants sometimes are born from two different Gods, allowing them to cast two separate elements – however, one element tends to stay dominant over the other. Choose a dominant Element, which is the only one that can deal and receive double damage from other Elements.
Cost: 20 EXP.

Aptitude: When learning a new skill, the Descendant picks it up twice as fast as their counter parts.
Cost: 35 EXP.


Weaknesses:
Addicted to Sex: The Descendant has gotten used to sex, and the thrills it brings, to the point they find themselves becoming distracted easily when going without it. After several in-game hours, they begin to think of it; and after half a day, their rolls are reduced by -1, for every hour, until they have sex.
Refund: 30 EXP – Maikochan

Tantric Restoration: The Descendant doesn't restore their mana pool by communing with their God every night; instead, it's restored by having orgasms. 5 MP is restored for every orgasm brought on by themselves; 20 for every orgasm brought on by others.
Refund: 20 EXP.

Beautiful: Not just 'beautiful', but considered a diamond in the rough. Everyone that sees the Descendant is almost immediately attracted to them, giving them a +10 to Charisma checks; but they are often the target of rape, slavers, or random fondling.
Refund: 15 EXP.

Swag:
Tribal Wear

Fluffily fluffery:
Emelie is predominantly a Descendant of Medini, the haste of her other, distant godparent being eclipsed by her predisposition towards safety and stability.

Wishes to obtain safety, knowledge, and prosperity for her people, a dream fueled by stories told of the great villages so far away - places with so many people, she couldn't even imagine how many people lived there. Places where huts rose into the sky. Places where they knew and had so much, and had tools and shields more sturdy, and spears more sharp, than anything they could make... made from rocks taken from the ground, and bent to their will - by the common folk, not even Descendants, no less!... She knows the best way to secure such power for her tribe is to find, befriend, and unite other tribes. They might not have any such treasured knowledges that they did... but if she could convince them to teach them to her, and to join their tribes...

Unlike Erryn, believes that as the Earth provides shelter, so to can it provide strength.

As perhaps the only vestige of her other father, she also yearns to fly. Studies birds when not occupied with other things, in the hope of unlocking their sekrits. (Gonna have to invent hang-gliders and parachutes on my way towards airships!)


Also, totally loves the cock. And pussy, I guess. Claims to suffer from a sexy learning disability by the name of 'Sexlexia'. I am mostly joking. Often nabs a villager or someone to satisfy her urges in the middle of studies she might be doing - so much to do, after all, can't bother stopping just for that 11-o'clock screw! Eeyup.


(also, totally have to remember that diplomacy should definitely entail slitting chieftain's wrists and pressing them together to MIX THE BLOOD AND MAKE US AS ONE, with appropriate ceremonies, and such. Good thing blood-borne diseases don't exist right?! ...Right?)

Description/Image:
Tall, with dark, healthy skin, stretched over an athletic body, plump in all the right places, and sleek in the rest, and kinky blonde hair. Except, you know. With pointy ears and shit.
( )

EXP Tracker:
100
+55 = 155
-40 Feats
--- (35, free)
-10 Magic
-20 Abilities = 85

Name: Burhalvena
Gender: Female
Race: Half-orc
Racial Traits: Ingenuity (x2 XP)
Description/Image:
SNOO SNOO

Likes to wander outside the village, running out in the wilds and explorating.

Body Points: 27
Pleasure Points: 8
Fatigue Points: 20
Magic Points: 24

Strength: 15
Stamina: 10
Dexterity: 14
Agility: 15
Intelligence: 6
Will: 7

Carnal Addiction: 0/100

Skills:
Hand-to-Hand: 0
Swords: 0
Axes: 0
Polearms: 0
Ranged Weapons: 0
Clubs: 1
Knives: 3
Magic: 1

Abilities:
KNIVES:
Slash: The Descendant slashes twice at a target, dealing standard damage.
Skill Level: 1, FP Cost: 2
Cost: 10 EXP.

Dash: Sprinting forward up to 10 + Character Speed, the Descendant leaps onto an opponent's back and stabs their enemy d4 times, knocking an enemy down.
Skill Level: 3, FP Cost: 5/Meter
Cost: 40

Harvesting: 0
Lumbering: 0
Survival: 0

Element: Water
Spells:
Hydrosphere: Forming a sphere of water, the Descendant throws it into a group of enemies. Upon impact with the ground, the water freezes, smashes apart – and assaults the opponents with d10 damage each.
EXP Cost: 10; MP Cost: 15; Magic Level: 1. Thrown Range: 15 meters; AoE Range: 4 Meters.

Feats:
Agile: The Descendant is extremely fast, gaining an extra +5 to their Agility score. May only be bought once.
Cost 15 EXP.

Trained Fighter: The Descendant has been in many fights before, and has learned to hone their body into a fighting machine. This gives them an additional 10 BP to start, and an extra 2 levels in a fighting category of their choice.
Cost: 20 EXP.

Knowledge: Having run across traders, city folk, or 'kind' slavers, the Descendant has an increased knowledge of the world. May be picked twice, and the cost is based on what you choose:
Increase a starting ability by 2: 15 EXP. (Foraging)


Weaknesses:
Demon Eyes: The Descendant has red eyes; as such, they're considered part Beastial Orc (often considered Demons). This puts them at a disadvantage when it comes to any strangers, who will immediately consider the PC as a murderer, rapist, thief, or just generally bad person.
Refund: 15 EXP

Tantric Restoration: The Descendant doesn't restore their mana pool by communing with their God every night; instead, it's restored by having orgasms. 5 MP is restored for every orgasm brought on by themselves; 20 for every orgasm brought on by others.
Refund: 20 EXP.

Nemesis (some sort of oversized forest critter like a dire wolf or something. .): There's a difference between a Rival and a Nemesis. While a Rival is often just jealous of a Descendant, the Nemesis is often malevolent to a Descendant. A Nemesis will hunt their opponent down to the ends of Pekol, finding them at the most inopportune moments. It's the 'job' of a Nemesis to make a Descendant their personal bitch. A Nemesis' gender, race, and stats, are all random; they level at the same time a Descendant does.
Refund: 40 EXP.


Swag:
Light Leather Armor - Thin leather, with padded armor beneath it.
Damage Mitigation: 7; Durability: 25.EXP Cost: 15

Sharp rock knife
Dull: 2d2, 7 EXP
Worn: 2d3 10 Durability
Sharp: 2d4, 15 Durability, 15 EXP.





180
15 Magic
10
15 - Sharp rock dagger
15 - Wood club
/20- Free Feat
15 - Feat
15 - Feat

180 - 70

15 armor
40 skill

180 - 125
2 agi
3 Dex
1 Sta
5 Str
11x5 = 55
180 - 180

SUDDENLY
-15 refunded for selling back the wood club
Dump that all into stats
 
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BlueSlime

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Re: Outerlands Character Thread

Name: Shivara
Gender: Female
Race: Human
Racial Traits: Ingenuity (Double XP rate)
Description/Image:

Body Points: 11
Pleasure Points: 19
Magic Points: 90

Strength: 8
Stamina: 8
Dexterity: 8
Agility: 8
Intelligence: 20
Will: 15

Carnal Addiction: 0/100

Skills:
Hand-to-Hand: 1
Swords: 0
Axes: 0
Polearms: 1
Ranged Weapons: 0
Magic: 3

Harvesting: 1
Lumbering: 1
Survival: 1

Element: Water
Spells:
Hydrosphere (-10xp) MP Cost: 15, AoE range 4 meters, deals 1d10 dmg.

Icicle (-10xp) MP Cost: 10, deals 1d10 dmg.

Wave (-25xp) MP Cost: 30, pushes opponents away.

Feats:

Adept: (-10xp) +3 to Intelligence
Ancient Knowledge: (-20xp) +10 MP and +2 Magic Levels
Smooth Talker (Free): +6 to Diplomacy

Weaknesses:

Break in (+20) Gains the Submission Stat.
--Submission 0/100
Beautiful (+15xp) Receives (unwanted) extra attention, +10 on Charisma checks
Submissive (+20xp) When facing Slavers or those who have recently dominated her, -4 to hit and -6 to damage.
 
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maikochan

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Re: Outerlands Character Thread

Silth kind of strong-armed me into joining. Not that I mind...

Name: Celeste
Gender: Female
Race: Half-elf
Description/Image: http://ulmf.org/bbs/picture.php?albumid=268&pictureid=10912

Experience: 15

Body Points: 8
Pleasure Points: 18
Fatigue Points: 10
Magic Points: 70

Strength: 5
Stamina: 5
Dexterity: 9
Agility: 7
Intelligence: 15
Will: 15

Carnal Addiction: 0/100

Skills:
Hand-to-Hand: 1
Swords: 0
Axes: 0
Polearms: 1
Ranged Weapons: 0
Magic: 3 (3/30)

Harvesting: 1
Lumbering: 1
Survival: 1

Element: Primary: Light Secondary: Fire
Spells:
Fire Lance (MP Usage: 10; Magic Level: 1. Range: 10 Meters; Deals d6 damage, and d3 damage over d5 rounds.)
Soothing Energy (MP cost: 4; Magic Level: 1. Range: 10 meters; Heals d8 BP.)
Imps
Imp Stats
MP cost: 30 per Imp; Magic Level: 3. Can only summon up to three at a time.
Stats:
Strength: 11, Stamina: 11, Dexterity: 11, Agility: 13, Intelligence: 19, Will: 19
Body Points: 17, Pleasure Points: 25, Magic Points: 76
Knows all Fire spells.

Feats:
Dual Heritage
Ancient Knowledge
Aptitude (free)

Weaknesses:
Visually Impared 2
Weak

Racial Trait:
Ingenuity

Inventory:
Tribal Clothes
4 Units of Cotton

Background:
Celeste was born on the longest day of the year, but barely survived, having been born prematurely. She survived, however, but was always physically frail, and, it was soon discovered, completely blind. Her handicaps were overshadowed by her incredible magical skills, though. Magic seemed to come naturally to her, as easily as walking did to others.

While Celeste would prefer to remain in the village, continuing to practice her magic, she realized that she could not only help protect the village by going out, but she would also be able to use her magic in practical settings, and push herself further. Sure, summoning a flame to light a cooking fire or healing wounds were practical, but hardly challenging to the talented girl.

Though blind, she's learned to navigate without sight, relying primarily on hearing, but also on feeling minute vibrations in the air. As a result, Celeste has a habit of wearing very little. Being blind from birth, she doesn't see much of a use for clothing except for protection, never having developed any sort of modesty about her body. The one piece of cloth she wears constantly though, is a simple black band covering her eyes. This is her one display of vanity, wanting to keep her useless eyes hidden.

Experience log:
Creation: 100exp
+2 Dexterity = -10
+6 Intelligence = -30
+8 Will = -40
Fire Lance = -15
Soothing Energy = -5
Imps = -20
Dual Heritage = -20
Ancient Knowledge = -20
Visually Impaired 2 = +40
Weak = +20
---------------------------
Defeated Alraune = +15

Fetishes for Celeste (On a 1-4 scale as per Silth's advice)
Humans: 4
MalexFemale: 4
FemalexFemale: 4
MalexMale: 2
Pregnancy: 3
Birthing: 1
Egg laying: 3
Non Consent Sex / Rape: 4
BDSM: 4
Monsters: 4
Roughness: 3
Tentacles: 4
Mindbreak: 3
Futanari: 4
Transformation: 3
Bestiality: 4
NTR / Cuckoldry: (Cheating right?) 2
Group / Gangbang: 4
Cumming inside: 4
Facials: 4
Femdom: 4
Maledom: 4
Furry / Anthro: 3
Double Penetration: 4
Double in one hole (double vaginal, anal, etc): 3
Emotional or public humiliation: 4
Dehumanization (human furniture, ponygirls / pet play, etc): 2
Consent-inducing drugs or alcohol: 3
Mind Control: 3
Lactation/Milking: 3

And character number 2:
Name: Viola
Gender: Female
Race: Human
Description/Image: http://www.ulmf.org/bbs/album.php?albumid=268&pictureid=11732

Experience: 0

Body Points: 35 (25+10)
Pleasure Points: 24
Fatigue Points: 36
Magic Points: 32

Strength: 13
Stamina: 20
Dexterity: 10
Agility: 11
Intelligence: 8
Will: 15

Carnal Addiction: 0/100

Skills:
Hand-to-Hand: 1
Swords: 0
Axes: 0
Polearms: 3
Ranged Weapons: 0
Magic: 1

Harvesting: 1
Lumbering: 1
Survival: 1

Element: None

Feats:
Bastard (Free)
Trained Fighter (Polearms)
Willful

Weaknesses:
Nemisis
Xenophobe
Lagomorph (That's rabbit people) Lover

Racial Trait:
Ingenuity

Inventory:
Worn Stone Polearm (Spear)
Light Leather Armor

Background:
Viola is a relative newcomer to the tribe. A few months ago, she was found by a group of hunters, badly wounded and severely malnutritioned. The hunters brought her back and she was nursed back to health. By way of thanks to her saviours, and her new tribe, she offered to become a hunter herself.

Viola rarely talks about herself, and never talks about what happened to her before the hunters found her, except to say that her former tribe had been wiped out. Viola insists she's not a Descendant, just another human, albeit an unmistakably skilled one. The fact that she's unable to use magic and doesn't have an elemental aura about her lends credence to this claim. Viola herself says that it doesn't matter who's in her family tree as long as she helps the tribe, which most people seem to agree on.

(The following would be considered out of character knowledge.)
The truth is that Viola herself doesn't know if she's descended from a god or not. Her tribe was wiped out, as she says, but when she was still an infant. She doesn't remember anything of an attack, however. Her earliest memories were of fending for herself in the wildlands, doing whatever she could to survive

In her dealings with other tribes, she learned language, bits and pieces, never enough to have a full grasp of each one she came across. Instead, she gradually invented her own pidgin with enough of each language to get the essentials across, but little more. She's been learning the tribe's language since she arrived, but she still has a 'unique' way of speaking.

She knew her family had been killed, her home destroyed, but not by who, or what. As a result, she never trusted anyone she dealt with. During the few moments when she wasn't living hand-to-mouth, Viola sought out answers to her tribe's destruction. She didn't find too many. From dealings with others, she learned that a tribe matching the geographical location of hers had been around for some time, was rather successful even, but that it was wiped out in a single night. No one she spoke to knew why or how. She heard rumours that it was a slaver attack, an orc attack, a rival tribe, or monsters. She even heard a few rumours that the tribe was destroyed by the gods themselves for blasphemy. All she knew for certain, was that she had a tribe when she was born, that it was destroyed in a single night, and that she survived somehow.

As she started to grow into adulthood, Viola began to wonder if she should settle down and finally join a tribe. She had been searching for clues her entire life and found almost nothing. Maybe it was time to let go of the past. She was alive, and a damn good hunter, that was about all she needed to know to keep surviving. So she set out from her small camp, her home for the past 19 years, and set out, looking for a more permanent home.

Eventually she found a small band of humans and rabbitfolk (and the half-breeds that naturally occur from such pairings). They were traveling themselves, looking for a permanent place to settle down into a tribe. They welcomed Viola warmly, something the girl was very unused to. She had grown up suspicious of everyone she met, and was often returned with the same, yet these people were accepting her without reservation. It felt strange to her, to be so easily accepted, almost unnatural, yet pleasant, as though reaching into some dark place inside of her and bringing light.

Her time with the group was first time she felt happy, but it wasn't to last. She had developed a close friendship with another hunter, one of the rabbit girls. The two would often leave on hunts together and return with food, and smiles that told whoever looked what also happened while they were away.

During one fateful hunt, they had separated, to trap their prey. However, when her lover never appeared, Viola became worried. Her worst fears were realized when she found the rabbit girl's body. It was strung up in a tree. She was made to look as though she were still alive, but Viola was too good of a huntress. She knew a trap, and had a strong suspicion who made it. With tears in her eyes, Viola turned and ran. Not towards the group she had come to view as family, but once again, into the wilds, long buried memories of seeing countless other bodies dangling from tree branches filling her head; her original tribe. Whoever, or whatever wiped them out was now hunting her, and using anyone close to her as bait.

She ran until her legs gave out, then crawled until exhaustion took her. When she awoke, she ran some more, repeating the same pattern. She ran for days on end, not eating, drinking only when she had to, and fighting anything that came in her way. Finally, after a vicious battle with a bear that left the beast missing a few claws, and her missing a great deal of blood, she felt as though she nearing the end of her flight. She lay down, accepting her fate. She was surprised when she woke in a warm bed with bandages on her wounds.

Viola knows it's only a matter of time before whatever is chasing her catches up, and she doesn't want to bring the tribe into it, but she doesn't want to run any more.

Experience log:
Creation: 100exp
+5 Strength = 25
+10 Endurance = 50
+2 Dexterity = 10
+3 Agility = 15
+2 Will = 10
Bastard (Free) = 0
Trained Fighter = 20
Willful = 15
Worn Stone Polarm = 15
Light Leather Armor = 15
Nemisis = -40
Xenophobe = -15
Lagomorph Lover = -20
---------------------------

Fetishes for Viola (On a 1-4 scale as per Silth's advice)
Humans: 3
MalexFemale: 2
FemalexFemale: 4
MalexMale: 2
Pregnancy: 2
Birthing: 1
Egg laying: 2
Non Consent Sex / Rape: 3
BDSM: 3
Monsters: 4
Roughness: 3
Tentacles: 3
Mindbreak: 3
Futanari: 4
Transformation: 3
Bestiality: 3
NTR / Cuckoldry: (As much as I want to put 1 here...) 2
Group / Gangbang: 3
Cumming inside: 3
Facials: 3
Femdom: 4
Maledom: 3
Furry / Anthro: 4
Double Penetration: 3
Double in one hole (double vaginal, anal, etc): 2
Emotional or public humiliation: 1
Dehumanization (human furniture, ponygirls / pet play, etc): 1
Consent-inducing drugs or alcohol: 1
Mind Control: 2
Lactation/Milking: 2
 
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Guan Yu

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Re: Outerlands Character Thread

Name: Yukihime
Gender: Female
Race: Ooman
Racial Traits: Ingenuity (Double XP rate)

Body Points: 30
Fatigue Points: 30
Pleasure Points:16
Magic Points:32

Strength: 10
Stamina: 15
Dexterity: 15
Agility: 15
Intelligence: 8
Will: 8

Carnal Addiction: 0/100

Exp: 8

Skills:
Hand-to-Hand: 1
Swords: 0
Axes: 0
Polearms: 3
Ranged Weapons: 0
Magic: 1

Harvesting: 1
Lumbering: 1
Survival: 1

Element: Light
Spells:
Soothing Energy: A simple healing spell, taught to many by Solaris. Heals d8 BP.
EXP cost: 5, MP cost: 4; Magic Level: 1. Range: 10 meters.

Feats:
Trained Fighter (+10 BP and +2 levels of Polearm skill)
Rare Weapon (Got herself a copper yari, fancy that)
Adept (+3 Stamina)

Weaknesses:
Beautiful (Random rapes and stares and such, but also +10 on charisma-type checks)
Break-In (Submission 0/100)
Fetish (Bondage) (Whenever character is subjected to their fetish, take +8 points of Pleasure damage)

Abilities:
Trample: The Descendant strikes hard, knocking down an opponent this turn.
Skill Level: 1.
Cost: 15 EXP.

Equipment:
Copper Yari (Dull, 3d4, 40 Durability)
Light Padded Armor (Damage Mitigation: 3; Durability: 20. EXP Cost: 5)

Description/Image:

A descendant of Solaris and the Light, Yukihime has spent her life doing various martial practises and training with her selected weapon to stand as an example and protector to all. While she dresses and behaves in a very high-class way, the girl is polite to a fault no matter who she is dealing with in the village. Purity, skill and politeness are the things she goes for while steadfastly attending to her duties as a guardian of sorts.

Still, some of the punishments she had endured in her life have left a perversion into the girl...

Yes, making another Japanese-y girl, and a miko even. Bite me, I do what I want, I don't need no man.

Exp check thing cos all the cool kids do it. And I suppose it is a help to the Silth too.
100 base
+15 Beautiful
+20 Break-In
+15 Fetish
(Free starter) Trained Fighter
-15 Rare Weapon
-10 Adept
-15 Trample
-5 Light Padded Armor
-5 Soothing Energy
-100 Stats (+4 Sta, +2 Str, +7 Dex and Agi)

[Lenaea's Stats]
Strength: 8
Stamina: 10
Dexterity: 10
Agility: 8
Intelligence: 12
Will: 8

BP: 14
FP: 20
PP: 13
MP: 48

Equipment:
Tribal Clothes
Dull Wooden Dagger: 1d2+2
 
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plmnko

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Re: Outerlands Character Thread

Name: Azorah
Gender: Female
Race: Half elf
Racial Traits: Ingenuity (Double XP rate)
Description/Image:

Body Points: 14
Pleasure Points: 12
Magic Points: 40

Strength: 7
Stamina: 10
Dexterity: 15
Agility: 15
Intelligence: 10
Will: 7

Skills:
Hand-to-Hand: 1
Swords: 0
Axes: 0
Polearms: 0
Ranged Weapons:1
Magic: 1

Carnal Addiction: 0/100

Harvesting: 1
Lumbering: 1
Survival: 1

Element: Dark (Lighting) Dominant
Spells:
Shroud: +6 to stealth checks,only +3 if they're already in battle.
EXP Cost: 10; MP Cost: 10; Magic Level: 1. Range: Touch


Abilities:

Sprint Shot: The Descendant moves both before and after an attack, but at half the speed they usually can.
Skill Level: 1 (-15exp)

Swift Movement: Having trained their body, Descendants are able to move faster during a battle. For every 5 BP spent, the Descendant is able to move an additional two meters (Going past the cap).
Skill Level: 1
Cost: 15 EXP.

Feats:

Dual Heritage: (-20xp) 2 magic types
Aptitude: (free)
Lay of the Land (-10xp):

Weaknesses:

Beautiful (+15xp) Receives (unwanted) extra attention, +10 on Charisma checks
Lactation(+20exp) +2 pleasure damage when groped; when being milked, they take +6 pleasure damage. after being milked several times, this Weakness is applied to the Descendant.
Indecent: (40 exp)The Descendant takes an additional +8 Carnal points when having an orgasm, and gains them regularly through consensual sex.

Inventory

Tribe clothes
Long Bow: 1d6 damage, 20 durability, 5 Meters (Min), 15 Meters (Max), 20 EXP.
6 Wooden Arrow: Adds +1 damage. 2 arrows for 1 EXP
2 Stone-tipped arrow: Adds +2 damage. 1 arrow for 1 EXP
 
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SirOni

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Re: Outerlands Character Thread



Kiki, The Goblin Headhuntress
Kiki is a former Headhuntress from an unknown Goblin Den. After a brief slut-off with Nadia, she decided to travel with Guy for unknown reasons - but probably to out-slut the former Descendant. She's somewhat skilled with clubs, and is as well trained as any other Headhunter.

[Description]
Kiki, like many other Headhunters, are physically taller than other Goblins. Kiki herself stands at 4'6'' (139 cm), and has the characteristic bright golden eyes of most Goblins. Her skin tone is a light golden brown, and her outrageously large ponytail is colored with streaks of red and black hair - all apparently natural. The little Goblin has perky c-cups, and a rather set of hips (for Goblinoids, at least), making up a curvy figure, often hidden beneath armor.

Element: Fire

Strength: 25
Stamina: 35
Dexterity: 20
Agility: 20
Intelligence: 20
Will: 25

BP: 58
PP: 43
MP: 80

Feats:
Empowering Presence: By being around Goblins, Minions and soldiers gain +5 to-hit and damage. Upon the Headhunter's death, the other goblin's take a -10 to-hit and damage (dealing a minimum of 1).
Slaver: Affects character's with the Submissive Weakness.
Enduring: +5 to Stamina
Strong: +5 to Strength
Wilful: +5 to Will

Abilities:
Overhead Swing: +d6 + 5; 10% chance of KO.
Upwards Swing: d3 rounds of Mute, knockdown.
Batter's Up: +d10 damage, 10 Meter knockback.

Equipment:
Stone Club: 1d4 + 5
Heavy Goblin Leather Armor: 6 + 7 Damage Mitigation; -6 to-hit; -4 magic damage
(4) Leather collar and lead
(2) 6-meter rope
Forty (40) Opols.

Cheat Sheet:
BP: 58/58, PP: 43/43, MP: 80/80.
Speed: 4
Stone Club: 2d4 + 5 [45/45 Dura]
Damage Mitigation: 13 [40/40 Dura]
Magic Mitigation: 5
 
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Tassadar

Panda King
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Re: Outerlands Character Thread

Sure, I'll play derpy PbP minecraft with rape!

Name: Sylvia
Gender: Female
Race: Human
Racial Traits: Ingenuity (Double exp gain)
Description/Image: I play slutty human number 12458! She is also a witch hunter and such.


Body Points: 12 (stam) + 5 (str/2) + 10 (feat) = 27
Pleasure Points: 8 (will) + 6 (stam/2) = 14
Magic Points: 8 * 4 = 32


Strength: 8 + 2 = 10
Stamina: 8 + 4 = 12
Dexterity: 8 + 6 = 14
Agility: 8 + 3 + 5 + 14 = 30
Intelligence: 8
Will: 8


Carnal Addiction: 0/100
Sanity: 0/100


Skills:
Hand-to-Hand: 0
Swords: 0
Axes: 0
Polearms: 2 + 1 = 3
-Trample
Ranged Weapons: 1
Magic: 1


Harvesting: 1
Lumbering: 1
Survival: 1


Element: Lightning
Spells:


Feats:
Trained Fighter: -20 XP, +10 BP and two levels in a fighting category. (free)
Agile: -15 XP, +5 Agility.
Dodge: -15 XP, +2 Dodge.


Weaknesses:
Mentally Unstable: +30 XP, gains the Sanity stat.
Nemesis: +40 XP, gains a Nemesis created by the GM.
Xenophobe: +15 XP, other tribes start at "Chilly" status.


Equipment:
Light Padded Armor. Damage Mitigation: 3; Durability: 20
Dull Wooden Polearm. 1d4 damage.


EXP Expenditures Log
-Gained 100 XP at character creation
-Gained additional 85 XP for Flaws
-Spent 30 XP on Feats.
-Spent 5 XP on some light clothes.
-Spent 5 XP on a Dull Wooden Polearm.
-Spent 15 XP on Abilities.
(Total of 55 spent on things)
-Spent 70 XP on Agility, 30 on Dexterity, 10 on Strength and 20 on Stamina. Total of 130 on stats.


Fetishes!
10 = DO WANT, 1 = DO NOT WANT, 5 = A [BLANK] IS FINE TOO

Humans: 5
MalexFemale: 8
FemalexFemale: 8
MalexMale: 1
Pregnancy: 10
Birthing: 5
Egg laying: 10
Non Consent Sex / Rape (If you set this to 1, you will have a bad time): 6
BDSM: 7
Monsters: 10
Roughness: 5
Tentacles: 10
Mindbreak: 7
Futanari: 10
Transformation: 3
Bestiality: 5
NTR / Cuckoldry: 5
Group / Gangbang: 7
Cumming inside: 9
Facials: 9
Femdom: 9
Maledom: 9
Furry / Anthro: 5
Double Penetration: 8
Double in one hole (double vaginal, anal, etc): 4
Emotional or public humiliation: 6
Dehumanization (human furniture, ponygirls / pet play, etc): 5
Consent-inducing drugs or alcohol: 9
Mind Control: 7
Lactation/Milking: 9

Any others you feel like listing.
Cumflation: 8
Coercion/Blackmail: 10
Spanking/Light Choking/Rough Sex: 10
 
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Courage Wolf

The Admin who is Raid Boss
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Re: Outerlands Character Thread

Name: Deloris
Gender: Female
Race: Half Elf
Racial Trait: Ingenuity (Double XP's)

Body Points:18
Pleasure Points:17
Magic Points:90
Submission:0

Strength:7
Stamina:14
Dexterity:9
Agility:9
Intelligence:20
Willpower:10

Carnal Addiction: 0/100

Element: Lightning (Dominant), Fire

Spells
Lightning:
Lightning Strike:
Summoning an attack from Raiden himself, the Descendant calls lightning down onto their opponent, dealing d16 damage, and stunning them for d3 rounds.
EXP Cost: 25; MP Cost: 14; Magic Level: 2. Range: 10 meters.

Bolt:
Firing lightning from their hands, this simple spell does d10 damage.
EXP Cost: 10; MP cost: 8, Magic Level: 1. Range: 10 Meters.


Fire:
Imp
EXP Cost: 20; MP cost: 30 per Imp; Magic Level: 3. Can only summon up to three at a time.
Stats:
Strength: 12, Stamina: 12, Dexterity: 12, Agility: 14, Intelligence: 20, Will: 20
Body Points: 18, Pleasure Points: 36, Magic Points: 80 Base Damage Reduction: 2 Base Speed: 2
Knows all Fire spells.

Skills:
Magic 3
Hand-to-Hand: 0
Swords: 0
Axes: 0
Polearms: 0
Ranged Weapons:0

Feats:
Dual Heritage
Ancient Knowledge
Adept

Weaknesses
Nemesis.
Fetish [Bondage]
Break In

And then I added stuff here! Because... well, backstoryless character has no backstory yet... so here I am, with something literally generated on the fly from my own admittedly broken and random mind.

Deloris, primarily just called Del, or "Hey you, Stop!" by most people, is generally so much of an outcast that beggars are given more respect as she's always in so much trouble that she's started to be looked at as something of a living taboo. She can't walk down the street without whispered suspicions and backhanded comments so she usually stays outside her village, blissfully away from other people. Her magic however, is something that cannot be ignored, and although annoying and downright troublesome to most people, she's generally sought after for help for the more pressing issues where a talent for destruction is welcomed. Although rarely called upon, and with very little reason to answer, Del always does, smiling when she can help. In fact, the woman is always smiling, regardless of the situation. Whether due to her naturally abrasive nature, or her own experiments with her magic reeking absolute havoc around her, her reputation as a problem is pretty well cemented, though over the years she's gained some small measure of acceptance because she's never failed to help. Although difficult to find in person, Deloris will always come running when the village fires a flare into the sky, the red trail marking their need to speak with her about something, and it's a call she's never failed to answer in her lifetime. It's how her mother did things, and it's how she does things, otherwise, she's quite happy to laze about all day outside the village, avoiding other people, and just being herself, though her habit of cavorting with her imps probably doesn't help her reputation any.

Description:
 
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xivvix

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Re: Outerlands Character Thread

Name: Nadia
Gender: Female
Race: Human
Racial Traits:
Ingenuity: Humans, and their half-kin, have always been a bit above the curve when it comes to their smarts; when they acquire XP, they acquire it twice as fast as other races.

Description/Image:

Body Points: 38
Pleasure Points: 18
Magic Points: 32

Strength: 8
Stamina: 20 (8 + 9 + 3)
Dexterity: 15 (8 + 7)
Agility: 15 (8 + 7)
Intelligence: 8
Will: 8

Carnal Addiction: 0/100

Skills:
Hand-to-Hand: 1
Swords: 3
Axes: 0
Polearms: 0
Ranged Weapons: 0
Magic: 1

Harvesting: 1
Lumbering: 1
Survival: 1

Element: Lightning
Spells:

Feats:
Trained Fighter: +10 BP, +2 swords
Adept: + 3 stamina

Weaknesses:
Sterile: Can't get pregnant.
Beautiful: Receives (unwanted) extra attention, +10 on Charisma checks
Rival: The Descendant has a rival in the village.
Easily Aroused: The Descendant enters the Aroused status after losing only 10 points of their PP, and don't lose it until after combat.

Equipment:
Sharp Stone Sword: 2d5, 20 Durability.
Light Padded Armor: Damage Mitigation: 3; Durability: 20.

Bio:
Nadia has always taken the fact that she is a Descendant as proof that she's just plain better than normal humans. The fact that she picked up sword fighting with relative ease meant she also came to be one of the chief protectors of the village as well. As such, she tends to expect the residents to treat her with the utmost respect and deference. When they don't, Nadia's temper flares, though it never goes much further than yelling and the occasional assault. Her relation to the chaotic god of Lightning, Raiden, and her boisterous nature means she often does whatever she wants around the villagers, regardless of the consequences, and most of them tend to let her. This includes getting drunk, picking fights, and generally being a nuisance. She also loves to gamble, especially in personal contests, and enjoys proving wrong anyone that bets against her. Still, she does take her role as a defender of her people seriously, and is always ready to face any dangers that may arise.

Rival: Kovan
With all of Nadia's posturing and raucous behavior, it isn't surprising that she would have made some rivals in the village. The worst of the bunch is a man named Kovan, who just so happens to have a similar superiority complex. It started when Nadia publicly, loudly, and laughingly refused to be Kovan's first wife, citing his tendency to look down on women as sexual playthings and servants. This turned Kovan's infatuation with the Descendant into an obsession to see her as humiliated as he had been. Mostly he tries to embarrass her through lewd suggestions for her to carry out if she loses a bet, though to his consternation he has never won against her. He has taunted that one day she will kneel before him and beg to marry him, but she waves him off like an annoying fly, too worried about having fun to waste time on him.

Exp Log:
+9 sta = -45 points
+7 dex = -35 points
+7 agi = -35 points
Adept = -10 points
Sword = -20 points
Armor = -5 points
Beautiful = +20 points
Rival = +15 points
Easily Aroused = +15 points
 
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firebane

Demon Girl
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Re: Outerlands Character Thread

Hope I'm not to late to join :3
Name: Tiriaria Irithyl
Gender: Female
Race: Half-Elf
Racial Trait: Ingenuity: Humans, and their half-kin, have always been a bit above the curve when it comes to their smarts; when they acquire XP, they acquire it twice as fast as other races.
Description/Image:

Body Points: 21 =7 + 7/2 + 10 (Trait)
Pleasure Points: 11 =7 + 7/2
Magic Points: 28 =7*4

Strength: 7 =7 + 2 - 2 (Weakness)
Stamina: 7 =7 + 2 - 2 (Weakness)
Dexterity: 11 =9+2
Agility: 20 =9+11
Intelligence: 9
Will: 7

Carnal Addiction: 7/100

Skills:
Hand-to-Hand: 1
Swords: 0
Axes: 0
Polearms: 0
Ranged Weapons: 3
Magic: 1

Harvesting: 1
Lumbering: 1
Survival: 1

Element: Lightning
Spells:

Feats:
(15 XP) Rare Weapon: Start dull copper short bow
(20 XP) Trained Fighter +10 BP at start, +2 levels in Ranged Weapons
(free) Fleet Feet: +1 Base move speed, Base move speed cap 12

Weaknesses:
(15 XP)Beautiful: Receives (unwanted) extra attention, +10 on Charisma checks
(15 XP)Fetish (Tentacle): Whenever character is subjected to their fetish, take +8 points of Pleasure damage
(20 XP)Weak: -2 strength and -2 stamina

Equipment:
Dull copper shortbow: 3d3 Damage, 50 Durability, 20 Meters (Max).
(15 XP) 15 stone-tipped arrows: Adds +2 damage.

Abillities:
(15 XP) Sprint Shot: The Descendant moves both before and after an attack, but at half the speed.

EXP Log
Character creation + 100 XP
Weaknesses + 50 XP
+11 agility -55 XP
+2 Strength -10 XP
+2 Stamina -10 XP
+2 Dexterity -10 XP
Feats -35 XP
Equipment -15 XP
Abilities -15 XP

BIO:
Being a descendent of Raiden she had always been faster then most people. She learned to use this speed in a differend way then you might expect from an outgoing person. she mostly used it for stealth. whether it was when she had "accidently" broken something or simply when playing with the other kids. she was always fast in finding a hiding spot.

However the moments she wasn't using her speed she was very outgoing as expected from a lightning descendent. ofcourse not so much that she was trying to get the attention form everyone but she could handle herself well in a conversation
 
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thetwo

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Re: Outerlands Character Thread

Katie:
Name: Katie
Gender: Female
Race: Human
Racial Traits: Ingenuity (double XP)
Description:
Physical:
18, slightly above average height for a woman, and no pointy ears. Otherwise:


Character:
Doesn't like confrontation. When it happens anyway, her first instinct is to talk her way out of it. It's never gone beyond that, so it's anyone's guess how she'll react when the chips are down.

Clever, but doesn't like to show it even when it would help. Beautiful, and doesn't mind showing that even it won't help. A little nervous that this may come back to bite her, but so far she's been lucky.

Very close with her sister, but no real friends in the rest of the settlement.

Known History:
Katie and her older sister, Laura, are the only known survivors from the destruction of another village. They claim that they were told to flee when an unknown force was seen approaching. Most other refugees were caught in the night, and when they dared to return home they found only burned-out ruins. They traveled a considerable distance, mostly on well-traveled roads, to find a new place to start their lives.

She has made few friends in her new home, mostly staying close to her sister. A few weeks ago, just after Katie's 18th birthday, her sister got married. This forced Katie to move out on her own for the first time, but so far she seems to be moping as much as coping.

She hasn't had any boyfriends (or Unfortunate Incidents) since her arrival, and given her age when she arrived it seems likely she is a virgin.

BP: 14
PP: 13
MP: 40
FP: 20

Str: 8
Sta: 10 = 8 + 2 (XP)
Dex: 15 = 8 + 7 (XP)
Agi: 12 = 8 + 4 (XP)
Int: 10 = 8 + 2 (XP)
Wil: 8


Carnal Addiction: 0/100
Current Experience: 0

Skills and Abilities:
Ranged Weapons: 1
+Sprint Shot: Move (at half speed) before and after attack.
Hand-to-Hand: 1
Magic: 1

Harvesting: 1
Lumbering: 1
Survival: 1

Magic: Light
Soothing Energy (heal 1d8 BP. 4 MP, 10 meter range)

Feats:
Smooth Talker (free): +6 to diplomacy rolls
Dodge: +2 dodge with light armor
Lay of the Land: Pick starting location for battles

Weaknesses:
Beautiful (+10 charisma - target for rape, slavers, and fondling)
Nemesis (Random NPC who hates the PC, and will do anything to make her their bitch.)
Break-In (Adds Submission counter: 0/100)

Inventory:
Light Leather Armor: 7 DM, 25 durability.
Reinforced Longbow: 2d6 damage, 30 durability. 5-25m range.
10 Wooden Arrows: +1 damage
20 Stone Arrows: +2 damage

Stat cheat sheet:
Attack with Bow: [+15](2d6+3 damage; plus arrow damage)
Unarmed attack: [+15](+1d6 damage?)
Soothing Energy: 1d8+2 healing, 10 meter range, 4 MP cost.

XP Log:
Initial XP:
100 Start
+15 Beautiful
+20 Break-In
+40 Nemesis
=175 XP after weaknesses
-15 Dodge
-10 Lay of the Land
-15 Sprint Shot
-05 Soothing Energy
=130 XP after feats, abilities, and spells
-15 Light Leahter Armor
-35 stone long bow
-05 5x 2 wooden arrows
=75 XP after equipment
-10 +2 stamina
-35 +7 dexterity
-20 +4 agility
-10 +2 intelligence
=0 XP after stats
2012/12/28: Character creation, 0 XP remaining.
2013/01/11: Equipment stats updated following rules change.
2013/02/11: Added arrows from goblin
2013/03/03: Added new stat - FP.

Laura (WIP, Not finished):
Name: Laura
Gender: Female
Race: Human
Racial Traits: Ingenuity (double XP)
Description:
Physical:
24, around average height for a woman.

(image goes here)

Character:
(character description goes here)

Known History:
Laura and her younger sister, Katie, are the only known survivors from the destruction of another village. They claim that they were told to flee when an unknown force was seen approaching. Most other refugees were caught in the night, and when they dared to return home they found only burned-out ruins. They traveled a considerable distance, mostly on well-traveled roads, to find a new place to start their lives.

She has made a few friends in her new home, while staying close to her sister. A few weeks ago, just after Katie's 18th birthday, she married the man she had been quietly seeing since shortly after arriving at the village. This forced Katie to move out on her own for the first time, but she'll get over it.

She and her husband are interested in having children, but not making any special effort until the village is a little safer.

BP: 30
PP: 13
MP: 32
FP: 20

Str: 20 = 8 + 7 (XP) + 5 (Strong)
Sta: 10 = 8 + 2 (XP)
Dex: 8
Agi: 10 = 8 + 2 (XP)
Int: 8
Wil: 8


Carnal Addiction: 0/100
Current Experience: 5

Skills and Abilities:
Axes: 1
+Cleave: Get a free attack (at -6 to-hit) when you defeat an enemy.
Hand-to-Hand: 1
Magic: 1

Harvesting: 1
Lumbering: 1
Survival: 1

Magic: Earth
(no spells)

Feats:
Rebellious (free): +6 damage against slavers
Strong: +5 strength
Durable: +10 BP

Weaknesses:
Beautiful (+10 charisma - target for rape, slavers, and fondling)
Sensitive (+2 to all PP damage)
Fertile (+2 to pregnancy chance)

Inventory:
Light Leather Armor: 7 DM, 25 durability.
Worn stone axe: 2d8 damage, 25 durability.

Stat cheat sheet:
Attack with Axe: [+20](2d8+4 damage)
Unarmed attack: [+20](+1d6 damage?)

XP Log:
Initial XP:
100 Start
+15 Beautiful
+15 Sensitive
+10 Fertile
=140 XP after weaknesses
-15 Strong
-10 Durable
-15 Cleave
=100 XP after feats, abilities, and spells
-15 Light Leahter Armor
-25 stone long bow
=60 XP after equipment
-10 +2 stamina
-35 +7 strength
-10 +2 agility
=5 XP after stats
2013/01/28: Completely non-finalized WIP, 5 XP remaining.
2013/03/03: Added new stat - FP
 
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Aust_Nailo

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Re: Outerlands Character Thread

Name:Lyna Fairhaven
Gender:Female
Race:Human
Racial Traits:Ingenuity: Humans, and their half-kin, have always been a bit above the curve when it comes to their smarts; when they acquire XP, they acquire it twice as fast as other races.

Description/Image:
Lyna

Additional Appearance Info: Fairly tall, standing at 6 foot even. Keeps hair long and only ties it up during work. While not stunning, is fairly attractive, but would not willingly admit to it.


Body Points: 28
Pleasure Points: 19
Magic Points:60

Strength:9
Stamina:13
Dexterity:10
Agility:9
Intelligence:15
Will:12

Carnal Addiction: 0/100
Submissiveness: 0/100

Skills:
Axes:1
Polearms:3 (1 Initial+ +2 for Trained Fighter)
-Thrust and Sweep
Magic:1

Harvesting:3
Lumbering:1
Survival:1

Element: Light
Spells:
Soothing Energy: A simple healing spell, taught to many by Solaris. Heals d8 BP.
EXP cost: 5, MP cost: 4; Magic Level: 1. Range: 10 meters.

Feats:
Trained Fighter (Free)
Wanderlust (Prime Harvest Area)
Knowledge (+2 To Harvesting)

Weaknesses:
Sensitive
Submissive
Break-In

Inventory:
Tribal Clothes
Sharp Wooden Pole-arm (Spear that doubles as a walking stick)

Background:
An odd example of a Descendent, Lyna was an "indentured servant" for a good chunk of her life to a small band of traders, owing them some debt to them she didn't know she had. Having no evidence to claim otherwise, she willingly "joined" the company. During this time, she traveled with her "companions" and performed all manner of chores for them in exchange for staying with the company. Despite her status (More or less a slave) the men of the company never laid a hand on the quiet girl. Her magic was a particular boon in tough times, helping the sick and injured of the company. Her travels led her to a variety of locations across the land, giving her a good feel for the world around her. While most of the traders paid little heed to the quiet caregiver, one of the guards of the band took a shine to Lyna and trained her to defend herself.

The band eventually disbanded in a moderately sized village and Lyna took shelter with a family of farmers, for a short time. There, she learned how to gather and harvest, adding to her growing skill set. This stay did not last long however, and she eventually traveled by herself, driven by a need to find a permanent home.

Personality: Very much what you would call the caregiver, Lyna is a fairly quiet and gentle woman, preferring to avoid conflict when she can. If fighting must be done, she prefers defending others over going on the offensive. Often tries to play the mediator in disputes, hoping a well placed kind word will end a conflict.

I can only pray that the numbers are correct. If there are any errors, let me know ASAP and I will fix them as needed
 

Keylo

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Re: Outerlands Character Thread

Ares
Name: Ares
Gender: Female
Race: Human
Racial Traits: Ingenuity (Double EXP)
Description/Image:


Body Points: 40 BP
Pleasure Points: 18 PP
Magic Points: 32 MP

Strength:25
Stamina: 20
Dexterity: 10
Agility: 10
Intelligence: 8
Will: 8

Carnal Addiction: 0/100

Skills:
Hand-to-Hand:1
Swords:0
Axes:0
Polearms: 3
Ranged Weapons:0
Magic: 1

Harvesting:1
Lumbering:1
Survival:1

Element: Light
Spells: Soothing Energy: A simple healing spell, taught to many by Solaris. Heals d8 BP.


Feats: Trained Fighter (Polearms) (Free)
Adept (-10 EXP)
Strong (-15 EXP)


Weaknesses:
Beautiful +15 EXP
Nemesis +40 EXP
Mentally Unstable +30 EXP
Sterile +0 EXP

Abilities: Trample

Inventory: Tribal Clothes, Dull Stone Polearm

Bio: TBA

EXP Check:
100 Base
+85 Weaknesses
-25 EXP Feats
-5 EXP Spells
-15 EXP Ability
-10 EXP Weapon
-45 EXP STR
-60 EXP Stamina
-10 EXP Dex
-10 EXP Agi
 
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T-A-B

Jungle Girl
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Jun 12, 2010
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Re: Outerlands Character Thread

Hope it's not too late to enter.
Zalla
Name: Zalla
Gender: Female
Race: Half-orc
Racial Traits: Ingenuity (Double XP)
Appearance:

Body Points: 60 BP (30 + 10 Trained Fighter + 20 Durable)
Pleasure Points: 15 PP
Magic Points: 24 MP

Strength: 22 (10 + 12) (-60xp)
Stamina: 15 (9 + 6) (-30xp)
Dexterity: 10 (8 + 2) (-10xp)
Agility: 9 (8 +1) (-5xp)
Intelligence: 6
Will: 7

Carnal Addiction: 0/100
Submission: 0/100

Skills
Hand-to-Hand: 1
Swords: 0
Axes: 3 (1 + 2 Trained Fighter)
Polearms: 0
Ranged Weapons: 0
Magic: 1

Harvesting: 0
Lumbering: 0
Survival: 0

Element: Fire
Spells: None

Feats
Trained Fighter (Axes): -20xp
Friendly: -20xp
Durable(x2): Free

Weaknesses:
Addictive (Alcohol): +20xp
Beautiful: +15xp
Break-in: +20xp

Inventory
Dull Stone Axe (-10xp)
Tribal Clothes (free)


Bio/Personality
Although Zalla became an orphan at a young age, the village elders say that she is very similar to her parents. From her mother, she inherited an outgoing, optimistic attitude and a gorgeous physical figure. From her father, she inherited both the talent and eagerness to beat the crap out of anyone who's holding a weapon. It's a combination that sometimes unnerves those around her; a sort of happy bloodlust that leads her to joke about dismemberment and charge into opponents with glee. Zalla fights not for glory or respect, but for the simple joy she experiences in battle.

Although she has received no formal training, her natural ability and frequent sparring with siblings and friends has made her a very competent fighter. She prefers to use axes, aggressively attacking her target and shrugging off their counterattacks as much as possible.

Zalla adores battle, and she loves booze nearly as much. When she's drunk, anything goes. One of her favorite pastimes is to spend an entire evening drinking and dueling, making increasingly reckless wagers as the night goes on. On more than one occasion she has won tremendous earnings, only to wake up the next morning with a steep debt. "Double or nothing" is a common and dangerous phrase for her.


XP Log
+100xp Base
+55xp Weaknesses
-105xp Stats
-40xp Feats
-10xp Weapon
 

Hali

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Re: Outerlands Character Thread

I suppose I should put something here, thank god Silth and Maiko walked me through this like an old woman with both dementia and arthritis...


Name: Hali
Gender: Female
Race: Half-elf
Description/Image:

(This is the first time I've used "Spoilers")

Experience: ~

Body Points:
Pleasure Points:
Magic Points:

60 in stats
Strength: 7
Stamina: 7
Dexterity: 12
Agility: 12
Intelligence: 15
Will: 7
Break-In: 0

Skills:
Hand-to-Hand: 1
Swords: 1
Axes: 0
Polearms: 0
Ranged Weapons: 0
Magic: 1

Harvesting: 1
Lumbering: 1
Survival: 1

Element: Water
Spells:



Feats:
Friendly 20
Smooth Talker 1 40
Wanderlust (Friendly Village) 40

Weaknesses:
Tantric Restoration -20
Nemisis -40
Break-In -20

Lite Padded Armor: DR: 3, Dur: 20
Sharp Wooden Sword: 1d5, 15 Dur
 

Diagasvesle

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RP Moderator
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Re: Outerlands Character Thread

Milky the Half Orc BlackSmith. (Yes her Name is what she can do.)
Name: Milky the Blacksmith
Gender: Female
Race: Half-Orc
Racial Traits: Ingenuity: Humans, and their half-kin, have always been a bit above the curve when it comes to their smarts; when they acquire XP, they acquire it twice as fast as other races.
Description/Image: http://ulmf.org/bbs/album.php?albumid=801&pictureid=11206 (Wants to look like this.. Will change skin color if needed through >.>)

Experience:

Body Points: 30.5
Pleasure Points: 15
Magic Points: 24

120 Points Spent (+15 Str +9 Stamina
Strength: 10 + 15 = 25
Stamina: 9 + 9 = 18
Dexterity: 8
Agility: 8
Intelligence: 6
Will: 7

Carnal Addiction: 0/100

Skills:
Hand-to-Hand: 1
Clubs: 1
Swords: 0
Axes: 0
Polearms: 0
Ranged Weapons: 0
Magic: 1

Harvesting: 1
Lumbering: 1
Survival: 1
Forging: 1
Armor Smith: 1

Element: Main Light
Main Element
Light Element, Goddess: Solaris
The Light Element was widely worshiped over the world before the other Gods and Goddesses began to make appearances and perform feats. The Goddess, Solaris, is still responsible for the raising the sun every morning. For this reason, many Descendants treat themselves as royalty, but are quick to help those around them. Solaris has issues with many of her siblings, except Raiden – but her sister, Luna, the Goddess of Darkness, is a pain to her.
Strong against: Darkness
Weak against: Lightning
Spells:
Secondary Light
Ranged:
Soothing Energy: A simple healing spell, taught to many by Solaris. Heals d8 BP.
MP cost: 4; Magic Level: 1. Range: 10 meters.


Feats:
Knowledge: Having run across traders, city folk, or 'kind' slavers, the Descendant has an increased knowledge of the world. May be picked twice, and the cost is based on what you choose:
--Forging (-10 XP)
--Armor Smithing (-10 XP)

Rare Weapon: A trader stopped by the village, and gave up a treasured weapon to the Descendant. The weapon may be copper level only, and will start dull. Free – Copper Dull Hammer


Weaknesses:
Beautiful: Not just 'beautiful', but considered a diamond in the rough. Everyone that sees the Descendant is almost immediately attracted to them, giving them a +10 to Charisma checks; but they are often the target of rape, slavers, or random fondling. (+15 XP for Start)

Lactation: Female and Hermaphrodite Descendants have breasts that lactate, causing an additional +2 pleasure damage when groped; when being milked, they take +6 pleasure damage. May only be taken once; and, after being milked several times, this Weakness is applied to the Descendant. (+20 XP For Start)

Milk Slut: The Descendant, either Male or Female, gain +6 PP from being milked; this may be taken up to four times.
--1st Time (+10 XP)

Inventory:
Clubs: Coppar Hammer | Starting Feat Rare Weapon
3d6 +

Clothing: Smithing Apron Tribal Clothes

Bio: Born from an Human Mother and Orc Father, Milky was aptly named for her carrying over her mothers traits of being lactating. She is smarter then her mom through but enjoys being called Milky none the less. She tried picking up after her mother, trying to learn her craft as best as she could, even going so far as buying a copper hammer from a trader to help her in the black-smithing.

She takes far more after her mother in beauty while in physical race she looks like one would mistake her for more of an orc then a half orc. Still Milky also had something weird about her and that was her strange beauty. It was insane of how she could be beautiful but she looked it and it scared her as Milky does not like all the advanced gropes onto her all that much. Not to mention how pleasurable it felt to be milked much like her name. Still Milky is determined to take up being a blacksmith like her mother
 
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Re: Outerlands Character Thread

Name: Ella
Gender: Female
Race: Half-Elf
Racial Traits: Ingenuity
Description/Image:
Body Points: 14 = 10 + 4
Pleasure Points: 15 = 10 + 5
Magic Points: 74 = 64 + 10
Fatigue Points: 20 = 20

Strength: 7 = 7
Stamina: 10 = 7 + 3 -15
Dexterity: 10 = 9 + 1 -5
Agility: 15 = 9 + 6 -30
Intelligence: 16 = 9 + 5 + 2 -10
Will: 10 = 7 + 3 -15

Carnal Addiction: 0/100

Skills:
Hand-to-Hand: 0
Swords: 0
Axes: 0
Polearms: 0
Clubs: 0
Daggers: 1
Ranged Weapons: 1
Magic: 3

Harvesting: 1
Lumbering: 1
Survival: 1

Element: Dark (Dominant), Earth (Recessive)
Spells:
Dark:
Shroud: A Descendant casts either themselves or an ally in the shadows, granting a +6 to stealth checks, but only +3 if they're already in battle.
MP Cost: 10; Magic Level: 1. Range: Touch. -10

Darkness: The Descendant tries to cast a shroud over another's senses, muffling them. -6 to to-hit checks, -8 to spot checks.
MP Cost: 15; Magic Level: 2. Range: 20 meters. -30

Earth:
Boulder Hurl: Levitating a compressed chunk of earth, the Descendant flings it at their opponent, dealing d12 damage.
MP Cost: 15; Magic Level: 1. Range: 10 Meters. -10

Feats:
Ancient Knowledge: The Descendant is blessed with the knowledge of the Gods and the Ancients before them, gaining +10 to their starting MP, as well as an extra two levels in their Magic ability. Free

Dual Heritage: Descendants sometimes are born from two different Gods, allowing them to cast two separate elements – however, one element tends to stay dominant over the other. Choose a dominant Element, which is the only one that can deal and receive double damage from other Elements. -20

Intelligence: The Descendant is extremely smart, gaining an additional +5 to their Intelligence score. -15

Weaknesses:
Demon Eyes: The Descendant has red eyes; as such, they're considered part Bestial Orc (often considered Demons). This puts them at a disadvantage when it comes to any strangers, who will immediately consider the PC as a murderer, rapist, thief, or just generally bad person. +15

Indecent: The Descendant takes an additional +8 Carnal points when having an orgasm, and gains them regularly through consensual sex. +40

Nemesis: There's a difference between a Rival and a Nemesis. While a Rival is often just jealous of a Descendant, the Nemesis is often malevolent to a Descendant. A Nemesis will hunt their opponent down to the ends of Pekol, finding them at the most inopportune moments. It's the 'job' of a Nemesis to make a Descendant their personal bitch. +40

Sterile: No kids. 0

Inventory:
Short Bow: 1d3 damage, 30 durability, 10 Meters (max) -15
Wooden Arrow x 10: Adds +1 damage. -5
Stone Dagger (Worn): 2d3, 10 Durability -10
Light Padded Armor: A little heavier than basic clothing. Damage Mitigation: 3; Durability: 20. -5

Bio: Oh gods why did I write so much!?
Bio:
Ella was but a babe when she was found abandoned and bawling in the forest outside the village by a hunting party. Unsure what to do with the squalling infant, the group took her to the church and the village priest. Fortunately for her, the priest was a kindly man, not at all perturbed by what surely must have been the reason she was abandoned: eyes the color of freshly-spilled blood. He raised her as his own daughter, teaching her all he knew of being a priest; the girl was a fast learner, at least where the stories of the gods were concerned. Seeing to the needs of the villagers...was an entirely different matter. Most of them simply didn't trust her, believing her eyes marked her as cursed, forsaken of the gods. Of course, that she was so easy to lose track of, constantly startling people by appearing out of nowhere, even when she tried to be noticed, didn't much improve the villagers' opinions of young Ella. The worst of them, though was a young lad and his gaggle of friends, who constantly tormented the poor girl, hurling insults, rocks, offal, and anything else they could get their hands on whenever they saw her wandering the streets alone.

Unfortunately, during her fourteenth year in the village, her bullies finally pushed her too far. She was walking back to the church, minding her own business, when the group of them spied her and, per usual, began throwing things at her; for some reason, that day, rather than take the usual route of disappearing down an alley and losing them, Ella decided she'd had enough of their shit, and began hurling the rocks and bottles they were throwing back at them. Before they got to her. With her mind. A particularly large and sharp hunk of rock connected solidly with a loud *CRACK* against the ringleader's forehead, and he collapsed immediately. All motion ceased as his body crashed to the ground, neck twisted at an unfortunate angle, blood gushing from his wound. If the impact hadn't killed him, exsanguination would've done the job before any help could have been mustered. The young girl didn't remember running to the church, but she obviously had, as before she realized she had even taken a step, she was inside its walls, breathing heavily.

Catching her breath, she had a chance to replay what just happened in her head. She had caught the stuff they were throwing at her...just by willing it to be so. That was...magic, right? She could use magic? She could use MAGIC!? ...and she had used it to kill someone. The elation was instantaneously replaced with terror. What would the villagers do with her? It wasn't as though she were exactly on friendly terms with any save the priest.... But she could use magic. She was a Descendant - what *could* they do to her? Either way, she wasn't sticking around the church; she owed the priest that much, at least. She spent that night gathering up what she thought she'd need to venture beyond the village, deciding to leave in the morning. She awoke with the dawn to panic, confusion, smoke, and the smoldering husk of the church.

When the posse of pernicious hooligans who had plagued Ella's entire existence predictably tried to pin the blame for the fire upon her head, the young girl almost went to visit each of them personally, to inflict grievous bodily harm upon the lot. Instead, she fled. She didn't know what direction she was heading, nor did she have an idea of the area surrounding the village, opting to pick a direction and start walking until she'd found a new home. Fortunately, she didn't have to travel as far as she would have had she went some other way; unfortunately, it was still nearly a year before she happened across a new village. While the people weren't exactly welcoming, they didn't immediately chase her away; she tends to stick to the fringes, and the townsfolk ignore her, if they notice her at all, an arrangement that has persisted for the almost eight years since she arrived.

Miscellaneous:
Okay, as I mentioned, I have no idea how I managed to write so much. TL;DR version, orphaned, raised by priest, childhood sucked 'cuz of asswipes, kills leader of group of asswipes, priest/father figure/only person to care about her dies in a fire (unrelated to killing asswipe leader) (probably), leaves village, arrives at this village, lives as an outsider. Let me know if you have any questions, or if I wrote anything that goes against established canon, and I'll fix it. Also, obviously, if I screwed up the character mechanically.

Other than that, I imagine you could have the Nemesis be someone from the old village, or even someone from here that really doesn't like her. She doesn't know how the church burned down (my theory is accidental, just bad timing to happen the night she offed a dude). She is so utterly forgettable, people will occasionally forget they were speaking to her in the middle of a conversation. Only slightly exaggerating. Assuming that's okay with you, of course. Could be a side-effect of being a Descendant of Luna? Or something else entirely. Or entirely unimportant. I should really stop typing and probably get to bed. Oh wait, XP Log.

XP Log:
100 starting
-75 stats
-50 spells
-35 feats
+95 weakness
-35 equipment

0 current
 
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