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Mutants and Masterminds Character Sheets


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Hentaispider

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Post your character sheets here. Text, googledocs, something else, I don't care, but no PDFs or other stuff I'll have to redownload every time you make a change.
 

Zilrax

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Re: Mutants and Masterminds Character Sheets

Let's see if this works.

Jacklyn
 
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Rathuris

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Re: Mutants and Masterminds Character Sheets

Robert
Str 1
Sta 1
Agi 1
Dex 1
Fgt 1
Int 8
Awe 8
Pre 8

Dodge 3
Parry 3
Fort 3
Tough 1
Will 10

Skills
Acrobatics 1= - 1
Athletics 3=2 1
Close Combat: Silver 1= - 1
Deception 8= - 8
Expertise: Magic 20= 12 8
Insight 17= 9 8
Intimidation 8= - 8
Investigation 17= 9 8
Perception 18= 10 8
Persuasion 18= 10 8
Ranged Combat: Blast: 11= 10 1
Sleight of Hand 1= - 1
Stealth 1= - 1
Technology 18= 10 8
Treatment 8= - 8
Vehicles 11= 10 1

Total=ranks+stat mod

Advantages
Artificer - Use Expertise (Magic) to create temporary magical devices.
Diehard - Automatically stabilize when dying.
Equipment - 12 5 points of equipment per rank.
Languages - 4 Speak and understand additional languages.
Minion 3 - Gain a follower or minion with (15 x rank) power points.
Ritualist - Use Expertise (Magic) to create and perform rituals.

Powers
Blast: Damage 5 (10 PP)
Magical, DC 20; Increased Range: ranged (Standard - Ranged, 125/250/500 ft. - Instant)

Emerald Ring (10 PP) Easily Removable (indestructible)
-Morph: Morph 3 (15 PP)
+20 Deception checks to disguise; Broad group; Metamorph; Activation: move action (Free - Personal - Sustained)

Regeneration: Regeneration 1 (1 PP)
Every 10 rounds (Personal - Permanent)

Complications
Honour
Secret Identity

Gear
Camera,
Smartphone
Flashlight,
Heavy Pistol,
Hidden Temple,
Leather Trench Coat (Leather Armor),
Motorcycle,
2x Rebreather,
4x Salt,
6x Silver Bullet,
Silver Dagger,
T-shirt & Jeans (),
Toolkit + lock picking tools(Basic)

Languages
Arabic, Engling, French, German, Hebrew,
Japanese, Latin, Persian, Russian

Appearance
Robert is a plain looking man. Short brown hair and blue eyes. He stands a roupghly at 6' 4"

Alternate Form
Str 8
Sta 8
Agi 5
Dex 2
Fgt 6
Int 0
Awe 0
Pre 2


Dodge 5
Parry 6
Fort 6
Tough 8
Will 4

Skills
Acrobatics 5= - 5
Athletics 8= - 8
Close Combat: Unarmed 12= 6 6
Deception 2= - 2
Insight -
Intimidation 2= - 2
Investigation -
Perception +0 -
Persuasion 10= 8 2
Ranged Combat: Fireball: 12= 10 2
Sleight of Hand 2= - 2
Stealth 5= - 5
Technology -
Treatment -
Vehicles 2= - 2

Total=ranks+stat mod

Advantages
Attractive 2 - Circumstance bonus to interaction based on your looks.
Diehard - Automatically stabilize when dying.
Evasion 2 - Circumstance bonus to avoid area effects.
Great Endurance - +5 on checks involving endurance.
Improved Critical: Unarmed - +1 to critical threat range with an attack per rank.
Improved Initiative 2 - +4 bonus to initiative checks per rank.
Uncanny Dodge - Not vulnerable when surprised or caught off-guard.

Powers
Chain Lightning: Damage 4 (12 PP)
Electricity, DC 19; Increased Range: ranged, Multiattack (Standard - Ranged, 100/200/400 ft. - Instant)

Emerald Ring (10 PP) Removable (indestructible)
- Metamorph: Metamorph 3 (11 PP) +20 to Disquise (Standard - Personal - Instant)

Fireball: Burst Area Damage 5 (15 PP)
DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged (Standard - Ranged, 125/250/500 ft. - Instant)

Flight: Flight 7 (7 PP)
Speed: 250 miles/hour, 0.5 miles/round; Wings (Free - Personal - Sustained)

Ice Blast: Damage 4 (8 PP)
Cold, DC 19; Increased Range: ranged (Standard - Ranged, 100/200/400 ft. - Instant)

Protective Hide: Protection 2 (4 PP)
+2 Toughness; Impervious (Personal - Permanent)

Regeneration: Regeneration 5 (5 PP)
Every 2 rounds (Personal - Permanent)

Speed: Speed 5 (5 PP)
Speed: 60 miles/hour, 900 feet/round (Move - Personal - Sustained)

Complications
Honor
Identity
Monstrous
Power Loss - Holy sites, regardless of religion or type of worship. Loss of
emerald ring causes loss of all powers but flight.
Weakness - Blessed weapons or silver weapons.

Gear
Leather Trench Coat (Leather Armor)
T-shirt & Jeans

Appearance
Robert's alternate form is female. She stands 6 feet tall. Her hair is as white as snow. Her eyes are a solid dark purple and glow softly. Her ears are pointed like an elf's. Large black horns curl up and going back behind her. Her skin is void black, with entricate blune runes along her sides, arms and hips. They often glow a soft pale blue, though fade the runes fade if she loses her powers. Her body is a curvy hourglass with large breasts, small waist and large bum and hips. Two draconic wings sprout from her back covered in void black skin the insides of the wing membrane is a dark almost black purple. Her hands end in sharp claws. Her mouth also contains to vicious and sharp canines.

Minon
Name Ze'Thul

Str 2
Sta 0
Agi 0
Dex 0
Fgt 0
Int 6
Awe 0
Pre 0


Dodge 0
Parry 0
Fort 0
Tough 0
Will 3

Skills
Acrobatics -
Athletics 2= - 2
Deception -
Expertise: magic 16= 10 6
Insight 3= - 3
Intimidation -
Investigation 6= - 6
Perception 3= - 3
Persuasion -
Sleight of Hand -
Stealth -
Technology 6= - 6
Treatment 6= - 6
Vehicles -

Total=ranks+stat mod

Advantages
Artificer - Use Expertise (Magic) to create temporary magical devices.
Fearless - Immune to fear effects.
Ritualist - Use Expertise (Magic) to create and perform rituals.

Powers
Create: Create 3 (7 PP)
Volume: 8 cft., DC 13; Precise; Permanent (Standard - Ranged, 75/150/300 ft. - Permanent)

Dark Blast: Damage 2 (4 PP)
cold, force, or life-drain, DC 17; Increased Range: ranged (Standard - Ranged, 50/100/200 ft. - Instant)

Flight: Flight 4 (4 PP)
Speed: 30 miles/hour, 500 feet/round; Wings (Free - Personal - Sustained)

Complications
Monstrous
Mythic Weakness - Holy water, Holy symbols, blessed weapons

Appearance

HQ
Hidden Temple
Toughness 10, Size Large
Features:
Communications, Computer, Concealed 2, Deathtraps, Garage, Holding Cells (dungeon or
tombs), Isolated, Library, Living Space, Sealed, Secret 5, Temporal Limbo 1
Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 2 +
Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 21

 
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freeko

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Re: Mutants and Masterminds Character Sheets

Rhoda Oenone (secret) -REDO
"Deuce", F, 26, 5'8"
str: 3
agi: 5
fgt: 6
awr: 3
sta: 4
dex: 5
int: 2
pre: 2

dodge: 8
parry: 8
will : 8
tough: 3
fort : 8

init : 13

Powers:
Flight 5 (Continous, Distracting)
Healing Factor: Regeneration 5
Healing 4: Persistent, Stabilize

Gear:
Tennis Racquet: Dmg 1, multi 1, reflect 8, deflect 8, easily

removed
*Blast: Damage 7 (15 PP) DC 22; Accurate 4: +8, Increased

Range: ranged, Ricochet 4: 4 bounces; Source: Racket (Standard

- Ranged, 175/350/700 ft. - Instant)

Advantages:
Improved Initiative 2
Improvised Weapon 2
Weapon Bind
Prone Fighting
Quick Draw
Uncanny Dodge
Evasion
Die Hard

Skills: (attribute + ranks)= total
Acrobatics: 5+5=10
Athletics: 3+5=8
Close Combat-
Unarmed: 6+2=8
Deception: 2+4=6
Expertise: 0
Insight: 3+3=6
Intimidation: 2+4=6
Investigation: 0
Perception: 3+3=6
Persuasion: 2+4=6
Ranged Combat: 0
Sleight of Hand: 5+3=8
Stealth: 5+3=8
Technology: 0
Treatment: 2+4=6
Vehicles: 0
 
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