dmronny
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To create a character for Own the Night you simply need to create a mortal human from the Dark Ages who is on the cusp of being embraced by one of the kindred. I like to think of the game as a free-form cooperative story between the players (you) and the storyteller (myself) chronicling the brief period of your life leading up to your death and embrace, followed by your nightly descent into the world of darkness. What follows are the basics that you need to fill out for your character as well as some optional choices to help us write our story together. Additional information and links on these choices are found in both the game and setting information threads.
The basics
Optional choices
The basics
Name: Pretty straight forward.
Age: The character's age at embrace. (18 or over as per forum rules)
Appearance: Pretty straight forward.
Back-story: The most important part of character creation. The more you include in this section the easier it becomes for me to think up ideas and write an enjoyable story.
Age: The character's age at embrace. (18 or over as per forum rules)
Appearance: Pretty straight forward.
Back-story: The most important part of character creation. The more you include in this section the easier it becomes for me to think up ideas and write an enjoyable story.
Optional choices
Nature and Demeanor: Who your character really is on the inside and how they present themselves to others.
Clan: If you wish to play as a certain clan let me know, or if you are willing to let me choose and would prefer not getting a certain clan let me know as well.
Road: Your characters viewpoints on morality and the means by which you control the beast within. The default choice is the Road of Humanity (Via Humanitas).
Attributes: Your character's innate capabilities. Place the following in order of importance (physical, social, mental) or if you wish more detail you can break them down and order them (physical: strength, dexterity, and stamina), (social: charisma, manipulation, and appearance), (mental: perception, intelligence, and wits).
Abilities: Your character's learned capabilities. Rather than break them down simply let me know if your character is particularly skilled in a certain talent, skill, or knowledge.
Merits and/or Flaws: Special advantages or liabilities that can add depth to your character. You can have no more than 5 points worth of merits in total and you need to take at least one flaw if you choose a merit, though the cost need not be equal. I may choose to disallow a merit or flaw if it seems inappropriate for the chronicle.
Other: Anything else you can think of to further define your character. A quote, a picture, or even a piece of music you feel fits your character.
Clan: If you wish to play as a certain clan let me know, or if you are willing to let me choose and would prefer not getting a certain clan let me know as well.
Road: Your characters viewpoints on morality and the means by which you control the beast within. The default choice is the Road of Humanity (Via Humanitas).
Attributes: Your character's innate capabilities. Place the following in order of importance (physical, social, mental) or if you wish more detail you can break them down and order them (physical: strength, dexterity, and stamina), (social: charisma, manipulation, and appearance), (mental: perception, intelligence, and wits).
Abilities: Your character's learned capabilities. Rather than break them down simply let me know if your character is particularly skilled in a certain talent, skill, or knowledge.
Merits and/or Flaws: Special advantages or liabilities that can add depth to your character. You can have no more than 5 points worth of merits in total and you need to take at least one flaw if you choose a merit, though the cost need not be equal. I may choose to disallow a merit or flaw if it seems inappropriate for the chronicle.
Other: Anything else you can think of to further define your character. A quote, a picture, or even a piece of music you feel fits your character.
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