Re: Planet of Pleasure (SIGN-UPS)
I am back from the New Years break! Before I get to updating threads, some news:
1: After re-reading a few threads and such, I have decided that Class Specific Skills such as the Warrior's Sexual Rush WILL be allowed to affect some Boss Monsters. There will be a few exceptions to that, which I will now list:
Bosses not affected:
Andariel (Catacombs Boss), Lilith (Sexual Corruption Chambers Boss, though she isn't alone), Kabraxis (Great Marsh Boss, not alone), Flesh Dancer (Demonic Tunnels Boss, not alone), Phantom Doppelganger (Entryway to Hell Boss), Lillandra (River of Flame Boss) and Thembrihkal (Final Boss, for obvious reasons!).
2: Magical Chair Damaging: This will ONLY apply to Andariel, Lilith and Lillandra's fights, as all other magical chair attacks CAN be stopped by the interrupt skills. Each Magical Chair construct has 4,000 HP and can be destroyed to free your companion faster than you could ever free her just by attacking the boss. 4,000 HP sounds like a lot, but the chairs are stationary, and therefore your attacks can't miss! You will always land hits on them, so if your companion is magical chair bound, unload your hardest hitters into that chair!
3: I am working on a few enemy additions, some of which MIGHT come into PoP 1 as later act enemies that I'll add to a 'rare spawn table', which is already in the works. The 'rare spawn table' consists of two distinctly different phases. Phase 1 is that when the rare spawn triggers, you could see an enemy that's out of place, for Example a Succubus in the Blood Moor, where they normally can't be found. Phase 2 is for even more rare types of enemies, like our new ones, which appear very infrequently regardless of where you are. More information to come on this later, but suffice it to say that some of the source inspirations come from the Violated Hero and Monster Girl games, just to name a couple.
4: As time permits me to do so, I will be working on some extra back story stuff for the Planet of Pleasure series, starting of course with game 1. Some of this stuff will be something the characters will discover, some will be more for everyone to read and enjoy, explaining how some of the bosses, and shrine bosses became what they are today. These will be decently sized stories detailing their struggles to survive, and their ultimate failure to escape or resist being turned into what they became. I'm thinking I will create a new thread under the RP Section specifically dedicated to that kind of writing/information when I have a few to post, updating it as I have things finished until there are no more PoP 1 enemies to work with.
Now, for a quick bite to eat of food, and then UPDATES!