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Welcome to Madrigal, and congratulations for being captured and brought to the Burrows. Bet you weren't expecting to find what you've found here, whether you were a well-bred slave or a newly captured one before this. The Burrows aren't like your average slave pit... no Demons to watch your every move, no 'yes, Master' and 'please, Mistress'... Goddess' take it, there's a few Demons down here that are in the same shoes as you: caught and released into what's essentially a big damned experiment. Mistress Falia's in charge, in case you haven't met her yet. You will, eventually. She had the big idea to put us all together -- human, elemental, daemon, dragon and demon alike -- into this pit, figuring that if the payoff was good enough, we'd do her bidding. She's been breeding slaves for hybrids, probably because they sell for a lot more than you or I. In exchange for our compliance, she's given us relative free-run of the place... along with a few perks here and there. And... you know, it's not all bad. Explore the caverns a little and find out for yourself: there's a chance to live in relative luxury around here. Then again, that's if you play by the rules... and that's up to you to decide.



In Madrigal, you begin as a human slave who has recently been dropped off at the Burrows, for better or worse. In a one-on-one thread with the GM, you may guide your character around the Burrows to explore, encounter NPC's (and make allies or enemies), attempt to escape, build up your own cavern... or play by Mistress Falia's strange wishes. In any case, there are sexy fun times to be had! In addition, if you'd like to shift your focus in the game, you may pick up any of the offspring that your character has created to play, thereby boosting stats or gaining a more exotic appearance. The stats used in the game are very simple (borrowed from Lurker's PoA game, actually) and dice rolls are done by the GM. All that's required by you is to make up a character sheet and to get romping!
 
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