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    #16
    Re: New Character Database

    Name: Raigor Stonehoof (Caulder)
    Age: Unknown
    Height: 5'7" (Hunched) 6'6" (Standing)
    Weight: ~700 lbs
    Place of Birth: Unknown
    Species: Abnormal (Potentially classified as an Elemental.)

    Physical Description: Raigor's body appears to be that of an abnormally large gorilla, though, his legs end in digitigrade ankles with large forked hooves instead of the typical feet of a Gorilla. His fur also appears to be a dark tan shade, with darker and thicker fur on his back and shoulders. His fists are larger than his actual cranium, and his ears hang out to either side of his head slightly, just barely drooping down. On his back what appears to be a frame holding a large, round totem, inscribed with all manner of ancient runes, is strapped, held on by straps over his shoulders, much like a backpack. Covering his arms from finger to elbow are thick leather gloves, and his hands are each, in fact, two giant large fingers with an equally large thumb. Around his waist is a broad leather belt with a thick piece of black cloth hanging down the front, and two thinner strips hanging down to either side of his spine. On closer inspection, the belt is actually part of a pair of black cloth pants, reaching down to his ankles and held tight against his fur with tight red bands, causing the fur below his ankles to billow out. Lastly, his face sports a flattened, black nose, a rather large forehead, and an exceptionally thick "beard" of his fur hanging down from his chin, a small, round object bearing the same inscriptions as his Totem tying it tight near the end


    Known Biological Facts: Allegedly has strength rivaling a Yeti. Intelligence is on par with an average human being, and can speak fluid English.

    Powers: Raigor Stonehoof could, at best, be classified as an Earth Elemental, though his power isn't as......Accessible. Raigor possesses the ability to control earth, just like an Earth elemental, however he cannot manipulate it in a major way without the aid of a thick and heavy totem, inscribed with various runes, he carries on his back, and is never parted with.

    Light Background History: The first thing Raigor remembers is awakening amidst shattered hills and fallen boulders, a heavy totem clutched under one arm, and a deep-seated wanderlust filling his body. Over the course of his life, he has drifted across the Earth, as continents do, slowly taking in the world that he feels is as much a part of him as he is of it. He has often avoided much of Human civilization, as often times they fear him, or have lost touch with the world beneath their feet.


    No other information is available at this time.
    And those who are prideful, and refuse to bow down, shall be laid low and made unto dust.

    I'm a little rusty, but even drinking your blood, I think I can keep you alive for three months of torture.

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      #17
      Re: New Character Database

      Name: Sarah Miranda Quintex
      Age: 23
      Height: 5'3"
      Weight: 143 lbs.
      Place of Birth: Malton, England
      Species: Abnormal (Scientifically Augmented Humanoid with Necrostasis Tendencies)

      Physical Description: Short, blond hair covers this pale girl's head, some of her hair constantly covering over her right eye. Both eyes colored a deep crimson, with a slight glow in the case of dark areas. Often, she is garbed in a blue t-shirt, purple skirt, and a well-worn trenchcoat, with military-grade boots for her shoes. Tends to keep a worn carpet bag strapped over one shoulder.

      Known Biological Facts: Sarah is a known carrier of a modified strain of the NecroTech Incident virus, having had severe tampering to it's genome by both her mother and then herself over the years of confinement during the Malton Incident. Should fatal injury occur, she will eventually return to a semi-living state, with all the shortcomings and advantages of such a situation can give.

      Outside of her mutation, she is a quick thinker, if a bit rash and having a tendency to be sarcastic. Several quirks of her character can be seen due to her original locations pre-Sanctuary, such as rashness, tendency to work alone, complete disregard for self-preservation, twitchy upon being surprised, and incompetent social skills. She is also highly acrobatic, and quite possibly a contortionist under certain duress.

      Powers:
      * Adept firearm user, specializing in handguns and akimbo pistol use.
      * Necrosis virus cotangent - Upon suffering major fatal injury, has the ability to enter a 'zombie' state, increasing agility and pain tolerance after the transformation. Not a contagion risk due to certain DNA quirks.
      * Specialized serum use allows for further augmentation of her abilities - Most serums are highly unstable out of necrosis state, with the exception of a specific serum. Currently serum doses have been developed for 15 Minute, 30 Minute, and 1 Hour intervals of transformation. Has tendency to try and recover samples of abnormal DNA to continue serum experimentation.
      ** Horror Prime - Mutation allows for increased strength severely. Five tentacles form from her back, three formed with small, rosebud-shaped heads filled with tons of teeth, the other two armed with twin, vicelike claws. Unstable as human.
      ** Sakura - Mutation causes increased agility and flexability, slight patches of snake-style scales on her arms and hips, and twenty or similar tentacles formed into her back, and fangs that can secrete poisonous fluids. Unstable as human.
      ** Seraph - Mutation causes short wings to evolve from the hips and shoulder blades, and a undecorated tail to extend from the spine, as well as finger and toenails to develop into sharper claws. Some form of mind-deadening pheremone is secreted from this specific mutation, muting the mental processes of many creatures, while the wings are capable of allowing sustained gliding. Unstable as human.
      ** Eldrich - Mutation causes the subject to go into a incorporeal state, causing the form to be unable to interact directly with physical objects. Telekinetic powers are able to develop, although her body also develops physical transformation, in the form of three extra limbs mutating from her back and shoulder blades, and a third eye to form on her forehead. Surprisingly, stable as both human and necrosis.
      ** More serums could possibly be developed as time goes on.

      Light Background History: A survivor of the NecroTech Malton Incident, Sarah was originally captured by the Cabal during the rushed evacuation of the incident area. Transported to Compton, Ohio, experiments were done on the poor girl before her release into the custody of the Sanctuary.

      Sarah assisted the Sanctuary well during her early days, even though the location took a major downside from the mad attacks from the Cabal. She hasn't been apart of any major operations, but has been serving well during the events of the current battlefront.

      Misc. Facts:
      * Has been known to carry most of her possessions in previously-mentioned carpet bag, all without any form of outward stress on the bag's part.
      * Necrosis mutation always seems to reform into a very specific wound pattern upon resurrection. Theorized first wounds ever inflicted to subject that led to fatal injury.
      * Main weapon choice is a standard police-issue Service Pistol and revolver-standard Magnum, as well as rarely a pump-action shotgun.
      And those who are prideful, and refuse to bow down, shall be laid low and made unto dust.

      I'm a little rusty, but even drinking your blood, I think I can keep you alive for three months of torture.

      sigpic

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        #18
        Re: New Character Database

        Name: Zaleia Meheaven
        Age: 20
        Height: 5'5"
        Weight: 150 lbs
        Place of birth: United States
        Race: Abnormal - Race unknown

        Physical Description: A girl with a lightly tanned skin tone and ever changing hair colors its hard to describe this woman as every new place she goes she changes her style of looks to match. No Tatoos or other overly distinguishing marks adorn her features and as such she seems like any other young adult when you see her. Her currentt look goes to match a small beach town as she has short cut red hair and tends to dress in shorts and t-shirts and sandals taking advantage of the warm weather.

        Known Biological facts: little is known about her due to being on the move constantly other then her powers she seems very much human.

        Powers: Zaleia possess the ability to control electricity and shift her body into a form of electrical current. Her ability to control electricity allows her a great deal of control and flexibility of it as she can draw energy from any man-made device that is powered, contains, or generates an electrical charge. She can also draw electricity from the enviroment around her given enough potential for a charge exists such as storm clouds brewing above she can draw the powerful electrical charge down to where she wishes it in effect calling a lightning strike from above. Her ability to shift her body into that of an electric charge allows her access to travel through any electircal network granting her a great deal of speed and mobility as electrical wires are extremely common in almost everything now-a-days. Her body is able to store a great deal of electrical charge as well giving her access to whatever she has built up within her as a form of self-defense even when electrical systems or generators are not available.

        Background: Since her teen years she has been a loner of sorts and has no known ties to any group of family or organization. Sightings of her have popped up periodically and are usually accompanied by some sort of electrical disturbance always temporary in nature. She does her best to remain off anyones radar so to speak and simply wanders all throughout the U.S. doing as she pleases.
        And those who are prideful, and refuse to bow down, shall be laid low and made unto dust.

        I'm a little rusty, but even drinking your blood, I think I can keep you alive for three months of torture.

        sigpic

        Comment


          #19
          Re: New Character Database

          Name: Sarah Miranda Quintex
          Age: 23
          Height: 5'3"
          Weight: 143 lbs.
          Place of Birth: Malton, England
          Species: Abnormal (Scientifically Augmented Humanoid with Necrostasis Tendencies)

          Physical Description: Short, blond hair covers this pale girl's head, some of her hair constantly covering over her right eye. Both eyes colored a deep crimson, with a slight glow in the case of dark areas. Often, she is garbed in a blue t-shirt, purple skirt, and a well-worn trenchcoat, with military-grade boots for her shoes. Tends to keep a worn carpet bag strapped over one shoulder.

          Known Biological Facts: Sarah is a known carrier of a modified strain of the NecroTech Incident virus, having had severe tampering to it's genome by both her mother and then herself over the years of confinement during the Malton Incident. Should fatal injury occur, she will eventually return to a semi-living state, with all the shortcomings and advantages of such a situation can give.

          Outside of her mutation, she is a quick thinker, if a bit rash and having a tendency to be sarcastic. Several quirks of her character can be seen due to her original locations pre-Sanctuary, such as rashness, tendency to work alone, complete disregard for self-preservation, twitchy upon being surprised, and incompetent social skills. She is also highly acrobatic, and quite possibly a contortionist under certain duress.

          Powers:
          * Adept firearm user, specializing in handguns and akimbo pistol use.
          * Necrosis virus cotangent - Upon suffering major fatal injury, has the ability to enter a 'zombie' state, increasing agility and pain tolerance after the transformation. Not a contagion risk due to certain DNA quirks.
          * Specialized serum use allows for further augmentation of her abilities - Most serums are highly unstable out of necrosis state, with the exception of a specific serum. Currently serum doses have been developed for 15 Minute, 30 Minute, and 1 Hour intervals of transformation. Has tendency to try and recover samples of abnormal DNA to continue serum experimentation.
          ** Horror Prime - Mutation allows for increased strength severely. Five tentacles form from her back, three formed with small, rosebud-shaped heads filled with tons of teeth, the other two armed with twin, vicelike claws. Unstable as human.
          ** Sakura - Mutation causes increased agility and flexability, slight patches of snake-style scales on her arms and hips, and twenty or similar tentacles formed into her back, and fangs that can secrete poisonous fluids. Unstable as human.
          ** Seraph - Mutation causes short wings to evolve from the hips and shoulder blades, and a undecorated tail to extend from the spine, as well as finger and toenails to develop into sharper claws. Some form of mind-deadening pheremone is secreted from this specific mutation, muting the mental processes of many creatures, while the wings are capable of allowing sustained gliding. Unstable as human.
          ** Eldrich - Mutation causes the subject to go into a incorporeal state, causing the form to be unable to interact directly with physical objects. Telekinetic powers are able to develop, although her body also develops physical transformation, in the form of three extra limbs mutating from her back and shoulder blades, and a third eye to form on her forehead. Surprisingly, stable as both human and necrosis.
          ** More serums could possibly be developed as time goes on.

          Light Background History: A survivor of the NecroTech Malton Incident, Sarah was originally captured by the Cabal during the rushed evacuation of the incident area. Transported to Compton, Ohio, experiments were done on the poor girl before her release into the custody of the Sanctuary.

          Sarah assisted the Sanctuary well during her early days, even though the location took a major downside from the mad attacks from the Cabal. She hasn't been apart of any major operations, but has been serving well during the events of the current battlefront.

          Misc. Facts:
          * Has been known to carry most of her possessions in previously-mentioned carpet bag, all without any form of outward stress on the bag's part.
          * Necrosis mutation always seems to reform into a very specific wound pattern upon resurrection. Theorized first wounds ever inflicted to subject that led to fatal injury.
          * Main weapon choice is a standard police-issue Service Pistol and revolver-standard Magnum, as well as rarely a pump-action shotgun.
          And those who are prideful, and refuse to bow down, shall be laid low and made unto dust.

          I'm a little rusty, but even drinking your blood, I think I can keep you alive for three months of torture.

          sigpic

          Comment


            #20
            Re: New Character Database

            Name: Winona Randall
            Age: Looks to be about mid-20s
            Height: 5'10 (Human) 6'2 (Lilian) 6'0 (Pithus)
            Weight: 133lbs (human) 207lbs (L) ~350lbs (Pithus)
            Place of Birth: Big Pine Tribal Lands, California
            Species: Abnormal, Spider Lycanthrope

            Physical Description: Thin but lean, Winona carries the delicate features of her Native american upbringing. Long black hair, almond eyes and tanned skin, and while she still favours traditional clothings and leathers, the woman tends more towards jeans and simple shirts to help blend in. She does look stunning in a dress, on the rare occasions she's worn one.

            That is the least unassuming of her forms, however. The woman has demonstrated shapeshifting abilities similar to werewolves, but with a much greater range of forms. She posesses four in total.

            The 'lilian' form most closely resembles the similar analogue in a werewolf, a bizarre mix of human and spider, with herfangs on full display, extra eyes appearing along the ridge of her cheekbones, and four spidery limbs growing out of her sides, chitin covering them and elsewhere along her body.

            More impressive still is the 'pithus' form, which is entirely spider, but to a gargantuan scale. While still a fraction of the size of Big Bertha (Who she claims to have no knowledge of, past what was presented to her from Sanctuary files), she still occupied the space of a small economy car when her legs are folded in close. The exoskeleton in this form is sturdy enough to deflect small arms fire with decent reliability, as well as showing impressive strength on it's own.

            The final form is much less overt, though in no way less impressive. Her entire form disintegrates into a mass of ordinary-sized spiders, most commonly used to escape a conflict she feels she is losing. She calls this the 'crawlerling' form.

            Note that in all forms with arachnid features, the patterns and comparative dimensions do not match any known arachnid species.

            Known Biological Facts:
            In human form, Winona retains some arachnid features, though they are well hidden. She keeps the Blue/green blood of arachnids, as well as a pair of fangs that can extend out her mouth on thin pedipalps. Internal scans show she has a markedly different organ structure than the normal human, as well.

            The venom she carries seems to be weaker in her human form, able to incapacitate a victim, wheras in her lilian or pithus forms it can outright kill.

            Winona is purely carnivorous, feeding in a way similar to arachnids, but also able to subsist on meat itself if ordinary feeding is untenable, or she needs to appear human.

            Powers: Besides the strength and agility granted to her by her different forms, she also produces a paralytic toxin, delivered via bite. In appropriate forms, she is also capable of producing webbing. Her room in the Sanctuary is coated almost entirely, complete with an aerie for her to sleep in, and a pair of hammocks for when she entertains guests.

            She has proven to have an apt mind for puzzles and games of strategy as well, proving a capable opponent to even Helen in their infrequent games of chess.

            Light Background History: Winona showed up at a nearby Sanctuary one day, claiming to be an ambassador for her kind, which were a previously-unknown form of abnormal. None of the examined other people from her Tribal lands appear to be abnormal, but she claims to be in contact with a vast network of others like her. Given her unique circumstances, she was asked to transfer to the Calgary Sanctuary so she could deal more closely with Helen and others who hold a more prominent role in the Sanctuary network, a posting she agreed with readily.

            Her kind occupy a middle ground between the surface and Hollow Earth. Most of them were born above, but once their natural abilities come to light and they're inducted into the greater web, they tend to live underground, though most remain active above ground, avoiding Praxians and other abnormals from Hollow Earth entirely. Winona has not informed the Sanctuaries of this, or indeed anything about the others of her race, past the fact that they exist, and have chosen her as a spokeswoman.
            And those who are prideful, and refuse to bow down, shall be laid low and made unto dust.

            I'm a little rusty, but even drinking your blood, I think I can keep you alive for three months of torture.

            sigpic

            Comment


              #21
              Re: New Character Database

              Name: Douglas
              Age: Unknown
              Height: 5'10" (horse) / 6'3" (human)
              Weight: 1700lbs (horse) / 200lbs (human)
              Place of Birth: Scotland
              Species: Kelpie (Each-uisge)

              Known Biological Facts: Kelpies are a race of abnormals native to the waters of Scotland. They are shapeshifters, often appearing as horses but also able to take human form. Kelpies feed on humans, luring victims onto their backs before making their skin adhesive and galloping into the water to devour their prey. They also sometimes use their human forms to lure targets into or close to the water. For this reason they have earned a fearsome reputation in the local folklore. Douglas is a subspecies of kelpie known as an each-uisge. Unlike regular kelpies who inhabit streams and rivers, each-uisge dwell in the seas and lochs and are larger and far more vicious than their brethren.

              Physical Description: In human form, Douglas stands over 6 feet tall and is lean and muscular. He quite handsome, with shoulder length black hair and dark brown eyes. As a horse, he takes the form of a great black stallion.

              Powers: As a human Douglas possesses great strength, around that of 3 or 4 normal men. In horse form his strength reaches its peak, equal to that of 10 ordinary horses. As a horse, he is also able to make his skin highly adhesive. Douglas is amphibious, and in water he is able to change his horse form to that of a hippocampus - becoming a fearsome predator with swimming abilities on par with those of the merfolk. Like the merfolk, he possesses a limited telepathy which he uses to communicate when not in human form. Douglas is fairly durable and can take quite a bit of punishment, though the kelpies share the werewolves' weakness to silver - wounds caused by silver are particularly painful and take longer than normal to heal. However, they will heal from other wounds faster than a human would.

              Light Background History: Douglas formerly made his home in the waters of Loch Fyne, where his preying on the local populace attracted the attention of the Sanctuary network. They were ultimately able to subdue him and move him to the UK Sanctuary, where his hostility landed him in a cell for a number of years. Over time however, he began to soften up and was able to earn the network's trust and start working for them. He currently works at the UK Sanctuary but is acquainted with most of the main branches.

              Miscellaneous Facts: Douglas has a rather dark sense of humor, particularly with regards to his former diet - though he maintains an agreement to not eat anyone unless given express permission. Merfolk fear him due to his kind's predatory nature - a fact he is aware of and even seems to enjoy. Douglas is rather uneasy about people riding him due to the stigma of dominance/subservience attached to it. Despite this, he allows himself to be ridden when the need is urgent.
              And those who are prideful, and refuse to bow down, shall be laid low and made unto dust.

              I'm a little rusty, but even drinking your blood, I think I can keep you alive for three months of torture.

              sigpic

              Comment


                #22
                Re: New Character Database

                Name: Victor Umbral (Assumed Name, Real Name no longer used.)
                Age: 27
                Height: 6'
                Weight: 184 lbs.
                Place of Birth: Unknown (Subject seems reticent to mention.)
                Species: Abnormal (Recently augmented former human)

                Physical Description: Currently unkempt black hair with short beard. Light complexion, bordering on pale. Usually seen with black jeans, sturdy black boots, and a dark raincoat. Also, has a backpack currently.

                Known Powers:

                Shadow Tendril - Able to manifest a long strand of smoky darkness. Capable of manipulating things as if it were a rope/whip. A shadowy black gauntlet manifests on his right forearm when he's getting ready to attack, or has recently finished an attack.

                Shadow Mist - Two uses of this. One use is purely based off of a "Hollywood Vampire" ability - shifting into a mist cloud. In this case, the cloud takes the appearance of black smoke. Second use is sort of a cross between the smoke cloud and the "shadow tendril", and is used as sort of a teleportation ability. Does have limited solidity, so air-tight seals interfere with the ability. The "teleportation" use is exceptionally fast, to the point of being effectively impossible to interrupt in progress.

                Shadow Garb - Used to create necessary clothing, always in darker shades. As the clothes are made out of manipulated shadow, they're very hard to successfully tear or damage. So far, this is the only ability mastered to the point of being able to remove the bright light vulnerability from.

                Light Vulnerability - Exceptionally bright lights can disrupt and nullify most of the shadow manipulation abilities, such as suddenly being caught in full-blast from flood lights, or a flashbang going off nearby. Only the clothing ability has an immunity from this weakness.

                Other uses of shadow manipulation theorized, but remain undiscovered / untested.

                Light Background History: The man who is currently calling himself Victor Umbral is a recent escapee from a Cabal testing facility. According to him, he was experimented on, and from those experiments gained his ability to manipulate shadows. As such, it's unsurprising that he's had several recent run-ins with Cabal teams. However, he's under the belief that the tone of their actions have changed recently.

                Victor has shown fluency in four languages: English, German, Latin, and Romanian.
                Last edited by ShadowWolfSBI; 14th May 2014, 23:49.
                And those who are prideful, and refuse to bow down, shall be laid low and made unto dust.

                I'm a little rusty, but even drinking your blood, I think I can keep you alive for three months of torture.

                sigpic

                Comment

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