What's new

(Maptool) Land of Beasts


Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Using the basic bare bones of Silth's Jumpers once again, I briefly got the inspiration to do a virtual tabletop RPG featuring swords, magic, potions, and a lot of bestiality content.


The basic plot:
In a land of swords and magic, where you are just as often able to see a simple farm as a floating island, there is an uncharted land to the south of a large country called Yaruma. Yaruma was a land of youth that was fought over by many factions that desired dominance over the lush and rich lands. Eventually one faction, called Yaruma, dominated the others, and it's leader erased all history of their existence as if to display Yaruma as something eternal. As the bones of the dead were cleared, the war torn land eventually healed and was paved over by civilization over the course of a few hundred years. But, the lands they fought over did not cover the entire continent, and when the people of Yaruma eventually populated all of the lands they had fought for, there was a wild, uncivilized land to the south that had a strange magical aura to it.

Brave adventurers went to chart the lands to the south when the lands of Yaruma saw the need to continue expanding. Only a few of the many returned from their trip. Those that returned claimed that those who did not make it were either slaughtered by powerful beasts, or if they were women, captured by them and made to perform unspeakable things with the creatures. They described monsters of both familiar and otherworldly appearances. Some even stood on two legs like a human, and wielded magic. These lands were eventually called the Land of Beasts.

With the need for expansion plaguing the wealthy, growing empire, a group of heroes were called to venture forth, and clear a path of safety for settlers.

The idea is that you play as a woman of any background who has at least a somewhat competent ability, either to slay things, or to heal others, and your goal is to assist with the settlement of dangerous lands filled with rapist beasts.

This is merely an interest get so far, because with an idea that focuses on bestiality content, I don't expect too many to raise hands.

Making a Character
Here's the steps for making a character. Put any information you want to add to any part of your sheet that you want to note as a message to me, such as questions and the sort in brackets on the side.

1) Find a picture for your character. (Keep it medieval fantasy themed.)

2) Choose your character's name.

3) Decide which class you wish to play as. (Custom classes are available of you like none of the choices, just talk with me.)

4) Choose your element.


Classes
Classes have specific roles, and may deviate from those roles if need be, but their skills and spells will revolve around their class objective. It's recommended that you have at least one of each class color in your party.

Red Classes

Warrior: A class I'm sure you're all familiar with. The Warrior's skills involve a mixture of physical attack and defense. Their place in battle is in the front lines, causing damage and taking it in stride.
-Adept at dealing consistent damage to any number of foes.
-Passive skills increase encumbrance limit, allowing you to wear heavier armor and use heavier weapons.

Archer: This class focuses more on ranged combat, a deviant of the Red Classes. Able to kill foes quickly one at a time, they are also able to inflict status ailments.
-Able to harm both fast and tough foes with skills that pierce armor and have high accuracy.
-Able to inflict a variety of status ailments with drug tipped arrows.

Knight: With skills centered around protecting itself and others, the Knight is a powerful ally that can sustain a great deal of damage for the sake of their ally.
-Passive skills increase the encumbrance limit and the health of the Knight.
-Able to pull enemies attention away from allies, and use skills that can shield an ally from harm.

Green Classes

Alchemist: Fast, an Alchemist in the battlefield is trained to use their potions as both help and hindrance with the utmost haste. They rely on their speed, and their potions to fight, having no need for armor or weapons.
-Able to create potions to aid their comrades or attack their enemies.
-Cost effective, able to create any potion that can be bought in a shop.

Ninja: Both quick and fast, ninjas are evasive and stealthy, able to avoid normal attacks easily, and move with agility through any battle.
-Skills allow the ninja to highly boost evade, allowing the ninja to be almost untouchable.
-Other skills also boost the ninja's ability to sneak, allowing them to hide more easily.

Witch Hunter: Well knowledged in all kinds of magic, Witch Hunters are adept at destroying those who take magic as their proficiency, and preventing their magics from harming them or their allies.
-Skills nullify the effects of hostile spells and spell effects.
-Stores mana from spells absorbed, and is able to unleash it in a lethal manner.

Blue Classes

Warlock: Masters of offensive spells, Warlocks excel at dealing large amounts of damage quickly, and vexing opponents with weakening spells.
-Has the highest damage capability of all the other classes.
-Able to cripple foes with their magic.

Battlemage: Weapon in one hand and wand in the other, Battlemages mix might and magic to deal elemental damage to their foes.
-Can inflict both physical and magical damage.
-Deals high damage to enemies with little protection

Cleric: The medics of the battlefield, Clerics are able to restore and bless their allies with their magic, making them mighty, or even bringing them back from death.
-Ultimate support, able to heal, bless, purify, and revive allies.

Pink Classes

Beast Master: The beast master possesses a natural affinity to animals, able to manipulate, debilitate, and even command beasts to fight for her.
-Greatest strength is the enemy's strength, can temporarily control beasts she has sex with.
-Pregnancy is an advantage, the children born can be made to serve her.

Sex Druid: Practices sex as if it was an art form, worshiping the gods who represent beauty and passion. Benefits greatly from Love magic.
-Can gain Mana from having sex.
-Possesses a separate ability pool: Lust Points, which allow for unique abilities to be used to benefit allies, such as gifting AP, and protecting allies from the harmful effects of rape. Lust Points are gained when enemies climax inside the druid.

Cultist: Thrives on the corruption of the Land of Beasts. Sucks the life out of it's creatures to fuel her strength.
-Reaching 100 Corruption does not inflict a flaw, instead, the Cultist becomes stronger, gaining the skills of the beasts.
-Beasts will not attempt to rape the cultist during combat, sensing her as if she were one of them, but they will attempt to knock her out.


Elements
Fire: A destructive magic, Fire focuses mainly on direct damage, while also dealing damage over time as your enemies burn.

Water: A cleansing magic, Water focuses on the ability to purify ailments, and cause harm to foes.

Ice: A cold and emotionless magic, Ice focuses on altering the environment to it's element, creating ice on the ground, and chilling foes until they're encased in blocks of ice. Can also be used to stab people.

Wind: A chaotic element, Wind focuses on altering the environment similarly to ice, except Wind moves foes across the field to break their formation, or even save a friend. One can also use the wind in strict ways to slice foes as if using the wind as blades.

Earth: A nurturing element, Earth boasts sturdy, defensive magic to aid it's caster, as well as using the power of nature to inflict the caster's foes with status ailments.

Lightning: A pure element, Lightning possesses magic that can pass through foes using their own electrical currents in their bodies, and paralyzing them with it's affects.

Metal: A study element, Metal grants its' caster access to powerful defense spells, as well as buffs that enhance allies' damage.

Love: An emotional element, Love grants it's caster the ability to sway the feelings of friend and foe, often by perverse means, as well as assist with sexual acts.

Holy: A Healing magic, Holy magic focuses purely on healing allies, and cleansing them of impure status ailments.

Dark: An evil element, Dark focuses opposite of Holy, and decays the caster's foes to ash, and steals their life force and adds it to the caster's own.

5) This is the final part. You start out with 5 points in every stat by default, but you have 90 more points to spend at your leisure, however you'd like to spend them in your nine stats. Once you've spent them however you deemed appropriate, all other information you provide is optional, and clues me in to just how creative you are. Hint: I pick favorites among the most creative of you. Favorite players get special treatment. :D


Character Sheet
Name:
Race:
Class:
Element:


Strength: How much your physical attacks hurt. Also determines how heavy your equipment can be.
Dexterity: How well you hit with non-magical attacks.
Stamina: How much you can get raped and get hit before falling on your face. Also determines how heavy your equipment can be.


Speed: How many actions you can take in a round.
Finesse: How good you get the hell out of the way.
Senses: How well you sense and avoid hostile magic, also how well you sense badguys.


Will Power: How much to-hit your magics have, also works with Stamina for how much pleasure you can endure.
Intelligence: How many magic points you have in your super smart brain.
Depth: How powerful your magical spells can be.

Biography & Picture:

And here are the formulas for the stats in the game. You don't need to calculate these for me, I have a system that does that for you.

Formulas
Experience Gain Formula:
(Enemylvl * 10) / Playerlvl

Fatigue Points Formula:
(Stamina)+(Strength/2) = FP

Action Points Formula:
(Speed + 5) + (Finesse/4)

Pleasure Points Formula:
(Stamina + Will Power) / 2

Evade Formula:
Finesse

Magic Points Formula:
Intelligence * 4

Encumbrance Points Formula:
(Strength + Stamina)/2

Mentaility Points Formula
(Stamina + Depth)/2

Charisma
((Finesse + Intelligence)/4)

Mind
((Will Power + Intelligence)/4)

Presence
((Senses + Depth)/4)

Every 1 point in Dexterity grants a +1 bonus to hit with any weapon

Every 5 points of strength gives a +2 bonus to damage

Every 1 point in Senses increases chance to dodge magic-based attacks

Every 1 point in Willpower gives a +1 to hit with magic based attacks



Stamina damage during sex is measured as 1+1d3 (+1d3 every extra monster level)

Pleasure damage is measured as 2+1d3 (add +1d3 every extra monster level)



Chance of detecting monsters:

Roll d9 -Vs- Player's presence. Add d4 to that roll every extra monster level

Number of times a spell can be multiplied in one use = Depth / MP cost


Corruptions
Tainted Thoughts: The character has been afflicted by the corruption in such a way that perverted thoughts of intimacy with beasts constantly plague their minds. When grappled by a beast with lustful intent, these thoughts surface and on a roll of 4 on a d4, their thoughts go blank and they submit to the beast for a turn. Further instances of this add another die to the roll, a second instance resulting in 2d4 being rolled.

Heat: The character's body has altered due to the corruption in such a way that they will randomly go into heat during an encounter, and recover after either winning the battle, or being made to cum by a beast. While in heat, the character will be unable to resist when grappled as they are overcome with lust.

Fertile: The character is more receptive to the seed of a beast, and as such, during a pregnancy roll of 2d6, the requirement for a successful pregnancy lowers from 9 to 6. Further instances will reduce it to 3, and then zero.

Beast Lover: The character is losing their grip on reality due to the corruption, and is beginning to think that she is in love with the beasts, and they with her.
-First Instance: The character feels their heart throb when thinking of being the 'wife' of a beast, and is more open to the idea of it.
-Second Instance: The character meets with a beast on their own, and falls under the delusion that she is in love with it during that meeting. Every few days, she will want to spend a night with that beast.
-Third Instance: The character's love grows out of control, and she will have an insatiable desire to make love with the beast every day, perhaps even going to such lengths as wear a wing or tattoo to show their dedication, depending on the person.


Fetish: The character has become obsessed with a certain sexual factor.
-Each instance counts as a fetish. When an enemy who can satisfy that fetish grabs the character, they will not fight back.

Submissive: The character has become quite the sub for beasts.
-First Instance: The character will submit to rape if made to climax.
-Second Instance: The character will submit to rape if penetrated.
-Third Instance: The character will submit to rape if lusted after by a beast while nude.

Cum Addict: The character has developed an unreasonable (and to some, repulsive) need to ingest the semen of a beast.
-First Instance: The character will have a craving once a day, seemingly at random. This effect can be resisted, but the character will only recover 75% of their usual AP gain
-Second Instance: The character will start the day with a craving. Can still be resisted, but on a roll of 4 on 1d4, the character's mind will go blank and they will be unable to take action nor regain AP that turn.
-Third Instance: The character will start the day with a craving. Cannot be resisted. Then, later in the day they will have another craving at random, and must satisfy their need by any means.

Scent Sensitive: The male scent of a beast makes the character's head become fuzzy.
-Can have multiple instances. Each beast adjacent to the character lowers the character's dodge rolls by 10%, stacking additively.

Fertile Scent: The character begins to emit a scent of fertility that allures beast during the night.
-During the night, a beast will find it's way to the character, and kidnap them while they sleep, taking them to a secluded location and raping them.
-Every instance adds another beast that will kidnap and rape the character.

Beast Growth: The character begins to become something like a beast herself,
-First Instance: About once a day she will have to fight the urge to lust after one of her comrades.
-Second Instance: The character will grow a peniis matching the shape and texture of a beast (such as a knot), and will have an even tougher time resisting the urge to fuck, which will grow harder and harder to resist the longer she has gone without violating a woman.
-Third Instance: The character becomes like that of a rapist beast, forced to lust after and rape a female companion every day.

Accepting: The character has been corrupted in such a way that they've begun to think that the only thing to do is to submit to the desires of beasts.
-First Instance: The character is willing to offer sex to non-hostile beasts in exchange for something they desire, such as passage through territory, assistance, or trade.
-Second Instance: The character has become willing to give up in the face of conflict. Whenever an ally is grappled, they must make a mentality check only once to see if they give up and submit. The DC is increased multiplicatively if another ally is grappled following the first, but not the same ally.
-Third Instance: The character will have sex with any beast so long as it means she can continue after satisfying them.

Excessive Lactation: The character is now gathering milk in their breasts, which will occasionally need 'milking'.
-The character will slowly gather milk in their breasts in increments of 10%, up to 100%. Being milked causes PP damage, and will drain 10% of Fullness. When she climaxes, she loses all remaining Fullness as her milk sprays out. When consumed, the milk will heal however much FP to the drinker that was caused to the one being milked. Enemies will automatically start drinking when in a grapple. Once at 100% Fullness, milk stops gathering in volume as it begins to leak out of her nipples.

Prolific Breeder: The number of creatures the character spawns increases!
-Every instance of this corruption will increase the number of sides on the die rolled to determine how many spawn they birth. The dice rolled are 1d(n+1) where n is the number of instances of this corruption you have. With no instances, you birth one. With more, you have the chance to give birth to even more monsters that strengthen the enemy forces.

Schedule
Here's what I've got for when people can get together and play. You guys also need to be a little more specific on when you can play on your own schedules. USE GMT OR DIE



Currently arranged play times: (Playtimes cannot overlap one another.)

Tiffanian and Silth: From around 1 AM to 7 AM GMT



People available to play: (Try to hook up with other people)

Guan: From 6 PM to 10 PM GMT (Because I can only start around 6PM)

Xivvix: between 10pm and 6am GMT on Mondays, Tuesdays, and Thursdays. 6PM to 6AM on weekends.

Aust: Available from 1 AM. Not available on thursday and saturday.

Keylo: Derp

Oni: Derp

How to Play the Game
Movement
First, you start every LoB game with just you and your token. You're allowed to move your token, but only when you take certain situations into consideration.
*When your character is in a friendly area where combat is highly unlikely to occur, you're free to move your token where you please.
*When your character is in a dangerous area where combat or traps could be anywhere, you must announce where your token is moving before being allowed to actively travel in that direction.
*When your character is in battle, you are not allowed to move your token AT ALL, until it is your turn, as will be described below.

Impersonation
Very often you'll want your character to speak. Right click on your token and select Impersonate to have whatever you type into the chat be what the token talks about. Click the red X over your token in the chat menu to speak as yourself, ergo, OOC chat.

Show Handout
You can totally view a full picture for a token by right-clicking on it and selecting Show Handout.

Corruption
You get corruption from sex. When you get 100 of it, you get an actual whole corruption that you can pick from the list of corruptions above. There is no limit to the amount of corruptions you can have.

Combat
*Combat starts when you get a little message that says "Your character's turn! +20 AP!" When you see this, that means you're free to do stuff like move your token and attack.
*You're allowed to perform one move action and one skill action, and in either order. You can move, and then attack, or attack and then move. Once you do both, or you're simply done, just hit "End Turn"
*AP cost for movement depends upon armor. Light armor costs 2 AP per space moved, with a limit of 5 spaces. Medium, 3 AP, limit of 4. Heavy, 4 AP, limit of 3.
*Wearing heavier armor boosts the amount of Armor you have to protect your dignity. So long as you have armor up, you can't be raped and are therefore immune to the beast rape.
*After reaching your limit for how many spaces you can move, you can sprint extra spaces equal to your limit, for double the AP cost. Example, after moving 5 spaces with light armor, you can sprint another 5, for 4 AP per space.

Grappling
*Grappling works in advantages from 2 to -2 in your favor or not.
*The initiator of the grappler starts with one grapple advantage in his/her favor.
*The enemy's main method of dealing damage to you is through grapples.
*The heroine will always lose FP while engaged in a grapple she did not initiate. Game over when FP reaches zero.
*While in a grapple, the heroine can perform one of three actions.
-Struggle: The heroine will attempt to simply escape the grapple
-Fuck Back: The heroine will cause FP damage back to her rapist while also actively having sex with it.
-Rape: The heroine will try to turn the tide and rape the rapist!
*Once either party reaches 2 advantage, they're allowed to either break the grapple or violate the victim. Upon breaking the grapple, they are immediately given +20 AP and the ability to perform a move and skill action.

Sex
*PP is dealt each time something is taking pleasure. Pleasure damage increases with levels and skills.
*Once PP reaches zero, that character climaxes, takes double FP damage for that turn, runs the risk of pregnancy (usually), and they immediately lose 2 grapple advantages. This means that a rapist who cums is knocked down to advantage -1, or +1 for a heroine.
*Corruption is gained for sex, and more is gained for climaxes, especially if two occur at the same time.
*A character who receives the seed of a beast can become pregnant.

Pregnancy
*If a character is impregnated in the field, they run the risk of being captured and brought to their rapist's lair to ensure she breeds properly.
*Pregnancy results in lowered physical ability, allowing for capture.
*When a heroine births monsters, she creates stronger versions than the father that could come to haunt her.
*A pregnant character who is not abandoned when being chased back to camp will bring a difficult fight upon the group that could result in everyone getting captured instead.

Sway
*You're role playing as someone who should be talented, and not a failure at life. As such, Sway is a system that takes into account how skilled you are at the art of aiming no matter how shitty your luck is.
*For every failed roll, you gain half of your to-hit stat in either Aim or Sway, depending on whether you're dodging or attacking.
*Once you have enough Sway/Aim equal to the enemy's opposing stat, you may automatically make a failed roll a success by using the "Sway!" command.

That's all I can think of for now.

How To Skills&Spells (incomplete)



Shopping List


Crew Upgrade Details
 
Last edited:

SilentSilth

Lurker
Former Moderator
Joined
Nov 11, 2008
Messages
1,181
Reputation score
53
Re: (Maptool) Land of Beasts interest get

I'm in if we can get a scheduled time and such.

Name: Jasmine
Race: Human
Class: Ninja, bitches
Element: Metal

FP: 5 + 10 = 15
AP: 20 + 5 + 6 = 31
PP: (5 + 5)/2 = 5
MP: 5 * 4 = 20

Evade: 25
Encumberance: (20 + 5) / 2 = 12
Mentality: (5 + 5) / 2 = 5
Charisma: (25 + 5) / 4 = 7
Mind: (5 + 5) / 4 = 2
Presence: (25 + 5) / 4 = 7

To-Hit: 25
Damage Bonus: +8
Magic Dodge: 25
To-Hit, magic: 5


Strength: 20
Dexterity: 25
Stamina: 5


Speed: 20
Finesse: 25
Senses: 25


Will Power: 5
Intelligence: 5
Depth: 5

Biography & Picture:
Jasmine has long put her Ninja'ing skills to thievery in Yaruma's capital city, using the tall buildings as practice to hone her abilities. Several high-profile thefts ended her short career. One of the Lords she had stolen from gave her a simple choice: Either to be sold for reparations; or go, set forth, and clear the Beast Lands for one of the wealthy lords. She wouldn't be able to escape from either situation; if she tried to leave from the Lands of the Beast, the girl would most likely never return. Even if she did, there were few in Yaruma that didn't know her name. With her fate sealed, Jasmine went along with Caravan, a rather unwilling guard to these simple people.


Name: Ari
Race: Dark Elf
Class: Beast Master
Element: Love


Strength: 25
Dexterity: 5
Stamina: 45


Speed: 25
Finesse: 25
Senses: 25


Will Power: 45
Intelligence: 30
Depth: 45

Biography & Picture:


Bio:
She's a slut. With powers.

Name: Alohora
Race: Dark Elf
Class: Sex Druid
Element: Love


Strength: 5 + 0 = 5
Dexterity: 5 + 0 = 5
Stamina: 5 + 20 = 25

Speed: 5 + 10 = 15
Finesse: 5 + 0 = 5
Senses: 5 + 15 = 20

Will Power: 5 + 15 = 20
Intelligence: 5 + 15 = 20
Depth: 5 + 15 = 20

FP: 25 + 3 = 28

AP: 15 + 5 + 1 = 21

Pleasure Points Formula:
45 / 2 = 23

Evade Formula:
5

Magic Points Formula:
80

Encumbrance Points Formula:
30 / 2 = 15

Mentaility Points Formula
45 / 2 = 23

Charisma
25 / 4 = 6

Mind
40 / 4 = 10

Presence
40 / 4 = 10

To hit: +5

Bonus Damage: +2

Magic Dodge: +20

Magic to-hit: +20

Biography & Picture:
Alohora has been a practicer of dark arts since she was a child, having ventured into the beast lands only once before returning. Now her life revolves around finding dark elves that ignore the call of their race: Worshipping the beasts that provide them so much glorious, spiritual sexings! After finding out that a fellow Dark Elf was going on an expedition to 'tame' the wild region, she decided to set out in an attempt to make her see the light.

Tiki the Goblin
Name: Tiki
Race: Goblin
Class: Archer
Element: Fire


Strength: 45
Dexterity: 35
Stamina: 25

Speed: 45
Finesse: 45
Senses: 10


Will Power: 5
Intelligence: 10
Depth: 5

Skills
HOLYSHITPANIC (Level 2): When an enemy gains a high to-hit roll, gain an extra +10 to dodge.
Fire Shot: Hit an enemy for x damage over x turns.

Corruptions, Cause she's a Goblin:
Fertile: Pregnancy chance on 6 instead of 9.
Beast Lover 1: 'Waifu' to an unknown beast.
Accepting 1: Willing to offer up sex to non-hostile beasts in exchange for things.


Biography & Picture:
https://cs.sankakucomplex.com/data/fd/53/fd53e3dee8f4a4fb372b1ee84bc4bd9b.jpg?4037588
Tiki may be a beast, but she is a human at heart.

At least, that's what she likes to think.

The Goblin spent most of her early life as a 'wife' to a gnoll outside a human town. The decades of being forced to please him took their toll, with the Goblin corrupting herself to the whims of the land. One day, when her 'husband' did not return home to the den, she began to think clearly - that this life of living to serve him wasn't really the best. She snuck out that night, towards the human settlement, where she hoped to be greeted with open arms.

After learning how harsh humans were first hand, Tiki began to work for whomever would offer her Tickets. She learned to shoot from a farmer that needed help hunting, and began to hone her skill. Saving up as many Tickets as she could, she bought her own rifle, and proceeded to help protect the town, hoping to enlist with the guard. Despite excellent sharp-shooting skills, Tiki was kicked out due to non-human prejudices. Left out in the cold again... (Until I find out how Tiki's getting on a boat.)
(I promise to make this better when I am less tired. ;-; )

Strength: 65
Dexterity: 40
Stamina: 35
Speed: 55
Finesse: 45
Senses: 10
Will Power: 5
Intelligence: 10
Depth : 5

FP:
68
AP:
71
PP:
20
MP:
40
Evasion:
45
Encumbrance:
50
Mentality:
20
Charisma:
14
Mind:
4
Presence:
4
 
Last edited:

Tiffanian

Smut Slut
Joined
Jan 8, 2011
Messages
6,208
Reputation score
214
Re: (Maptool) Land of Beasts interest get

Interest got.
 

xivvix

Lurker
Joined
Nov 10, 2008
Messages
2,286
Reputation score
69
Re: (Maptool) Land of Beasts interest get

Tentative interest, but not sure if I can really commit to a scheduled RP...
 

SirOni

Demon Girls #1 Fan
Joined
Nov 11, 2008
Messages
7,206
Reputation score
493
Re: (Maptool) Land of Beasts interest get

Another maptools game? Cool. Count me in if I'm on during the time you're running it.
 

Guan Yu

GAUN
Staff member
Administrator
Joined
Sep 4, 2009
Messages
8,566
Reputation score
2,448
Re: (Maptool) Land of Beasts interest get

Interesty things cos everything is slow and annoying.
 
OP
Mamono Assault Force

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: (Maptool) Land of Beasts interest get

Everyone announce what days and times you will be available, using GMT as a basis for hours.



I'm available to start a session every day of the week except Wednesday, from 6PM-GMT, to perhaps a little after 6AM.
 
OP
Mamono Assault Force

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: (Maptool) Land of Beasts interest get

whelp, loadsa people more than what I expected joined, so here's a character creation sheet shamelessly copied over from my last RP on maptools.

Making a Character
Here's the steps for making a character. Put any information you want to add to any part of your sheet that you want to note as a message to me, such as questions and the sort in brackets on the side.

1) Find a picture for your character. (Keep it medieval fantasy themed.)

2) Choose your character's name.

3) Decide which class you wish to play as. (Custom classes are available of you like none of the choices, just talk with me.)

4) Choose your element.


Classes
Classes have specific roles, and may deviate from those roles if need be, but their skills and spells will revolve around their class objective. It's recommended that you have at least one of each class color in your party.

Red Classes

Warrior: A class I'm sure you're all familiar with. The Warrior's skills involve a mixture of physical attack and defense. Their place in battle is in the front lines, causing damage and taking it in stride.
-Adept at dealing consistent damage to any number of foes.
-Passive skills increase encumbrance limit, allowing you to wear heavier armor and use heavier weapons.

Archer: This class focuses more on ranged combat, a deviant of the Red Classes. Able to kill foes quickly one at a time, they are also able to inflict status ailments.
-Able to harm both fast and tough foes with skills that pierce armor and have high accuracy.
-Able to inflict a variety of status ailments with drug tipped arrows.

Knight: With skills centered around protecting itself and others, the Knight is a powerful ally that can sustain a great deal of damage for the sake of their ally.
-Passive skills increase the encumbrance limit and the health of the Knight.
-Able to pull enemies attention away from allies, and use skills that can shield an ally from harm.

Green Classes

Alchemist: Fast, an Alchemist in the battlefield is trained to use their potions as both help and hindrance with the utmost haste. They rely on their speed, and their potions to fight, having no need for armor or weapons.
-Able to create potions to aid their comrades or attack their enemies.
-Cost effective, able to create any potion that can be bought in a shop.

Ninja: Both quick and fast, ninjas are evasive and stealthy, able to avoid normal attacks easily, and move with agility through any battle.
-Skills allow the ninja to highly boost evade, allowing the ninja to be almost untouchable.
-Other skills also boost the ninja's ability to sneak, allowing them to hide more easily.

Witch Hunter: Well knowledged in all kinds of magic, Witch Hunters are adept at destroying those who take magic as their proficiency, and preventing their magics from harming them or their allies.
-Skills nullify the effects of hostile spells and spell effects.
-Stores mana from spells absorbed, and is able to unleash it in a lethal manner.

Blue Classes

Warlock: Masters of offensive spells, Warlocks excel at dealing large amounts of damage quickly, and vexing opponents with weakening spells.
-Has the highest damage capability of all the other classes.
-Able to cripple foes with their magic.

Battlemage: Weapon in one hand and wand in the other, Battlemages mix might and magic to deal elemental damage to their foes.
-Can inflict both physical and magical damage.
-Deals high damage to enemies with little protection

Cleric: The medics of the battlefield, Clerics are able to restore and bless their allies with their magic, making them mighty, or even bringing them back from death.
-Ultimate support, able to heal, bless, purify, and revive allies.

Pink Classes

Beast Master: The beast master possesses a natural affinity to animals, able to manipulate, debilitate, and even command beasts to fight for her.
-Greatest strength is the enemy's strength, can temporarily control beasts she has sex with.
-Pregnancy is an advantage, the children born can be made to serve her.

Sex Druid: Practices sex as if it was an art form, worshiping the gods who represent beauty and passion. Benefits greatly from Love magic.
-Can gain Mana from having sex.
-Possesses a separate ability pool: Lust Points, which allow for unique abilities to be used to benefit allies, such as gifting AP, and protecting allies from the harmful effects of rape. Lust Points are gained when enemies climax inside the druid.

Cultist: Thrives on the corruption of the Land of Beasts. Sucks the life out of it's creatures to fuel her strength.
-Reaching 100 Corruption does not inflict a flaw, instead, the Cultist becomes stronger, gaining the skills of the beasts.
-Beasts will not attempt to rape the cultist during combat, sensing her as if she were one of them, but they will attempt to knock her out.


Elements
Fire: A destructive magic, Fire focuses mainly on direct damage, while also dealing damage over time as your enemies burn.

Water: A cleansing magic, Water focuses on the ability to purify ailments, and cause harm to foes.

Ice: A cold and emotionless magic, Ice focuses on altering the environment to it's element, creating ice on the ground, and chilling foes until they're encased in blocks of ice. Can also be used to stab people.

Wind: A chaotic element, Wind focuses on altering the environment similarly to ice, except Wind moves foes across the field to break their formation, or even save a friend. One can also use the wind in strict ways to slice foes as if using the wind as blades.

Earth: A nurturing element, Earth boasts sturdy, defensive magic to aid it's caster, as well as using the power of nature to inflict the caster's foes with status ailments.

Lightning: A pure element, Lightning possesses magic that can pass through foes using their own electrical currents in their bodies, and paralyzing them with it's affects.

Metal: A study element, Metal grants its' caster access to powerful defense spells, as well as buffs that enhance allies' damage.

Love: An emotional element, Love grants it's caster the ability to sway the feelings of friend and foe, often by perverse means, as well as assist with sexual acts.

Holy: A Healing magic, Holy magic focuses purely on healing allies, and cleansing them of impure status ailments.

Dark: An evil element, Dark focuses opposite of Holy, and decays the caster's foes to ash, and steals their life force and adds it to the caster's own.

5) This is the final part. You start out with 5 points in every stat by default, but you have 90 more points to spend at your leisure, however you'd like to spend them in your nine stats. Once you've spent them however you deemed appropriate, all other information you provide is optional, and clues me in to just how creative you are. Hint: I pick favorites among the most creative of you. Favorite players get special treatment. :D


Character Sheet
Name:
Race:
Class:
Element:


Strength: How much your melee attacks hurt. Also determines how heavy your equipment can be.
Dexterity: How well you hit with non-magical attacks.
Stamina: How much you can get raped and get hit before falling on your face. Also determines how heavy your equipment can be.


Speed: How many actions you can take in a round.
Finesse: How good you get the hell out of the way.
Senses: How well you sense and avoid hostile magic, also how well you sense badguys.


Will Power: How much to-hit your magics have, also works with Stamina for how much pleasure you can endure.
Intelligence: How many magic points you have in your super smart brain.
Depth: How powerful your magical spells can be.

Biography & Picture:

And here are the formulas for the stats in the game. You don't need to calculate these for me, I have a system that does that for you.

Formulas
Experience Gain Formula:
(Enemylvl * 10) / Playerlvl

Fatigue Points Formula:
(Stamina)+(Strength/2) = FP

Action Points Formula:
(Speed + 5) + (Finesse/4)

Pleasure Points Formula:
(Stamina + Will Power) / 2

Evade Formula:
Finesse

Magic Points Formula:
Intelligence * 4

Encumbrance Points Formula:
(Strength + Stamina)/2

Mentaility Points Formula
(Stamina + Depth)/2

Charisma
((Finesse + Intelligence)/4)

Mind
((Will Power + Intelligence)/4)

Presence
((Senses + Depth)/4)

Every 1 point in Dexterity grants a +1 bonus to hit with any weapon

Every 5 points of strength gives a +2 bonus to damage

Every 1 point in Senses increases chance to dodge magic-based attacks

Every 1 point in Willpower gives a +1 to hit with magic based attacks



Stamina damage during sex is measured as 1+1d3 (+1d3 every extra monster level)

Pleasure damage is measured as 2+1d3 (add +1d3 every extra monster level)



Chance of detecting monsters:

Roll d9 -Vs- Player's presence. Add d4 to that roll every extra monster level

Number of times a spell can be multiplied in one use = Depth / MP cost
 
Last edited:

Guan Yu

GAUN
Staff member
Administrator
Joined
Sep 4, 2009
Messages
8,566
Reputation score
2,448
Re: (Maptool) Land of Beasts interest get

From 2 to 10 pm is the time during the week, a bit wider a window during the weekends. Unless I am in missing the mood or have other things or play Dark Souls or something. Ain't seen much other things the past week, though.

Also character, shamelessly reused from DG cos I like her. Also, since there are no listed races, I am not sure about what I can use. Using half-elf but can switch to human if that is not allowed.

Name: Cassandra Elswain
Race: Half-elf
Class: Healbot (Cleric)
Element: Holy

Strength: 5
Dexterity: 5
Stamina: 15

Speed: 10
Finesse: 15
Senses: 10

Will Power: 20
Intelligence: 30
Depth: 25

Abilities: Mana Drain: Magical To-hit attack for MP drain
Restoration Arts: Healing magic basically, uses MP like one would expect

Bio:

A young village girl, Cassandra used to be a wizard's apprentice back in her hometown. But after a while, it appeared that her and her master's powers were of different types, and thus the two separated quite early. The young Cassandra became a skilled user of spiritual arts, managing both healing and offensive spells, becoming something of a wise woman to her community (even as she is young.). With her restorative and vision spells, she did the work of a healer and seer for a good deal of time and helped the village maintain itself. As she is not strong in the physical department, Cassandra has a somewhat uncompetitive and meek person, even though she will not shy away from conversation or social activities. Still, she does not shy away from battle, only hoping to avoid any close quarters deals because she will be quite overmatched in that area.
 
Last edited:
OP
Mamono Assault Force

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: (Maptool) Land of Beasts interest get

Standard fantasy races. Ergo, if it's in D&D, rest assured that you can use it here.
 
OP
Mamono Assault Force

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: (Maptool) Land of Beasts interest get

If you get off to a female gorilla getting raped by a boar, then have at it.
 
OP
Mamono Assault Force

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: (Maptool) Land of Beasts interest get

I've added three Pink Classes, and added the character creation spoiler to the first post for easy access.
 

Keylo

Lurker
Joined
Nov 9, 2008
Messages
3,701
Reputation score
67
Re: (Maptool) Land of Beasts interest get

Joking on the gorilla, but how about venerable dragonwrought kobolds? :D

((In all seriousness, interest expressed depending on time, and I'll probably make a fey of some sorts.))
 
OP
Mamono Assault Force

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: (Maptool) Land of Beasts interest get

Let's just hope times match up. Making a weak attempt at being a little more organized.
 
OP
Mamono Assault Force

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: (Maptool) Land of Beasts interest get

Also, another shameless double post. How does everyone feel about corruption?

Simple 0/100 system as my game before last. +d5 corruption per round of sex. +d10 per orgasm that takes place during sex. When corruption reaches 100, the character receives a flaw. The flaw will mostly be RP based with some stat influence, and can either be decided at my discretion or at your's, depending on how you guys feel about it.

Some examples of corruption flaws would be:

Tainted Thoughts: The character has been afflicted by the corruption in such a way that perverted thoughts of intimacy with beasts constantly plague their minds. When grappled by a beast with lustful intent, these thoughts surface and on a roll of 4 on a d4, their thoughts go blank and they submit to the beast for a turn. Further instances of this add another die to the roll, a second instance resulting in 2d4 being rolled.

Heat: The character's body has altered due to the corruption in such a way that they will randomly go into heat during an encounter, and recover after either winning the battle, or being made to cum by a beast. While in heat, the character will be unable to resist when grappled as they are overcome with lust.

Fertile: The character is more receptive to the seed of a beast, and as such, during a pregnancy roll of 2d6, the requirement for a successful pregnancy lowers from 9 to 6. Further instances will reduce it to 3, and then zero.

Beast Lover: The character is losing their grip on reality due to the corruption, and is beginning to think that she is in love with the beasts, and they with her.
-First Instance: The character feels their heart throb when thinking of being the 'wife' of a beast, and is more open to the idea of it.
-Second Instance: The character meets with a beast on their own, and falls under the delusion that she is in love with it during that meeting. Every few days, she will want to spend a night with that beast.
-Third Instance: The character's love grows out of control, and she will have an insatiable desire to make love with the beast every day, perhaps even going to such lengths as wear a wing or tattoo to show their dedication, depending on the person.

Edit: Corruption can be cured, even when someone has three instances of Beast lover
 
OP
Mamono Assault Force

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: (Maptool) Land of Beasts interest get

suggestions for corruptions will be accepted while I think of them
 

Tiffanian

Smut Slut
Joined
Jan 8, 2011
Messages
6,208
Reputation score
214
Re: (Maptool) Land of Beasts interest get

Name: Vanessa
Race: Human
Class: Warrior
Element: Love


Strength: 20
Dexterity: 20
Stamina: 10

Speed: 20
Finesse: 30
Senses: 20

Will Power: 5
Intelligence: 5
Depth: 5

Biography & Picture:


Vanessa is a country girl from a small rural village in Yaruma. Being on the fringes of civilization was dangerous, so like all the others of the village she spent some time from puberty onward training for the local militia, which was sometimes called out to deal with small monsters and things that had wandered too close to town. Like most of the girls she became proficient in the use of a naginata, though she was a little bit better at it than the average girl, and put a lot more effort into it.

Of course, she also had very different ideals than the rest of her village, particularly the older generation. Vanessa didn't like to go to bed alone, and in fact slept with a number of young men around town, and even some of the older ones... In truth she wasn't even terribly promiscuous, and most of the time she settled in with one or another of her more steady, secret partners. Nothing is secret for long in a small town, though, and soon there were rumors running all through the village. People whispered behind her back constantly and looked down on her, and towards the end they didn't even bother to whisper. The (false, but widely believed) accusation that she had seduced one of the village's more prominent citizens into having an affair with her was the final straw. She picked up her few possessions and headed out of town.

Unlike most sane people, though, Vanessa didn't go anywhere else in Yaruma. She was in a lowly station in life, and she didn't much care for it. She had no desire to some day be a farmer's wife, and she wasn't bad with the naginata, so she decided to head to the Land of Beasts to make a name for herself, and hopefully find a nice young warrior or two to make the nights not quite so lonely...
 

xivvix

Lurker
Joined
Nov 10, 2008
Messages
2,286
Reputation score
69
Re: (Maptool) Land of Beasts interest get

If my horrible math skills are correct, I have the most free time between 10pm and 6am GMT on Mondays, Tuesdays, and Thursdays. I have more free time on weekends (6PM - 6AM), but am more subject to things popping up unexpectedly.

Vivica the Witch
Name: Vivica
Race: Human
Class: Warlock
Element: Lightning


Strength: 5
Dexterity: 5
Stamina: 10

Speed: 15
Finesse: 10
Senses: 20

Will Power: 20
Intelligence: 20
Depth: 30

Biography & Picture:

Orphaned at a young age when her family was killed by bandits, Vivica was found wandering the streets of a small frontier town on the Yaruma border. The townsfolk were wary of the girl, her strange yellow eyes being thought a sign of evil heritage. Only one person was willing to take her in, a witch who lived deep in the forests away from the superstitious villagers. Vivica grew up learning about nature and magic from the kindly old woman, and only entered town to barter for supplies. Her strange features and rare sightings led to many of the young townsfolk seeing Vivica with both trepidation and curiosity. The local lord's son even made a bid for her hand in marriage when Vivica approached age, but an examination by priestesses revealed the girl to be barren, and would never foster offspring. Local law stated that since she was now unfit to marry, she could instead be used as 'comfort' by any of the villagers who could tame her. The girl began spending much less time in town, and perceptions of her began to darken even more.

Over the last year, the frontier town has fallen on hard times. The mine collapsed, crops have failed, and bandits have begun attacking more frequently. To the superstitious townsfolk, these are signs that the witch and Vivica have cursed them. A mob of farmers marched into the woods and captured the witch, but Vivica managed to elude them, but only barely. A group of hunters chased her through the wilderness, until she reached a Yaruma border fort. Chased, she asked the soldiers for protection, but the commander declared that such was only possible if she volunteered to help explore the Land of Beasts. With no other choice, she accepted...
 
Top