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Elements & Types: How they affect your performance!


Smokefish

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=ELEMENTS & TYPES: WHAT BEATS WHAT=
-ELEMENTS-

-Normal-
Strong VS: None
Weak VS: None

-Fire-
Strong VS: Wind
Weak VS: Water

-Wind-
Strong VS: Earth
Weak VS: Fire

-Earth-
Strong VS: Water
Weak VS: Wind

-Water-
Strong VS: Fire
Weak VS: Earth

-TYPES-

-Tough-
Strong VS: Rough
Weak VS: Tender

-Rough-
Strong VS: Tender
Weak VS: Tough

-Tender-
Strong VS: Tough
Weak VS: Rough

=STRENGTH, WEAKNESS, AND YOU TOO I GUESS=
- Foreplay/Penetration Moves you are Weak against deals 10 more Pleasure Damage to you.
- Foreplay/Penetration Moves you are Strong against deals 10 less Pleasure Damage to you. Minimum of 10.

- Mount Moves you are Weak against costs 10 more Energy to Escape, the enemy also have to pay 10 less energy to use it on you.
- Mount Moves you are Strong against costs 10 less Energy to Escape, the enemy also have to pay 10 more energy to use it on you.

- A "Drain" Move used against Opponents that are Strong VS the Moves' Element/Type, yields only half Energy(in 5 increments, rounded down), once the amount drained is selected, and the Opponent loses only half as much energy as it would normally(following same rules as how much Energy the user gains).
- A "Drain" Move used against Opponents that are Weak VS the Moves Type, costs only half the Pleasure(in 5 increments, rounded up), once the amount drained is selected.

- An "Energy Damage"-Move used against Opponents that are Strong VS the Moves Element/Type, deals 10 less Energy Damage.
- An "Energy Damage"-Move used against an Opponent that are Weak VS the Moves Element/Type, deals 10 more Energy Damage.

=THE ATTRACTION RULE: HOW YOU FIGHT FIRE WITH FIRE!=
The Attraction Rule kicks in when two Morphs of the same Element or Type, uses Moves of the shared Element or Type against each other, resulting in increased amounts of Pleasure dealt and recieved.

- Foreplay Moves of your own Element/Type deals 5 more Pleasure Damage to You if the enemy is of the same Element/Type.
- Penetration Moves of your own Element/Type deals 10 more Pleasure Damage to You if the enemy is of the same Element/Type.
- Mount Moves of your own Element/Type costs 10 Less to Escape, the enemy allso have to pay 10 Less energy to use it on you.

Example: Two characters battle eachother, one is Fire/Rough and the other is Fire/Tough. Using Rough or Tough moves against the other would not make the Attraction Rule kick in, and just follow the regular Element/Type rules. But if they use Fire Moves against eachother the Attraction Rules kick in.
 
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