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XXXzone Sign Up Thread - Alien want to probe you!

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    XXXzone Sign Up Thread - Alien want to probe you!

    So while the groups that I regularly play with are open to the idea of play-testing my creation, between conventions, parties, birthdays and Easter, we won't be playing again until mid April. I'm pretty confident in the stability of the game, but not how smooth game play is, and that's why I'm putting out this open invitation for a play-test on IRC or PbP.

    The game is a tactical turn-based shooter heavily influenced by Xcom and Fallout 1&2 and 4. For the first couple of games I'll pre-generate some characters to make it easier on the players, then release rules for custom Character Creation once I get a better handle on what special abilities characters need to make the game more fun for everyone.

    My schedule is open for an IRC game anytime between Monday morning and Thrusday night, 9am to 9pm EST.

    Feel free to check out The Campaign Notes Thread for an overview of the game mechanics. You are all more than welcome to ask for clarification on any rules.
    Last edited by the_taken; 3rd June 2016, 03:21.
    I am a game designer. If you see me running, try to keep up.


    #2
    Re: XXXzone play-test signup and scheduling

    Something I noticed so far, even if we didn't get terribly far in the playtest

    1)While -5% per five feet is too high, I think -2% is just a touch too low. It might be worth trying -3% instead.

    2)At first I thought that the game wasn't very lethal. I was shortly proven wrong, but this leads to an interesting point: damage isn't cumulative. Oh, the PENALTIES are cumulative, but you can take multiple serious injuries and as long as none of them are mortal, you're not in a risk of death(unless you keep getting shot at). I'm not sure if it's a bad thing, exactly, but it feels a bit odd. Something that pays thinking about.

    3)This might be because I was a bit too conservative with automatic fire(note to self: use more bursts and spreads next time), but shotguns seem to be really fucking powerful. In fact, you're more likely to survive standing right next to a fragmentation grenade than being next to someone being shot at with shotgun. The only weapon that felt nearly as lethal was the sniper rifle, and that can only kill one person per shot. And even then I'm not entirely sure that was more about the rifle itself than it was about it's wielder, with 25% higher accuracy than the next best character. Which brings me to the next point...

    4)Melee weapons kind of suck. It's hard to analyse based on a single battle, but based on what I've seen so far, unless conserving ammo is a concern, there doesn't seem to be any reason to actually use a melee weapon. This is again something that isn't necessarily a bad thing(because really, if you already have a gun in your hands, why would you ever switch to a melee weapon IRL?), but it does bear thinking about: are melee weapons supposed to be a viable first resort, or just a last resort for when you're out of ammo?
    "RPG's aren't about problems, they're about having fun and watching your grimdark world devolve into Monty Python quotes."

    Just a little teaser: http://pastebin.com/vGndFrvY

    For truly it is written, RTFM.

    Comment


      #3
      Re: XXXzone play-test signup and scheduling

      Yeah, good game so far. A few hiccups, but that's why we test!

      1) I'm leaning towards 3% myself. Maybe that can be useful for setting the difficulty level. 2% on easy, 3% on hard?

      2) I do think it's a bit silly to take many bullets and still not die, but it's not like enemies can't be disable by enough hits. 10 hits from minor wounds, 5 from severe or two mortal wounds (that are independently survived) will disable someone but not kill them, which is the kind of thing that happens in firefights sometimes. Perhaps I should add a mechanic that lets people finish off foes in case of auto-res zombies or something? At the very least you if you disable someone you can get close and execute them with another bullet I guess.

      3) Weapon lethality can be reduced by increasing the DT of the weapon, lowering the chance of scoring dangerous wounds. Part of the problem you're seeing is that using them at close range also reduces the accuracy penalty, which means an even better chance to get a deadly blow. Which is what I wanted. Warthog has also rolled pretty high on some of his attacks... and I may have fudged a couple of rolls a bit because of roll spam. :3

      4a) As for melee weapons sucking, I guess compared to the mighty shotgun they are underwhelming, so maybe I should decrease their DTs to make they bit better, but really they are supposed to be last resort weapons, not acceptable alternatives like in TF2.

      4b) Ammo conservation rules are related to the encumbrance rules, which I'm still hammering out. I don't want to go the route of Xcom and have unlimited ammo but shitty magazine capacity and magical weeaboo bullet spreads, so I'm going for giving every item a weight and forcing players to do a bit of accounting. But for the playtest I just eyeballed it and gave everyone plenty of magazines and grenades.
      Last edited by the_taken; 23rd March 2016, 19:53.
      I am a game designer. If you see me running, try to keep up.

      Comment


        #4
        Re: XXXzone play-test signup and scheduling

        OK. I have tons of free time now, so there's no excuse for me not to spend a whole bunch of time running a couple of games here and there, or even try to run a whole campaign. I'm thinking that I can generate some content faster by focusing on what other players are focusing on.

        So here's how it's going to work, anyone can sign up for an XXXzone instance for them, and we'll negotiate how we'll play together.
        • You can request to either have a play-by-post game or a scheduled IRC session with a virtual table top.
        • You can by a solo game or play with others.
        • You can ask for a one shot tactical scenario, or a whole campaign.
        • You can pick how much hentai content happens, whether the monsters are perverts or rapists, whether sexy time happens if you win or lose.


        If you want to play with others, all you need to do is roll up an operative. If you want to play solo, you have to roll up four.

        Operatives are generated by rolling 1d4+1 in order and assigning the results to each attribute, then picking one attribute to being the Special one. After that you calculate your derived statistics as described in the rules here

        Starting equipment for one shot scenarios will be determined by me, but if you want to start a new campaign all operatives start as rookies with the equipment listed below. Give your character a name and a (para)military background that would grab the attention of your new Commander, Gerald Ingham, and give him a reason to recruit you. As a rule, new field operatives are generally untested in actual combat but can show exception potential, if not passable competence.

        Rookie Equipment:
        Spoiler


        Character Sheet Template:
        Spoiler
        Last edited by the_taken; 6th June 2016, 01:03.
        I am a game designer. If you see me running, try to keep up.

        Comment


          #5
          Re: XXXzone Sign Up Thread - Alien want to probe you!

          Name: Belle Piper
          Str 2; Per 5*; End 2; Cha 3; Int 5; Agi 5; Luck 3
          Acc 115; AP 9; Enc 20kg; Fort 14; Will 21; Sneak 25; Sight 11

          Armour: Last Chance Body Armour - Type 1 - DR 15% - 2hp - 2.5kg

          SAP - 5mm Semi-automatic Pistol - Can be used in one hand.
          DT 50%, Recoil 5%, Magazine 20 rounds 5mm Pistol, Reload 2AP, STR 1, Range 6, 0.5kg
          Shoot 3AP, 1 round ammo
          Burst 5AP, 3 rounds ammo, two attack rolls
          3x 20 5mm Pistol Jacketed Bullet magazine, No Penetration, .45kg (0.15kg)


          Billpup - 5mm Small Assault Rifle
          DT 45%, Recoil 10%, Magazine 20 rounds 5mm Rifle, Reload 2AP, STR 2, Range 15, 2.5kg
          Shoot 4AP, 1 round ammo
          Burst 5AP, 3 rounds ammo, two attack rolls
          Spray 7AP, 10 rounds ammo, cone
          3x 20 5mm Rifle Jacketed Bullet magazine, Penetration Type 1, .75kg (0.25kg)

          Combat Knife - Can be used in one hand.
          DT 45%, STR 2, Weight 0.4kg - Free
          Slash - 2 AP
          Throw - 3 AP, range changes to user's STR, but you no longer have the knife

          2x Fragmentation Grenade
          DT 80%, Explosion DT 35%, AP Type 2, Radius 2, Weight 4kg
          Throw - 4 AP (Draw Item 1 AP, pull pin 1AP, toss it 2 AP)
          Note: Shrapnel grants three attack rolls

          Flash Light, 0.10kg

          Total Weight Carried: 8.2

          Special Abilities:
          Rookies do not have special abilities to begin with. They are not special yet.

          Biography:
          Spoiler
          Last edited by TheWeirdOne; 13th June 2016, 21:13.
          Beautifully Insane.

          Comment


            #6
            Re: XXXzone Sign Up Thread - Alien want to probe you!

            Name: Brianna (Brea) Langray

            Str: 4, Per: 3, End: 5, Cha: 2, Int: 4*, Agi: 3, Lck: 4

            Acc: 100, AP: 8, Enc: 30kg [155kg], Fort: 33, Will: 34, Sneak: 15, Sight: 8

            Armour: Last Chance Body Armour - Type 1 - DR 15% - 2hp - 2.5kg

            Starting Gear:
            SAP - 5mm Semi-automatic Pistol
            DT 50%, Recoil 5%, Magazine 20 rounds 5mm Pistol, Reload 2AP, STR 1, Range 6, 0.5kg
            Shoot 3AP, 1 round ammo
            Burst 5AP, 3 rounds ammo, two attack rolls

            3x 20 5mm Pistol Jacketed Bullet magazine, 0.45kg (0.15kg)

            Billpup - 5mm Small Assault Rifle
            DT 45%, Recoil 10%, Magazine 20 rounds 5mm Rifle, Reload 2AP, STR 2, Range 15, 2.5kg
            Shoot 4AP, 1 round ammo
            Burst 5AP, 3 rounds ammo, two attack rolls
            Spray 7AP, 10 rounds ammo, cone

            3x 20 5mm Rifle Jacketed Bullet magazine, 0.75kg (0.25kg)

            Family Guy - Fully Automatic Light Machine Gun
            DT 45%, Recoil 15%, Drum 120 rounds 5mm Rifle, Reload 5AP, STR 5, Range 40, 6kg
            Spray 7AP, 20 rounds ammo, two attack rolls

            1x 120 round drum magazine weighs 2.00kg

            Combat Knife - Can be used in one hand
            DT 43%, STR 2, Weight 0.4kg
            Slash - 2 AP
            Throw - 3 AP, range changes to user's STR, but you no longer have the knife
            Note: 10% Accuracy Penalty due to low STR

            Frag Grenade x1
            DT 80%, Explosion DT 35%, AP Type 2, Radius 2, Weight 1kg (1kg)
            Note: Shrapnel grants three attack rolls

            Flash Light - 0.10kg
            When activated provides illumination at a pointed area. Use the Aim action to illuminate dark areas and deny anything in the area the benefits of concealment from low-light conditions.


            Special Abilities:
            N/A


            Backstory:
            Spoiler
            Last edited by Mind Flayer; 6th June 2016, 06:28. Reason: Cos added things.
            Check out My Twitch Channel! I stream a variety of games on it on Mondays, Tuesdays, Thursdays, and Fridays, with the occasional stream on Wednesdays, but I try and keep it Wednesdays for a mid week rest day so on those days it's an, I'll stream if I feel like it kind of deal. I try to be as entertaining as possible, and I get salty at games often enough to be funny, at least I think so anyway.

            Also check out my erotica novelette, Angel's Sin. There is an image link of my book cover to the Amazon Kindle Store page for it, so check it out.
            Spoiler


            It's also on Excitica, which is an erotic book site.

            Also check out my brother's sci-fi/drama novel. It's on the Amazon Kindle Store the same as mine, but obviously in a different genre of course. And also check out my Brother's Patreon page to check out all of his books, as he has quite a few on there now that he's written.

            Comment


              #7
              Re: XXXzone Sign Up Thread - Alien want to probe you!

              Name: Lauren Orphan, "Iron Blooded Orphan"
              Str 5, Per 2, End 5, Cha 2, Int 2, *Agi 3, Lck 5
              Acc 95, AP 8, Enc 35 [175], Fort 35, Will 31 Sneak 20, Sight 7

              Armour: Last Chance Body Armour - Type 1 - DR 15% - 2hp - 2.5kg

              SAP - 5mm Semi-automatic Pistol - Can be used in one hand.
              DT 40%, Recoil 5%, Magazine 20 rounds 5mm Pistol, Reload 2AP, STR 1, Range 6, 0.5kg
              Shoot 3AP, 1 round ammo
              Burst 5AP, 3 rounds ammo, two attack rolls
              3x 20 5mm Pistol Jacketed Bullet magazine, No Penetration, 0.45kg (0.15kg)

              Billpup - 5mm Small Assault Rifle
              DT 35%, Recoil 10%, Magazine 20 rounds 5mm Rifle, Reload 2AP, STR 2, Range 15, 2.5kg
              Shoot 4AP, 1 round ammo
              Burst 5AP, 3 rounds ammo, two attack rolls
              Spray 7AP, 10 rounds ammo, cone
              3x 20 5mm Rifle Jacketed Bullet magazine, Penetration Type 1, 0.75kg (0.25kg)

              Combat Knife - Can be used in one hand.
              DT 45%, STR 2, Weight 0.4kg - Free
              Slash - 2 AP
              Throw - 3 AP, range changes to user's STR, but you no longer have the knife

              1x Fragmentation Grenade
              DT 80%, Explosion DT 35%, AP Type 2, Radius 2, Weight 1kg
              Throw - 4 AP (Draw Item 1 AP, pull pin 1AP, toss it 2 AP)
              Note: Shrapnel grants three attack rolls

              Flash Light, 0.10kg

              Total Weight Carried: 8.20kg

              Special Abilities:
              Rookies do not have special abilities to begin with. They are not special yet.

              Appearance:
              Spoiler


              Biography: Lauren was born an orphan of war, her father murdered and mother defiled and abducted the alien threat, it was only by a sheer miracle that aliens had not discovered her in her hiding spot of the homes bomb shelter that fateful night. Lauren would later be found by a passing military band sent to survey the area for any survivors or alien scragglers. Along with a handful of other children found in the surrounding homes, Lauren was taken into a special orphanage funded and ran by the XXX division. At the orphanage, Lauren would be schooled and trained in military protocol, tactics, as well as her basic education. She would soon be adopted by a retired military colonel and his wife who had been unable to conceive children of their own. While she would never be scholarly, she had a natural aptitude and gift for athletics. She would excel in track and field, martial arts, and power lifting.

              As her schooling would continue, her achievements in athletics as well her ROTC training and performance would draw the attention of prestigious schools from around the country. She would eventually graduate from highschool on the deans list, with solid grades and scholarships for athletics and military grants lined up for her. However, Lauren always knew that there was only one place she was meant to be, and one thing she was called to do, and that was on the front lines in the XXXzone and taking the fight to the aliens so what happened to her wouldn't happen to anyone else...
              Last edited by the_taken; 15th June 2016, 16:31. Reason: ~hid that messy messy math
              Spoiler


              Perfection is humanly impossible. The more you reach for it the farther away it grows. Failure is inherited to our species as a whole. But punishing ourselves and beating ourselves up for it helps nothing. The best any decent person can do is try, and try, and try again. And try to get better little by little day by day.

              Comment


                #8
                Re: XXXzone Sign Up Thread - Alien want to probe you!

                Hali Barnes, "Cat"
                Str 5, Per 3, End 4, Cha*3, Int 4, Agi 2, Lck 5
                Acc 100, AP 7, Enc 35 [170], Fort 30, Will 30, Sneak 10, Sight 8

                Armour: Last Chance Body Armour - Type 1 - DR 15% - 2hp - 2.5kg

                SAP - 5mm Semi-automatic Pistol - Can be used in one hand.
                DT 50%, Recoil 5%, Magazine 20 rounds 5mm Pistol, Reload 2AP, STR 1, Range 6, 0.5kg
                Shoot 3AP, 1 round ammo
                Burst 5AP, 3 rounds ammo, two attack rolls
                3x 20 5mm Pistol Jacketed Bullet magazine, No Penetration, 0.45kg (0.15kg)

                Billpup - 5mm Small Assault Rifle
                DT 45%, Recoil 10%, Magazine 20 rounds 5mm Rifle, Reload 2AP, STR 2, Range 15, 2.5kg
                Shoot 4AP, 1 round ammo
                Burst 5AP, 3 rounds ammo, two attack rolls
                Spray 7AP, 10 rounds ammo, cone
                3x 20 5mm Rifle Jacketed Bullet magazine, Penetration Type 1, 0.75kg (0.25kg)

                Combat Knife - Can be used in one hand.
                DT 45%, STR 2, Weight 0.4kg - Free
                Slash - 2 AP
                Throw - 3 AP, range changes to user's STR, but you no longer have the knife

                1x Fragmentation Grenade
                DT 80%, Explosion DT 35%, AP Type 2, Radius 2, Weight 1kg
                Throw - 4 AP (Draw Item 1 AP, pull pin 1AP, toss it 2 AP)
                Note: Shrapnel grants three attack rolls

                Flash Light, 0.10kg

                Total Weight Carried: 8.20kg

                Special Abilities:
                Rookies do not have special abilities to begin with. They are not special yet.

                Biography:
                Last edited by the_taken; 26th June 2016, 19:44.

                Comment

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