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The Ubberific corner


Ubberific

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I claim this corner for my motherland of Ubberifia.
Only Ubberific brand of posts here. For the curious and the brave.

My heroine Cheat Sheets:

Rikke:
HP: 92 EP: 45 PP:45
Armor: 5
Spirit ceiling: 7

Stats:
Speed: 29 (22 +8(quick)-1(EV))
Dodge: 48(58) (62) (33+10(hard to hit)) (+10 duelist) (+4 Fencer)
Armor: 5
Resistance: 24
Perception: 30(42) (22+8(Perceptive)) (+12 if treasure)
Stealth: 36(42 if in armor) (22 + 5(stealthy)-2(EV)+3(thief)) + 8 (Sneaky)
Grapple: 48
Spirit Cieling: 7

Combat/Effects:
*(If enemy is armed with a blade)
*(If Rikke is armed with a single bladed weapon)
Unarmed attack:
Attack Roll - d20 + 48
Attack damage - 2d4 + 12

Blade attack:
Attack Roll – d20 + 70 (74)
Attack Damage – 2d6 + 2d10 + 36(40)

Lightning stikes:
(applies - 12 to attack roll/ - 6 to attack damage)
Unarmed:
Attack rolls: d20 + 36
Attack damage: 2d4 + 6
With Blade:
Attack rolls: d20 + 58 (62)
Attack damage: 2d6 + 2d10 + 30 (34)

Sudden Strike:
(applies -10 dodge/atk roll/atk damage. -6 stealth)
- 10 Dodge [38] (48) (52)
Stealth check: d20 + 33 (39 if in armor)
If unarmed
Attack roll: d20 + 38
Attack damage: 2d4 + 2
With blade
Attack roll: d20 + 60 (64)
Attack damage: 2x 2d6 + 2d10 + 26(30)

Battle dance:
+ 12 Attack roll/+12 Dodge
User takes 4 direct hp damage; MUST ATTACK each turn its active

Defensive stance:
+10 Dodge [58] (68) (72)
Counterattack upon success

Desperate Avoidance:

Trade EP for Dodge 1:2
Trade EP for Resistance 1:2
Trade EP for PP resistance 1:2

Succubus Powers:
Charm: d20 + 30
(6EP cost)

Defense:
Dodge roll – (58) (62)
Grapple roll – d20 + 48
Resistance check– d20 + 24

Ranged Combat:
Revolver - 2d8 + 4, 50 foot range, 5 shots, 2 round reload, ignores 4 AV

Throwing knives - 2d12 + 12, 10 foot range, come in packs of 5
+deals extra 2d6 damage if used in a sneak attack
+make a Resistance check against DC 28 or become Paralyzed.
Multiple instances of this enhancement do not cause additional checks, but instead increase the DC of the check by 8
Stealth:
Stealth check– d20 + 39 (45 if in armor)
Perception check – d20 + 36 (48 if treasure)

Can vanish mid-combat with a -10 stealth penalty

Sex:
Foreplay – 2d4 + 30
Penetrative – 2d8 + 32

Fetishes: Bukkake, Gangbang, Creampie, Demons
SPECIAL: Regenerate 1/2 PP received as EP

Seras:
HP: 50 EP: 35 PP: 35
Speed: 17

Plain Stats:
Hit Points (HP): 50
Pleasure to Orgasm (PP): 35
Spirit Energy (EP): 35
Speed: 20
Dodge: 40 [50] (30 +10 [+10])
Armor: 1
Resistance: 20
Perception: 31 (20 +8+3)
Stealth: 44 (20 +21 +3)
Grapple: 40
Spirit Ceiling: 6

Defensive stats:
Dodge: 40 [50] (if 1 handed blade drawn)
Armor: 1
Grapple: 40
Resistance: 20 [32 vs Dominated, Charmed and Horny]

Attacks:
Unarmed:
Attack Roll: d20 + 40
Attack Damage: 2d4 + 10

Blade attack:
Attack Roll: d20 + 52
Attack Damage: 2d6 + 20

Defensive Stance:
+10 dodge
Free counterattack upon successful dodge

Lightining Strikes:
- 3 Attacks -
Attack Roll: d20 + 40
Attack Damage: 2d6 + 16

Power Strike:

1:1 Dodge trade for Attack damage AND Attack Roll [up to 10 max]

Stealth and Detection:
Stealth: 44
Perception: 31

Skill:
Sneak:
- 10 stealth check vs enemies
If won go into stealth/Undetected

Sex:

Foreplay: 2d4 + 12
Tit-fuck: 2d4 + 17
Penetration: 2d8 + 12

SENSTIVE takes bonus 4 PP damage from any source
 
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Ubberific

Ubberific

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Re: The Ubberific corner

Dark secrets game content:

City map:

Black Manor map:
First floor
Second floor
Attic

Undergound dungeon map:
 
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Ubberific

Ubberific

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Re: The Ubberific corner

Dark Secrets characters:

Heroine:

Jenny Ann Hulus
Hp: 70 Ep: 35 Pp: 65
Speed: 28 Resistance: 28

Secondary Stats
Dodge: 40
Armor: 1
Grapple: 40 [43 if initiating]
Spirit Ceiling: 7

Attacks (yeah right)
Unarmed: +52 2d4 +10 (12 - 18 dmg)
Enhanced Su-Ku-Ta Hand Repeater: +54 2d8 + 21, 15 foot range, 7 shots, 1 round reload[0], ignores 4 AV; + 1d8 Frost damage
Su-Ku-Ta Bolt Action Rifle: +64 4d6 + 17, 35 foot range, 5 shots, 3 round reload[2], ignores 12 AV

Rapid Fire:
- 4 atk roll penalty - 1 damage per shot. Stacks.

Called Shot:
Acts last!
-10 dodge, double damage on hit.

Stealth and such
Perception: 28
Stealth: 34

Sex
Foreplay: 3d6+31pp (10+12+6+8) 38-44pp dealt
Penetrative: 3d10+40pp (15+12+6 +4) 39-53pp dealt
Sensitive x2: +8pp damage taken

+ Greater Draining +6 drained
EASILY AROUSED
TAINTED BLOODLINE


NPC's:
BEWARE OF SPOILERS!

Reincan, Kings Coast Sheriff
Name: Reincan
Class: Shooter
Race: Human Crolian
Sex: male

Body: 40
Mind: 8
Spirit: 10

Hit Points (HP): 79 (49+30)
Pleasure to Orgasm (PP): 33
Spirit Energy (EP): 34
Speed: 19
Dodge: 29(39) (+10 vs succubi)
Armor: 5
Resistance: 28(38)[48] (20+8) (+10)(+10 vs succubi)
Perception: 28 (20+8)
Stealth: 23 (20+5 -2)
Grapple: 40

Attacks:

Attack roll: d20 + 58
Normal:
Revolver
2d8 + 18, 30 foot range, 5 shots, 2 round reload, ignores 4 AV
Wargun
3d6 + 18, 35 foot range, 3 shots, 2 round reload, ignores 8 AV

Skill:
Sudden shot. – Stealth attack vs whoever dares to strike.
Called shot – [-10 dodge]; Deal double damage; Quadra damage if stealth
Rapid shots – Unload [-4 atk. roll][-1 dmg] per attack.
Deadly aim – [Immobile][trade Dodge for more damage/atk roll max.10]

+ Resistance check with each kill.




Talents:
Skill with Revolvers: The character gets +12 to attack rolls with the chosen weapon.
Resilient: Grants the character an additional 30 max hit points. +30 HP, in other words.
Sniper: The character deals +8 damage on all ranged attacks.
Skilled: The character can choose an additional 3 Skills.
Exceptional: The character gets an additional 8 points to spend among stats.
Perceptive: The character gets a +8 bonus to their Perception stat.
Resistant: Increase the character's Resistance stat by 8.
Stealthy: The character gets a +5 bonus to their Stealth stat.
Skilled: The character can choose an additional 3 Skills.


Flaws:
Honorable (RP): A man of his word.
Hatred (Lowlifes) [RP]: Bandits, rapists, raiders and muggers. None will be spared.
Fetish (Elves [Dark and Light]): Reincan has a thing for the more exotic long eared ladies.
Tainted Bloodline: Living in Kings Coast does substantial amount of changes to ones souls… such as making it susceptible to corruption. Corruption increased by 1.5

Skills:
Sudden Shot (Activated)
Called Shot (Activated)
Rapid Shot (Activated)
Deadly Aim (Activated) -
Quick Draw (Passive)
Terrify (Passive)
Untemptable (Passive)
Strong Willed (Passive)
Weapon Focus (Passive) [pistols]
Specialized [Pistols] (Passive)

Inventory:
Leather Armor: AV = 5, EV = 1, TP = 30, DU = 3
Badarian Revolver
Su-Ku-Ta Wargun
Skinning knife

Bio/Description:
The recently appointed new Sheriff of Kings Coast. Reincan took the position from his father, after he disappeared under mysterious circumstances. The man used to be a world grade and shot and a reknown adventurer before he took up the position. Most of the townsfolk are uneasily with a man like him looking over the law. His shoot first ask later attidute hasn’t claimed nay innocent victims yet, but the threat is always there. That very same attitude keep most of the nearby raiders and bandits away. Reincan has already claimed numerous scoundrels and hardly anyone risks entering the city with ill intent, when he’s on watch. Human, Demon or otherwise.
Overall Reincan is an average looking 28 year old Crolian, with long brown hair usually combed to the sides or back. He has rather charming features, but hardly anyone can notice that due to his stone cold expression whenever he patrols the city. He’s usually seen with a shirt and a long overloak likely hiding his trusty ranged weapons. Though he’s hardboiled on the outside he’s actually a softy on the inside… right under the 50ft of thick skin he’s got.

The OOC section:
One of the residents of Kings Coast. Don’t mess with him…. And god forbid don’t try to go to a shootout vs him.

Nico The Barmaid
Name: Nico
Class: Succubus
Race: Part-Demon
Sex: Female

Body: 12 (5+4* +3)
Mind: 12 (6+6*)
Spirit: 50 (39+6* +5)

Hit Points (HP): 43
Pleasure to Orgasm (PP): 73 (43+30)
Spirit Energy (EP): 72 (62+10)
Speed: 22
Dodge: 37
Armor: 1
Resistance: 30 (22+8)
Perception: 22
Stealth: 8 (10-2)
Grapple: 12
Spirit Ceiling: 14

Sex Rolls:
Foreplay: 3d6 + 28
Penetrative: 3d10 + 37

Talents:
Natural Spirit [Demonlogy +4 powers]
Superior Spirit [+2 Powers]
Exceptional
Kama-sutra
Enthrall
Fuck Me
Just Getting Started
Resistant

Flaws:
*Tainted Bloodline
*Mutated
*Lustful (RP)
Easily Aroused
Mutated
Mutated
Fetish (Role-reversal): Whenever the “pet” overcomes her to take the “master” role.
Fetish (Rape)
Weakness (Horny giant beasts)

Mutations(8)[total - 12]:
*Demon
*Supernatural
*Soul Eater
Tight x3
Soft Skin x3
Vestigial Wings (Greater!)
Massive Breasts
Tail (Shapeshifting/Cock/Dangerous)

Powers: (8)
*Summon Demon
*Fell Might
*Hellfire Blast
*Form of the Swarm
Death Whip
Piercer


Succubus Powers (6):
*Charm
*Deny Release
*Shapeshifting
Selective Fertility
Dazzling Beauty (Passive)
Aphrodisiac Fluids (Passive)


Inventory:
Dirdnl [Okterberfest female dress] AV = 1, EV = 0, TP = 25, DU = 2

Bio/Description:
Nico the Barmaid, also known as the sweetheart of all the boys at the bar. Hardly anyone really remembers when the girl came to town, she just seemingly appeared in the bar one day and no one really questioned it. She always has a friendly and rather spunky aura around her and is not afraid of her own very open sexuality, some folk even say she picks random men from the bar to invite them to a free fuck behind the bar. Whether these rumors are true or not remains unseen, but one thing is certain – whenever you’re in a down and dirty mood come to Nico and she’ll cheer you right up.
Nicos appearance matches her sweetheart image, the girl scores whooping DD cups, which she keeps restrained in her corset like dress. The barmaid has long silver hair, full lips and overall dazzling figure coupled with her oddly grey eyes.

Succubus Nico has exceptional greater bat wings and a ever changing long tail coupled with bright red eyes, usually wearing nigh-nothing at all the girl moved in right after the demons established a foothold. Now she tends to feast on the men in the bar, slipping some of her aphrodisiac fluids in their drinks. No one really complains since it just makes their arousal shoot up and with Nicos appearance most are all to eager to enjoy the private time with her. The constant flow of men keep her nice and fed, sometimes she invites some especially delicious looking clients post bar, where she enthralls them for a few days and really indulges herself in all the succulent soul essence. Nico never kills anyone and cares dearly for her food, protecting it from harm rather fiercely, even post their enthrallment her toys are usually healed up and sent back into town no worse for wear, but they always return for more.


Picture:

Riley, The Trickster Illusionist:
Name: Riley Dusk
Class: Illusionist
Race: Crolian
Sex: Female

Body: 10
Mind: 40
Spirit: 20

Hit Points (HP): 40
Pleasure to Orgasm (PP): 55
Spirit Energy (EP): 45
Speed: 10
Dodge: 35
Armor: 1
Resistance: 28 [40 for spells]
Perception: 20
Stealth: 10
Grapple: 10
Spirit Ceiling: 9


Experience: 0
Corruption: 0


Talents:
Knowledgeable
Focus in Light
Experienced Caster
Potent spells
Specialized mage [+Light; - Nature]
Lucky
Resistant
Superior Succubus [Succubus Magic]
Natural Spirit Wielder [Psion]

Flaws:
Infertile
Fragile
Sexual Weakness
Lustful (RP)
Fetish (Exhibitionism)
Fetish (Huge ‘tools’)

Mutations: [Warped]
Tight x3
Snug
Soft Skin x3
Masochistic
Night Eyes

SPELLS!
Base Casting: d20 + 20 [Light +34

Damage: [+2 per level with Light]
Touch 2d6 + 8
Bolt 2d4 + 6
Ball 1d6 + 6
Cone 1d6 + 6
Line 1d8 + 5
Emanation 1d8 + 5

Spirit powers!
Mind Cutter
Psychic shield
Mind Worm

Sex!
Penetration: 2d8 + 31
Foreplay: 2d4 + 22

Succubus Powers:
Charm;
Dazzling beauty;
Siren Song


Inventory:
Fancy clothing
Cane
Top Hat

Bio/Description:
 
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Ubberific

Ubberific

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Re: The Ubberific corner

Dark Secrets mini games:

The Carriage chase
Objectives:
Fend back the attackers.
Survive for X rounds [a lot]


Capture target
Destroy the Carriage


Rules:
Carriage moves at 60 SPEED
Riders move at 65 SPEED

Carriage dodge 15
Rider dodge 28
Horse dodge 15

Carriage HP 300
Rider HP 40
Horse HP 70

Shots at the horse not only do damage but reduce the riders/Carriage move speed to 50 for that round.
The PC can freely move between prone, crouch or stand without wasting a turn, however the PC will remain in the position she fired till the end of the turn. [Only for Carriage]
Both the carriage and the riders suffer -10 to attack rolls.
 
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Ubberific

Ubberific

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Re: The Ubberific corner

Dark Secrets investigation items:

Linas Journal:
Day 1.
My search lead me to a small town high in the mountains called Kings Coast. I should arrive there in a few days and decided to keep a journal of this expedition. The coach driver said that there have been numerous cases of disappearance over the years in the town, while the prospect of adding my name to the missing persons board doesn’t sound alluring, all roads lead to this town. What business could our family possibly have in this remote place? Nevertheless it’ll be a few days before I reach the town.

Day 3.

I finally arrived to the town and for what’s worthit’s not as gloomy as I expected it to be. The coach had been slowed significantly due to the storm en route here, but we managed to reach the place unharmed and barely worse for wear. Haven’t had an opportunity to look around yet, though met some of the townsfolk. And I must say, this mountain air must have some effect on the women appearance and the feel of the people. I’ve hardly ever seen a bar so full of joy and gorgeous women, with a special mention to Nico, the barkeep. She even offered me a free drink upon arrival, while usually I’m against such thing I must say it was an exceptional beverage.

Day 4.
Had a chance to look around the town, for a small and silent city the streets can be surprisingly active. I’ve met up with quite a few people today, but the name “Hulus” doesn’t seem to ring any bells. I’ve had the opportunity to check the town archives listings in the town hall, but to no avail. There is no mention of our family name in any of the records.
On the Brightside Nico seems to have taken a liking to me, it feels strange, but whenever I’m with her I’m feeling so light and happy. She’s fun, gentle, friendly and incredibly popular. Why would someone like that take such notice of me? I know mom would yell at me for giving another girl such looks.

Day 5.
Yesterday I noticed a manor at one end of the city. Though it seems no one wants me to talk about it.. any mention of the place got me shushed or worse. Why was this? After lunch I’ll try my luck again, curiosity killed the cat, hopefully I’ll fare better.
Updating my scribbles. I did some digging and it seems the manor may be haunted… I know how crazy that sounds, but that would explain the vortex of magic the manor emits. I dare not enter due to the stories I heard, though I will continue to investigate. No spirit no matter how strong can create a vortex of this power, there has to some magical items still binding and powering the ghosts… hopefully it’s not just hate that lingers there… Why is the building even standing?
On an unrelated note Nico offered to have a fun night out today. I’ll pick her up on the that, wish me luck.

Day 7.
I have removed my previous entry, the things I wrote still make me blush. Let’s just say a certain girl, had one wild night. I’m embarrassed to say I’ve started looking forward to meeting Nico again. Dearest Journal, is it wrong to really like another girl?
At any rate, Nico told me about a spree of killings in the manor, likely to scare me away, but this just ignited my curiosity even more. I feel the spirits from the black manor tried to communicate some kind of message, but I’m still missing some key parts, however all the kills had been of the local townsfolk and if my suspicions are correct the spirits ignore any outsiders. I shall go investigate the manor tonight. Hope Nico won’t be mad.

Day 9.

Seems stealing from the Sheriffs office doesn’t pay. Had to spend the night in the cell there, I think I can still smell the piss on me. Honestly how can someone like that uphold the law?!
Nevertheless before I got dragged out I found a mirror in the manors attic with a few words etched into it “Golden girls sorrowful memory”. I’m afraid the meaning of this discovery is lost to me, though the antique emitted an alien aura from it… a very dark aura. Until I solve this puzzle I shall not enter the manor any further.

Day 11.
I’ve visited the library today, for a small town the library is just… wow. Even if the Librarian seemed imposing at first he tends to keep to himself and allow free reign to visitors… or well to me at least. I’m not sure what I was looking for perhaps the meaning behind the “Golden girls” mystery, but what I found was far more interesting. Seems the library keeps numerous arcane books among the simple literature. Everything from ancient languages to magic ciphers can be explained in here! Honestly from the collections at hand I’m surprised the Academy had not inquired how these books got here. There’s no way books of this caliber were traded in here. This does give some credit to the “Mountain Mages” story I’ve heard, but hardly anything feasible.

~~~~~~~~~~Some pages seem to be missing or were burnt to a crisp~~~~~~~~​
Day 16.
I knew it! The Academy DOES exist! With Ezelors maps and the Magi oculus I’ve managed to find the location and will go investigate it. The Librarian did warn me that such buildings keep a protective spell around them to keep prying full eyes away. However as an official member of the Arcane Academy my badge should grant me passage if it comes to that.
With any luck I’ll find one of the Wards in there and perhaps some long overdue answers!

Ernsteins Cypher:
EQ VWSJWKL WFWEQ, SRJWSD. OZSL KZSDD QGM VG OZWF
MY DEAREST ENEMY, AZREAL. WHAT SHALL YOU DO WHEN

LZW HGOWJK QGM KG YJWWVADQ KSH SFV AFVMDYW LMJF
THE POWERS YOU SO GREEDILY SAP AND INDULGE TURN

GF QGM. EQ IMWWF ZSK NAKALWV EW LGFAYZL, XGJ EQ
ON YOU MY QUEEN HAS VIAITED ME TONIGHT, FOR MY

SKUWFVSFUW FWSJK. BMKL LZAK GFW DSKL OSJV, EQ
ASMENDANME NEARS. JUST THIS ONE LAST WARD, MY

IMWWF. SDD LZW KSUJAXAUWK A ESVW SFV SDD LZW TDGGV
QUEEN. ALL THE SAMRIFIMES I MADE AND ALL THE BLOOD

A'NW KHADDWV, KGGF SDD GX AL OADD ESCW EW S YGV.
I'VE SPILLED, SOON ALL OF IT WILL MAKE ME A GOD.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A=i B=j C=k D=l E=m F=n G=o H=p I=q J=r K=s L=t? M=u
N=v O=w P Q=y R=z S=a T=b U=m V=d W=e X=f Y=g Z=h

LZW OSJV AK OALZAF EQ JWSUZ. SK LZW OALUZAFY ZGMJ KLSJLK, 6 VWEGFK
THE WARD IS WITHIN MY REAMH. AS THE WITMHING HOUR STARTS, 6 DEMONS

KZSDD WFLWJ LZW KLSFV. 6 DWYAGFK SL LZWAJ UGEESFV, 3 OSJDGJVK
SHALL ENTER THE STAND. 6 LEGIOINS AT THEIR MOMMAND, 3 WARLORDS

HJGLWULAFY LZWAJ DSFV. 12 XAYMJWK KZSDD BGAF EW, GF LZW JGSV 200 KGMDK
PROTEMRING THEIR LAND. 12 FIGURES SHALL JOIN ME, ON THE ROAD 200 SOULS

KZSDD KZGO EW.
SHALL SHOW ME
 
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Ubberific

Ubberific

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Re: The Ubberific corner

Black Manor Arc:

Found related articles:

20 years in the past:
THE GOLDEN GIRL CLERICS!​


The town of King Coast has had it’s share of people from all flocks of life move in, but never did we expected to accept actual mages into our midst. The sisters Becky and Nina will be opening the now refurbished and reconstructed white manor doors to any and all townsfolk suffering from any ailments. The two twin sisters dubbed the Golden Girls will be holding an welcoming party on the 18th so make sure to drop by, for this paper can attest the warmth and friendly nature of our newest addition must be met to be appreciated. While the girls may be doing this for free, don’t be cheap and make sure to leave a generous tip! We’ll see you there!

15 years in the past:
BLOOD SPILLS IN THE WHITE MANOR!

Disaster in the Golden Girls manor! Nick Lawrey has been put in custody for the murder of Nina Brensley. This marks the third in a series of murders our town endured, but the criminal has finally been caught. Sheriff Nathan had nothing to comment except that the creep will not live past noon. Ninas body has been found in the White manors kitchen floor... further details have been retained form the public. The grief stricken sister has decided to close down the manor to any and all visitors effective immediately. Even if the manor doors are closed our thoughts go out to the Brensley family, even if the friction on magic has been growing, this paper asks you to find it in your heart to visit and show your support to our dear member of the community. For in moments of such tragedy we are all just human and for all the good the girls done for us, this wound even their light magic won’t be able to heal.

5 years in the past:
THE END OF EVIL!

This reporter is glad to announce that the time of evil is at an end. Earlier this week the townsfolk finally took up arms versus the witch in the pale manor. After the town has suffered a drastic increase in wildlife hostility and demonic assaults, we are proud to announce the root has finally been burnt. Our very own local church has rallied a few townsfolk to purge the scourge wrecking our community apart. Armed with weapons and torches the local band of heroes burnt most of the pale manor down, with the final howls of the witch inside echoing through the night. Remember dear friends, the Star God grins at those who do his will.

3 years in the past:
THE EVIL DEAD!

Later this morning, the Sheriff office found several dead townsfolk in the Black Manor. Officials guess that a band of men, had decided to spend the night in the abandoned manor and instead of good night’s rest, it was good night – permanently, as the three bodies of K., L. and T. were reported by one of the three male friends. Our sources inform us that the bodies had been severely cut with several strange writings on the wall. “Red for boy, Blue for Girl and Green for Joy”, is this a sign of some sick cult in our very city or did the evil dead arise once more to wreck havoc in our city. But fret not dear reader as the Star Gods pupils are going around town painting warding symbols as we speak. You may not believe in our benevolent god, but allow him to protect you.

2 years ago.
THE BLACK MANOR CLAIMS MORE VICTIMS!

As if all evil shimmered across the world and with our dear troopers in the front to battle off the foul invaders, our towns ancient demons seized the opportunity once more. 2 more bodies have been found in the Black Manor this morning, this time a scared woman informed the Sheriffs office of the bodies as she noticed the blood trails when passing by the manor. Middle aged dock workers M. and R. have been found severed from head to toe in the manors entryway. Were the men lost or just curious of the haunting stories of the manor, we may never know, but the abominations of the manor continued their foul mockery with the victims blood used as ink for their taunt“ Yellow for sorrow, Black for gold”. As always we must repeat to all the fine people of the community to stay away and not even speak of the Black Manor. For as we well know evil grows the more you speak of it. May the Star God watch over the two lost souls.
 
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Ubberific

Ubberific

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Re: The Ubberific corner

Academy Arc:

Map:

Notes:

- Kings Academy, a short introduction:
The Kings Academy

Anyone who seeks enlightenment in these halls, must set himself in motion,

He shall show appreciation to those that stand above gods,
And make as a someone of pure faith before his holy symbol.

He shall show great disdain for the trapping of the mad empire,
And avert his gaze from the final shepherd.

Only then will one gain passage to true knowledge.

Welcome to The Kings Academy for mages. We hope that our humble halls will feel like a home away from home during your stay and studies with us. Before your introduction continues, we must remind you that the Kings Academy strives and lives on secrecy so as a new student, we remind you not to share any information about your time spent here or our dear complex as a whole. We promise it's a secret worth keeping!

The Kings Academy houses some of the brightest and most promising mages in it’s halls supervised by numerous grand mages, such as Teil Williams, Harry Orfon, Mia Treit and many more. Founded in 852 by and still to this day overlooked by our dearly beloved Grand Master Azreal Skillet. The Kings Academy has seen great success over the years, standing tall and strong against any opposition and claiming numerous prizes from rivalring schools, including the Grand Academy.

Our academy offers tutors in a variety of arcane arts such as: Wind, Nature, Water, Lightning, Earth. If more destructive spells are your thing we also offer courses in Fire and Force magic. Still not interested? Then perhaps our very own Martial magic courses may strike your fancy, harnessing magic to form weapons and empower weapons through the Spiritual Warior arts. As per popular demand we also offer courses in darker magics. Consult the academy advisors on further information.

The Kings Academy also offers exceptional housing to all our dear students, a gym, hugher learning classes, theatre class, art class, sculputring, watercraft and earthcraft and many, many other features to make sure, the Kings Academy students are happy students. On more information on theses side-activities and more make sure you visit the schools student council.

So what are you still doing here, aspiring mage. Check this papers back and get to class! You’re already expected!

- Theatre announcement!

GET READY TO LAUGH!

This Saturday, Sunday and Monday prepare yourselves for something so exciting you’ll stand and cheer, so delighting you won’t want it to stop, so enlightening you’ll quit your studies... prepare for RILEY SHOWSTOPER and her troop! With a whole new program including the fan favorites like: The Man and his boat, The Giggling Bear, The Morning Rogue and, of course, The Borderlands!

Including exclusive performances: Ignis, Rocky, The Tiny acrobat twins, Mister Flex, Ruby, Saphire Sylfie and much more!

Check the schedule with Riley or near the theatre!

Riley, nor the goof troop do not take responsibility for any injuries due to excessive laughter, cheering and singing that will occur during the show

Journal of Professor Jonathan Rinker:
Most the book is illegible, however quite a few entries especially past half-way through the journal can be read. While most discuss the academy matters of Jonathan Rinker, the academy Psionic powers instructor. Though a few entries stood out especially...

Entry dating back 28 years:
*The text was aged and at parts barely legible*
"Madness. That's the word I'd use for the events that came to light today, simple madness... or stupidity. I'm leaning towards both. The council had a meeting today discussing the fate of one Terry Hulus. The sooner students stop thinking with their lower regions, the better we'll all be. There should be strict regulations against *several crossed out words* In fact! Why not be rid of the demonlogy classes all together! At any rate, this student decided it would be a good idea to try and befriend a succubus. A succubus! Not only that he used forbidden arts to bound her to this real and offer up his soul! Such an idiot should never be given knowledge of the arcane, if it were my will such fools should not even share the same air as I! The councils judgement was swift and to the point, his magical connections to be severed and he himself to be expelled out of the academy. The fools at the council softened up to his pleas on his fucktoy and for some reason did not banish her aswell. Those with power seem not know how to use it... infact Azreal, seems had a meeting them right after. Hopefully to curse or berate the fool once more. Ugh..."

Entry dating back 22 years:
"Had a most enlightening discussion with professor Einhart today, seemed I had him all wrong. While previously I've seen demonlogy as a crude and disgusting school, Einhart gave solid arguments in just how many intricacies it had. It is always a pleasure to speak to someone who is almost my equal and not a moron. Infact he introduced to certain ideas and rituals he's been interested in."

Entry dating back 22 years 1 day later:
"I see myself writing about some sort of discussion with Einhart, but for the love of me I cannot recall what it was. Could it be memory manipulation? On ME?! No noone will hear of this, not until I learn about this matter myself."

The following entries detail his encounters with Einhart and significant clashes with the Grand Master Azreal, criticising his leaniant nature. Though the proefessors speech was becoming more and more judgemental, fierce and rude as the time went. Obvious disdain for most of the students.

Entry dating back 12 years:
"And we've received yet a another bunch of wannabe mages. Slobbering, dimwitted, sloppy... why should I waster my time teachings these incompotent imbeciles, while I could be impovign my own skills. Had I came here to improve my own powers, not help others improve theirs! Though there is one that interests in that mangy lot, she posseses psionic quite significant psionic powers. It'll be an interest show to see how the brat will squander them."

Later he reveals the name of the girl as Riley. A 8 year old child, whose previous records are kept by the grand master. Though he continues to slander other students, Rileys presence in his note were becoming more and more apparant, to an uncomfortable degree even.

Entry dating back 5 years ago:
"My sweetest Riley has bloomed. I had never imagined she'd grow into such a beauty, under MY guise her powers have grown to such grandoire. Why do you squander them on your petty theatre? Why do your eyes mesmerize me so? Why can you never see me sitting among the audience? Why can I not break through to you! Whenever you stay in class alone with me, every word you say... every time you lean down. WHY! Can I not break your defenses! Every time I fuck your friends, I can't think of anyone else. Every student whore I bend to my will, I think of you! Why does my magic not work on YOU then! Why can't kneel before me, your pure skin.... *this continues in meticulate detail describing fantasies... there are some questionable stains on this page...*

Quite a few pages are textless, but with numerous pictures of a girl in a top hat engaged in all manner of sex. Some of them are exceptionally well drawn. The word 'Riley' makes a ppearance a distubring amount of times, sometimes written with great force.

Entry dating back 3 years:
"Einhart is back. Seemed rumors of his untimely death have been greatly exagerated and of all people he showed up, he visited me first. Such promsies of power, such forbidden rituals and knowledge he shared. It will take one year, but soon I will have the power to claim anything and everything I want."

Entry dating back 2 years:
"Some say we must lose something to gain something. I intent to give it all up, for the power to reclaim it and much more right after! All these years of work, I'll finally reach the power and respect I deserve. And YOU Riley! I will lose you, only to reclaim you from deaths door. My dear friend Einhard made sure, you'll be mine. Forever.

Notes on professors Einharts Journal:
This book details a reaserach carried out by professor Trian, on his collegue Einhart. Though numerous pages are missing, there still seems to be some worthwhile information inside.
The book details numerous entries on Einharts disappearance and excessive time spent in the 'chambers'. A few pages before the research ends, there is an entry:

~2 years ago:
"I think I've found it. The final piece of the puzzle, Einhart though his cypher would protect him, but he was wrong. It was a simple matter of..." details on how the man went about decyphering the message continue from here, but not the actual code to decypher "And with that "XSDDWF KGMDK KZSDD KAFY EQ HJSAKW." becomes "Fallen souls shall sing my praise" the rest of this entry will soon be clear to me, it is all just a matter of patience and keeping careful track of my notes."

There is a piece of burnt paper included in the book reading:
XSDDWF KGMDK KZSDD KAFY EQ HJSAKW.

EQ VWSJWKL WFWEQ, SRJWSD. OZSL KZSDD QGM VG OZWF LZW HGOWJK QGM KG YJWWVADQ KSH SFV AFVMDYW LMJF GF QGM. EQ IMWWF ZSK NAKALWV EW LGFAYZL, XGJ EQ SKUWFVSFUW FWSJK. BMKL LZAK GFW DSKL OSJV, EQ IMWWF. SDD LZW KSUJAXAUWK A ESVW SFV SDD LZW TDGGV A'NW KHADDWV, KGGF SDD GX AL OADD ESCW EW S YGV.

LZW OSJV AK OALZAF EQ JWSUZ. SK LZW OALUZAFY ZGMJ KLSJLK, 6 VWEGFK KZSDD WFLWJ LZW KLSFV. 6 DWYAGFK SL LZWAJ UGEESFV, 3 OSJDGJVK HJGLWULAFY LZWAJ DSFV. 12 XAYMJWK KZSDD BGAF EW, GF LZW JGSV 200 KGMDK KZSDD KZGO EW.
 
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Ubberific

Ubberific

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Re: The Ubberific corner

Special enemies:

Academy:
Basic Nicus(Meat puppet)
Tier 1
Base: Warped Human
Differences from Base Creature: +10 Dodge while Unarmed
(35 Dodge); -20 HP(25)
Body: 40
Mind: 0
Spirit: 10

Hit Points (HP): 25
Pleasure to Orgasm (PP): 25
Spirit Energy (EP): 30
Speed: 20
Dodge: 25(35)
Armor: 4
Resistance: 20
Perception: 28
Stealth: 20
Grapple: 40


Talents:
Pain Resistant
Perceptive

Flaws:
Mindless
Sickly

Mutations:
Natural Attack

Inventory:
Improved Unarmed (40) 2d12+13 damage.

Shadow Nicus(Possesed puppets)
Tier 3
Body: 50
Mind: 0
Spirit: 10

Hit Points (HP): 75
Pleasure to Orgasm (PP): 30
Spirit Energy (EP): 55
Speed: 28
Dodge: 35(45)
Armor: 4
Resistance: 23
Perception: 31
Stealth: 23
Grapple: 50

Differences from Base Creature: +10 Dodge while Unarmed
(45 Dodge); Shadowmancer; +20HP(75); +20EP (55); +8 speed(28); +10 body (+10dodge;+3 stealth/perception/grapple; +5EP(55); + 5PP(30); +10 HP(75))

Talents:
Pain Resistant
Perceptive
Greater Energy Pool
Shadowmancer
Quick
Healthy

Flaws:
Mindless
Lustful
Hemo 2d4 (damage every round upon injury)

Mutations:
Natural Attack
Tentacles
Razor Fingers

Powers:
Shadow armor (X EP[up X-2]; Melee, grapple, armor +3X; +X stealth; +3 EP for wings)
Puppeteer[SPECIAL conditions!] (3+X EP; DC 5X; Resistance –X HP to the victim; Puppet HP: +3X)

Attack:
Improved Unarmed (50) 2d12+23 damage.
 
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Ubberific

Ubberific

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Re: The Ubberific corner

Dark Secrets:

Demonic HQ documents:

- To be added here -
 
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Ubberific

Ubberific

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Re: The Ubberific corner

Non-story personal stuff.

Rangers B-day 2013/2014.
 

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Ubberific

Ubberific

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Re: The Ubberific corner

Ahem... no more room in the first post, so have to put this sheet here... totally not posting this to not lose my Ubberific corner. No sir! [ T-T ]

Ashling the Noble Demoness:
Name: Ashling Zu Demora
Class: Succubus
Race: Part-Demon (Human)
Sex: Female

Body: 38 +4 [R]
Mind: 14 +6 [R]
Spirit: 14 +6 [R]

Hit Points (HP): 62
Pleasure to Orgasm (PP): 51
Spirit Energy (EP): 51 +10+10 [T]
Speed: 20
Dodge: 42
Armor: 5 (M) + 7 (Armor)
Resistance: 21 (33 vs Charm, Domi, Horny)
Perception: 20
Stealth: 20
Grapple: 42
Spirit Ceiling: 14


Experience
: 0
Corruption: 0


Talents: [9]
Exceptional - +8 stats
Exceptional - +8 stats
Natural Spirit Wielder +1 spirit talent (Shadowmancer 3 skills)
Superior Spirit Wielder - +1 Spirit talent (Demonology 3 skills)
Erotic Wielder – Gain 1 Spirit Power (Lay on hands), +10 EP
Erotic Burster – Gain Wielder aptitude +10 EP
Succubus Magic (+3 Succi magics)
Kama-Sutra (Upgraded pleasure rolls)
Natural Warrior(Skilled) - +3 Skills (Bladesinger, Strong willed, Quick Draw)

Flaws: [5]
[R]Tainted Bloodline – 1.5x Corruption gain
[R]Mutated - +3 mutations
[C] Lustful
Infertile
Antagonizing (RP)
Hatred (The Demon Monarchs)
Hatred (Shadow Demons)
Mutated


Mutations: (6)
[R] Demon - They gain resistance to Fire and Force (-5 damage)
[R] Naturally Warped - Don’t take corruption from Warped creatures
[C] Soul Eater
Horns (Curved)
Odd skin (Blue) [Natural armor] +4 AV vs Slash, -4 AV vs Blunt
Night Eyes (Yellow with black Irises)
Big Titays (Big! o.o) +4 PP from Titay-fuck
Soft Skin x2 +2x2 PP from Touch

Skills:
Bladesinger (Passive) - Your character uses their Body stat to determine their attack rolls when attacking with powers
Quick Draw (Passive) - Instantly draw weapons
Strong willed (Passie) - +12 bonus to any Resistance checks made against the Dominated, Charmed and Horny statuses

Wielder Aptitudes:
Nightstalker (Dark Armor, Rupturing shadows buff)

Powers:
Shadowmancy:
- Dark Armor (buff)
- Piercer (aoe)
- Rupturing Shadows (nuke)
Demonology:
- Form of the Swarm (mobility)
- Hellfire Blast (Heavy adaptable nuke)
- Devil’s Lightning (mass aoe)
Holy:
- Lay on Hands (Heal)


Succubus Powers:
Charm
Dazzling Beauty (Passive)
Shapeshifting
Tonight, You
Stunning Gaze
Desperation


Inventory:
Battlemages Robes (AV = 7, EV = 0, TP = 25, DU = 1)
Black whip (Whip…) 1d8 + 22; Can grapple from range; 10ft range
Elaborate Dirk (One handed sword) 2d6 + 21
50 denarii

Bio/Description:
The heir to the royal family of the Demorans, Ashling was soon to succeed her mother and rule alongside her father. For hundreds of years the Endarr Valey had been ruled by the Demon Monarchs, considered nobles if not royalty to those who they governed. Though their rule has always been far from kind or generous.

From a young age Ashling was always taught of her supremecy over the humans and other rabble they governed. Rarely ever truly encountering or even concerning herself with the towns folk below, the girl had almost taken her family teachings to heart, until a failed power play by one of the rival houses forced Ashling to hide among the ‘vermin’ below.

For someone so used to a pampered and luxurious lifestyle, to see these creatures barely get by with the scraps they had, to encounter their almost lifeless adoration… it was something that instilled a deep sense of wrongness in the demons heart.

Voicing her thoughts on the matter seemed to only spur laughter and disbelief among her peers, why would their superior race care how the rabble below lived? They were no doubt right… but the feeling of something being off would just not leave Ashlings side. She required answers, her own answers and there was only one way to find them.

Barely a week before her ascension ceremony Ashling would flee her grand manor in a final attempt to quell these pestering thoughts, before she would take her rightful place.

Appearance:
Picture:
Ashlings beauty has little to no equal. The girls features are distinctly that of her kin. Starting from her silken skin, devoid of any imperfections and donning a noble blue color, to her small horns lightly curved around her head giving a distinct ‘crown’-like image. Even the girls tail has a cute spade-esque ending. Just upon a glance there was little doubt of her heritage.

Thought that very same glance oftentimes leaves men and women alike absolutely stirred to their very core. Fit for a succubus, Ashlings body seems to be perfectly molded to invoke lust in any that stray a glance In her direction. Her body follows a supreme hourglass figure, boasting particulary luscious measurements. These made even more prominent thanks to Ashlings choice of clothing.

The demoness battlerobes are tailored seemingly more to accentuated her huge bust, tight round ass and luscious long legs, than provide protection. The clothes fully expose the girls hands and legs, while giving generous views of her supreme midriff and cleavage thanks to some none-too-shy cutouts.
 
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Ubberific

Ubberific

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Re: The Ubberific corner

[Necro'ing my own thread :D]
Astras story stuff:

Astras sheet:
Name: Astra
Gender: Female
Class: Slayer
STR: 7
AGI: 5
INT: 4
WIS: 4
Hp: 42
Mana: 20
Will: 20

Armor: 1
Magic armor: 1
Speed: 10
Sneak: 5
Perception: 2
Parry: 7

Grapple: 21
Grapple break: 14
Grapple escape: 10

Damage bonus: 4
CORE:
• Cleave:
The slayer strikes down on a single foe with force dealing 1d6 + (X+3) damage! If applicable, any overkill damage from this ability is transferred to the nearest target.
• Whirlwind: The slayer spins their blade around them damaging all enemies with their next strike. If used three times in succession, the Slayers gains STUNNED for one round.
• Devastating blow: The Slayer strikes down upon a single target, dealing additional 5x bonus, however they cannot make any offensive action on their next turn. Can only be used once per combat.
Impact strike: The Slayer slams an enemy with the side of their blades KNOCKING them DOWN. Cannot be used twice on the same target.

Specialised:
Fight through the pain (buff): Delay all damage received for two rounds. At the end of the second round the slayer is dealt all the accumulated damage. Does not cost an action.
Cull the weak: Once per combat, the Slayer can execute a target below 10 HP or at 15HP if the target is STUNNED. Bypassing armor or other resistances.
• Pierce and hold: The Slayer can strike at a DOWNED opponent and keep them pinned down, while doing so the enemy suffers 3x slayers bonus damage per turn. Damage ignores armor or resistances. Acts as a Grapple.
• Building rage: The Slayer takes 4 reduced damage until their turn, then strikes all enemies that attacked them for 1d6 + 2X damage

Astras Cheat sheet:
Hp: 42
Mana: 20
Will: 20

Speed: 10
Sneak: 5
Perception: 2

Parried damage: 7
Damage bonus: 4

Abilities:
Cleave: Deals 1d6 + 6 damage to a single target. Overkill damage linked to nearest target in range.

Whirlwind: 1d6 + 4, deals damage to all melee or ranged enemies. Add +2 damage for each successive use. If used 3 times in a row, stuns the user.

Devastating blow: Deals 1d6 + 20 damage, but disables user on the next turn.

Impact strike: Interrupts enemy turn, knocks enemy down.

Fight through the pain (buff): Ignore/store any damage taken. All damage is dealt after 2 turns. Disables parry. No action cost.

Cull the weak: Execute enemy at 10HP (15HP if target is stunned)

Pierce and Hold: Put enemy in grapple, deals 12 per turn grappled.

Building rage: Take 4 reduced damage from all enemies until your turn, deal 1d6 + 8 damage to all targets that attacked you.
 
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