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Operations Command Center: sturm


sturm

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General layout of Larice (city in New Day for a Succubus):


red: entrance square, couple of bars, taverns, small time shops
white (left side): upper and middle class residential
white (right side): lower class residential
purple: large scale stores, high end merchandise
green: government buildings
orange: religious center
yellow: refugee camp
black: industrial center, factory and dock district
blue: governor's mansion
 
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the_taken

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Re: Operations Command Center: sturm

That is one slick map making there. How did you get that?
 
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sturm

sturm

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Re: Operations Command Center: sturm

To whom it may concern: I found the map above on Google, I think I searched "Table game maps" or some such thing and it was one of the first to come up. Or if you can't find it, I certainly don't mind if you use the one here.

NPCs for ranger's thread, New Day for a Succubus:
Amy:
Ama's demonic 'daughter'. Formerly a highly corrupted slave to the aliens, Ama performed a ritual to change her into a demon. Shapeshifter

Jane:
(the factory worker): Body 30 Mind 10 Spirit 10 PP: 70 Corruption: 0 Just a little longer X2 (because of her fun drawer), pregnant (1 week)
Mutations: Tight 2X, Snug, Lactation, Massive breasts, Potent, Warped, Breeder, Glowing fluids (sexual fluids, milk), Tight, Healing Milk, Long tongue

Claire:
(the shopkeeper): PP: 25 Corruption: 0 Mutations: Tight 3X, snug, soft skin, massive breasts, warped, lactation, cat ears, cat tail, pheromones, sky clad. Pregnant (1 week)

May:
(Incest sister 1): PP: 50 Corruption: 0 Mutations: Vaginal Tongue, breeder

Sally:
(Incest sister 2): PP:50 Corruption: 0 Mutations: Lactation, glowing fluids (milk and vaginal)

Cat:
(Ama Priestess 1): PP: 20 Corruption: 20 Mutations: Tight x2, cat tail

Erin:
(Ama Priestess 2): PP: 20 Corruption: 20 Mutations: Tight x2

Mary:
Nun without powers.

Ellie Cook:
Widowed MILF with a farmhouse and twin daughters who are blonde, eighteen, and sexually active.

Governess: Governess of Larice

Lacy:
Promising young priestess for cult of Ama, Lustful (flaw), Vestigial wings (red feathers), massive breasts (DD cup), exhibitionist
 
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sturm

sturm

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Re: Operations Command Center: sturm

Governess Elizabeth
Name: Elizabeth
Class: Warrior
Race: Human Badarian
Sex: Female

Body: 50
Mind: 30
Spirit: 14

Hit Points (HP):
Pleasure to Orgasm (PP):
Spirit Energy (EP):
Speed:
Dodge:
Armor:
Resistance:
Perception:
Stealth:
Grapple:
Spirit Ceiling:


Experience:
Corruption:


Talents:


Flaws:


Mutations:


Skills:


Base Casting:
Favored Elements:
Magic Feats:


Wielder Aptitudes:
Powers:


Pleasure Damage:
Penetration =
Foreplay =
Succubus Powers:


Inventory:


Bio/Description:


The OOC section:


Character Sheet: Lucia (currently only a picture) for ranger's thread

Lucia
Female
Human, Badarian
22
Spirit Wielder
Appearance:
Physically similar to the picture, wearing far more modest nun outfit, though the colors and general design is right. Insert generic holy symbol of whatever diety she ends up worshiping instead of a cross. Oh, and no chalice of blood.

Character Sheet: Tamara for ranger's thread WIP
Name: Tamara
Class: Succubus (Mind)
Race: Human
Sex: Female

Body: 20
Mind: 30
Spirit: 20

Hit Points (HP): 45
Pleasure to Orgasm (PP): 80
Spirit Energy (EP): 45
Speed: 14
Dodge: 35
Armor:0
Resistance: 15
Perception: 17
Stealth: 14
Grapple: 20 (-12F)= 8
Spirit Ceiling: 9


Experience:
Corruption: 420/700

Talents/Flaws/Mutations:
Talents:
1. Kama-Sutra: You are a very skilled sexual partner when you choose to be. Change the calculation for pleasure damage from foreplay to 3d6 + Mind/3 and penetrative sex to 3d10 + Mind/2.

2. Multitalented (2 skills): Untemptable, Dedicated witch hunter

3. Natural Warrior (Skilled): Mage-Hunter, Spell Resistance, Strong Willed

4. Just Getting Started: Grants the character an additional 30 max pleasure. +30 PP, in other words.

5. Natural Mage (Focus in Fire): Up to lv 5 spells, +10 to cast, +2 damage/level, buffs increase +1/level, summons +2 Body, +1AV/level

6. Suck you Dry: The character deals an additional +12 pleasure whenever they perform any type of foreplay.

7. Fuck Me: The character deals an additional +12 pleasure whenever they are engaged in penetrative sex.

8. Superior Mage (Specialized Mage +Fire -Entropy): +4 BC Fire, can cast lv 1 Fire while bound/submission hold. Can't cast higher than lv 1 Entropy or have focus in it.

9. Erotic Wizard: The character gains a Mage Feat, the ability to cast 1st and 2nd level spells of any element, and a +4 bonus to Base Casting. Requires Superior Mage.

Flaws:
(C)Lustful: More likely to accept sex
Mutated(2x)
Honorable
Tainted Bloodline 1.5x corruption
Poor Grappler -12 grapple




Mutations:
(C)Soul Eater: The character must feed off of the souls of others in order to survive. They cannot regenerate EP beyond 1, and whenever they are at 1 EP they must actively seek to feed regardless of any possible consequences. Whenever they deal pleasure to a creature, they drain 1/2 as much EP from that creature as they cause PP damage. This draining is doubled if the drained creature orgasms. So long as the character is not at 1 EP they can willingly suppress this effect.

Fangs: Has small fangs for incisors, not overly noticeable
(1) Venom: inflicts Aroused/Horny

Tight (2x): +4 penetration PP

Soft Skin (1x): +2 non-oral foreplay PP

Whip Tongue (1x): +2 oral foreplay PP

Skills:
Untemptable (passive): The character gains a +10 bonus to Dodge and Resistance against all succubus powers and attacks that deal pleasure damage.

Dedicated Witch Hunter: The character may spend a turn to seal off their soul in order to better fight succubi and similar creatures. The character becomes immune to Charm, Dominate, Puppeteer, Aroused, and Horny, gets a +8 bonus to Dodge against Spells, Powers, and Succubus Powers, and reduces all PP and EP damage taken by 8, but is also treated as if they're Sealed at an impossible DC and also dispels any abilities which would be hindered by seal that they already had active. This lasts five rounds and cannot be dismissed, but can be dispelled or devoured by making the appropriate resistance check against its user. Requires Untemptable.

Mage Hunter (passive): Gain +10 Dodge and Resistance checks against Magic based attacks, and AoE spells deal 1/8 damage if they miss.

Spell Resistant (passive): The character ignores the first 10 points of damage that would be caused by any given Spell or Power even if that spell or power would ignore AV. They may also Dodge spells and powers that would normally automatically hit, though they take a -10 penalty to Dodge against such attacks.

Strong Willed (Passive) – The character gets a +12 bonus to any Resistance checks made against attempts to control or alter their actions. These include the Dominated, Charmed and Horny statuses. They also gain a +2 bonus to resisting EP damage.


Base Casting: 19
Favored Elements: Fire (33 BC)
Magic Feats:
Martial Magician – Attack rolls for weapons and unarmed strikes are modified by Mind instead of Body. The penalty to base casting from taking HP damage is halved.


Pleasure Damage:
Penetration = 3d10+31
Foreplay = 3d6+24
Succubus Powers:
Energetic Foreplay: While causing pleasure to a creature in a way that does not result in the character taking pleasure themselves, the character may pay X EP in order to deal an additional 2X Pleasure. The maximum value of X is 10

Unnatural Resilience (Passive) : The character only takes 1d4 damage when resisting pleasure, and gains a +10 bonus to Resistance when determining how much PP damage is negated.

Selective Fertility: The character gains the Selective Fertility Special Mutation. A character must be Warped or above, or have the Demon or Faerie special mutations already in order to select this succubus power.

Cheat Sheet:
Attack: d20+30
BC: 19, 33 fire
Resistance: 15

Resist pleasure (no active skills): 25 and +10 effective resistance to PP damage
Resist pleasure w/actives: 25 and +10 effective resistance + 8 to PP damage reduction +8 to EP damage reduction

EP drain: 1/2 pleasure dealt


Inventory:
Bio/Description:
The OOC section:
 
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sturm

sturm

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Re: Operations Command Center: sturm

spectral daemon modeled on ring wraith
Name:
Class: Succubus (Spectral Daemon Template)
Race:
Sex:

Body: 10
Mind: 10
Spirit: 10

Hit Points (HP):
Pleasure to Orgasm (PP):
Spirit Energy (EP):
Speed:
Dodge:
Armor:
Resistance:
Perception:
Stealth:
Grapple:
Spirit Ceiling:


Experience:
Corruption:


Talents:
(GEN)Natural Spirit Wielder: Daemonic Wielder
(SUC)Superior Spirit Wielder: Necromancer
(SUC)Greater Draining: Whenever the character drains another character or creatures energy through pleasure, they drain an additional 6 EP.
(SUC)Enthrall: A creature made to orgasm by the character must win a Resistance check against them or gain the Charmed status, except that the status lasts for 24 hours. Every orgasm beyond the 1st within the same 24 hours gives the character a +4 bonus to this check and resets the duration as if they had used Charm on their partner.
(SUC) Kama-Sutra

Flaws:
Mutated

Mutations:
Foul Aura
Shadowy

Special Mutations:
Spirit Form
Supernatural
Soul Eater
Fettered (ring)
Undead

Skills:
(GEN)Terrify
(GEN)Bladesinger

Base Casting:
Favored Elements:
Magic Feats:


Wielder Aptitudes:
Powers:
Necromancer
1. Nightmarish Image
2. Aspect of Spirit
3. Life Leech?

Daemon
1. Reflector
2. Soul Rip
3. Warp Shell

Pleasure Damage:
Penetration =
Foreplay =
Succubus Powers:
1. Drain through Pain (Passive) : Drain a creature's EP through dealing HP damage. Any time that the character deals melee damage to a creature, they also deal 2d6 + modifiers EP damage, and regain that much EP. Modifiers basically include anything that affects EP damage, like Open Soul or Greater Draining. This power cannot allow a creature to drain more EP than the attack with which it is used deals in HP damage.

2. *Charm: The character pays 6 EP and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character or gain the Charmed status.

3. Deny Release: The character can deny their partner orgasm by winning a Resistance check against them. For every round that the subject of this power would take pleasure damage that would reduce their PP to 0 or less, they are drained as if they did orgasm, but are denied their actual climax effectively leaving their PP at 0. For every turn in which they maintain this effect, they can drain an additional 4 EP from their partner. This effect is cumulative but is not multiplied by orgasm unless the character ceases using this power.

Inventory:


Bio/Description:


The OOC section:


Rift Touched Character Outline Super WIP
Name:
Class: Mage
Race: Human

Stats:
MR: 125/125

Magical Crystals:
1-2/4
1-1/4
1-1/4

Good Powers:
Strength
Magical Resistance
Dexterous

Neutral Powers:
Magical Sensitivity
Source of Energy
Rift Gleaner
Dancer

Bad Powers:
Feedback
Super Horny


Skills:
Item Enchantment: 2/4
Identify Enchantment: 2/4
Staves: 2/4
Daggers: 2/4
Sneak: 1/4
Lockpick: 1/4
Charm: 1/4


DG 3 sheet for a future pc or npc
Montross
Name: Montross
Class: Warrior (Wilderheart Ursine)
Race: Human (Crolian)
Sex: Male

Body: 60
Mind: 12
Spirit: 10

Hit Points (HP):
Pleasure to Orgasm (PP):
Spirit Energy (EP):
Speed:
Dodge:
Armor:4 (8)= +2AV(Skill) +2(MUT) +(4 Rage)
Resistance:
Perception:
Stealth:
Grapple: +12(T) +10(Rage)
Spirit Ceiling:


Experience:
Corruption:


Talents:
(GENTEMP): Healthy: +20 HP
(GENTEMP): Resistant: +8 Resistance
(WAR) Heavy Weapon Specialist: +10 damage with two handed melee
(WAR) Skill with Polearms: +12 to polearm attacks
(WAR) Unarmed Fighter: Deals improved unarmed damage, +10 dodge when not holding a weapon
(WAR) Grapple Expert: +12 Grapple
(WAR) Skilled: +3 skills
(GEN) Exceptional x4: +30 STR, +2 MND

Flaws:
(TEMP): Tainted Bloodline: Take corruption at 1.5 times the normal rate
(TEMP): Obvious: -8 stealth

Mutations:
(TEM): Natural Attack: 2d12+Body/2 unarmed attack
(TEM): Odd Skin: Tribal Tattoos, swirling patterns on arms and back
(TEM): -Armored Hide: -1 speed, +2 AV
(TEM): Night Eyes: No perception penalty in the dark
(TEM): Fangs: Has longer canines and stronger teeth than the average man

Skills:
(GEN)Sturdy (Passive): +12 resist vs stun, prone, and forced movement, +2AV
(GEN)Berserker (Passive): +3 to melee attack and damage
(GEN)Rage: +10 attack, damage, grapple, +4 AV, immune to charm, dominate, stunned, horny; but can't evade attacks and must attack every round
(GEN)Bloodbath: Pay 4 EP/round in rage to recover 2d6+6 HP/successful attack, decreases by 2 per attack on a round min. 2d6+0. (Passive): If attack would take to 0 or less HP, resistance check vs DC of damage past dead to make HP 0 and convert half of EP to HP, unconscious when rage/encounter ends. EP doesn't trigger spirit ceiling
(GRA)Slam: 2d12+body/2 damage grapple attack vs grappled opponent, resistance check to stun, +8 if opponent in submission hold, trade up to 10 grapple for 2 attack and damage each
(GRA)Pummel: No other actions, make 3 unarmed or one handed weapon attacks against grappled opponent using attack roll instead of grapple check, treated like user isn't grappled but opponent is (opponent -10 dodge)
(UNA)Shattering blow: -10 to attack and damage, any attacks that land deal double damage after penalty
(HWS)Guillotine(Passive): Opponent has <30 HP, attack brings opponent to less than 30 HP or deals over half total HP damage, resistance check to insta-kill(or KO)
(HWS)Cleave(Passive): After killing opponent, may immediately attack another enemy at -10 attack and damage
(HWS)Whirlwind: Attack all enemies in range, with both weapons wielding two, -10 penalty to attack, damage, and dodge until next turn

Base Casting:
Favored Elements:
Magic Feats:


Wielder Aptitudes:
Powers:


Pleasure Damage:
Penetration =
Foreplay =
Succubus Powers:


Inventory:


Bio/Description: Kill-happy bounty hunter, mercenary, lover of treasure. More to follow


The OOC section:
 
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