MajinLuffy
Evard's Tentacles of Forced Intrusion
- Joined
- Aug 23, 2012
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Re: LustFire Artworks
I'm also excited about RPG Maker MV, the base resolution though bigger is still a bit low (and weird, 816x624), but I read you will be able to change it with a plugin. Let's hope it supports 16:9 but as far as I know there is still no release date so I don't think I'll be waiting for it for the game I'm currently making.
Yeah, but since RPG Maker VX Ace max resolution is 544 x 416 (640 x480 if using a script, but if you want it to look good on widescreen it's actually 640x360), let's say the canvas is the whole scene you need, doesn't resizing it to that size screw your drawings? Since I'm only drawing characters right now I'm using a 3900w 5272h canvas and standing adult characters use most of the height so I can't crop before resizing. I tried using one as an enemy battler but getting it to a size that fits the screen I think stuff like the face lose a lot of detail. Btw, I use 300 dpi.Apparently, my teammate pre-ordered a new RPGM program, which seems to allow for unlimited resolution choices. I most likely plan on jumping the gun and go for full 1080p resolution (16:9) if the program has no issues itself.
I'm still not quite sure how you want to handle your images, but I'll tell you how it works for me. Every CG I make has a "raw" resolution size of 6000 w and 4000 h (for now). This allows me to crop and resize the raw images to fit appropriately to the game (e.g. Battle Portrait). The original CG, depending on what I intend to use it for, is drawn so that everything is within the canvas, not cut out at the edge. You can say the "true" image resolution is a little bit smaller than the 6000 w canvas resolution.
I'm also excited about RPG Maker MV, the base resolution though bigger is still a bit low (and weird, 816x624), but I read you will be able to change it with a plugin. Let's hope it supports 16:9 but as far as I know there is still no release date so I don't think I'll be waiting for it for the game I'm currently making.