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Tentacular Threat on Rise


Cactuses

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Well felt like trying thise out as they seem fun to write.
This CYOA is kinda based on the idea with the colour tentacles going around in the Tentacle Lair series, and I guess you could call it a spin off.



Proloque

Thise mystical lands have always been peaceful for it's habitants. Civilizations flourish, living up to their golden ages. It was then, when a unnatural rift un like any other opened. From it, came out something of looking like a seed. Crashing down like a meteor hitting the ground at high speed, this seed dug in deep to the ground, only leaving a smoky crater behind it. This crater ended up turning into a lake covering up this event, like it never happened.. Nobody expected what this seed actually carried. A deep corruption went on underground out of the sight of the commoners.

Thise creatures, called tentacles as short had started to appear around the lands. Generally they were classified as just another beast to add to the already colourful beastiarity. They were not really common either, there were very little knowledge of them, and generally only the most adventurous of people ever came in contact with em. Shrugged off, nobody cared about thise appereantly ”mindless” creatures. Oh but they were so wrong.

Centuries passes, and the golden age was about to come to the end. For thise tentacle creatures made their stand, and showed unseen strength, cunning and smartness. Many villages were attacked, women stolen and raped, even some men, though many men were slaughtered.

The council of the three races became aware of the situation and a large alarmed state went through the major cities, carrying towards the smaller towns and villages.
It was a lucky discovery to realize thise tentacles seem to have a rivalry based on their colour, for if they were to combine their strength, the situation would surely turn hopeless.

Large bounties were set. Any knowledge, any way to stop their growth, anything really to weed em out would be rewarded with glory and wealth. This alone has attracted adventurers, groups or alone to get their sweet slice of it all.. But are they prepared for what lies a head?

The Main Races;

Elves;

Elves are an old race, rumored to be the first to come in touch with magic and master it. Elves life in forests and plains. General elf architecture is made from wood and special elven crystal. The crystal elves make is magical and generally a mystery, its toughness largely depends on the builder and buildings themselves. Crystal made for glass replacement ain't gona be so tough as a crystal made for a castle wall.

Elven population is largely female dominant, about 75% female, 25% male. This has caused the tentacle creatures to be rather attracted to elf settlements, and also to cause trouble for the elves in form of taking their males for hostage.

Generally, elves have been able to keep the tentacles in check well enough, for now...


Racial abilities;

Elves are magical in nature, thus they are able to sense magical accurances, whenver its an artifact, ritual or otherwise magical stuff going on. They are also slightly bit more resistant to direct magical attacks.

Unfortunantly elves are prone to corruptive magic and are corrupted much easier.

Humans;

Humans are a very stout and a proud race. Mastering the innovation and tools, they have made their way in many places, though they prefer to live in hills and plains next to woods and forests. Human architecture uses stone, metals, wood, glass etc. Pretty much anything they can get their hands on to make into what they need.

Human population is very balanced.
The tentacles are a moderate problem for humans, but humans have a lot of guts so they aren't that big of a threat yet. Though farm sides have had a lot of problems with the tentacle threat.


Racial abilities;

Humans do not have any special racial abilities.

Lizardkin;

Lizardkin is a trading and skavenger race that has been in large support with elven and humans alike. Lizardkin live in forests and swamps and some live in deserts too. Generally lizardkin prefer wooden structures with stone, similiar to that of humans but with a little more.. unique touch.

Lizardkin population is more male dominant, with about 70% male, 30% female.
Lizardkin have suffered the most from the tentacle threat than other races, with many lizardkin men have been killed and women stolen.

This threat has made pure lizardkin settlements rare and many lizardkin prefer to live in human and elven cities. There are a few large lizardkin cities, but they are not considered safe for long..

Racial abilities;

Lizardkin are slightly different from humans and elves due of their lizard like appereance, they are scaly, so they are able to take hits bit better. Their tail also is an useful tool, or just another extra thing to take grap off..

Lizardkin women have an anatominal problem when it comes to tentacle monsters, even though lizardkin womans are similiar to humans and elves, they lay eggs naturally instead of having babies like the other two races, this caused some tentacles to be able to corrupt lizardkin womens own egg making to the terrifying tentacle eggs with out the need of inserting their own eggs.


Adventurers



Linda 'din

Linda is a 20 year old semi large breast sized elf. She has blue glowy eyes and a blonde, golden straight hair to her shoulders.
She was a student of arcane magic in a small elven city, but unfortunantly her studies were stopped as the city was raided by purple tentacles. She was able to get away from the city during the raid, but not before seeing her classmates, and teachers who were trying to defend the students to be raped or knocked out cold. Her get away was miraclous indeed, one wrong step and she wouldn't be there to tell the tale.

Having her studies ruined, what was left to do for her was very limited, nobody wants a half baked mage. But after hearing about the rewards, she decided to make a little payback and gain fortune at the same time.


Linda's eguiptment;

-Light grey trimmed blue robe that covers her body well enough.
-Enchanted amulet, passed down to her as a family heirloom, nobody knows what it can do however.
-Small Oak wand that amplifies her casting abilities by a little bit.

Linda is physically in alright shape, but she relies more on brain than brawl so expectitions are not too high here. She is somewhat agile but has low physical strength

Linda knows 3 spells;

Arcane Bolt – Direct damage causing spell with slight knockback, decently damaging. 10 mana a cast.

Slowfall – Allows the caster to slowdown the falling speed and levitate a little bit when going downwards, but can't go upwards. Great for scaling down cliffs. Can be upgraded to levitate later on.

Haste – Spell that makes Linda a slightly bit quicker.. in terms of running that is for 1 minute. Can be upgraded later for reflex haste. - 50 mana a cast.

Linda's mana pool is 110. 100 base, +10 from small oak wand. Mana recovers depending on the energy of the caster, resting a good sleep usualy fills the mana up completely.

Personal strengths and weaknesses;

- Bookworm. She can catch on and learn things a lot easier, specially those of magical manner.

- Low experience. She has no real fighting experience as she never really used her magic offensive against anything else than a dummy on a class.


Elis 'oden
Elis is a 22 year old medium breast sized elf. She has a long red hair going on a pony tail to her backside and dark green eyes.
She was a guard working at one of the larger elf cities, generally a rather boring job. As the tentacle threat started to spread, and the reward announcements made, her thrill for adventure sparked up.

Elis is a very well trained marksman and decent sword user. She's very agile and in a good shape, though she is not that physically strong.

Elis's eguiptment is;
-Leather iron chain reinforced body armor and leather shorts, with resilent leather high boots. Keeps her fairly well covered and is generally rather lightweight while providing good protection.

-Finely crafted ”special” wood bow. Not the best weapon really, ”special” is probably some cheap wood they got from some leftover pile.. Its pretty well crafted and lightweight, so it can shoot its arrows to good range with decent power.

- quiver with 50 iron arrows. Sharp enough, don't expect much against tougher foes though.

Medicore crystal sword. A sword made from elven crystal, it's sharp but not too sharp. Slightly lazily made really, could say it would be about equal to a slightly rusty iron sword.

Personal strengths and weaknesses;


- Target practise. She has a lot of target practise hours checked in and is sure to hit her targets.

- Low threat practise. She has never really fought a forminable opponent before..

Jessica Tuvar.

Jessica is a 19 year old large breast sized human. She has black short hair and dark purple eyes with slight glimmer.
She was a cultist with dark motives.. but unfortunantly red tentacle creatures found the cults hide out. Male cultists were mercilessly killed and women were raped to no end, including Jessica. Jessica however was able to escape being taken away by the tentacles with a suprise spell attack while being carried away, she was in luck for being carried as the last in the line, the other creatures up a head saw nothing when her carrier was dazed and knocked out.
Since then Jessica went back to her old home, bitter from having the cult broke down, and started to prepare to take vengeance on the creatures, and maybe get some of those delicious rewards as a bonus.

Jessica's equiptment;
- Black dull robe that support her large chest and shows some cleavage.

-Enchanted ring. This ring can charge a small energy blast with high knockback once a day.

- Fine Iron sword. Local blacksmith did a fine job on this, sometimes thise knockers pay off.

Jessica is in good shape, she is not the most agile but slightly above the avarage joe for sure.

Jessica knows 3 spells;

Shadow lash. - Spell which causes a shadowy whip that reaches about 20 feet that snaps some slashy damage on her target, less useful the closer the target is, can be cast from a meelee weapon/wand/staff. - 25 mana a cast.

Rite of Dark Healing – Refreshes and recovers Jessica as if she had had a good night rest. Takes preparation time and costs 80% of maximun mana. Disables mana recovery for several hours

Shadow Jump – Shadows give Jessica a nice push for a good heighty jump. Good for climbing, bad for fighting, as you don't want to fall from too high. Upgradable later on to help on the whole landing issue - 45 mana a cast

Jessica's mana pool is 100. 100 base. No items that boost mana pool. Mana recovers depending on the energy of the caster, resting a good sleep usualy fills the mana up complety.

Personal strengths and weaknesses;

- Seducive. She knows what men like and can easily persuate them.

- Bad vibes. Magic holders get alarming vibes from her and can act more suspiciously towards her.

- Her tits can really get in the way.

Sara Stoutriver

Sara is a 21 year old smallish breast sized human. She has medium brown hair to her shoulders thats slightly curly, her eye colour is dark grey.
Sara has been a mercenary as long as she can remember. Regulary, her jobs are usualy ”teach someone a lesson” or fight off some terrifying strong creatures threatening villages. Very experienced at different arms but prefers axes. After hearing about the rewards on thise tentacle creatures, she tought she'd up for a easy task to greatness.

Sara is in a very good shape. She is agile and has a above the avarage physical strength.

Sara's equiptment;
-Plated leather tunic and pants. Cover her up well and provide protection. Though her movement is bit less controllable due of the weight of the plates, she can still move quickly.

- Sharp Steel Axe. Sara's favorite axe she refers as ”peace maker”. Its sharp, its in good shape, and ready to slash about everything.

- Dagger stash. 5 throwable well balanced iron daggers hid in her boots. You know, just incase..

Personal strengths and weaknesses;

- Arrogant and stubborn. She wants something done, it will be done. This might cause some issues as she can get careless or good things as her mind won't get off tracked so easily.

- Experienced fighter. She knows her way with weapons and fighting thats for sure.

Dina Grudla

Dina is a 25 year old small breast sized Lizardkin. She has yellow eyes with slight glimmer, two long backward going horns in curve at the side of her head.
Dina was refered as a druid by other lizardkin and was known for being a healer of the weak. Cyan tentacles came to her home town one night, stealthy taking away women and she was one of the victims. She woke up with a tentacle in her mounth, she paniced, but didn't have the time do anything but try to jump from her bed only to swallow a large amount of a fluid coming from the tentacle with a high preasure that dazed her back to sleep. However, due of her resistant properties, she woke up a little while later, and noticed that she was being carried away somewhere. She started to struggle, and was in luck, the tentacle monster was holding her rather slobbily, allowing her to get loose and run. The chase was on, but not for long, as she found out thise tentacle monsters were too slippery to climb up trees, and what do you know, her escape route was actually to climb up to a tree.

She was able to escape the beasts by going tree to tree, and they gave up. After this experience she decided to find out whats the deal with em anyway and heard about the rewards.. so one plus one.

Dina is pretty agile, and avarage physical strengthed.

Dina's equiptment;

- Very sharp steel sickle. Not too long and rather curvy, but boy, this thing is sharp.

- Cloth tunic and pants. Covers her up but offers very little protection.

- Mystical bag. Nobody knows where she got this, but it has a lot more space than it looks like it has.

Dina has 2 spells;

Shock – Small lightning shock is send on her opponent that dazes them for short while while dealing bit of damage. 20 mana to cast

Refresh – a healing spell that recovers and refreshes the caster or the cast target a little bit, but slows casters mana recovery. 45 mana to cast

Dina's mana pool is 80. 80 base mana. No items that boost mana pool. Mana recovers depending on the energy of the caster, resting a good sleep usualy fills the mana up complety.

Personal strengths and weaknesses;

Herbalist – She can find treat wounds with what nature has to offer. She's also more resistant to effects that happen from consumable stuff, the good and the bad.

Viki Dlani
Viki is a 23 years old semi large breast sized lizardkin. She has blue eyes, two sprillaing backwards going horns on side of her head.
Viki is a hunter who has enjoyed the thrill of the hunt, and rather popular with men, due of her breast size which is very rare among lizardkin. However, ever since the tentacle threat rised, she found out to be the one being hunted. Barely avoiding tentacle beasts of many kind during her hunts. When things started to go real bad and she found out her home village was raided she moved into a human town that was better defended than her old home village. She spend her days as a barmaid as hunting would be too dangerous with all the tentacles around. After the new promise of the large rewards and glory was announced, her hunters instict re awokened and she prepared herself for another hunt..

Viki is agile and physically slightly stronger than avarage.

Viki's equiptment;

- Leather chest and pants. Good covering and slight protection, lightweight too.

- Iron-Oak crossbow. This thing packs a punch, but its slow to reload. It's bit more accurate than the avarage ranged weapon aswell.

- 50 iron bolts in a bolt bouch. Guess they are sharp enough.

- Expert made iron sword. You got yourself some boob discount on this, but it was still expensive, yet worth every penny. Way better than the avarage iron sword, rivals avarage steel ones due of how well its made.

Personal strengths and weaknesses;

- Tracking. She can notice signs left by creatures easier than others and is good at making rough estimations.

- Sensitive. She's bit more sensitive with touching and all, so if tentacles get her, she's really gona feel it.



Choose your adventurer!

A) Linda 'din
B) Elis 'oden
C) Jessica Tuvar.
D) Sara Stoutriver
E) Dina Grudla
F) Viki Dlani
 

Mind Flayer

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Re: Tentacular Threat on Rise

(C) Large breasts + tentacles = lots of fun.
 

Minerve

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Re: Tentacular Threat on Rise

+1, Mindflayer :D !
 

xgkf

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Re: Tentacular Threat on Rise

D, because small breasts + tentacles = just as fun.
 

Genius700

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Re: Tentacular Threat on Rise

A, because a large chested, bookworm, elvish chick is just asking to be raped
 

Dracador

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Re: Tentacular Threat on Rise

F - Sensitivity = fun
 

dorl

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Re: Tentacular Threat on Rise

A blonde, elven bookworm? C'mon! Of course A!

And she has boobs too~

Just one small thing MoT, I think by "thise" you meant "these".
 

Smokefish

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Re: Tentacular Threat on Rise

Voting F, as hopeless an endeavor as that is.
 

NorthernCross

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Re: Tentacular Threat on Rise

I unleash the power of A!
 
OP
Cactuses

Cactuses

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Re: Tentacular Threat on Rise

A) it is.

Just one small thing MoT, I think by "thise" you meant "these".
Yeah, I kinda confuse them all the time <.<



Linda 'din.

It was two days since the attack on the college of magic at the small city of Cindercliff. Linda had originally ran off from the scene and moved hidden in the near by forest, but had found a familiar road to walk by. Shame this road was clearly designed for horses and via walk, going to the next town would surely take a long while, it didn't help either that Linda has been lacking a decent meal.

As the night started fall, Linda saw small light in the distance. Running towards it, she constantly hoped "please be a town, please be a town".

Luck was once again, on her side. A small town was a head, though I wasn't elvish town, more of a human. Smile on her face, Linda immidiatly looked for an inn to go in, though she did not have too much money, she was certain she would have enough for a meal and a good night rest. She really did end up being able to afford a meal and a night rest, even though it was pricier than she thought, but the innkeeper saw that she's had a rough day, and was merciful.

The next day, after a good rest, and good breakfast, Linda started to head outside, hoping she could find something to do here in this town. Her mind had really been confused the few days, but one thing has really been in her mind was, her future, what would she do now?

In the middle of the town there was a roayal message board. A posh sight to behold to.
"Attention! By the High Council of the three, it has been declared that the tentacle threat has to be stopped! Anyone, regardless of specie or profession, may take part on stopping this threat.

..."

The sign was a long read afterwards, but at the end, there was a clear point to be made; Loads of Glory and Gold awaited anyone who has majorly helped towards the ending of the tentacle threat.

Linda had made up her mind, this would be her calling.
Linda took one of the fliers piled next by the message board;

Tentacle race database;

From the council science and studies center, following information has been gathered as a notice for information about the tentacle threat.

Black; Mysterious and powerful. Not much has been gathered on thise, most likely cause not many who encounter them are ever seen again.

Purple; Bane of elves. Thise cunning, corruptive and sadistic monsters are known for their corruption magic, cheap tactics and very rough and painful ways with women.

Red; Strong and restless horn dogs. The red tentacles are known to have their rough ways with women while never giving breaks. Their attacks really leave a sticky mess after them.

Blue; Rare and mystical, the blue tentacles have been witnessed to possess very high magical potential. Not much else is known about them however.

Green; Stalkers of forests. Thise tentacles are very clever and cunning, they stalk and trap any passer by on their territory. They are also said posses a lot of plant like properties..

Cyan; Terrors of the waters. Cyan tentacles are very slippery and have been seen pretty much anywhere with water. They are known to be more stealthy and less direct fighters than other tentacles.

It is very possible that there are more tentacle species than this. Please report any encounters or sighting to your local authorities.

"Intresting.." she muttered.

It was now time to get started!

A) Time to get moving! Lets go to the forest near by!

B) Maybe Cindercliff has valuable clues going on, lets go back there even though its a long walk..

C) Lets ask the locals about any sightings or other oddities going by.

D) Lets go back to the road and continue the walk onwards to the direction were originally going. Maybe we run to another town.


Status.

Mana; 110/110

Energy;
Linda is currently full of energy and well rested.
Hunger;
Linda is well fed.
Other;
Linda has no active other buffs of debuffs going on.
Items;
Robe(Good shape). Necklace(enchanted). Oak Wand. Info Flier.
Small leather pouch tied to her waist holding 1 silver, 23 copper worth money.
 

Dracador

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Re: Tentacular Threat on Rise

C, making sure to talk to everyone twice. Because everyone always reveals more information a second time around. SIDEQUESTS! xD
 

plmnko

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Re: Tentacular Threat on Rise

C we need more info before make a choice
 

dorl

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Re: Tentacular Threat on Rise

C! And maybe someone saw the colour of the roaming tentacles that are nearby?

Because everyone always reveals more information a second time around. SIDEQUESTS! xD
^ This :D

I think... we must kill some rats in some poor bloke's cellar! Good exp, all great adventurers start that way! XD

*Is actually relived that lizardfolk wasn't chosen >.>*
 
Last edited:
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Cactuses

Cactuses

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Re: Tentacular Threat on Rise

3 in a row for C. C it is.


Linda starting to thinking to herself.. "Better not rush anywhere blindly, maybe someone knows some rumours or has sightings to get a good headstart.."

As she started looking around her she kinda realized something..
...
This town was quite dead actually. Heck, the only person you've seen here at all was the innkeeper, the inn itself was pretty empty now that you think about it.

Many of the houses were cleaned empty, market stands were cleaned empty aswell, only leaving their template states.

It was then when Linda noticed someone, a middle aged man loading a lot of items to a horse cart from a house. Clearly getting ready to move out of here, not surpising really.

"Excuse me sir!" Linda walked towards the man

"What do YOU want!? Can't you seem I'm busy?" This man clearly wasn't in the greatest of mood.

".. S-sorry, I was just wondering, if you'd know anything related the tentacle threat issue going around.."

"Tentacles?" The man slightly lowered his voice, he shook his head, and sit on the back of the cart keeping his hand on his forehead.

"Why would you even choose this topic of conversation, those monsters killed my cattle, ruined my farm and have slowly killed this town.."
a tear falls from the mans eye
"..And they took my daughter. My beutiful daughter. In the mid day, in front of my eyes, they took her to the forest, and she screamed and screamed.. I was no use of defending her.. "

...

A) Offer to look for his daughter.
B) lets leave this man be, I think he needs time.

AND.

1. Go ask the innkeeper for rumours and information aswell.
2. Go to the forest.
3. Departure to Cindercliff.
4. Go to the road and continue your trip.

Status.

Mana; 110/110

Energy;
Linda is currently full of energy and well rested.
Hunger;
Linda is well fed.
Other;
Linda has no active other buffs of debuffs going on.
Items;
Robe(Good shape). Necklace(enchanted). Oak Wand. Info Flier.
Small leather pouch tied to her waist holding 1 silver, 23 copper worth money.
 

Zephyrion

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Re: Tentacular Threat on Rise

C. We need as much information as possible, knowledge is power/knowing is half the battle.

Also lets see if we can find some red shirts to act as ablative armor. traveling companions for safety.

Addendum what's the strike-through code for this forum?
 

Dracador

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Re: Tentacular Threat on Rise

A and 1. We shall milk this town for all of their monies!
 

dorl

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Re: Tentacular Threat on Rise

A1!
I smell gold and exp!
 

plmnko

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Re: Tentacular Threat on Rise

A1
 
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