The beauty of CYOA's is that it gives the reader some degree of control over the story, but in the end the only way to make a story your own is to write one yourself...
This story is going to be a "run-or-rape" CYOA, set in a "sword and magic" style world with a bit of a twist. The focus will be on escaping your would be rapists and your choices will be focussed on "how" you will escape, rather than wether or not you "try" to escape ("messing up" leading to being raped). The "rapists" in this scenario will be mainly tentacles, though possibly also other monstrosities and even humans.
I'll start with the introduction, where you get a series of choices which will shape the character into what you will be controlling during the main story, for example based on your decisions in the interlude the character can have matured into a rogue, a leader or a scholar (more options will be available) Choices made during the introduction will have a much stronger effect on the attributes of your character (things like dexterity, strength, etc) than choices made during the main story.
The attributes I will be using to decide the abilities of the character are as follows:
Strength (high strength makes you stronger, but can limit your dexterity, you do need some dexterity to be able to properly aim that power)
Dexterity (high dexterity allows you to more accurately control your body, some feats of dexterity require some strength to pull off though)
Endurance (high endurance allows you to last longer under extreme circumstances, reduces chance of psychological response as your body can better endure)
Intelligence (high intelligence allows you to figure things out and make more informed decisions, can be detrimental to your charisma, reduces increases in sensitivity, high sensitivity can cause a mental break-down)
Charisma (your ability, and willingness to properly co-operate with others, benefits from high sensitivity)
Sensitivity (high sensitivity increases the chances of a psychological response such as rage, fear, or depression)
The setting of the story is as follows: Technology is at about post-medieval level, the "magic" element is represented only through alchemy (no flashy fireballs and magic sparkles) Chemistry has advanced technology slightly, and this manifests itself in:
Weapons (acidic concoctions)
Potions (affect the body in a positive sense)
Poisons (affect the body in a negative sense)
Mutagens (can cause mutations *unstable*)
Wards (causes a scent that repels creatures)
Tools (such as a lantern with fuel that lasts much, much longer than oil)
And more
The story will take place in a very large city. The capital of alchemy in the world, people from all over the continent and beyond have gathered in this city to reap its benefits, the city is full of political strife due to different interest groups vying for power. Due to the city's rapid expansion crime is common and criminal cartels struggle for dominance, the city guard is brutal in it's attempts to restore order.
More will be explained as the story progresses.
The beginning
You wake up early in the morning, light shining through the tattered curtains covering the window of your small room. You slowly stand up and rub your sore leg, a result for not moving out of your father's way quick enough. Never a man for patience, you were fortunate he was too drunk to even walk straight and got off with just this as a result. You walk up to the window and gaze out to the sky, briefly considering your situation. In two weeks when you turn fifteen you will be married to the second son of your father's boss, a marriage arranged by your father to get him in a better position at work. His friend's son had been unable to get a wife due to his violent nature. While you're happy about escaping this place, the alternative isn't much better.
Shrugging, you quickly put on your clothes, wincing a little as you pull up your skirt, it was too small for your growing body by now. Walking into the kitchen your mother hands you a piece of bread, gently placing her hand on your head. She then quietly turns away and goes back to her work, this small sign of affection the only thing reminding you she hasn't completely forgotten you're her daughter. As you walk outside while eating your meal you turn around and take a look at your home.
You've lived here all your life, and it hasn't been easy, your father works in a warehouse near the docks and has treated you as little more than a commodity to be married out for favors. There have been plenty of times you considered simply not coming back here, but you know the stories of stray children that have ran from home into the lower parts of the city being picked up by either the gangs or the guards to be sold in the slave camps. Turning around and walking away, you think of how to best spend your day.
A: Hang out with your friends.
B: Go to master Fizban and see if he has time for a lecture.
C: You're still hungry, go and "find" some food.
D: You have a score to settle with some kid in the neighborhood.
*Keep in mind these choices will shape your character*
Current attributes
Well, thats part one of the introduction, I would appreciate feedback as this is the first time I'm doing something like this. Let me know what you think, what I could improve on, what you'd like to see in the story etc etc. Also, try and pick a name for your character. If you have any questions so far, send them by PM and I'll answer as best I can, possibly in this thread if appropriate.
This story is going to be a "run-or-rape" CYOA, set in a "sword and magic" style world with a bit of a twist. The focus will be on escaping your would be rapists and your choices will be focussed on "how" you will escape, rather than wether or not you "try" to escape ("messing up" leading to being raped). The "rapists" in this scenario will be mainly tentacles, though possibly also other monstrosities and even humans.
I'll start with the introduction, where you get a series of choices which will shape the character into what you will be controlling during the main story, for example based on your decisions in the interlude the character can have matured into a rogue, a leader or a scholar (more options will be available) Choices made during the introduction will have a much stronger effect on the attributes of your character (things like dexterity, strength, etc) than choices made during the main story.
The attributes I will be using to decide the abilities of the character are as follows:
Strength (high strength makes you stronger, but can limit your dexterity, you do need some dexterity to be able to properly aim that power)
Dexterity (high dexterity allows you to more accurately control your body, some feats of dexterity require some strength to pull off though)
Endurance (high endurance allows you to last longer under extreme circumstances, reduces chance of psychological response as your body can better endure)
Intelligence (high intelligence allows you to figure things out and make more informed decisions, can be detrimental to your charisma, reduces increases in sensitivity, high sensitivity can cause a mental break-down)
Charisma (your ability, and willingness to properly co-operate with others, benefits from high sensitivity)
Sensitivity (high sensitivity increases the chances of a psychological response such as rage, fear, or depression)
The setting of the story is as follows: Technology is at about post-medieval level, the "magic" element is represented only through alchemy (no flashy fireballs and magic sparkles) Chemistry has advanced technology slightly, and this manifests itself in:
Weapons (acidic concoctions)
Potions (affect the body in a positive sense)
Poisons (affect the body in a negative sense)
Mutagens (can cause mutations *unstable*)
Wards (causes a scent that repels creatures)
Tools (such as a lantern with fuel that lasts much, much longer than oil)
And more
The story will take place in a very large city. The capital of alchemy in the world, people from all over the continent and beyond have gathered in this city to reap its benefits, the city is full of political strife due to different interest groups vying for power. Due to the city's rapid expansion crime is common and criminal cartels struggle for dominance, the city guard is brutal in it's attempts to restore order.
More will be explained as the story progresses.
The beginning
You wake up early in the morning, light shining through the tattered curtains covering the window of your small room. You slowly stand up and rub your sore leg, a result for not moving out of your father's way quick enough. Never a man for patience, you were fortunate he was too drunk to even walk straight and got off with just this as a result. You walk up to the window and gaze out to the sky, briefly considering your situation. In two weeks when you turn fifteen you will be married to the second son of your father's boss, a marriage arranged by your father to get him in a better position at work. His friend's son had been unable to get a wife due to his violent nature. While you're happy about escaping this place, the alternative isn't much better.
Shrugging, you quickly put on your clothes, wincing a little as you pull up your skirt, it was too small for your growing body by now. Walking into the kitchen your mother hands you a piece of bread, gently placing her hand on your head. She then quietly turns away and goes back to her work, this small sign of affection the only thing reminding you she hasn't completely forgotten you're her daughter. As you walk outside while eating your meal you turn around and take a look at your home.
You've lived here all your life, and it hasn't been easy, your father works in a warehouse near the docks and has treated you as little more than a commodity to be married out for favors. There have been plenty of times you considered simply not coming back here, but you know the stories of stray children that have ran from home into the lower parts of the city being picked up by either the gangs or the guards to be sold in the slave camps. Turning around and walking away, you think of how to best spend your day.
A: Hang out with your friends.
B: Go to master Fizban and see if he has time for a lecture.
C: You're still hungry, go and "find" some food.
D: You have a score to settle with some kid in the neighborhood.
*Keep in mind these choices will shape your character*
Current attributes
Strength: 5
Dexterity: 5
Endurance: 7 (5+2, your harsh childhood has hardened you)
Intelligence: 5
Charisma: 5
Sensitivity: 3 (5-2, your harsh childhood has hardened you)
Proficiencies: None so far, decided based on choices made (example: damage evasion (getting into a lot of fights has taught you to avoid getting hit in vital area's as much, making it easier to avoid permanent damage or being incapacitated.))
Dexterity: 5
Endurance: 7 (5+2, your harsh childhood has hardened you)
Intelligence: 5
Charisma: 5
Sensitivity: 3 (5-2, your harsh childhood has hardened you)
Proficiencies: None so far, decided based on choices made (example: damage evasion (getting into a lot of fights has taught you to avoid getting hit in vital area's as much, making it easier to avoid permanent damage or being incapacitated.))
Well, thats part one of the introduction, I would appreciate feedback as this is the first time I'm doing something like this. Let me know what you think, what I could improve on, what you'd like to see in the story etc etc. Also, try and pick a name for your character. If you have any questions so far, send them by PM and I'll answer as best I can, possibly in this thread if appropriate.
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