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Lava Pit


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GargantuaBlarg

GargantuaBlarg

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Re: Lava Pit

Is now the time to tell him I really need to roll a butt nugget, I wondered? The hammering of my mud flap was so vigorous, he soon found his sperm factories joining his tenderloin truncheon deep in my brown eye. Leaving my panties sunny side up on the floor was the least of my worries as his cheese-crusted cock plunged deeper into my cocoa channel. Inserting my fist into my clam-flavoured pothole got me pouring flange custard faster than snot off a whip.
If I don't fluff the muff to get my pussy batter dribbling from my gashtray, his all-beef thermometer is going to leave my furburger resembling a shot cat.
The unrelenting orgasms from his greasy slimelight pounding my kipper dinghy made me come so hard, I began sweating like a midget nun at a penguin shoot
The fucking makes me flood my vertical moisture all over his blood-engorged mayonnaise cannon
Some girls are happy just to stimulate the genitals through phalangetic motion when they're alone, but I can't get off without having a 10 inch purple battery-operated monster in my wizards sleeve and an egg timer up my turd cutter. Hours of raiding like this would leave any girl's spam castanets looking like an over inflated dinghy, and I was no different! I can't wait to chow down on the gentleman's relish from his balony pony. Leaving my panties sunny side up on the floor was the least of my worries as his vein cane shoved deeper into my brown mile. The slamming makes me spray my flange custard all over his cunt stretcher.
It was bliss having his piss pipe slid inside me again; stuffing my south mouth with an antique doorknob just didn't get my depravity cavity spouting like it used to. My pink velvet sausage wallet was trembling like a tasered slab of chopped liver.
By now, my herring hole was seeping like Augustus Gloop at Willy Wonka's chocolate river



<~Tassadar003> Garg
<~Tassadar003> I'm going to use these on you for this.

 
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GargantuaBlarg

GargantuaBlarg

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Re: Lava Pit

She could hear Iron Wills voice echoing in the back of her mind now. If you want to insert, YOU HAVE TO ASSERT!
Causing her magic red arrow to appear, Trixie positioned it behind herself and cautiously removed her own vagina.

After setting it gently in front of her, Trixie leaned her head down and lapped at her own pussy in a rare instance of autocunnilingus.
When the stallion ejaculated, his throbbing dick made a loud noise that sounded like a party horn. Berry’s orgasm was unique from other males, because his cock shot out not only semen, but confetti. Colorful paper squares and streamers exploded from the tip of his stallionhood and drifted lazily down onto the griffin’s feathers and the surrounding bakery floor.
Flicking her tail back and forth, Pinkie Pie brought a hoof up to her large pink rump and rubbed it firmly. She felt a rush of pleasure and moaned, pressing her hoof into the thick flesh of her backside. She stared at the cake lustfully, and moaned, “Oh Celestia, Delicious, make me scream!”
As Big Mac is getting wheeled out of the hospital with Lil Mac in his hoofs, Twilight begins to write a note. ” Dear Princess Celestia, today I learned, well, nothing. But I now know that men can get pregnant, so that’s something! Your student, Twilight Sparkle
Blood began to seep from her pure white ass and Rarity felt like she was in pony heaven. She loved the pain, the large monkey dick in her tight asshole made her pussy dripping wet.
I felt the lips of her pussy pinch my boxers multiple times. She flared her lips open and I felt a draft over my now exposed cock. “Did you just… unbutton my boxers with your vagina?” “Well,” she admitted, leaning close to my face, “I am a pony of many talents.”
"Fuck yes!" Rainbow Dash threw her forelegs into the air, her eyes widening with wild fuck yes-ness."
"Who fucked my cake?!" Pinkie started to froth, dancing about as her eyes roamed the room for the culprit. "It was a poor, innocent cake! It couldn’t have said no, it was a cake! It was uncakesensual!"
She wasn’t regretting the direct asking of her question; the two of them were past the point of friendly banter. The dildo strapped to her friend’s head had ensured that.
“You know, it’s kinda nice to have someone to talk about my periods with!” As she spoke, Pinkie bounced up and down on the spot. “You know that feeling when you wake up and you can feel your inner goddess blossoming into its full beauty?”
So then Aslan explained about the hoochie Ice Queen who’d been steppin’ like a ho and owed him money. And Fluttershy was all, But Aslan I don’t know anything about pimping, and Aslan said, Shit nigga, you ain’t gotta slap her, just distract her or summin so I can gets my tree-fiddy, and Fluttershy was all unsure because she’s a pony who eats rainbows and poops butterflies.
Celestia’s pounding continued, the Princess riding her subject like a lumberjack riding a bear down an erupting volcano. Her mouth was locked in an ‘O’ of infinite rage, a low moan - like that of an angry whale - accompanying her every violent entry. Each thunderous roger was accompanied by Celestia’s voluptuous crotchboobs slapping into Rarity’s prime rump like wet meat on a metal counter, like a fat man doing a belly-flop.
Approaching her purple mountains’ majesty, Spike felt a sudden swelling of patriotism. “Patriotism” was a euphemism for his penis.







**EDIT**

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GargantuaBlarg

GargantuaBlarg

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Re: Lava Pit

Name: Fearghas Teutorigos O'Domhnall (tl;dr Fergus O'Donnell)
Class: Fight Guy
Race: Human (Rydale)
Sex: Dude

Body: 30
Mind: 14
Spirit: 6

Hit Points (HP): 70
Pleasure to Orgasm (PP): 32
Spirit Energy (EP): 28
Speed: 25 [23 when have my armor and shield]
Dodge: 35 [45 when have my Targe; 55 when moved 10 ft]
Armor: 10 [15 in my armor]
Resistance: 17
Perception: 20
Stealth: 17 [13 when have my armor and shield]
Grapple: 30
Spirit Ceiling: Eeh.

Bonuses:
+3 to FUCKING EVERYTHING. Except damage.

+12 attack WHEN murdering with a sword
+6 attack, +6 damage, +6 Perception and +6 Stealth, -6 Dodge WHEN vs Elynsorians
+10 Dodge, +4 attack WHEN moved at least 10 feet this round
(already included in above Dodge - just in case I have someone else's shield or something) +4 Dodge WHEN using a shield


Penalties:
+8 PP Taken when they play hard to get
+8 PP Taken when they're a wizzerd Harry


Experience: 0
Corruption: ---


Talents:
*Lucky: Grants the character a +3 bonus to all non-damage rolls.

*Resilient: Grants the character an additional 30 max hit points. +30 HP, in other words.

*Battle Hardened: The character has suffered through numerous battles, developing scarring and mental resistance to pain. The character gains +8 AV.

Hard to Hit: Increase the character's Dodge stat by 10.

Quick: Increase the character's Speed stat by 8.

*Shield Fighter: Allows the character to attack using both their weapon and their shield in the same round. These attacks can be against different targets. Defensive Fight penalties apply at 1/2 the usual rate to shield bash attacks, though they still apply normally to any regular attacks.

Skill with [1h Sword]: The character gets +12 to attack rolls with the chosen weapon.

Skilled x2: The Skillening


Flaws:
Hatred (Elynsorians) [RP]
You are possessed of an overriding hatred of some group(e.g Males), nationality (Badarians, Crolians), or race (Demons, Alraune). You may not aid a member of a group you hate without there being a compelling reason to do so (e.g. by saving a Demon you also save a colony of Alraune, whom you don't hate). Also, since pretty much all PC's should hate the Aliens, they are not a suitable target for Hatred.

Fetish (When they play hard to get): +8 PP damage when they're being teases

Fetish (Mages): +8 PP damage when they pull rabbits out of my helmet

Phobia (Horses) (RP) : Jesus Christ, fuck horses
There is something you are irrationally afraid of. You'd rather not be presented with the thing you're afraid of, and there must be good reason for you to approach or remain near it. Note that something that makes sense for you to fear can't be a phobia.

*Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.

*Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.


Mutations:
NOT A THING


Skills:
SHIELD
Shield Slam – The character makes only a Shield Bash attack for the round, but that attack deals +10 damage, and the creature hit by it must win a Resistance check against the character or be knocked Prone. Requires Shield Fighter.

Charge – The character can move up to three times their Speed this round so long as that movement is in a straight line and ends with them attacking a creature. This attack gets a +4 bonus to their attack rolls and damage, but the character also takes a -10 penalty to Dodge until their next turn. Requires Heavy Weapons Specialist OR Shield Fighter.

Triple Strike - The character becomes unable to fight defensively and takes a -6 penalty to attack rolls and Dodge for the round, but gets a second attack with their shield. All attacks with their shield gain a +4 bonus to damage. Requires Shield Fighter.

Shield Specialization (Passive) – Any shield used by the character gets a +4 bonus to its DB. Shield bash attacks get a +10 bonus to attack rolls and a +2 bonus to damage rolls. Requires Shield Fighter.


GENERAL
Ranger (Passive) – The character gets a +3 bonus to Perception, and can track creatures so long as they have stayed on the ground. With Skill with Primitive Ranged Weapons or Crossbows then this skill allows for crafting Special Arrows/Bolts at half the listed shop price, and it allows the same for Special Rounds with Skill with Rifles or Pistols.

Skirmisher (Passive) - The character gains a +10 bonus to Dodge and a +4 bonus to attack rolls so long as they've moved at least 10 feet this round, and may move their full Speed while using Defensive Fighting or Full Defense. Requires Quick.

Smith (Passive) - The character gets a +2 bonus to AV, and a character may smith their own items, either adding upgrades or creating them from materials at half the listed cost in the shop.


Favored Enemy [Elynsorians] (Passive) - Against your favored enemy, you gain +6 attack, +6 damage, +6 Perception and +6 Stealth, but -6 Dodge. Requires Hatred with the same target.

Strong Willed (Passive) – The character gets a +12 bonus to any Resistance checks made against attempts to control or alter their actions. These include the Dominated, Charmed and Horny statuses. They also gain a +2 bonus to resisting EP damage.


SPECIFIC
Masterful Thrower (Passive) - The character is more adept at dealing damage with their ranged weapons, causing them to deal Body/3 damage in place of Body/4, and allowing them to ignore the first 8 points of any target's AV.





Pleasure Damage:
Penetration = 2d8 + 10 2d8 + Body/3 PP
Foreplay = 2d4 + 7 2d4 + Body/4 PP damage. Foreplay against creatures wearing armor take a penalty to damage equal to the armor's DU.

Succubus Powers:
Someday. Someday.


Inventory:
24 doshnarii

Leather Armor: AV = 5, EV = 1, TP = 30, DU = 3.
Leather (Wiki says nobility used this shit, so unless I would get something cooler, I'll take this I guess)

Targe: DB = 6. EV = 1. Deals Piercing or Bludgeoning damage, plus an additional +6 damage when used to shield bash.

Réiteach Sciobtha
(One Handed Sword)
-1 Attack
2d6 + Body/2 +5 [+2 Bludgeon dmg, +2 Cutting dmg, +1 dmg dmg]
(Swift Resolution - I just plugged something moderately cool sounding into Google Trans, hurrrr)
Hilt - Heavy, I guess? - +2 Blunt damage, -2 attack - costs 5 dosh
Blade - Broad - +2 when cuttan, -2 when pokan - costs 8 dosh (uh, technically this one does not exist, but it's basically an already-existing one reversed, so hopefully that is kosher <_>)
Weighting - Perfect Balance - +1 Attack, Damage - costs 13 doshnarii


An ancestral blade! Passed down through the family and whatnot. Probably a bad idea to lose it.
It's a pretty big, heavy sword, made for a bigger man, and perhaps not entirely suited for he.

x2 Javelins
4d6 + Body/3, AV-piercing 8, 25 foot range, come in packs of 4, gives a -4 penalty to the target's Speed if hit


Golden Torc of Clan O'Domhnall


Bio/Description:
Age: 30
Height: 5'6"
Weight: 156 lbs
Eyes: Green
Hair: Red. Long. Has a reeeally long beard and 'stache that he's proud of.
Distinguishing Features:
- Woad tattoos, all straight-angle-y as per the picture below. Hurr.
- Claw scars on his left pectoral, bite scars on his right forearm, from when he wrassled and killed a lynx or someshit with just his hands and a knife. Made him into a hat.
- A birthmark on his right asscheek. To his chagrin, it resembles a kitty and is adorable.


Except less naked, no manharness or tittyrings, and more sensible boiled leather armor and heavy woolen plaids. Also, this guy's sweet fuckin' cloak, fixed with the clan torc and shit.



Rydalian chieftain - occupied by Elynsor forces. Pledges allegiance and fealty on one hand, but secretly plots with the IRA elsewise.

Third eldest out of five kids of the O'Domhnall - has inherited the position of chieftain via dad and biggest brother getting stabbed fighting yon Elynsorians. The Second eldest is his sister. She's a pretty good warrior, and some of the clansmen believe she should inherit. Fearghas inherited instead, because honk sons inherit. Fourth is a brother, who is a little bit taller than Fearghas - fifth is the imouto, of course.

Married! Has kids. I'm not sure of their personalities or whatever. Besides, it was probably an arranged marriage anyway, so he probably had like barely any say in the matter. It would totally be helpful if she didn't mind what a manwhore he is, but how likely is that to happen?

Reputation as quick and tough - but not especially strong. He's a little short and runty, and he wields the family sword a little awkwardly on account of it being a big motherfucker made FOR a big motherfucker (the Domhnall they take after, who was STRONK and like 6' 5" or something.)


The OOC section:
Fets
Humans: 5
MalexFemale: 6
FemalexFemale: 5
MalexMale: 4
Pregnancy: 5
Birthing: 5
Eggplay: 6
Non Consent Sex / Rape: 4
BDSM: 4
Monsters: ...7?
Roughness: 4/5
Tentacles: 8
Mindbreak: 4
Futanari:
(~8, I guess? Probably wouldn't be fitting if I just ran into ALL GIRLCOCKS ALL THE TIME. Even if I wanted to.)
Transformation: 6?
Bestiality: 4
NTR / Cuckoldry: 3 - It's probably retarded to hate this and yet make him be both a slut and also married
Group / Gangbang: 5
Cumming inside: 6
Facials: 7
Femdom: 8
Maledom: 4
Furry / Anthro: 5
Double Penetration: 6
Double in one hole (double vaginal, anal, etc): 6
Emotional or public humiliation: 4 (not my fetish, but likely via scenario, so hey)
Dehumanization (human furniture, ponygirls / pet play, etc): 2, though petplay is pretty delicious (7)
Consent-inducing drugs or alcohol: 5
Mind Control: 3?
Scarfing or Breath Control: 6
Lactation: 5
Size Difference: 8 (Hafnom added this one, and then I copasted his fetish list. >.>)
Incest: 7
Blowjobs: 8
Herp: I'm probably gonna, no matter how hard I try otherwise
 
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GargantuaBlarg

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Re: Lava Pit

Name: Siri Heidrun (mark 2!) (Probably needs a new name, also, since she's brown now.)
Sex: Female

Class: Energy Slave (Spirit)
- +1 Spirit Talent; Aptitudes = 1+ Spirit/30 rnd down

Race: Half-elf (High Elf/Anudorian half-breed)
- +2 Mind, Spirit ; Open Soul ; 4 Flaws/Talents

Body: 4
Mind: 6
Spirit: 40

Hit Points (HP): 27
Pleasure to Orgasm (PP): 28
Spirit Energy (EP): 175
Speed: 6
Dodge: 25
Armor: 0
Resistance: 20
Perception: 20
Stealth: 6
Grapple: 4
Spirit Ceiling: 35 hurrrr


Experience: 0
Corruption: Lv 3; 0/400


Talents:
[CLASS] *Starseeker: The character gains 2 + Spirit/20 Powers from the Celestial power list.

*Demonologist: The character gains 2 + Spirit/20 Powers from the Demonologist power list.

*Massive Energy Pool: The character gets +30 max EP.

*Spunky: The character uses Spirit instead of Body to determine how much PP they deal.

Natural Succubutt: Succubutt Magic

x5 Greater Energy Pool: Grants the character an additional 20 max energy. +20 EP, in other words.


Flaws:
[RACE] Open Soul: The character takes an additional 5 EP damage whenever anything would cause them to take any.

Mutated: +3 totally definitely non-beneficial mutations

x2 Open Soul: The character takes an additional 10 EP damage whenever anything would cause them to take any.

x2 Sensitive: +10 PP when they take such.


Mutations:
*Battery: The character ceases to naturally regenerate EP, but whenever they would take PP damage they regain an amount of EP equal to ½ the PP damage taken. This mutation cannot be taken by characters with the Soul Eater special mutation and cannot be gained via the Transformation Spirit Power.

*Sadist: The character takes 1d4+1 PP damage each time she inflicts health damage to something. This PP damage is not affected by Resistance.

*Masochist: Whenever a character takes health damage, they also take 1d4+1 PP damage. This PP damage is not affected by Resistance or damage due to resisting pleasure.


Skills:
--

Base Casting:
Favored Elements:
Magic Feats:
--

Wielder Aptitudes:
### = wanna get, but don't have yet.
###Far-Seer: Attacks made with Starblade and Starbeam ignore non-natural AV and Dodge bonuses from shields. The activation costs of Scrying, Void Touch, and Meteor are all decreased by 2. Astrologer's Boon can be used to restore PP or HP in addition to EP. Astral Wings allow flight at three times the character's Speed.

###Efficient Wielder: Spirit Power buffs activated by the character cost 3 less EP (minimum 0) to upkeep, OR provide one additional bonus from the following list: +X Resistance, +X Dodge, +X bonus to attack rolls, +X bonus to melee damage rolls, +X Perception, +X Stealth.

###Power Gather: The character may, as the primary action of their turn (they may still move) gather ambient energy from the air. They may use this energy only to pay the activation cost of a Power, and excess energy is wasted. They may gather an amount of energy (EP) equal to their Spirit Ceiling divided by 2 every round. This ability may be used for up to 3 consecutive rounds, and gathered energy doesn't affect Spirit Ceiling. Areas with higher or lower natural ambient energy changes the amount of EP that can be gathered from the air by 2 points per spell level (down for low energy and up for high energy), to a minimum of 1 EP per round. In addition, a character may trade their move action in a turn in which they use a power in order to get 2 free EP to spend on that power.

Soul's Strength: The character's buff powers are more potent. Whenever the character's Powers would increase a Secondary Stat by X multiplied by some amount, increase the value of that amount by 1. For example: X becomes 2X, 3X becomes 4X, etc. If a power would increase a Primary Stat, it instead increases the multiplier by 2.

Powers:
CELESTIAL
Astrologer's Boon
Astral Wings
Scrying
Void Touch

DEMONOLOGIST
Vampiric Futanari
Fell Might
Summon Demon
Form of the Swarm


Pleasure Damage:
Penetration = 2d8+13 [2d8 + Spirit/3]
Foreplay = 2d8+10 [2d4 + Spirit/4]
Succubus Powers:
Apparent Innocence (Passive) : The character is less likely to be attacked by hostile creatures. If in a group, the character will usually be the last one to be attacked unless they obviously display that they're the thread. If alone, creatures will not (usually) attempt to kill the character, and will instead attempt either to knock the character out or rape them. This has no effect on non-intelligent creatures or on PCs, and characters that display plainly that they are a threat will be treated as such. In addition, the character gains a +8 Resistance bonus when attempting to Charm a target.

Deny Release: The character can deny their partner orgasm by winning a Resistance check against them. For every round that the subject of this power would take pleasure damage that would reduce their PP to 0 or less, they are drained as if they did orgasm, but are denied their actual climax effectively leaving their PP at 0. For every turn in which they maintain this effect, they can drain an additional 4 EP from their partner. This effect is cumulative but is not multiplied by orgasm unless the character ceases using this power.

Self-Control: The character can attempt to resist their orgasm. The character can only use this power when not resisting whatever pleasure they are receiving. They take pleasure as normal, and must win a Resistance check against a DC equal to the amount of pleasure exceeding their PP. Their PP is set to 0 at the end of the round if they win the check, and any pleasure they deal for that round is increased by 10. If they lose that check, they orgasm, and receive all of the penalties thereof. If a character would take multiple sources of pleasure, calculate them all at the end to determine the DC of the Resistance check.


Inventory:
50 spacebucks

Often-unused pants

A staff

A knife

A dildomace, whatever


Bio/Description:
A mana potion in the form of one of those onaholes that walks around, like.

Alternatively a credit card you can hump.


The OOC section:
Herpderp
 
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GargantuaBlarg

GargantuaBlarg

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Re: Lava Pit

Onidracula, built for the purposes of hilarious penetrative dickings minmaxing.

Name:
Sex: Fem
Class: Succubutt
3/4 Talent cost ; 3 Succupowers

Race: Oni; Vampire
The result of long term breeding between demons and orcs, this rare breed lives almost exclusively within the mountains between Crolia and the Amazon. Coming in a wide range of skin colors, these demonic orcs are incredibly powerful physically but generally unruly and undisciplined. They are famed for their alcoholism, and rightly so given that alcohol has a slightly different reaction with their physiology.
Stat Adjustments: +12 Body, +4 Spirit.
Racial Talents: Pain Resistant, Hard Hitter.
Racial Mutations: Horns, Odd Skin, Warped, Oni Alcoholism, Demon.
Racial Flaws: Fertile/Infertile, Mutated, Bloodthirsty, Easy to Hit.

Vampire
Base Race Requirements: Not already a vampire. Not a Plant or Daemon. Not a Gemini or Living Slime or Arachne.

A living creature bonded to a dead spirit, resulting in a body that cannot support both souls at once and thus must feed on the life force of others.

Stat Adjustments: +10 Body, +4 Mind, +2 Spirit.
Racial Talents: Healthy, Any One of the following: Shadowmancer, Demonologist, or Necromancer.
Racial Flaws: Selfish, Open Soul, Fetish: Feeding, Phobia: Sunlight, Easily Tired
Racial Mutations: Vampire, Undead, Supernatural, Daylight Weakness, Night Eyes, Damage Reduction 1/2, Fangs
Applying this template to a character of a race that would get a fourth extra Talent for taking a fourth Flaw may no longer do get the fourth extra Talent, regardless of how many Flaws they take.


Body: 60
Mind: 12
Spirit: 10

Hit Points (HP): 91
Pleasure to Orgasm (PP): 77
Spirit Energy (EP): 46
Speed: 24
Dodge: 41
Armor: 5
Resistance: 24 [Body]
Perception: 24
Stealth: 24
Grapple: 60
Spirit Ceiling: 9


Experience: 0
Corruption: 12 0/--


Talents:
[RACE] Pain Resistant - AV +5
[RACE] Hard Hitter - +8 to all melee attacks

[VAMP] Healthy - +20 HP
[VAMP] Demonologist

Enthrall - If a critter orgasms from you, make Res check or gain Charmed for 24 hours. Every other orgasm within this time gives +4 to res Check and and resets duration.

x3 Fuck Me: The character deals an additional +12 pleasure whenever they are engaged in penetrative sex.

*Just Getting Started: Grants the character an additional 30 max pleasure. +30 PP, in other words.

*Kama-Sutra: You are a very skilled sexual partner when you choose to be. Change the calculation for pleasure damage from foreplay to 3d6 + Body/3 and penetrative sex to 3d10 + Body/2.

*Sexual Tyrannosaurus: Whenever the character causes another creature to orgasm or actives the Deny Release Succubus Power, they gain a +4 bonus to Resistance and a +6 bonus to PP damage dealt until the end of the encounter. Up to 5 instances of this bonus can be stacked at any given time.

Succubus Magic: The character chooses three succubus special abilities. They gain access to those abilities.





Flaws:
Racial Flaws: Fertile/Infertile, Mutated, Bloodthirsty, Easy to Hit.
[RACE] Infertile - NO PREGGERS ALLOWED.
[RACE] Mutated
[RACE] Bloodthirsty (RP) - No pussying out, fight until your ass gets ktfo.
[RACE] Easy to Hit - -10 doge, much hit, wow

Racial Flaws: Selfish, Open Soul, Fetish: Feeding, Phobia: Sunlight, Easily Tired
[VAMP] Selfish - Own interests only, no aiding another unless they get shit out of it.
[VAMP] Open Soul - +5 EP dmg taken when you get drained
[VAMP] Fetish: Feeding - +8 PP taken when bleh
[VAMP] Phobia: Sunlight - IT BURNSS USS, IT BURRRNNSSS USS
[VAMP] Easily Tired - if EP = 1/2 of total, gain Weakness

[SUCC] Lustful - You a ho

Mutated x3

Fetish: Vaginal - +8 PP taken when takin' it in the vagoo
Fetish: Makin' 'em pass out - +8 PP taken when

Mutations:
[VAMP] Supernatural - Yer a magic, Harry. Take no corruption unless they're Corruptive, all PP dealt also dealt as corruption

[RACE] Horns - Pokey bit on your head
[RACE] Odd Skin - Yer skin's fucked up
[RACE] Warped
[RACE] Oni Alcoholism - Each booze you down gives you weird shit - +4 attack, melee, AV, grapple, -4 dodge, 2d6+1 Resistance dmg; stacks 5x. Certain drinks also do other things - wine +1 instance of Sensitive; Ale/beer +1 instance Tight/Large; liquor +2 Res damage
[RACE] Demon - Fire & Force resistance 5

Racial Mutations: Vampire, Undead, Supernatural, Daylight Weakness, Night Eyes, Damage Reduction 1/2, Fangs
[VAMP] Vampire - Can bite those you grapple - does 3d10 damage, which you heal. Either super painful or super nice - nice = additional PP damage equal to HP damage, unresistable. Can't rest up more than 1/2 HP. +Charm as a choice for Venomous effects.
[VAMP] Undead - Immune to poison, Resistance damage, Paralyze and Weakened statuses; 10 Cold resistance
[VAMP] Daylight Weakness - If in sunlight, 10 dmg/rnd
[VAMP] Night Eyes - Can see in the dark
[VAMP] Damage Reduction 1/2 - Subtract AV from damage, and then multiply by this factor
[VAMP] Fangs - Yo teefs pointy
- Fearsome Maw - Your mother is incredibly terrifying, and imparts to you -4 PP dealt when oraling (don't give me no lip) but +6 dmg if you bite
- Venomous Attack (Charm) - Can poisonbite - does -10 dmg, target makes Res check against you or gains Charmed.

Pheromones: The character takes a -2 penalty to Stealth checks and friendly characters are more interested in sex with them.

Slick: The character gets incredibly wet or otherwise produces an unusual amount of lubrication, resulting in a +6 bonus to end penetration or a -6 penalty against maintaining it, but also gaining +4 PP damage during penetrative sex.

x3 Tight/Large: The character deals +6 PP to your opponent during penetrative sex. Can be taken up to 3 times.
1) Snug/Stretching: The character is incredibly tight or well endowed, resulting in a +6 bonus (or -6 penalty) against ending penetration.
1) Odd Textures: The character has bumps or nodules or similar that further stimulate their partner during penetration/being penetrated but which are also sensitive themselves. The character deals +4 PP and receives +2 PP damage during penetrative sex.

*Vaginal Tongue: The character has a second tongue inside their vaginal that they can manipulate as if it were a normal tongue. The character deals +2 PP damage during penetrative sex. Can only be taken by characters with a vagina.
1) *Greater Vaginal Tongue: The character has an exceptionally long vaginal tongue that they can manipulate as if it were a tentacle. If used for penetration, the character deals and takes pleasure as if they were penetrating their opponent but cannot impregnate them. The character deals +4 PP damage during penetrative sex. If grappling and penetrated, gives the character a +4 bonus against any escape attempts.

Sadist - 1d4+1 PP taken when hurting things



Skills:
--

Base Casting: --
Favored Elements: --
Magic Feats: --


Wielder Aptitudes:
Powers:
DEMONOLOGIST
Vampiric Futanari
The character grows a penis temporarily. If they already have a penis, they can use this to alter the shape and size of what they already have, or to temporarily grow a 2nd one. A character with this active orgasms and impregnates as normal.
-Costs 2 EP to activate and lasts until deactivated or until the character rests.
-For 1 extra EP, the character (or the character they're using this power on) may gain an instance of the large mutation, up to a maximum of three and only gaining the PP damage bonus when penetrating other players, or may gain stretching, up to a maximum of one. This may be used at any time during or after activating Vampiric Futanari, and as a move action in the latter case.
-The character also gains the Soul Eater Special Mutation while this is active if they don't already possess it.
-This power can be used at any time, even when the character is Horny, in a Submission Hold, or Bound.
-This power can instead be used on another creature rather than the character, which may make a Resistance check against the character to resist it if they aren't helpless. If used as such, the character may choose to grant Soul Eater to the creature or to themselves, but if they choose themselves they may only drain energy from the creature targeted with this power.

Form of the Swarm
The character's body dissolves into a legion of tiny creatures of the casters choosing. Be it bees, locusts, rats, ants, bats, spiders, butterflies, or what-have you, the character becomes a swarm of them.
-The character pays 5 EP.
-The character can move at their Speed, but can fly and can generally get around obstacles very easily.
-Killing individual members of the swarm has no effect on the whole. Directed attacks against the character have no effect. Area of effect attacks deal ½ of their normal damage. If knocked out while in a swarm, the character regains their original form and falls to the nearest available location.
-This power can be used while Bound or in a Submission Hold.
-Reforming takes a turn during which the character can take no other action.
-The swarm doesn't have to stay completely together. While in this form, the character cannot attack, cast Spells, use Powers other than this one, use any special abilities, or communicate verbally with other creatures.



Pleasure Damage:
Penetration = 3d10+90 [3d10 + Bod/2]
Foreplay = 3d6+20 [3d6 + Bod/3]

Succubus Powers:
Rhythm: While penetrated (or penetrating) in a hole other than the mouth, the character may take an additional 2X Pleasure each round. Any creatures penetrating them take an additional 3X Pleasure per round, so long as they would take pleasure from the penetration in the first place. The maximum value of X is 5; when penetrated the maximum value is increased by 1 for every partner brought to orgasm or each time deny release is activated but resets as soon as this character is no longer penetrated in a hole other than their mouth.

Oil Up: The character uses a move action and oils their own skin (either by secreting it themselves or by some other fluff means). This oil causes the character to take a -10 penalty to attacks and attempts to put a target into a submission hold but gives the character a +10 bonus when attempting to free themselves from a grapple and causes characters coated in it to take +8 PP damage. The oil also halves resistance for the purposes of resisting pleasure and any damage caused by resisting pleasure is doubled. In addition, it doubles the maximum X value of rhythm and energetic foreplay. Any character who touches (i.e. grapples) a character currently affected by this oil is also covered in the oil and gains all of the bonuses and penalties listed above until the oil is removed. This oil lasts until the end of the encounter or until the character cleans themselves (spells such as Clean or other water producing spells and powers can work for this).

Deny Release: The character can deny their partner orgasm by winning a Resistance check against them. For every round that the subject of this power would take pleasure damage that would reduce their PP to 0 or less, they are drained as if they did orgasm, but are denied their actual climax effectively leaving their PP at 0. For every turn in which they maintain this effect, they can drain an additional 4 EP from their partner. This effect is cumulative but is not multiplied by orgasm unless the character ceases using this power.

Self-Control: The character can attempt to resist their orgasm. The character can only use this power when not resisting whatever pleasure they are receiving. They take pleasure as normal, and must win a Resistance check against a DC equal to the amount of pleasure exceeding their PP. Their PP is set to 0 at the end of the round if they win the check, and any pleasure they deal for that round is increased by 10. If they lose that check, they orgasm, and receive all of the penalties thereof. If a character would take multiple sources of pleasure, calculate them all at the end to determine the DC of the Resistance check.


Dazzling Beauty (Passive) : The character is perpetually the center of attention, and will always be looked upon with lust. All creatures able to see the character take a -10 penalty to their Perception stat when trying to perceive creatures other than the character, and whenever they deal Pleasure damage to a creature it is increased by +6.

Weakening Arousal (Passive) : Creatures dealt pleasure damage by the character take a penalty equal to the damage dealt to all Grapple checks for that round.

Inventory:
50 succubucks

Bio/Description:


The OOC section:
u wan sum fuk

Cat Hunter with boosted Perception, Speed and Stealths
Name:
Sex: Female

Class: Stalker (Warrior)
1+Bod/10 rnd dn skills

Race: Half-breed - Su Ku Ta/Night Elf - Wilderheart (Feline)
+6 Body, +4 Mind, Quick, Perceptive, Open Soul, Fetish: Demons, Fetish: Beasts, Mutated
Mutations: Nat attack, Tail, Funny Ears, Reverse Jointed Legs, Odd Skin, Fearsome Maw, Whip Tongue, Night Eyes, Claws

Tainted Bloodline, Odd Skin (Tribal Body Markings); Whip-Tongue x2; Sneaky; Hard to Hit; Fragile

Body: 40 +6
Mind: 8 +4
Spirit: 12

Hit Points (HP):
Pleasure to Orgasm (PP):
Spirit Energy (EP):
Speed: 36
Dodge: 44
Armor: 0
Resistance: 20
Perception: 39
Stealth: 43
Grapple: 52
Spirit Ceiling:


Experience: 0
Corruption: Lv 12; 0/--


Talents:
[RACE] Perceptive - +8 Perception
[RACE] Quick - +8 Speed

[WILD] Sneaky - +8 Stealth
[WILD] Hard to Hit - +10 Dodge


Perceptive - +8 Perception
Quick - +8 Speed
Sneaky - +8 Stealth

Grapple Expert: The character gets a +12 bonus to their Grapple stat.
Skill with [Unarmed]: The character gets +12 to attack rolls with the chosen weapon.
*Stealthy: The character gets a +5 bonus to their Stealth stat. In addition, whenever the character attacks a creature that is unaware of them, they automatically hit (except for ranged attacks which get a +10 bonus to hit) and deal double damage (before armor) on all attacks. If the attack is an attempt to start a grapple rather than an attack that deals damage, the attacker instead gets a free grapple action against their target.
*Unarmed Fighter: The character deals Improved Unarmed damage when attacking without a weapon. In addition, the character gets a +10 bonus to Dodge so long as they aren't holding any weapons.

Skilled
### want another level ASAP
### should probably get some Hard to Hit also






Flaws:
[RACE] Fetish: Demons - +8 PP when having crazy blasphemous sex
[RACE] Open Soul - +5 EP dmg taken when drained
[RACE] Fetish: Beasts - +8 when a cat is fine too - also, all the other critters
[RACE] Mutated

[WILD] Tainted Bloodline - 1.5 multiplier to gained corruption
[WILD] Fragile - when HP = 1/2 max, gain Weakened


x2 Mutated

Fetish: Prey - +8 PP taken when hunting and subduing someone
Fetish: Voyeurism - +8 PP taken when creepin'






Mutations:
Warped

[RACE] *Natural Attack: The character has some sort of natural attack that allows them to deal a greater amount of unarmed damage than usual. Their unarmed attacks deal 2d12 + Body/3 damage. Characters that possess this mutation and the Unarmed Fighter Talent deal 2d12 + Body/2 damage instead.

[RACE] Tail - Delicious cat tail
[RACE] Funny Ears - Cat ears + elf ears! Fucking mutant
[RACE] Reverse Jointed Legs - Your knees are backwards! It is delicious
[RACE] Odd Skin - From the hips down and on your arms you have cat fur.
[RACE] Fearsome Maw - -4 PP when mouthfuck, Can bite for +6 dmg in a grapple
[RACE] Whip Tongue - +2 PP when mouthfuck
[RACE] Night Eyes - See in the dark
[RACE] Claws - +2 dmg Unarmed, -2 attack rolls with weapons

[WILD] Odd-Skin - Tribal tattoos all over body and fur
[WILD] x2 Whip-Tongue - +4 PP when mouthfuck


*Breeder: When the character is pregnant or has impregnated someone else, the gestation period of their offspring is shortened by half.

*Heat/Rut: The character's body has been mutated such that their fertility and level of sexual desire peaks on random days. At the beginning of each in-game day if the character is not pregnant (not applicable for futanari characters), the GM rolls 1d4. On a 2+, for the rest of the day until the next roll the character takes a -1 penalty to rolls to be impregnated or impregnate and gains +10 resistance against attempts to inflict Aroused or Horny on them and reduces PP damage taken by the same amount. On a roll of 1, the character enters heat/rut for that day. They gain a +2 bonus on rolls to impregnate/be impregnated, take +10 PP damage, take a -10 penalty to grapple rolls to avoid or end penetrations, are considered as having the lustful flaw and the pheromones mutation complete with the stealth penalty (with the effects and penalties doubled if they already have pheromones), and lose 1d6 resistance (2d6 against characters with pheromones) per round when in close proximity with a character that they can be impregnated by or impregnate and upon reaching 0 resistance they become aroused and their resistance is reset at which point they become horny if they reach 0 resistance again. Resistance damage only resets by resting away from the character who caused it or by having sex with that character.

Keen Ears: The character's hearing is exceptional. +2 to perception checks so long as it's relating to something the character can hear or could potentially hear, and the character's hearing range is generally considered to be increased and they're more capable of being able to distinguish slight differences in noises than an average human's ears.

Keen Eyes: The character's eyesight is exceptional. +2 to perception checks so long as it's relating to the character can see or could potentially see (i.e. no bonus if they're, say, making a check to determine what flavor of pie they're smelling) and the character's sight range is generally considered to be increased and they're more capable of noticing small movements or objects than a normal human's eyes.

Keen Nose: The character's sense of smell is exceptional. +2 to perception checks so long as it's relating to something the character can smell or could potentially smell, and the character's ability to pick up faint smells is considered to be increased and they're considered to have an almost hound-like ability to distinguish scents.

Futanari: Penis get

Masochist: Take 1d4+1 PP damage every time you're hurt

Odd Texture: CAT BARBS - +4 to penetrative PP dealt, +2 to penetrative PP taken

Chameleon Skin: Shifty fur - +2 Stealth; it's kinda weird



Skills:
NINJA BULLSHIT
Sneak – The character forsakes all other actions for the round. Instead, they may make a Stealth check against all nearby opponents who are aware of them at a -10 penalty. If they win this check, they are no longer detected by any enemy that they beat in the check. Requires Stealthy.

Guileful Strike - The character may trade their double damage when making a sneak attack in order to force the creature they're attacking to make a Resistance check against them. If that creature loses this check, the character may instill any two of the following status onto them, choosing when they opt to activate this skill: Blinded, Stunned, Paralyzed, or Weakened. Even creatures normally immune to sneak attacks take this extra damage. Requires Stealthy.

### Sudden Strike – The character can take a -10 penalty to Dodge, attack, and damage until their next turn. If they do, they may make a Stealth check at a -6 penalty against any creatures that they attack, and if they win those attacks count as sneak attacks. Unlike normal sneak attacks, these attacks do not automatically hit. Requires Stealthy.

UNARMED
### Disarm – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding unless they win a Resistance check against the character, and must take a turn to retrieve it if they want to continue using it. The character may optionally choose to take or throw the disarmed weapon. Requires Duelist OR Unarmed Fighter

### Flurry of Blows – The character can strike repeatedly against the same target. They may take up to 4 additional attacks, but for each attack beyond the first the character takes a -8 penalty to attack rolls and a -5 penalty to damage for all attacks that round. The same penalties apply to each attack. Requires Unarmed Fighter.

Trip – The character can choose not deal damage on a successful attack, and instead force the creature they’re attacking to make a Resistance check against them. If the creature loses this check, they are knocked prone. Against opponents who are Stunned, an attack made with this skill automatically hits, deals damage as normal (optionally), and the target automatically loses the Resistance check. Requires Unarmed Fighter.


WRASSLIN'
Brawler (Passive) - The character may make a grapple attempt against prone or stunned enemies as a free action. The character no longer takes a penalty to Dodge when grappling, and can dodge AoE attacks as if they weren't in a grapple so long as they aren't Bound or in a Submission Hold. Requires Grapple Expert.

Leap Glomp - The character jumps up to their Speed towards a single target creature. Upon hitting the opponent with a grapple and making a successful grapple check, the opponent is placed into a Submission Hold. If the check or the attack fails, the character falls Prone. Both grapple checks take a -10 penalty.


GENERAL
Evasion (Passive) - If the character's Dodge exceeds the attack roll of an area of effect attack, they take no damage rather than 1/4. The character also gains a +4 bonus to Dodge.

Ranger (Passive) – The character gets a +3 bonus to Perception, and can track creatures so long as they have stayed on the ground. With Skill with Primitive Ranged Weapons or Crossbows then this skill allows for crafting Special Arrows/Bolts at half the listed shop price, and it allows the same for Special Rounds with Skill with Rifles or Pistols.

Skirmisher (Passive) - The character gains a +10 bonus to Dodge and a +4 bonus to attack rolls so long as they've moved at least 10 feet this round, and may move their full Speed while using Defensive Fighting or Full Defense. Requires Quick.

### Will get later - Thief (Passive) – The character gets a +3 bonus to Stealth, and can pick locks and disarm traps.



Pleasure Damage:
Penetration =
Foreplay =
Succubus Powers:

Inventory:
50 doshnarii


Bio/Description:
I imagine that she acquired her dong when binding with a kittyspirit that was male and reeeeally enjoyed having a penis.

Though, the opposite sounds a lot more fun, now that I think about it. Dude binding with a femcat spirit that reaaaally enjoyed her pussy.

The OOC section:
 
Last edited:
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GargantuaBlarg

GargantuaBlarg

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Re: Lava Pit

Name: Rosie-May Oakley
Sex: Futa
Class: Bounty-Hunter/Cowpoke (Warrior)
1+Bod/10 rnd dn skilz

Race: Alraune
Floral bitches
Racial Mutations: Naturally Warped, Tentacles, Plant, Selective Fertility


Body: 30
Mind: 8
Spirit: 12

Hit Points (HP): 40
Pleasure to Orgasm (PP): 29
Spirit Energy (EP): 31
Speed: 14 (17 -3, Armor)
Dodge: 25
Armor: 21 (8+13, Armor)
Resistance: 17
Perception: 17
Stealth: 11 (17 - 3*2 Armor)
Grapple: 30
Spirit Ceiling: 6, but meh


Experience:
Corruption:


Talents:
*Two Weapon Fighter: Allows the character to fight with a weapon in each hand, attacking once per round with each of them at a -4 penalty to attack and damage rolls with both weapons.

Skill with [Pistols]: The character gets +12 to attack rolls with the chosen weapon.

*Battle Hardened - +8 AV. GRIT.

Skilled

Just a Little Longer: Grants the character an additional 20 max pleasure. +20 PP, in other words.

Arcane Companion (Magical Wizzard Horse)

Natural Succubus (Succcubutt Magic)

Wealthy - +100 doshnarii

#reminder: Focus in Lasso.


Flaws:
x3 Mutated

Fetish: Beasts - Sometimes it gets lonely out on the prairie, and you and your horse have been through a lot together...
Alternatively, they don't call you a cowpoke for nothin'.

Fetish: Humping on the plains - +8 PP taken when under the open sky.

*Greedy (RP) : THERE'S GOLD IN THEM THAR HILLS.


Mutations:
[MUTA] Warped - 1/2 PP done is corruption, 1/2 Corruption taken from other Warped critters

[RACE] Naturally Warped - Not anymore!

[RACE] Tentacles: The character has a number of tentacles that they can use for a variety of purposes. If used for penetration, the character deals and (optionally) takes pleasure as if they were penetrating their opponent and (optionally) can impregnate as if they had a penis, or they may choose to only deal penetration pleasure to themselves. In addition, group grappling rules no longer apply against the character unless the creatures that they are grappling with also have this Special Mutation. The character can, while in a grapple, attempt to grapple another creature so long as they win their grapple check for that round against all of the creatures that they are grappling, but if they do, they also need to succeed on an attack roll against the targeted creature to bring them into the grapple as they would normally. In addition, the character can attempt an action against all creatures that they are in a grapple with every round at no penalty as if they were grappling each individually.

[RACE] Plant - Characters with this mutation are immune to any effects that would damage or drain their EP. Whenever a character with this mutation would be impregnated, unless the creature impregnating them is an egg layer they give birth to seeds that eventually sprout into shorn weeds. Creatures that they themselves impregnate give birth to alraune seeds. Characters with this mutation gain the Pollen Shot Succubus Power, and are also immune to the effects of that power.

[RACE] Selective Fertility - The character can choose whether or not they have children. Whenever they could potentially become pregnant or impregnate another, they may apply either the Fertile or Infertile Flaw if they so desire.

Futanari: If selected by a female character, they grow a penis. If selected by a male character, they grow a vagina and boobs. Futa's will generally be more feminine than masculine regardless of their original sex.
1) Doublecock: The character grows a second penis. This can also be selected by male characters even if they don't have the Futanari mutation, but requires the Futanari mutation for female characters.

*Potent: The character's orgasms are very messy--time to change the sheets. In addition, the character gets a +1 to impregnation rolls.
1) *Overproductive: Every four hours the character goes without orgasm gives them a cumulative +1 to their next roll to impregnate/be impregnated, this bonus resets upon orgasm (don't ask how this works for female characters, it's all a wizard's doing) and cannot exceed a +3 bonus.

*Breeder: When the character is pregnant or has impregnated someone else, the gestation period of their offspring is shortened by half.

x3 Tight/Large: The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times.

Connection - Fertile Ass.
So I just learned pistils are the girl-part of a plant.



Skills:
RANGED
Rapid Shot - The character can take a -4 penalty to their attack rolls and a -1 penalty to their damage for all attacks that round in order to take an additional attack against a target of their choosing who is within range. This can be used as many times as the character likes per turn, until their weapon runs empty or up to five shots. The penalties are cumulative and the same penalties apply to each attack. Requires Skill with (any ranged weapon.)

Quick Reload (Passive) – Decrease the reload time of any weapon wielded by the character by 1 round. Requires Skill with (any ranged weapon.)

Bayonet (Passive) - The character can use their ranged weapon as a melee weapon in a pinch. The Bow is treated as a Two Handed Club, Pistols are treated as One Handed Clubs, and Rifles and Crossbows are treated as Shortened Polearms. Attacks made with these weapons are made at a -4 penalty to attack rolls. Requires Skill with (any ranged weapon.)


GENERAL
Quick Draw (Passive) - The character can draw their weapons without spending an action.

Ranger (Passive) – The character gets a +3 bonus to Perception, and can track creatures so long as they have stayed on the ground. With Skill with Primitive Ranged Weapons or Crossbows then this skill allows for crafting Special Arrows/Bolts at half the listed shop price, and it allows the same for Special Rounds with Skill with Rifles or Pistols.

Smith (Passive) - The character gets a +2 bonus to AV, and a character may smith their own items, either adding upgrades or creating them from materials at half the listed cost in the shop.


SPECIFIC
Pistolero (Passive) – The character can reload two pistols at once without trouble. Whenever they choose to reload their weapons, they reload both at the same time instead of doing so one at a time. In addition, the character no longer takes penalties to attack and Dodge when using pistols in melee combat. Requires Skill with Pistols.

#Get later
Skirmisher (Passive) - The character gains a +10 bonus to Dodge and a +4 bonus to attack rolls so long as they've moved at least 10 feet this round, and may move their full Speed while using Defensive Fighting or Full Defense. Requires Quick.


Base Casting:
Favored Elements:
Magic Feats:


Wielder Aptitudes:
Powers:


Pleasure Damage:
Penetration =
Foreplay =
Succubus Powers:
Rhythm: While penetrated (or penetrating) in a hole other than the mouth, the character may take an additional 2X Pleasure each round. Any creatures penetrating them take an additional 3X Pleasure per round, so long as they would take pleasure from the penetration in the first place. The maximum value of X is 5; when penetrated the maximum value is increased by 1 for every partner brought to orgasm or each time deny release is activated but resets as soon as this character is no longer penetrated in a hole other than their mouth.

Self-Control: The character can attempt to resist their orgasm. The character can only use this power when not resisting whatever pleasure they are receiving. They take pleasure as normal, and must win a Resistance check against a DC equal to the amount of pleasure exceeding their PP. Their PP is set to 0 at the end of the round if they win the check, and any pleasure they deal for that round is increased by 10. If they lose that check, they orgasm, and receive all of the penalties thereof. If a character would take multiple sources of pleasure, calculate them all at the end to determine the DC of the Resistance check.

Weakening Arousal (Passive) : Creatures dealt pleasure damage by the character take a penalty equal to the damage dealt to all Grapple checks for that round.


Inventory:
15 bucks

Leather armor (Chaps and a duster, hurrr)
=== Giant Hide +6 AV, +2 DU, +2 EV

Two Badarian Revolvers
2d8 + 6, 30 foot range, 5 shots, 2 round reload, ignores 4 AV
=== Custom Bored Barrel - 25 denarii, +1 attack/damage
=== Upgraded Sights - 15 denarii, +1 attack

"Let me tell ya - them thar yankees is queer folk, but they know how ta make a mean hogleg, yessiree."

Lasso - (1h Whip)
These weapons have a range of 10 feet, and may be used to initiate a Grapple attempt against an enemy.
One Handed: Deal 1d8 + 1 + Body/2 damage
=== A whip style weapon can be lengthened to increase its range by 5 feet, but also granting it a -5 penalty when used to attack, at a cost of 30 denarii.
=== A whip style weapon may be made lighter, allowing it to be more agile but strike with less power and giving it a +3 to attack but a -2 to damage, at a cost 10 denarii.

(Total cost - weapon mods - 60)
(Total cost - armor mods - 55)
(TOTAL: 115)

Sweet-ass Stetson hat

A box each of them special boolits


Bio/Description:
Can snap off two shots from the hip like pow! Can also do this with pistols.

The OOC section:



Also,
Silver the Hoers (Arcane Companion)
(Full: Silverfax)
Body 6
Mind 24
Spir 10


but like, shiny silvery greywhite shit.

Focus in [Body]
All lv 1 spells
Kinda skinny and sickly, but when it wakes up it just blows all it's upkeep slots on no-upkeep body buffs to bulk up. He-Man as fuck.
 
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GargantuaBlarg

GargantuaBlarg

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Re: Lava Pit

Name:
Sex: Female
Class: Spirit
+1 Spirit Talent; +Aptitudes 1+1/30 rnd dnx
Race: Kitsune Elementalkin (Wind)
+12 Mind, spirit; +30 fluffy
Racial Flaws: Fertile/Infertile, Sensitive, Tainted Bloodline
Racial Mutations: Naturally Warped, Shapeshifting, Kitsune Heritage, Funny Ears, Tail. Must be foxlike.
Cannot take the Battery or Tail mutations, or any mutations that require Tail even though they have it as a racial mutation.

Elementalkin (Wind)
Stat Adjustments: +8 Mind
Racial Talents: Focus in Element (Wind), Greater Energy Pool
Wind (Poor Grappler, Fragile, Cowardly)
Racial Mutations: Naturally Warped, Immunity (Wind)


Body: 8 (8)
Mind: 22 (2+12+8)
Spirit: 60 (40+12+8)

Hit Points (HP): 49
Pleasure to Orgasm (PP): 76
Spirit Energy (EP): 95
Speed: 9 (9)
Dodge: 45 (45)
Armor: 9 (2)
Resistance: 24 (24)
Perception: 35 (24+8+3)
Stealth: 17 (9+8)
Grapple: -4 (16 when)
Spirit Ceiling: 19 (19)
Base Casting: 11 (11)

Experience: 0
Corruption: Lv 0, 0/100


Talents:
[CLAS] Psion
[ELEM] Greater Energy Pool - +20 EP
[ELEM] Focus in Element (Wind) - YER A WINDZERD HARRY. For wind spells:
- Cast up to 5th Level
- +10 BC
- +2 dmg/spell lv for hurtyspells
- +1 buff bonus/spell lv for buffs
- +2 Body, +1 AV/spell lv for summons

x1 Exceptional

Natural Mage: Mage Feats

Spunky: Use Spirit to determine smutdamages.

Just a little longer: +20 PP

Sneaky: +8 Sneaks

Perceptive: +8 Sees

Natural Succubutt: *Kama-Sutra: You are a very skilled sexual partner when you choose to be. Change the calculation for pleasure damage from foreplay to 3d6 + Body/3 and penetrative sex to 3d10 + Body/2.

Superior Succubutt: Succubutt Magic

Natural Warrior: Skilled

#####Must get later. Quick: +8 Sanics



Flaws:
[RACE] Fertile - Babby is formed
[RACE] Sensitive - +5 PP taken whenever PP IS taken. Awhyis.
[RACE] Tainted Bloodline - Corruption is gained at 1.5x

[ELEM] Poor Grappler - -12 grabbyhanding
[ELEM] Fragile - If HP goes under half, gain 1 instance of Weakened
[ELEM] *Cowardly (RP) : The character shies away from confrontation, particularly violent confrontation. They are likely to go along with the plans of others if it means avoiding conflict within a group, and are more likely to surrender or attempt to flee if pressed in combat.

*Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.

*Easily Aroused: Whenever the character would gain the Aroused status, they instead gain the Horny status.

Fetish: Balls deep - +8 PP taken when either ballsdeeping or getting ballsdeep'd.

Fetish: Extreme sex - +8 PP taken when holy fucking shit

Fetish: All holes filled - +8 PP taken when triplepen

Fetish: And then some - +8 when ^ plus two in hands one in tits

Fetish: Ahegao - +8 PP taken when


Fetish: Voyeurism - +8 when creepin'


Mutations:
[RACE] Naturally Warped - Don't take Corruption from Warped critters. Don't deal Corruption.
+[ELEM]

[RACE] Shapeshifting - Change form at will. Can get +1 level in any mutation, but unless Supernatural gotta keep your total the same.
[RACE] Kitsune Heritage - Can drain PP like a Succubutt, but still regenerate own. If drained to 0, can drain for 5 rounds more to turn their soul into a tail. No-bonus resistance check to do so - if fail, you poop all your EP into the other guy and get KO'd. Gain their Mind and Spirit /10 as bonuses.
[RACE] Foxy Ears - All the better to hear you with
[RACE] Fluffy Tail - It's so fluffy I'm gunna die

[ELEM] Immunity (Wind) - Immune to damage, status effects from Wind.


Skills:
GENERAL
Ranger (Passive) – The character gets a +3 bonus to Perception, and can track creatures so long as they have stayed on the ground. With Skill with Primitive Ranged Weapons or Crossbows then this skill allows for crafting Special Arrows/Bolts at half the listed shop price, and it allows the same for Special Rounds with Skill with Rifles or Pistols.

Thief (Passive) – PROTECT THE HOARD FROM SKULKING FILTH! Also the character gets a +3 bonus to Stealth, and can pick locks and disarm traps.

Smith (Passive) - FORGE THE STEEL, WITH YOUR MIND. The character gets a +2 bonus to AV, and a character may smith their own items, either adding upgrades or creating them from materials at half the listed cost in the shop.

####Want, but what use is it REALLY? Escape Artist (Passive) - The character gets a +20 to Grapple for the purpose of getting out of escaping grapples, submission holds, and bindings only. Requires Poor Grappler.


Base Casting:
Favored Elements: Wind
Magic Feats:
Enchanter - The character may enchant their own magic items, treating the denarii costs of all enchantments as if they were halved from their prices in the shop. Enchanting an item with a spell or power requires that the character doing the enchanting be able to use that spell or power. Using the Enchant Weapon and Bolster Power Feats costs 1 less EP to activate and deals an additional 4 damage.

Herbalist - The character is adept at mixing their own potions. The cost of the Create Potion and Love Potion rituals, both in terms of time to gather ingredients or costs to pay for them, are halved. The character's healing spells also restore and additional +2 HP per spell level when used to heal.


Wielder Aptitudes:
Brainhulk: The character may use 4 extra EP in order to boost their Resistance by 10 when using Mind Worm, Empathy or Telepathy. In addition, the character with Telepathy may pay 1 EP and take an upkeep slot in order to read the surface thoughts of all nearby creatures. Mind Cutter completely ignores AV (but not DR.) The character may use Telekinesis's first option directly against a target creature or character, but must win a Resistance check in order to move them and does not deal damage to them unless they strike something else, and the size limit on the third option is removed (see Engineer.) The character may upkeep Pyrokinesis's X value as a free action following successfully hitting a target in order to deal twice the original X value in damage at the end of the target's round each turn for as long as the character maintains the effect. Psychic Shield can be maintained on an allied target that leaves line of sight.

Multifocused: The character uses their Spirit stat in place of Body and Mind when making attacks with Spells, unarmed attacks, or weapons. They also gain a static +4 bonus to attack rolls in general.

Potent Spirit: Spirit Powers used by the character that require that their target make a Resistance check gain a +8 bonus to their effective Resistance or DC. In addition, they may spend up to 5 additional EP when using a power, increasing this bonus by 2 for each additional EP spent.



Powers:
PSION
Empathy, Mind Worm, Telepathy, Telekinesis, Pyrokinesis


pleasure damage from foreplay to 3d6 + Body/3 and penetrative sex to 3d10 + Body/2.
Pleasure Damage:
Penetration = 3d6+30 [3d10 + Spirit/2]
Foreplay = 3d6+20 [3d6 + Spirit/3]
Succubus Powers:
Deny Release: The character can deny their partner orgasm by winning a Resistance check against them. For every round that the subject of this power would take pleasure damage that would reduce their PP to 0 or less, they are drained as if they did orgasm, but are denied their actual climax effectively leaving their PP at 0. For every turn in which they maintain this effect, they can drain an additional 4 EP from their partner. This effect is cumulative but is not multiplied by orgasm unless the character ceases using this power.

Self-Control: The character can attempt to resist their orgasm. The character can only use this power when not resisting whatever pleasure they are receiving. They take pleasure as normal, and must win a Resistance check against a DC equal to the amount of pleasure exceeding their PP. Their PP is set to 0 at the end of the round if they win the check, and any pleasure they deal for that round is increased by 10. If they lose that check, they orgasm, and receive all of the penalties thereof. If a character would take multiple sources of pleasure, calculate them all at the end to determine the DC of the Resistance check.

Lead from the Bottom (Passive) : The character only takes 1d4 damage when resisting pleasure, and gains a +10 bonus to Resistance when determining how much PP damage is negated. In addition, as long as the character isn't unconscious or otherwise helpless they can prevent themselves from receiving pregnancy rolls when a creature penetrating them orgasms.


Inventory:
50 slutbux

Wai-Fu
(Unarmed)
Base Damage: 2d4 + Body/4
Note: Unarmed can be used as the secondary attack for the purposes of two weapon fighting. It does not, however, count as the primary weapon, nor does it qualify for Dueling.

Light Crossbow
3d6 + 12, 40 foot range, 1 shot, 1 round reload

Knife
(One Handed Swords)
2d6 + Body/2

Walkin' stick
(Two Handed Blunt Weapons)
2d8 + 5 + Body/2

Enchanted robes (with hood!)
Battlemage's Robes: AV = 7, EV = 0, TP = 25, DU = 1.
Cloth

Buckler
DB = 6, EV = 0.
Mostly used for shade.


Filigreed silver choker/collar
- 10 EP pool enchantment (15 dosh)
--- Triggered to go off if EP goes to 0. You know, just in case she ever wants to tail someone and fucks it up like a retard.
--- Welded weakly shut via pyrokinesis

Copper/nickel/iron braided bracelet
- 10 Fire Resistance (15 dosh)

Random assorted other jewelry (only mostly all stolen) worth 10-ish dosh

#####Want:
Vibe-touch ring



Bio/Description:
So, she had sex one time, and while it was pretty fun, the preggers bit was less so. She didn't enjoy that shit, but is still a humongous fucking slut, so she just mind controls people into massive fucking orgies and Empathies them instead.

May or may not also do this to keep herself from eating people. Because they are delicious.

Can metalsmith (probs slowly) with her mind, via telepyrokinesising. I have no excuse for how the fuck she knows all of the crafting abilities. <_>

Thief.

The OOC section:
 
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GargantuaBlarg

GargantuaBlarg

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Re: Lava Pit

Suddenly NOT derpgen





Gonna need to get your google translate on. Also, reloadreload until all the dropdowns on the right actually load instead of erroring out.



There is a retarded amount of options in that shit, to the point of being pretty much un-navigable. Gotta hit the top button under Item_ID to actually load and see your choices, too, which is a pain.
 
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GargantuaBlarg

GargantuaBlarg

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Re: Lava Pit

Name: Telka Tarj, but pretty much just calls herself The Whipmaster.
Sex: Female
Class: WHIPMASTER. (Warrior)
1+Bod/10 rnd dn skilz.

Race: Naga Lightning-kin
A very rare breed of humanoids whose lower bodies are like the body of a snake. They are too rare to have their own culture, and their cold blooded nature means that they avoid colder climates.
Stat Adjustments: +4 Body, +2 Mind, +2 Spirit
Racial Talent: Grapple Expert
Racial Flaws: Sluggish, Tainted Bloodline
Racial Mutations: Odd Skin, Tail, Whip Tongue, Natural Attack, Serpentine Body. Naga may optionally take the Egg Layer Special Mutation and the Unhinged Jaw mutation.
Must be female.

Elementalkin
Base Race Requirements: Not Naturally Supernatural (without also having Faerie) or Supernatural, does not have the Demon Special Mutation.
Stat Adjustments: +8 Mind
Racial Talents: Focus in Element [Lightning], Greater Energy Pool
Racial Flaws: Lightning (Easily Aroused, Selfish, Open Soul)
Racial Mutations: Naturally Warped, Immunity (Element)


Body: 50
Mind: 14
Spirit: 10

Hit Points (HP): 62
Pleasure to Orgasm (PP): 44
Spirit Energy (EP): 62
Speed: 14 [22-8sluggish]
Dodge: 37
Armor: 10 [0+8+2]
Resistance: 22
Perception: 22
Stealth: 22
Grapple: 62
Spirit Ceiling: 12
Base Casting: 7

Experience: 0
Corruption: Lv 3; 0/400

Talents:
[RACE] Grapple Expert - +12 when grabbyhands
[ELEM] Focus in Element [Lightning]
[ELEM] Greater Energy Pool

Exceptional

*Battle Hardened: The character has suffered through numerous battles, developing scarring and mental resistance to pain. The character gains +8 AV.

###Getlater - *Resilient: Grants the character an additional 30 max hit points. +30 HP, in other words.

*Two Weapon Fighter: Allows the character to fight with a weapon in each hand, attacking once per round with each of them at a -4 penalty to attack and damage rolls with both weapons.

Skill with [Whip]: The character gets +12 to attack rolls with the chosen weapon.

Skilled: The character can choose an additional 3 Skills.

Natural Mage: Magic Feats: Choose two magic feats and add them to the caster’s list.

x2 Wealthy: +100 doshes

Flaws:
[RACE] Sluggish - -8 sanics

[RACE] Tainted Bloodline - x1.5 multiplier to corruption taken

[ELEM] Easily Aroused - If you would git Aroused, git Horny instead.

[ELEM] Selfish -

[ELEM] Naturally Warped - Deal no corruption, take none from Warped.
[ELEM] Immunity (Lightning) - ZERO FUCKS about lightning damage/effects.

Massive Breasts: Whipmaster wants to know where the cultists at.
The characters breasts increase in size. How much is up to the player, but it has to be a significant change. The character deals +4 PP damage whenever they would tittyfuck anything. This mutation can only be taken by female characters.

Whip-tongue x2 - BLAJABS now up to +6!


Skills:
###Getlater - Quick Draw (Passive) - The character can draw their weapons without spending an action.

Superhuman Toughness (Passive) - The character's natural AV is no longer ignored by attacks that ignore AV, and if the character has natural DR they treat it as one step lower rather than ignoring it completely. DR steps start at 1/4 and go lower by increasing both the denominator and the numerator by 2. IE: A character with DR 1/4 would get DR 1/2, a character with DR 1/2 would get DR 3/4, a character with DR 3/4 would get DR 5/6, etc.

### Getlater - Terrify (Passive) - Where the cultists at.
Whenever the character kills an enemy, all other enemies within 30 feet that have line of sight must make a Resistance check vs a set DC or be unable to attack the character that round. Failing three of these checks in a single combat generally causes a creature to either retreat or surrender. The DC for this check is equal to the damage dealt on the killing blow divided by 10, and then multiplied by the tier of the monster. (Damage/10) * Tier in other words. Characters with the Foul Aura mutation get a +4 bonus to this check, and characters with the Nightmarish Image power active gain the bonus to Resistance provided by that power to this check as well.

Weapon Focus [whips] (Passive) – The character gets a +6 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent. -

Weapon Specialization [whips] (Passive) – The character deals an additional +4 damage with the selected weapon type. Requires: Weapon Focus with the selected weapon type.

Grandmaster (Passive) - The character gains a +2 bonus to attack and damage, and ignores ½ of the AV granted by their target's worn armor when wielding a weapon that they have Specialized in.

Whirling Death – The character gets a +8 bonus to their melee damage, attack rolls and AV, but takes 4 points of damage per round that ignores AV. Requires Two Weapon Fighter.

Whirlwind – The character attacks all enemies within range of them, but take a -10 penalty to attack rolls, damage, and Dodge until their next turn. They attack with both weapons if they have two. Requires Two Weapon Fighter OR Heavy Weapon Specialist.

Smith (Passive) - The character gets a +2 bonus to AV, and a character may smith their own items, either adding upgrades or creating them from materials at half the listed cost in the shop

### Getlater - Carrot and Stick (Passive) - The character gains +8 bonus to initiating grapples and a +6 bonus to grapple rolls while wielding a whip/chain. Requires Skill with One-handed Whips/Chains or Skill with Two-handed Whips/Chains.


Base Casting: 8
Favored Elements: Lightning
Magic Feats: Enchanter - The character may enchant their own magic items, treating the denarii costs of all enchantments as if they were halved from their prices in the shop. Enchanting an item with a spell or power requires that the character doing the enchanting be able to use that spell or power. Using the Enchant Weapon and Bolster Power Feats costs 1 less EP to activate and deals an additional 4 damage.

Stormbringer (Lightning) – Spells that deal Electricity damage deal an additional +2 damage per spell level and if they deplete more than half of a target’s max HP, they also cause that target to gain the Paralyzed status. Requires Focus in Lightning.



Wielder Aptitudes: -
Powers: -


Pleasure Damage:
Penetration = I CAN NEVER REMEMBER THE FORMULAS FOR THESE AAA
Foreplay = (+6 if oral, +4 if tits)
Succubus Powers:


Inventory:
0 doshnarii
250
-30 - longwhips x2
-50 - Status effect enchants x2
-80 - Conduction x2 - trigger, on-hit
-20 - Static
-40 - Zap x2
-30 - 10 EP pools x2
#want: Fire enchant on Lightning, Force enchant on Thunder

Tailwhip (Unarmed)
2d12 + Body/3

Thunder
1h Whip
range: 15 ft
dmg: 1d8+1 + body/2
Can use to grapple
Res DC 24 or weakened
(Mind: 30)
EP:10/10
Casts Conduction (L2 Lightning) on hit
Casts Static (L1 Lightning) on wield
Casts Zap (L1 Lightning) on wield (Anti-Theft!)
Both casts to be turned off by hiss/shouting "WHIPMASTER DON'T NEED THAT".
Both casts to be turned on by hiss/shouting "WORD UP FOR THE WHIPMASTER".

Lightning
1h Whip
range: 15 ft
dmg: 1d8+1 + body/2
Can use to grapple
Res DC 24 or blinded
(Mind: 30)
EP: 10/10
Casts Conduction (L2 Lightning) on hit
Casts Zap (L1 Lightning) on hit
Casts Zap (L1 Lightning) on wield (Anti-theft!)
Both casts to be turned off by hiss/shouting "WHIPMASTER DON'T NEED THAT".
Both casts to be turned on by hiss/shouting "WORD UP FOR THE WHIPMASTER".

Sexytimes whip
1h Whip
range: 10 ft
dmg: 1d8+1 + body/2
Can use to grapple
Just a normal whip, which does not magically fuck your shit up.


NO CLOTHES. THE WHIPMASTER COVERS HERSELF FOR NO ONE.
Occasionally puts on a leather harness for whip times though.


Bio/Description:
>Make badass fuckin' murderfuckwhips
>realize didn't leave any money to buy lunch with

"HELLO, MY NAME IS THE WHIPMASTER AND I AM HUNGRY. DO YOU ACCEPT SEXUAL FAVORS AS PAYMENT. I WILL PERFORM SEXUAL FAVORS FOR A TURKEY LEG."

The OOC section:
WORD UP FOR THE WHIPMASTER.




It's probably a problem that it takes 10 EP to swing both whips at once with all spells goin'.
/me ponders Drain Through Pain
 
Last edited:
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GargantuaBlarg

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Re: Lava Pit

Name:
Sex: Futa
Class: Succubutt
3/4 XP cost for talents, 3 succupowers, Soul Eater, Lustful
Race: Merfolk
Stat Adjustments: +4 Body, +2 Mind, +2 Spirit
Racial Talents: Psion, Quick (in water only,) Hard to Hit (in water only)
Racial Flaws: Open Soul, Sluggish (on land only,) Poor Grappler (on land only,) Easy to Hit (on land only)
Racial Mutations: Funny Ears (fins,) Whip Tongue, Warped, Mermaid’s Kiss, Aquatic, Shapeshifter
Racial Succubus Powers: Charm, Siren Song
Note: The Telepathy and Telekinesis powers must be chosen before any others with a Mermaid’s Psion Talent.

Body: 14
Mind: 12
Spirit: 32

Hit Points (HP): 36
Pleasure to Orgasm (PP): 85
Spirit Energy (EP): 45
Speed:
Dodge:
Armor:
Resistance:
Perception:
Stealth:
Grapple:
Spirit Ceiling:

Experience:
Corruption:


Talents:
[RACE] Psion - 2+ Spirit/20 powerz
[RACE] [WATR] Quick - +8 Sanics in water
[RACE] [WATR] Hard to Hit - +10 Dodge in water

Spunky

Fuck Me: The character deals an additional +12 pleasure whenever they are engaged in penetrative sex.

*Just Getting Started: Grants the character an additional 30 max pleasure. +30 PP, in other words.

*Kama-Sutra: You are a very skilled sexual partner when you choose to be. Change the calculation for pleasure damage from foreplay to 3d6 + Body/3 and penetrative sex to 3d10 + Body/2.

*Sexual Tyrannosaurus: Whenever the character causes another creature to orgasm or actives the Deny Release Succubus Power, they gain a +4 bonus to Resistance and a +6 bonus to PP damage dealt until the end of the encounter. Up to 5 instances of this bonus can be stacked at any given time.

Suck you Dry: The character deals an additional +12 pleasure whenever they perform any type of foreplay.

Just a Little Longer: Grants the character an additional 20 max pleasure. +20 PP, in other words.

Multitalented - +1 aptitude


Flaws:
[CLAS] Lustful - Slut slut slutty slutting sluttery YER A SLUT, HARRY.
[RACE] Open Soul - +5 EP drained
[RACE] [WATR] Sluggish: -8 Sanics when not in water
[RACE] [WATR] Poor Grappler: -12 grabbyhands when not in water
[RACE] [WATR] Easy to Hit: -10 Dodge Durango when not in water

*Easily Aroused: Whenever the character would gain the Aroused status, they instead gain the Horny status.

*Excitable: Whenever the character’s PP falls below ½ of its maximum value, the character gains the Aroused status or the Horny status if they're already Aroused.

*Idealistic (RP) : The character is unfailingly kind no matter the circumstances. They will always try to help others to the best of their ability, even to their own detriment, and even if that help is not asked for or met with hostility. This does not mean, however, mean that they will let things attack them without responding. They’re idealists, not pacifists.

Mutated x4


Mutations:
[MUTA] Supernatural - Deal all PP as corruption, take none.

[CLAS] Soul Eater: The character must feed off of the souls of others in order to survive. They cannot regenerate EP beyond 1, and whenever they are at 1 EP they must actively seek to feed regardless of any possible consequences. Whenever they deal pleasure to a creature, they drain 1/2 as much EP from that creature as they cause PP damage. This draining is doubled if the drained creature orgasms. So long as the character is not at 1 EP they can willingly suppress this effect.

[RACE] Finny Ears - HA HA PUNS
[RACE] Whip Tongue - +2 to bligijbs
[RACE] Warped - Deal 1/2 pleasure as Corruption.
[RACE] Mermaid’s Kiss - WILLING ONLY. If you smooch someone they can breathe underwater until their head breaks the surface again.
[RACE] Aquatic - Fishbutt. Can swim gud and breathe underwater, can hide via Shapeshifts.
[RACE] Shapeshifter: The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the normal mutations. If they do not have the Supernatural or Naturally Supernatural Special Mutation, they cannot exceed the number of normal mutations that they already have using shapeshifting. This shapeshifting is limited to the base mutations, they cannot get any of the mutations that have requirements unless they have the base mutations without shifting into them, and only one instance of each mutation can be shifted into. This mutation cannot be used to get or hide other special mutations.

Multi-orgasmic - when you cum, you only restore 1/2 PP.

Pheromones: The character takes a -2 penalty to Stealth checks and friendly characters are more interested in sex with them.

Futanari - Girldeek

Lactation - Titties take +2 PP.

Odd Skin (scales on limbs): The character has unusual skin in some way, such as a particularly unusual skin color or by having fur or scales.

*Potent: The character's orgasms are very messy--time to change the sheets. In addition, the character gets a +1 to impregnation rolls.

x2 Tight/Large: The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times.

Whiptongue - +2 to Blowjubs

x2 Soft Skin: +2 to rubs

Fangs - Pointybites, totally not so I can later shapeshift it into poison hornybites.

Skills:


Base Casting:
Favored Elements:
Magic Feats:


Wielder Aptitudes:
Brainhulk: The character may use 4 extra EP in order to boost their Resistance by 10 when using Mind Worm, Empathy or Telepathy. In addition, the character with Telepathy may pay 1 EP and take an upkeep slot in order to read the surface thoughts of all nearby creatures. Mind Cutter completely ignores AV (but not DR.) The character may use Telekinesis's first option directly against a target creature or character, but must win a Resistance check in order to move them and does not deal damage to them unless they strike something else, and the size limit on the third option is removed (see Engineer.) The character may upkeep Pyrokinesis's X value as a free action following successfully hitting a target in order to deal twice the original X value in damage at the end of the target's round each turn for as long as the character maintains the effect. Psychic Shield can be maintained on an allied target that leaves line of sight.

Powers:
PSION
Telepathy
Telekinesis
Empathy
Mind Worm

Pleasure Damage:
Penetration =
Foreplay =
Succubus Powers:
[RACE] Charm
[RACE] Siren Song

Dazzling Beauty (Passive) : The character is perpetually the center of attention, and will always be looked upon with lust. All creatures able to see the character take a -10 penalty to their Perception stat when trying to perceive creatures other than the character, and whenever they deal Pleasure damage to a creature it is increased by +6.

Selective Fertility: The character gains the Selective Fertility Special Mutation. This power also allows the character to choose to gain or remove the Potent, Breeder, Connection, or Fertile Mouth mutations at any time for 2 EP per mutation per hour. A character must be Warped or above, or have the Demon or Faerie special mutations already in order to select this succubus power.

Rhythm: While penetrated (or penetrating) in a hole other than the mouth, the character may take an additional 2X Pleasure each round. Any creatures penetrating them take an additional 3X Pleasure per round, so long as they would take pleasure from the penetration in the first place. The maximum value of X is 5; when penetrated the maximum value is increased by 1 for every partner brought to orgasm or each time deny release is activated but resets as soon as this character is no longer penetrated in a hole other than their mouth.


Inventory:


Bio/Description:
>Find out dreamgirl/guy via PSYCHIC POWERZ
>turn into they
>Bone you
>Never bone you for more than one orgasm, because might make you mutate
>Does this to the entire village before swimming off to find another one

>You'll probably come in like ten seconds
>Ten seconds of dabes sex with your ideal waffu
>Then she fucks off to bone someone else, and then when she's boned everyone she leaves forever.

The OOC section:
Not too sure about how good fishslut turned out. <_>
 
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GargantuaBlarg

GargantuaBlarg

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Re: Lava Pit

So today I realized that I'm pretty sure making a Vampire Angel is not explicitly banned.
Name: Bitey McAsshole
Sex: Female
Class: Succubutt
3/4 XP costs, 3 succupowers, Lustful, Soul Eater
Race:
Angels
The most powerful known beings other than greater daemons and only loosely associated with the fey, the angels are a rare race of universally beautiful individuals. Their protective instincts are born into them, and they use their incredible powers to guard those they find worthy against evil. As they grow older, angels develop an ability to see the future and to simply know things that they need to, which they call Insight.
Stat Adjustments: +12 Body, +12 Mind, +16 Spirit
Racial Flaws: Open Soul, Idealistic, Honorable, Tainted Bloodline, Sensitive
Racial Mutations: Naturally Warped, Faerie, Selective Fertility, Greater Wings (they have to be angelic in appearance.)
Cannot take the Selfish Flaw. Cannot be of the Succubus class unless they start the game Fallen. An angel who gains the Supernatural Special Mutation is considered fallen. Fallen angels lose the Idealistic Flaw and gain the Selfish Flaw and Soul Eater and Demon Special Mutations.

Vampire
Base Race Requirements: Not already a vampire. Not a Plant or Daemon. Not a Gemini or Living Slime or Arachne.

A living creature bonded to a dead spirit, resulting in a body that cannot support both souls at once and thus must feed on the life force of others.

Stat Adjustments: +10 Body, +4 Mind, +2 Spirit.
Racial Talents: Healthy, Any One of the following: Shadowmancer, Demonologist, or Necromancer.
Racial Flaws: Selfish, Open Soul, Fetish: Feeding, Phobia: Sunlight, Easily Tired
Racial Mutations: Vampire, Undead, Supernatural, Daylight Weakness, Night Eyes, Damage Reduction 1/2, Fangs
Applying this template to a character of a race that would get a fourth extra Talent for taking a fourth Flaw may no longer do get the fourth extra Talent, regardless of how many Flaws they take.



Body: 52
Mind: 24
Spirit: 30

Hit Points (HP): 99
Pleasure to Orgasm (PP): 95
Spirit Energy (EP): 68
Speed: 31
Dodge: 53
Armor: 0
Resistance: 23
Perception: 23
Stealth: 29
Grapple: 64
Spirit Ceiling: 14


Experience: 0
Corruption: Lv 12; -/1300


Talents:
[VAMP] Healthy - +20 HP
[VAMP] Shadowmancer

Succupowers

Quick: Increase the character's Speed stat by 8.

Sneaky: The character gets a +8 bonus to their Stealth stat.

Fuck Me: The character deals an additional +12 pleasure whenever they are engaged in penetrative sex.

*Just Getting Started: Grants the character an additional 30 max pleasure. +30 PP, in other words.

*Kama-Sutra: You are a very skilled sexual partner when you choose to be. Change the calculation for pleasure damage from foreplay to 3d6 + Body/3 and penetrative sex to 3d10 + Body/2.

*Sexual Tyrannosaurus: Whenever the character causes another creature to orgasm or actives the Deny Release Succubus Power, they gain a +4 bonus to Resistance and a +6 bonus to PP damage dealt until the end of the encounter. Up to 5 instances of this bonus can be stacked at any given time.

Natural Warrior: Grapple Expert: The character gets a +12 bonus to their Grapple stat.


Flaws:
[RACE] Open Soul - +5 EP drained
[RACE] Selfish - It's mine and not yours, fuck other people unless I get something out of it
[RACE] Honorable - Your word is binding.
[RACE] Tainted Bloodline - 1.5 multiplier on corruption taken
[RACE] Sensitive - +5 PP taken

[VAMP] Selfish - Seriously, such a dick.
[VAMP] Open Soul - +5 EP drained again (total +10)
[VAMP] Fetish: Feeding - +8 PP taken whenever Draculaing someone
[VAMP] Phobia: Sunlight - SUNLIGHT SCARY HISSSSSS
[VAMP] Easily Tired - If EP under half, gain Weakened.

Mutated x4

Fetish: Triple-drain - +8 PP taken when looting blood, soul, and semen at the same time.

*Hemophiliac: Whenever the character takes damage, they begin to bleed. For every round following and until the end of the encounter or until they are healed, the character takes 2d4 points of damage.



Mutations:
[MUTA] Supernatural - Deal all pleasure as Corruption, take no Corruption unless Corruptive

[RACE] Naturally Warped - Not anymore.
[RACE] Faerie - 5 DR vs Cold, Electric
[RACE] Selective Fertility - Can apply Fertile or Infertile when could potentially prego or make prego as desired.
[RACE] Greater Wings (they have to be angelic in appearance) - Can fly at 2x speed
[RACE] Soul Eater: The character must feed off of the souls of others in order to survive. They cannot regenerate EP beyond 1, and whenever they are at 1 EP they must actively seek to feed regardless of any possible consequences. Whenever they deal pleasure to a creature, they drain 1/2 as much EP from that creature as they cause PP damage. This draining is doubled if the drained creature orgasms. So long as the character is not at 1 EP they can willingly suppress this effect.
[RACE] Demon - 5 DR vs Force, Fire

[VAMP] Vampire - When in grapple, bite for 3d10 armor ignore; restore same amount as HP. Painful or pleasurable - if pleasurable, also deal same amount as PP. CANNOT heal more than 1/2 HP from rest. Can take Charmed as venom.
[VAMP] Undead - Poison & resistance damage immune, Paralyze/Weakened immune, DR cold 10.
[VAMP] Supernatural - See above
[VAMP] Daylight Weakness - 10 damage unresistable in the sun, umbrella/heavy clothes insufficient protection. Can't fuck around in THE SUN, gotta flee; reduced to 0 HP in THE SUN = final death
[VAMP] Night Eyes - Nightvision! No perception pen in the dark.
[VAMP] Damage Reduction 1/2 - Divide damage by half AFTER armor reductions.
[VAMP] Fangs - pointybites

Futanari

Venomous Attack - Charm

Keen Ears: The character's hearing is exceptional. +2 to perception checks so long as it's relating to something the character can hear or could potentially hear, and the character's hearing range is generally considered to be increased and they're more capable of being able to distinguish slight differences in noises than an average human's ears.

Keen Eyes: The character's eyesight is exceptional. +2 to perception checks so long as it's relating to the character can see or could potentially see (i.e. no bonus if they're, say, making a check to determine what flavor of pie they're smelling) and the character's sight range is generally considered to be increased and they're more capable of noticing small movements or objects than a normal human's eyes.

Keen Nose: The character's sense of smell is exceptional. +2 to perception checks so long as it's relating to something the character can smell or could potentially smell, and the character's ability to pick up faint smells is considered to be increased and they're considered to have an almost hound-like ability to distinguish scents.

*Potent: The character's orgasms are very messy--time to change the sheets. In addition, the character gets a +1 to impregnation rolls.
1) *Overproductive: Every four hours the character goes without orgasm gives them a cumulative +1 to their next roll to impregnate/be impregnated, this bonus resets upon orgasm (don't ask how this works for female characters, it's all a wizard's doing) and cannot exceed a +3 bonus.

Pheromones: The character takes a -2 penalty to Stealth checks and friendly characters are more interested in sex with them.

*Foul Aura: The character has an aura about them that causes others to know to distrust them. Non-hostile NPCs are less willing to work with the character due to them being seemingly corrupted.

x3 Tight/Large: The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times.
Usually shapeshifts Slick, Snug, and Odd Textures, also.




Skills:


Base Casting: 12
Favored Elements: -
Magic Feats: -


Wielder Aptitudes:
Powers:
SHADOWMANCER
Death Whip
Patch of Darkness
Shadowstalker
Shadows Made Manifest

Pleasure Damage:
Penetration = 3d10 + 44 [Body/2+ 6[mutations] + 12[Fuck Me]]; +52 if + 8 [Shapeshifted Mutations]
Foreplay = 3d6 + 19 [Body/3]
Succubus Powers:
Dazzling Beauty (Passive) : The character is perpetually the center of attention, and will always be looked upon with lust. All creatures able to see the character take a -10 penalty to their Perception stat when trying to perceive creatures other than the character, and whenever they deal Pleasure damage to a creature it is increased by +6.

Deny Release: The character can deny their partner orgasm by winning a Resistance check against them. For every round that the subject of this power would take pleasure damage that would reduce their PP to 0 or less, they are drained as if they did orgasm, but are denied their actual climax effectively leaving their PP at 0. For every turn in which they maintain this effect, they can drain an additional 4 EP from their partner. This effect is cumulative but is not multiplied by orgasm unless the character ceases using this power.

Rhythm: While penetrated (or penetrating) in a hole other than the mouth, the character may take an additional 2X Pleasure each round. Any creatures penetrating them take an additional 3X Pleasure per round, so long as they would take pleasure from the penetration in the first place. The maximum value of X is 5; when penetrated the maximum value is increased by 1 for every partner brought to orgasm or each time deny release is activated but resets as soon as this character is no longer penetrated in a hole other than their mouth.

Shapeshifter - MUTATIONSSSS

Tonight, You: When in a grapple the character can, as a free action after making a successful grapple check for the round, make a Resistance check against their target. If they win, their target's clothing is shifted (if they have any) and they are penetrated/penetrate the character and everything that that entails. If they lose then nothing happens. If the target is in a submission hold, this can be used once per round as a free action.

Weakening Arousal (Passive) : Creatures dealt pleasure damage by the character take a penalty equal to the damage dealt to all Grapple checks for that round.

Inventory:
50 succubucks


Bio/Description:
Rapacious vampire, sucks your blood, soul and semen at the same time

SWOOPS OUT OF THE NIGHT TO RAPE YOU AND TAKE ALL OF YOUR FLUIDS

Alternatively hang a deathwhip noose around your neck and drag you around/into the air for shits and giggles because fuck you



Probably should make a foreplay-buffed version that prefers to suck dick and bites if you cum instead, but aaaa.

*ponders them using the painfulbite instead of funbite*
*ponders them swooping in on the same guy erryday, painbiting every time he cums*
*ponders awesome blegeb everyday, always immediately followed by amazingly painful dickbites*


The OOC section:
I probably should've gone for a non-fallen Vampangel, that would've been more interesting. Should totally explore further.
 
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GargantuaBlarg

GargantuaBlarg

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Re: Lava Pit

Name: Yolo
Sex: Fem
Class: Bearzehhkheurrhhh. Would you like to making fuck BEARZEHHKHEURRRHHHH. (warrior)
1+10/bod rnd dn Skilz.
Race: Woof h-Orc
The barbaric race of the north that live among the mountains in small villages or roving, nomadic bands that travel the tundra. Though often considered barbaric, their culture is based upon honor through force of arms and benefit to their communities. Those who do well for their clan are treated with respect. Other races are welcome among them, but often kept at a distance. Many of their clans are also slavers, using members of other races as forced labor and to increase their own numbers. This practice has understandably not been good for their reputation.
Orcs are often heavily built and incredibly strong, their incredibly healthy bodies perpetually fecund barring any injuries or disorders. They also often have green-tinted skin, and their hair is usually white, red or black.
Stat Adjustments: +8 Body
Racial Talents: Skill with Weapon (of the player’s choice)
Racial Flaws: Fertile/Infertile, Bloodthirsty

(Halfsies with a Crolian, for total +4 body and an extra allowed talent from Flaws)

Lycanthrope
Base Race Requirements: Not Supernatural, Not Warped, Not Naturally Supernatural, and Not Naturally Warped. No Serpentine Body.

A Lycanthrope is a person possessed by an animal spirit. This possession grants them heightened strength, but unlike the symbiotic relationship present in a vampire the two souls are not aligned properly and thus oppose one another, each constantly vying for control of the body. When the beast takes control, the character's will is subsumed by the animalistic spirit locked within them, and they assume a mixed form similar to a bipedal version of whatever beast is possessing them.

Normal Form:
Stat Adjustments: +8 Body.
Racial Flaws: Bloodthirsty
Racial Mutations: Werecreature, Silverbane

When a lycanthrope goes from human to beast form, they gain the following:
Stat Adjustments: +32 body(doesn't stack with the bonus from normal form, so +24 compared to that), Mind and Spirit both become 8. Resistance and Perception are based on Body or stay at pre-transformation number, whichever is higher.
Talents: Unarmed Fighter, Resilient, 2x Pain Resistant, Quick, Perceptive, Stealthy
Skills: Ranger, Strong Willed
Mutations: Clawed Feet, Razor Fingers, Fearsome Maw, Funny ears(wolf ears), Natural attack, Odd Hair, Armored Hide(thick fur), Reverse Jointed Legs, Strange Face, Tail.
A character in beast form cannot use any Powers, Spells, or Succubus Powers.

Body: 54
Mind: 8
Spirit: 8

Hit Points (HP): 92
Pleasure to Orgasm (PP): 39
Spirit Energy (EP): 39
Speed: 23 natural; 20 w/armor
Dodge: 35
Armor: 10 natural; 20 w/armor
Resistance: 23
Perception: 23
Stealth: 23 natural; 17 w/ armor
Grapple: 54
Spirit Ceiling: 8


Experience: 0 spent; 0 total
Corruption: Lv 0; 0/100


Talents:
[RACE] Skill with Weapon (Polearm) - +12 to-hit when pokeystabby

Exceptional

Skill with Weapon (2H Blunt)

x4 Skilled

*Two Weapon Fighter: Allows the character to fight with a weapon in each hand, attacking once per round with each of them at a -4 penalty to attack and damage rolls with both weapons.

*Battle Hardened: The character has suffered through numerous battles, developing scarring and mental resistance to pain. The character gains +8 AV.

*Resilient: Grants the character an additional 30 max hit points. +30 HP, in other words.




Flaws:
[RACE] Fertile - All babies, all the time
[RACE] [WERE] Bloodthirsty - NO FLEEING. FLEEING IS VERBOTEN. MURDER ALL THE THINGS.

Fetish: Face down, ass up - +8 PP taken when doggy style + face pushed against floor.

Phobia (Berds) (RP) : There is something you are irrationally afraid of. You'd rather not be presented with the thing you're afraid of, and there must be good reason for you to approach or remain near it. Note that something that makes sense for you to fear can't be a phobia.

*Hemophiliac: GIANT EVA-STYLE BLOODSPRAYS ALL DAY EVERY DAY Whenever the character takes damage, they begin to bleed. For every round following and until the end of the encounter or until they are healed, the character takes 2d4 points of damage.

Sensitive: The character takes an additional 5 PP damage whenever anything would cause them to take any.



Mutations:
[RACE] Werecreature
[RACE] Silverbane


Skills:
GENERAL
Berserker (Passive) – The character gets a +3 bonus to all attack rolls, and damage for all melee attacks. Requires the Bloodthirsty Flaw.

Rage – The character gets a +10 bonus to attack rolls, Grapple, and damage, as well as a +4 bonus to AV, but all attacks made against them automatically hit and the character must attack every round. While enraged, they cannot be afflicted with the Horny, Charmed, Dominated or Stunned statuses. Requires Berserker.

Bloodbath - While in a rage, a character can pay 4 EP in order to regain HP on successful attacks for that round. When active, any successful attack for the round heals the character for 2d6 + 6 HP. The +6 modifier is reduced by 2 for every additional attack on a round for all attacks on that round to a minimum of 2d6 + 0. In addition, as a passive effect during rage, if the character is hit by a blow that would knock the character unconscious or kill them, they may make a Resistance check against a DC equal to the damage above their maximum hit points. If they win, their HP becomes 0 and they transfer half of their current EP, rounded up, to their HP, but will automatically fall unconscious when their rage or the encounter ends. EP expended on this skill does not trigger a character's Spirit Ceiling, and this skill can still be used while Sealed or wearing a Sealing collar. Requires Rage.

Giant Strength (Passive) - The character can wield a normally two-handed weapon in one hand, but takes a -8 attack, -6 damage, and -6 Dodge penalty while doing so. If the character chooses to wield a two-handed weapon in their offhand as well, and the penalty becomes -10 attack, -8 damage, and -8 Dodge. During this time the weapon is considered a one-handed weapon and penalties/restrictions for skill use, use in grapples, and the like are applied as normal for a one-handed weapon (i.e. no using heavy weapons specialist skills via a two-handed weapon held in one hand).

Weapon Focus [Polearm] (Passive) – The character gets a +6 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.

Weapon Specialization [Polearm] (Passive) – The character deals an additional +4 damage with the selected weapon type. Requires: Weapon Focus with the selected weapon type.

Weapon Focus [2H Blunt] (Passive) – The character gets a +6 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.

Weapon Specialization [2H Blunt] (Passive) – The character deals an additional +4 damage with the selected weapon type. Requires: Weapon Focus with the selected weapon type.

Grandmaster (Passive) - The character gains a +2 bonus to attack and damage, and ignores ½ of the AV granted by their target's worn armor when wielding a weapon that they have Specialized in.

Smith (Passive) - The character gets a +2 bonus to AV, and a character may smith their own items, either adding upgrades or creating them from materials at half the listed cost in the shop.


SPECIFIC
Ground Slam - Forsaking damage, the character strikes the ground with all their might, sending a shockwave that knocks any creature within 10 feet of the character prone unless they win a Resistance check against the character, who takes a -4 penalty to their check. Requires Skill with One Handed or Two Handed Blunt Weapons.

Stunning Strike – The character can take a -10 penalty to their attack rolls and Dodge, but if they hit, their target must win a Resistance check against them or be Stunned. Requires Skill with One Handed or Two Handed Blunt Weapons.


DUAL-WIELD
Whirling Death – The character gets a +8 bonus to their melee damage, attack rolls and AV, but takes 4 points of damage per round that ignores AV. Requires Two Weapon Fighter.

Flurry – The character takes two attacks with each weapon, totaling to 4 attacks, but all attacks are made at a -12 penalty to attack rolls and take a -6 penalty to damage. These attacks need not all be against the same target. Requires Two Weapon Fighter.


Base Casting:
Favored Elements:
Magic Feats:
SWORD MAGIC. WATCH, AS I SAW THIS MAN IN TWO.

Wielder Aptitudes:
Powers:


Pleasure Damage:
Penetration = 2d8 + 18 [Body/3]
Foreplay = 2d4 + 14 [Body/4]
Succubus Powers:
IS THAT A SPEAR IN YOUR POCKET OR ARE YOU JUST HAPPY TO SEE ME

Inventory:
10 doshnarii

Chainmail: AV = 10, EV = 3, TP = 40, DU = 5. Weak against Piercing. Strong against Slashing.
(25 denarii)
Metal

Rage-fu
(Unarmed)
Base Damage: 2d4 + Body/4
Note: Unarmed can be used as the secondary attack for the purposes of two weapon fighting. It does not, however, count as the primary weapon, nor does it qualify for Dueling.


Heavy Mace. Think Xu Zhu from the Derpnasty Warriorses.
(Two Handed Blunt Weapons)
2d8 + 5 + Body/2
Orc-steel - +1 attack/damage
Shaft: Heavy. +2 damage, -2 attack.
Head: Trauma. Inflict -1 penalty to non-damage rolls per 20 pts of damage inflicted.
Head: Anti-shield. If reduce own dodge by 10, ignore target shield bonus.

Halberd. AXESPEAR.
(Polearms)
2d10 + 3 + Body/2
Orc-steel - +1 attack/damage


Crolian Longbow
(The Bow)
2d8 + 6 + Body/3, 50 foot range





Bio/Description:


Not her ACTUAL armor. Though she may or may not wear shit like that to make a little extra doshcash sometimes.

The OOC section:
Half-orcs that aren't from ye Orc Towns don't get the free orcmetal thing right.

Maybe has a crush on some healer or something, and wants him to use dat magic to buff the fuck up and shove her to the ground and facedownassuproughsex her.
 
Last edited:
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GargantuaBlarg

GargantuaBlarg

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Re: Lava Pit

Name: Horc McPorc
Sex: Dude
Class: Warrior
Stat Adjustments: +12 Body, +4 Spirit.
Race: Bear-heart Orc

Body: 52
Mind: 8
Spirit: 16

Hit Points (HP): 114
Pleasure to Orgasm (PP): 38
Spirit Energy (EP): 46
Speed: 19 ; 20 Natural
Dodge: 38
Armor: 29 ; 23 Natural - Strong vs Cutting, Weak vs Blunt
Resistance: 29
Perception: 23
Stealth: 21 ; 23 Natural
Grapple: 64
Spirit Ceiling: 8 ; 9 Natural


Experience: 0
Corruption: Level 12; -/1300


Talents:
[RACE] Pain Resistant
[RACE] Hard Hitter

[BEAR] Healthy
[BEAR] Resistant

Exceptional
Battle Hardened
Resilient
Grapple Expert
Skill With [Unarmed]
Unarmed Fighter

Daemonwielder
Wealthy


Flaws:
[RACE] Fertile
[RACE] Mutated
[RACE] Bloodthirsty
[RACE] Easy to Hit

[BEAR] Tainted Bloodline
[BEAR] Obvious

Mutated x3

*Lustful (RP)
Excitable
Easily Aroused

Weakness [Elf girls with huge cocks] - I dunno, why not?

Fetish: Anal
Fetish: Girlcock


Mutations:
[MUTA] Supernatural

[RACE] Warped
[RACE] Horns
[RACE] Odd Skin
[RACE] Oni Alcoholism
[RACE] Demon

[BEAR] Natural Attack
[BEAR] Odd Skin (Tribal Body Markings/Tattoos)
[BEAR] Armored Hide
[BEAR] Whip-tongue - Delicious honeytongue.
[BEAR] Fangs
[BEAR] Claws

Masochist
Sadist
Multi-Orgasmic

Battery

Breeder
Potent
Overproductive

Tight/Large x2

x2 Armored Hide
Natural Armor



Skills:
UNARMED
- Can Defensive Fight for AV instead of Dodge. Full Def = DR 1/2.

Flurry of Blows

GENERAL
Berserker (Passive) – The character gets a +3 bonus to all attack rolls, and damage for all melee attacks. Requires the Bloodthirsty Flaw.

Terrify (Passive)

Superhuman Toughness (Passive)

Weapon Focus (Unarmed) - +6 attack

Base Casting: 4
Favored Elements: -
Magic Feats: -


Wielder Aptitudes: -
Powers:
DAEMON
Enhanced Shell
Warp Shell
Reflector


Pleasure Damage:
Penetration = 2d8 + 21
Foreplay = 2d4 + 13; +2 if tonguing
Succubus Powers:


Inventory:
4 doshnarii

BEAR HANDS
(Unarmed)
2d12 + 39 [2d12 + Body/2 + 3berserk + 2claws + 8Hardhit]
1d20+ 73 to hit

METAL HANDS FORGED INTO THE SHAPE OF BEAR HEADS
(Unarmed)
2d12 + 42 [2d12 + Body/2 + 3berserk + 2claws + 3knux + 8Hardhit]
1d20+ 73 to hit

HUGE FUCKIN' CLUB THAT MAY OR MAY NOT BE A BATTERING RAM I.E. A LOG WITH A CAP ALSO THE CAP MAY OR MAY NOT BE A BEAR HEAD
(2h blunt)
2d8 + 42 [2d8 + 5 + Body/2 + 3berserk + 8Hardhit]
1d20 + 53 to hit
(if I could slap EV or a minimum Body to use on it that would be cool)

EIGHT FOOT GREATBOW THAT I COULD NOT FIGURE OUT HOW TO MAKE BEAR THEMED
2d8 + 6 + 17 [2d8 + 6 + Body/3]
1d20 + 50 to hit

Dead bear hat
Dead bear, made into a hat
Also a cloak and some other shit I guess whatever
AV = 6, EV = 1, TP = 30, DU = 3.
Leather
Beast hide - +1 AV

Giant uguu as fuck onipantsu
Shimapan with a cat on them

x2 Healing Potion - 50 HP healanz

Sealing Collar - DC 40

Obedience Collar - DC 40

Keg o' ale - 30 Doshnarii?

Bottle o' wine - 6 Doshnarii?


Bio/Description:
Terrifyingly huge, muscled oni that prefers taking it in the ass. SHOW ME YOUR HONOR.

Seven foot pushing eight, thick around the waist as a tree trunk, bulging, hard muscle, veins and shit.


Futarizes people and bounces on them for funsies. Likes to do it to the cutest one whenever he is attacked by random adventuring parties or whatever. Squeezes their cheeks, calls them 'adorbz'.

Dreams of pillaging an entire village and rounding the whole lot up, futanizing them and then bouncing on them all, but catching a whole village before they scatter would be like, fuckin' impossible. Plus, dealing with the angry army that presumably would show up at some point would be a real pain.

Enjoys just waltzing into villages and being spooky.


The OOC section:
 
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GargantuaBlarg

GargantuaBlarg

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Re: Lava Pit

****
EDIT:
****

Kultgen

Code:
Kult Sheet

Name:	Rebecca White
Archetype: Huge Slu- I mean Student

Exp: 0
Hero Pts: 10

BASIC ABILITIES (100 total pt)
5 Strength
13 Agility
12 Constitution
20 Comeliness
56

14 Ego
6  Perception
12 Charisma
14 Education
44

Maximum Load
5 Load Cap - [str]
15 Long dist cap - [str x 3]
2.5 Runload Cap - [str / 2]
50 Lift Cap - [str x 10]

Movement
6.5 Round - m [Agi / 2]
39 Run - m[Agi x 3]

# actions
 2 Actions - [16 = 3; 20 = 4; 30 = 5; +10 = +1, max 9]

Initiative Bonus
 1d20 +1 [8-12 = 0; +/- 1, +/- 1]

Damage Bonus
-3  [Chart. Pg 33]

Damage Capacity
 [Chart. Pg 33]
4 scratches = 1 lt
3 lt = 1 srs
3 srs = 1 fatal

Endurance
90 [30 + (Con x 5)]

Mental Balance: +15
DIS/ADVANTAGES
+ Cultural flexibility - "I've never done an Armenian before!" 10 pts
+ Empathy - I wish I were an Oscar Meyer weiner - 15 pts
+ Endure pain - Never need to roll Con to see if faint from pain - 15 pts
+ Endure torture - Can endure torture w/o breaking - 10 pt
+ Intuition - 'Read' other people and crowds.  Lie detection.  Stuff.  15 pts
+ Motherliness - Gets kinda kinky when you take all those sex disadvantages below.  5 pts
+ Resistance to illness - Never sick!  1/2 losses from poisons/drugs  - 15 pts
+ Enhnanced Awareness - VISIONS.  10 pts
95

- Haunted - Bothersome, possibly dangerous.  10 pts
- Mental Compulsion - Nymphomania - Yyyep.  15 pts
- Mental Compulsion - Mantras - "Eat to live, don't live to eat..." 5 pts
- Nightmares - Only 5 pts, because once a month - 5 pt
- Phobia - Loneliness - monophobia - 5 pts
- Phobia - Cemeteries - 5 pts
- Phobia - Teeth/dentures - 5 pts
- Phobia - Zambies - 5 pts
- Sexual Neurosis - GROSSLY OVERSEXED SADOMASOCHISTS YOU SAY.  15 pts
- Sexually Tantalizing - ey bby u wan sum fuk - 10 pts

80

DARK SECRET
Insanity?  I'm not sure what category.
Has dreams every new moon about eating and the living and the dead.  Always extremely intense and vivid, she can feel pain as if it were real, and she always remembers them clearly and completely.
Sometimes, the dead are swarming the living, and they scream as their eaten alive.
Other times, the living are eating the dead.  Sometimes just tearing into them like zombies, but other times they're armed with butcher knives and utensils; pans, kettles, fire, seasoning, salt and spices - once, she even had a fancy aristocrat-y party, with exquisitely prepared people being served.
Sometimes it's the living eating the living.  Sometimes the die because of the wounds they take - other times, they're immortal, and no matter how little of them there is left, they don't die.
Other times, it's literally a field of unmoving dead, each other's flesh in their mouths.  Nothing moves, nothing happens, and Rebecca can only behold the scene - can't wake up - until the dream decides to let her go.
Sometimes, she's among the living - but just as often she's a corpse, moving or unmoving.


SKILLS (150 pts -15 )
* = basic; & = Academic

- AGI
8 Climb*
 Projectile Weapons*
	Automatic Weapons
	Rifle and crossbow
 7	Bow
	Handgun
	Heavy Weapons 
10 Sneak*
7 Dodge*
 Parachuting
 Falling technique
 Craft
 Sport
 Martial Arts
 Play instrument
 Scuba Diving
 Weapon Maneuvers
	Change targets
	Doubles shot
	Feint
	Combine
	Quick draw

- EGO
 Astrology
 Bugging
 Accounting/book keeping
14 Computers
3 Electronics
9 First Aid
Poisons and drugs
 Hypnosis
5 Information retrieval
 Cryptography
10 Meditation
 Motor mechanics
 Numerology
 Occultism
 Parapsychology
 Radio communications
 Seamanship
4 Written report
 Languages
 Demolition
 Security systems
 Pictorial arts
 Estimate value
5 Man of the world
 Survival

- CHA
7 Diplomacy
 Etiquette
12 Seduction
 Interrogation
3 Disguise
6 Net of contacts: Students
 Riding
4 Acting
 Fortune telling
6 Rhetoric

- STR
 Throw*
 Melee & Throwing Weapons*
	Dagger
	Throwing Weapons
	Impact Weapons
	Polearms
	Sword
	Whips and chains
	Axe
 Unarmed Combat*

- CON
 Swim*

- PER
 Hide*
 Search*
 Forsenics
 Photography
 Forgery
 Burglary
5 Drive vehicle
 Piloting
 Shadow
 Gambling
 Night combat

- NO BASE
 2h combat

- EDU
 Read/write native*

3 Humanities Scholarship&
 Medicine&
6 Natural Science&
 --- Spec: Computer science 2
4 Social Science&
 
 

SWAG
Money: 
 Monthly income: $900
  Net avail/mo: $550
 Savings: -
 Credit val: $2000

 Property n shit:
	Home (Small, rented apartment)

Standard of living: 3 (2-4)

Othershit:
 Low-end composite bow
	A couple arrows.  5-6?

 Video camera.  It's kinkier on film.  Also ,selling.

 Notebook computer

 Cellphone

 Sex toys!  Of note:
	Pink fuzzy handcuffs
	Hitachi magic wand with an oversized motor replacing the proper one.  Poorly modified, jumps around basically uncontrollably, really hard.  Basically punched her in the cooch when she tried to use it.

--



Address:	Dorm 508?  Fuck, Iunno.
Age:		"Like, I'm totally 19!"
Birth date:	March 6th, 198x
Birthplace:	Quincy, Illinois
Height:		5' 5"
Weight:		119 lbs
Hair Color:	Black
Eye Color:	Blue
Distinctive Features:

Personality:
Cheerful, maybe a [i]little[/i] quiet.  Slight airheadedness, often zoning out, possibly thinking about dicks.

Background:
You know, at some point I should probably actually figure out what effect her freaky fucking sekrit dreams have on her personality, but wwuwuwugh, other than 'she's more tired during newmoons and a little more distant and shit' Iunno.


College room-mate super shy moe moe bullshit I guess.  Alternatively, frigid/prudey.




Snuck one of dad's bondage mags early in life, decided it looked fun.  When no one was home or when she was in her room by herself, she would practice tying herself up.  Went further and further - slapping herself with rulers, when people were home, with her door unlocked, stuff.

REALLY doesn't like zombie movies/media, because of her dreams.  Good thing they aren't a massive cultural phenomenon churning out assloads of works in every form!

Wantsbabby but toobusyforbabby.




Has a super fucking huge crush on Legolas (she'd peg his ass and bite his pointy ears any day).  Took up archery as a result.

Learned First aid as a teen, for definite medical lifesaving purposes and totally not to get her pseudokiss on.

Snuck out a lot for bonings.  Dodge is kinda like that, right?

Learned about computers because the internet is for porn.

Learned about electronics to replace the motor on her Hitachi Magic Wand.  It didn't go well.

Woke up sticky with a hangover and a sore snatch in Tijuana last spring break.  Made it back to her hotel without dying!  Also only got a [i]little[/i] robbed.
(Man of the world)

Learned meditation so she could be awake more and thus have more time to cram herself full of dImean study.  Yeah.

dsjfkladjfkfkd



Also, I am leaving ye room-mate and the implications/basis of yon Derp Secret open for fiddling by the GM for shenanigans. Unrelatedly, .

Changelog!
First 5 XP:
+1 Computers, +2 Seduction, +2 First Aid
 
Last edited:
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GargantuaBlarg

GargantuaBlarg

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Re: Lava Pit

DLabygen

Name: Mele
Class: Booty Warrior
Race: Humang
Sex: Female

Primary Stats:
Body: 30
Mind: 12
Spirit: 8


Secondary Stats:
Hit Points (HP): Body + Mind/2 + Spirit/2
Pleasure to Orgasm (PP): Body/2 + Mind + Spirit/2
Spirit Energy (EP): Body/2 + Mind/2 + Spirit
Speed: Square root of (Body * 10)
Dodge: Sum of Body, Mind, and Spirit divided by 2
Armor: Whatever you get from armor and talents.
Resistance: Your character's primary stat as determined by their class divided by 2. If your character is a succubus, you can choose which stat determines their resistance, but the stat can never be re-chosen.
Perception: The square root of your character's primary stat (as decided by their class) stat multiplied by 10, plus any appropriate modifiers. Square Root (10 * Stat)
Stealth: The square root of your character's Body stat multiplied by 10, plus any appropriate modifiers, and minus twice the EV value of the character's equipment. Square Root (10 * Body)
Grapple: Your character's Body stat, plus any appropriate modifiers.
Spirit Ceiling: EP/5, the maximum amount of energy that a character can use per round without harming themselves. If, at any time, a character pays an amount of EP in a single turn (including upkeeps and instances of powers or spells, but NOT energy drained) greater than this stat, he or she loses additional EP and an amount of HP equal to the difference between the amount of energy spent and the character's Spirit Ceiling.


Experience: Starts at 0
Corruption: Also starts at 0


Talents:
Kalanui System Style - The character can fight with a weapon in each hand at a reduced penalty. Normally, fighting with two melee weapons would cause the character to take a -3d10 penalty to their attack rolls and take a -10 penalty to damage. With this Talent those penalties are reduced to -1d10 and -5 instead. In addition, the character gets a 1d10 bonus to Dodge.

Tenken Dojo Style - The character is adept at fighting with the swift and deadly katana in the Tenken style, giving them a 1d10 bonus to attack rolls and a +3 bonus to damage rolls with it, as well as a 1d10 and bonus to Dodge and a +3 bonus to Perception in general.

Shamalus Style - The character can fight with a weapon in each hand at a reduced penalty. Normally, fighting with two melee weapons would cause the character to take a -3d10 penalty to their attack rolls and take a -10 penalty to damage. With this Talent those penalties are reduced to -1d10 and -2 instead.

x4 skilled

Skilled with 1h swords


Natural Succubutt: *Kama-Sutra



Flaws:
*Hemophiliac: Whenever the character takes damage, they begin to bleed. For every round following and until the end of the encounter or until they are healed, the character takes 2d4 points of damage.

Fetish (Blade play): The character has a particular kink or preference that sets them off in bed. Whenever treated to their favored fetish, they take +8 PP damage. Examples include particular types of creatures, such as demons, faeries, plants or beasts, particular acts or positions such anal, creampies or double penetration, or anything else you might be able to think of. If you’re not sure if something would be appropriate for this, just ask your GM.

x2 Sensitive: The character takes an additional 5 PP damage whenever anything would cause them to take any.

*Excitable: Whenever the character’s PP falls below ½ of its maximum value, the character gains the Aroused status or the Horny status if they're already Aroused.

*Easily Aroused: Whenever the character would gain the Aroused status, they instead gain the Horny status.


*Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.

Phobia (Fire) (RP) : There is something you are irrationally afraid of. You'd rather not be presented with the thing you're afraid of, and there must be good reason for you to approach or remain near it. Note that something that makes sense for you to fear can't be a phobia.



Mutations: 0/12


[WARRIORS ONLY]
Skills:
KALANUI
*Accurate Strikes
Disarm
Flurry
*Kalanui Unorthodoxy
Parry Mode
Scissor Defense
Weakening Strike
*Wounds

TENKEN
Charge
Death from the Draw (with a +3 bonus to Reflexes and Focus for the round if it would be used for the purpose of Staredown, or a 1d10 bonus to Dodge if used for Defensive Stance, or an extra +4 bonus to attack if just used regularly,)
^Resheath
*Tenken Style Discipline

SHAMALUS
(Flurry)
*All Out
*Building Pressure
*Leaping Strike
*Shamalus Storm


[MAGES ONLY]
Base Casting: --
Favored Elements:
Magic Feats:
SOMEDAY, MEGERSING. SOMEDAYYYYY.

[SPIRIT USERS ONLY]
Wielder Aptitudes: -
Powers: --

[SUCCUBI ONLY]
Pleasure Damage:
Penetration = 3d10 + Body/2
Foreplay = 3d6 + Body/3
Succubus Powers: A list of the character's succubus powers.



Inventory:
50 space bucks

Clothes

x2 Kampilan (1h swerd)

Katana (basterd swerd)


Bio/Description:
Niece to a Kala-Kala master, she studied it avidly growing up, adoring how graceful practice seemed to make the art. Reality slapped that shit right the fuck down when she was fifteen, when she joined the town militia defending their village against pirate raiders - it was no well-coordinated kata or measured match of trained warrior against trained warrior, and her approach, which had always been fairly aggressive, drew back some, and she learned to be more cautious.

At 19 she was deemed good enough for her uncle to deem her able to teach in her own right. Instead, she confessed her desire to leave, and see the world, and learn about the other eight schools of swordsmanship. He gave her his blessing.


Her first stop was Honrai, to learn Tenken. She struggled with it, as the fluid, moving Kala style she was used to was much different than the tenets of focus, resolution, and decisive movement Tenken was built around. Even the weapon, a big, heavy katana, that was best wielded held in two hands, felt foreign to her. She learned, but not as quickly as she would have liked - it took her 8 long years to develop ease with the mental and philosophy behind Tenken. She learned to to handle their sword, though not with the surety others had, and honed her speed and resoluteness in attacking. Eventually though, frustrated by her stuffy peers and her struggle with the style, she simply threw her hands up in the air and shouted that she was finished here.

27, Her pilgrimage took her to Deun next. On the caravan ride there, she worked on incorporating her two styles together - on switching from the fluid, reflexive mindset of Kalanui, to the fast, deliberate style of Tenken The style was well-suited to her background and aggressive personality, and she learned much, and learned it quickly. The scimitar was much bigger and heavier than the swords she used for Kalanui, but she'd learned to handle such blades with her time studying Tenken. Unfortunately, the non-uniformity in her education of sword styles had left her form relatively unpolished and clumsy, and within two years she threw her hands up yet again, this time shouting that it was too goddamn hot, how the fuck do you people live here.

29, She next went to Ayon, to study Megersing, again spending her free time practicing the fluidity of mind and the understanding of each art's philosophies that would enable her to use them all, instantly and as she needed to. Unfortunately, she did not know 'learning to use magic' was part of the curriculum. She buckled down to study - but book learning and magical theorems were again foreign to the girl, and try as she might, she understood barely anything her tomes and tutors could offer. After a year, frustrated with not making nearly the process or success she had imagined she would be, as well as the prospect of not even being able to study the Western continent's swordplay at all if the measure of her progress remained steady, she in her desperation scrabbled for shortcuts - finding them in the way of a magic potion, said to gift the imbiber with magical power, offered by a shady saleman. All he wanted was that she be beholden to him - that she serve him, as she undertook the tutelage the potion would empower her for.

She took it, and her body started to burn on the inside. The man cackled, and told her it was really a cocktail of aphrodesiacs and poison, and that the star ingredient was a toxin that would kill her, unless she recieved a man's seed every single day for the rest of her life.

Her poisoner exposed himself, manhood hard, and offered it to her. The potion had empowered her to begin her true calling in life, he said - as a slave, who would put herself at the disposal of any man he told her to. Her tutelage as a whore, in putting her body into pleasing her betters, and her mind to worshipping them, was to begin now. She could start her service by sucking him off.

Her body was burning up with desire - she felt even down to her bones a need to fill herself, to make herself cum. It would be so easy to obey - but then she would never learn how to make her sword burn either here in Ayon, or in Grem; she would never learn the elegant style of Septra Hall, never study the Elynsoorian art of sword and shield, something she had yet to even handle with any seriousness. She would never develop the battle-mindedness of a Mulweissen practitioner, or become an indomitable juggernaut, stampeding with the rhythm of Xali.

In his arrogance, he had not even bothered to disarm his would-be victim - this man, whose name was definitely not whatever the fuck the Indian word is for the color 'black'. Mele killed his men, and cut the tendons in his legs, so he could not run. manacles on a long chain, looped around a pillar looked like where he had intended to put her - she dragged him to them and locked him into them. She threw the key hard out the window. She asked him if he knew how easily a beautiful girl like her could get a lay - what made his cock so important? She punched him in the throat, when he tried to answer, and rode him long after his eyes rolled back in his head and he passed out.


It took some three weeks for the aphrodesiac effects of the mixture to wear off, and it was with great reluctance that she ever stopped riding him - a few times a day, to eat and (reluctantly) shove crusts down his throat, and one other time, to bandage the cut she'd dealt to him - taking great care to make her treatment as painful as possible, and only so it would not rot. Her levels of arousal and lust never did return to normal - ever afterwards, Mele would constantly be in a heightened state of arousal. When it had finally returned to manageable levels, however, she took her last fill of her would be enslaver, and walked out, leaving him to meet Death starved in his den.


It turned out, a woman laden down with blades shaking men down for sex was slightly more offputting than she'd imagined, and she joined a brothel to ensure herself a regular supply of cum to sustain herself on.

She'd gotten pregnant, of course - it was a boy, born in her thirtieth year of age. I am definitely not going to imply incest, or that he would reject her attempts to raise him committing incest. About two years later, she also had a daughter. I am definitely not going to imply that the daughter would like to do things with her mother, as she is jealous of all the attention her brother gets.

Now 42, Mele is having a mid-life crisis. She's not moved on in her tutelage since the incident, too preoccupied with providing for her children, herself, and not dying of weird poison - and sex, which her altered body both needs and craves, thanks to the lasting effect of those poisons. She also worries tremendously about her appearance, fearing the onset of 'old-hagginess', which is likely to kill her, given her condition, and thus, she also spends her days exercising and primping... but not swording.

She fears her dreams have crumbled, and she's fallen into habit and complacency. She still studies magic, hoping still to to learn magic and thus learn Megersing - but she can just barely manage noticeable breezes of wind magic. She also wishes to perhaps become a scholar, now, and discover a cure for her poison. With her worries, anxieties, raising her children, and work, though, how much time is there to study arcane theorems? Or, even more importantly, practice her arts? She feels like she's rusty. She feels old. How is she to attain her dream now, with her body already aging and past it's prime? She can't just FUCK OFF now for a new country and a new style now... taking her kids on the road? Out into the empty roads, where there AREN'T people to blow?



"What happened?!"


The OOC section:
Fapfics fapfics awhyeah.

Pics! Debating which uns.



Bonus pics that are sexy.



 
Last edited:
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GargantuaBlarg

GargantuaBlarg

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Re: Lava Pit

Name: Anastacia of Badaria
Sex:
Class: Spirit Wielder
Race: Draculanymph
Stats: +10 body, +4 Mind, +4 Spirit
Racial Mutations: Ironbane, Naturally Warped, Faerie, Vampire, Undead, Night Eyes, DR 3/4, Fangs
Racial Flaws: Fertile, Lustful, Open Soul, Fetish: Feeding, Phobia: Sunlight, Easily Tired
Racial Talents: Healthy
Racial Succupowers: Charm, Siren Song

Primary Stats:
Body: 16
Mind: 8
Spirit: 60


Secondary Stats:
Hit Points (HP): 70
Pleasure to Orgasm (PP): 46
Spirit Energy (EP): 102
Speed: 5
Dodge: 42
Armor: 0, DR 3/4
Resistance:
Perception: Name: Anastacia of Astora
Sex:
Class: Spirit Wielder
Race: Draculanymph
Stats: +10 body, +4 Mind, +4 Spirit
Racial Mutations: Ironbane, Naturally Warped, Faerie, Vampire, Undead, Night Eyes, DR 3/4, Fangs
Racial Flaws: Fertile, Lustful, Open Soul, Fetish: Feeding, Phobia: Sunlight, Easily Tired
Racial Talents: Healthy
Racial Succupowers: Charm, Siren Song

Primary Stats:
Body: 16
Mind: 8
Spirit: 60


Secondary Stats:
Hit Points (HP): Body + Mind/2 + Spirit/2
Pleasure to Orgasm (PP): Body/2 + Mind + Spirit/2
Spirit Energy (EP): Body/2 + Mind/2 + Spirit
Speed: Square root of (Body * 10)
Dodge: Sum of Body, Mind, and Spirit divided by 2
Armor: Whatever you get from armor and talents.
Resistance: Your character's primary stat as determined by their class divided by 2. If your character is a

succubus, you can choose which stat determines their resistance, but the stat can never be re-chosen.
Perception: The square root of your character's primary stat (as decided by their class) stat multiplied by 10,

plus any appropriate modifiers. Square Root (10 * Stat)
Stealth: The square root of your character's Body stat multiplied by 10, plus any appropriate modifiers, and

minus twice the EV value of the character's equipment. Square Root (10 * Body)
Grapple: Your character's Body stat, plus any appropriate modifiers.
Spirit Ceiling: EP/5, the maximum amount of energy that a character can use per round without harming themselves.

If, at any time, a character pays an amount of EP in a single turn (including upkeeps and instances of powers or

spells, but NOT energy drained) greater than this stat, he or she loses additional EP and an amount of HP equal

to the difference between the amount of energy spent and the character's Spirit Ceiling.


Experience: 0
Corruption: Level -; 0/1300


Talents:
[RACE] Healthy - +20 HP
[CLASS] Psion
x2 Exceptional
*Massive Energy Pool: The character gets +30 max EP.

Shadowmancer
Demonologist
Necromancer

Natural Mage: Mage Feats
Natural Succubus: Succupowers


Flaws:
[RACE] Infertile
[RACE] Lustful
[RACE] Open Soul - +5 EP damage taken
[RACE] Fetish: Feeding - +8 PP damage taken when noms
[RACE] Phobia: Sunlight - 2spooky
[RACE] Easily Tired - Weakened if drop below 1/2 EP

Tongueless: Cannot speak. Halve all PP dealt via oral funtimes.
*Unlucky: The character takes a -3 penalty to all of their non-damage rolls.
Sluggish: The character takes a -8 penalty to their Speed stat.


Obsession: Fire - not actually supported or anything! Likes fire. Well... it's more like Stockholm syndrome.

Hatred: Parents
Phobia: Abandonment/loneliness

x4 Mutated


Mutations: Current/12
[RACE] Supernatural
[RACE] Ironbane - No Iron/steel; +8 damage from such
[RACE] Naturally Warped - Nope.
[RACE] Faerie - DR 5 vs Cold, Elec
[RACE] Vampire
[RACE] Undead - DR 10 vs Cold, poison immune, Resistance damage immune, Paralyze and Weakened immune
[RACE] Night Eyes
[RACE] DR 3/4
[RACE] Fangs

- Fearsome Maw
--- Venomous Attack (Charm)
Battery
Keen Ears
Keen Eyes
Keen Nose
Multi-Orgasmic
Unhinged Jaw
Tight/Large
3x Soft Skin



[WARRIORS ONLY]
Skills: NOPE


[MAGES ONLY]
Base Casting: 4
Favored Elements:
Magic Feats: x2 Split Mind


[SPIRIT USERS ONLY]
Wielder Aptitudes: Burning Spirit; Power Gather; Efficient Wielder
Powers:
PSION
Empathy
Mind Worm
Telepathy
Pyrokinesis
Telekinesis

SHADOWMANCER
Dark Armor
Patch of Darkness
Shadowstalker
Shadows Made Manifest
Death Whip

NECROMANCER
Devour Magic
Life Leech
Call Spirit
Aspect of Spirit
Animate

DEMONOLOGIST
Draculapenis
Gorgon's Gaze
Form of the Swarm
Fell Might
Summon Demon


[SUCCUBI ONLY]
Pleasure Damage:
Penetration = 2d8 + Body/3
Foreplay = 2d4 + Body/4
Succubus Powers:
[RACE] Charm
[RACE] Siren Song

Self-Control
Deny Release
Shapeshifting

Inventory:
50 Draculosh

Wai-fu (Unarmed)

Bonfire Sword


Bio/Description:
A vampire abducted a nymph with unusual fiery powers and raped her. The baby inherited said spiritual powers, so when the baby was old enough (which basically was 'old enough to sit upright') he laid a geas on her and made her tend to an underground path's campsite to stay there and keep the fire burning, forever. To keep her screams from echoing throughout the caves, her tongue was cut out, and she was gagged, until she was old enough to understand the command to shut the fuck up.

The vampire was a Badarian rebel a some sort, more opposed to nobility than concerned with the people, for having been spurned from service after being turned, and the underground paths allowed him and like-minded folk to move swiftly, safely, and unhindered. The men never thought much of it - the usefulness of these tunnels was too great to speak up about the odd girl who sat at the fires, never opening her mouth, and often the rebels never lived long enough to see that she never really changed.

Decades, maybe even centuries passed in the unchanging, echoing darkness of her tunnel, sitting at her fire, constantly blood-starved save for when the rebels occasionally passed through, her energy only recharging through masturbation. Once, she started doing so when the fires burned low, and rebels were in the camp - from then on, she was also used as a 'comfort woman'. From hearing the men speak, she learned there were indeed other campsites - all of which were also tended by girls like her.

One day, she felt the geas lift, and she knew her 'father' had perished. No longer bound there, she simply left.



The OOC section:



plus any appropriate modifiers. Square Root (10 * Stat)
Stealth: The square root of your character's Body stat multiplied by 10, plus any appropriate modifiers, and

minus twice the EV value of the character's equipment. Square Root (10 * Body)
Grapple: Your character's Body stat, plus any appropriate modifiers.
Spirit Ceiling: EP/5, the maximum amount of energy that a character can use per round without harming themselves.

If, at any time, a character pays an amount of EP in a single turn (including upkeeps and instances of powers or

spells, but NOT energy drained) greater than this stat, he or she loses additional EP and an amount of HP equal

to the difference between the amount of energy spent and the character's Spirit Ceiling.


Experience: 0
Corruption: Level -; 0/1300


Talents:
[RACE] Healthy - +20 HP
[CLASS] Psion
x2 Exceptional
*Massive Energy Pool: The character gets +30 max EP.

Shadowmancer
Demonologist
Necromancer

Natural Mage: Mage Feats
Natural Succubus: Succupowers


Flaws:
[RACE] Infertile
[RACE] Lustful
[RACE] Open Soul - +5 EP damage taken
[RACE] Fetish: Feeding - +8 PP damage taken when noms
[RACE] Phobia: Sunlight - 2spooky
[RACE] Easily Tired - Weakened if drop below 1/2 EP

Tongueless: Cannot speak. Halve all PP dealt via oral funtimes.
*Unlucky: The character takes a -3 penalty to all of their non-damage rolls.
Sluggish: The character takes a -8 penalty to their Speed stat.


Obsession: Fire - not actually supported or anything! Likes fire. Well... it's more like Stockholm syndrome.

Hatred: Parents
Phobia: Abandonment/loneliness

x4 Mutated


Mutations: Current/12
[RACE] Supernatural
[RACE] Ironbane - No Iron/steel; +8 damage from such
[RACE] Naturally Warped - Nope.
[RACE] Faerie - DR 5 vs Cold, Elec
[RACE] Vampire
[RACE] Undead - DR 10 vs Cold, poison immune, Resistance damage immune, Paralyze and Weakened immune
[RACE] Night Eyes
[RACE] DR 3/4
[RACE] Fangs

- Fearsome Maw
--- Venomous Attack (Charm)
Battery
Keen Ears
Keen Eyes
Keen Nose
Multi-Orgasmic
Unhinged Jaw
Tight/Large
3x Soft Skin



[WARRIORS ONLY]
Skills: NOPE


[MAGES ONLY]
Base Casting: 4
Favored Elements:
Magic Feats: x2 Split Mind


[SPIRIT USERS ONLY]
Wielder Aptitudes: Burning Spirit; Power Gather; Efficient Wielder
Powers:
PSION
Empathy
Mind Worm
Telepathy
Pyrokinesis
Telekinesis

SHADOWMANCER
Dark Armor
Patch of Darkness
Shadowstalker
Shadows Made Manifest
Death Whip

NECROMANCER
Devour Magic
Life Leech
Call Spirit
Aspect of Spirit
Animate

DEMONOLOGIST
Draculapenis
Gorgon's Gaze
Form of the Swarm
Fell Might
Summon Demon


[SUCCUBI ONLY]
Pleasure Damage:
Penetration = 2d8 + Body/3
Foreplay = 2d4 + Body/4
Succubus Powers:
[RACE] Charm
[RACE] Siren Song

Self-Control
Deny Release
Shapeshifting

Inventory:
50 Draculosh

Wai-fu (Unarmed)

Bonfire Sword


Bio/Description:
A vampire found a nymph with unusual fiery powers, and accordingly abducted and raped her. The baby inherited said spiritual powers, so when the baby was old enough (which basically was 'old enough to sit upright') he laid a geas on her and made her tend to an underground path's campsite to stay there and keep the fire burning, forever. To keep her screams from echoing throughout the caves, her tongue was cut out, and she was gagged, until she was old enough to understand the command to shut the fuck up.

The vampire was a Badarian rebel a some sort, more opposed to nobility than concerned with the people, for having been spurned from service after being turned, and the underground paths allowed him and like-minded folk to move swiftly, safely, and unhindered. The men never thought much of it - the usefulness of these tunnels was too great to speak up about the odd girl who sat at the fires, never opening her mouth, and often the rebels never lived long enough to see that she never really changed.

Decades, maybe even centuries passed in the unchanging, echoing darkness of her tunnel, sitting at her fire, constantly blood-starved save for when the rebels occasionally passed through, her energy only recharging through masturbation. Once, she started doing so when the fires burned low, and rebels were in the camp - from then on, she was also used as a 'comfort woman'. From hearing the men speak, she learned there were indeed other campsites - all of which were also tended by girls like her.

One day, she felt the geas lift, and she knew her 'father' had perished. No longer bound there, she simply left.



The OOC section:
 
OP
GargantuaBlarg

GargantuaBlarg

Lurker
RP Moderator
Joined
Sep 23, 2009
Messages
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Reputation score
254
Re: Lava Pit

Name:
Sex: No thank you
Class: Succubutt
3/4 cost for talents
3 succupowers
Soul Eater
Lustful

Race: Halfie (Amazonian/Nymph)
+ 4b/2m/2s
Muts: Ironbane, Nat. Warped, Faerie
Flaws: Fertile, Lustful
Suc P: Charm, Siren Song
4 Flaw limit

Primary Stats:
Body: 10
Mind: 32
Spirit: 16


Secondary Stats:
Hit Points (HP): 34
Pleasure to Orgasm (PP): 45
Spirit Energy (EP): 57
Speed: 10
Dodge: 29
Armor: 7 [0]
Resistance: 24
Perception: 16 [Sqrt (Mainstatx10) +- else]
Stealth: 6 [6] [Sqrt (Bodyx10) - 2EV +- else]

Grapple: 10
Spirit Ceiling: [11] [EP/5] (-2 if shield; +4 if glove)
Base Casting: 24 (+4 if glove)


Experience: 0
Corruption: Lv 1; 0/100


Talents:
(Bought off Lustful for 1 talent)

Resistant: Increase the character's Resistance stat by 8.
Multitalented: Untemptable, Strongwilled
Greater Draining

Natural Mage: Focus (Arcane)

Superior Mage: Feats

Erotic Wizard: 1 Feat, 4 BC, all 1 & 2-level spells

EP +20

Multitalented: 1 Mage Feat, 4 BC


Flaws:
[RACE] Fertile

*Easily Tired: Whenever the character’s EP falls below ½ of its maximum value, the character gains an instance of the Weakened status.

Sexual Weakness: Orgasming causes an instance of Weakness until the victim has had a chance to rest.

Weakness (Adorable shit) : OMG KITTY WHOOOOOZ A WIDDO KITTY YOU ARE YES YOU! <3333

*Prideful (RP) : The character is possessed of immense pride in themselves, their race, their station, an organization that they belong to, or something similar. They will not suffer the dignity of whatever they take pride in to be insulted, will not allow its name to be besmirched, and will not allow it to go undefended under any circumstances. They will commit to violence in defending it if need be.

x5 Sensitive: NO PLEASE DON'T



Mutations: /12
Muts: Ironbane, Nat. Warped, Faerie


[WARRIORS ONLY]
Skills:
Strong Willed (Passive) – The character gets a +12 bonus to any Resistance checks made against attempts to control or alter their actions. These include the Dominated, Charmed and Horny statuses. They also gain a +2 bonus to resisting EP damage.

Untemptable (Passive) - The character gains a +10 bonus to Dodge and Resistance against all succubus powers and attacks that deal pleasure damage.



[MAGES ONLY]
Base Casting: 24 [[Mind/2] + 8]
Favored Elements: Arcane
Magic Feats:
Enchanter - ITAMS MAEK
Herbalist - DRINK MAEK
Maximize Spell - 2 EP to roll max dice
BLUHD MAGYJHK - split spellcost between HP and EP. +1 Spell Lv. Heals ineligible.


[SPIRIT USERS ONLY]
Wielder Aptitudes:
Powers:



[SUCCUBI ONLY]
Pleasure Damage:
Penetration = 2d8 + Body/3
Foreplay = 2d4 + Body/4
Succubus Powers:
*Charm
Siren Song
Dazzling Beauty (Passive)
Lead from the Bottom (Passive)
*Stunning Gaze


Inventory:
10 doshnarii

Battlemage robe

Wai-fu (unarmed):

KNIFE (1h swerd)
Anudorian Copper Gauntlet
Kite Shield

Morning After Potion (for those times when she accidentally whupsitsinsides)


Bio/Description:
Hates sex because it turns her into a drooling wreck due to feeling sogud and being hella overstimulative. Was affectionate and kinda touchy feely growing up, until she tried out sex and was like AAUHH NO. Said touchyfeeliness sorta encourages that shit, so she quit that shit.

Once missed finals in wizzard college because she started masturbating to relieve some stress. She came out of her faptrance like a week into the break.


The OOC section:
 
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GargantuaBlarg

GargantuaBlarg

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Re: Lava Pit

Blank DG Sheet!

Name:
Sex:
Class:
Race:

Body:
Mind:
Spirit:

Hit Points (HP):
Pleasure to Orgasm (PP):
Spirit Energy (EP):
Speed:
Dodge:
Armor:
Resistance:
Perception:
Stealth:
Grapple:
Spirit Ceiling:


Experience: 0
Corruption: Lv ; 0/00


Talents:
[RACE]


Flaws:
[RACE]


Mutations:


Skills:



Base Casting:
Favored Elements:
Magic Feats:


Wielder Aptitudes:
Powers:

Pleasure Damage:
Penetration = 3d10 + [Body/2]
Foreplay = 3d6 + [Body/3]
Succubus Powers:


Inventory:
50 doshnarii


Bio/Description:



The OOC section:
 
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GargantuaBlarg

GargantuaBlarg

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Re: Lava Pit

DG Witch Hunter!

Name: Teodora Chandler
Sex: Female
Class: Warrior
Race: Badarian Half-Night-Elf Werewolf

+10 Body, +2 Mind
Perceptive
Open Soul, Fetish: Demons, Bloodthirsty
Werecreature, Silverbane

Body: 50
Mind: 14
Spirit: 14

62 70 78

Hit Points (HP):
Pleasure to Orgasm (PP):
Spirit Energy (EP):
Speed:
Dodge:
Armor:
Resistance:
Perception:
Stealth:
Grapple:
Spirit Ceiling:


Experience: 0
Corruption: Lv ; 0/100


Talents:
[RACE] Perceptive - +8 Perception

*Unarmed Fighter: +10 Dodge when unarmed; Better unarmed damage.

Grapple Expert - +12 Grabbyhands

Skill with [Whip]: +12 to hit.

Skill with [Crossbow]: +12 to hit.

Exceptional x2

Skilled x3

Flaws:
[RACE] Open Soul - +5 EP damage taken
[RACE] Fetish: Demons - +8 PP damage taken when hellcock
[RACE] Bloodthirsty - FITES

*Antagonizing (RP): Unless the character genuinely respects or works under him/her/it, he/she will be prone to insulting, teasing, pranking, and/or harassing nearby sentient creatures who are aware of his presence.

*Prideful (RP) : The character is possessed of immense pride in themselves, their race, their station, an organization that they belong to, or something similar. They will not suffer the dignity of whatever they take pride in to be insulted, will not allow its name to be besmirched, and will not allow it to go undefended under any circumstances. They will commit to violence in defending it if need be.

*Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.

Fetish: Domination - +8 when on top


Mutations:
[RACE] Werecreature
[RACE] Silverbane
Skills: 15
FISTAN
Flurry of Blows

Stunning Blow

GRAPPLAN
Fling

Slam

Brawler (Passive)

GENERAL
Ranger (Passive)

Smith (Passive)

SPECIFIC WEAPON
Carrot and Stick (Passive)

Crossbowman (Passive)

WITCH HUNTER
Banishing Strike

Dedicated Witch Hunter

Mage-Hunter (Passive)

Spell Resistance (Passive)

Spirit-Oppressor (Passive)

Untemptable (Passive)



Base Casting:
Favored Elements:
Magic Feats:


Wielder Aptitudes:
Powers:

Pleasure Damage:
Penetration = 3d10 + [Body/2]
Foreplay = 3d6 + [Body/3]
Succubus Powers:


Inventory:
13 doshnarii

Badarian Flak Jakkt
AV 8
EV 3
TP 30
DU 2


Wai-fu

Cestus and Armguards [Knuckle Duster + Buckler]
Dodge +6
EV 0
+3 Unarmed Damage

Heavy Crossbow
Autoloader 3

Whip (1h)
Range 15 ft
Damage 1d8 + 1 + [Body/2]
To-hit -5


Bio/Description:
Always wears a hat and her long hair in such a way as to hide her pointy ears. DISGUSTING HALF-ELF.


The OOC section:
When a lycanthrope goes from human to beast form, they gain the following:
Stat Adjustments: +32 body(doesn't stack with the bonus from normal form, so +24 compared to that), Mind and Spirit both become 8. Resistance and Perception are based on Body or stay at pre-transformation number, whichever is higher.
Talents: Unarmed Fighter, Resilient, 2x Pain Resistant, Quick, Perceptive, Stealthy
Skills: Ranger, Strong Willed
Mutations: Clawed Feet, Razor Fingers, Fearsome Maw, Funny ears(wolf ears), Natural attack, Odd Hair, Armored Hide(thick fur), Reverse Jointed Legs, Strange Face, Tail.
A character in beast form cannot use any Powers, Spells, or Succubus Powers.
 
Last edited:
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GargantuaBlarg

GargantuaBlarg

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Re: Lava Pit

Name: Ynvalla
Class: Spirit
Race: Crolian
Sex: Female

Body: 8
Mind: 10
Spirit: 32

Hit Points (HP): 29
Pleasure to Orgasm (PP): 30
Spirit Energy (EP): 71
Speed: 9
Dodge: 28 - 25+3
Armor: Whateverthefuck Battlemage Robes give
Resistance: 19
Perception: 19
Stealth: 8
Grapple: 8
Spirit Ceiling: 20 - 14+6

Manacle bonuses

+6 Spirit Ceiling/BC
+10 Magical Attack
+1 dmg per spell lv
+1 to X for dmg powers

Experience: 0
Corruption: 3; 0/400


Talents:
[CLASS] Necromancer
Demonologist
Massive Energy Pool

Natural Mage - Mage Feats
Cross-class - Focus in Aether

Succubus Magic

x2 Wealthy

Flaws:
Sensitive x4 - +20 PP taken
Mutated
Fetish: Chains


Mutations:
Battery
Giving Soul
Masochist

Skills:


Base Casting:
Favored Elements:
Magic Feats:
Enchanter
Reanimator (Aether)

Wielder Aptitudes:
Deathspeaker
Overlord

Powers:
Demonologist
- Vampiric Futanari
- Form of the Swarm
- Devil's Lightning
- Gorgon's Gaze

Necromancy
- Animate
- Nightmarish Image
- Life Leech
- Call Spirit


Pleasure Damage:
Penetration =
Foreplay =
Succubus Powers:
- Self Control
- Apparent Innocence
- Dazzling Beauty (Passive)


Inventory:
85 doshnarii

Chain bondage and fluffy greatcloak
(Battlemage's Robes)

Oversized Manacles -
Anudorian Copper Armbands + Anudorian Copper Buckler (165 dosh?)
- (Material - Weapon) Halved damage dice, modifier reduced Body/4 modifier if applicable, +4 spirit ceiling, base casting, and attack with spells and powers.
- (Material - Shield) +2 spirit ceiling/base casting/attack with spells and powers, halved DB, EV doesn't affect casting/spirit ceiling value. Grants no DB against spirit powers or magics.
- *A weapon (or miscellaneous item) may be enchanted as a focus item, effectively giving the creature using it a +4 bonus to attack rolls when using spells, powers, and succubus powers, a +1 damage bonus per spell level, and a free +1 bonus to the EP input of damage deal powers for 50 denarii and either 2 darkhearts or one dragon's fang.

+6 Spirit Ceiling/BC
+10 Magical Attack
+1 dmg per spell lv
+1 to X for dmg powers

Bio/Description:
Necromancer, hedonist. Masquerades as her bodyguard's fucktoy to avoid gettin' stabbed when adventurer-types come around.

Walks around naked except for some chain bondage (crisscrossy body stuff + collarnchainleash) and sandals, over which she wears a big fluffy greatcloak. Also has a pair of huge manacles around her forearms, though the chain between them is long enough to mmoooostly be ignored.


Pictured wearing a grabber as a hat, presumably shortly before she rapes it. How is it not raping her yet? I don't know!

The OOC section:
 
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