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Rule #1: Female characters only unless you ask me for permission to make a male character first!!!
Main Attributes
There are three main attributes, Body, Mind, and Spirit, each of which start at 0. During character creation, you get 25 points to distribute among these three stats, however, each point increases a stat by 2. Get that?
25 points, each of which increases a stat by 2, divided among Body Mind and Spirit.
So, on your character sheet it should look like this:
Body: X
Mind: Y
Spirit: Z
Classes
There are four class types, each of which get a free Talent, and can freely take Talents from their Class Talents.
The four class types are:
Combat
Knights, ninjas, samurai, archers, rogues, monks, and most of the other physical violence based character types fall under this. Main stat is Body.
Magic
Things like wizards, sorcerers, druids, and priests fall under this. Use the latent energy of the world, along with their will and a bit of their own energy, to manipulate supernatural forces. Heavily reliant on their willpower and concentration to cast spells. Main stat is Mind.
Spirit
Rare individuals that use purely their own energies, rather than that of the world around them. This frees them from the need to concentrate on their attacks, but is a great deal more taxing. Capable of using their energy to protect themselves, fire bolts of energy, animate objects, ect. Main stat is Spirit.
Succubi
A greatly feared and hated minority, these individuals feed of the spiritual energy of others through..... intimate.... contact. They don't need to kill their partners/victims when they feed, but against demons and monstrous creatures, they really have no reason not to. Use all three stats.
Talents and Flaws
Talents are like feats, qualities, and such from other games, but they denote a characters abilities AND skills. This game is designed toward high combat, and the only people who would come into the game area aren't going to be architects and bakers anyway, so all of them are going to tend toward combat activities. There are general Talents, that any character can have, and Class Talents, which only characters of that class can have.
You get 3, count 'em, 3 Talents at character creation, plus 1 from your class.
Additional Talents can be gained at character creation through taking Flaws, which are about what you'd expect given the name. You can have a maximum of 3 Flaws. Flaws, unlike Talents, are all general.
Race
Which race your character was born of, the list of which will be included later. Some races get an automatic Talent/Flaw pair. These DO NOT count toward your maximum.
Derived Stats
Perception: Don't need to list it on your sheet, it uses whichever base stat makes more sense at the time against the same for your opponent if there's opposition, or a constant otherwise. Seeing or hearing the wolves sneaking up on you uses Body, spotting a hidden object uses Mind, and detecting the ghost haunting the room uses Spirit.
Hit Points: Body + (Mind/2) + (Spirit/2)
Spirit Energy: (Body/2) + (Mind/2) + Spirit
Pleasure to Orgasm: (Body/2) + Mind + (Spirit/2)
Resistance: (Highest Stat/2)
To hit: d20 + Main
Main = the main stat, swing a sword or throwing a punch takes Body, throwing around lightning or fire takes Mind, and hitting someone with an energy blast takes Spirit.
Speed: How quick your character is, indicates how many feet they can move in a turn. Body/2.
Dodge: How hard your character is to hit. Sum of all their stats divided by 2. (Body + Mind + Spirit)/2
Base Casting stat: When a mage tries to cast a spell, they roll a d20 and add (Mind/2) to see whether or not the spell fails.
Grapple: Effectively, how good your character is at getting out of (or into) a grapple. Not needed on the sheet since it's just Body.
Resistance: How well your character can resist pleasure during penetrative sex, Highest Stat/2 (stats being Mind Body and Spirit.)
Character Sheet Format
Just delete the explanation text and the bits you don't need, and here you go. I might change it a bit later as this all gets planned out.
Name:
Class:
Race:
Body:
Mind:
Spirit:
Hit Points:
Spirit Energy:
Pleasure to Orgasm:
Speed:
Dodge:
Resistance:
Experience:
Corruption:
Talents:
Just list them.
Flaws:
Again, just list them.
Weapons: Include a list of your characters weapons, in the format of
Weapon Name (Damage) [To-hit]
MAGES ONLY
Base Casting:
Favored Elements: List, from Talents.
SPIRIT ONLY
Powers: Again, a list from Talents.
Inventory:
The weapons and armor you have, along with any other equipment.
Bio/Description:
Fluff. Write whatever you like, if you decide to include a pic I'll cut it up and and put the face above your dialogue.
Main Attributes
There are three main attributes, Body, Mind, and Spirit, each of which start at 0. During character creation, you get 25 points to distribute among these three stats, however, each point increases a stat by 2. Get that?
25 points, each of which increases a stat by 2, divided among Body Mind and Spirit.
So, on your character sheet it should look like this:
Body: X
Mind: Y
Spirit: Z
Classes
There are four class types, each of which get a free Talent, and can freely take Talents from their Class Talents.
The four class types are:
Combat
Knights, ninjas, samurai, archers, rogues, monks, and most of the other physical violence based character types fall under this. Main stat is Body.
Magic
Things like wizards, sorcerers, druids, and priests fall under this. Use the latent energy of the world, along with their will and a bit of their own energy, to manipulate supernatural forces. Heavily reliant on their willpower and concentration to cast spells. Main stat is Mind.
Spirit
Rare individuals that use purely their own energies, rather than that of the world around them. This frees them from the need to concentrate on their attacks, but is a great deal more taxing. Capable of using their energy to protect themselves, fire bolts of energy, animate objects, ect. Main stat is Spirit.
Succubi
A greatly feared and hated minority, these individuals feed of the spiritual energy of others through..... intimate.... contact. They don't need to kill their partners/victims when they feed, but against demons and monstrous creatures, they really have no reason not to. Use all three stats.
Talents and Flaws
Talents are like feats, qualities, and such from other games, but they denote a characters abilities AND skills. This game is designed toward high combat, and the only people who would come into the game area aren't going to be architects and bakers anyway, so all of them are going to tend toward combat activities. There are general Talents, that any character can have, and Class Talents, which only characters of that class can have.
You get 3, count 'em, 3 Talents at character creation, plus 1 from your class.
Additional Talents can be gained at character creation through taking Flaws, which are about what you'd expect given the name. You can have a maximum of 3 Flaws. Flaws, unlike Talents, are all general.
Race
Which race your character was born of, the list of which will be included later. Some races get an automatic Talent/Flaw pair. These DO NOT count toward your maximum.
Derived Stats
Perception: Don't need to list it on your sheet, it uses whichever base stat makes more sense at the time against the same for your opponent if there's opposition, or a constant otherwise. Seeing or hearing the wolves sneaking up on you uses Body, spotting a hidden object uses Mind, and detecting the ghost haunting the room uses Spirit.
Hit Points: Body + (Mind/2) + (Spirit/2)
Spirit Energy: (Body/2) + (Mind/2) + Spirit
Pleasure to Orgasm: (Body/2) + Mind + (Spirit/2)
Resistance: (Highest Stat/2)
To hit: d20 + Main
Main = the main stat, swing a sword or throwing a punch takes Body, throwing around lightning or fire takes Mind, and hitting someone with an energy blast takes Spirit.
Speed: How quick your character is, indicates how many feet they can move in a turn. Body/2.
Dodge: How hard your character is to hit. Sum of all their stats divided by 2. (Body + Mind + Spirit)/2
Base Casting stat: When a mage tries to cast a spell, they roll a d20 and add (Mind/2) to see whether or not the spell fails.
Grapple: Effectively, how good your character is at getting out of (or into) a grapple. Not needed on the sheet since it's just Body.
Resistance: How well your character can resist pleasure during penetrative sex, Highest Stat/2 (stats being Mind Body and Spirit.)
Character Sheet Format
Just delete the explanation text and the bits you don't need, and here you go. I might change it a bit later as this all gets planned out.
Name:
Class:
Race:
Body:
Mind:
Spirit:
Hit Points:
Spirit Energy:
Pleasure to Orgasm:
Speed:
Dodge:
Resistance:
Experience:
Corruption:
Talents:
Just list them.
Flaws:
Again, just list them.
Weapons: Include a list of your characters weapons, in the format of
Weapon Name (Damage) [To-hit]
MAGES ONLY
Base Casting:
Favored Elements: List, from Talents.
SPIRIT ONLY
Powers: Again, a list from Talents.
Inventory:
The weapons and armor you have, along with any other equipment.
Bio/Description:
Fluff. Write whatever you like, if you decide to include a pic I'll cut it up and and put the face above your dialogue.
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