Re: Xenotake (Vosmug game)
The robot part made me want to hit my dick with a hammer. It was awkward, excruciatingly boring, and blatantly intended to inflate playtime.
However, the robot part was merely a smudge on what is, in my not even slightly humble opinion, a glimmering jewel in the sea of diarrhea that is hentai games. The animation was great, the sound was great, and I found literally 0 bugs in my semi-rigorous attempts to break the game.
The difficulty was pretty low, and the ammo pickups were meaningless with the auto-regen-12-bullets-when-you-empty-a-clip mechanic. I don't expect (nor desire) a real challenge in an h-game, so honestly I found the difficulty to be perfect, but the ammo thing kinda bothered me.
The story was well above average, though I'd like to offer some advice. When you write longer stuff, you naturally get lazier as the piece goes on, and by the end you'll notice you're writing completely differently than you were at the beginning. I feel like the tone in Xenotake varies in a way that makes it clear you did one part of the game all in one week, then another part of the game all in another week, etc. So, my advice is this: take the whole script in front of you, and, in chunks (a paragraph or so), rewrite it. You aren't changing plot, but by doing this paper-->brain-->paper translation, you will ensure you've used the same tone throughout the game.