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Harleyquin13

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Re: [新作]Way2

I'm only 1 post away from being able to insert direct links, but I went one further with the image here: hongfire.com/cg/showphoto.php?photo=218645&title=way-26quot-3b-demonologists&cat=516

Sousa on the left is my most recent, and Euphoria on the right has been around so long he has heroID 2. Euphoria was my powerhouse for the longest time, and though he's only recently getting outclassed by newer heros, he can still hold the lead up to ~200 difficulty. Sousa is so frail that he's actually losing exp from the back of the party! And I was trying for a Shinobi, so you know I loaded up the nutsack with seeds of courage and intellect, yet he only hits twice before using a special move, then he's done.

Shadow Class is the internally designated name for a whole range of classes. I'm not sure about the kanji because I'm only referring to it from the function names: ShadowClass and ShadowClassCheck. Some of the regular classes may also be Shadow Classes, but there are a few that are exclusively ShadowClass, like Shadowblade, Shinobi, and Nazgul.

And speaking of surprisingly powerful characters who look like crap on paper, I just accidentally created a Haunted Warrior when I meant to discard, but she rocks the quest expeditions just fine. Oddly she never gets requests for assistance (or maybe not so odd since she has a ghost and a skull on her head,) so she's become a career plunderer.
A few suggestions for your translation: You might want to work on the class names for the girls. They seem a bit off. Yeadow = "Shadow blade" and Ninya = "Silver Archer" perhaps? Nothing wrong with being literal.

As for your characters: Sousa must have been an early work (good to get, I kept getting crap classes when I started) but Euphoria on paper is similar to what I was getting before I stopped. "Omosubi" is probably a placeholder skill, I've never had good results from characters assigned it.

I've attached a few pictures of my own. Bear in mind my characters are rubbish, what I have is just about good enough to retrieve **-grade artifacts. One weakness I have is the inability to finish a long expedition with enough meat to buy something decent.

The Cursed warrior I've put up is on paper the best in terms of red,blue,green stats, but it's horrible for anything outside of the named dungeons. As to why, only having 2 skills at level 2 and 6 means weak damage against red, blue and green tiles on expedition.

If you want to finish the quest challenges in the main campaign, you need 3 characters which can clear roughly 150-200 difficulty without getting killed halfway. I needed characters like the silver archers I've attached to finally clear it and retrieve all of the storage slots for artifacts.

One of the patches actually screwed me over since I lost a lot of onigiri bonuses for Haine when some data got lost, so I'll need to raid a lot with Haine's characters to get back up to speed.
 

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enkephalin07

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Re: [新作]Way2

A few suggestions for your translation: You might want to work on the class names for the girls. They seem a bit off. Yeadow = "Shadow blade" and Ninya = "Silver Archer" perhaps? Nothing wrong with being literal.
There is a class that translates directly to 'Shadow Blade', but Yeadow's class literally translates to "Daughter of Mage", which I thought compressed more appropriately to "Sorceress". I'll probably re-assess that after I get through the Quests involving her, but it's still a generic class assigned to her, so it has to be applicable to more than just her. I do agree with you on Ninya; at the time I translated that I thought I should stay consistent with the English translation of Haro, but I've changed my mind about that.

As for your characters: Sousa must have been an early work (good to get, I kept getting crap classes when I started) but Euphoria on paper is similar to what I was getting before I stopped.
Nope; I thought the point I was making is that Sousa is the most recent, and worth utter shit for anything other than enriching the others. Euphoria is the one with HeroID 2; the only reason he's got such low exp is that I was trying to use him to exp up Sousa, aborted many times to keep Sousa from getting killed, and only realized too late that it was costing the whole party Exp every time I did it.

I've attached a few pictures of my own. Bear in mind my characters are rubbish, what I have is just about good enough to retrieve **-grade artifacts. One weakness I have is the inability to finish a long expedition with enough meat to buy something decent.
Yeah, ## artifacts are about what I can handle too, and until recently most of my best warriors have been dirt poor, with the best of them living in comfortable houses.

If you want to finish the quest challenges in the main campaign, you need 3 characters which can clear roughly 150-200 difficulty without getting killed halfway. I needed characters like the silver archers I've attached to finally clear it and retrieve all of the storage slots for artifacts.
The team I have for Briam can do that with the lowest food cost. It's a Haunted Warrior, a Shadowblade, and a Mercenary that I hoped to swap out with a Shinobi, but serves very well until then. They kick ass to a 1k magnitude. I should get them better artifacts, because I know they can probably exceed 250 difficulty if they upgraded.

EDIT: The patch is correctly linked from Hongfire now, but I may as well put the direct download here:
 
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Harleyquin13

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Re: [新作]Way2

In answer to your previous question on how much difference a few points in red and blue makes, have a look at my two new Nazgul heroes. One was based on Mariel (combat) while the other on Yeadow (meat-hunting).

Nazgul default at 7,9,7 if created from the girls with balanced ranks and harem mode was played well. Consequently I now have a really effective combat character and another who can actually farm meat effectively for my team leader. The former holds out well even into 永久雪原 while the other consistently gets 30 meat from アクラ with a decent team.

Congratulations on finding 布都御魂! That was decent in Haro and if I'm not mistaken equivalent to ** in Way". The hero backgrounds change depending on artifact, basically red background means the class-specific artifact has found a hero class best equipped to maximise the bonus stats.

The wiki page has a few examples of class-specific artifacts. These include:

村正, 菊一文字 = サムライ (Same as Haro, no surprise there)
手懐けられたxx (4 animals) = 馬賊
クラウ・ソラス = Both archers, 剣匠(?!, new from Haro)
 

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enkephalin07

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Re: [新作]Way2

August Snap Spirit is very good for a ## weapon. They drop so frequently in my game that I've had to leave a few of them behind for lack of space. I can't believe it's best suited to a Gladiator, though. I had planned to retire him to the barracks after getting him a mansion full of incubus vibes.

Have you noticed the nethack influences in this? Not just the uncertainty as a gameplay mechanic, anti-savescumming, and the resource management puzzle of getting max karma out of quests. Some of the item use and all the sacrifice messages look lifted straight out of nethack. Then there's Snickersnee and +5 grey dragon scales, both prized by hackers.

If I branch this code off, I'd add intoxication effects to scrolls and black books. For example, if you read an enchant item or a cursed destroy item while intoxicated, the item gets destructproof instead, or if you read a scroll of identify, it only identifies the scroll itself. Reading a black tome while drunk could be another way to remove an artifact.
 

Harleyquin13

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Re: [新作]Way2

August Snap Spirit is very good for a ## weapon. They drop so frequently in my game that I've had to leave a few of them behind for lack of space. I can't believe it's best suited to a Gladiator, though. I had planned to retire him to the barracks after getting him a mansion full of incubus vibes.

Have you noticed the nethack influences in this? Not just the uncertainty as a gameplay mechanic, anti-savescumming, and the resource management puzzle of getting max karma out of quests. Some of the item use and all the sacrifice messages look lifted straight out of nethack. Then there's Snickersnee and +5 grey dragon scales, both prized by hackers.

If I branch this code off, I'd add intoxication effects to scrolls and black books. For example, if you read an enchant item or a cursed destroy item while intoxicated, the item gets destructproof instead, or if you read a scroll of identify, it only identifies the scroll itself. Reading a black tome while drunk could be another way to remove an artifact.
Not sure where you're farming, but I've yet to see 布都御魂 drop. On the other hand クリセオ and 菊一文字 drop so often I'm looking forward to any artifact other than those two come up.

Never played nethack, so can't follow what you're saying. Most of the artifacts in this game are carried over from Haro, but I've yet to figure out how to import my save games in order to acquire the ***-grade artifacts I found in my Haro runthrough.

Drunkenness in this game is strictly limited to the effect it has during harem mode (elemental relationships change). To be honest, I'm rather satisfied with the current scroll system as it is.

Until you get more players used to your English translation, it's not easy to put two and two together when you refer to items which were originally in Japanese.
 

enkephalin07

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Re: [新作]Way2

Not sure where you're farming, but I've yet to see 布都御魂 drop. On the other hand クリセオ and 菊一文字 drop so often I'm looking forward to any artifact other than those two come up.

Never played nethack, so can't follow what you're saying. Most of the artifacts in this game are carried over from Haro, but I've yet to figure out how to import my save games in order to acquire the ***-grade artifacts I found in my Haro runthrough.

Drunkenness in this game is strictly limited to the effect it has during harem mode (elemental relationships change). To be honest, I'm rather satisfied with the current scroll system as it is.

Until you get more players used to your English translation, it's not easy to put two and two together when you refer to items which were originally in Japanese.
'August Snap Spirit' is the translation from the Wikipedia article on Takemikazuchi, the thunder god who owned 布都御魂. All of these weapon names are from other sources that had either been translated before inclusion in this game, or never had a Japanese translation to begin with, though I've had to research very intensively to find them, they've all got a source in another text. You'd be surprised how many names came out of Germanic, Scandinavian and Celtic mythology.

I get these at the end of expeditions a lot because it's from a Haro trade file, so they're all labelled 'Chet' and 'Chet-made' after my merchant in Hero. Just make a folder called TradeHaro in your game root directory, then drag the trade.sav file you want from Haro. Just to warn you, you'll start getting those items exclusively from expeditions, and will never see any other drops from them.
 
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Harleyquin13

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Re: [新作]Way2

'August Snap Spirit' is the translation from the Wikipedia article on Takemikazuchi, the thunder god who owned 布都御魂. All of these weapon names are from other sources that had either been translated before inclusion in this game, or never had a Japanese translation to begin with, though I've had to research very intensively to find them, they've all got a source in another text. You'd be surprised how many names came out of Germanic, Scandinavian and Celtic mythology.

I get these at the end of expeditions a lot because it's from a Haro trade file, so they're all labelled 'Chet' and 'Chet-made' after my merchant in Hero. Just make a folder called TradeHaro in your game root directory, then drag the trade.sav file you want from Haro. Just to warn you, you'll start getting those items exclusively from expeditions, and will never see any other drops from them.
I'm well aware that many of the weapons and armour in this game are from other countries, but it still turns my head when I see "August Snap Spirit" when translating the artifact literally would have sounded nicer.

I've deleted my trade.sav file. Hopefully I'll get other stuff now.
 

enkephalin07

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Re: [新作]Way2

I'm well aware that many of the weapons and armour in this game are from other countries, but it still turns my head when I see "August Snap Spirit" when translating the artifact literally would have sounded nicer.

I've deleted my trade.sav file. Hopefully I'll get other stuff now.
I don't think you're going to be satisfied with anyone else's translation, nor inclined to make your own, but a localization is what it is, the language has to communicate to the people who speak it. If I wanted play a game whose exclusivity relies on barriers to accessibility, I'd be playing NetHack. Or Dwarf Fortress; there's a game with a vertical learning curve.

Admittedly I'm not too satisfied with all of my translations, so I would welcome any feedback/input/suggestions, whether or not you're happy with the goal of this patch.

Btw, 輝の御子 really kicks some ass (currently named 'Heaven's Child', but I'm thinking 'Celestial Heir' combines the connotations of Imperial and Divine lineage.) I made her from only 2 girls and 2 golden onigiri and she's already beyond the power capacity of most my parties. I'm going to have to make lighter weight support characters so the team leads can develop more than they're able to now.
 

Harleyquin13

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Re: [新作]Way2

I don't think you're going to be satisfied with anyone else's translation, nor inclined to make your own, but a localization is what it is, the language has to communicate to the people who speak it. If I wanted play a game whose exclusivity relies on barriers to accessibility, I'd be playing NetHack. Or Dwarf Fortress; there's a game with a vertical learning curve.

Admittedly I'm not too satisfied with all of my translations, so I would welcome any feedback/input/suggestions, whether or not you're happy with the goal of this patch.

Btw, 輝の御子 really kicks some ass (currently named 'Heaven's Child', but I'm thinking 'Celestial Heir' combines the connotations of Imperial and Divine lineage.) I made her from only 2 girls and 2 golden onigiri and she's already beyond the power capacity of most my parties. I'm going to have to make lighter weight support characters so the team leads can develop more than they're able to now.
You're right about the difficulties in translation (main reason why I don't bother), but you're willing to invest time and effort into it so all I can say is good luck. If you prefer, I can give you my opinion on your choice of translated names should you choose.

I'd prefer "Radiant Child" or "Child of Light" myself. The black version is represented by a hearse driver so that should give plenty of food for thought.

Speaking of which, the onigiri mechanic threw me off suddenly. Previously all I had to do was procreate with 3 girls and then I'd get a choice of what class I'd get depending on my element choices during harem mode. Now I'm seeing an extra dialogue option regarding onigiri investment (gold down to salt) which I can only assume is related to the special move that concludes each combat round against monsters (I made my first berserker but chose not to invest onigiri. Ended up with a 6,6,5 berserker with 3 level 10 skills but no special move, rating of 220 belies how terrible it was out on the field).
 

CPTKeith

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Re: [新作]Way2

Does the 1.23 Ver "First Version" still support the 1.47 Patch? I can see that he remove most from just last year patch he made. "http://ponidog.dojin.com/douxin/way2/updata/"

If not, can someone share me the 1.50 Ver, any file host would do except MEGA "I'm having an issue downloading from this site.
 

enkephalin07

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Re: [新作]Way2

I took the trade file out, but I'm still getting the same dozen artifacts and the same two bunnies. There's 2 #### artifacts that I assume are Excalibur and Muramasa, but my units can't handle the difficulty yet. I've found a few new things from Quest farming, but nothing intermediate level; it's always 1# or 4#.

Does the 1.23 Ver "First Version" still support the 1.47 Patch? I can see that he remove most from just last year patch he made. "http://ponidog.dojin.com/douxin/way2/updata/"

If not, can someone share me the 1.50 Ver, any file host would do except MEGA "I'm having an issue downloading from this site.
No, 1.23 has to be upgraded sequentially through all thirteen different patches. I'm not going to host any warez, but if you look you can find 1.49 in a .rar.

EDIT: I made a black bowman from 1 girl and tried different onigiri. There isn't any difference in power level between them until you use gold, then it's only +10. That's curious, because I thought the Skills would have some bearing on power level, but they look like the same skills. So you could put a low-powered character with a game-breaking collection of passives and a defensive artifact in the back of the party and he could hold his own while collecting loot/meat.
 
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CPTKeith

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Re: [新作]Way2

Thanks for the reply. I more thing, could you at least hint me to know the version of the game, maybe the file size would do.
 

Harleyquin13

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Re: [新作]Way2

1.52 alpha is the latest patch. Requires 1.51 to upgrade to 1.52, both are currently only available as redownloads from Dlsite and DMM.
 

Harleyquin13

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Re: [新作]Way2

EDIT: I made a black bowman from 1 girl and tried different onigiri. There isn't any difference in power level between them until you use gold, then it's only +10. That's curious, because I thought the Skills would have some bearing on power level, but they look like the same skills. So you could put a low-powered character with a game-breaking collection of passives and a defensive artifact in the back of the party and he could hold his own while collecting loot/meat.
You've definitely pumped in more hours and effort into this game than I did. Looking at the official website, you probably don't need to work as hard as you think to identify the ****-grade artifacts. Creator doesn't ask you to conquer anything tougher than a 300+ dungeon so a combination of 300 power characters with artifacts between them should do the trick.

At 1.50, I think Serica is bugged in that she's not counted as the 3rd character in calculations. To top it off, using the onigiri to power-up the character sometimes puts her as the main contributor for skills.
 

enkephalin07

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Re: [新作]Way2

You've definitely pumped in more hours and effort into this game than I did. Looking at the official website, you probably don't need to work as hard as you think to identify the ****-grade artifacts. Creator doesn't ask you to conquer anything tougher than a 300+ dungeon so a combination of 300 power characters with artifacts between them should do the trick.
The Excalibur and Muramasa actually came from Haro's trade files, which I how I know what they are and why I have a surplus of them. And I hadn't actually tried to get 4# with my current teams, but it turned out to be easier than I thought. So now I have a 461 power Gladiator who can handle 300+ dungeons.

I figured a trick to clearing higher difficulties: put the strongest hero in the middle, put a mid-powered hero who can punch above his weight in front, and a lightweight hunter/gatherer in the back. 1st rank soaks damage, and after he's KO'd, 2nd rank is still fresh to finish the trip. Ideally 1st and 3rd should survive the first leg of the trip, but aren't expected to survive the last.
 

Harleyquin13

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Re: [新作]Way2

The Excalibur and Muramasa actually came from Haro's trade files, which I how I know what they are and why I have a surplus of them. And I hadn't actually tried to get 4# with my current teams, but it turned out to be easier than I thought. So now I have a 461 power Gladiator who can handle 300+ dungeons.

I figured a trick to clearing higher difficulties: put the strongest hero in the middle, put a mid-powered hero who can punch above his weight in front, and a lightweight hunter/gatherer in the back. 1st rank soaks damage, and after he's KO'd, 2nd rank is still fresh to finish the trip. Ideally 1st and 3rd should survive the first leg of the trip, but aren't expected to survive the last.
Nice. Where'd you go to get the ****-grade artifacts?

I don't particularly like getting my heroes killed since they lose all their XP. Why won't you put the strong hero up front if it's capable of finishing the job? (those food items you get for every 5 wanted monsters should be enough to get to the town).
 

enkephalin07

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Re: [新作]Way2

Nice. Where'd you go to get the ****-grade artifacts?

I don't particularly like getting my heroes killed since they lose all their XP. Why won't you put the strong hero up front if it's capable of finishing the job? (those food items you get for every 5 wanted monsters should be enough to get to the town).
I got them playing Haro through at least 21 iterations, and now the trade file seems to have infected my save so I get nothing but those. I was able to get drops new drops at the higher difficulty levels, but I still haven't found anything better than 1# in this game.

Is there some benefit to Exp other than unlocking secret moves? I've looked all through the wiki; there few references to exp at all, and not one indicates what it's good for. The loss really isn't that great; the ones I use for meatshields are leaders of their own parties, so they regain it very quickly.

EDIT: I decided 'August Snap Spirit' wasn't any more indicative than 'Futsu no Mitama' to anyone who isn't already familiar with its significance, and 'Futsu no Mitama' is more compact and less awkward to read and say. Same with 'Kusanagi no Tsurugi', shortened to 'Kusanagi' for the skill, and 'Muramasa', lengthened to 'Muramasa Blade' to distinguish it from the special move.

There's a few I just can't translate:
Gunpukujo's (軍服娘の) - it's way too lengthy to translate elegantly without completely losing the meaning.
ギュームの Mithril Axe and Archer・ジルヒル - Couldn't find references to translate it, and any pronunciation I come up with looks and sounds ugly.
Dragon Exbagad (飛竜エクスバグダ) - Is it a reference to a flying dragon or a dragon boat?
Grimoire『Vi・Sa・Ha・Fusa』(魔導書『ヴィ・サ・ハー・フゥサ』) - I'm guessing it's referring to a Hebrew text
Tzi・Daltai (ツィ・ダルタイ) - no idea. Gaelic?

Then a few not happy to settle on:
Crystal Gazer (水晶眼) - one of the classes. I could swear there's a cooler name for staring into crystal balls, but that's what the people who still practice it today call it.
Bitter Bloom (橘花) - attached to Assassin class, but I haven't seen it in-game either
Alec the Burly (豪腕) - it's no better or worse than any other nickname I could derive from that, but it should be more distinctive since the story text refers to him by it a few times.
Limit Break (渾身) - there isn't a term in English for 'with all your might', and any complete translation just sounds clumsy
Absolute Territory (絶対領域) - I like this one a lot, but it's not very compact at all. Not sure it has to be, since it and its associated properties manage to fit on the Hero pane.
Samson's Mane (心臓増毛) - It's probably not applicable to what it really is, but none of the sources I could find for 'heart-restoring hair' were very heroic.
 
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Harleyquin13

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Re: [新作]Way2

I got them playing Haro through at least 21 iterations, and now the trade file seems to have infected my save so I get nothing but those. I was able to get drops new drops at the higher difficulty levels, but I still haven't found anything better than 1# in this game.

Is there some benefit to Exp other than unlocking secret moves? I've looked all through the wiki; there few references to exp at all, and not one indicates what it's good for. The loss really isn't that great; the ones I use for meatshields are leaders of their own parties, so they regain it very quickly.
Looking at this: , you're probably right in that XP only unlocks the special move each hero has. It's probably a personal decision of mine never to get my heroes killed if I can help it.

Finally created a 魔眼 for myself, surprisingly for all the trouble I put in it's not as strong as the Nazgul in stats. The farmer variant I've got still puts in a good shift at support and it's great for breeding now that I've figured out the trick on how to get mansions and castles using the job system.

軍服娘: Soldier girl/dominatrix's -
水晶眼: Mystic? The literal translation works fine though.
Strongarm Alec?
絶対領域: Aegis?

Not too sure about the other references myself, just as well you're the one who makes the final call.
 
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enkephalin07

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Re: [新作]Way2

Looking at this: , you're probably right in that XP only unlocks the special move each hero has. It's probably a personal decision of mine never to get my heroes killed if I can help it.
You've got 100 slots; they can't all be winners. And if they were, how would you fit them all into a team? Your strongest warriors are effectively weak if they don't have a team to coordinate, so you'd have to make better builds with lower power and accept they'll need to be sacrificed to finish the mission.

I'm already overloaded with heroes who have impressive looking numbers but aren't worth shit in the field, so I'm not too concerned about their future exp development. Then I've got a few with modest numbers who stand up well in the field and dominate the Arena against higher power Heroes. Those are the ones that make great vanguards for the higher difficulty dungeons that wouldn't be beatable any other way.

水晶眼: Mystic? The literal translation works fine though.
Strongarm Alec?
絶対領域: Aegis?
Mystic sounds much better, I think.
'Strongarm' was the first nickname I thought of, probably because it's the first thing jdict spits out. But the word is used as an adjective on others, but it's only ever used as a proper noun to refer to him, so it's better to translate it to something that's never used for any other purpose. 'Cleaving Arm' Alec?
Aegis is already an artifact. But I think ponidog intended to include the other connotations of the term '絶対領域', so maybe there's a translation that combines the meanings of 'ironclad defense' and 'object of arousal'.
 

Harleyquin13

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Re: [新作]Way2

You've got 100 slots; they can't all be winners. And if they were, how would you fit them all into a team? Your strongest warriors are effectively weak if they don't have a team to coordinate, so you'd have to make better builds with lower power and accept they'll need to be sacrificed to finish the mission.

I'm already overloaded with heroes who have impressive looking numbers but aren't worth shit in the field, so I'm not too concerned about their future exp development. Then I've got a few with modest numbers who stand up well in the field and dominate the Arena against higher power Heroes. Those are the ones that make great vanguards for the higher difficulty dungeons that wouldn't be beatable any other way.


Mystic sounds much better, I think.
'Strongarm' was the first nickname I thought of, probably because it's the first thing jdict spits out. But the word is used as an adjective on others, but it's only ever used as a proper noun to refer to him, so it's better to translate it to something that's never used for any other purpose. 'Cleaving Arm' Alec?
Aegis is already an artifact. But I think ponidog intended to include the other connotations of the term '絶対領域', so maybe there's a translation that combines the meanings of 'ironclad defense' and 'object of arousal'.
Bearing in mind the 777 power restriction on team 4, I'm trying to figure out a way to load up the best possible skills whilst keeping the power rating below 200. I suppose choosing some of the weaker classes might do the trick.

For the 1200 pillaging captains, I'm no where near enough making heroes that actually threaten the cap.

Glass cannon 黒の御手 = 9,6,4 but with horrible skill assignments. If he doesn't kill the enemy, the counter-attack tends to finish him off. Still, surviving level 300 dungeons is a start and thus far the only one of my heroes to make it that far.

Another suggestion for 絶対領域: Absolute protection/Absolute defence. The alternate meaning which only recently came into vogue refers to the combination of thigh-high stockings and mini-skirts for ladies, not what I'd prefer to translate but it's your call. I don't actually remember the context for this skill.

If you're stumped for lack of artifacts, try redownloading the trial and then using the trade.sav file that came with it. Once that's done, sacrifice animals in quest mode to summon some heroes, preferably strong ones. If you're lucky (scroll or no scroll of fortune), the gods gift nice items including previously unknown artifacts in the same way Haro did. I picked up a *-level spear of romulus when I was trying to summon some decent heroes to pair up with Ninya.
 
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